Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 08:55:26 Player: nnnnsk Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (139) 695 Value Destroyed (4368) 4368 Prototype IDs (19) 380 Alien Tech Used (6) 1200 Bonus (17785) 17785 TOTAL SCORE: 32328 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 1526 Follower Combat Kills 538 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -79 Cogmind --------- Core Integrity 507/1600 Matter 250/300 Energy 288/290 System Corruption 2% Temperature Cool (24) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit Improved Power Shielding Heavy Armor Plating EM Disruption Field Spacefold Activator > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Light Angular Momentum Engine Light Quantum Reactor Improved Particle Charger Advanced Particle Charger EM Disruption Field Advanced Recalibrator Greatsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Improved Power Shielding Heavy Armor Plating Advanced Recalibrator Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Light Angular Momentum Engine Light Quantum Reactor Improved Particle Charger Advanced Particle Charger EM Disruption Field EM Disruption Field Subatomic Replicator Greatsword [Rating: 230] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Artifact Spacefold Activator Weapon Autogun Energy Gun Sigix Sheargun Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . . . . . . . Utility 14 | . . . 2 2 . . . . 2 1 2 2 . . 1 . 2 Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 122 | 7 12 22 26 14 . . . 2 7 2 7 1 . 6 3 . 13 Power 11 | 1 1 2 2 1 . . . . . 1 . . . 1 . . 2 Engine 7 | 1 1 1 2 1 . . . . . . . . . 1 . . . Core 2 | . . 1 . . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 32 | 2 2 8 10 7 . . . . 1 . 1 . . 1 . . . Treads 16 | 2 2 7 5 . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . Wheel 4 | . . 1 3 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10 | . . . . 7 . . . . 1 . 1 . . 1 . . . Utility 52 | 2 5 4 6 5 . . . 2 5 1 6 1 . 2 3 . 10 Device 18 | 1 . . 2 1 . . . 2 1 . 3 1 . 1 1 . 5 Storage 5 | 1 2 . . 1 . . . . . . . . . . . . 1 Processor 13 | . . . 1 3 . . . . 3 1 1 . . . 1 . 3 Hackware 3 | . . . . . . . . . 1 . 2 . . . . . . Protection 12 | . 3 4 3 . . . . . . . . . . . 1 . 1 Artifact 1 | . . . . . . . . . . . . . . 1 . . . Weapon 27 | 2 4 8 8 1 . . . . 1 . . . . 2 . . 1 Energy Gun 9 | 2 1 1 4 . . . . . . . . . . . . . 1 Energy Cannon 3 | . . 1 1 . . . . . 1 . . . . . . . . Ballistic Gun 5 | . 2 3 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . Launcher 5 | . 1 2 1 1 . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 1 1 . . Parts Lost 30 | . 2 1 8 . . . . 1 . . 1 5 3 8 . . 1 Power 3 | . 1 . 1 . . . . . . . . . 1 . . . . Propulsion 9 | . . . 3 . . . . . . . 1 1 2 2 . . . Utility 15 | . 1 1 2 . . . . 1 . . . 4 . 5 . . 1 Weapon 3 | . . . 2 . . . . . . . . . . 1 . . . Highest Loss Streak 7 | . 1 1 7 . . . . 1 . . 1 5 3 7 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 10 | 4 10 14 14 8 7 7 8 7 7 6 7 8 7 4 3 4 6 Power . | . 1 1 . . . . . . . 1 1 1 1 . 1 1 1 Propulsion 2 | 2 2 4 4 . . . . . . . . . . . . . . Utility 5 | . 3 6 8 5 5 6 7 7 5 4 4 4 2 1 . 1 3 Weapon 2 | . 3 3 2 2 1 1 1 . 1 1 2 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 10 2 . 1 . . . . 2 1 5 2 4 2 . . 3 Power 2 | . . . . . . . . . . . 1 . . . . . 1 Propulsion 5 | . 4 . . . . . . . . . . 1 . . . . . Utility 16 | . 4 2 . . . . . . 2 . 3 . 3 1 . . 1 Weapon 7 | . 2 . . 1 . . . . . . 1 1 1 1 . . . Tool/Special 2 | . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 89 | . 99 99 95 81 92 92 92 96 93 93 87 74 57 36 50 54 65 Engine 6 | . 13 8 7 7 7 7 7 7 6 . . . . . . . . Core 1 | . . 2 1 . . . . . . 4 5 4 3 . . . . Treads 18 | . 28 43 30 . . . . . . . . . . . . . . Flight 8 | . . . . 27 30 30 30 30 26 29 22 18 11 2 . . . Device 5 | . 1 . 2 14 15 15 15 14 13 11 14 12 9 4 5 . 3 Storage 8 | . 14 11 9 6 7 7 7 7 6 5 5 4 4 1 9 9 7 Processor 10 | . . . 8 21 23 23 23 23 26 28 26 23 23 14 . . 