Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 05:29:53 Player: celerysam Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1994) 1994 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1048) 1048 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 379 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 149/200 System Corruption 25% Temperature Cool (49) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Medium Treads Carbon-fiber Leg > --- UTILITY (6) ------ Improved Sensor Array Improved Melee Analysis Suite Microactuators Advanced System Shield > --- WEAPON (4) ------- Tesla Rifle Improved Heavy Laser Zionite Laser-S > --- INVENTORY (5) ---- Heavy Treads Peak State ------------ > --- POWER ------------ Makeshift Power Source Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Improved Targeting Computer Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Power Maul Spear > --- INVENTORY -------- Heavy Treads Heavy Treads Heavy Treads Improved Cooling System Medium Storage Unit Enhanced Optical Array Matter Filter Advanced ECM Suite Arc Projector Disruptor Cannon Plasma Cannon CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . . . . . 1 1 Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 2 1 Weapon 2 | . . . . . . 2 . Parts Attached 142 | 7 13 32 7 11 11 10 51 Power 18 | 1 2 3 1 1 1 2 7 Engine 14 | 1 2 3 1 1 . 2 4 Core 3 | . . . . . . . 3 Reactor 1 | . . . . . 1 . . Propulsion 34 | 2 2 11 . 2 7 . 10 Treads 16 | 2 . . . . 7 . 7 Leg 13 | . . 9 . 2 . . 2 Wheel 4 | . 2 2 . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 36 | 1 4 6 2 4 . 3 16 Device 20 | . 2 3 1 4 . . 10 Storage 7 | 1 2 1 . . . 1 2 Processor 3 | . . 2 . . . . 1 Hackware 3 | . . . . . . 2 1 Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 54 | 3 5 12 4 4 3 5 18 Energy Gun 11 | . 1 2 . . . 1 7 Energy Cannon 10 | . . . . . . 3 7 Ballistic Gun 17 | 3 1 5 3 2 3 . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 1 2 1 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 7 | . 2 3 . 1 . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 2 Corrupted Parts 3 | . . . . . . . 3 System Corruption 15 | . . . . . . . 15 Parts Lost 46 | . . 10 1 . . 3 32 Power 9 | . . 2 . . . 1 6 Propulsion 9 | . . 4 . . . . 5 Utility 12 | . . 1 . . . . 11 Weapon 16 | . . 3 1 . . 2 10 Highest Loss Streak 10 | . . 3 1 . . 3 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 96 95 95 99 100 89 57 Engine 8 | . 14 10 11 11 1 6 5 Reactor 1 | . . . . . 9 4 . Treads 9 | . 21 . . . 28 20 8 Leg 14 | . . 26 33 33 4 . . Wheel 1 | . 6 4 . . . . . Device 9 | . 10 11 7 11 11 6 5 Storage 9 | . 14 11 11 11 11 6 5 Processor 7 | . . 8 11 11 11 6 4 Hackware 2 | . . . . . . 13 6 Energy Gun 3 | . 10 8 1 . . 4 1 Energy Cannon 1 | . . . . . . 6 5 Ballistic Gun 9 | . 10 8 19 13 11 6 1 Impact Weapon 1 | . 4 3 . . . . . Piercing Weapon 5 | . . . . 8 11 6 3 Naked Turns 12 | . . . . . . . 12 Heaviest Build 72 | 13 17 23 23 25 30 56 72 Greatest Support 140 | 40 40 32 30 40 76 76 140 Greatest Overweight (x) 8 | . . 7 . . . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 15 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 15 | 7 8 9 10 10 10 10 15 Average Carried 8 | 4 7 6 9 9 9 8 8 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 7 10 10 10 8 2 Class Distribution -------------------- 62% | Mutant 21% | Scavenger-Mutant 8% | Hacker-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1713 | 244 132 384 29 188 243 1 492 Remotely . | . . . . . . . . Salvage Created 1921 | . 