Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 16:10:53 Player: Fazzonamite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2388) 2388 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 6846 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 87 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 498/520 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shock Absorption System High-powered Shock Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Light Nuclear Core Fission Core Fission Core Improved Light Armor Plating Shock Absorption System Authchip [Propulsion] Plasma Rifle Plasma Rifle Plasma Rifle Grenade Launcher [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 2 . . 1 . 2 Weapon 1 | . . . 1 . . . . Parts Attached 83 | 6 11 11 7 24 6 8 10 Power 12 | 1 1 1 . 3 1 1 4 Engine 6 | 1 1 1 . 2 . . 1 Core 6 | . . . . 1 1 1 3 Reactor . | . . . . . . . . Propulsion 14 | 2 2 2 1 4 . 3 . Treads 8 | 2 . 2 1 3 . . . Leg 4 | . . . . 1 . 3 . Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 2 2 1 6 3 1 5 Device 8 | . 1 . . . 2 1 4 Storage 3 | 1 1 . . 1 . . . Processor 4 | . . . 1 2 . . 1 Hackware . | . . . . . . . . Protection 6 | . . 2 . 3 1 . . Artifact . | . . . . . . . . Weapon 36 | 2 6 6 5 11 2 3 1 Energy Gun 8 | . 1 1 1 . 2 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 3 4 4 4 . . . Ballistic Cannon 4 | . . . . 4 . . . Launcher 5 | . 1 . . 3 . . 1 Special Weapon 2 | . 1 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . 2 1 . 11 . 2 15 Power 7 | . . . . 2 . 1 4 Propulsion 8 | . 1 1 . 3 . 1 2 Utility 8 | . . . . 2 . . 6 Weapon 8 | . 1 . . 4 . . 3 Highest Loss Streak 10 | . 2 1 . 4 . 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 83 86 92 87 99 95 88 Engine 7 | . 14 10 9 8 . . 1 Core 3 | . . . . . 15 14 9 Treads 12 | . 15 5 21 17 23 11 . Leg 3 | . . . . . . 8 15 Wheel 3 | . 11 16 . . . . . Device 6 | . 1 11 9 1 7 7 14 Storage 9 | . 14 11 9 9 7 7 5 Processor 11 | . . . 8 16 15 15 17 Protection 6 | . . 10 9 7 7 7 4 Energy Gun 7 | . 6 6 7 . 13 18 16 Ballistic Gun 13 | . 19 14 19 17 7 3 . Ballistic Cannon 2 | . . . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 20 27 30 32 35 41 49 Greatest Support 60 | 40 40 40 60 60 60 60 60 Greatest Overweight (x) 6 | . . 1 . 1 . 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 5 6 10 10 10 9 10 10 Average Carried 7 | 1 3 8 9 8 6 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 5 9 10 10 7 9 3 Class Distribution -------------------- 43% | Scavenger-Tank 29% | Mutant 12% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Matter Collected 1969 | 200 276 253 80 893 . 139 128 Remotely . | . . . . . . . . Salvage Created 2419 | . 303 346 80 1014 . 335 341 Parts 136 | . 17 22 5 56 . 19 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Combat Hostiles Destroyed 61 | . 10 10 1 27 . 6 7 Guns 41 | . 7 10 1 11 . 6 6 Cannons 10 | . . . . 10 . . . AOE 9 | . 3 . . 6 . . . Classes Destroyed 13 | . 2 1 1 5 . 2 2 Worker 2 | . . . . 2 . . . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . . . . 1 Watcher 3 | . . . 1 2 . . . Swarmer 16 | . 3 4 . 5 . . 4 Grunt 24 | . 7 2 . 11 . 2 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Protector 1 | . . . . 1 . . . Sentry 13 | . . 4 1 8 . . . Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . 1 . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 11 | . 4 9 2 11 . 5 4 Combat Bots Only 9 | . 4 9 1 8 . 5 4 Max Kills in Single Turn 7 | . 3 1 1 7 . 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 5 | . 3 . . 5 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Hostile Shots Fired 524 | . 63 112 2 150 . 26 171 Missed 135 | . 12 28 1 32 . 8 54 Damage Taken 5986 | . 640 921 16 1757 . 454 2198 Core 1474 | . 141 210 . 182 . 83 858 Absorbed by Shields 110 | . . . . . . . 110 Core Remaining (%) 68 | 100 43 47 . 66 . 88 . Volleys Fired 165 | . 38 30 5 60 . 17 15 Largest 3 | . 2 2 3 3 . 3 3 Hottest 180 | . 100 100 102 102 . 180 180 Shots Fired 396 | . 64 53 15 170 . 