Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 12:20:30

Player: K.Ioz

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1401)     1401
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (123)                123
              TOTAL SCORE: 2999

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             206/400
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
       Improved Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
       Improved Heat Sink
          Large Battery (200)
  High-capacity Matter Pod (200)
         Medium Armor Plating
       Hardened Light Armor Plating
                Shield Generator
         Medium Laser
                Beam Rifle
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Shield Generator
>               --- WEAPON -----------
                Particle Gun
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
                Heat Sink
                Heat Sink
       Improved Heat Sink
          Small Matter Pod
  High-capacity Matter Pod
                Sensor Array
                Targeting Computer
         Medium Laser
                Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   7   13  .   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   7   .   
    Treads                 9    | .   2   7   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   2   .   
    Device                 2    | .   .   2   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   3   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   4   4   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      4    | .   1   1   4   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     98   | .   99  97  98  
  Engine                   12   | .   14  11  10  
  Treads                   36   | .   27  42  43  
  Device                   6    | .   .   9   10  
  Storage                  18   | .   27  12  11  
  Energy Gun               9    | .   13  8   .   
  Ballistic Gun            8    | .   14  3   11  
  Ballistic Cannon         6    | .   .   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 13  53  55  55  
  Greatest Support         83   | 20  40  83  80  
  Greatest Overweight (x)  1    | .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 6   19  20  20  
  Most Carried             20   | 4   20  20  20  
  Average Carried          17   | 1   15  19  20  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 4   20  20  20  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           1221 | 254 272 676 19  
  Remotely                 .    | .   .   .   .   
Salvage Created            1335 | .   380 949 6   
  Parts                    109  | .   31  76  2   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  42   | .   10  31  1   
  Guns                     24   | .   10  14  .   
  Cannons                  17   | .   .   16  1   
  AOE                      1    | .   .   1   .   
Classes Destroyed          7    | .   3   4   .   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   .   1   .   
  Watcher                  6    | .   2   4   .   
  Swarmer                  14   | .   3   10  1   
  Grunt                    17   | .   7   10  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   10   | .   .   10  .   
Best Kill Streak           9    | .   3   9   1   
  Combat Bots Only         9    | .   3   9   1   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1988 | .    367  1223 398  
  Core                     257  | .    63   121  73   
  Absorbed by Shields      358  | .    .    310  48   
  Regen/Repaired (Parts)   220  | .    .    220  .    
Core Remaining (%)         87   | 100  74   .    .    
Volleys Fired              147  | .    33   112  2    
  Largest                  2    | .    2    2    2    
  Hottest                  104  | .    85   104  59   
Shots Fired                281  | .    65   212  4    
  Gun                      186  | .    65   119  2    
  Cannon                   95   | .    .    93   2    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  169  | .    33   132  4    
  Thermal                  97   | .    17   80   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          15   | .    15   .    .    
  Robot Hit Streak         15   | .    15   13   2    
  Robot Miss Streak        8    | .    3    8    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           174  | .    46   126  2    
  Core Hits                71   | .    22   48   1    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    5    7    .    
    Burn                   9    | .    4    5    .    
    Destroy                1    | .    1    .    .    
    Blast                  2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2974 | .    473  2467 34   
  Guns                     1480 | .    473  997  10   
  Cannons                  1204 | .    .    1180 24   
  Explosions               290  | .    .    290  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1702 | .    210  1458 34   
  Thermal                  1166 | .    157  1009 .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          106  | .    106  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    2    
  Average Corruption       2    | .    .    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  24   | .    .    22   2    
    Message Errors         6    | .    .    6    .    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       3    | .    .    3    .    
    Energy Discharges      4    | .    .    4    .    
    Parts Rejected         2    | .    .    1    1    
    Data Loss (minor)      3    | .    .    2    1    
    Data Loss (major)      1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            81   | .    .    81   .    
  Projectiles              6    | .    .    6    .    
  Explosions               75   | .    .    75   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    .    7    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    7    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        269  | .    160  269  12   
  Average Temperature      76   | .    38   86   6    
  Received Heat Transfer   653  | .    135  358  160  
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    4    2    .    
  Heat Transferred         2975 | .    703  2272 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             683  | .   128 683 333 
  Initial                  232  | .   .   .   232 
  Average                  246  | .   50  391 309 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         54   | 100 100 26  .   
  Level 1                  17   | .   .   21  100 
  Level 2                  28   | .   .   52  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              84   | .   14  45  25  
  Peak Tracking Total      19   | .   3   4   19  
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          5    | .   .   5   .   
  Max in Single Turn       3    | .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          21   | .   9   12  .   
  Terminals                18   | .   8   10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                69   | .   31  38  .   
  Successful               41   | .   16  25  .   