4 Hackware 1 | . . . . . . . . . 5 5 10 8 . . . . . Protection 7 | . 12 11 13 . . . . . . . . . . . . 9 12 Energy Gun 5 | . 12 . 12 1 . . . . . . . . . 4 18 18 14 Ballistic Gun 5 | . 10 19 2 . . . . . . . . . . . . . . Launcher 2 | . 4 1 . . 7 7 7 6 . . . . . . . . . Peak Build Rating 230 | 9 11 17 31 32 32 32 32 35 52 59 73 74 68 200 210 209 230 Average Rating 44 | 5 9 14 25 28 31 32 32 33 47 58 66 71 63 80 205 208 224 On Entrance 63 | . 9 10 16 30 32 32 32 32 34 52 59 72 64 51 200 208 209 Avg Prop Armor Cover (%) 6 | . . 9 8 4 . . . . . . . . . 13 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 13 36 41 43 18 18 18 18 20 22 25 28 25 25 26 35 35 58 Greatest Support 80 | 40 40 80 80 22 22 22 22 22 24 28 31 31 25 60 60 60 60 Greatest Overweight (x) 2 | . . 2 2 1 . . . . . . 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 11 | 7 11 15 15 7 8 8 8 8 8 8 8 8 8 5 8 8 9 Most Carried 15 | 8 15 15 15 15 8 8 8 8 8 8 8 8 8 7 5 6 10 Average Carried 10 | 4 10 14 14 7 7 7 8 7 7 6 7 7 7 5 4 5 8 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 5 8 8 10 Final Carried 15 | 8 15 15 15 7 7 8 8 7 8 8 8 7 8 5 5 6 8 Class Distribution -------------------- 33% | Mutant 24% | Scavenger-Mutant 23% | Scout 10% | Hacker-Scout 7% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Scout | -3/Quarantine Mutant | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Matter Collected 2934 | 166 429 751 709 66 127 . . 110 . . . 18 13 229 189 . 127 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5804 | 101 527 1198 1104 . . . . 7 . . . 18 . 188 928 91 1642 Parts 310 | 6 29 84 45 . . . . . . . . . . 10 46 8 82 Haulers Intercepted 10 | . 1 3 3 . . . . . . . . . . 1 . . 2 Recyclers Shooed 5 | 1 1 . 2 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 82 | . 10 27 19 . . . . 1 . . . . . 1 9 . 15 Guns 62 | . 7 19 11 . . . . . . . . . . 1 9 . 15 Cannons 3 | . . . 3 . . . . . . . . . . . . . . AOE 16 | . 3 8 4 . . . . 1 . . . . . . . . . Classes Destroyed 16 | 2 7 1 2 . . . . . . . . . . 1 2 1 . Worker 13 | . 2 1 2 . . . . . . . . . . . 3 . 5 Builder 2 | . . . 1 . . . . . . . . . . . . . 1 Tunneler 3 | 1 . . . . . . . . . . . 1 . . 1 . . Hauler 10 | . 1 3 3 . . . . . . . . . . 1 . . 2 Recycler 8 | 1 1 1 2 . . . . . . . . . . . 2 . 1 Mechanic 4 | . 1 1 . . . . . . . . . . . 1 1 . . Operator 3 | . 1 1 . . . . . . . . . . . . . 1 . Watcher 13 | . 3 4 4 . . . . . . . . . . . . . 2 Swarmer 23 | . 3 9 3 . . . . 1 . . . . . . 4 . 3 Saboteur 2 | . . . . . . . . . . . . . . . 1 . 1 Grunt 35 | . 7 10 9 . . . . . . . . . . . 1 . 8 Duelist 1 | . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 17 | . . 8 6 . . . . . . . . . . . 2 . 1 Hunter 1 | . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . 1 . . 2 Best Kill Streak 11 | 2 5 6 11 . . . . 1 . . . 1 . 1 11 7 8 Combat Bots Only 6 | . 3 5 6 . . . . 1 . . . . . 1 5 . 6 Max Kills in Single Turn 4 | 1 2 3 4 . . . . 1 . . . 1 . 1 4 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 . 1 Exploded 3 | . 1 3 1 . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Hostile Shots Fired 1167 | . 67 88 124 . . 2 . 60 . . 21 40 11 180 89 23 462 Missed 487 | . 20 24 26 . . 1 . 38 . . 16 25 4 91 31 8 203 Hits 680 | . 47 64 98 . . 1 . 22 . . 5 15 7 89 58 15 259 Melee 7 | . . . . . . . . . . . . . . 1 . 1 5 Projectile 673 | . 47 64 98 . . 1 . 22 . . 5 15 7 88 58 14 254 AOE 1 | . . . . . . . . . . . . . . 1 . . . Critical Strikes 35 | . . 3 5 . . . . . . . . 1 . 8 . 2 16 Damage Taken 9657 | . 647 799 1643 . . 22 . 244 . . 84 398 175 1648 700 262 3035 Core 2715 | . 113 45 156 . . 22 . 57 . . 14 95 93 703 205 119 1093 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 8 | . . . . . . . . . . . . . . . . . 8 Ignored by Resistances 4286 | . . . . . . . . . . . . . . 420 730 231 2905 Regen/Repaired (Parts) 58 | . . . . . . . . . . . . . . 58 . . . Core Remaining (%) 76 | 100 54 88 71 . . . . 88 100 100 98 . . 31 . 77 31 Volleys Fired 439 | 5 60 83 85 . 