Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:41:30 Player: Bross Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2705) 2705 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6265 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 95/100 System Corruption 2% Temperature Warning (320) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Improved Heat Sink Improved Heat Sink Compact Battery (200) Energy Well (350) Experimental Targeting Computer Weapon Cycler Force Field Force Field High-powered Shock Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Targeting Computer Particle Charger > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Compact Battery Weapon Cycler Shield Generator Component Analysis Suite Heavy EM Shotgun High-powered Shock Rifle Advanced Beam Rifle [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . 2 1 . Weapon 1 | . . . . . 1 Parts Attached 109 | 5 10 26 37 10 21 Power 16 | 1 2 4 2 2 5 Engine 10 | 1 2 4 . . 3 Core 6 | . . . 2 2 2 Reactor . | . . . . . . Propulsion 45 | 2 2 15 16 3 7 Treads . | . . . . . . Leg 45 | 2 2 15 16 3 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | . 3 4 16 5 4 Device 18 | . 2 2 9 2 3 Storage 5 | . 1 2 2 . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 7 | . . . 5 1 1 Artifact . | . . . . . . Weapon 16 | 2 3 3 3 . 5 Energy Gun 13 | . 3 3 3 . 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 32 | . . . 10 . 22 Power 4 | . . . . . 4 Propulsion 12 | . . . 4 . 8 Utility 11 | . . . 5 . 6 Weapon 5 | . . . 1 . 4 Highest Loss Streak 13 | . . . 6 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 99 97 99 84 Engine 5 | . 14 11 . . 6 Core 6 | . . . 8 15 5 Leg 30 | . 28 43 35 29 21 Device 12 | . 10 4 12 13 15 Storage 11 | . 10 17 15 7 6 Processor 2 | . . . . 6 6 Protection 3 | . . . 6 6 1 Energy Gun 17 | . 25 22 17 15 14 Energy Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 54 | 6 18 23 41 48 54 Greatest Support 75 | 20 20 44 47 57 75 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 8 10 15 15 15 Average Capacity 13 | 5 7 9 14 15 15 Most Carried 15 | 3 8 10 15 15 15 Average Carried 11 | 1 6 9 13 13 13 Final Capacity 15 | 5 8 10 15 15 15 Final Carried 15 | 3 8 10 15 14 11 Class Distribution -------------------- 70% | Mutant 19% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1427 | 258 301 240 370 30 228 Remotely . | . . . . . . Salvage Created 3828 | 31 333 594 1625 143 1102 Parts 167 | 2 22 40 66 4 33 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 63 | 1 6 14 28 . 14 Guns 57 | 1 6 14 27 . 9 Cannons 3 | . . . . . 3 Classes Destroyed 10 | 1 3 2 2 . 2 Worker 4 | . 1 . . . 3 Hauler 1 | . . . 1 . . Recycler 9 | . 2 . 4 1 2 Watcher 7 | . . 3 1 2 1 Swarmer 14 | . 3 4 4 . 3 Grunt 34 | 1 3 6 19 . 5 Brawler 1 | . . . 1 . . Sentry 9 | . . 4 4 . 1 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Best Kill Streak 10 | 1 5 6 10 2 6 Combat Bots Only 6 | 1 3 6 4 . 5 Max Kills in Single Turn 2 | 1 2 2 2 1 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 588 | 2 28 56 196 . 306 Missed 153 | 2 4 13 52 . 82 Damage Taken 5519 | . 191 485 2008 . 2835 Core 1251 | . 39 55 298 . 859 Absorbed by Shields 183 | . 51 38 94 . . Regen/Repaired (Parts) 15 | . . 15 . . . Core Remaining (%) 83 | 100 84 86 45 100 . Volleys Fired 231 | 2 23 40 100 10 56 Largest 3 | 2 2 2 2 2 3 Hottest 207 | 40 130 122 122 122 207 Shots Fired 464 | 4 40 63 193 20 144 Gun 445 | 4 40 63 193 20 125 Cannon 19 | . . . . . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 4 | 4 . . . . . Thermal 460 | . 40 63 193 20 144 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 4 6 16 13 7 9 Robot Miss Streak 6 | . 6 2 2 1 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 2 7 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 324 | 4 20 50 147 14 89 Core Hits 137 | 2 10 22 61 4 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 24 | . 1 4 14 1 4 Burn 24 | . 1 4 14 1 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6413 | 41 360 823 2698 311 2180 Guns 5942 | 41 360 823 2674 311 1733 Cannons 447 | . . . . . 447 Explosions . | . . . . . . Melee . | . . . . . . Ramming 24 | . . . 24 . . Kinetic 41 | 41 . . . . . Thermal 6348 | . 360 823 2674 311 2180 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 31 | . . . 2 . 29 Projectiles 29 | . . . . . 29 Explosions . | . . . . . . Melee 2 | . . . 2 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 852 | . 467 383 294 99 852 Average Temperature 142 | . 