Cogmind - Beta 14 --- EXPLORER MODE // 2025.05.04 @ 18:04:25 Player: Niltras Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (77) 385 Value Destroyed (2160) 2160 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (5706) 5706 TOTAL SCORE: 15531 Bonus ------- High Alert Combat Kills 6 Entered Garrisons 200 Used RIF Installer 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 284/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Advanced Surge Thruster Diametric Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Advanced Weight Redist. System Advanced Trap Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Stasis Canceller Improved Transmission Jammer Improved Utility Shielding Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON ----------- Advanced Remote Datajack Power Maul > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Cooled Cesium-ion Thruster Impulse Thruster Power Maul [Rating: 161] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Flight Unit Cooled Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Field Laser Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 19 | . 1 2 2 . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . 1 . 1 . . . Utility 14 | . 1 1 1 . . 2 2 . 2 1 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 118 | 8 12 13 4 10 10 7 16 6 2 7 10 9 4 Power 16 | 1 1 2 1 . . 1 . 3 1 . 3 2 1 Engine 5 | 1 1 2 1 . . . . . . . . . . Core 7 | . . . . . . 1 . 3 . . 2 . 1 Reactor 4 | . . . . . . . . . 1 . 1 2 . Propulsion 31 | 2 3 5 1 2 4 1 4 1 . 2 4 . 2 Treads 12 | 2 2 5 1 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 19 | . 1 . . . 4 1 4 1 . 2 4 . 2 Utility 43 | 3 3 3 1 1 4 5 10 2 1 4 1 5 . Device 14 | 1 . . 1 . 1 1 3 1 1 2 . 3 . Storage 4 | 1 2 1 . . . . . . . . . . . Processor 6 | 1 1 . . . 2 1 1 . . . . . . Hackware 14 | . . . . . 1 3 6 1 . 2 . 1 . Protection 5 | . . 2 . 1 . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 5 3 1 7 2 . 2 . . 1 2 2 1 Energy Gun 3 | 2 . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 10 | . 3 3 1 3 . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon 3 | . 2 . . . . . . . . . . 1 . Impact Weapon 6 | . . . . 1 1 . 1 . . . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 2 1 . 1 . . 1 . . . Unidentified Prototypes 3 | . 1 . . . . . 1 . . . 1 . . Parts Lost 43 | . . . . 2 . 6 1 . 2 4 2 . 26 Power 4 | . . . . . . . . . . . 1 . 3 Propulsion 13 | . . . . . . 3 1 . . 2 . . 7 Utility 20 | . . . . 1 . 2 . . 1 2 . . 14 Weapon 6 | . . . . 1 . 1 . . 1 . 1 . 2 Highest Loss Streak 26 | . . . . 1 . 5 1 . 1 2 1 . 26 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 91 95 96 93 100 89 86 83 85 54 Engine 6 | . 12 9 8 8 8 . . . . . . . . Core 2 | . . . . . . 6 6 11 9 4 5 . . Treads 18 | . 24 30 33 33 4 . . . . . . . . Flight 8 | . . . . . 28 27 20 27 25 26 20 19 9 Device 12 | . 12 10 15 16 16 13 9 11 11 14 12 19 9 Storage 6 | . 12 10 8 8 4 . . . . . . . . Processor 11 | . 11 10 8 . 12 19 18 16 15 13 12 11 9 Hackware 7 | . . . . . 4 14 26 22 19 17 20 19 15 Protection 4 | . . 9 8 8 2 . . . . . . 2 . Ballistic Cannon 11 | . 22 20 16 11 2 . . . . . . . . Impact Weapon 1 | . . . . . 5 7 5 5 5 4 4 1 2 Special Melee Weapon 1 | . . . . . 5 5 5 5 3 . 4 . . Peak Build Rating 161 | 7 10 19 26 38 38 45 80 94 101 123 143 161 161 Average Rating 42 | 5 8 16 25 33 34 41 65 90 94 110 131 147 90 On Entrance 60 | . 7 10 19 26 36 35 36 80 94 94 115 131 161 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 70 | 20 32 62 64 70 69 13 14 21 25 26 29 50 50 Greatest Support 92 | 40 40 69 92 92 89 20 24 29 29 37 41 50 53 Greatest Overweight (x) 10 | 3 10 . . . 