3 . . 5 14 13 33 3 12 8 29 4 82 Largest 2 | 2 2 2 2 . 1 . . 1 1 1 1 1 1 2 2 2 2 Hottest 200 | 80 85 100 128 . 33 . . 33 35 35 35 105 35 200 200 200 200 Shots Fired 751 | 10 112 151 149 . 3 . . 5 14 13 33 3 12 16 58 8 164 Gun 620 | 10 107 133 124 . . . . . . . . . . 16 58 8 164 Cannon 99 | . . 8 16 . . . . . 14 13 33 3 12 . . . . Launcher 31 | . 5 9 9 . 3 . . 5 . . . . . . . . . Special 1 | . . 1 . . . . . . . . . . . . . . . Kinetic 220 | . 51 132 37 . . . . . . . . . . . . . . Thermal 246 | 10 56 2 103 . . . . . 14 13 33 3 12 . . . . Explosive 31 | . 5 9 9 . 3 . . 5 . . . . . . . . . Electromagnetic 8 | . . 8 . . . . . . . . . . . . . . . Slashing 246 | . . . . . . . . . . . . . . 16 58 8 164 Robot Hit Streak 24 | 3 12 18 24 . . . . . . 1 2 . . 3 6 7 12 Robot Miss Streak 6 | 2 2 5 6 . 3 . . . . 4 1 . 1 3 4 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 9 | . . 1 . . . . . . . . . . . . 2 . 6 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . 1 . 1 Shots Hit Robots 437 | 6 72 108 109 . . . . . . 1 3 . . 9 30 5 94 Core Hits 244 | 3 37 59 63 . 2 . . 2 . . . . . 3 27 2 46 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . . . . . Critical Strikes 15 | . 2 1 11 . . . . . . . . . . . . . 1 Burn 12 | . 1 . 11 . . . . . . . . . . . . . . Destroy 2 | . 1 1 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 11 | . . . 1 1 . . . 4 . . . . . 5 . . . Impact 6 | . . . 1 1 . . . 4 . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20020 | 68 1199 2686 2585 . 51 . . 72 . 33 93 77 . 853 3524 554 8225 Guns 16242 | 68 903 1547 1547 . . . . . . . . . . 535 3326 554 7762 Cannons 535 | . . 154 255 . . . . . . 33 93 . . . . . . Explosions 2835 | . 296 985 770 . 51 . . 72 . . . . . . 198 . 463 Melee 318 | . . . . . . . . . . . . . . 318 . . . Ramming 90 | . . . 13 . . . . . . . . 77 . . . . . Kinetic 2441 | . 389 1538 514 . . . . . . . . . . . . . . Thermal 2385 | 68 514 137 1288 . . . . . . 33 93 . . . . . 252 Explosive 2257 | . 296 857 770 . 51 . . 72 . . . . . . . . 211 Electromagnetic 352 | . . 154 . . . . . . . . . . . . 198 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 12495 | . . . . . . . . . . . . . . 853 3326 554 7762 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . 2 2 . . . . . . . . 15 15 3 . . 2 Average Corruption 2 | . . 2 2 . . . . . . . . 3 15 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 55 | . . 25 12 . . . . . . . . 7 5 5 . . 1 Message Errors 18 | . . 11 4 . . . . . . . . 2 1 . . . . Matter Fused 13 | . . 5 1 . . . . . . . . 3 1 2 . . 1 Heat Flow Errors 4 | . . 2 2 . . . . . . . . . . . . . . Energy Discharges 9 | . . 3 3 . . . . . . . . 1 1 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 4 | . . 2 1 . . . . . . . . . 1 . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . 1 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . 3 . . . . . Overflow Damage 251 | . 16 75 13 . . . . 6 . 3 3 17 . . 11 . 107 Projectiles 6 | . . . . . . . . . . 3 3 . . . . . . Explosions 228 | . 16 75 13 . . . . 6 . . . . . . 11 . 107 Melee 17 | . . . . . . . . . . . . 17 . . . . . Knockbacks 15 | . . . 15 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . 10 . . . . . . . . . . . . . . Secondary 5 | . . . 5 . . . . . . . . . . . . . . Self-Inflicted Damage 277 | . 28 35 144 . . . . 18 . . . 38 . . . . 14 Shots 9 | . 1 1 5 . . . . 1 . . . . . . . . 1 Rammed 5 | . . . 3 . . . . . . . . 2 . . . . . Targets Rammed 5 | . . . 3 . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 421 | 54 349 258 421 . . . . 6 2 11 3 61 . 3 30 6 39 Average Temperature 87 | 23 142 31 123 . . . . 2 2 4 3 32 . 3 10 4 8 Received Heat Transfer 2310 | . 324 336 729 . . 9 . 72 . . 9 75 18 162 144 54 378 Effects 5 | . 2 . 3 . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . 1 . 2 . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 2 . . . . . . . . . 2 . . 1 . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . Parts Melted 10 | . 1 . 