Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 18:11:47

Player: Scringis

Result: Destroyed by X-87 Electro with Compact HERF Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (53)      265
Value Destroyed (1298)     1298
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1324)               1324
              TOTAL SCORE: 11747

 Bonus
-------
High Alert Combat Kills    24
Entered DSFs               1000
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     267/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
           ECM Suite
     Heavy Battle Rifle
  Improved KE Penetrator

 Peak State 
------------
>          --- POWER ------------
           Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Cesium-ion Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Diametric Drive
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Triangulator
  Advanced Transmission Jammer
  Advanced ECM Suite
  Improved Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Micro Nuclear Core
     Heavy Battle Rifle
  Improved KE Penetrator
  Improved Remote Datajack
[Rating: 73]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   2   2   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Utility                  6    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   
  Weapon                   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             91   | 5   1   19  6   10  2   .   .   15  3   3   .   1   4   .   .   10  3   .   1   8   
  Power                    13   | 1   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   3   .   .   .   3   
    Engine                 4    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   7    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               28   | 2   .   4   3   6   .   .   .   2   .   2   .   .   1   .   .   4   1   .   .   3   
    Treads                 4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 20   | .   .   .   3   6   .   .   .   2   .   2   .   .   1   .   .   4   1   .   .   1   
  Utility                  26   | .   1   1   2   2   2   .   .   8   2   .   .   .   .   .   .   3   2   .   1   2   
    Device                 19   | .   .   1   2   2   2   .   .   4   1   .   .   .   .   .   .   3   1   .   1   2   
    Storage                4    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   12  1   2   .   .   .   2   1   1   .   1   2   .   .   .   .   .   .   .   
    Energy Gun             6    | 1   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   7   1   1   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Parts Lost                 32   | .   .   .   2   4   .   .   1   .   .   .   .   .   .   5   .   2   .   .   .   18  
  Power                    5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Propulsion               11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   7   
  Utility                  14   | .   .   .   1   1   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   8   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   2   4   .   .   1   .   .   .   .   .   .   3   .   2   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   79  87  85  46  36  .   33  55  78  74  73  79  75  65  52  50  53  56  60  37  
  Engine                   4    | .   14  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   9   13  13  13  13  11  5   5   6   4   4   4   2   
  Treads                   5    | .   28  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   3   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   5   28  23  .   23  25  26  26  26  26  23  18  11  20  25  26  26  15  
  Device                   11   | .   .   2   16  6   13  .   10  8   16  20  20  20  17  13  11  14  15  17  21  12  
  Storage                  5    | .   8   11  9   6   .   .   .   3   1   6   6   6   5   2   .   .   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   1   6   6   6   6   5   5   5   1   2   4   4   3   
  Energy Gun               2    | .   14  8   .   .   .   .   .   .   .   .   .   .   2   5   5   1   .   .   .   .   
  Ballistic Gun            13   | .   14  31  31  3   .   .   .   2   8   1   .   .   2   5   5   2   .   .   .   .   
Peak Build Rating          73   | 5   6   21  31  28  24  24  24  46  55  52  42  47  69  69  50  57  66  66  73  73  
  Average Rating           32   | 3   5   12  23  21  22  24  21  34  48  41  42  46  57  58  50  47  56  66  72  49  
  On Entrance              37   | .   5   6   20  21  17  24  24  20  46  52  42  42  47  69  50  50  49  66  66  73  
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
Heaviest Build             32   | 9   19  30  28  13  6   6   6   21  28  28  17  21  32  32  24  27  28  28  29  29  
  Greatest Support         40   | 40  40  40  36  26  11  11  11  31  31  31  20  29  37  37  27  30  37  30  30  33  
  Greatest Overweight (x)  9    | .   .   9   2   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 5   7   10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 5   3   8   10  10  5   4   4   5   5   5   5   5   5   4   4   5   5   4   5   5   
  Average Carried          4    | 1   1   3   8   7   4   4   4   3   3   2   5   4   4   4   4   4   4   4   4   3   
  Final Capacity           10   | 5   10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            9    | 2   2   7   9   5   4   4   4   4   2   5   5   4   4   4   4   5   4   4   4   3   

 Class Distribution 
--------------------
 34% | Sprinter
 31% | Gunner
 18% | Mutant
  8% | Scavenger-Sprinter
  6% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/DSF
             Sprinter | -6/Factory
             Sprinter | -6/Lower Caves
             Sprinter | -6/Lower Caves
             Sprinter | -6/Data Miner
             Sprinter | -5/Proximity Caves
             Sprinter | -5/Factory
             Sprinter | -5/Upper Caves
               Gunner | -5/Upper Caves
   Scavenger-Sprinter | -4/Factory
   Scavenger-Sprinter | -3/Research
   Scavenger-Sprinter | -2/Research
 Infiltrator-Sprinter | -2/DSF
 Infiltrator-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Matter Collected           1817 | 172 68  635 339 .   .   .   .   .   182 185 .   10  .   129 .   16  .   .   .   81  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1876 | .   68  920 418 112 .   .   .   .   .   10  .   .   .   251 .   97  .   .   .   .   