301 757 19 . . 55 789 Parts 86 | . 11 49 4 . . 5 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 44 | . 9 19 3 . . 1 12 Melee 4 | . . 2 . . . . 2 Guns 24 | . 4 14 1 . . . 5 Cannons 1 | . . . . . . . 1 AOE 8 | . 2 1 2 . . 1 2 Classes Destroyed 10 | . 4 4 . . . 1 1 Worker 2 | . . 1 . . . 1 . Builder 1 | . . 1 . . . . . Recycler 1 | . 1 . . . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 5 | . 2 . 3 . . . . Grunt 26 | . 7 13 . . . . 6 Brawler 2 | . . 1 . . . . 1 Sentry 7 | . . 5 . . . . 2 Specialist 1 | . . . . . . 1 . Programmer 3 | . . . . . . . 3 Best Kill Streak 5 | . 3 4 3 . . 2 5 Combat Bots Only 5 | . 2 4 3 . . 1 5 Max Kills in Single Turn 3 | . 3 1 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 2 . . 1 1 Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 703 | . 60 163 7 . 14 36 423 Missed 198 | . 19 48 3 . 4 9 115 Damage Taken 8713 | . 536 1455 29 . 221 796 5676 Core 1650 | . 112 332 7 . 36 152 1011 Absorbed by Shields 11 | . . . . . . . 11 Regen/Repaired (Parts) 39 | . . 39 . . . . . Core Remaining (%) 60 | 100 55 . . . 6 82 . Volleys Fired 134 | . 19 55 4 . 5 10 41 Largest 3 | . 2 2 1 . 1 2 3 Hottest 216 | . 95 88 40 . 28 123 216 Shots Fired 179 | . 30 76 4 . 5 12 52 Gun 139 | . 25 72 3 . 5 1 33 Cannon 25 | . . . . . . 7 18 Launcher 15 | . 5 4 1 . . 4 1 Special . | . . . . . . . . Kinetic 57 | . 12 38 . . 5 1 1 Thermal 81 | . 13 25 3 . . 7 33 Explosive 10 | . 5 4 1 . . . . Electromagnetic 31 | . . 9 . . . 4 18 Robot Hit Streak 17 | . 13 17 1 . 3 3 17 Robot Miss Streak 3 | . 2 3 2 . 2 1 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 169 | . 27 80 1 . 2 5 54 Core Hits 77 | . 12 36 3 . 1 3 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . 2 2 . . . . 1 Critical Strikes 10 | . 4 2 . . . . 4 Burn 3 | . 2 . . . . . 1 Smash 5 | . 2 2 . . . . 1 Impale 2 | . . . . . . . 2 Melee Attacks 57 | . 12 22 . . . . 23 Impact 49 | . 12 22 . . . . 15 Slashing . | . . . . . . . . Piercing 8 | . . . . . . . 8 Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 5086 | . 815 1748 128 . 28 557 1810 Guns 1793 | . 252 850 12 . 28 23 628 Cannons 454 | . . . . . . 152 302 Explosions 1501 | . 388 359 116 . . 382 256 Melee 1322 | . 175 539 . . . . 608 Ramming 16 | . . . . . . . 16 Kinetic 554 | . 97 388 . . 28 23 18 Thermal 1946 | . 326 316 12 . . 331 961 Explosive 692 | . 217 359 116 . . . . Electromagnetic 556 | . . 146 . . . 203 207 Impact 1220 | . 175 539 . . . . 506 Slashing . | . . . . . . . . Piercing 102 | . . . . . . . 102 Highest Corruption 25 | . 2 . . . . . 25 Average Corruption 6 | . 2 . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . 8 . . . . . 38 Message Errors 10 | . 1 . . . . . 9 Matter Fused 7 | . 1 . . . . . 6 Heat Flow Errors 6 | . 1 . . . . . 5 Energy Discharges 5 | . 1 . . . . . 4 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . 3 . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . 1 . . . . . . Misdirections 5 | . . . . . . . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 384 | . 162 91 . . . 27 104 Projectiles 9 | . . . . . . 9 . Explosions 130 | . 87 24 . . . 18 1 Melee 245 | . 75 67 . . . . 103 Knockbacks 2 | . . 1 . . . . 1 Impact 2 | . . 1 . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 194 | . 83 . . . . . 111 Shots 4 | . 2 . . . . . 2 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 188 | . 180 15 . . 9 104 188 Average Temperature 62 | . 80 7 . . 