9 . . . . . . . . . . . . . . Heat Transferred 5541 | 150 1281 110 3700 . . . . . . 50 150 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Maximum Alert Level 5 | . . 2 1 . . . . . . . . . . 5 5 5 5 Low Security (%) 62 | 100 100 58 9 100 . . . . 100 100 100 100 100 84 . . . Level 1 27 | . . 37 90 . . . . . . . . . . . . . . Level 2 . | . . 4 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . 3 . . Level 4 . | . . . . . . . . . . . . . . . 15 3 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . 15 81 96 96 Peak Influence 3232 | 5 104 468 354 133 . . . . 193 74 43 45 58 1680 2427 1643 3232 Initial 1365 | . . . 195 133 . . . . 193 65 27 . 24 . 1100 1365 1100 Average 294 | 1 20 190 275 85 . . . . 167 45 11 2 34 275 1862 1624 2130 Influence Increases 6313 | 10 364 972 739 53 . 15 . 560 42 102 173 80 66 295 936 43 1863 Destroy 0b10 Robot/C 1900 | . 200 540 380 . . . . 20 . . . . . 20 340 20 380 Destroy 0b10 Robot/NC 300 | 10 45 55 60 . . . . . . . . 5 . 10 50 5 60 Destroy Leader 456 | . 58 154 114 . . . . . . . . . . 2 40 . 88 Allied During Kill 305 | . . . . . . . . . . . . . . . 209 . 96 Successful Hack 192 | . 28 33 11 37 . . . . . 48 14 . . 21 . . . Disable Machine 420 | . . 60 45 . . . . . 15 . . 45 45 30 60 . 120 Destroy Structure 835 | . 33 70 99 1 . . . . 12 24 54 . 6 2 132 18 384 Partial Spotted 225 | . . . 15 15 . . . . 15 30 75 30 15 . 15 . 15 Lose Combat Pursuer 1680 | . . 60 15 . . 15 . 540 . . 30 . . 210 90 . 720 Influence Decreases 6034 | 10 362 512 906 302 46 15 . 252 215 180 230 35 111 83 845 1062 868 Entered New Map 3140 | . . 2 267 162 18 . . . 115 70 30 . 21 . 735 1062 658 Time Decay 2393 | 10 345 500 559 130 28 15 . 242 100 110 190 30 60 64 10 . . Lost Part 191 | . 17 10 80 . . . . 10 . . 10 5 30 19 . . 10 Lost Ally 310 | . . . . 10 . . . . . . . . . . 100 . 200 Squads Dispatched 86 | . 1 2 1 4 . . . . . 2 4 4 1 10 12 7 38 Investigation 3 | . . . . 1 . . . . . . 1 1 . . . . . Extermination 8 | . . . . 2 . . . . . 1 2 2 . 1 . . . Reinforcement 15 | . 1 2 1 1 . . . . . 1 1 1 1 2 . 1 3 Assault 56 | . . . . . . . . . . . . . . 7 12 6 31 Garrison 4 | . . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . . . . . 1 . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Distress Signals 21 | . 1 4 1 . . . . . . . 4 1 . 2 2 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 407 | . 17 42 29 6 1 6 . 37 . 1 25 16 1 62 49 35 80 Peak Tracking Total 35 | . 4 5 6 3 1 6 . 11 . 1 8 8 1 35 16 29 20 Tactical Retreats 50 | . . 4 1 . 1 3 . 13 . . 7 2 . 6 1 . 12 ECM-based Alert Blocks 24 | . . . . . . . . . . . 19 5 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Traps Triggered 8 | . . 1 1 . . . . . . . . . . 2 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Machines Disabled 29 | . . 4 3 . . . . . 1 . . 3 3 3 4 . 8 Max in Single Turn 3 | . . 3 2 . . . . . 1 . . 1 1 1 2 . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Machines Accessed 64 | . 7 9 10 8 . . 4 . 2 3 9 8 2 2 . . . Terminals 40 | . 5 7 7 6 . . . . . 2 5 4 2 2 . . . Fabricators 3 | . . . . 1 . . . . 1 . 1 . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 1 1 . . . . . . . 1 2 . . . . . Scanalyzers 6 | . . 1 1 1 . . . . . . 1 2 . . . . . Garrison Access 4 | . . . 1 . . . . . 1 1 1 . . . . . . Total Hacks 195 | . 30 32 30 24 . . 31 . 3 5 22 12 2 4 . . . Successful 115 | . 18 20 19 9 . . 31 . 2 2 9 2 1 2 . . . Failed 79 | . 12 11 11 15 . . . . 1 3 13 10 1 2 . . . Catastrophic 12 | . 3 . 1 3 . . . . 1 1 1 1 1 . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . Manual 86 | . 28 22 22 8 . . . . . 2 4 . . . . . . Terminals 125 | . 26 28 25 17 . . . . . 4 12 7 2 4 . . . Fabricators 8 | . . . . 2 . . . . 2 . 4 . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 1 1 . . . . . . . 2 2 . . . . . Scanalyzers 15 | . . 3 2 5 . . . . . . 2 3 . . . . . Garrison Access 6 | . . . 2 . . . . . 1 1 2 . . . . . . Terminal Hacks 62 | . 5 8 5 4 . . 31 . . 2 4 . 1 2 . . . Record 12 | . . . . . . . 11 . . . . . 1 . