Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.05 @ 12:48:41 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (353) 1765 Value Destroyed (14199) 14199 Prototype IDs (153) 3060 Alien Tech Used (10) 2000 Bonus (46737) 46737 TOTAL SCORE: 80061 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 54 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -419 Cogmind --------- Core Integrity 1072/1600 Matter 290/300 Energy 987/1130 System Corruption 0% Temperature Cool (6) Movement Flying (24) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (3) --- Improved Q-thruster Improved Q-thruster Experimental Q-thruster > --- UTILITY (19) ----- Large Storage Unit Large Storage Unit Experimental Energy Well Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Improved Force Field Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (16) --- Zero-point Reactor Zero-point Reactor Electron Diverter Improved Diametric Drive Improved Q-thruster Improved Fusion Compressor Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Actuator Array Advanced Reaction Control System Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Plasma Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Improved Q-thruster Improved Q-thruster Experimental Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Improved Force Field Architect God Chip A Architect God Chip D > --- WEAPON ----------- Enhanced Gamma Bomb Array Plasma Lance Plasma Lance > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Electron Diverter Improved Diametric Drive Improved Q-thruster Experimental Energy Well Experimental Matter Compressor Experimental Actuator Array Advanced Reaction Control System Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor High-powered Transdimensional Reconstructor Plasma Lance [Rating: 243] Favorites ----------- Power Mini Fusion Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Hypervelocity Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 598 | 6 12 47 51 16 . 15 5 . 3 3 13 . 27 3 2 8 . 16 5 6 . . 7 1 19 . 8 . . 2 . 11 10 10 30 13 39 109 101 Power 36 | 1 2 7 8 1 . 2 . . . . 2 . 3 . . . . 1 . . . . . . 2 . . . . . . . 1 . . . 1 4 1 Engine 13 | 1 2 7 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . 6 1 . 2 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . . . 1 4 1 Propulsion 56 | 2 2 18 10 2 . 2 . . 1 . 1 . . . . 1 . 1 . . . . 2 . . . 1 . . 1 . . 2 . 3 1 . 2 4 Treads 18 | 1 1 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 1 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . 1 . 2 . 2 . . 1 . 1 . . . . 1 . 1 . . . . 2 . . . 1 . . 1 . . 2 . 3 1 . 2 4 Utility 372 | 1 2 8 14 10 . 6 1 . 1 2 9 . 20 1 2 6 . 9 3 2 . . 4 . 9 . 6 . . 1 . 8 4 8 18 6 31 101 79 Device 237 | . . . 5 4 . 4 1 . . 2 4 . 16 1 2 2 . 4 3 1 . . 4 . 5 . 3 . . . . 2 . 4 12 2 21 83 52 Storage 29 | 1 2 1 . 1 . 1 . . . . . . . . . . . 2 . 1 . . . . 2 . 2 . . . . 1 1 2 4 . 1 2 5 Processor 31 | . . 1 4 2 . . . . . . . . 1 . . 3 . . . . . . . . 1 . . . . . . 1 . 2 . 1 3 10 2 Hackware 27 | . . . . 3 . 1 . . . . 5 . 3 . . 1 . 3 . . . . . . . . 1 . . . . 3 1 . 2 . . . 4 Protection 48 | . . 6 5 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 2 . . 3 6 6 16 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 6 14 19 3 . 5 4 . 1 1 1 . 4 2 . 1 . 5 2 4 . . 1 1 8 . 1 . . . . 3 3 2 9 6 7 2 17 Energy Gun 9 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . 1 Energy Cannon 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Ballistic Gun 26 | 2 4 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 33 | . 2 2 6 . . 2 1 . . . . . 2 1 . . . 2 . 1 . . . . 1 . . . . . . 1 1 1 1 1 2 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . 2 . 1 1 . . 1 . . 1 . . 1 . 1 1 1 . . . 1 6 . . . . . . 1 . . . . . . . Piercing Weapon 27 | . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . . . . . . 1 1 1 5 3 4 1 7 Special Melee Weapon 13 | . . . . 1 . 2 2 . . . 1 . 1 1 . . . 2 . . . . . . 1 . 1 . . . . . 1 . . . . . . Unidentified Prototypes 78 | . . 2 1 . . 1 . . . 1 . . . . . 3 . 1 2 1 . . 3 . . . 1 . . 2 . 1 1 2 6 . 1 6 43 Parts Lost 20 | . . 3 5 . . . . . . . . . . 1 . . . 1 . . . . . . . . 2 . . . . 1 . . 1 . . . 6 Power 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . 5 Weapon 5 | . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 2 . . . . . . . . . . 1 . . . 1 . . . . . . . . 2 . . . . 1 . . 1 . . . 1 Average Slot Usage (%) 99 | . 99 98 99 99 100 99 99 100 100 100 99 100 99 100 100 99 100 98 97 100 100 100 100 100 99 100 96 100 100 98 100 99 99 98 98 98 99 99 99 Engine 1 | . 14 10 2 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 6 7 7 7 7 7 7 7 1 6 6 6 6 6 6 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 3 3 Treads 1 | . 14 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . 14 15 15 15 15 15 15 13 13 13 13 13 13 13 10 11 11 11 11 11 11 10 10 9 10 10 10 10 9 9 8 8 8 11 10 11 Device 14 | . . . 8 14 15 14 15 15 9 15 13 13 13 18 20 16 13 11 8 11 11 11 11 11 14 15 15 15 15 15 15 15 19 20 25 20 22 29 30 Storage 9 | . 27 22 18 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 6 10 10 10 10 10 10 9 9 8 8 8 7 11 11 Processor 9 | . . 11 15 21 15 8 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 8 5 5 5 5 5 5 7 4 7 8 11 15 21 21 Hackware 26 | . . . . 14 23 28 30 30 30 30 39 40 40 34 33 36 40 46 47 47 47 47 47 47 36 36 33 36 36 36 36 37 38 34 28 29 19 . 2 Protection 3 | . . 10 11 . . . . . 5 . . . . . . . . . . . . . . . 4 5 5 5 5 3 5 4 3 4 4 4 5 7 4 Ballistic Gun 3 | . 27 21 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 6 7 7 7 . . . 1 6 6 6 1 . . 5 5 5 5 . . . . . . . . . . . 1 2 . . Slashing Weapon 3 | . . . . 6 7 6 . . . 7 6 6 5 6 6 5 6 4 4 4 5 5 . 3 4 5 5 5 5 5 5 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 . . . . . . . . . . 1 . . 4 1 . . . . . . . 1 3 3 6 6 7 11 10 Special Melee Weapon 2 | . . . . 6 7 6 6 7 2 . 6 6 5 4 . . . 3 5 3 . . . . 4 5 4 5 5 5 5 4 3 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 43 65 67 61 18 18 18 18 20 19 22 20 22 21 22 21 19 19 19 28 27 27 27 27 31 31 31 31 31 31 31 41 41 41 64 63 87 95 97 Greatest Support 95 | 20 20 20 20 18 18 18 18 18 20 20 25 22 22 22 22 22 22 25 25 32 32 32 32 32 32 32 32 32 32 32 32 41 43 68 82 66 91 95 95 Greatest Overweight (x) 13 | 1 4 13 6 6 . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . 2 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 18 18 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 18 12 16 12 12 12 12 14 14 14 20 16 16 16 16 Average Capacity 12 | 5 15 16 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 12 12 12 12 12 12 14 14 15 16 16 16 16 Most Carried 18 | 5 16 18 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 9 12 12 12 12 12 12 14 14 16 16 16 16 16 Average Carried 11 | 2 12 16 17 8 8 7 8 8 8 7 7 8 7 7 7 7 8 7 8 8 8 10 9 10 9 9 10 12 12 11 12 11 13 13 15 15 14 15 15 Final Capacity 18 | 6 16 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 12 12 12 12 12 12 12 14 14 14 16 16 16 16 16 Final Carried 18 | 5 16 18 18 8 8 8 8 8 8 8 8 8 8 7 7 8 8 8 8 8 10 10 10 10 9 9 12 12 12 12 12 12 14 14 16 15 16 16 16 Class Distribution -------------------- 58% | Wizard-Sprinter 12% | Mutant 7% | Machinist-Sprinter 5% | Scavenger-Mutant 4% | Wizard-Mutant 3% | Hacker-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Mutant | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -2/Section 7 Machinist-Sprinter | -1/Access Machinist-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 10224 | 264 282 1472 1095 150 10 90 93 47 . 