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 15 20 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 12 | 9 12 18 20 20 11 5 5 5 5 5 5 5 5 Most Carried 20 | 2 14 18 19 20 20 5 5 5 5 5 5 5 5 Average Carried 10 | 1 9 15 17 19 9 4 3 4 5 4 4 4 2 Final Capacity 20 | 10 15 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 20 | 2 13 17 19 20 5 3 5 5 5 5 5 5 1 Class Distribution -------------------- 61% | Hacker-Mutant 18% | Wizard-Scout 9% | Hacker-Scout 7% | Wizard-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Scout | -2/Research Wizard-Ninja | -1/Access Wizard-Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 2436 | 138 397 547 432 322 . 100 74 . 128 . 183 45 70 Remotely . | . . . . . . . . . . . . . . Salvage Created 1959 | . 303 526 559 571 . . . . . . . . . Parts 142 | . 34 36 44 28 . . . . . . . . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 60 | . 12 13 18 17 . . . . . . . . . Guns 6 | . . . . 6 . . . . . . . . . Cannons 54 | . 12 13 18 11 . . . . . . . . . Classes Destroyed 11 | . 6 2 3 . . . . . . . . . . Worker 2 | . 1 1 . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 2 | . 1 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 10 | . 3 3 4 . . . . . . . . . . Swarmer 21 | . 6 4 5 6 . . . . . . . . . Grunt 22 | . 6 3 4 9 . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . Sentry 14 | . . 6 7 1 . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 4 4 3 6 . . . . . . . . . Combat Bots Only 6 | . 2 3 3 6 . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 1 2 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 878 | . 46 57 67 82 1 79 47 27 30 62 61 30 289 Missed 407 | . 12 12 19 22 1 43 31 16 18 32 38 20 143 Damage Taken 5625 | . 203 357 371 531 . 298 91 135 155 373 316 82 2713 Core 2050 | . 32 29 22 30 . 98 30 14 18 82 69 7 1619 Absorbed by Shields 41 | . . . . . . 25 . . . . 16 . . Redirected to Shielding 108 | . . . . . . . . . . . . 18 90 Ignored by Resistances 3343 | . 136 228 241 323 . 203 64 78 75 220 197 49 1529 Core Remaining (%) 93 | 100 87 92 . . 90 86 96 98 98 93 95 . . Volleys Fired 169 | . 49 36 51 33 . . . . . . . . . Largest 2 | . 2 2 2 2 . . . . . . . . . Hottest 100 | . 100 74 74 98 . . . . . . . . . Shots Fired 319 | . 80 71 102 66 . . . . . . . . . Gun 16 | . . . . 16 . . . . . . . . . Cannon 290 | . 67 71 102 50 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 13 | . 13 . . . . . . . . . . . . Kinetic 290 | . 67 71 102 50 . . . . . . . . . Thermal 29 | . 13 . . 16 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 32 | . 20 24 32 30 . . . . . . . . . Robot Miss Streak 4 | . 4 1 1 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 259 | . 50 57 86 66 . . . . . . . . . Core Hits 106 | . 19 23 39 25 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 10 | . 3 2 4 1 . . . . . . . . . Blast 10 | . 3 2 4 1 . . . . . . . . . Melee Attacks 83 | . . . . 18 . 12 2 2 12 8 14 11 4 Impact 69 | . . . . 4 . 12 2 2 12 8 14 11 4 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 14 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4582 | . 853 1031 1615 1083 . . . . . . . . . Guns 238 | . . . . 238 . . . . . . . . . Cannons 4157 | . 853 1031 1615 658 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 187 | . . . . 187 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4157 | . 853 1031 1615 658 . . . . . . . . . Thermal 238 | . . . . 238 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 187 | . . . . 187 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 . . . 1 1 . . 1 . . 6 Average Corruption 1 | . . 1 . . . 1 1 . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . 3 . . . . 6 . . 1 . . 3 Message Errors 2 | . . . . . . . 1 . . 1 . . . Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 3 . . . . . . Energy Discharges 2 | . . . . . . . 1 . . . . . 1 Data Loss (minor) 3 | . . 1 . . . . 1 . . . . . 1 Alerts 1 | . . 1 . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 63 | . 20 2 10 31 . . . . . . . . . Projectiles 49 | . 20 2 10 17 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 14 | . . . . 14 . . . . . . . . . Knockbacks 62 | . 12 11 23 16 . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . Kinetic 57 | . 12 10 22 13 . . . . . . . . . Secondary 3 | . . 1 1 1 . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 432 | . 120 99 120 432 . 6 184 28 8 80 . . . Average Temperature 44 | . 21 33 22 120 . 4 76 2 3 36 . . . Received Heat Transfer 1143 | . 114 153 153 468 . 81 36 54 9 39 . 9 27 Effects 6 | . . . . 6 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 518 | . . . . 518 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 562 | . 305 173 275 461 196 280 159 116 155 503 562 522 310 Initial 255 | . . 20 33 104 164 24 9 10 21 33 160 255 182 Average 113 | . 53 50 135 289 129 59 56 42 75 165 289 327 218 Maximum Alert Level 2 | . 1 . 1 2 . 1 . . . 2 2 2 1 Low Security (%) 79 | 100 91 100 69 25 100 96 100 100 100 69 51 . 37 Level 1 16 | . 8 . 30 54 . 3 . . . 25 16 77 62 Level 2 4 | . . . . 20 . . . . . 5 32 22 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . . 2 2 . . 4 1 1 3 3 . 1 1 Investigation 6 | . . . 1 . . 1 . . 1 2 . 1 . Extermination 5 | . . . . . . 1 1 1 1 1 . . . Reinforcement 6 | . . 2 . . . 2 . . 1 . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 22 | . 3 3 1 . . 2 . 2 1 4 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 310 | . 28 17 30 21 5 41 14 19 17 29 32 20 37 Peak Tracking Total 22 | . 6 3 3 12 3 14 6 15 8 15 15 16 22 Tactical Retreats 45 | . 5 1 1 2 1 6 6 2 3 5 5 1 7 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 14 | . . 2 . . . 1 1 . . 1 2 . 7 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 2 . . . 1 3 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 91 | . 1 . 8 1 5 18 6 7 8 11 7 12 7 Terminals 63 | . 1 . 5 1 4 11 3 5 6 7 3 10 7 Fabricators 17 | . . . . . . 5 3 2 2 3 1 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 9 | . . . 1 . 1 2 . . . 1 3 1 . Total Hacks 242 | . 1 . 19 1 18 42 29 23 22 29 16 26 16 Successful 178 | . 1 . 12 1 10 25 27 20 16 23 13 17 13 Failed 64 | . . . 7 . 8 17 2 3 6 6 3 9 3 Catastrophic 8 | . . . 2 . 1 3 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 148 | . 1 . 11 . 17 23 9 16 18 16 10 15 12 Terminals 166 | . 1 . 12 1 17 23 9 18 18 18 11 22 16 Fabricators 61 | . . . . . . 17 20 5 4 10 2 3 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . Garrison Access 9 | . . . 1 . 1 2 . . . 1 3 1 . Terminal Hacks 101 | . 1 . 5 1 7 8 8 15 10 13 7 14 12 Record 2 | . . . . . . . . . . 1 . 1 . Part Schematic 22 | . . . 3 . 1 1 4 4 4 3 1 1 . Robot Analysis 4 | . . . 1 . . . . 1 . . . 2 . Open Door 5 | . . . . . . . . . . 1 . 3 1 Level Access Points 8 | . . . . . 1 1 1 1 1 1 1 . 1 Branch Access Points 4 | . . . . . . . . . . . 1 1 2 Terminal Index 9 | . . . . . 1 1 1 1 1 1 1 1 1 Fabricator Index 7 | . . . . . 1 . 1 1 1 1 1 1 . Unreport Threat 7 | . 1 . 1 . 1 1 . 1 1 1 . . . Recall Investigation 3 | . . . . . . . . . . 2 . 1 . Recall Extermination 2 | . . . . . . . 1 1 . . . . . Recall Reinforcements 2 | . . . . . . . . . 1 . . . 1 Registered Components 2 | . . . . . . . . 2 . . . . . Registered Prototypes 2 | . . . . . . . . 2 . . . . . Zone Layout 19 | . . . . . 2 4 . 1 1 2 2 3 4 Security Stations 1 | . . . . 1 . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . 2 Fabricator Hacks 54 | . . . . . . 14 19 5 4 8 2 2 . Load Schematic 28 | . . . . . . 7 10 3 2 4 1 1 . Build 26 | . . . . . . 7 9 2 2 4 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . 1 2 . . . 1 3 1 . Unlock Access 1 | . . . 1 . . . . . . . . . . Seal Access 8 | . . . . . 1 2 . . . 1 3 1 . Unauthorized Hacks 8 | . . . . . 2 1 . . 2 1 1 . 1 Terminals 8 | . . . . . 2 1 . . 2 1 1 . 1 Assimilate 8 | . . . . . 2 1 . . 2 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 51 | . . . 7 1 3 10 5 4 5 5 2 7 2 Full Trace Events 7 | . . . 2 . . 1 . . 1 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 4 . 1 1 4 4 4 2 1 1 . Parts Built 32 | . . . . . . 8 12 3 3 3 1 2 . Authchips . | . . . . . . . . . . . . . . Time 2024 | . . . . . . 