  Parts                    122  | .   5   67  27  5   .   .   .   .   .   2   .   .   .   8   .   8   .   .   .   .   
Haulers Intercepted        5    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Combat Hostiles Destroyed  41   | .   3   22  5   2   .   .   .   .   .   1   .   .   .   5   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     40   | .   3   22  5   2   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   
Classes Destroyed          11   | .   2   4   2   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Worker                   3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   3   6   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    14   | .   .   12  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   7   4   2   .   .   .   .   .   1   .   .   .   4   .   3   .   .   .   .   
  Combat Bots Only         7    | .   3   7   3   2   .   .   .   .   .   1   .   .   .   4   .   3   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        612  | .    10   63   34   157  .    .    5    15   .    16   .    3    4    44   .    18   5    .    9    229  
  Missed                   303  | .    3    16   18   69   .    .    2    11   .    5    .    3    3    24   .    10   2    .    9    128  
Damage Taken               5144 | .    52   575  220  874  .    .    102  10   .    206  .    .    19   332  .    249  70   .    24   2411 
  Core                     2350 | .    9    73   .    342  .    .    102  .    .    73   .    .    .    54   .    77   .    .    .    1620 
  Absorbed by Shields      19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Core Remaining (%)         89   | 100  96   81   100  .    .    .    36   .    .    .    .    91   .    .    94   93   100  .    100  .    
Volleys Fired              117  | .    7    40   26   14   .    .    .    .    .    1    .    1    1    23   .    4    .    .    .    .    
  Largest                  4    | .    2    4    4    1    .    .    .    .    .    2    .    1    2    2    .    1    .    .    .    .    
  Hottest                  172  | .    60   172  92   25   .    .    .    .    .    63   .    7    57   57   .    33   .    .    .    .    
Shots Fired                293  | .    12   138  74   14   .    .    .    .    .    2    .    1    2    46   .    4    .    .    .    .    
  Gun                      292  | .    12   138  74   14   .    .    .    .    .    2    .    .    2    46   .    4    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  236  | .    6    112  74   14   .    .    .    .    .    2    .    .    1    23   .    4    .    .    .    .    
  Thermal                  34   | .    .    10   .    .    .    .    .    .    .    .    .    .    1    23   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22   | .    6    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    15   15   15   .    .    .    .    .    .    .    1    .    9    .    11   .    .    .    .    
  Robot Miss Streak        5    | .    3    5    3    1    .    .    .    .    .    2    .    .    .    3    .    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           174  | .    6    90   38   13   .    .    .    .    .    .    .    1    .    23   .    3    .    .    .    .    
  Core Hits                82   | .    4    37   19   9    .    .    .    .    .    .    .    .    .    9    .    4    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3184 | .    99   1390 629  337  .    .    .    .    .    .    .    .    .    590  .    109  .    .    .    30   
  Guns                     3008 | .    99   1387 602  227  .    .    .    .    .    .    .    .    .    590  .    103  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               105  | .    .    .    .    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  71   | .    .    3    27   5    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    30   
  Kinetic                  2380 | .    44   1115 602  227  .    .    .    .    .    .    .    .    .    289  .    103  .    .    .    .    
  Thermal                  388  | .    .    87   .    .    .    .    .    .    .    .    .    .    .    301  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          345  | .    55   185  .    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    4    .    .    1    7    7    7    .    .    .    .    .    .    1    1    4    .    .    .    4    
  Average Corruption       3    | .    3    .    .    1    4    7    7    .    .    .    .    .    .    1    1    4    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    3    .    .    2    .    .    3    .    .    .    .    .    .    1    .    2    .    .    .    7    
    Message Errors         5    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    13   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
Targets Rammed             18   | .    .    4    6    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
  Kicked                   7    | .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420  | .    .    420  44   190  .    .    .    .    .    51   .    .    10   3    .    149  218  6    .    142  
  Average Temperature      63   | .    .    108  17   48   .    .    .    .    .    28   .    .    8    3    .    60   76   4    .    15   
  Received Heat Transfer   918  | .    .    255  63   423  .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    96   
  Effects                  3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Heat Transferred         922  | .    .    222  .    .    .    .    .    .    .    .    .    .    .    700  .    .    .    .    .    .    