50 150 . 465 91 65 40 60 125 . 150 40 30 . 70 200 . 65 10 . 40 . 170 199 39 381 352 490 1158 2281 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 19662 | 89 361 1763 2230 185 63 157 60 . . . 228 . 581 109 73 . . 213 . 567 74 67 . . 732 . 503 . . 121 . 645 254 94 942 782 1465 2770 4534 Parts 980 | 2 36 103 140 17 3 15 . . . . 7 . 22 5 . . . 11 . 21 9 1 . . 27 . 10 . . 2 . 32 26 9 38 26 47 86 285 Haulers Intercepted 39 | . 2 6 6 3 . 1 . . . . 2 . 1 . . . . 1 . 5 . . . . . . 3 . . . . 3 . . 2 1 3 . . Recyclers Shooed 12 | . . 6 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . . 3 . . . . . . 5 . . . . . . . . 1 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 202 | . 10 31 39 . . 4 . . . . . . 1 3 . . . 3 . . 4 2 . . . . . . . . . 5 2 4 4 8 11 24 47 Melee 83 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 1 . 4 5 22 47 Guns 48 | . 4 27 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 58 | . 6 4 9 . . 4 . . . . . . . 3 . . . 3 . . 4 2 . . . . . . . . . 4 . 3 4 4 6 2 . Classes Destroyed 18 | 1 7 2 2 . . . 1 . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . Worker 22 | . 1 2 3 2 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . . . 2 . 1 1 1 3 . . Builder 4 | . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 5 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Hauler 39 | . 2 6 6 3 . 1 . . . . 2 . 1 . . . . 1 . 5 . . . . . . 3 . . . . 3 . . 2 1 3 . . Recycler 27 | 1 . 4 2 . . . . . . . . . 3 . . . . . . . . . . . 5 . 1 . . . . . . . 4 1 5 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Operator 16 | . 1 2 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 1 1 3 . Watcher 32 | . 3 4 5 1 . 2 . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 3 2 . 3 2 3 1 . Swarmer 67 | . 6 9 11 . . 4 . . . . . . . 3 . . . 3 . . 4 1 . . . . . . . . . 4 . 4 4 4 5 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 45 | . 4 13 15 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 5 6 . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 24 | . . 9 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . Hunter 9 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Programmer 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Enhanced Grunt 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 6 6 5 1 . 4 . . . . 1 . 2 3 . . . 3 . 4 4 2 . . 2 . 2 . . . . 5 2 4 5 4 8 6 7 Combat Bots Only 7 | . 4 6 3 . . 4 . . . . . . 1 3 . . . 3 . . 4 2 . . . . . . . . . 4 2 4 4 3 5 6 7 Max Kills in Single Turn 4 | 1 3 3 2 1 . 2 1 . . . 1 . 1 2 . . . 2 . 1 2 1 . . 1 . 1 . . . . 2 1 2 4 4 4 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 2 . . 2 . . . . . . . 2 . . . 2 . . 2 1 . . . . . . . . . 2 . 2 3 3 4 2 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6827 | . 133 1042 1322 . . 109 . . 143 . 50 . 121 129 . . 30 62 . . 28 89 . . 26 . 49 199 . . 23 102 116 44 22 279 87 518 2104 Core 1260 | . 27 143 164 . . 44 . . 96 . 17 . 52 74 . . 30 . . . . 27 . . . . . 69 . . . 28 47 24 . 49 . 115 254 Absorbed by Shields 2895 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 84 91 535 2162 Core Remaining (%) 83 | 100 89 64 70 . . . . . . 80 . . . . . . 79 . . . . . . 97 . . . . . . 85 . 94 . . 94 . . 67 Volleys Fired 350 | 1 33 121 142 . . 3 . . . . . . 3 4 . . . 3 . . 2 3 . . . . . . . . . 3 2 2 3 9 5 2 9 Largest 2 | 2 2 2 2 . . 1 . . . . . . 1 1 . . . 1 . . 1 1 . . . . . . . . . 1 1 1 1 1 1 1 2 Hottest 113 | 40 46 46 101 . . 30 . . . . . . 30 30 . . . 30 . . 30 30 . . . . . . . . . 80 80 80 80 100 80 80 113 Shots Fired 627 | 2 61 238 269 . . 3 . . . . . . 3 5 . . . 3 . . 2 3 . . . . . . . . . 3 2 2 3 9 5 2 12 Gun 488 | 2 56 234 182 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 7 Cannon 77 | . . . 75 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 62 | . 5 4 12 . . 3 . . . . . . 3 5 . . . 3 . . 2 3 . . . . . . . . . 3 2 2 3 2 5 2 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 434 | 2 56 234 138 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Thermal 131 | . . . 119 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 5 Explosive 62 | . 5 4 12 . . 3 . . . . . . 3 5 . . . 3 . . 2 3 . . . . . . . . . 3 2 2 3 2 5 2 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 1 8 16 19 . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . 1 3 . Robot Miss Streak 7 | . 3 6 2 . . 3 . . . . . . . 7 . . . . . . . 3 . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1020 | 1 38 182 186 13 1 6 2 . 2 . 15 . 13 2 3 . . 10 . 17 4 . . . 13 . 21 . . 4 . 18 14 2 16 22 38 90 287 Core Hits 644 | 1 32 87 92 6 1 12 1 . . . 5 . 8 6 1 . . 8 . 8 6 3 . . 8 . 6 . . 1 . 17 9 7 17 20 34 49 199 Critical Hits 72 | . . 5 5 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . 1 . . . . 1 . 1 . . 1 15 38 Critical Kills 25 | . . 1 4 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . 5 10 Critical Parts Destroyed 30 | . . 3 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 7 15 Melee Attacks 1487 | . . . . 84 1 28 2 . 10 1 35 . 74 7 15 . . 90 . 78 13 1 5 11 56 . 69 18 3 4 2 64 68 16 46 78 124 143 341 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 603 | . . . . 80 1 27 2 . . 1 34 . 72 7 15 . . 87 . 63 13 1 . 11 56 . 68 18 3 1 2 41 . . . . . . . Piercing 867 | . . . . . . . . . 9 . . . . . . . . . . 14 . . 5 . . . . . . . . 23 68 16 46 78 124 143 341 Sneak Attacks 114 | . . . . 11 . 3 2 . 2 . 5 . 9 . . . . 6 . 10 1 . . . 9 . 6 . . 3 . 6 2 1 9 2 16 11 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . Follow-up Attacks 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 31 119 Damage Inflicted 55828 | 15 879 3009 4132 871 96 642 183 . 86 . 726 . 901 491 209 . . 766 . 1385 474 162 . . 1197 . 1285 . . 133 . 2071 998 576 2187 1807 5394 7610 17543 Guns 5150 | 15 444 2687 2004 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1293 | . . . 1293 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6389 | . 435 322 827 . . 336 . . . . . . 11 293 . . . 243 . . 294 162 . . . . . . . . . 603 124 389 562 308 1114 366 . Melee 42988 | . . . . 871 96 306 183 . 86 . 726 . 890 198 209 . . 523 . 1385 180 . . . 1197 . 1285 . . 133 . 1468 874 187 1625 1499 4280 7244 17543 Ramming 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4485 | 15 444 2687 1339 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1958 | . . . 1958 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6375 | . 435 322 827 . . 336 . . . . . . 11 293 . . . 243 . . 294 162 . . . . . . . . . 603 124 375 562 308 1114 366 . Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8121 | . . . . 871 96 306 183 . . . 726 . 890 198 209 . . 523 . 768 180 . . . 1197 . 1285 . . 133 . 556 . . . . . . . Piercing 34867 | . . . . . . . . . 86 . . . . . . . . . . 617 . . . . . . . . . . . 912 874 187 1625 1499 4280 7244 17543 Highest Corruption 10 | . . . . . . . . . . . . 10 10 6 . . . . . . . . 1 . . . 1 . . . . . 3 . . . . 3 . Average Corruption 4 | . . . . . . . . . . . . 10 5 3 . . . . . . . . 1 . . . 1 . . . . . 2 . . . . 2 . Corruption Purged 16 | . . . . . . . . . . . . . 6 6 . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Effects 142 | . . . . . . . . . . . . 1 87 23 . . . . . . . . . . . . . . . . . . 18 . . . . 13 . Message Errors 38 | . . . . . . . . . . . . . 23 10 . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Matter Fused 38 | . . . . . . . . . . . . . 