51 43 Gun 344 | . 62 46 15 127 . 51 43 Cannon 40 | . . . . 40 . . . Launcher 4 | . 1 . . 3 . . . Special 8 | . 1 7 . . . . . Kinetic 276 | . 59 34 10 158 . 15 . Thermal 67 | . 4 19 5 9 . 30 . Explosive 4 | . 1 . . 3 . . . Electromagnetic 49 | . . . . . . 6 43 Robot Hit Streak 16 | . 9 14 2 16 . 8 8 Robot Miss Streak 12 | . 5 1 5 12 . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . 5 . . . 3 3 Max Gunslinging Chain 1 | . . 1 . . . 1 1 Shots Hit Robots 260 | . 40 40 6 115 . 37 22 Core Hits 159 | . 19 19 4 88 . 16 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . Critical Strikes 9 | . . 1 1 3 . 2 2 Burn 3 | . . 1 1 . . 1 . Destroy 3 | . . . . 3 . . . Corrupt 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5329 | . 685 510 92 2705 . 603 734 Guns 3818 | . 527 510 92 1550 . 603 536 Cannons 524 | . . . . 524 . . . Explosions 986 | . 158 . . 630 . . 198 Melee . | . . . . . . . . Ramming 1 | . . . . 1 . . . Kinetic 3084 | . 501 357 62 2018 . 146 . Thermal 803 | . 26 153 30 56 . 340 198 Explosive 788 | . 158 . . 630 . . . Electromagnetic 653 | . . . . . . 117 536 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . . 17 Message Errors 5 | . . . . . . . 5 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 71 | . . . . 71 . . . Projectiles . | . . . . . . . . Explosions 71 | . . . . 71 . . . Melee . | . . . . . . . . Knockbacks 12 | . . . . 12 . . . Impact . | . . . . . . . . Kinetic 12 | . . . . 12 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 115 | . . . . 115 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 515 | . 20 54 27 190 . 66 515 Average Temperature 81 | . 6 17 13 66 . 28 181 Received Heat Transfer 2419 | . 363 252 . 837 . 54 913 Effects 7 | . . . . . . . 7 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . . . 1 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 2 1 1 . 1 1 Heat Transferred 1963 | . 74 518 148 148 . 925 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Peak Influence 546 | . 176 317 185 546 237 296 313 Initial 237 | . . 48 133 78 237 165 155 Average 246 | . 112 163 155 412 237 242 183 Maximum Alert Level 2 | . . 1 . 2 1 1 1 Low Security (%) 48 | 100 100 66 100 8 . 31 53 Level 1 28 | . . 33 . 20 100 68 46 Level 2 23 | . . . . 70 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 1 . 7 . 2 1 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 1 . 2 . 2 . Assault 2 | . . . . 2 . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Distress Signals 5 | . . 1 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 14 16 2 38 . 7 15 Peak Tracking Total 10 | . 4 8 2 10 . 3 7 Tactical Retreats 4 | . 1 . . 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Traps Triggered 5 | . . . . . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Machines Accessed 6 | . . 1 . 4 1 . . Terminals 5 | . . 1 . 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 8 | . . 1 . 6 1 . . Successful 4 | . . . . 3 1 . . Failed 4 | . . 1 . 3 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . . 1 . 5 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 4 | . . . . 3 1 . . Record 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 1 . Highest-Rated Group 62 | . . . . 62 31 31 . Highest-Rated Ally 31 | . . . . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . 9 2 8 . Total Damage 317 | . . . . 127 42 148 . Kills 2 | . . . . 1 . 1 . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Turns Passed 3068 | 59 485 376 230 1026 118 208 566 Spaces Moved 1619 | 41 280 225 124 452 68 85 344 Core 31 | 16 . . . . . . 15 Treads 862 | 25 115 43 124 452 68 35 . Legs 379 | . . . . . . 50 329 Wheels 347 | . 165 182 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 160 160 160 120 50 Average Speed 142 | 117 124 111 160 170 160 146 135 Slowest Speed 350 | 160 160 160 160 240 160 240 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 53 22 12 51 3 91 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 16 | . 1 7 . 8 . . . Terrain Destroyed 58 | . 10 7 . 