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Peak Influence             833  | .   105 465 345 267 108 80  76  99  .   .   .   .   45  .   .   244 292 164 156 833 
  Initial                  164  | .   .   44  152 126 93  75  56  39  .   .   .   .   .   .   .   117 127 164 126 93  
  Average                  197  | .   33  228 234 159 98  78  65  55  .   .   .   .   26  .   .   167 213 164 137 350 
Maximum Alert Level        3    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
  Low Security (%)         54   | 100 100 35  36  84  100 100 100 100 .   .   .   .   100 .   .   90  17  100 100 35  
  Level 1                  39   | .   .   60  63  15  .   .   .   .   .   .   .   .   .   .   .   9   82  .   .   24  
  Level 2                  5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   1   2   .   .   .   .   .   1   .   .   1   .   .   4   1   .   1   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            16   | .   .   2   1   2   .   .   .   .   .   .   .   .   1   .   .   4   1   .   1   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Distress Signals           10   | .   .   2   2   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   3   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Times Spotted              228  | .   5   30  16  14  6   .   3   7   .   22  .   3   12  13  .   11  7   .   6   73  
  Peak Tracking Total      22   | .   4   4   9   6   6   .   1   6   .   11  .   4   6   7   .   7   6   .   3   22  
  Tactical Retreats        39   | .   .   .   2   3   .   .   2   1   .   5   .   2   2   3   .   1   2   .   2   14  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Traps Triggered            13   | .   2   .   .   4   .   .   2   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Machines Accessed          7    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   1   .   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                30   | .   .   .   .   .   .   1   .   .   .   .   27  .   .   .   .   .   1   1   .   .   
  Successful               29   | .   .   .   .   .   .   1   .   .   .   .   27  .   .   .   .   .   .   1   .   .   
  Failed                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             29   | .   .   .   .   .   .   1   .   .   .   .   27  .   .   .   .   .   .   1   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Turns Passed               4872 | 75   207  1075 707  266  43   3    86   283  101  303  22   308  93   324  26   154  261  4    44   487  
Spaces Moved               8578 | 49   114  542  644  383  115  3    103  818  341  623  85   1054 287  718  76   267  878  20   140  1318 
  Core                     78   | 14   .    3    .    4    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    41   
  Treads                   573  | 35   114  424  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     505  | .    .    115  390  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Flight                   7420 | .    .    .    254  379  115  3    87   818  341  623  85   1054 287  718  76   267  878  20   140  1275 
  Fastest Speed            15   | 50   160  120  29   26   34   34   34   28   28   26   26   26   26   27   34   19   15   19   19   19   
  Average Speed            41   | 128  160  153  84   51   34   34   46   28   28   26   26   26   26   29   34   25   18   19   19   24   
  Slowest Speed            500  | 160  160  500  195  200  34   34   100  40   28   30   26   26   27   34   34   115  19   19   19   80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            63   | .    .    .    9    2    .    .    .    .    .    2    .    1    3    .    .    2    6    .    2    36   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    28   54   58   10   90   .    83   19   51   67   71   95   12   84   13   10   23   2    93   40   
  Regions Visited          20
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             16   | .    .    .    .    .    .    .    .    .    3    7    .    2    .    3    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Total                      9604 | 62   125  709  765  447  118  4    140  872  346  757  84   1086 301  782  75   345  966  19   154  1447 
  Wait                     661  | .    1    71   63   22   .    2    20   21   .    124  .    30   .    42   .    38   88   .    15   124  
  Move                     8440 | 48   113  541  627  379  114  2    102  817  340  618  84   1051 281  717  75   262  866  19   135  1249 
  Hop                      56   | .    .    .    7    2    .    .    .    .    .    2    .    1    2    .    .    2    5    .    2    33   
  Pick Up                  101  | 8    2    20   14   11   1    .    .    11   1    6    .    1    7    .    .    7    3    .    1    8    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   71   | 5    1    7    5    9    2    .    .    13   3    2    .    1    4    .    .    7    3    .    1    8    
  Detach                   16   | .    .    2    3    1    .    .    .    5    1    1    .    .    1    .    .    2    .    .    .    .    
