Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 18:11:47 Player: Scringis Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (53) 265 Value Destroyed (1298) 1298 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1324) 1324 TOTAL SCORE: 11747 Bonus ------- High Alert Combat Kills 24 Entered DSFs 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- ECM Suite Heavy Battle Rifle Improved KE Penetrator Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Improved Diametric Drive > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Advanced Transmission Jammer Advanced ECM Suite Improved Reaction Control System Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Nuclear Core Heavy Battle Rifle Improved KE Penetrator Improved Remote Datajack [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 . . 2 2 2 . 2 Power 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 Propulsion 5 | . . . 1 1 . . . . . . . . 1 . . 1 1 . . . Utility 6 | . . . 1 1 . . . 1 . . . . . . . 1 1 . . 1 Weapon 4 | . . 2 . . . . . . . . . . . . . . . 2 . . Parts Attached 91 | 5 1 19 6 10 2 . . 15 3 3 . 1 4 . . 10 3 . 1 8 Power 13 | 1 . 2 . . . . . 3 . . . . 1 . . 3 . . . 3 Engine 4 | 1 . 2 . . . . . . . . . . . . . . . . . 1 Core 7 | . . . . . . . . 3 . . . . 1 . . 2 . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 28 | 2 . 4 3 6 . . . 2 . 2 . . 1 . . 4 1 . . 3 Treads 4 | 2 . 2 . . . . . . . . . . . . . . . . . . Leg 3 | . . 2 . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 Flight 20 | . . . 3 6 . . . 2 . 2 . . 1 . . 4 1 . . 1 Utility 26 | . 1 1 2 2 2 . . 8 2 . . . . . . 3 2 . 1 2 Device 19 | . . 1 2 2 2 . . 4 1 . . . . . . 3 1 . 1 2 Storage 4 | . 1 . . . . . . 2 1 . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . . . . . . . . . Hackware 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 12 1 2 . . . 2 1 1 . 1 2 . . . . . . . Energy Gun 6 | 1 . 4 . . . . . . . . . . 1 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 . 7 1 1 . . . 1 1 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 2 . 1 . . . . . . . . . . . 1 . . 1 Parts Lost 32 | . . . 2 4 . . 1 . . . . . . 5 . 2 . . . 18 Power 5 | . . . 1 . . . . . . . . . . 1 . . . . . 3 Propulsion 11 | . . . . 1 . . . . . . . . . 2 . 1 . . . 7 Utility 14 | . . . 1 1 . . 1 . . . . . . 2 . 1 . . . 8 Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . 2 4 . . 1 . . . . . . 3 . 2 . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 79 87 85 46 36 . 33 55 78 74 73 79 75 65 52 50 53 56 60 37 Engine 4 | . 14 11 9 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 9 13 13 13 13 11 5 5 6 4 4 4 2 Treads 5 | . 28 18 . . . . . . . . . . . . . . . . . . Leg 2 | . . 3 14 . . . . . . . . . . . . . . . . . Flight 14 | . . . 5 28 23 . 23 25 26 26 26 26 23 18 11 20 25 26 26 15 Device 11 | . . 2 16 6 13 . 10 8 16 20 20 20 17 13 11 14 15 17 21 12 Storage 5 | . 8 11 9 6 . . . 3 1 6 6 6 5 2 . . . . . . Hackware 2 | . . . . . . . . 1 6 6 6 6 5 5 5 1 2 4 4 3 Energy Gun 2 | . 14 8 . . . . . . . . . . 2 5 5 1 . . . . Ballistic Gun 13 | . 14 31 31 3 . . . 2 8 1 . . 2 5 5 2 . . . . Peak Build Rating 73 | 5 6 21 31 28 24 24 24 46 55 52 42 47 69 69 50 57 66 66 73 73 Average Rating 32 | 3 5 12 23 21 22 24 21 34 48 41 42 46 57 58 50 47 56 66 72 49 On Entrance 37 | . 5 6 20 21 17 24 24 20 46 52 42 42 47 69 50 50 49 66 66 73 Naked Turns 29 | . . . . . . . . . . . . . . . . . . . . 29 Heaviest Build 32 | 9 19 30 28 13 6 6 6 21 28 28 17 21 32 32 24 27 28 28 29 29 Greatest Support 40 | 40 40 40 36 26 11 11 11 31 31 31 20 29 37 37 27 30 37 30 30 33 Greatest Overweight (x) 9 | . . 9 2 3 . . 1 . . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 5 7 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 3 8 10 10 5 4 4 5 5 5 5 5 5 4 4 5 5 4 5 5 Average Carried 4 | 1 1 3 8 7 4 4 4 3 3 2 5 4 4 4 4 4 4 4 4 3 Final Capacity 10 | 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 2 2 7 9 5 4 4 4 4 2 5 5 4 4 4 4 5 4 4 4 3 Class Distribution -------------------- 34% | Sprinter 31% | Gunner 18% | Mutant 8% | Scavenger-Sprinter 6% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Infiltrator-Sprinter | -2/DSF Infiltrator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Matter Collected 1817 | 172 68 635 339 . . . . . 