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . . Robot Schematic 7 | . 1 . . . . . 6 . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . . . . 3 . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . 1 . . . . . 1 1 . . . . . . Emergency Access Points 3 | . . 2 . . . . . . . . 1 . . . . . . Terminal Index 5 | . 1 1 1 . . . . . . . 1 . . 1 . . . Locate Traps 7 | . 2 2 1 2 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 1 2 1 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . 2 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . . . 1 . 2 . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . . . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . . . . Scanalyzer 6 | . . 1 2 2 . . . . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Study 4 | . . 1 . 2 . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 38 | . 12 11 10 3 . . . . . . 2 . . . . . . Terminals 35 | . 11 10 10 3 . . . . . . 1 . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Botnet 16 | . 4 4 5 2 . . . . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Skim 15 | . 5 5 5 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . Reject 2 | . 1 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 7 6 8 8 . . . . 1 3 9 7 2 2 . . . Full Trace Events 3 | . . . . 1 . . . . . . 1 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 1 . . . . . 6 . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . 11 . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . 2 . . . . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Total Allies 45 | . . . . 1 . . . . . . . . . . 22 . 22 Largest Group 19 | . . . . 1 . . . . . . . . . . 19 . 8 Highest-Rated Group 274 | . . . . 10 . . . . . . . . . . 274 . 113 Highest-Rated Ally 15 | . . . . 10 . . . . . . . . . . 15 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 143 | . . . . . . . . . . . . . . . 69 . 74 Total Damage 2254 | . . . . . . . . . . . . . . . 959 . 1295 Kills 17 | . . . . . . . . . . . . . . . 12 . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Active Infowar (turns) 5021 | 16 107 . 1560 269 114 158 23 765 202 227 586 414 165 277 . . 138 Optics 4898 | . . . 1560 269 114 158 23 765 202 227 586 414 165 277 . . 138 Sensors 2957 | . . . . 257 114 158 23 758 202 227 586 358 165 109 . . . Terrain 2741 | 16 107 . . 255 114 158 23 736 7 224 453 414 165 69 . . . Decoding 1807 | . . . . . . . . . 202 227 586 414 165 213 . . . Machine Analysis 1665 | . . . . . . . . . . 223 586 414 165 277 . . . Jamming 14 | . . . . . . . . 14 . . . . . . . . . ECM 636 | . . . . . . . . . . . 256 380 . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . 6 4 14 7 3 6 . . . Traps 24 | . . . . . . . . . 3 2 11 4 2 2 . . . Emergency Access 13 | . . . . . . . . . 2 1 2 3 1 4 . . . Exits 3 | . . . . . . . . . 1 1 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Turns Passed 8876 | 119 1433 1766 1648 269 114 158 23 765 202 227 586 414 165 350 132 29 476 Spaces Moved 9983 | 55 724 749 735 606 334 527 86 1104 404 588 1373 877 359 515 155 59 733 Core 173 | 3 . . . . . . . . . . . . . 170 . . . Treads 2028 | 52 724 733 519 . . . . . . . . . . . . . . Legs 1060 | . . . . . . . . . . . . . . 132 155 56 717 Wheels 232 | . . 16 216 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6463 | . . . . 606 334 527 86 1104 404 588 1373 877 359 205 . . . Fastest Speed 24 | 50 160 130 90 26 26 26 26 26 26 24 24 28 30 30 30 30 30 Average Speed 57 | 154 160 159 149 29 26 26 26 26 26 24 26 28 33 42 30 30 30 Slowest Speed 250 | 160 160 160 250 109 26 26 26 26 27 24 107 30 120 117 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . 6 . . . 3 2 3 10 11 1 5 . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Spacefolds 11 | . . . . . . . . . . . . . . 3 . 1 7 Exploration Rate (%) 41 | 4 85 76 56 21 53 70 73 76 7 20 34 23 45 49 7 20 26 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . 1 1 1 . . 1 1 . . . . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 11 | . . . . . 6 2 . 3 . . . . . . . . . Spaces Dug 91 | . . 