  Swap                     20   | .    .    12   1    1    .    .    .    2    .    1    .    .    .    .    .    3    .    .    .    .    
  Drop                     54   | 1    1    12   13   7    1    .    .    3    1    2    .    1    5    .    .    1    1    .    .    5    
  Fire                     117  | .    7    40   26   14   .    .    .    .    .    1    .    1    1    23   .    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
  Kick                     7    | .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            50   | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    18   .    .    .    14   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   76 | -11/Scrapyard      | Entered Materials
  262 | -10/Materials      | Discovered new exit (range 14)
  283 | -10/Materials      | Entered another Materials area
  283 | -9/Materials       | Evolved 2 slots: Weapon x2
  301 | -9/Materials       | Build established: Mutant
  756 | -9/Materials       | Build established: Gunner
  937 | -9/Materials       | Discovered new exit (range 3)
 1069 | -9/Materials       | Destroyed 7 combat bots
 1348 | -9/Materials       | Discovered new exit (range 9)
 1358 | -9/Materials       | Entered another Materials area
 1358 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2060 | -8/Materials       | Discovered new exit (range 16)
 2065 | -8/Materials       | Entered Factory
 2065 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2331 | -7/Factory         | Lost 4 parts (1n1u2w)
 2331 | -7/Factory         | Sucked down chute
 2331 | -7/Factory         | Entered Waste
 2335 | -7/Waste           | Spotted C-40 Crusher
 2346 | -7/Waste           | EMP discharged
 2350 | -7/Waste           | Spotted C-40 Crusher
 2355 | -7/Waste           | Spotted C-40 Crusher
 2358 | -7/Waste           | Spotted C-40 Crusher
 2361 | -7/Waste           | Spotted C-40 Crusher
 2370 | -7/Waste           | Spotted C-40 Crusher
 2371 | -7/Waste           | Discovered new exit (range 10)
 2374 | -7/Waste           | Entered Factory
 2375 | -7/Factory         | Identified exit to DSF
 2377 | -7/Factory         | Entered DSF
 2399 | -7/DSF             | Build established: Mutant
 2408 | -7/DSF             | Additional patrols routed to DSF
 2412 | -7/DSF             | Core integrity fell below 50%
 2457 | -7/DSF             | Discovered new exit (range 11)
 2463 | -7/DSF             | Entered Factory
 2463 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2560 | -6/Factory         | Discovered new exit (range 11)
 2574 | -6/Factory         | Discovered new exit (range 8)
 2744 | -6/Factory         | Discovered new exit (range 4)
 2746 | -6/Factory         | Entered Lower Caves
 2770 | -6/Lower Caves     | Build established: Sprinter
 2777 | -6/Lower Caves     | Learned Factory emergency access door positions
 2780 | -6/Lower Caves     | Learned Factory terminal intel
 2837 | -6/Lower Caves     | Spotted B-75 Beast
 2845 | -6/Lower Caves     | Discovered new exit (range 9)
 2847 | -6/Lower Caves     | Entered another Lower Caves area
 2853 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 3065 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3145 | -6/Lower Caves     | Discovered new exit (range 8)
 3150 | -6/Lower Caves     | Entered Data Miner
 3150 | -6/Data Miner      | Discovered new exit (range 6)
 3155 | -6/Data Miner      | Met Data Miner
 3163 | -6/Data Miner      | Learned location of Section 7 (-3)
 3163 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3167 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3172 | -6/Data Miner      | Entered Proximity Caves
 3180 | -5/Proximity Caves | Learned 4 Factory zone layouts
 3230 | -5/Proximity Caves | Learned location of Warlord (-4)
 3328 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3388 | -5/Proximity Caves | Discovered new exit (range 11)
 3480 | -5/Proximity Caves | Entered Factory
 3480 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3483 | -5/Factory         | Loaded intel: 28 terminal locations
 3565 | -5/Factory         | Discovered new exit (range 5)
 3573 | -5/Factory         | Entered Upper Caves
 3574 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3750 | -5/Upper Caves     | Learned 4 Factory zone layouts
 3756 | -5/Upper Caves     | Learned Factory emergency access door positions
 3773 | -5/Upper Caves     | Lost 3 parts (1n2u)
 3879 | -5/Upper Caves     | Discovered new exit (range 3)
 3897 | -5/Upper Caves     | Entered another Upper Caves area
 3898 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3913 | -5/Upper Caves     | Discovered new exit (range 11)
 3923 | -5/Upper Caves     | Entered Factory
