Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:46:01 Player: Harvey Danger Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3222) 3222 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 7056 Bonus ------- High Alert Combat Kills 259 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 297/310 System Corruption 3% Temperature Warning (382) Movement Core (1650) Ox32 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Wheel > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Thermic Laser Flail > --- INVENTORY (25) --- Improved Deuterium Engine Matter Compressor (206) Matter Compressor (0) Heavy Laser Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Fission Core Armored Wheel Armored Wheel Large Storage Unit Hardened Heavy Armor Plating Improved Light Armor Plating Layered Light Armor Plating Advanced Assault Cannon Mini Grenade Launcher Flail [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 89 | 5 5 11 8 8 52 Power 12 | 1 1 1 . . 9 Engine 7 | 1 1 1 . . 4 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 24 | 2 . 5 2 4 11 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 22 | 2 . 5 2 4 9 Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 3 2 3 3 18 Device 11 | . . 1 . 2 8 Storage 4 | 1 1 . . . 2 Processor 3 | . 1 . 1 1 . Hackware 1 | . 1 . . . . Protection 11 | . . 1 2 . 8 Artifact . | . . . . . . Weapon 23 | 1 1 3 3 1 14 Energy Gun 4 | . . . . . 4 Energy Cannon 5 | . . 1 2 1 1 Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon 4 | . . 2 . . 2 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 4 | . . . . . 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 45 | . 1 9 . . 35 Power 7 | . 1 1 . . 5 Propulsion 15 | . . 4 . . 11 Utility 13 | . . . . . 13 Weapon 10 | . . 4 . . 6 Highest Loss Streak 11 | . 1 4 . . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 94 91 99 99 84 Engine 7 | . 12 10 9 7 2 Wheel 22 | . 28 15 36 30 17 Device 13 | . . 11 8 14 18 Storage 8 | . 14 11 9 7 4 Processor 10 | . 5 11 9 15 8 Protection 9 | . . 11 9 7 12 Energy Gun 1 | . . . . . 4 Energy Cannon 6 | . . 2 17 14 3 Ballistic Gun 3 | . 25 1 . . . Ballistic Cannon 4 | . . 16 . . 1 Naked Turns . | . . . . . . Heaviest Build 130 | 10 29 39 49 50 130 Greatest Support 52 | 26 26 26 44 48 52 Greatest Overweight (x) 12 | . 1 3 1 1 12 Average Overweight (x) 1 | . . 2 . . 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 15 | 7 11 15 15 15 18 Most Carried 15 | 5 9 15 15 15 15 Average Carried 9 | 2 6 9 13 14 8 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 15 | 3 9 15 15 15 6 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2171 | 174 272 526 70 116 1013 Remotely 244 | . . . . . 244 Salvage Created 3621 | . 361 760 411 427 1662 Parts 228 | . 28 70 21 29 80 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 6 | . . . . . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . 6 22 3 4 31 Guns 8 | . 6 . . . 2 Cannons 38 | . . 22 2 4 10 AOE 14 | . . . . . 14 Classes Destroyed 17 | . 4 6 2 1 4 Worker 10 | . 1 1 1 3 4 Builder 12 | . . 4 . 1 7 Tunneler 2 | . . 1 1 . . Hauler 1 | . . . 1 . . Recycler 5 | . . 1 1 . 3 Mechanic 1 | . . 1 . . . Operator 5 | . 2 1 1 1 . Watcher 9 | . 2 2 2 2 1 Swarmer 15 | . . 9 . . 6 Grunt 30 | . 6 8 1 1 14 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 14 | . . 5 1 2 6 Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 4 8 7 4 8 Combat Bots Only 6 | . 2 6 3 1 4 Max Kills in Single Turn 3 | . 2 1 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 610 | . 35 121 11 48 395 Missed 181 | . 8 35 7 20 111 Damage Taken 6333 | . 333 934 65 246 4755 Core 1155 | . 123 147 . 32 853 Absorbed by Shields 80 | . . . . . 80 Redirected to Shielding 129 | . . 28 . . 101 Core Remaining (%) 81 | 100 50 63 100 95 . Volleys Fired 299 | . 33 81 17 28 140 Largest 2 | . 2 2 2 2 2 Hottest 159 | . 40 99 120 120 159 Shots Fired 538 | . 52 150 34 56 246 Gun 162 | . 52 15 . . 95 Cannon 355 | . . 135 34 56 130 Launcher 21 | . . . . . 21 Special . | . . . . . . Kinetic 213 | . 52 119 . . 42 Thermal 304 | . . 31 34 56 183 Explosive 21 | . . . . . 21 Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 8 8 13 6 25 Robot Miss Streak 8 | . 3 8 2 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 358 | . 31 80 23 32 192 Core Hits 174 | . 16 35 11 18 94 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 2 . . 10 Burn 7 | . . . . . 7 Meltdown 1 | . . . . . 1 Blast 4 | . . 2 . . 2 Melee Attacks 12 | . . . . . 12 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9712 | . 434 1669 574 707 6328 Guns 1841 | . 425 45 . . 1371 Cannons 5708 | . . 1624 574 707 2803 Explosions 1863 | . . . . . 1863 Melee 291 | . . . . . 291 Ramming 9 | . 9 . . . . Kinetic 2580 | . 425 1209 . . 946 Thermal 5025 | . . 460 574 707 3284 Explosive 1788 | . . . . . 1788 Electromagnetic 19 | . . . . . 19 Impact 291 | . . . . . 291 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 4 3 Matter Fused 3 | . . . . 3 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 259 | . . 11 11 2 235 Projectiles 75 | . . 11 11 2 51 Explosions 130 | . . . . . 