Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 06:28:21 Player: tsintsir Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1793) 1793 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 5039 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 82/100 System Corruption 1% Temperature Cool (45) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Relay Coupler [Grunt] (31) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Advanced ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Heat Sink Large Storage Unit Relay Coupler [Grunt] Relay Coupler [Duelist] High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 . . . 1 Parts Attached 53 | 7 7 9 . 8 6 16 Power 7 | 2 1 1 . . . 3 Engine 6 | 2 1 1 . . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . 1 . 3 . 1 Treads 6 | 2 . 1 . 3 . . Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 2 . 1 . 4 Device 3 | . . . . 1 . 2 Storage 4 | 1 1 1 . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 1 . . . 1 Artifact . | . . . . . . . Weapon 29 | 2 4 5 . 4 6 8 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 16 | 2 2 4 . 3 2 3 Ballistic Cannon 6 | . 2 1 . 1 1 1 Launcher 6 | . . . . . 3 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . . . . . 2 19 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . . 4 Utility 6 | . . . . . 2 4 Weapon 8 | . . . . . . 8 Highest Loss Streak 12 | . . . . . 2 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 98 95 100 90 92 47 Engine 9 | . 13 11 11 9 9 4 Treads 20 | . 28 22 22 26 27 5 Device 2 | . . . . 1 5 6 Storage 14 | . 14 19 22 18 18 5 Protection 8 | . 12 11 11 9 5 2 Ballistic Gun 21 | . 26 30 33 19 15 9 Ballistic Cannon 2 | . 1 . . 6 7 1 Launcher 1 | . . . . . 4 3 Naked Turns 39 | . . . . . . 39 Heaviest Build 46 | 12 24 34 34 40 44 46 Greatest Support 65 | 40 40 43 43 65 65 65 Greatest Overweight (x) 11 | . . . . . . 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 6 Most Carried 10 | 2 9 10 9 10 10 8 Average Carried 6 | 1 5 8 9 7 8 4 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 9 | 2 7 9 9 8 9 3 Class Distribution -------------------- 49% | Mutant 37% | Tank 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Matter Collected 1448 | 276 124 247 302 74 175 250 Remotely . | . . . . . . . Salvage Created 1526 | 99 340 247 285 74 232 249 Parts 100 | 2 28 15 26 9 12 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Combat Hostiles Destroyed 42 | . 9 3 7 1 12 10 Guns 23 | . 9 3 7 1 1 2 Cannons 2 | . . . . . 1 1 AOE 17 | . . . . . 10 7 Classes Destroyed 8 | 1 4 1 2 . . . Worker 3 | . 1 . 2 . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Recycler 4 | 1 1 1 1 . . . Watcher 4 | . 2 1 . 1 . . Swarmer 17 | . 6 . 7 . 4 . Grunt 16 | . 3 . . . 8 5 Sentry 9 | . . 3 . 1 . 5 Best Kill Streak 10 | 1 4 2 6 1 10 3 Combat Bots Only 10 | . 3 2 2 1 10 3 Max Kills in Single Turn 7 | 1 1 1 2 1 7 1 Gunslinging . | . . . . . . . Exploded 7 | . . . . . 7 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Hostile Shots Fired 547 | . 56 28 34 4 41 384 Missed 191 | . 13 5 5 . 9 159 Damage Taken 3875 | . 384 330 223 124 475 2339 Core 865 | . 67 28 23 6 24 717 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 40 | . 40 . . . . . Core Remaining (%) 88 | 100 73 . 87 . 94 . Volleys Fired 126 | 3 46 15 17 4 10 31 Largest 3 | 2 2 3 3 3 3 3 Hottest 117 | 40 70 69 69 94 117 108 Shots Fired 284 | 6 92 45 51 12 30 48 Gun 240 | 6 90 45 51 9 16 23 Cannon 22 | . 2 . . 3 8 9 Launcher 22 | . . . . . 6 16 Special . | . . . . . . . Kinetic 260 | 6 92 45 51 12 24 30 Thermal . | . . . . . . . Explosive 22 | . . . . . 6 16 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 19 | 2 8 13 19 3 4 9 Robot Miss Streak 6 | 2 3 2 2 3 6 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 181 | 3 50 34 31 7 19 37 Core Hits 111 | 2 26 10 13 4 20 36 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4305 | 26 431 510 497 98 1192 1551 Guns 2148 | 26 416 510 497 84 244 371 Cannons 261 | . 15 . . 14 45 187 Explosions 1896 | . . . . . 903 993 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2384 | 26 431 510 497 98 289 533 Thermal 109 | . . . . . . 109 Explosive 1787 | . . . . . 903 884 Electromagnetic 25 | . . . . . . 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . 1 Average Corruption 1 | . 2 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 3 . . . . 1 Message Errors 1 | . 1 . . . . . Matter Fused 2 | . 1 . . . . 1 Heat Flow Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 117 | . . . . . 19 98 Projectiles . | . . . . . . . Explosions 117 | . . . . . 19 98 Melee . | . . . . . . . Knockbacks 5 | . . . . 2 1 2 Impact . | . . . . . . . Kinetic 5 | . . . . 2 1 2 Secondary . | . . . . . . . Self-Inflicted Damage 294 | . . . . 67 13 214 Shots 10 | . . . . 2 2 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 272 | . 143 149 110 33 272 105 Average Temperature 46 | . 