1 . 1 . . . 4 13 11 29 . 4 1 7 . 20 Terrain Destroyed 529 | . 29 69 96 1 23 . . 50 13 12 30 . 5 1 42 7 151 Melee 6 | . . . . 1 . . . 4 . . . . . 1 . . . Projectile 230 | . . 1 . . . . . . 13 12 30 . 5 . 42 7 120 AOE 293 | . 29 68 96 . 23 . . 46 . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Res Tes Acc Total 12369 | 76 891 1197 1127 694 358 547 85 1565 483 656 1558 1031 396 612 192 61 840 Wait 1602 | 2 53 310 250 55 18 20 . 449 49 51 116 148 10 57 3 . 11 Move 9868 | 54 723 748 734 593 333 526 85 1097 399 581 1352 854 356 500 154 56 723 Hop 41 | . . . . 6 . . . 3 2 3 10 11 1 5 . . . Pick Up 93 | 8 23 8 5 9 2 1 . 1 6 3 9 5 8 1 . 1 3 Fast Attach 50 | 7 1 5 17 2 . . . . . . 2 1 . 6 3 . 6 Attach 44 | . 1 2 3 9 . . . 2 3 2 9 2 . 7 1 . 3 Detach 23 | . . 2 1 1 . . . . 2 . 8 . . 5 2 . 2 Swap 75 | . 11 19 14 5 . . . 4 4 2 8 . . . . . 8 Drop 101 | . 19 20 14 13 2 . . . 4 1 11 5 9 3 . . . Fire 439 | 5 60 83 85 . 3 . . 5 14 13 33 3 12 8 29 4 82 Melee 11 | . . . 1 1 . . . 4 . . . . . 5 . . . Ram 2 | . . . . . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . 15 . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x3 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [*Sur] / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 698 | -10/Materials | Discovered new exit (range 5) 777 | -10/Materials | Discovered new exit (range 13) 899 | -10/Materials | Discovered new exit (range 12) 1151 | -10/Materials | Discovered new exit (range 11) 1221 | -10/Materials | Learned location of 2 exits from Subcaves 1271 | -10/Materials | Learned Storage stockpile data 1280 | -10/Materials | Learned location of 2 exits from Mines 1282 | -10/Materials | Identified exit to Subcaves 1282 | -10/Materials | Learned location of 1 exit from Materials 1283 | -10/Materials | Learned 4 Subcaves zone layouts 1284 | -10/Materials | Learned location of 1 exit from Storage 1297 | -10/Materials | Learned 2 Storage zone layouts 1553 | -10/Materials | Entered another Materials area 1553 | -9/Materials | Evolved 2 slots: Propulsion x2 1554 | -9/Materials | Identified exit to Materials 1554 | -9/Materials | Identified exit to Mines 1917 | -9/Materials | Build established: Scavenger-Mutant 2117 | -9/Materials | Central database locked down 2928 | -9/Materials | Learned Storage stockpile data 2987 | -9/Materials | Learned Storage emergency access door positions 3189 | -9/Materials | Learned Storage trap positions 3237 | -9/Materials | Learned 2 Materials zone layouts 3319 | -9/Materials | Entered another Materials area 3319 | -8/Materials | Evolved 2 slots: Utility x2 3667 | -8/Materials | Lost 7 parts (1p3n2u1w) 3895 | -8/Materials | Discovered new exit (range 19) 3938 | -8/Materials | Build established: Mutant 4684 | -8/Materials | Learned Factory trap positions 4736 | -8/Materials | Learned location of 1 exit from Recycling 4780 | -8/Materials | Learned location of Zion (-6) 4814 | -8/Materials | Learned location of 2 exits from Factory 4836 | -8/Materials | Learned Storage trap positions 4847 | -8/Materials | Identified exit to Factory 4867 | -8/Materials | Learned Storage trap positions 4896 | -8/Materials | Learned 12 Factory zone layouts 4967 | -8/Materials | Entered Factory 4967 | -7/Factory | Evolved 2 slots: Utility x2 4968 | -7/Factory | Identified exit to Storage 4969 | -7/Factory | Identified exit to Factory 4971 | -7/Factory | Loaded intel: 87 trap records 5176 | -7/Factory | Identified exit to Lower Caves 5236 | -7/Factory | Entered Lower Caves 5256 | -7/Lower Caves | Build established: Scout 5270 | -7/Lower Caves | Learned Factory terminal intel 5276 | -7/Lower Caves | Spotted B-75 Beast 5315 | -7/Lower Caves | Encountered a Warlord checkpoint 5332 | -7/Lower Caves | Discovered new exit (range 12) 5349 | -7/Lower Caves | Identified exit to Lower Caves 5350 | -7/Lower Caves | Entered another Lower Caves area 5361 | -7/Lower Caves | Encountered a Warlord checkpoint 5397 | -7/Lower Caves | Learned