130 Melee 54 | . . . . . 54 Knockbacks 21 | . . 10 . . 11 Impact . | . . . . . . Kinetic 19 | . . 10 . . 9 Secondary 2 | . . . . . 2 Self-Inflicted Damage 271 | . 4 . . . 267 Shots 6 | . . . . . 6 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 421 | . 2 16 114 147 421 Average Temperature 86 | . 2 4 33 45 109 Received Heat Transfer 1893 | . 177 288 18 75 1335 Effects 5 | . . . . . 5 Interference 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted 6 | . . . 1 . 5 Combat Hostiles 6 | . . . 1 . 5 Parts Melted 20 | . . 1 6 3 10 Heat Transferred 8903 | . . 740 925 1110 6128 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 710 | . 229 589 419 385 710 Initial 248 | . . 96 248 190 156 Average 329 | . 135 264 328 293 464 Maximum Alert Level 3 | . 1 2 2 1 3 Low Security (%) 24 | 100 83 36 . 9 6 Level 1 47 | . 16 44 72 90 31 Level 2 28 | . . 19 27 . 59 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 3 1 . 7 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 10 | . 1 3 1 . 5 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . 1 1 . 4 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 11 32 5 11 45 Peak Tracking Total 8 | . 3 5 4 2 8 Tactical Retreats 7 | . . 1 . 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . . 2 1 4 3 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 1 . 3 . . Successful 2 | . . . 2 . . Failed 2 | . 1 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Emergency Access Points 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 4 | . 1 1 1 1 . Used 2 | . 1 . 1 . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3293 | 40 395 771 214 666 1207 Spaces Moved 2126 | 34 300 441 167 616 568 Core 8 | 7 . . . . 1 Treads . | . . . . . . Legs 3 | . . . . . 3 Wheels 2115 | 27 300 441 167 616 564 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 95 85 90 86 Average Speed 104 | 81 96 114 85 91 122 Slowest Speed 450 | 90 105 130 100 105 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 53 49 25 28 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 188 | . . 12 2 . 174 Melee 1 | . . . . . 1 Projectile 27 | . . 12 2 . 13 AOE 160 | . . . . . 160 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2678 | 46 352 563 203 675 839 Wait 13 | . 2 3 . 2 6 Move 2121 | 33 299 440 166 615 568 Hop . | . . . . . . Pick Up 100 | 8 11 22 8 13 38 Fast Attach . | . . . . . . Attach 66 | 5 3 11 5 5 37 Detach 2 | . . . . . 2 Swap 23 | . 2 . 3 3 15 Drop 33 | . 1 6 4 9 13 Fire 299 | . 33 81 17 28 140 Melee 12 | . . . . . 12 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 5) 267 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Identified exit to Materials 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 540 | -9/Materials | Lost 4 parts (2n2w) 1143 | -9/Materials | Lost 4 parts (1p2n1w) 1185 | -9/Materials | Discovered new exit (range 15) 1206 | -9/Materials | Identified exit to Materials 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Propulsion x2 1384 | -8/Materials | Discovered new exit (range 15) 1397 | -8/Materials | Identified exit to Factory 1421 | -8/Materials | Entered Factory 1421 | -7/Factory | Evolved 2 slots: Utility x2 2083 | -7/Factory | Discovered new exit (range 5) 2086 | -7/Factory | Identified exit to Factory 2087 | -7/Factory | Entered another Factory area 2087 | -6/Factory | Evolved 2 slots: Utility x2 2417 | -6/Factory | Lost 3 parts (1p1n1w) 2560 | -6/Factory | Lost 7 parts (1p3n2u1w) 2631 | -6/Factory | Core integrity fell below 50% 2675 | -6/Factory | Lost 11 parts (1p2n5u3w) 2892 | -6/Factory | Build established: Scavenger-Mutant 3240 | -6/Factory | Core integrity fell below 20% 3294 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Flight Unit. 03278_ K-01 Serf collects debris. 03278_ R-10 Processor collects Welding Torch. 03278_ Lyr. Light Armor Plating destroyed. 03279_ S-27 Virus critical meltdown. 03279_ Unknown Flight Unit melted. 03280_ Acquired 29 matter. 03281_ K-01 Serf collects debris. 03282_ Wheel broken. 03282_ Overheating: Short circuit. 03282_ Hpw. Tractor Beam destroyed. 03283_ Hrd. Medium Armor Plating destroyed. 03285_ R-10 Processor collects Imp. Heat Sink. 03285_ K-01 Serf collects debris. 03288_ Critical hit (Burn: +37). 03288_ K-01 Serf collects debris. 03291_ Imp. Weapon Shielding destroyed. 03291_ R-10 Processor collects Lgt. Nuclear Core. 03291_ K-01 Serf collects debris. 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""" #######?????# #? | | ????????????????????########/## * #?????# #??""" | | ?????????????? #?????# #?? | | ?????????????? #?????#+###### | | ?????????????? #?????# | | ??????????????? ### ########### #?????# ! | | ??????????????????????????????## ##?????# !! | | ????????????????????????? ?????# #??????# !!! | | ?????????????????????????"" ??## ##?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed HeavySystemCharger Manual? 0 Play Time 00:46:08 Cumulative 10.4 hours Start 2024.04.03 @ 16:55:27 End 2024.04.03 @ 17:46:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8b99f41-f26a-4d90-80d7-2c0ef2292962