Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.03 @ 08:15:35 Player: Jefffff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (2950) 2950 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 6191 Bonus ------- High Alert Combat Kills 161 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Walking (265) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON (2) ------- Particle Gun Heavy Mace > --- INVENTORY (25) --- Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Insulated Plating Insulated Plating System Shield Gatling Laser Minigun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Titanium Leg Improved Heat Sink Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Improved Propulsion Shielding Improved Weapon Shielding Insulated Plating Insulated Plating Insulated Plating Insulated Plating System Shield Gatling Laser Minigun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Improved Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Transport Network Coupler Protection Power Shielding Weapon Heavy Mace Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 66 | . 8 24 18 16 Power 6 | . . 3 1 2 Engine 5 | . . 3 . 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 32 | . 6 13 6 7 Treads . | . . . . . Leg 7 | . . . . 7 Wheel 25 | . 6 13 6 . Hover . | . . . . . Flight . | . . . . . Utility 17 | . 1 3 8 5 Device 2 | . . . 1 1 Storage 2 | . 1 . 1 . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 10 | . . 2 4 4 Artifact . | . . . . . Weapon 11 | . 1 5 3 2 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 6 | . 1 2 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 31 | . 2 12 2 15 Power 5 | . . 2 . 3 Propulsion 17 | . 2 7 . 8 Utility 7 | . . 2 2 3 Weapon 2 | . . 1 . 1 Highest Loss Streak 7 | . 2 4 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 84 93 97 89 Engine 9 | . 14 11 7 3 Core 1 | . . . 1 4 Leg 3 | . 8 . . 10 Wheel 27 | . 19 29 36 19 Device 1 | . . . . 6 Storage 10 | . 14 11 9 9 Processor 6 | . . 8 4 9 Protection 12 | . . 13 19 10 Energy Gun 3 | . 14 3 . 1 Energy Cannon 1 | . . 3 . . Ballistic Gun 10 | . 14 8 15 5 Impact Weapon 4 | . . 4 2 8 Naked Turns . | . . . . . Heaviest Build 105 | 13 88 102 105 98 Greatest Support 60 | 20 20 30 52 60 Greatest Overweight (x) 10 | . 4 10 2 4 Average Overweight (x) 2 | . 3 3 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 24 | . 22 25 25 25 Most Carried 25 | . 24 25 25 25 Average Carried 21 | . 11 23 23 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 24 25 25 15 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1458 | 186 114 430 496 232 Remotely . | . . . . . Salvage Created 4306 | . 290 1982 1283 751 Parts 229 | . 23 122 64 20 Haulers Intercepted 10 | . 1 6 3 . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 68 | . 6 29 16 17 Melee 11 | . . 1 4 6 Guns 39 | . 6 19 11 3 Cannons 6 | . . 6 . . Classes Destroyed 13 | . 5 6 2 . Worker 6 | . 2 2 2 . Builder 7 | . . 5 2 . Tunneler 1 | . . 1 . . Hauler 10 | . 1 6 3 . Recycler 8 | . . 4 4 . Operator 2 | . . 2 . . Watcher 10 | . 2 5 3 . Swarmer 15 | . 3 7 3 2 Grunt 35 | . 3 15 5 12 Brawler 1 | . . 1 . . Duelist 2 | . . . 1 1 Sentry 14 | . . 6 6 2 Hunter 1 | . . . 1 . Best Kill Streak 11 | . 3 11 9 4 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 534 | . 36 166 76 256 Missed 125 | . 14 36 24 51 Damage Taken 4381 | . 206 1242 528 2405 Core 881 | . 38 288 109 446 Absorbed by Shields . | . . . . . Redirected to Shielding 234 | . . 50 7 177 Ignored by Resistances 1281 | . 64 376 153 688 Core Remaining (%) 70 | 100 84 28 . . Volleys Fired 250 | . 29 143 59 19 Largest 2 | . 2 2 2 2 Hottest 136 | . 70 136 53 65 Shots Fired 414 | . 58 234 102 20 Gun 369 | . 58 189 102 20 Cannon 45 | . . 45 . . Launcher . | . . . . . Special . | . . . . . Kinetic 278 | . 29 134 102 13 Thermal 136 | . 29 100 . 7 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 11 29 22 19 Robot Miss Streak 2 | . 2 2 2 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 423 | . 40 205 93 85 Core Hits 154 | . 19 77 43 15 Critical Kills 7 | . . 2 2 3 Critical Parts Destroyed 18 | . . 4 5 9 Critical Strikes 28 | . . 8 7 13 Burn 2 | . . 1 . 1 Destroy 5 | . . 1 4 . Smash 21 | . . 6 3 12 Melee Attacks 131 | . . 19 13 99 Impact 131 | . . 19 13 99 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 2 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8701 | . 426 3241 1969 3065 Guns 3620 | . 426 1624 1351 219 Cannons 824 | . . 824 . . Explosions . | . . . . . Melee 4257 | . . 793 618 2846 Ramming . | . . . . . Kinetic 2736 | . 165 1099 1351 121 Thermal 1708 | . 261 1349 . 