477 635 111 245 435 93 28 . Total Part Build Rating 169 | . . . . . . 34 58 20 21 21 7 8 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . 6 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 12 | . . . . 6 1 1 . . 1 1 1 . 1 Largest Group 6 | . . . . 6 1 1 . . 1 1 1 . 1 Highest-Rated Group 72 | . . . . 72 10 26 . . 26 10 45 . 26 Highest-Rated Ally 45 | . . . . 14 10 26 . . 26 10 45 . 26 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total 4 | . . . 1 . . . . 1 . . . 2 . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 9339 | 73 1582 1925 1108 1123 82 835 995 287 309 355 228 251 186 Spaces Moved 11829 | 39 841 1021 538 569 172 2576 1361 809 985 987 716 712 503 Core 106 | 5 1 . . . . . . . . . . . 100 Treads 3009 | 34 840 1021 538 569 7 . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8714 | . . . . . 165 2576 1361 809 985 987 716 712 403 Fastest Speed 20 | 50 160 160 160 160 26 26 26 23 23 20 22 23 23 Average Speed 59 | 153 160 160 160 161 35 26 28 23 23 21 23 23 33 Slowest Speed 550 | 200 550 160 160 162 186 32 32 23 23 24 26 23 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 110 | . . . . . . 22 12 10 3 21 22 4 16 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 5 99 94 49 56 20 54 27 25 24 35 33 21 28 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 71 | . 13 . . . . 12 2 2 12 8 13 9 . Terrain Destroyed 73 | . 13 . 2 . . 12 2 2 12 8 13 9 . Melee 58 | . . . . . . 12 2 2 12 8 13 9 . Projectile 15 | . 13 . 2 . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Total 13509 | 49 969 1246 682 692 197 2695 1952 896 1042 1094 731 769 495 Wait 1283 | . 35 148 80 55 . 107 576 83 46 113 2 38 . Move 11610 | 38 840 1020 538 568 171 2532 1336 789 978 951 672 703 474 Hop 97 | . . . . . . 21 12 9 3 14 21 4 13 Pick Up 56 | 2 18 12 5 2 1 3 5 3 . 1 2 2 . Fast Attach 46 | 8 6 4 1 2 . 2 7 . 1 5 5 5 . Attach 24 | . . 1 1 . 5 2 3 2 . 2 2 2 4 Detach 1 | . . . . . . . 1 . . . . . . Swap 48 | . 6 8 2 8 5 3 6 4 1 . 3 2 . Drop 78 | 1 15 17 3 4 15 5 4 4 1 . 7 2 . Fire 169 | . 49 36 51 33 . . . . . . . . . Melee 83 | . . . . 18 . 12 2 2 12 8 14 11 4 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis 11 | . . . . . . 8 . . . . 3 . . Rewire 2 | . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 429 | -10/Materials | Identified exit to Mines 429 | -10/Materials | Discovered exit to Mines (range 13) 635 | -10/Materials | Identified exit to Materials 635 | -10/Materials | Discovered exit to Materials (range 16) 887 | -10/Materials | Discovered exit to Materials (range 16) 1273 | -10/Materials | Discovered exit to Materials (range 9) 1458 | -10/Materials | Identified exit to Subcaves 1458 | -10/Materials | Discovered exit to Subcaves (range 8) 1656 | -10/Materials | Entered another Materials area 1656 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2002 | -9/Materials | Identified exit to Mines 2002 | -9/Materials | Discovered exit to Mines (range 6) 2060 | -9/Materials | Identified exit to Storage 2060 | -9/Materials | Discovered exit to Storage (range 11) 2084 | -9/Materials | Identified exit to Materials 2084 | -9/Materials | Discovered exit to Materials (range 10) 2590 | -9/Materials | Discovered exit to Materials (range 8) 3221 | -9/Materials | Discovered exit to Materials (range 11) 3581 | -9/Materials | Entered another Materials area 3581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4577 | -8/Materials | Garrison activated, responded to threat 4689 | -8/Materials | Identified exit to Garrison 4689 | -8/Materials | Entered Garrison 4707 | -8/Garrison | Triggered checkpoint 4755 | -8/Garrison | Triggered checkpoint 4953 | -8/Garrison | Triggered checkpoint 5031 | -8/Garrison | Learned Materials security intel 5292 | -8/Garrison | Lost 6 allies 5545 | -8/Garrison | Identified exit to Materials 5545 | -8/Garrison | Discovered exit to Materials (range 10) 5585 | -8/Garrison | Triggered checkpoint 5632 | -8/Garrison | Installed Relay Interface Framework 5812 | -8/Garrison | Entered Materials 5854 | -8/Materials | Identified exit to Factory 5894 | -8/Materials | Entered Factory 5894 | -7/Factory | Evolved 2 slots: Utility x2 6019 | -7/Factory | Identified exit to Factory 6019 | -7/Factory | Discovered exit to Factory (range 7) 6038 | -7/Factory | Fabricated Machine Analyzer? 