26 5 . . . . . . . . . . . . . . . . . . 7 . . . . . . Heat Flow Errors 16 | . . . . . . . . . . . . . 9 4 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Energy Discharges 18 | . . . . . . . . . . . . . 13 1 . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Data Loss (minor) 18 | . . . . . . . . . . . . 1 8 2 . . . . . . . . . . . . . . . . . . 3 . . . . 4 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 9 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4543 | . 25 . 47 153 . 20 55 . 26 . 79 . 155 4 18 . . 177 . 352 127 . . . 279 . 176 . . . . 166 83 1 317 282 1112 689 200 Projectiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 343 | . 25 . 46 . . 4 . . . . . . . 4 . . . . . . 56 . . . . . . . . . . 55 . 1 77 . 56 19 . Melee 4199 | . . . . 153 . 16 55 . 26 . 79 . 155 . 18 . . 177 . 352 71 . . . 279 . 176 . . . . 111 83 . 240 282 1056 670 200 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . 2 32 . . . . . . . . . . 72 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 6 11 121 . . . . . . . . . 272 221 . 449 . . . . . . . . . . . . . . . 78 163 296 72 12 . 71 . Average Temperature 48 | . 4 3 24 . . . . . . . . . 107 94 . 218 . . . . . . . . . . . . . . . 38 85 121 36 6 . 39 . Received Heat Transfer 1081 | . 36 348 387 . . 9 . . 18 . 18 . 36 . . . 12 . . . . . . . . . 18 18 . . . . . . 4 27 16 28 106 Effects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 3774 | . . . 3774 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 477 | 5 152 368 477 445 53 211 . . . . 429 31 416 . . . . 418 52 410 . . . . 439 38 417 . . . . 467 121 438 434 203 400 120 . Average Influence 102 | 2 38 197 306 136 53 67 . . . . 21 21 22 . . . . 60 32 41 . . . . 55 22 12 . . . . 102 33 49 63 71 159 43 . Maximum Alert Level 2 | . . 1 2 2 . 1 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 . 2 2 1 2 2 . Low Security (%) 75 | 100 100 50 18 66 100 96 . . . . 98 100 98 . . . . 97 100 96 . . . . 92 100 99 . . . . 83 100 90 91 96 66 12 . Level 1 16 | . . 49 61 25 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 9 4 3 30 22 . Level 2 8 | . . . 19 7 . . . . . . 1 . . . . . . 2 . 3 . . . . 7 . . . . . . 5 . . 4 . 2 65 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 2 3 5 8 . 2 . . . . 5 . 10 . . . . 2 . 6 . . . . 6 . 4 . . . . 5 5 2 4 3 2 . . Investigation 20 | . . 1 . 5 . 1 . . . . 1 . 4 . . . . . . . . . . . . . 1 . . . . 2 2 1 1 . 1 . . Extermination 35 | . . . . 3 . 1 . . . . 2 . 6 . . . . 1 . 3 . . . . 4 . 2 . . . . 3 3 1 3 2 1 . . Reinforcement 18 | . 2 2 4 . . . . . . . 2 . . . . . . 1 . 3 . . . . 2 . 1 . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 32 | . 1 2 5 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 1 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 460 | . 13 51 66 11 . 21 . . 4 . 7 6 13 3 2 . 1 14 2 15 4 2 . . 11 6 10 4 . . 4 14 10 2 3 26 17 45 73 Peak Tracking Total 11 | . 3 6 6 3 . 7 . . 4 . 3 6 4 3 4 . 1 4 2 3 4 2 . . 4 6 6 7 . . 4 4 2 2 1 11 6 8 8 Tactical Retreats 72 | . . 5 8 3 . 5 . . . . 2 . 4 . 1 . . 4 . 3 . 1 . . 3 . 5 3 . . 2 2 2 . 1 10 3 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 28 | . . 6 . 5 . 1 . . . . 2 . 3 . . . . 1 . . . . . . 3 . . . . . . 1 . . 3 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 41 | . . . . . . 6 . . . . . . . . . . . 2 . . . . . . 12 . 6 . . . . 9 . . 6 . . . . Reprogrammed 39 | . . . 6 . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . 12 10 . . . 6 . . Reused 17 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 9 3 . . . 1 . . Traps Extracted 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Triggered 22 | . . . 2 . . . . . . . . . 2 . . . 1 . . . . 1 . . . . . 2 1 . . 9 3 . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 40 | . . 1 6 . . 1 . . 1 1 . . 4 . . . . . . . . . . . . . . . . . . 1 2 1 6 6 1 2 7 Max in Single Turn 4 | . . 1 1 . . 1 . . 1 1 . . 4 . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 Garrison Access 14 | . . . . 1 . 1 . . . . 1 . 2 . . . . 2 . . . . . . 1 . 2 . . . . . . 1 . 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 11 | . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 1 . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 234 | . 7 12 12 19 . 17 1 . 2 . 14 . 17 . . . . 26 . 7 . . . . 14 . 16 . . 2 . 9 11 7 10 11 17 1 2 Terminals 152 | . 6 11 8 11 . 9 . . . . 8 . 9 . . . . 15 . 6 . . . . 9 . 10 . . . . 6 10 4 8 9 12 1 . Fabricators 23 | . . . . 4 . 2 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . 2 2 . 1 . . Repair Stations 13 | . . 1 2 . . 3 . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . 1 . . . 2 . . Recycling Units 18 | . 1 . . 1 . 2 . . . . 3 . 2 . . . . 6 . . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . Garrison Access 17 | . . . 1 3 . 1 . . . . 1 . 2 . . . . 2 . . . . . . 1 . 2 . . . . . . 1 . 1 2 . . Total Hacks 970 | . 25 38 45 57 . 51 1 . 4 . 49 . 83 . . . . 73 . 36 . . . . 68 . 91 . . 9 . 54 65 41 57 37 65 1 20 Successful 770 | . 10 23 28 27 . 39 1 . 4 . 38 . 54 . . . . 70 . 35 . . . . 68 . 78 . . 9 . 45 59 33 48 34 46 1 20 Failed 195 | . 15 14 17 30 . 12 . . . . 10 . 28 . . . . 3 . 1 . . . . . . 13 . . . . 9 5 7 9 3 19 . . Catastrophic 19 | . . 2 3 4 . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . Database Lockouts 6 | . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Manual 636 | . 17 30 29 28 . 28 . . . . 34 . 53 . . . . 50 . 30 . . . . 44 . 64 . . . . 41 54 32 39 29 34 . . Terminals 706 | . 22 36 33 34 . 33 . . . . 35 . 60 . . . . 56 . 29 . . . . 47 . 70 . . . . 40 61 29 38 35 47 1 . Fabricators 134 | . . . . 13 . 5 . . . . 10 . 17 . . . . 6 . 7 . . . . 12 . 13 . . . . 13 . 11 19 . 8 . . Repair Stations 44 | . . 2 8 . . 8 . . . . . . 2 . . . . 2 . . . . . . 6 . 4 . . . . . 4 . . . 8 . . Recycling Units 25 | . 3 . . 4 . 4 . . . . 3 . 2 . . . . 6 . . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzers 6 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . Garrison Access 21 | . . . 2 6 . 1 . . . . 1 . 2 . . . . 2 . . . . . . 1 . 2 . . . . . . 1 . 1 2 . . Terminal Hacks 450 | . 5 13 16 10 . 17 1 . 4 . 18 . 26 . . . . 39 . 23 . . . . 35 . 49 . . 9 . 24 50 17 24 24 25 1 20 Record 18 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 16 Part Schematic 35 | . . . 3 . . 1 . . . . 1 . 4 . . . . 7 . . . . . . 2 . 3 . . . . 2 8 1 2 . 1 . . Robot Analysis 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 4 . . 4 . . . . . 1 . . . Prototype ID Bank 47 | . 1 4 2 . . 1 . . 3 . 1 . 2 . . . . 3 . 1 . . . . 3 . 16 . . 4 . . 3 1 1 1 . . . Open Door 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 3 . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Branch Access Points 11 | . . . . . . 1 . . . . 1 . 1 . . . . . . 2 . . . . . . 2 . . . . 1 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machine Index 11 | . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . 2 1 1 1 1 . . Terminal Index 4 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 13 | . . 1 1 1 . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 2 . 1 . 1 . . Unreport Threat 59 | . . 1 3 2 . 1 . . . . 4 . 1 . . . . 4 . 5 . . . . 5 . 6 . . . . 3 4 4 7 4 5 . . Locate Traps 80 | . 3 4 4 2 . 2 . . . . 2 . 6 . . . . 11 . 4 . . . . 6 . 6 . . . . 3 9 3 4 5 6 . . Disarm Traps 9 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . 2 . . 2 . . . . Reprogram Traps 9 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 3 . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 10 | . . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 2 1 1 . . . . Recall Extermination 30 | . . . . 2 . 1 . . . . 1 . 4 . . . . 1 . 2 . . . . 4 . 2 . . . . 3 3 1 3 2 1 . . Recall Reinforcements 6 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . Hauler Manifests 15 | . . . . . . 2 . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 1 1 1 . 1 1 . . Registered Components 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 9 | . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . Zone Layout 48 | . 1 1 1 . . 2 . . . . 2 . . . . . . 6 . 5 . . . . 5 . 4 . . . . 2 9 2 2 4 2 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 76 | . . . . 7 . 2 . . . . 6 . 10 . . . . 3 . 3 . . . . 8 . 7 . . . . 8 . 5 12 . 5 . . Network Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . Load Schematic 33 | . . . . 4 . 1 . . . . 2 . 4 . . . . 1 . 1 . . . . 3 . 3 . . . . 4 . 2 6 . 2 . . Build 40 | . . . . 3 . 1 . . . . 4 . 6 . . . . 2 . 2 . . . . 4 . 3 . . . . 4 . 3 5 . 3 . . Repair Station Hacks 41 | . . 2 5 . . 8 . . . . . . 2 . . . . 2 . . . . . . 6 . 4 . . . . . 4 . . . 8 . . Scan Component 21 | . . 1 3 . . 4 . . . . . . 1 . . . . 1 . . . . . . 3 . 2 . . . . . 2 . . . 4 . . Repair 20 | . . 1 2 . . 4 . . . . . . 1 . . . . 1 . . . . . . 3 . 2 . . . . . 2 . . . 4 . . Recycling Unit Hacks 18 | . 1 . . 1 . 2 . . . . 3 . 2 . . . . 6 . . . . . . . . 2 . . . . 1 . . . . . . . Retrieve Components 18 | . 1 . . 1 . 2 . . . . 3 . 2 . . . . 6 . . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . Insert Component 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . . 1 . 1 . . . . 1 . 2 . . . . 2 . . . . . . 1 . 2 . . . . . . 1 . 1 2 . . Seal Access 14 | . . . . 1 . 1 . . . . 1 . 2 . . . . 2 . . . . . . 1 . 2 . . . . . . 1 . 1 2 . . Unauthorized Hacks 165 | . 4 8 5 8 . 9 . . . . 10 . 12 . . . . 17 . 9 . . . . 16 . 14 . . . . 12 5 10 12 8 6 . . Terminals 118 | . 4 8 5 6 . 8 . . . . 7 . 6 . . . . 14 . 5 . . . . 12 . 10 . . . . 7 5 4 6 8 3 . . Track 13 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . 2 . . . 2 . . . Assimilate 18 | . . . . 2 . 1 . . . . 1 . 2 . . . . 2 . 3 . . . . 4 . 3 . . . . . . . . . . . . Botnet 80 | . 3 3 4 4 . 6 . . . . 6 . 4 . . . . 11 . 2 . . . . 5 . 5 . . . . 4 5 4 6 5 3 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operators 6 | . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . Fabricators 47 | . . . . 2 . 1 . . . . 3 . 6 . . . . 3 . 4 . . . . 4 . 4 . . . . 5 . 6 6 . 3 . . Report 10 | . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 2 . 1 . . Prioritize 13 | . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 . 2 2 . 1 . . Siphon 19 | . . . . 2 . . . . . . 2 . 3 . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . 2 2 . 1 . . Haulers 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 153 | . 6 12 9 18 . 13 . . . . 7 . 12 . . . . 9 . 3 . . . . 10 . 9 . . . . 5 10 6 8 3 13 . . Full Trace Events 14 | . . . 1 3 . 1 . . . . . . 3 . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . 1 . . Feedback Events 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Corruption 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hackware Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 4 . . 1 . . . . 1 . 4 . . . . 7 . . . . . . 2 . 3 . . . . 2 8 1 2 . 1 . . Parts Built 41 | . . . . 4 . 2 . . . . 4 . 6 . . . . 2 . 2 . . . . 4 . 3 . . . . 4 . 3 4 . 3 . . Matter 8891 | . . . . 401 . 168 . . . . 639 . 1062 . . . . 526 . 526 . . . . 927 . 814 . . . . 1046 . 936 1199 . 647 . . Time 2104 | . . . . 108 . 28 . . . . 195 . 386 . . . . 92 . 186 . . . . 164 . 190 . . . . 220 . 221 241 . 73 . . Total Part Build Rating 263 | . . . . 12 . 8 . . . . 21 . 34 . . . . 14 . 14 . . . . 23 . 22 . . . . 31 . 27 34 . 23 . . Parts Repaired 20 | . . 1 2 . . 4 . . . . . . 1 . . . . 1 . . . . . . 3 . 2 . . . . . 2 . . . 4 . . Time 798 | . . 26 52 . . 111 . . . . . . 38 . . . . 70 . . . . . . 138 . 66 . . . . . 179 . . . 118 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 61 | . 2 . . 10 . 1 . . . . 5 . 11 . . . . 15 . . . . . . . . 7 . . . . 10 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . 4 . 1 . . 1 . 1 . 1 . . . . 3 . 1 . . . . . . . . . 3 . . . . . . . . . Non-combat 11 | . . . . 4 . 1 . . . . 1 . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 15 | . . . . 4 . 1 . . 1 . 1 . 1 . . . . 3 . 1 . . . . . . . . . 3 . . . . . . . . . parse_system 6 | . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . find_chute 5 | . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . find_fabricator 4 | . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 52 | . . . . 2 . 1 . . . . 1 1 2 . . 4 . 1 . 2 . . . . 2 1 3 . . . . . . . . . . 32 . Largest Group 14 | . . . . 1 . 1 . . . . 1 1 1 . . 4 4 1 . 1 . . . . 1 1 1 1 . . . . . . . . . 14 . Highest-Rated Group 426 | . . . . 26 . 26 . . . . 26 31 26 . . 112 112 10 . 26 . . . . 44 46 26 10 . . . . . . . . . 426 . Highest-Rated Ally 243 | . . . . 26 . 26 . . . . 26 31 26 . . 31 31 10 . 26 . . . . 44 46 26 10 . . . . . . . . . 243 . Total Orders 10 | . . . . . . . . . . . 2 . 2 . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . STAY 5 | . . . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . ROAM 5 | . . . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 116 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . 10 . . . . . . . . . . . 102 . Total Damage 3675 | . . . . . . . . . . . . . . . . . 40 . . . . . . . . 305 . . . . . . . . . . . 3330 . Kills 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 4 . . 4 . . . . . 1 . . . Derelict Logs Recovered 10 | . . . . . . . 1 1 . 2 . . . . . 2 . . . . 2 . . 1 . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 37784 | 58 1025 2383 3490 1718 68 1026 243 141 73 137 1045 24 3238 1314 1498 339 231 1519 55 2014 211 276 279 1280 1548 114 1521 193 211 71 127 1642 1213 609 1216 1278 1256 1806 1294 Spaces Moved 40630 | 42 690 1226 1777 2413 172 1733 481 364 107 329 1486 73 1912 589 1065 632 136 2118 122 2271 485 276 757 492 1668 196 1425 350 241 182 278 1556 1143 765 1423 1711 1969 2872 3103 Core 5 | 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 61 | 1 1 51 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3681 | 37 689 1174 1769 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36883 | . . . . 2401 172 1733 481 364 107 329 1486 73 1912 589 1065 632 136 2118 122 2271 485 276 757 492 1668 196 1425 350 241 182 278 1556 1143 765 1423 1711 1969 2872 3103 Fastest Speed 24 | 50 100 110 130 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 27 27 27 27 27 27 24 Average Speed 40 | 97 118 127 140 32 32 32 32 32 32 32 32 32 47 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 27 27 31 31 27 28 25 Slowest Speed 700 | 160 200 700 220 140 32 32 32 32 32 32 32 32 97 32 32 32 32 32 97 32 32 32 100 32 32 32 32 32 32 32 32 32 32 27 32 92 27 94 94 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . 5 . . 1 1 . . 9 . 6 . . . . 5 . 2 . . . . 1 . 5 . . . . 3 1 . 2 2 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 59 | 4 96 97 98 46 87 38 67 56 77 46 31 63 38 66 77 81 29 53 83 33 66 52 81 62 37 85 28 50 42 60 49 23 85 15 92 74 37 87 95 Regions Visited 39 Branch Regions 21 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . . . . . . 1 4 . 3 . . . 2 2 4 2 . . . 2 1 . . . . . 2 . . 