  Failed                   28   | .   15  13  .   
    Catastrophic           4    | .   2   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   35   | .   18  17  .   
  Terminals                64   | .   30  34  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             21   | .   9   12  .   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        4    | .   1   3   .   
  Branch Access Points     1    | .   .   1   .   
  Terminal Index           2    | .   1   1   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             7    | .   5   2   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   
  Recall Assault           1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   6   9   .   
  Terminals                15   | .   6   9   .   
    Botnet                 15   | .   6   9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         18   | .   8   10  .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      45   | .   .   .   45  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   .   3   
  Total Damage             21   | .   .   .   21  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               4382 | 89   1696 2331 266  
Spaces Moved               1963 | 68   626  1125 144  
  Core                     7    | 7    .    .    .    
  Treads                   1887 | .    618  1125 144  
  Legs                     69   | 61   8    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  
  Average Speed            183  | 112  238  161  160  
  Slowest Speed            240  | 120  240  240  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 4    95   95   34   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          52   | .    .    52   .    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    5    .    
  AOE                      47   | .    .    47   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      2461 | 77   773  1436 175  
  Wait                     275  | .    89   163  23   
  Move                     1960 | 67   625  1124 144  
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 4    16   13   .    
  Fast Attach              14   | 6    3    5    .    
  Attach                   5    | .    1    4    .    
  Detach                   2    | .    2    .    .    
  Swap                     7    | .    3    4    .    
  Drop                     12   | .    1    11   .    
  Fire                     147  | .    33   112  2    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   6    | .    .    .    6    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 12)
  765 | -10/Materials | Discovered new exit (range 14)
  961 | -10/Materials | Discovered new exit (range 7)
 1378 | -10/Materials | Discovered new exit (range 11)
 1786 | -10/Materials | Entered another Materials area
 1786 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1994 | -9/Materials  | Destroyed 9 combat bots
 2114 | -9/Materials  | Repaired Lgt. Treads
 2268 | -9/Materials  | Discovered new exit (range 13)
 2453 | -9/Materials  | Discovered new exit (range 8)
 2859 | -9/Materials  | Repaired Lgt. Treads
 3015 | -9/Materials  | Discovered new exit (range 15)
 3158 | -9/Materials  | Discovered new exit (range 3)
 3311 | -9/Materials  | Discovered new exit (range 8)
 3771 | -9/Materials  | Identified exit to Mines
 3771 | -9/Materials  | Identified exit to Storage
 4019 | -9/Materials  | Build established: Scavenger-Mutant
 4117 | -9/Materials  | Entered Mines
 4242 | -9/Mines      | Discovered new exit (range 10)
 4347 | -9/Mines      | Assembled infested the area
 4383 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  squad.
04357_ 0N-J33(g) suffers critical hit (Destroy).
04371_ C-30 ARC bursts open, deploying its payload.
04371_ D-53 Grenadier unfolds itself. <x2>
04371_ Lgt. Treads destroyed.
04371_ as-17992 destroyed.
04371_ as-51890 destroyed.
04371_ as-10586 destroyed.
04373_ Shield Generator destroyed.
04373_ D-53 Grenadier destroyed.
04373_ D-53 Grenadier shuts down.
04374_ R-06 Scavenger collects Shock Absorption System.
04375_ The unstable cave ceiling collapses.
04377_ Attempting to rewire D-53 Grenadier.
04378_ System corrupted: Imp. Light Cannon rejected.
04378_ Imp. Ion Engine destroyed.
04378_ Attempting to rewire D-53 Grenadier. <x2>
04380_ Lgt. Treads destroyed.
04380_ Attempting to rewire D-53 Grenadier. <x3>
04383_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????####??????????????????? |
| ?????????????????????????###  ##?????????????????? |
| ????????????????????????##     #????????######?### |
| ????????????????????????#      #??????###    ###   |
| ????????????????????????#     ##??#####            |
| ????????????????????????##    #??##                |
| ????? ???????????????????##   ####    #####      < |
| ????     ?????????????????#    ##    ##?####       |
| ?????       ?????????????##         ###  ####      |
| ????????#     #######????#        ###     #?#      |
| ?????????#          #????#        ##     #?##      |
| ??????????#         #???##             #???#       |
| ??????????#    #### #??##            ###???#       |
| ??????????????????# #??#            ##?????##      |
| ??????????????????# ####            #???????####   |
| ??????????????????# ## ##          ##??????????#   |
| ??????????????????# a a ##      ####??????????##   |
| ??????????????????### a  ##    ##????????????##    |
| ???????????????????#a    ##   ##?????????????#     |
| ???????????????????#a aa      #??????????????#     |
| ???????????????????#  a a%d  ##?????###??????##    |
| ???????????????????#aa* a@   #????##  ##??????##   |
| ???????????????????# !%[!    #???##    #???????##  |
| ??????????????????#   !      #??##     ##???????## |
| ??????????????????##         #??#       #????????? |
| ???????????????????#        ##??#       #????????? |
| ???????????????????##      ##???#      ##????????? |
| ???????????????????       ##????##    ##?????????? |
| ??????????????????# ##  ###??????##   #??????????? |
| ??????????????????# ?####?####???##   #??????????? |
| ??????????????????#??????##   ####    ##?????????? |
| ?????????????????????????#             #???????### |
| ??????????????????????????#            #???????#   |
| ??????????????????????????##  #####    #???????#   |
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| ????????????????????????????????????## #?????#     |
| ???????????????????????????????####### #######     |
| ???????????????????????????????#      [*           |
| ???????????????????????????????#  ############   # |
| ?????????????????????????????????????????????#  ## |
| ?????????????????????????????????????????????  ##? |
| ????????????????????????????????????????????#  #?? |
| ????????????????????????????????????????????#   ?? |
| ????????????????????????????????????????????##  ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyPrecisionGun
  Manual?         0
Play Time         00:33:34
  Cumulative      178.5 hours
  Start           2022.03.19 @ 11:46:40
  End             2022.03.19 @ 12:20:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           90
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: ce3aee10-420b-4e87-a839-95fa8448a897