Factory stockpile data 5470 | -7/Lower Caves | Entered a destroyed Warlord outpost 5477 | -7/Lower Caves | Learned location of Extension (-5) 5489 | -7/Lower Caves | Discovered new exit (range 6) 5490 | -7/Lower Caves | Identified exit to Data Miner 5508 | -7/Lower Caves | Entered Data Miner 5508 | -7/Data Miner | Discovered new exit (range 6) 5512 | -7/Data Miner | Met Data Miner 5520 | -7/Data Miner | Learned location of Section 7 (-3) 5520 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5524 | -7/Data Miner | Received God Mode back door access code from Data Miner 5530 | -7/Data Miner | Identified exit to Proximity Caves 5531 | -7/Data Miner | Entered Proximity Caves 5880 | -6/Proximity Caves | Learned Factory machine intel 6018 | -6/Proximity Caves | Learned 4 Factory zone layouts 6030 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6286 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6291 | -6/Proximity Caves | Learned Factory terminal intel 6296 | -6/Proximity Caves | Entered Factory 6296 | -6/Factory | Evolved 2 slots: Utility x2 6299 | -6/Factory | Loaded intel: 311 machine locations 6300 | -6/Factory | Loaded intel: 26 terminal locations 6378 | -6/Factory | Identified exit to Factory 6498 | -6/Factory | Entered another Factory area 6498 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6499 | -5/Factory | Loaded intel: 28 terminal locations 6519 | -5/Factory | Identified exit to Extension 6647 | -5/Factory | Identified exit to Upper Caves 6647 | -5/Factory | Identified exit to Factory 6692 | -5/Factory | Spotted B-75 Beast 6725 | -5/Factory | Entered another Factory area 6725 | -4/Factory | Evolved 2 slots: Utility x2 6820 | -4/Factory | Identified exit to Upper Caves 6820 | -4/Factory | Identified exit to Armory 6865 | -4/Factory | Watched by a mysterious "MATRIX" hacker 7066 | -4/Factory | Spotted B-86 Titan 7089 | -4/Factory | Build established: Hacker-Scout 7272 | -4/Factory | Identified exit to Research 7311 | -4/Factory | Entered Research 7311 | -3/Research | Evolved 2 slots: Utility x2 7511 | -3/Research | Discovered new exit (range 12) 7530 | -3/Research | Found Prototype Launcher 7537 | -3/Research | Found Prototype Device 7669 | -3/Research | Discovered new exit (range 21) 7677 | -3/Research | Identified exit to Research 7692 | -3/Research | System corruption reached 10% 7723 | -3/Research | Identified exit to Quarantine 7725 | -3/Research | Entered Quarantine 7732 | -3/Quarantine | Found Alien Artifact 7740 | -3/Quarantine | Lost 5 parts (1n4u) 7754 | -3/Quarantine | Cryocooling Duct disabled 7769 | -3/Quarantine | Ambient heat levels rising (+20) 7769 | -3/Quarantine | Non-combat units ordered to evacuate 7773 | -3/Quarantine | Found Alien Slashing Weapon 7828 | -3/Quarantine | Found Alien Artifact 7851 | -3/Quarantine | Spotted Fortress 7885 | -3/Quarantine | Discovered new exit (range 7) 7885 | -3/Quarantine | Discovered new exit (range 6) 7887 | -3/Quarantine | Identified exit to Section 7 7888 | -3/Quarantine | Identified exit to Protoforge 7890 | -3/Quarantine | Entered Section 7 7890 | -3/Section 7 | Identified Core Reset Matrix 7890 | -3/Section 7 | Identified Sigix Broadsword 7890 | -3/Section 7 | Identified Subatomic Replicator 7890 | -3/Section 7 | Used Core Reset Matrix 7892 | -3/Section 7 | Lost 3 parts (1p2n) 7894 | -3/Section 7 | Detected hypermatrix surge 7894 | -3/Section 7 | Sensed 22 artifacts in vicinity 7935 | -3/Section 7 | Spotted S7 Guard 8016 | -3/Section 7 | Spotted S7 Guard 8020 | -3/Section 7 | Build established: Scout 8068 | -3/Section 7 | Found Spacefold Activator 8090 | -3/Section 7 | Discovered exit to Research (range 20) 8111 | -3/Section 7 | Core integrity fell below 50% 8115 | -3/Section 7 | Spotted Executioner 8116 | -3/Section 7 | Spotted Executioner 8134 | -3/Section 7 | Lost 7 parts (2n4u1w) 8153 | -3/Section 7 | Spotted Executioner 8167 | -3/Section 7 | Integrated with Sigix Exoskeleton 8210 | -3/Section 