6122 | -7/Factory | Fabricated Imp. Sensor Array (x2) 6145 | -7/Factory | Build established: Hacker-Scout 6349 | -7/Factory | Fabricated Field Propulsion Array (x1) 6467 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6634 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6674 | -7/Factory | Identified exit to Lower Caves 6674 | -7/Factory | Discovered exit to Lower Caves (range 12) 6688 | -7/Factory | Fabricated Imp. Hacking Suite? 6729 | -7/Factory | Entered another Factory area 6729 | -6/Factory | Evolved 2 slots: Utility x2 6751 | -6/Factory | Lost 5 parts (3n2u) 6808 | -6/Factory | Fabricated Imp. Sensor Array (x2) 6859 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6915 | -6/Factory | Fabricated Adv. Hacking Suite? 6941 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7040 | -6/Factory | Fabricated Imp. Trap Scanner (x2) 7110 | -6/Factory | Build established: Wizard-Scout 7183 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 7269 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 7465 | -6/Factory | Fabricated Enh. Optical Array (x2) 7619 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 7661 | -6/Factory | Identified exit to Factory 7724 | -6/Factory | Entered another Factory area 7724 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7729 | -5/Factory | Identified exit to Factory 7788 | -5/Factory | Fabricated Adv. System Shield (x1) 7848 | -5/Factory | Fabricated Adv. Trap Scanner (x2) 7907 | -5/Factory | Identified exit to Upper Caves 7907 | -5/Factory | Discovered exit to Upper Caves (range 7) 8011 | -5/Factory | Entered another Factory area 8011 | -4/Factory | Evolved 2 slots: Utility x2 8024 | -4/Factory | Identified exit to Research 8175 | -4/Factory | Fabricated Imp. Cloaking Device? 8244 | -4/Factory | Fabricated Exp. Hacking Suite? 8278 | -4/Factory | Crushed by falling debris 8320 | -4/Factory | Entered Research 8320 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8450 | -3/Research | Fabricated Exp. System Shield (x1) 8511 | -3/Research | Identified exit to Quarantine 8511 | -3/Research | Discovered exit to Quarantine (range 9) 8520 | -3/Research | Build established: Wizard-Ninja 8545 | -3/Research | Fabricated Exp. Hacking Suite? 8553 | -3/Research | Spotted B-86 Titan 8591 | -3/Research | Fabricated Exp. Cooling System? 8597 | -3/Research | Spotted B-86 Titan 8632 | -3/Research | Identified exit to Research 8675 | -3/Research | Entered another Research area 8675 | -2/Research | Evolved 2 slots: Utility x2 8700 | -2/Research | Found Hvy. Reactive Plating 8728 | -2/Research | Spotted B-90 Cyclops 8753 | -2/Research | Identified exit to Testing 8753 | -2/Research | Identified exit to Access 8880 | -2/Research | Fabricated Exp. Hacking Suite? 8903 | -2/Research | Entered Access 8903 | -1/Access | Evolved 2 slots: Utility x2 8949 | -1/Access | Identified exit to Command 9048 | -1/Access | Fabricated Power Maul? 9084 | -1/Access | Spotted B-99 Colossus 9085 | -1/Access | Spotted B-99 Colossus 9088 | -1/Access | Spotted B-99 Colossus 9153 | -1/Access | Search patrols dispatched 9154 | -1/Access | Entered Command 9160 | -1/Command | Identified exit to Surface 9195 | -1/Command | Disengaged cave seal 9204 | -1/Command | Spotted Alpha 7 9204 | -1/Command | Spotted Striker 9204 | -1/Command | Spotted Executioner 9204 | -1/Command | Spotted Executioner 9204 | -1/Command | Spotted Alpha 7 9204 | -1/Command | Spotted Striker 9204 | -1/Command | Spotted Executioner 9204 | -1/Command | Spotted Executioner 9204 | -1/Command | Spotted B-99 Colossus 9207 | -1/Command | Spotted B-99 Colossus 9245 | -1/Command | Disengaged cave seal 9279 | -1/Command | Spotted B-99 Colossus 9290 | -1/Command | Spotted M Guard 9290 | -1/Command | Spotted M Guard 9290 | -1/Command | Spotted Combat Programmer 9290 | -1/Command | Spotted Combat Programmer 9302 | -1/Command | Core integrity fell below 50% 9311 | -1/Command | Met MAIN.C 9314 | -1/Command | 0b10 Conduit disabled 9320 | -1/Command | Core integrity fell below 20% 9340 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 09311_ Penetrated by EMDS Slug. 09314_ 0b10 Conduit disabled. 09317_ Adv. Hacking Suite destroyed. 09318_ Penetrated by EMDS Slug. 09325_ System corrupted: Matter fused (-6). 09325_ Combat Programmer resets Striker, system corruption cleaned. 09331_ Critical hit (Impale). 09339_ Combat Programmer resets Striker, system corruption cleaned. 09340_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######################???????? | | ???????????????????#"""""" """" #???????? | | ???????????????????#"" #???????? | | ???????????????????#"" "" " ######### | | ???????????????????#"" """"""" / | | ???????????????????#" " "" / | | ???????????????????#"" """"" % YY | | ???????????????????#"" """""" ######### | | ???????????????????# " p""""" #???????? | | ???????????????????# " pK MMM #???????? | | ???????????????????# K@ " MMM ""#???????? | | ???????????????????#""""" """ MMM """""""#???????? | | ???????????????????#"" """""""""#???????? | | ???????????????????# """""""""""#???????? | | ???????????????????# " " " " #???????? | | ???????????????????# " " " " #???????? | | ???????????????????" " " " """" " #???????? | | ???????????????????" """ " " """" #???????? | | ???????????????????" " " " " #???????? | | ???????????????????# """""""""" ?" #???????? | | ???????????????????# " """ " ""??""""#???????? | | ???????????????????# """ " "????? ????????? | | ???????????????????############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 74 Defensive Hacking 32 Item Schematics ----------------- Machine Analyzer | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Imp. Trap Scanner | -6/Factory | Hacked Cld. Cesium-ion Thruster | -6/Factory | Hacked Enh. Optical Array | -6/Factory | Hacked Imp. Heavy Siege Treads | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Adv. Trap Scanner | -5/Factory | Hacked Exp. Cesium-ion Thruster | -4/Factory | Hacked Exp. Hacking Suite | -4/Factory | Hacked Exp. System Shield | -4/Factory | Hacked Imp. Cloaking Device | -4/Factory | Hacked Adv. Cooling System | -3/Research | Hacked Exp. Cooling System | -3/Research | Hacked Exp. Q-thruster | -2/Research | Hacked Power Maul | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Machine Analyzer | x2 | -7/Factory Imp. Sensor Array | x2 | -7/Factory Field Propulsion Array | x1 | -7/Factory | Preloaded Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Sensor Array | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Imp. Trap Scanner | x2 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Enh. Optical Array | x2 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Adv. System Shield | x1 | -5/Factory Adv. Trap Scanner | x2 | -5/Factory Imp. Cloaking Device | x2 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Exp. System Shield | x1 | -3/Research Exp. Hacking Suite | x1 | -3/Research Exp. Cooling System | x1 | -3/Research Exp. Hacking Suite | x1 | -2/Research Power Maul | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyTimingFlakker Manual? 0 Play Time 04:01:22 Cumulative 103.5 hours Start 2025.05.04 @ 13:25:28 End 2025.05.04 @ 18:04:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 56 Rogue 3 Adventurer 16 Explorer 37 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b8dee8c-6d3b-46c5-8d58-9121567df737