201 107 71 41 236 Received Heat Transfer 2117 | . 68 171 1092 . 786 Effects 41 | . 8 3 . . 30 Shutdowns 7 | . 1 . . . 6 Energy Bleed 7 | . 3 1 . . 3 Interference 9 | . 1 2 . . 6 Matter Decay 3 | . 1 . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 5 | . 2 . . . 3 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Melted 35 | . 1 5 12 3 14 Heat Transferred 14060 | . 925 2072 6697 629 3737 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 393 | 20 198 250 393 71 219 Initial 105 | . 13 2 105 64 . Average 118 | 3 95 99 248 39 58 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 76 | 100 100 84 27 100 96 Level 1 23 | . . 15 72 . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 2 . 4 Investigation 2 | . 1 . 1 . . Extermination 3 | . . . . . 3 Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | 1 8 18 36 4 19 Peak Tracking Total 6 | 1 2 4 6 2 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . . 2 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 4 1 6 4 2 Terminals 13 | . 2 . 6 3 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 8 2 15 9 5 Successful 17 | . 4 2 6 5 . Failed 22 | . 4 . 9 4 5 Catastrophic 4 | . . . 1 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 3 . 15 8 5 Fabricators . | . . . . . . Repair Stations 5 | . 3 2 . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 . 6 5 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 4 | . . . 2 2 . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . 1 . Surveillance Status 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 2 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 1 5 3 2 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3914 | 93 433 590 1111 554 1133 Spaces Moved 2237 | 75 280 346 632 372 532 Core 22 | 22 . . . . . Treads . | . . . . . . Legs 2215 | 53 280 346 632 372 532 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 100 108 Average Speed 128 | 99 120 109 107 135 167 Slowest Speed 190 | 120 120 120 180 185 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 8 30 23 45 8 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2853 | 90 340 495 870 403 655 Wait 136 | 1 2 52 49 4 28 Move 2232 | 74 279 345 631 371 532 Hop . | . . . . . . Pick Up 83 | 8 14 14 32 4 11 Fast Attach 16 | . 5 7 . 3 1 Attach 45 | 5 2 6 15 4 13 Detach 7 | . . 2 1 1 3 Swap 48 | . 3 13 22 3 7 Drop 54 | . 12 16 19 3 4 Fire 231 | 2 23 40 100 10 56 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x2 899 | -9/Materials | Repaired Imp. Ion Engine 1109 | -9/Materials | Discovered new exit (range 8) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Utility x2 1519 | -8/Materials | Lost 6 parts (3n3u) 1892 | -8/Materials | Identified exit to Storage 2063 | -8/Materials | Core integrity fell below 50% 2128 | -8/Materials | Discovered new exit (range 16) 2228 | -8/Materials | Entered Factory 2228 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2766 | -7/Factory | Discovered new exit (range 15) 2782 | -7/Factory | Entered another Factory area 2782 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2895 | -6/Factory | Lost 3 parts (1p2u) 3012 | -6/Factory | Lost 4 parts (4n) 3324 | -6/Factory | Found Prototype Processor 3398 | -6/Factory | Identified Exp. Targeting Computer 3510 | -6/Factory | Build established: Gunner 3872 | -6/Factory | Garrison activated, responded to threat 3896 | -6/Factory | Core integrity fell below 50% 3909 | -6/Factory | Core integrity fell below 20% 3915 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (-36). 03902_ Overheating: Imp. Targeting Computer damaged (-4). 03902_ Broken Phase Cannon destroyed. 03902_ Broken Component Analysis Suite destroyed. 03902_ Broken Imp. Deuterium Engine destroyed. 03903_ Overheating: Energy bleed (-12). 03903_ K-01 Serf collects debris. 03905_ Overheating: Imp. Targeting Computer damaged (-2). 03905_ System corrupted: Matter fused (-6). 03906_ K-01 Serf collects debris. 03909_ Critical hit (Burn: +37). 03910_ K-01 Serf collects debris. 03911_ Critical hit (Burn: +37). 03911_ K-01 Serf destroyed. 03913_ Overheating: Energy bleed (-15). 03913_ K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##############????????????????????????????????? | | #### #????????????????????????????????? | | ## #????????????????????????????????? | | ## """"""""" #????????????????????????????????? | | ## #????? ??????????????????????????? | | ## """"""""" #????? "????""???????????????????? | | ## #????? 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