7 36 68 Received Heat Transfer 1968 | . 228 738 . . . . 1002 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . 4 3 . . . . 4 Impact Corruptions 15 | . 4 5 . . . . 6 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 5 | . . 2 . . . . 3 Heat Transferred 3096 | . 618 767 25 . . 335 1351 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 496 | . 230 414 243 . . 136 496 Initial 161 | . . 96 161 . . 7 66 Average 122 | . 73 174 241 . . 31 131 Maximum Alert Level 2 | . 1 2 1 . . . 2 Low Security (%) 75 | 100 81 65 1 . . 100 80 Level 1 19 | . 18 34 98 . . . 7 Level 2 5 | . . . . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 6 . . . 2 11 Investigation 6 | . 1 2 . . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 9 | . 1 4 . . . 2 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 8 | . 3 1 . . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 15 41 3 . 9 4 58 Peak Tracking Total 14 | . 5 11 3 . 4 4 14 Tactical Retreats 22 | . . 5 . . 1 1 15 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 1 1 . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 15 | . 3 . 1 . . 5 6 Max in Single Turn 5 | . 3 . 1 . . 5 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 3 4 . . . . 2 Terminals 7 | . 3 3 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 10 11 . . . . 3 Successful 12 | . 3 6 . . . . 3 Failed 12 | . 7 5 . . . . . Catastrophic 3 | . 2 1 . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 6 4 . 1 . 2 10 Terminals 19 | . 10 8 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 4 . . . . 1 Record 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Alert Level 2 | . 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 2 . . . . 1 Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 9 | . . . . 4 . . 5 Largest Group 4 | . . . . 4 4 . 3 Highest-Rated Group 210 | . . . . 153 153 . 210 Highest-Rated Ally 70 | . . . . 40 40 . 70 Zionite Dispatches 3 | . . . . . . . 3 Light 1 | . . . . . . . 1 Trap Resupply 1 | . . . . . . . 1 Infowar Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 60 | . . . . . 40 . 20 Total Damage 1584 | . . . . . 733 . 851 Kills 12 | . . . . . 8 . 4 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 1 3 1 . . Drone Launches 4 | . . . . 1 . 1 2 Drone Recoveries 4 | . . . . . 1 1 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5861 | 116 738 777 169 1692 748 250 1371 Spaces Moved 3670 | 65 414 388 121 1297 458 127 800 Core 229 | 6 . 1 . . . . 222 Treads 1327 | 59 265 . . . 386 127 490 Legs 1760 | . . 253 121 1297 72 . 17 Wheels 283 | . 149 134 . . . . . Hover . | . . . . . . . . Flight 71 | . . . . . . . 71 Fastest Speed 40 | 50 100 100 120 120 126 163 40 Average Speed 131 | 149 138 115 120 121 153 163 132 Slowest Speed 450 | 160 160 400 120 126 163 163 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 64 48 22 91 51 4 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 4 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 5 2 . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 124 | . 64 24 7 . . 17 12 Melee 2 | . . . . . . . 2 Projectile 1 | . . . . . . 1 . AOE 121 | . 64 24 7 . . 16 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4430 | 83 529 598 141 1414 502 157 1006 Wait 295 | . 53 75 . 76 14 5 72 Move 3649 | 64 413 387 120 1296 457 126 786 Hop 5 | . . . . . . . 5 Pick Up 83 | 12 9 17 6 12 4 5 18 Fast Attach 36 | . 1 1 1 4 . . 29 Attach 43 | 6 . 12 1 . . 7 17 Detach 1 | . . 1 . . . . . Swap 63 | 1 12 19 5 7 11 3 5 Drop 65 | . 