1 . . . . . . . . Spaces Dug 692 | . . . 10 70 . 21 . . 4 . 20 . 56 5 12 . . 78 . 53 10 1 2 11 40 . 43 18 3 . 2 35 48 12 16 36 56 22 8 Terrain Destroyed 1229 | . 31 27 72 70 . 35 . . 4 . 20 . 88 47 12 . . 102 . 53 32 11 2 11 40 . 43 18 3 . 2 55 87 36 59 67 85 22 95 Melee 681 | . . . . 70 . 21 . . 4 . 20 . 56 5 12 . . 78 . 53 10 1 2 11 40 . 43 18 3 . 2 35 48 12 16 35 56 22 8 Projectile 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 AOE 538 | . 31 27 71 . . 14 . . . . . . 32 42 . . . 24 . . 22 10 . . . . . . . . . 20 39 24 43 29 29 . 81 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 60289 | 54 843 1819 2558 3225 182 2159 563 386 129 357 1996 72 4105 1698 2199 768 322 2863 136 3477 525 458 786 1602 2622 246 2416 412 371 192 313 2645 2017 1163 2175 2421 2658 3819 3537 Wait 16690 | 1 72 369 530 656 10 366 76 24 10 21 436 . 2051 1094 1113 118 187 625 5 1124 22 179 5 1099 864 51 892 45 127 . 34 1005 789 358 599 578 497 638 20 Move 40505 | 41 689 1225 1776 2403 171 1732 478 361 106 328 1469 72 1899 588 1064 631 135 2108 121 2266 484 275 756 491 1666 195 1413 349 240 181 277 1549 1140 764 1418 1706 1966 2870 3102 Hop 43 | . . . . 5 . . 1 1 . . 8 . 6 . . . . 5 . 2 . . . . 1 . 5 . . . . 3 1 . 2 2 1 . . Pick Up 168 | 5 21 22 17 5 . 6 . . . 1 7 . 2 . 2 3 . 5 . 1 3 . 4 . 6 . 4 . . 1 . 3 2 4 8 8 7 11 10 Fast Attach 340 | 6 1 17 10 5 . 5 1 . . 2 3 . 5 . . 5 . 7 5 1 . . 5 . 15 . 5 . . 3 . 5 3 6 14 12 24 92 83 Attach 66 | . . 5 6 8 . 2 . . . . 1 . . 1 1 . . 3 . . . . . . 1 . 1 . . . . 1 2 1 2 5 8 9 9 Detach 37 | . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . 1 1 1 2 2 6 10 9 Swap 208 | . 11 25 35 3 . 8 4 . 3 2 9 . 22 2 1 3 . 6 . 5 . . 2 1 3 . 2 . . 1 . 5 6 3 14 6 7 9 10 Drop 447 | . 16 35 41 18 . 9 1 . . 2 10 . 7 . 2 7 . 10 5 4 1 . 9 . 10 . 4 . . 2 . 6 3 8 21 9 25 95 87 Fire 350 | 1 33 121 142 . . 3 . . . . . . 3 4 . . . 3 . . 2 3 . . . . . . . . . 3 2 2 3 9 5 2 9 Melee 1229 | . . . . 84 1 28 2 . 10 1 35 . 74 7 15 . . 90 . 74 13 1 5 11 56 . 69 18 3 4 2 64 68 16 38 66 94 82 198 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 201 | . . . . 36 . . . . . . 18 . 36 . . . . . . . . . . . . . 20 . . . . . . . 54 18 18 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 515 | -10/Materials | Discovered new exit (range 11) 1010 | -10/Materials | Discovered new exit (range 13) 1084 | -10/Materials | Entered another Materials area 1084 | -9/Materials | Evolved 2 slots: Utility x2 1325 | -9/Materials | Discovered new exit (range 7) 2024 | -9/Materials | Build established: Scavenger-Mutant 2058 | -9/Materials | Discovered new exit (range 16) 2313 | -9/Materials | Discovered new exit (range 3) 2410 | -9/Materials | Build established: Mutant 2792 | -9/Materials | Discovered new exit (range 3) 2893 | -9/Materials | Discovered new exit (range 3) 2949 | -9/Materials | Repaired Lgt. Armor Plating 2961 | -9/Materials | Central database locked down 3013 | -9/Materials | Discovered new exit (range 15) 3467 | -9/Materials | Entered another Materials area 3467 | -8/Materials | Evolved 2 slots: Utility x2 4291 | -8/Materials | Discovered new exit (range 12) 4872 | -8/Materials | Build established: Scavenger-Mutant 5092 | -8/Materials | Discovered new exit (range 9) 5134 | -8/Materials | Repaired Lgt. Armor Plating 5161 | -8/Materials | Repaired Lgt. Armor Plating 5182 | -8/Materials | Build established: Mutant 5269 | -8/Materials | Garrison activated, responded to threat 5952 | -8/Materials | Discovered new exit (range 14) 5981 | -8/Materials | Identified exit to Factory 6133 | -8/Materials | Build established: Scavenger-Mutant 6957 | -8/Materials | Entered Factory 6957 | -7/Factory | Evolved 2 slots: Utility x2 7173 | -7/Factory | Discovered new exit (range 4) 7174 | -7/Factory | Identified exit to Factory 7476 | -7/Factory | Build established: Scout 7644 | -7/Factory | Fabricated Hacking Suite (x1) 7931 | -7/Factory | Build established: Hacker-Scout 7935 | -7/Factory | Fabricated Scythe (x2) 7971 | -7/Factory | Fabricated Hacking Suite (x1) 7975 | -7/Factory | Discovered new exit (range 11) 7979 | -7/Factory | Identified exit to Lower Caves 8049 | -7/Factory | Discovered exit to Factory (range 21) 8242 | -7/Factory | Local fabrication network quarantined 8675 | -7/Factory | Sucked down chute 8675 | -7/Factory | Entered Waste 8675 | -7/Waste | The area was eerily silent 8734 | -7/Waste | Discovered new exit (range 12) 8742 | -7/Waste | Identified exit to Factory 8743 | -7/Waste | Entered Factory 8859 | -7/Factory | Repaired Datajack 9043 | -7/Factory | Repaired Mic. Nuclear Core? 9087 | -7/Factory | Repaired Weight Redist. System 9122 | -7/Factory | Fabricated Spear (x2) 9397 | -7/Factory | Build established: Hacker-Sprinter 9619 | -7/Factory | Repaired Mic. Nuclear Core 9769 | -7/Factory | Entered Lower Caves 9870 | -7/Lower Caves | Encountered a Warlord checkpoint 9890 | -7/Lower Caves | Discovered new exit (range 9) 9893 | -7/Lower Caves | Identified exit to Lower Caves 10012 | -7/Lower Caves | Entered another Lower Caves area 10042 | -7/Lower Caves | Learned location of Zion (-6) 10113 | -7/Lower Caves | Discovered new exit (range 13) 10152 | -7/Lower Caves | Identified exit to Data Miner 10153 | -7/Lower Caves | Entered Data Miner 10153 | -7/Data Miner | Discovered new exit (range 6) 10160 | -7/Data Miner | Met Data Miner 10171 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10180 | -7/Data Miner | Received God Mode back door access code from Data Miner 10200 | -7/Data Miner | Data Conduit disabled 10226 | -7/Data Miner | Identified exit to Proximity Caves 10226 | -7/Data Miner | Entered Proximity Caves 10241 | -6/Proximity Caves | Learned 4 Factory zone layouts 10327 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10355 | -6/Proximity Caves | Found Alien Artifact 10355 | -6/Proximity Caves | Identified Dimensional Node Initializer 10355 | -6/Proximity Caves | Initialized slip node 10363 | -6/Proximity Caves | Entered Factory 10363 | -6/Factory | Evolved 2 slots: Utility x2 10364 | -6/Factory | Identified exit to Lower Caves 10423 | -6/Factory | Fabricated Hacking Suite? 10738 | -6/Factory | Build established: Wizard-Sprinter 10874 | -6/Factory | Fabricated Adv. Hacking Suite? 10965 | -6/Factory | Fabricated Adv. Hacking Suite? 11047 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11067 | -6/Factory | Local fabrication network quarantined 11101 | -6/Factory | Central database locked down 11137 | -6/Factory | Discovered new exit (range 5) 11140 | -6/Factory | Identified exit to Factory 11261 | -6/Factory | Discovered exit to Factory (range 11) 11408 | -6/Factory | Manually triggered Chute Trap 11408 | -6/Factory | Sucked down chute 11408 | -6/Factory | Entered Waste 11409 | -6/Waste | Met a frightened Derelict 11420 | -6/Waste | Spotted C-40 Crusher 11421 | -6/Waste | Spotted C-40 Crusher 11422 | -6/Waste | Spotted C-40 Crusher 11423 | -6/Waste | EMP discharged 11423 | -6/Waste | System corruption reached 10% 11424 | -6/Waste | Spotted C-40 Crusher 11425 | -6/Waste | Spotted C-40 Crusher 11428 | -6/Waste | Spotted C-40 Crusher 11428 | -6/Waste | Discovered new exit (range 10) 11431 | -6/Waste | Identified exit to Factory 11432 | -6/Waste | Entered Factory 11489 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11544 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11909 | -6/Factory | Build established: Wizard-Mutant 13550 | -6/Factory | Build established: Wizard-Sprinter 13838 | -6/Factory | Repaired Imp. Datajack 13869 | -6/Factory | Fabricated Exp. Sensor Array? 