182 185 . 10 . 129 . 16 . . . 81 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1876 | . 68 920 418 112 . . . . . 10 . . . 251 . 97 . . . . Parts 122 | . 5 67 27 5 . . . . . 2 . . . 8 . 8 . . . . Haulers Intercepted 5 | . . 1 4 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . . 7 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Combat Hostiles Destroyed 41 | . 3 22 5 2 . . . . . 1 . . . 5 . 3 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Guns 40 | . 3 22 5 2 . . . . . . . . . 5 . 3 . . . . Classes Destroyed 11 | . 2 4 2 . . . . . . 1 . . . 1 . 1 . . . . Worker 3 | . 1 1 1 . . . . . . . . . . . . . . . . . Builder 2 | . . 1 1 . . . . . . . . . . . . . . . . . Hauler 5 | . . 1 4 . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . Swarmer 16 | . 3 6 3 . . . . . . . . . . 4 . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . 3 . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . Grunt 14 | . . 12 . 2 . . . . . . . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 7 | . 4 7 4 2 . . . . . 1 . . . 4 . 3 . . . . Combat Bots Only 7 | . 3 7 3 2 . . . . . 1 . . . 4 . 3 . . . . Max Kills in Single Turn 2 | . 1 2 2 1 . . . . . 1 . . . 1 . 1 . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Hostile Shots Fired 612 | . 10 63 34 157 . . 5 15 . 16 . 3 4 44 . 18 5 . 9 229 Missed 303 | . 3 16 18 69 . . 2 11 . 5 . 3 3 24 . 10 2 . 9 128 Damage Taken 5144 | . 52 575 220 874 . . 102 10 . 206 . . 19 332 . 249 70 . 24 2411 Core 2350 | . 9 73 . 342 . . 102 . . 73 . . . 54 . 77 . . . 1620 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . . . . . 19 Core Remaining (%) 89 | 100 96 81 100 . . . 36 . . . . 91 . . 94 93 100 . 100 . Volleys Fired 117 | . 7 40 26 14 . . . . . 1 . 1 1 23 . 4 . . . . Largest 4 | . 2 4 4 1 . . . . . 2 . 1 2 2 . 1 . . . . Hottest 172 | . 60 172 92 25 . . . . . 63 . 7 57 57 . 33 . . . . Shots Fired 293 | . 12 138 74 14 . . . . . 2 . 1 2 46 . 4 . . . . Gun 292 | . 12 138 74 14 . . . . . 2 . . 2 46 . 4 . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . 1 . . . . . . . . Kinetic 236 | . 6 112 74 14 . . . . . 2 . . 1 23 . 4 . . . . Thermal 34 | . . 10 . . . . . . . . . . 1 23 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 22 | . 6 16 . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 3 15 15 15 . . . . . . . 1 . 9 . 11 . . . . Robot Miss Streak 5 | . 3 5 3 1 . . . . . 2 . . . 3 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 5 . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 174 | . 6 90 38 13 . . . . . . . 1 . 23 . 3 . . . . Core Hits 82 | . 4 37 19 9 . . . . . . . . . 9 . 4 . . . . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . . 2 . . . . . . Critical Strikes 5 | . . . 1 . . . . . . . . . . 3 . 1 . . . . Burn 1 | . . . . . . . . . . . . . . 1 . . . . . . Destroy 4 | . . . 1 . . . . . . . . . . 2 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3184 | . 99 1390 629 337 . . . . . . . . . 590 . 109 . . . 30 Guns 3008 | . 99 1387 602 227 . . . . . . . . . 590 . 103 . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 105 | . . . . 105 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 71 | . . 3 27 5 . . . . . . . . . . . 6 . . . 30 Kinetic 2380 | . 44 1115 602 227 . . . . . . . . . 289 . 103 . . . . Thermal 388 | . . 87 . . . . . . . . . . . 301 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 345 | . 55 185 . 105 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 4 . . 1 7 7 7 . . . . . . 1 1 4 . . . 4 Average Corruption 3 | . 3 . . 1 4 7 7 . . . . . . 1 1 4 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 18 | . 3 . . 2 . . 3 . . . . . . 1 . 2 . . . 7 Message Errors 5 | . . . . 1 . . 