10 53 39 17 122 30 Received Heat Transfer 1356 | . 78 171 . 36 270 801 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Peak Influence 406 | 5 165 156 340 295 405 406 Initial 212 | . 3 9 60 132 61 212 Average 154 | 1 52 71 174 193 230 268 Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 65 | 100 100 100 45 47 60 27 Level 1 32 | . . . 54 52 28 70 Level 2 1 | . . . . . 11 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 . . . 5 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault 1 | . . . . . . 1 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 11 7 12 8 12 24 Peak Tracking Total 10 | . 4 4 3 3 10 10 Tactical Retreats 4 | . . . 4 . . . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Machines Disabled 6 | . . . . 2 1 3 Max in Single Turn 2 | . . . . 2 1 2 Garrison Access 1 | . . . . . . 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Machines Accessed 7 | . 3 1 . 2 1 . Terminals 5 | . 2 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 12 | . 7 1 . 3 1 . Successful 12 | . 7 1 . 3 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 5 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 5 1 . 2 1 . Record 1 | . . . . 1 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 5 2 Machine Destruction 7 | . . . . . 5 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Turns Passed 3094 | 92 950 269 324 407 274 778 Spaces Moved 1351 | 45 265 122 165 193 145 416 Core 145 | 2 . . . . . 143 Treads 1034 | 43 265 122 165 193 145 101 Legs 172 | . . . . . . 172 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 158 158 50 Average Speed 159 | 155 160 160 160 161 158 159 Slowest Speed 600 | 160 160 160 160 165 158 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 51 16 30 13 31 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . . . 3 29 101 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 133 | . . . . 3 29 101 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Total 2082 | 62 720 167 187 285 171 490 Wait 469 | . 389 4 6 57 . 13 Move 1346 | 44 264 121 164 193 144 416 Hop . | . . . . . . . Pick Up 40 | 8 8 7 . 10 3 4 Fast Attach 6 | . . 1 . . . 5 Attach 46 | 6 7 8 . 8 6 11 Detach 27 | . 5 7 . 4 6 5 Swap 1 | 1 . . . . . . Drop 21 | . 1 4 . 9 2 5 Fire 126 | 3 46 15 17 4 10 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 939 | -10/Materials | Discovered new exit (range 13) 1030 | -10/Materials | Repaired Ion Engine 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1182 | -9/Materials | Discovered new exit (range 4) 1305 | -9/Materials | Discovered new exit (range 5) 1312 | -9/Materials | Entered Mines 1323 | -9/Mines | Build established: Tank 1383 | -9/Mines | Learned location of 1 exit from Materials 1611 | -9/Mines | Discovered new exit (range 4) 1636 | -9/Mines | Entered Materials 1636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -8/Materials | Identified exit to Factory 2043 | -8/Materials | Identified exit to Garrison 2043 | -8/Materials | Entered Garrison 2075 | -8/Garrison | Triggered checkpoint 2123 | -8/Garrison | Garrison Relay disabled 2241 | -8/Garrison | Destroyed 10 combat bots 2245 | -8/Garrison | Triggered checkpoint 2302 | -8/Garrison | Discovered exit to Factory (range 10) 2317 | -8/Garrison | Entered Factory 2317 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2423 | -7/Factory | Garrison activated, responded to threat 2499 | -7/Factory | Build established: Gunner 2618 | -7/Factory | Core integrity fell below 50% 2642 | -7/Factory | Lost 12 parts (2p2n2u6w) 2878 | -7/Factory | Build established: Mutant 3075 | -7/Factory | Core integrity fell below 20% 3095 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 62 matter. Acquired Imp. Deuterium Engine. R-06 Scavenger collects Lgt. Treads. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Dropped Lrg. Storage Unit. Dropped Med. Storage Unit. Dropped Med. Matter Pod. U-05 Engineer lays Concrete. R-06 Scavenger collects Lrg. Storage Unit. U-05 Engineer builds a Wall. R-06 Scavenger collects Med. Matter Pod. U-05 Engineer builds a Wall. Matter Filter destroyed. Critical hit (Burn: +37). System corrupted: Matter fused (-10). Critical hit (Burn: +37). 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"""""?????????????????????? | | #???????# #?? ?????????????????????? | | #???????# #???"""""????????????????????? | | #???????# #??? ????????????????????? | | #???????# #????##??????????????????????? | | #######???????# #????????????????????????????? | | ??????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 415 Matter Stores 419 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Quick And Dirty Shopping List Troublemaker Challenges ------------ None Game ------ Seed ArcArmoredChip Manual? 0 Play Time 00:40:05 Cumulative 3.3 hours Start 2024.06.20 @ 05:48:43 End 2024.06.20 @ 06:28:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4cbe9310-4681-41c9-90a8-3731d2986de0