14223 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 14251 | -6/Factory | Fabricated Adv. System Shield? 14622 | -6/Factory | Local fabrication network quarantined 14647 | -6/Factory | Fabricated Adv. System Shield (x1) 14659 | -6/Factory | Central database locked down 14670 | -6/Factory | Entered Lower Caves 14790 | -6/Lower Caves | Encountered a Warlord checkpoint 14955 | -6/Lower Caves | Discovered new exit (range 9) 15984 | -6/Lower Caves | Identified exit to Lower Caves 15984 | -6/Lower Caves | Entered another Lower Caves area 16657 | -6/Lower Caves | Discovered exit to Factory (range 14) 17474 | -6/Lower Caves | Discovered new exit (range 8) 17476 | -6/Lower Caves | Identified exit to Zion 17482 | -6/Lower Caves | Entered Zion 17524 | -6/Zion | Learned Factory interactive machine intel 17624 | -6/Zion | Visited the Megawrench Repair Shop 17625 | -6/Zion | Megawrench repaired 5 parts 17650 | -6/Zion | Found Prototype Processor 17650 | -6/Zion | Identified Exp. Melee Analysis Suite 17653 | -6/Zion | Found Prototype Processor 17653 | -6/Zion | Identified Exp. Target Analyzer 17670 | -6/Zion | Found Prototype Processor 17670 | -6/Zion | Identified Spectral Analyzer 17689 | -6/Zion | Gained Derelict followers 17719 | -6/Zion | Discovered new exit (range 13) 17723 | -6/Zion | Identified exit to Proximity Caves 17821 | -6/Zion | Entered Proximity Caves 17821 | -5/Proximity Caves | Accompanied by 4 allies 18047 | -5/Proximity Caves | Discovered exit to Factory (range 5) 18052 | -5/Proximity Caves | Entered Factory 18052 | -5/Factory | Accompanied by 1 ally 18052 | -5/Factory | Evolved 2 slots: Utility x2 18053 | -5/Factory | Identified exit to Extension 18054 | -5/Factory | Loaded intel: 47 interactive machine locations 18279 | -5/Factory | Fabricated Mni. Fusion Reactor? 18375 | -5/Factory | Fabricated Mni. Fusion Reactor? 18664 | -5/Factory | Discovered exit to Extension (range 10) 18846 | -5/Factory | Repaired Imp. Cesium-ion Thruster 18935 | -5/Factory | Discovered new exit (range 2) 18935 | -5/Factory | Identified exit to Upper Caves 18952 | -5/Factory | Local fabrication network quarantined 18952 | -5/Factory | Discovered new exit (range 5) 19083 | -5/Factory | Spotted B-75 Beast 19536 | -5/Factory | Discovered new exit (range 14) 19571 | -5/Factory | Manually triggered Chute Trap 19571 | -5/Factory | Sucked down chute 19571 | -5/Factory | Entered Waste 19588 | -5/Waste | Spotted C-40 Crusher 19603 | -5/Waste | Spotted C-40 Crusher 19610 | -5/Waste | Spotted C-40 Crusher 19622 | -5/Waste | Discovered new exit (range 12) 19622 | -5/Waste | Spotted C-40 Crusher 19622 | -5/Waste | Spotted C-40 Crusher 19626 | -5/Waste | Identified exit to Factory 19626 | -5/Waste | Entered Factory 19765 | -5/Factory | Fabricated Inertial Stasis Machine (x1) 19883 | -5/Factory | Fabricated Inertial Stasis Machine? 20136 | -5/Factory | Local fabrication network quarantined 20222 | -5/Factory | Discovered new exit (range 15) 20307 | -5/Factory | Discovered new exit (range 6) 20309 | -5/Factory | Identified exit to Factory 21640 | -5/Factory | Entered Upper Caves 21748 | -5/Upper Caves | Learned Factory emergency access door positions 21847 | -5/Upper Caves | Discovered new exit (range 12) 21850 | -5/Upper Caves | Identified exit to Upper Caves 21851 | -5/Upper Caves | Entered another Upper Caves area 21853 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22124 | -5/Upper Caves | Discovered new exit (range 5) 22126 | -5/Upper Caves | Identified exit to Warlord 22127 | -5/Upper Caves | Entered Warlord 22138 | -5/Warlord | System corruption cleaned by Quarantine Array 22212 | -5/Warlord | Found Prototype Device 22212 | -5/Warlord | Identified System Purifier 22221 | -5/Warlord | Found Prototype Processor 22401 | -5/Warlord | Discovered new exit (range 12) 22404 | -5/Warlord | Identified exit to Proximity Caves 22406 | -5/Warlord | Entered Proximity Caves 22471 | -4/Proximity Caves | Learned location of Quarantine (-3) 23682 | -4/Proximity Caves | Discovered exit to Factory (range 13) 23686 | -4/Proximity Caves | Entered Factory 23686 | -4/Factory | Evolved 2 slots: Utility x2 23687 | -4/Factory | Identified exit to Armory 23737 | -4/Factory | Identified Exp. Core Analyzer 23746 | -4/Factory | Fabricated Exp. Utility Shielding? 23796 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 23843 | -4/Factory | Fabricated Plasma Lance (x1) 23926 | -4/Factory | Repaired Inertial Stasis Machine 23976 | -4/Factory | Repaired Mni. Fusion Reactor 24140 | -4/Factory | Repaired Exp. Sensor Array 24373 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 24568 | -4/Factory | Discovered new exit (range 14) 24669 | -4/Factory | Local fabrication network quarantined 25234 | -4/Factory | Manually triggered Chute Trap 25234 | -4/Factory | Sucked down chute 25234 | -4/Factory | Entered Waste 25235 | -4/Waste | Met a frightened Derelict 25247 | -4/Waste | Spotted C-40 Crusher 25248 | -4/Waste | Spotted C-40 Crusher 25250 | -4/Waste | Spotted C-40 Crusher 25271 | -4/Waste | Spotted C-40 Crusher 25271 | -4/Waste | Spotted C-40 Crusher 25327 | -4/Waste | Spotted C-40 Crusher 25334 | -4/Waste | Discovered new exit (range 16) 25348 | -4/Waste | Identified exit to Factory 25348 | -4/Waste | Entered Factory 25451 | -4/Factory | Repaired Imp. Cesium-ion Thruster 25484 | -4/Factory | Repaired Reaction Control System 25506 | -4/Factory | Identified exit to Upper Caves 25607 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 26273 | -4/Factory | Found Prototype Hackware 26273 | -4/Factory | Identified Exp. Hacking Suite 26300 | -4/Factory | Fabricated Imp. Fusion Compressor (x1) 26355 | -4/Factory | Fabricated Electron Diverter (x1) 26404 | -4/Factory | Fabricated Plasma Lance (x1) 26762 | -4/Factory | Local fabrication network quarantined 26869 | -4/Factory | Entered Upper Caves 26869 | -4/Upper Caves | Accompanied by 1 ally 26951 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 26979 | -4/Upper Caves | Spotted B-86 Titan 27058 | -4/Upper Caves | Discovered new exit (range 5) 27062 | -4/Upper Caves | Identified exit to Upper Caves 27062 | -4/Upper Caves | Entered another Upper Caves area 27113 | -4/Upper Caves | Learned Research interactive machine intel 27271 | -4/Upper Caves | Discovered new exit (range 8) 27273 | -4/Upper Caves | Identified exit to Zhirov 27273 | -4/Upper Caves | Entered Zhirov 27273 | -4/Zhirov | Discovered new exit (range 3) 27279 | -4/Zhirov | Met Zhirov 27293 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27298 | -4/Zhirov | Found Alien Artifact 27298 | -4/Zhirov | Identified Integrated Reactor 27298 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 27303 | -4/Zhirov | Found Alien Artifact 27303 | -4/Zhirov | Identified Transdimensional Reconstructor 27303 | -4/Zhirov | Warped through subspace 27344 | -4/Zhirov | Identified exit to Proximity Caves 27344 | -4/Zhirov | Entered Proximity Caves 27469 | -3/Proximity Caves | Discovered new exit (range 6) 27471 | -3/Proximity Caves | Identified exit to Research 27471 | -3/Proximity Caves | Entered Research 27471 | -3/Research | Evolved 2 slots: Utility x2 27472 | -3/Research | Loaded intel: 35 interactive machine locations 27581 | -3/Research | Identified exit to Quarantine 27683 | -3/Research | Fabricated Plasma Lance? 