1 . . . . . . . . 1 . . . 2 Matter Fused 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Heat Flow Errors 4 | . . . . 1 . . 1 . . . . . . . . 1 . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . 2 . . . . . . . . . . . 3 . . . 13 Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 11 | . . 3 . 1 . . . . . . . . . . . 1 . . . 6 Targets Rammed 18 | . . 4 6 1 . . . . . . . . . . . 1 . . . 6 Kicked 7 | . . 1 6 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | . . 420 44 190 . . . . . 51 . . 10 3 . 149 218 6 . 142 Average Temperature 63 | . . 108 17 48 . . . . . 28 . . 8 3 . 60 76 4 . 15 Received Heat Transfer 918 | . . 255 63 423 . . . . . 81 . . . . . . . . . 96 Effects 3 | . . 1 . . . . . . . . . . . . . . 2 . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 3 . . . . . . Heat Transferred 922 | . . 222 . . . . . . . . . . . 700 . . . . . . Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Peak Influence 833 | . 105 465 345 267 108 80 76 99 . . . . 45 . . 244 292 164 156 833 Initial 164 | . . 44 152 126 93 75 56 39 . . . . . . . 117 127 164 126 93 Average 197 | . 33 228 234 159 98 78 65 55 . . . . 26 . . 167 213 164 137 350 Maximum Alert Level 3 | . . 2 1 1 . . . . . . . . . . . 1 1 . . 3 Low Security (%) 54 | 100 100 35 36 84 100 100 100 100 . . . . 100 . . 90 17 100 100 35 Level 1 39 | . . 60 63 15 . . . . . . . . . . . 9 82 . . 24 Level 2 5 | . . 3 . . . . . . . . . . . . . . . . . 31 Level 3 1 | . . . . . . . . . . . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 2 1 2 . . . . . 1 . . 1 . . 4 1 . 1 4 Investigation . | . . . . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 16 | . . 2 1 2 . . . . . . . . 1 . . 4 1 . 1 4 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Distress Signals 10 | . . 2 2 1 . . . 1 . . . . . . . 1 . . . 3 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . 14 Times Spotted 228 | . 5 30 16 14 6 . 3 7 . 22 . 3 12 13 . 11 7 . 6 73 Peak Tracking Total 22 | . 4 4 9 6 6 . 1 6 . 11 . 4 6 7 . 7 6 . 3 22 Tactical Retreats 39 | . . . 2 3 . . 2 1 . 5 . 2 2 3 . 1 2 . 2 14 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Traps Triggered 13 | . 2 . . 4 . . 2 . . . . . . . . 1 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Machines Accessed 7 | . . . . . . 1 . . . . 4 . . . . . 1 1 . . Terminals 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 30 | . . . . . . 1 . . . . 27 . . . . . 1 1 . . Successful 29 | . . . . . . 1 . . . . 27 . . . . . . 1 . . Failed 1 | . . . . . . . . . . . . . . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . . . . . . . . . Terminals 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 29 | . . . . . . 1 . . . . 27 . . . . . . 1 . . Record 11 | . . . . . . . . . . . 11 . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . . . . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Turns Passed 4872 | 75 207 1075 707 266 43 3 86 283 101 303 22 308 93 324 26 154 261 4 44 487 Spaces Moved 8578 | 49 114 542 644 383 115 3 103 818 341 623 85 1054 287 718 76 267 878 20 140 1318 Core 78 | 14 . 3 . 4 . . 16 . . . . . . . . . . . . 41 Treads 573 | 35 114 424 . . . . . . . . . . . . . . . . . . Legs 505 | . . 115 390 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 Flight 7420 | . . . 254 379 115 3 87 818 341 623 85 1054 287 718 76 267 878 20 140 1275 Fastest Speed 15 | 50 160 120 29 26 34 34 34 28 28 26 26 26 26 27 34 19 15 19 19 19 Average Speed 41 | 128 160 153 84 51 34 34 46 28 28 26 26 26 26 29 34 25 18 19 19 24 Slowest Speed 500 | 160 160 500 195 200 34 34 100 40 28 30 26 26 27 34 34 115 19 19 19 80 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . 9 2 . . . . . 2 . 1 3 . . 2 6 . 2 36 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 28 54 58 10 90 . 83 19 51 67 71 95 12 84 13 10 23 2 93 40 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 16 | . . . . . . . . . 3 7 . 2 . 3 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . . . . . . . 