Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 20:01:18

Player: Wabbajack

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1535)     1535
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-119)               -119
              TOTAL SCORE: 3061

 Bonus
-------
High Alert Combat Kills    22
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     280/280
System Corruption          12%
Temperature                Warm (107)
Movement                   Core (400) Ox7
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
           Core Shielding
           Power Shielding
>          --- WEAPON (2) -------
  Improved Medium Laser
>          --- INVENTORY (10) ---
     Heavy Ion Engine
           Cooling System
           Signal Interpreter
           Seismic Detector
     Light Armor Plating
  Improved EM Shotgun
           Beam Rifle
           Shotgun

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Propulsion Shielding
           Drone Bay
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Medium Laser
>          --- INVENTORY --------
     Heavy Ion Engine
           Cooling System
           Signal Interpreter
           Seismic Detector
           Core Shielding
     Light Armor Plating
  Improved EM Shotgun
  Improved Medium Laser
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Authchip [R/Combat]
  Protection               Propulsion Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 7   2   6   7   15  
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   1   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   .   .   1   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   .   1   2   5   
    Device                 3    | 1   .   .   1   1   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   1   5   4   5   
    Energy Gun             12   | 1   1   3   3   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   1   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      4    | .   .   .   .   4   
Parts Lost                 14   | .   .   .   1   13  
  Power                    .    | .   .   .   .   .   
  Propulsion               7    | .   .   .   .   7   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      3    | .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 99  94  
  Engine                   12   | .   14  14  11  11  
  Leg                      28   | .   28  28  33  28  
  Device                   13   | .   14  14  20  9   
  Storage                  12   | .   14  14  11  11  
  Protection               5    | .   .   .   .   11  
  Energy Gun               19   | .   14  17  21  22  
  Ballistic Gun            5    | .   14  10  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 15  19  25  26  31  
  Greatest Support         33   | 20  20  20  30  33  
  Greatest Overweight (x)  4    | 4   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 2   8   10  10  10  
  Average Carried          7    | 1   5   8   8   8   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 2   8   10  10  8   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           726  | 294  42   124  100  166  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2199 | 144  121  150  325  1459 
  Parts                    115  | 10   12   7    17   69   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           4    | 1    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  39   | .   2   5   7   25  
  Guns                     28   | .   2   2   3   21  
  AOE                      10   | .   .   3   4   3   
Classes Destroyed          11   | 2   2   .   2   5   
  Worker                   3    | .   .   .   .   3   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 5    | 1   .   .   1   3   
  Drone                    1    | .   .   .   .   1   
  Watcher                  3    | .   2   .   .   1   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    26   | .   2   5   4   15  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   .   2   7   
Best Kill Streak           6    | 2   2   3   4   6   
  Combat Bots Only         5    | .   2   3   4   5   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 2    | .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        204  | .    11   18   15   160  
  Missed                   52   | .    .    6    3    43   
Damage Taken               2159 | .    124  157  316  1562 
  Core                     452  | .    .    51   118  283  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  94   | .    .    .    .    94   
  Regen/Repaired (Parts)   65   | .    .    .    .    65   
Core Remaining (%)         89   | 100  .    79   .    .    
Volleys Fired              125  | 8    14   11   16   76   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  130  | 70   70   130  130  121  
Shots Fired                243  | 16   28   22   32   145  
  Gun                      237  | 16   28   20   29   144  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    2    3    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  30   | 8    14   8    .    .    
  Thermal                  165  | 8    14   12   29   102  
  Explosive                6    | .    .    2    3    1    
  Electromagnetic          42   | .    .    .    .    42   
  Robot Hit Streak         8    | 4    4    7    7    8    
  Robot Miss Streak        12   | 3    2    6    12   7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           152  | 10   13   16   19   94   
  Core Hits                109  | 4    6    20   24   55   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    6    
    Burn                   6    | .    .    .    .    6    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3051 | 127  164  328  529  1903 
  Guns                     2313 | 127  164  187  304  1531 
  Cannons                  .    | .    .    .    .    .    
  Explosions               721  | .    .    141  213  367  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    .    .    12   5    
  Kinetic                  210  | 89   74   47   .    .    
  Thermal                  1821 | 38   90   140  304  1249 
  Explosive                456  | .    .    141  213  102  
  Electromagnetic          547  | .    .    .    .    547  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    12   
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           4    | .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    40   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    1    
  Kicked                   3    | .    .    .    2    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        273  | 27   108  273  225  259  
  Average Temperature      67   | 10   34   121  47   70   
  Received Heat Transfer   723  | .    66   90   84   483  
  Effects                  4    | .    .    1    1    2    
    Energy Bleed           2    | .    .    1    1    .    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             11   | 1    1    .    2    7    
  Heat Transferred         4161 | 111  259  180  584  3027 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             457  | 15  136 143 256 457 
  Initial                  107  | .   9   52  .   107 
