Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.22 @ 22:49:02 Player: MN-51T Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (400) 400 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1285 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 144/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Subdweller Monowheel > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Subdweller Power Source High-capacity Matter Pod (200) Subdweller Machine Gun Improved Assault Rifle Improved Light Cannon Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Cooling System Small Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine High-capacity Matter Pod Subdweller Machine Gun Improved Assault Rifle Improved Assault Rifle Subdweller Shrapnel Launcher Flail [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Subdweller Shrapnel Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 16 | 5 3 . 8 . Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Utility 2 | 1 1 . . . Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 1 2 . 4 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Backups 6 | 2 5 5 7 6 Power . | . . . . 1 Propulsion 1 | 1 2 2 1 . Utility . | . . . 1 1 Weapon 3 | . 2 3 4 4 Tool/Special . | . . . . . Unused Backups 14 | . 7 . 2 5 Power 2 | . 1 . . 1 Propulsion 4 | . 2 . 2 . Utility 1 | . . . . 1 Weapon 7 | . 4 . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 93 100 95 57 Engine 11 | . 14 14 11 . Leg 17 | . 28 28 14 . Wheel 8 | . . . 11 14 Device 12 | . 10 14 14 . Storage 14 | . 14 14 14 14 Ballistic Gun 26 | . 25 28 26 28 Peak Build Rating 16 | 5 13 13 16 10 Average Rating 12 | 3 11 13 13 10 On Entrance 8 | . 5 13 13 10 Naked Turns . | . . . . . Heaviest Build 23 | 12 18 18 23 11 Greatest Support 40 | 20 20 20 40 20 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 7 8 6 8 7 Average Carried 6 | 2 5 5 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 7 5 6 5 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 916 | 236 . 33 497 150 Remotely . | . . . . . Salvage Created 309 | . . . 309 . Parts 26 | . . . 26 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . . 13 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 13 | . . . 13 . Guns 6 | . . . 6 . AOE 7 | . . . 7 . Classes Destroyed 2 | . . . 2 . Swarmer 4 | . . . 4 . Subdweller 9 | . . . 9 . Best Kill Streak 4 | . . . 4 . Combat Bots Only 4 | . . . 4 . Max Kills in Single Turn 3 | . . . 3 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 105 | . . . 100 5 Missed 39 | . . . 37 2 Damage Taken 1100 | . . . 1059 41 Core 250 | . . . 222 28 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 45 | . . . 42 3 Largest 2 | . . . 2 2 Hottest 46 | . . . 46 46 Shots Fired 77 | . . . 71 6 Gun 64 | . . . 58 6 Cannon . | . . . . . Launcher 13 | . . . 13 . Special . | . . . . . Kinetic 77 | . . . 71 6 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | . . . 20 5 Robot Miss Streak 3 | . . . 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | . . . 54 5 Core Hits 25 | . . . 24 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 9 | . . . 9 . Impact 9 | . . . 9 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1672 | . . . 1589 83 Guns 648 | . . . 565 83 Cannons . | . . . . . Explosions 1024 | . . . 1024 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1672 | . . . 1589 83 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles . | . . . . . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 161 | . . . 161 . Shots 8 | . . . 8 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 243 | . . . 234 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 54 | . 5 . . 54 Initial 54 | . . . . 54 Average 5 | . . . . 39 Influence Increases 160 | . 5 . 155 . Destroy 0b10 Robot/C 80 | . . . 80 . Successful Hack 5 | . 5 . . . Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 77 | . 5 . 42 30 Time Decay 47 | . 5 . 12 30 Lost Part 30 | . . . 30 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 20 | . 1 . 18 1 Peak Tracking Total 6 | . 1 . 6 1 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 5 | . 3 . 1 1 Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 8 . 5 1 Successful 11 | . 5 . 5 1 Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 7 | . 7 . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 5 . Record 5 | . . . 5 . Branch Access Points 1 | . 1 . . . Locate Traps 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1444 | 69 198 204 896 77 Spaces Moved 1012 | 55 154 132 613 58 Core 15 | 15 . . . . Treads . | . . . . . Legs 618 | 40 154 132 292 . Wheels 379 | . . . 321 58 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 110 110 Average Speed 115 | 100 120 120 114 110 Slowest Speed 190 | 120 120 120 190 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 39 53 46 19 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 11 | . . 1 10 . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . . 75 . Melee . | . . . . . Projectile . | . . . . . AOE 75 | . . . 75 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1198 | 66 170 177 718 67 Wait 72 | . . 45 23 4 Move 1008 | 54 153 131 612 58 Hop . | . . . . . Pick Up 21 | 7 5 1 6 2 Fast Attach 8 | 5 3 . . . Attach 5 | . . . 5 . Detach 4 | . 1 . 3 . Swap 11 | . . . 11 . Drop 15 | . 8 . 7 . Fire 45 | . . . 42 3 Melee 9 | . . . 9 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -9/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 11) 225 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Entered Mines 270 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 370 | -10/Mines | Learned 2 Materials zone layouts 468 | -10/Mines | Discovered new exit (range 4) 472 | -10/Mines | Entered Subcaves 481 | -10/Subcaves | Learned location of Mines (-9) 522 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 569 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1162 | -10/Subcaves | Visited Clippyterm 1165 | -10/Subcaves | Identified exit to Recycling 1165 | -10/Subcaves | Learned Factory trap positions 1332 | -10/Subcaves | Core integrity fell below 50% 1364 | -10/Subcaves | Core integrity fell below 20% 1368 | -10/Subcaves | Entered Recycling 1369 | -9/Recycling | Met a Zionite searching for Scraptown 1394 | -9/Recycling | Lost 3 parts (1u2w) 1445 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- GOAL=ESCAPE 01369_ 28-B1C(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 01370_ 28-B1C(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 01371_ 28-B1C(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 01376_ Acquired 82 matter. 01380_ Acquired 68 matter. 01383_ Acquired Imp. Light Cannon. 01389_ Acquired Rocket Launcher. 01437_ Y-45 Defender springs to life. 01438_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Empty Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????"??????????????? | | ??????????????????????????Y??????????????? | | ?????????????????????????" ??????????##+## | | ????????????????????????? ?????????? # | | ????????????????????????? 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T | | ????????????????????????????????????? | | ????????????????????????????????????? ? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainRiotProcessor Manual? 0 Play Time 00:28:44 Cumulative 22.7 hours Start 2025.04.22 @ 22:15:52 End 2025.04.22 @ 22:49:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08a95e01-19a1-424a-a411-6655b50528fc