38 . . 3 Melee . | . . . . . . . . Projectile 8 | . 1 7 . . . . . AOE 50 | . 9 . . 38 . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Total 2028 | 52 348 286 143 576 79 134 410 Wait 54 | . 7 3 1 10 . 3 30 Move 1612 | 40 279 224 123 451 67 84 344 Hop . | . . . . . . . . Pick Up 70 | 6 10 11 5 18 2 13 5 Fast Attach 8 | 1 . 1 1 4 . . 1 Attach 49 | 5 5 5 2 12 5 8 7 Detach 3 | . . 1 . 1 1 . . Swap 26 | . 6 5 4 8 1 . 2 Drop 35 | . 3 6 2 11 3 9 1 Fire 165 | . 38 30 5 60 . 17 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 480 | -10/Materials | Discovered new exit (range 12) 482 | -10/Materials | Core integrity fell below 50% 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Utility x2 688 | -9/Materials | Discovered new exit (range 11) 842 | -9/Materials | Destroyed 9 combat bots 915 | -9/Materials | Core integrity fell below 50% 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1121 | -8/Materials | Discovered new exit (range 4) 1151 | -8/Materials | Entered Storage 1193 | -8/Storage | Garrison activated, responded to threat 1264 | -8/Storage | Destroyed 8 combat bots 1264 | -8/Storage | Lost 4 parts (1p1u2w) 1409 | -8/Storage | Lost 3 parts (1p1u1w) 1999 | -8/Storage | Build established: Scavenger-Tank 2097 | -8/Storage | Met a pair of Derelict thieves 2169 | -8/Storage | Discovered new exit (range 6) 2177 | -8/Storage | Entered Factory 2177 | -7/Factory | Accompanied by 1 ally 2177 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2295 | -7/Factory | Identified exit to DSF 2295 | -7/Factory | Entered DSF 2295 | -7/DSF | Accompanied by 1 ally 2336 | -7/DSF | Additional patrols routed to DSF 2484 | -7/DSF | Discovered new exit (range 17) 2503 | -7/DSF | Entered Factory 2503 | -6/Factory | Evolved 2 slots: Utility x2 2814 | -6/Factory | Build established: Scavenger-Gunner 2974 | -6/Factory | Lost 4 parts (2p1u1w) 3034 | -6/Factory | Core integrity fell below 50% 3048 | -6/Factory | Core integrity fell below 20% 3069 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Power Amplifier destroyed. Critical hit (Burn: +37). >> Machine Analyzer network decryption results: Scanalyzer x1 LSA #ABF2HBOONUG88068RJGH=CP/HL, Flexi-carbon Leg destroyed. Triggered Ambush Trap. G-50 Soldier emerges from a hatch in the floor. >> Machine Analyzer network decryption results: Repair Station x1 Flexi-carbon Leg destroyed. Cloaking Device destroyed. Critical hit (Burn: +37). Hpw. Shock Rifle destroyed. >> Machine Analyzer network decryption results: Scanalyzer x1 Med. Storage Unit destroyed. Critical hit (Burn: +37). Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????# ###????? | | ?????????????# #??????? | | ?????????????### ######## #??????? | | ???????????????# #??????? #??????? | | ???????######### #??#####?#??????? | | ???????? # #?? ?????????? | | ???????? # #? """ #??????? | | ???????? # #? """ #??????? | | ????????? # # """ #??????? | | ????????""" ! + # #??????? | | ????????"R # + """ #??????? | | ????????""" # # """ #??????? | | ?????????""? ## ##[ """ ???????? | | ????????????? ## #?? /???????? | | ?????????????#"## #??#######???????? | | ????###??????# #? ?? ????????? | | ???# # # """ ????????? | | ???# + / """ #???????? | | ???# # #?"S ]#???????? | | ???# # #?""" #???????? | | ???########### # "" !!]#???????? | | ???#= #! # !! #???????? | | ???# gg!+[ + !] #???????? | | ???# !gg# ### #???????? | | ???# #####??#########???????? | | ???# """"""@#??????????????????????? | | ???# """""" #??????????????????????? | | ?????"""""" #??????????????????????? | | ?????"""""" #??????????????????????? | | ?????? #??????????????????????? | | ??????#######??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Quick And Dirty Serviceable Loadout Challenges ------------ None Game ------ Seed LinearPoweredRigger Manual? 0 Play Time 01:07:55 Cumulative 7.3 hours Start 2024.04.15 @ 14:51:10 End 2024.04.15 @ 16:10:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e96d5fc-5f14-4559-a56a-0b016de24319