  Average                  152  | 6   85  43  161 267 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         59   | 100 100 100 47  16  
  Level 1                  37   | .   .   .   52  75  
  Level 2                  3    | .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   2   5   
  Investigation            6    | .   1   .   1   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   8   5   10  34  
  Peak Tracking Total      7    | .   3   3   4   7   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            6    | .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          13   | .   2   .   2   9   
  Terminals                10   | .   2   .   1   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   10  .   6   34  
  Successful               17   | .   2   .   4   11  
  Failed                   33   | .   8   .   2   23  
    Catastrophic           7    | .   2   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   5   .   2   9   
  Terminals                44   | .   10  .   5   29  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          3    | .   .   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   2   .   3   7   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   1   2   
  Report Inventory         2    | .   .   .   1   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   2   .   1   7   
  Full Trace Events        10   | .   2   .   1   7   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     32   | .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               2807 | 144  311  858  338  1156 
Spaces Moved               1534 | 86   213  411  212  612  
  Core                     12   | 12   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1522 | 74   213  411  212  612  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            147  | 126  120  187  120  141  
  Slowest Speed            250  | 250  120  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 6    38   53   21   67   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          66   | .    .    7    23   36   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      66   | .    .    7    23   36   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1832 | 102 240 476 263 751 
  Wait                     93   | .   2   43  13  35  
  Move                     1530 | 85  212 410 211 612 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 2   8   3   9   7   
  Fast Attach              12   | 7   .   .   .   5   
  Attach                   8    | .   .   .   3   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     17   | .   2   6   4   5   
  Drop                     13   | .   2   3   5   3   
  Fire                     125  | 8   14  11  16  76  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   .   2   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
  145 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Discovered new exit (range 6)
  456 | -10/Materials | Entered Mines
  467 | -10/Mines     | Met a Derelict bent on vengeance
  489 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  525 | -10/Mines     | Discovered new exit (range 8)
  798 | -10/Mines     | Learned Materials non-interactive machine intel
 1314 | -10/Mines     | Entered Materials
 1314 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1315 | -9/Materials  | Loaded intel: 50 non-interactive machine locations
 1383 | -9/Materials  | Identified exit to Mines
 1383 | -9/Materials  | Identified exit to Storage
 1604 | -9/Materials  | Build established: Scavenger-Mutant
 1652 | -9/Materials  | Entered Storage
 1744 | -9/Storage    | Core integrity fell below 50%
 2125 | -9/Storage    | Repaired Imp. Aluminum Leg
 2265 | -9/Storage    | Build established: Mutant
 2675 | -9/Storage    | System corruption reached 10%
 2793 | -9/Storage    | Core integrity fell below 20%
 2808 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02769_ R-06 Scavenger destroyed.
02777_ Triggered Shock Trap.
02777_ The floor emits a surge of raw power.
02777_ System corrupted (+1).
02786_ R-06 Scavenger collects Sml. Storage
  Unit.
02791_ M-13 Machinist repairs Hover Unit.
02791_ R-06 Scavenger collects Lgt. Ion Engine.
02794_ U-05 Engineer lays Concrete.
02794_ R-06 Scavenger collects Com. Wheel.
02797_ T9SOVAWOPWSIB<C,UNDYMPQKKIZAKQ
02797_ R-06 Scavenger collects Sml. Storage
  Unit.
02797_ G-34 Mercenary destroyed.
02802_ Y-45 Defender destroyed.
02802_ Mni. Grenade Launcher destroyed.
02802_ Imp. Aluminum Leg destroyed.
02806_ U-05 Engineer lays Concrete.
02807_ Aluminum Leg destroyed.
02808_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ??# """         #        #???????????????????????? |
| ?## """         #"""     #???????????????????????? |
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| ?##%=    !  "T" #"""   ] !#??????????????????????? |
| ??#             #      ! ##??????????????????????? |
| ####/############"""   !%#???????????????????????? |
|             #???#"""*!   #???????????????????????? |
|             #???#"""%=   #???????????????????????? |
| #T##+#####  #???#   !*   #???????????????????????? |
| ###     ##  #######+#######?#########????????????? |
| #?#     ##         %      # T       #????????????? |
| #?#     ##                #     """ ?????????????? |
| #?#     ##^               +     """ ?????????????? |
| #?#     ##  """""  """""  #     """ #????????????? |
| #?#     ##  """""  """""  #         #????????????? |
| #?#     ##  """""  """"" @/    Y    #????????????? |
| ??#     ##           o %r # =       #????????????? |
| ??#     ##          m  =  #??       #????????????? |
| ###     ####T#####  ####u #??###### #????????????? |
|   +     #???##???#+##??#   ?????????#????????????? |
|   #     #???????? ?????    ??????????????????????? |
|   #######??????? ??????=!! ??????????????????????? |
|            #??????????#=%[ ??????????????????????? |
| ####+##### #??????????  [Y ??????????????????????? |
| ?????  ???????????????     ??????????????????????? |
| ???????  ?????????????      ?????????????????????? |
| ???????? ???????????? #    #?????????????????????? |
| ????????????????????? ######?????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????+#???????????????????????????????????????????? |
| #### ###?????????????????????????????????????????? |
|        +?????????????????????????????????????????? |
| #    ###?????????????????????????????????????????? |
| #    #???????????????????????????????????????????? |
| #    #???????????????????????????????????????????? |
| #    #???????????????????????????????????????????? |
| #    #???????????????????????????????????????????? |
|      #?????????????????#####?????????????#####???? |
|      #?????????????????#   #?????????????#! !#???? |
|      #?????????????????#   #?????????????#! !#???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                55
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanUltimateProjector
  Manual?         0
Play Time         00:38:07
  Cumulative      15.5 hours
  Start           2024.06.25 @ 19:25:15
  End             2024.06.25 @ 20:01:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           23
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6f9d690-b253-4472-87e6-1a996cc3dfe0