Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.03 @ 09:43:40 // Winter2021/Sauler Player: Exp. Geonium Core Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (147) 147 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 2658 Bonus ------- Follower Combat Kills 286 Met Imprinter 300 Was Imprinted 300 Friendly Fire -115 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Generic] Makeshift ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Heavy Mace Phasing Sabre > --- INVENTORY -------- Aluminum Leg Improved Heat Sink 0b10 Decoder Chip [Generic] Makeshift ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Gun [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Light Armor Plating Weapon Phasing Sabre Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 15 | . . 5 3 . 6 1 Power 2 | . . 1 . . . 1 Engine 1 | . . 1 . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 3 | . . 2 1 . . . Treads . | . . . . . . . Leg 3 | . . 2 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . . 1 2 . 4 . Device 3 | . . 1 . . 2 . Storage . | . . . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 3 | . . 1 . . 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . 1 . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 4 | . . . . . . 4 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 4 | . . . . . . 4 Average Slot Usage (%) 90 | . 85 94 88 88 92 83 Engine 11 | . 14 14 11 11 11 4 Leg 31 | . 28 28 33 33 33 28 Device 1 | . . 10 2 . . . Storage 11 | . 14 14 11 11 11 8 Processor 6 | . . . . . 9 22 Protection 7 | . . . 19 22 6 . Energy Gun 2 | . 14 12 . . . . Ballistic Gun 2 | . 14 12 . . . . Impact Weapon 2 | . . . . . 4 8 Slashing Weapon 11 | . . 1 11 11 16 8 Naked Turns . | . . . . . . . Heaviest Build 27 | 10 10 11 16 16 27 17 Greatest Support 35 | 20 20 25 35 35 35 35 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 7 Most Carried 8 | . 6 8 7 8 8 7 Average Carried 7 | . 6 5 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 6 8 7 8 7 5 Class Distribution -------------------- 86% | Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 366 | 197 . 69 . 30 40 30 Remotely . | . . . . . . . Salvage Created 169 | . . 100 . 11 . 58 Parts 10 | . . 3 . 3 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 3 | . . 2 . . . 1 Melee 1 | . . . . . . 1 Guns 2 | . . 2 . . . . Classes Destroyed 3 | . . 2 . 1 . . Builder 1 | . . . . 1 . . Grunt 2 | . . 1 . . . 1 Sentry 1 | . . 1 . . . . Best Kill Streak 1 | . . 1 . 1 . 1 Combat Bots Only 1 | . . 1 . . . 1 Max Kills in Single Turn 1 | . . 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1118 | . . 252 22 22 . 822 Core 449 | . . 31 11 . . 407 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 17 | . . 17 . . . . Largest 2 | . . 2 . . . . Hottest 60 | . . 60 . . . . Shots Fired 34 | . . 34 . . . . Gun 34 | . . 34 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 17 | . . 17 . . . . Thermal 17 | . . 17 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . . 5 . . . . Robot Miss Streak 2 | . . 2 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 27 | . . 22 1 1 1 2 Core Hits 8 | . . 6 . 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 6 | . . . 1 1 1 3 Impact . | . . . . . . . Slashing 6 | . . . 1 1 1 3 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 1 1 1 Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 646 | . . 230 73 75 105 163 Guns 209 | . . 209 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 416 | . . . 73 75 105 163 Ramming 21 | . . 21 . . . . Kinetic 92 | . . 92 . . . . Thermal 117 | . . 117 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 416 | . . . 73 75 105 163 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . . 35 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 35 | . . . . . 35 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 4 . . . . Kicked 4 | . . 4 . . . . Crushed . | . . . . . . . Highest Temperature 186 | . . 186 . . . . Average Temperature 95 | . . 95 . . . . Received Heat Transfer 327 | . . 144 12 12 . 159 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 275 | . . 275 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 83 | . 19 57 67 83 . . Initial 25 | . . 7 22 25 . . Average 40 | . 16 32 36 58 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . . 3 3 2 . 26 Peak Tracking Total 11 | . . 2 3 2 . 11 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 1 1 . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 13 . 1 1 . . Successful 7 | . 5 . 1 1 . . Failed 8 | . 8 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 12 . 1 . . . Terminals 13 | . 13 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 5 . . 1 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . 1 . 7 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . . . 3 4 1 Largest Group 7 | . . . . 3 7 7 Highest-Rated Group 198 | . . . . 40 198 198 Highest-Rated Ally 41 | . . . . 16 41 41 Total Orders . | . . . . . . . Ally Attacks 48 | . . . . 11 . 37 Total Damage 1328 | . . . . 105 . 1223 Kills 14 | . . . . 2 . 12 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2629 | . 198 391 86 466 1296 192 Spaces Moved 2065 | 1 166 254 66 384 1009 185 Core 81 | . . . . . . 81 Treads . | . . . . . . . Legs 1984 | 1 166 254 66 384 1009 104 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 50 Average Speed 117 | 120 120 120 120 120 120 89 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 35 56 9 72 89 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 6 | . . . . 1 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2240 | . 165 313 70 388 1094 210 Wait 90 | . . 10 . . 67 13 Move 2059 | . 165 253 65 383 1008 185 Hop . | . . . . . . . Pick Up 17 | . . 10 1 2 4 . Fast Attach 9 | . . 3 . . 5 1 Attach 3 | . . . 2 . 1 . Detach 1 | . . . . . . 1 Swap 3 | . . 2 1 . . . Drop 29 | . . 13 . 2 8 6 Fire 17 | . . 17 . . . . Melee 6 | . . . 1 1 1 3 Ram . | . . . . . . . Kick 4 | . . 4 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Identified exit to Mines 121 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Entered Mines 326 | -10/Mines | Build established: Mutant 344 | -10/Mines | Identified exit to Materials 465 | -10/Mines | Found a hidden stash of uninstalled traps 535 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 590 | -10/Mines | Entered Materials 590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 592 | -9/Materials | Discovered new exit (range 15) 676 | -9/Materials | Entered Mines 723 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 868 | -9/Mines | Assembled infested the area 1067 | -9/Mines | Found the Drone Emporium 1071 | -9/Mines | Learned location of Zion (-7) 1073 | -9/Mines | Found Prototype Device 1091 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1119 | -9/Mines | Discovered new exit (range 5) 1142 | -9/Mines | Entered Zion 1142 | -7/Zion | Accompanied by 3 allies 1259 | -7/Zion | Discovered new exit (range 11) 1367 | -7/Zion | Learned Factory emergency access door positions 1450 | -7/Zion | Visited the Megawrench Repair Shop 1451 | -7/Zion | Megawrench repaired 5 parts 1521 | -7/Zion | Learned Factory stockpile data 1550 | -7/Zion | Identified Decoy Drone Bay 1609 | -7/Zion | Learned location of Recycling (-7) 2166 | -7/Zion | Imprinted 2169 | -7/Zion | Declared Zion's savior 2438 | -7/Zion | Entered Proximity Caves 2438 | -6/Proximity Caves | Accompanied by 7 allies 2532 | -6/Proximity Caves | Build established: Derelict-Mutant 2543 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2593 | -6/Proximity Caves | Spotted B-75 Beast 2624 | -6/Proximity Caves | Core integrity fell below 50% 2627 | -6/Proximity Caves | Core integrity fell below 20% 2630 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02586_ G-50 Soldier rewired. 02587_ Lgt. Angular Momentum Engine fries itself beyond repair. 02587_ Dropped Imp. Heat Sink. 02587_ Dropped EM Pulse Gun. 02588_ Dropped Aluminum Leg. 02588_ Slug penetrates Wall. 02588_ Slug penetrates Y-64 Sentinel. 02589_ Dropped Hvy. Mace. 02589_ Dropped Sml. Storage Unit. 02590_ Slug penetrates Machine. 02590_ Machine disabled. 02591_ Penetrated by Slug. 02594_ Aluminum Leg destroyed. 02603_ C-30 ARC bursts open, deploying its payload. 02603_ G-67 Veteran unfolds itself. 02603_ G-50 Soldier unfolds itself. 02603_ M-28 Smith unfolds itself. 02607_ Carbon-fiber Leg destroyed. 02613_ Aluminum Leg destroyed. 02623_ Penetrated by Slug. 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"?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Datajack | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointMetafieldMallet Manual? 0 Play Time 00:25:48 Cumulative 153.7 hours Start 2022.01.03 @ 08:51:21 End 2022.01.03 @ 09:43:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 49 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e1c289e-6c66-488f-9e01-fbd7c81aa77a