27782 | -3/Research | Fabricated Adv. Hacking Suite (x1) 27918 | -3/Research | Discovered new exit (range 16) 28273 | -3/Research | Adv. Hacking Suite fried by hacking feedback 28529 | -3/Research | Fabricated Femtoactuators (x1) 28583 | -3/Research | Local fabrication network quarantined 28603 | -3/Research | Fabricated Dimensional Manipulator (x1) 29113 | -3/Research | Entered Quarantine 29318 | -3/Quarantine | Identified exit to Research 29389 | -3/Quarantine | Repaired Mni. Fusion Reactor 29470 | -3/Quarantine | Repaired Exp. Utility Shielding 30066 | -3/Quarantine | Found Alien Artifact 30066 | -3/Quarantine | Identified Core Reset Matrix 30066 | -3/Quarantine | Used Core Reset Matrix 30070 | -3/Quarantine | Detected hypermatrix surge 30070 | -3/Quarantine | Sensed 10 artifacts in vicinity 30243 | -3/Quarantine | Found Subatomic Replicator 30272 | -3/Quarantine | Central database locked down 30326 | -3/Quarantine | Entered Research 30326 | -2/Research | Evolved 2 slots: Utility x2 30328 | -2/Research | Discovered new exit (range 8) 30337 | -2/Research | Identified exit to Testing 30355 | -2/Research | Found Prototype Device 30355 | -2/Research | Identified Beam Splitter 30408 | -2/Research | Central database locked down 30468 | -2/Research | Spotted B-90 Cyclops 30659 | -2/Research | Fabricated Dimensional Manipulator? 30689 | -2/Research | Fabricated Exp. Armor Integrity Analyzer? 30724 | -2/Research | Local fabrication network quarantined 30773 | -2/Research | Fabricated Dimensional Manipulator (x1) 30935 | -2/Research | Entered Testing 31052 | -2/Testing | Found Prototype Hackware 31052 | -2/Testing | Identified Ghost Barrier 31112 | -2/Testing | Fabricated Exp. Force Field (x1) 31151 | -2/Testing | Fabricated Exp. Phase Shifter (x1) 31190 | -2/Testing | Fabricated Exp. Actuator Array (x1) 31192 | -2/Testing | Ghost Barrier fried by hacking feedback 31387 | -2/Testing | Found Prototype Energy Gun 31387 | -2/Testing | Identified Hyp. EM Gauss Rifle 31408 | -2/Testing | Found Prototype Energy Gun 31408 | -2/Testing | Identified Warp Gun 31582 | -2/Testing | Fabricated Exp. System Shield (x1) 31598 | -2/Testing | Discovered new exit (range 10) 31936 | -2/Testing | Local fabrication network quarantined 32065 | -2/Testing | Spotted Fortress 32087 | -2/Testing | Discovered new exit (range 5) 32088 | -2/Testing | Identified exit to Section 7 32151 | -2/Testing | Entered Section 7 32152 | -2/Section 7 | Sensed 21 artifacts in vicinity 32159 | -2/Section 7 | Found Integrated Dissipator 32159 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32163 | -2/Section 7 | Spotted S7 Guard 32375 | -2/Section 7 | Found Integrated Singularity Reactor 32379 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 32380 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32382 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32407 | -2/Section 7 | Found Integrated Dissipator 32407 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32457 | -2/Section 7 | Identified exit to Access 32630 | -2/Section 7 | Found Exp. Melee Analysis Suite 32632 | -2/Section 7 | Found Exp. Melee Analysis Suite 32747 | -2/Section 7 | Found Integrated Reactor 32747 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32772 | -2/Section 7 | Found Integrated Dissipator 32772 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33238 | -2/Section 7 | Spotted Alpha 7 33238 | -2/Section 7 | Spotted Alpha 7 33255 | -2/Section 7 | Found Transdimensional Reconstructor 33273 | -2/Section 7 | Spotted B-99 Colossus 33292 | -2/Section 7 | Found Core Expander 33292 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 33326 | -2/Section 7 | Found LRC Insulator 33326 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 33327 | -2/Section 7 | Found LRC Insulator 33327 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 33429 | -2/Section 7 | Spotted Executioner 33429 | -2/Section 7 | Entered Access 33429 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 33504 | -1/Access | Identified exit to Command 33608 | -1/Access | Repaired Exp. Utility Shielding 33642 | -1/Access | Repaired Mni. Fusion Reactor 33731 | -1/Access | Fabricated Adv. Powered Armor (x1) 33752 | -1/Access | Fabricated Adv. Powered Armor (x1) 33783 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 33840 | -1/Access | Repaired Plasma Lance 33840 | -1/Access | Local fabrication network quarantined 33868 | -1/Access | Repaired Exp. Utility Shielding 34194 | -1/Access | Build established: Machinist-Sprinter 34685 | -1/Access | Entered Command 34700 | -1/Command | Disengaged cave seal 34700 | -1/Command | Assembled emerged from the dark tunnel 34756 | -1/Command | Spotted Combat Programmer 34785 | -1/Command | Met MAIN.C 34792 | -1/Command | 0b10 Conduit disabled 34803 | -1/Command | Destroyed MAIN.C Shell 34804 | -1/Command | MAIN.C activated Command garrisons 34818 | -1/Command | Destroyed MAIN.C 34821 | -1/Command | Found Prototype Reactor 34823 | -1/Command | Found Prototype Reactor 34823 | -1/Command | Identified Zero-point Reactor (x2) 34838 | -1/Command | Found Prototype Processor 34840 | -1/Command | Identified Exp. Target Analyzer 34876 | -1/Command | Destroyed all MAIN.C guards 34876 | -1/Command | Spotted B-99 Colossus 34909 | -1/Command | Phase Generator disabled 35034 | -1/Command | Discovered new exit (range 14) 35420 | -1/Command | Found Exp. Core Analyzer 35498 | -1/Command | Found Unknown Device 35498 | -1/Command | Identified Launcher Loader 36024 | -1/Command | Spotted B-99 Colossus 36220 | -1/Command | Found Unknown Device 36220 | -1/Command | Identified Quantum Capacitor 36466 | -1/Command | Warped through subspace to slip node 36466 | -1/Command | Discovered new exit (range 5) 36491 | -1/Command | Entered Access_0 36492 | -1/Access_0 | Sensed 2 artifacts in vicinity 36492 | -1/Access_0 | Met Architect 36509 | -1/Access_0 | Architect warped through subspace 36513 | -1/Access_0 | Destroyed A8 36538 | -1/Access_0 | Found Prototype Device 36538 | -1/Access_0 | Identified Exp. Thermal Shield 36547 | -1/Access_0 | Found Prototype Protection 36547 | -1/Access_0 | Identified Lgt. Regenerative Plating 36550 | -1/Access_0 | Found Prototype Protection 36550 | -1/Access_0 | Identified Exp. Powered Armor 36566 | -1/Access_0 | Architect warped through subspace 36610 | -1/Access_0 | Architect warped through subspace 36629 | -1/Access_0 | Found Exp. Phase Shifter 36635 | -1/Access_0 | Found Prototype Device 36635 | -1/Access_0 | Identified Desublimator 36662 | -1/Access_0 | Architect warped through subspace 36704 | -1/Access_0 | A6 warped into view 36719 | -1/Access_0 | Destroyed A6 36728 | -1/Access_0 | Architect warped through subspace 36730 | -1/Access_0 | Found Prototype Protection 36730 | -1/Access_0 | Identified Med. Regenerative Plating 36738 | -1/Access_0 | Found Exp. Actuator Array 36766 | -1/Access_0 | Subspace Access Node disabled 36776 | -1/Access_0 | Architect warped through subspace 36786 | -1/Access_0 | Found Prototype Processor 36786 | -1/Access_0 | Identified Exp. Targeting Computer 36789 | -1/Access_0 | Found Prototype Device 36789 | -1/Access_0 | Identified Exp. Weapon Cycler 36795 | -1/Access_0 | Found Exp. Phase Shifter 36797 | -1/Access_0 | Found