 3923 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4076 | -4/Factory         | Discovered new exit (range 5)
 4077 | -4/Factory         | Entered Research
 4077 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4275 | -3/Research        | Build established: Scavenger-Sprinter
 4336 | -3/Research        | Discovered new exit (range 6)
 4338 | -3/Research        | Entered another Research area
 4338 | -2/Research        | Evolved 2 slots: Weapon x2
 4342 | -2/Research        | Identified exit to DSF
 4342 | -2/Research        | Entered DSF
 4371 | -2/DSF             | Additional patrols routed to DSF
 4379 | -2/DSF             | Discovered new exit (range 14)
 4386 | -2/DSF             | Entered Access
 4386 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 4654 | -1/Access          | Spotted B-99 Colossus
 4707 | -1/Access          | Lost 6 parts (3n3u)
 4731 | -1/Access          | Core integrity fell below 50%
 4747 | -1/Access          | Spotted B-99 Colossus
 4757 | -1/Access          | Lost 5 parts (2p1n2u)
 4773 | -1/Access          | Spotted B-99 Colossus
 4838 | -1/Access          | Core integrity fell below 20%
 4873 | -1/Access          | Lost 5 parts (1p2n2u)
 4873 | -1/Access          | Destroyed by X-87 Electro with Compact HERF Cannon

 Last Messages 
---------------
04823_ System corrupted: Heat flow error (+185).
04828_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
04835_ Adv. Reaction Control System destroyed.
04835_ Lgt. Ion Engine destroyed.
04835_ Hacking Suite destroyed.
04835_ Critical hit (Blast).
04836_ Drone sends a signal.
04837_ Dropped Lgt. Quantum Reactor.
04837_ Knocked back.
04840_ W-44 Eye knocked back.
04842_ Xenon Bombardment Thruster destroyed.
04842_ Critical hit (Blast).
04842_ Knocked back.
04843_ Acquired 9 matter.
04858_ Acquired Cmb. Antigrav System.
04861_ Dropped Cmb. Antigrav System.
04864_ Slammed into P-80 Master. <x4>
04870_ Slammed into Y-72 Warden. <x2>
04871_ Door malfunctions. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????#         #????######???           |
| ????????????????#         #?????????????           |
| ????????????????#         #?????????????           |
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| ????????????????#         #?????????????           |
| ????????????????#####/#####?????????????           |
| ????????#######+###   %#????????????????           |
| ??????             % * #????????????????           |
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| ??????????????????##  ##?????####???????           |
| ???????????????????#  # ?????      ?????           |
| ???????????????????#  #  ???       #????           |
| ???????????????????#  #  ???       #????           |
| ???????????????????#  #  ??        #????           |
| ???????????????????# %#  ""        #????           |
| ???????????????????#  #  "Y        #????           |
| ???????????????????#  #  ""        #????           |
| ???????????????????#  #  ""        #????           |
| ???????????????????#  #  ""       ??????           |
| ???????????????????#  #         ????????           |
| ???????????????????#  #       ??????????           |
| ???????????????????#  #     ????????????           |
| ??????????##########  ###/##########????           |
| ??????              xx   @      p p#????           |
| ??????                      Y##### #????           |
| ?????????##################/###### #????           |
| ??????????????????????#          # #????           |
| ??????????????????????#         ##/####?           |
| ??????????????????????#  """""  #     #?           |
| ??????????????????????#  ""T""  #     #?           |
| ??????????????????????#         #     #?           |
| ??????????????????????#    *    #  =  #?           |
| ??????????????????????# *       # !   #?           |
| ??????????????????????#         #     #?           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          34
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Additional Mass Support    9
Evasion (%)                76
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
        Imp. Phase Shifter | -6/Data Miner | Free
        Matter Neutralizer | -6/Data Miner | Free
         Lrn. Sensor Array | -6/Data Miner | Free

 Robot Schematics 
------------------
    A-15 Conveyor | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Cya!
Dangerous Findings
Denied?
Dodgeball, But With Guns
Leap Before You Look
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              ArcZioniteAxe
  Manual?         0
Play Time         01:19:44
  Cumulative      22.2 hours
  Start           2025.03.12 @ 16:53:37
  End             2025.03.12 @ 18:11:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ebdbe55-711f-4f7a-be50-228d37373757