3 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . . . 3 . 3 . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Dat Pro Fac Upp Upp Fac Res Res DSF Acc Total 9604 | 62 125 709 765 447 118 4 140 872 346 757 84 1086 301 782 75 345 966 19 154 1447 Wait 661 | . 1 71 63 22 . 2 20 21 . 124 . 30 . 42 . 38 88 . 15 124 Move 8440 | 48 113 541 627 379 114 2 102 817 340 618 84 1051 281 717 75 262 866 19 135 1249 Hop 56 | . . . 7 2 . . . . . 2 . 1 2 . . 2 5 . 2 33 Pick Up 101 | 8 2 20 14 11 1 . . 11 1 6 . 1 7 . . 7 3 . 1 8 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach 71 | 5 1 7 5 9 2 . . 13 3 2 . 1 4 . . 7 3 . 1 8 Detach 16 | . . 2 3 1 . . . 5 1 1 . . 1 . . 2 . . . . Swap 20 | . . 12 1 1 . . . 2 . 1 . . . . . 3 . . . . Drop 54 | 1 1 12 13 7 1 . . 3 1 2 . 1 5 . . 1 1 . . 5 Fire 117 | . 7 40 26 14 . . . . . 1 . 1 1 23 . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . 1 . . . . . . . . . . . 1 . . . 6 Kick 7 | . . 1 6 . . . . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . 18 . . . . . . . . 18 . . . 14 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 14) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Weapon x2 301 | -9/Materials | Build established: Mutant 756 | -9/Materials | Build established: Gunner 937 | -9/Materials | Discovered new exit (range 3) 1069 | -9/Materials | Destroyed 7 combat bots 1348 | -9/Materials | Discovered new exit (range 9) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -8/Materials | Discovered new exit (range 16) 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2331 | -7/Factory | Lost 4 parts (1n1u2w) 2331 | -7/Factory | Sucked down chute 2331 | -7/Factory | Entered Waste 2335 | -7/Waste | Spotted C-40 Crusher 2346 | -7/Waste | EMP discharged 2350 | -7/Waste | Spotted C-40 Crusher 2355 | -7/Waste | Spotted C-40 Crusher 2358 | -7/Waste | Spotted C-40 Crusher 2361 | -7/Waste | Spotted C-40 Crusher 2370 | -7/Waste | Spotted C-40 Crusher 2371 | -7/Waste | Discovered new exit (range 10) 2374 | -7/Waste | Entered Factory 2375 | -7/Factory | Identified exit to DSF 2377 | -7/Factory | Entered DSF 2399 | -7/DSF | Build established: Mutant 2408 | -7/DSF | Additional patrols routed to DSF 2412 | -7/DSF | Core integrity fell below 50% 2457 | -7/DSF | Discovered new exit (range 11) 2463 | -7/DSF | Entered Factory 2463 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2560 | -6/Factory | Discovered new exit (range 11) 2574 | -6/Factory | Discovered new exit (range 8) 2744 | -6/Factory | Discovered new exit (range 4) 2746 | -6/Factory | Entered Lower Caves 2770 | -6/Lower Caves | Build established: Sprinter 2777 | -6/Lower Caves | Learned Factory emergency access door positions 2780 | -6/Lower Caves | Learned Factory terminal intel 2837 | -6/Lower Caves | Spotted B-75 Beast 2845 | -6/Lower Caves | Discovered new exit (range 9) 2847 | -6/Lower Caves | Entered another Lower Caves area 2853 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3065 | -6/Lower Caves | Encountered a Warlord checkpoint 3145 | -6/Lower Caves | Discovered new exit (range 8) 3150 | -6/Lower Caves | Entered Data Miner 3150 | -6/Data Miner | Discovered new exit (range 6) 3155 | -6/Data Miner | Met Data Miner 3163 | -6/Data Miner | Learned location of Section 7 (-3) 3163 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3167 | -6/Data Miner | Received God Mode back door access code from Data Miner 3172 | -6/Data Miner | Entered Proximity Caves 3180 | -5/Proximity Caves | Learned 4 Factory zone layouts 3230 | -5/Proximity Caves | Learned location of Warlord (-4) 3328 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3388 | -5/Proximity Caves | Discovered new exit (range 11) 3480 | -5/Proximity Caves | Entered Factory 3480 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3483 | -5/Factory | Loaded intel: 28 terminal locations 3565 | -5/Factory | Discovered new exit (range 5) 3573 | -5/Factory | Entered Upper Caves 3574 | -5/Upper Caves | Encountered a Warlord checkpoint 3750 | -5/Upper Caves | Learned 4 Factory zone layouts 3756 | -5/Upper Caves | Learned Factory emergency access door positions 3773 | -5/Upper Caves | Lost 3 parts (1n2u) 3879 | -5/Upper Caves | Discovered new exit (range 3) 3897 | -5/Upper Caves | Entered another Upper Caves area 3898 | -5/Upper Caves | Encountered a Warlord checkpoint 3913 | -5/Upper Caves | Discovered new exit (range 11) 3923 | -5/Upper Caves | Entered Factory 3923 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4076 | -4/Factory | Discovered new exit (range 5) 4077 | -4/Factory | Entered Research 4077 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4275 | -3/Research | Build established: Scavenger-Sprinter 4336 | -3/Research | Discovered new exit (range 6) 4338 | -3/Research | Entered another Research area 4338 | -2/Research | Evolved 2 slots: Weapon x2 4342 | -2/Research | Identified exit to DSF 4342 | -2/Research | Entered DSF 4371 | -2/DSF | Additional patrols routed to DSF 4379 | -2/DSF | Discovered new exit (range 14) 4386 | -2/DSF | Entered Access 4386 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4654 | -1/Access | Spotted B-99 Colossus 4707 | -1/Access | Lost 6 parts (3n3u) 4731 | -1/Access | Core integrity fell below 50% 4747 | -1/Access | Spotted B-99 Colossus 4757 | -1/Access | Lost 5 parts (2p1n2u) 4773 | -1/Access | Spotted B-99 Colossus 4838 | -1/Access | Core integrity fell below 20% 4873 | -1/Access | Lost 5 parts (1p2n2u) 4873 | -1/Access | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 04823_ System corrupted: Heat flow error (+185). 04828_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04835_ Adv. Reaction Control System destroyed. 04835_ Lgt. Ion Engine destroyed. 04835_ Hacking Suite destroyed. 04835_ Critical hit (Blast). 04836_ Drone sends a signal. 04837_ Dropped Lgt. Quantum Reactor. 04837_ Knocked back. 04840_ W-44 Eye knocked back. 04842_ Xenon Bombardment Thruster destroyed. 04842_ Critical hit (Blast). 04842_ Knocked back. 04843_ Acquired 9 matter. 04858_ Acquired Cmb. Antigrav System. 04861_ Dropped Cmb. Antigrav System. 04864_ Slammed into P-80 Master. 04870_ Slammed into Y-72 Warden. 04871_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????????# #????######??? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????#####/#####????????????? | | ????????#######+### %#???????????????? | | ?????? % * #???????????????? | | ?????? #???????????????? | | ???????############ H #???????????????? | | ??????????????????## ##?????####??????? | | ???????????????????# # ????? ????? | | ???????????????????# # ??? #???? | | ???????????????????# # ??? #???? | | ???????????????????# # ?? #???? | | ???????????????????# %# "" #???? | | ???????????????????# # "Y #???? | | ???????????????????# # "" #???? | | ???????????????????# # "" #???? | | ???????????????????# # "" ?????? | | ???????????????????# # ???????? | | ???????????????????# # ?????????? | | ???????????????????# # ???????????? | | ??????????########## ###/##########???? | | ?????? xx @ p p#???? | | ?????? Y##### #???? | | ?????????##################/###### #???? | | ??????????????????????# # #???? | | ??????????????????????# ##/####? | | ??????????????????????# """"" # #? | | ??????????????????????# ""T"" # #? | | ??????????????????????# # #? | | ??????????????????????# * # = #? | | ??????????????????????# * # ! #? | | ??????????????????????# # #? | | ??????????????????????########### #? | | ????????????????????????????????#######? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Evasion (%) 76 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Dangerous Findings Denied? Dodgeball, But With Guns Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed ArcZioniteAxe Manual? 0 Play Time 01:19:44 Cumulative 22.2 hours Start 2025.03.12 @ 16:53:37 End 2025.03.12 @ 18:11:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ebdbe55-711f-4f7a-be50-228d37373757