Exp. Phase Shifter 36804 | -1/Access_0 | Subspace Access Node disabled 36826 | -1/Access_0 | Found Exp. Powered Armor 36830 | -1/Access_0 | Architect warped through subspace 36831 | -1/Access_0 | Found Exp. Powered Armor 36865 | -1/Access_0 | Architect warped through subspace 36874 | -1/Access_0 | Found Exp. Actuator Array 36896 | -1/Access_0 | Architect warped through subspace 36920 | -1/Access_0 | Architect warped through subspace 36927 | -1/Access_0 | A5 warped into view 36932 | -1/Access_0 | Destroyed A5 36959 | -1/Access_0 | Architect warped through subspace 36967 | -1/Access_0 | Destroyed 7 combat bots 36992 | -1/Access_0 | Architect warped through subspace 37012 | -1/Access_0 | Architect warped through subspace 37026 | -1/Access_0 | Architect warped through subspace 37033 | -1/Access_0 | A4 warped into view 37039 | -1/Access_0 | Destroyed A4 37047 | -1/Access_0 | Architect warped through subspace 37073 | -1/Access_0 | Architect warped through subspace 37079 | -1/Access_0 | Subspace Access Node disabled 37092 | -1/Access_0 | Architect warped through subspace 37108 | -1/Access_0 | Architect warped through subspace 37129 | -1/Access_0 | Destroyed A2 37131 | -1/Access_0 | Build established: Alien-Sprinter 37134 | -1/Access_0 | Architect warped through subspace 37135 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 37138 | -1/Access_0 | Found Prototype Device 37138 | -1/Access_0 | Identified ST Field Compressor 37162 | -1/Access_0 | Started Test 138-B, establishing a local singularity 37165 | -1/Access_0 | Singularity Gate disabled 37168 | -1/Access_0 | Singularity Gate disabled 37169 | -1/Access_0 | Architect warped through subspace 37206 | -1/Access_0 | Architect warped through subspace 37228 | -1/Access_0 | Architect warped through subspace 37242 | -1/Access_0 | A3 warped into view 37250 | -1/Access_0 | Destroyed A3 37265 | -1/Access_0 | Architect warped through subspace 37267 | -1/Access_0 | Found Exp. Powered Armor 37271 | -1/Access_0 | Found Unknown Device 37271 | -1/Access_0 | Identified Antimissile System 37290 | -1/Access_0 | Architect warped through subspace 37309 | -1/Access_0 | Architect warped through subspace 37330 | -1/Access_0 | Subspace Access Node disabled 37344 | -1/Access_0 | Destroyed Architect 37345 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 37346 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37348 | -1/Access_0 | Found Exp. Phase Shifter 37370 | -1/Access_0 | Found Prototype Hackware 37370 | -1/Access_0 | Identified Architect God Chip D 37372 | -1/Access_0 | Found Prototype Hackware 37372 | -1/Access_0 | Identified Architect God Chip A 37375 | -1/Access_0 | Found Prototype Protection 37375 | -1/Access_0 | Identified Centrium Linked Plating 37435 | -1/Access_0 | Found Prototype Launcher 37435 | -1/Access_0 | Identified Enh. Gamma Bomb Array 37471 | -1/Access_0 | Found Prototype Processor 37471 | -1/Access_0 | Identified Exp. Terrain Scan Processor 37476 | -1/Access_0 | Found Prototype Device 37476 | -1/Access_0 | Identified Exp. ECM Suite 37531 | -1/Access_0 | Found Prototype Device 37531 | -1/Access_0 | Identified EM Dispersion Field 37570 | -1/Access_0 | Found Prototype Protection 37570 | -1/Access_0 | Identified Hvy. Regenerative Plating 37572 | -1/Access_0 | Found Prototype Device 37572 | -1/Access_0 | Identified Exp. Shock Absorption System 37575 | -1/Access_0 | Found Prototype Hackware 37575 | -1/Access_0 | Identified System Mapper 37593 | -1/Access_0 | Found Prototype Launcher 37593 | -1/Access_0 | Identified Com. Tesla Bomb Launcher 37595 | -1/Access_0 | Found Ragnarok Missile Launcher 37611 | -1/Access_0 | Found Prototype Protection 37611 | -1/Access_0 | Identified Centrium Heavy Armor Plating 37647 | -1/Access_0 | Found Prototype Hackware 37647 | -1/Access_0 | Identified Quantum Router 37673 | -1/Access_0 | Build established: Wizard-Sprinter 37737 | -1/Access_0 | Found Prototype Launcher 37737 | -1/Access_0 | Identified Point Singularity Launcher 37741 | -1/Access_0 | Found Ragnarok Missile Launcher 37768 | -1/Access_0 | Found Prototype Device 37768 | -1/Access_0 | Identified Exp. Shield Generator 37782 | -1/Access_0 | Warped through subspace to slip node 37782 | -1/Access_0 | Discovered new exit (range 8) 37785 | *** | Heading to fleet! Last Messages --------------- 37746_ Identified Cld. Phase Gun. 37751_ Dropped Plasma Lance. 37751_ Acquired Prototype Ballistic Gun. 37751_ Identified Helical Railgun. 37755_ The unstable cave ceiling collapses. 37756_ Slug penetrates Reinforced Shell. 37762_ Dropped Cld. Phase Gun. 37762_ Dropped Helical Railgun. 37763_ Acquired Plasma Lance. 37765_ The unstable cave ceiling collapses. 37765_ Acquired Plasma Lance. 37767_ Dropped Adv. Reaction Control System. 37768_ Acquired Prototype Device. 37768_ Identified Exp. Shield Generator. 37769_ Dropped Exp. Shield Generator. 37770_ Acquired Adv. Reaction Control System. 37776_ Acquired 51 matter. 37777_ Acquired 104 matter. 37782_ Warped through subspace, drawn to slip node. 37782_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Coolant Potential 120 Energy Generation 93 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 70 Corruption Prevention 12 Armor Coverage 400 Resistance: TH 30 Resistance: EM 25 Utility Shielding 90 Weapon Shielding 66 Reclamation Efficiency 25 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 99 Targeting Accuracy 8 Melee Accuracy 42 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Exp. Force Field | -3/Quarantine | Hacked Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked Exp. Phase Shifter | -3/Quarantine | Hacked Cld. Q-thruster | -3/Quarantine | Hacked Dimensional Manipulator | -3/Quarantine | Hacked Adv. Powered Armor | -3/Quarantine | Hacked Exp. Melee Analysis Suite | -3/Quarantine | Hacked Adv. Reaction Control System | -3/Quarantine | Hacked Exp. Utility Shielding | -2/Research | Hacked Exp. Actuator Array | -2/Testing | Hacked Exp. System Shield | -2/Testing | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Scythe | x2 | -7/Factory Hacking Suite | x1 | -7/Factory Spear | x2 | -7/Factory Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Mni. Fusion Reactor | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Inertial Stasis Machine | x1 | -5/Factory Inertial Stasis Machine | x1 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Imp. Fusion Compressor | x1 | -4/Factory Electron Diverter | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Femtoactuators | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -2/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Dimensional Manipulator | x1 | -2/Research Exp. Force Field | x1 | -2/Testing Exp. Phase Shifter | x1 | -2/Testing Exp. Actuator Array | x1 | -2/Testing Exp. System Shield | x1 | -2/Testing Adv. Powered Armor | x1 | -1/Access Adv. Powered Armor | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Subatomic Replicator Integrated Singularity Reactor Core Expander LRC Insulator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicXenonBuckler Manual? 0 Play Time 05:29:39 Cumulative 935.7 hours Start 2020.07.04 @ 21:45:21 End 2020.07.05 @ 12:48:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 749 Rogue 709 Adventurer 40 Explorer 0 Win Type 2 Total 101 Types 56/2/27/2/1/4/9 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b21e10-4de1-4c8f-a4da-6074f46304fe