7 | Spotted B-99 Colossus 8238 | -3/Section 7 | Spotted Striker 8240 | -3/Section 7 | Spotted Executioner 8240 | -3/Section 7 | Entered Research 8240 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8245 | -2/Research | Emitted hypermatrix ping 8246 | -2/Research | Found Prototype Processor 8246 | -2/Research | Identified Spectral Analyzer 8250 | -2/Research | Assembled emerged from beneath the floor 8257 | -2/Research | Assembled emerged from beneath the floor 8287 | -2/Research | Assembled emerged from beneath the floor 8345 | -2/Research | Discovered new exit (range 16) 8372 | -2/Research | Entered Testing 8375 | -2/Testing | Lost 6 allies 8378 | -2/Testing | Scanned by Researcher 8394 | -2/Testing | Discovered new exit (range 18) 8399 | -2/Testing | Sigix Exoskeleton integrity reduced to 80% 8401 | -2/Testing | Entered Access 8401 | -1/Access | Evolved 2 slots: Utility x2 8406 | -1/Access | Emitted hypermatrix ping 8411 | -1/Access | Assembled emerged from beneath the floor 8436 | -1/Access | Garrison activated, responded to threat 8464 | -1/Access | Build established: Alien-Sigix 8562 | -1/Access | Spotted B-99 Colossus 8567 | -1/Access | Discovered new exit (range 18) 8575 | -1/Access | Garrison activated, responded to threat 8622 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 8633 | -1/Access | Spotted B-99 Colossus 8693 | -1/Access | Discovered new exit (range 16) 8730 | -1/Access | Assembled emerged from beneath the floor 8762 | -1/Access | Assembled emerged from beneath the floor 8766 | -1/Access | Energy Cycler disabled 8771 | -1/Access | Spotted B-99 Colossus 8772 | -1/Access | Spotted B-99 Colossus 8775 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 8789 | -1/Access | Core integrity fell below 50% 8837 | -1/Access | Lost 3 allies 8875 | -1/Access | Sigix Exoskeleton integrity reduced to 20% 8877 | *** | Heading to fleet! Last Messages --------------- 08872_ Quantum Shear penetrates K-01 Serf. 08872_ Destroyed Unknown Wheel. 08874_ ALERT: Heavy assault forces dispatched. 08874_ R-10 Processor collects Unknown Leg. 08875_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 08875_ U-05 Engineer builds a Wall. 08875_ Quantum Shear penetrates K-01 Serf. 08875_ K-01 Serf destroyed. 08875_ G-73 Enforcer destroyed. 08875_ Switching to secondary target: L-61 Swordsman. 08875_ Quantum Shear penetrates P-80 Master. 08876_ R-10 Processor collects Unknown Treads. 08877_ R-10 Processor collects Unknown Wheel. [Achievement: 30k Club] [Achievement: Tester] [Achievement: Home At Last?] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | ?? "" # # #########/### !##### | | ? "" # # ## """ ############# | | ?? 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[# | | # """" ########= "" # =!! # | | # ######## "" # =! # | | + # Y" # # | | # + "" # # | | # #####+###########+##+# "" # # | | # # ### # # # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 61 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Power Amplification 20 Corruption Block 17 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Power Shielding 66 Evasion (%) 76 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 25 Item Schematics ----------------- Thunder Hammer | -2/Testing | Archive Robot Schematics ------------------ G-67 Veteran | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Spacefold Activator Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Achievements -------------- 30k Club Home At Last? Hornet's Nest Integration Complete Most Wanted On My Own Terms Sacrificial Teamwork Tester Turtlemind Ultimate Loadout Walls Are Suggestions Challenges ------------ None Game ------ Seed BlanketHardlightExoskeleton Manual? 0 Play Time 03:09:30 Cumulative 154.1 hours Start 2026.07.30 @ 21:47:49 End 2026.08.02 @ 08:55:26 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 128 Adventurer 0 Explorer 7 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b03c7c03-e89f-4c3e-b643-d6224e9b21e7