10 9 4 19 11 1 11 Fire 134 | . 19 55 4 . 5 10 41 Melee 51 | . 12 22 . . . . 17 Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Build established: Mutant 819 | -10/Materials | Discovered new exit (range 12) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1360 | -9/Materials | Core integrity fell below 50% 1403 | -9/Materials | Lost 3 parts (2n1w) 1489 | -9/Materials | Discovered new exit (range 15) 1569 | -9/Materials | Core integrity fell below 20% 1571 | -9/Materials | Repaired Cooling System 1632 | -9/Materials | Discovered new exit (range 15) 1632 | -9/Materials | Entered Mines 1633 | -9/Mines | Met a Derelict bent on vengeance 1763 | -9/Mines | Learned location of Zion (-7) 1799 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1801 | -9/Mines | Entered Zion 1822 | -7/Zion | Given the Hacking Drone Bay 1824 | -7/Zion | Found Prototype Device 1868 | -7/Zion | Learned location of Extension (-6) 1918 | -7/Zion | Build established: Scavenger-Mutant 2026 | -7/Zion | Loaded intel: 5 derelict terminal locations 2129 | -7/Zion | Found CR-A16's Pointy Stick 2156 | -7/Zion | Learned Factory repair station intel 2283 | -7/Zion | Learned location of Quarantine (-2) 2295 | -7/Zion | Received a visual enhancement algorithm 2360 | -7/Zion | Identified Hacking Drone Bay 2460 | -7/Zion | Build established: Mutant 2622 | -7/Zion | Imprinted 2624 | -7/Zion | Declared Zion's savior 3409 | -7/Zion | Found Prototype Device 3409 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3454 | -7/Zion | Discovered new exit (range 15) 3493 | -7/Zion | Entered Proximity Caves 3493 | -6/Proximity Caves | Accompanied by 5 allies 4182 | -6/Proximity Caves | Discovered new exit (range 8) 4206 | -6/Proximity Caves | Spotted B-75 Beast 4230 | -6/Proximity Caves | Build established: Scavenger-Mutant 4241 | -6/Proximity Caves | Entered Factory 4241 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4242 | -6/Factory | Loaded intel: 6 repair station locations 4475 | -6/Factory | Lost 3 parts (1p2w) 4480 | -6/Factory | Discovered new exit (range 7) 4491 | -6/Factory | Entered another Factory area 4491 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4726 | -5/Factory | Build established: Hacker-Gunner 5054 | -5/Factory | Zion Infowar Resupply teleported in 5087 | -5/Factory | Garrison activated, responded to threat 5224 | -5/Factory | Lost 10 parts (2p2n3u3w) 5298 | -5/Factory | Spotted B-75 Beast 5377 | -5/Factory | Released all parts (6) 5403 | -5/Factory | Lost 10 parts (1p2n2u5w) 5478 | -5/Factory | System corruption reached 10% 5481 | -5/Factory | Build established: Mutant 5481 | -5/Factory | Core integrity fell below 50% 5502 | -5/Factory | Garrison activated, responded to threat 5519 | -5/Factory | Lost 3 parts (3u) 5587 | -5/Factory | Zion Light squad teleported in 5609 | -5/Factory | Core integrity fell below 20% 5647 | -5/Factory | Lost 3 allies 5652 | -5/Factory | Zion Trap Resupply teleported in 5671 | -5/Factory | Lost 3 parts (1p1u1w) 5748 | -5/Factory | Lost 3 parts (2p1u) 5862 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Corrupted Carbon-fiber Leg Corrupted Prototype Energy Gun Corrupted Imp. Remote Datajack Corrupted Adv. Heat Sink Prototype Protection Corrupted Imp. Target Analyzer Corrupted Imp. Reaction Control System Corrupted Unknown Energy Gun Corrupted Antigrav System 05849_ Acquired Corrupted Prototype Energy Gun. 05853_ Acquired Corrupted Unknown Energy Gun. 05854_ S RLCZK 6Y