98 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 4257 | . . 793 618 2846 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 7 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 859 | . . 275 187 397 Projectiles 12 | . . 12 . . Explosions . | . . . . . Melee 847 | . . 263 187 397 Knockbacks 18 | . . . 2 16 Impact 17 | . . . 2 15 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 383 | . 317 383 47 27 Average Temperature 75 | . 110 74 16 10 Received Heat Transfer 2619 | . 153 621 180 1665 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 13 | . . 3 3 7 Impact Corruptions 37 | . . 9 7 21 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 3 . 1 Heat Transferred 4181 | . 777 3108 . 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 629 | . 97 348 433 629 Initial 199 | . . 33 109 199 Average 238 | . 38 203 304 395 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 38 | . 100 42 19 3 Level 1 47 | . . 57 57 54 Level 2 13 | . . . 23 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 3 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 9 42 26 22 Peak Tracking Total 15 | . 2 5 6 15 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 2 | . . . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 3 | . . . 3 . Successful 2 | . . . 2 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3706 | . 591 1482 931 702 Spaces Moved 1999 | 1 318 778 619 283 Core . | . . . . . Treads . | . . . . . Legs 126 | 1 92 . . 33 Wheels 1873 | . 226 778 619 250 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 120 110 105 105 Average Speed 124 | 120 148 127 106 131 Slowest Speed 410 | 120 400 230 115 410 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 55 57 62 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 16 | . . 1 . 15 Terrain Destroyed 17 | . . 1 1 15 Melee 16 | . . 1 . 15 Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2634 | . 387 1030 796 421 Wait 40 | . . 21 17 2 Move 1996 | . 317 777 619 283 Hop . | . . . . . Pick Up 84 | . 25 25 33 1 Fast Attach 10 | . 1 5 1 3 Attach 30 | . 4 11 5 10 Detach 1 | . . 1 . . Swap 26 | . 3 8 12 3 Drop 66 | . 8 20 37 1 Fire 250 | . 29 143 59 19 Melee 131 | . . 19 13 99 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 586 | -10/Materials | Discovered new exit (range 4) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 886 | -9/Materials | Discovered new exit (range 12) 1191 | -9/Materials | Discovered new exit (range 5) 1507 | -9/Materials | Core integrity fell below 50% 1543 | -9/Materials | Lost 4 parts (1p2n1w) 2035 | -9/Materials | Discovered new exit (range 12) 2074 | -9/Materials | Entered another Materials area 2074 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2265 | -8/Materials | Build established: Scavenger-Mutant 2774 | -8/Materials | Discovered new exit (range 9) 2865 | -8/Materials | Garrison activated, responded to threat 2927 | -8/Materials | Discovered new exit (range 6) 2943 | -8/Materials | Identified exit to Storage 2989 | -8/Materials | Garrison activated, responded to threat 3005 | -8/Materials | Identified exit to Garrison 3005 | -8/Materials | Entered Garrison 3009 | -8/Garrison | Triggered checkpoint 3073 | -8/Garrison | Installed Relay Interface Framework 3091 | -8/Garrison | Triggered checkpoint 3171 | -8/Garrison | Garrison Relay disabled 3335 | -8/Garrison | Triggered checkpoint 3377 | -8/Garrison | Triggered checkpoint 3410 | -8/Garrison | Core integrity fell below 50% 3436 | -8/Garrison | Lost 7 parts (1p4n1u1w) 3544 | -8/Garrison | Core integrity fell below 20% 3545 | -8/Garrison | Lost 5 parts (1p2n2u) 3677 | -8/Garrison | Triggered checkpoint 3679 | -8/Garrison | Build established: Mutant 3707 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03650_ Lgt. Nuclear Core melted. 03650_ G-47 Trooper destroyed. 03677_ Beams of light sweep through the air. An alarm sounds. 03678_ C-30 ARC bursts open, deploying its payload. 03678_ S-10 Pest unfolds itself. 03680_ Deuterium Engine destroyed. 03681_ S-10 Pest destroyed. 03698_ Destroyed Flight Unit. 03698_ S-10 Pest system corrupted by crushing effect. 03698_ S-10 Pest knocked back. 03699_ S-10 Pest IFF system glitched. 03706_ ALERT: Dispatching investigation squad to Materials. 03706_ Destroyed Lgt. Ion Engine. 03706_ S-10 Pest system corrupted by crushing effect. 03707_ S-10 Pest system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????"&???? "? | | ?????????????????????????????????????????"&#### "? | | ?????????????????????????????????????????"&!&%&&"? | | ??????????????????????????????????????#"""%&&&& "" | | ??????????????????????????????????????# !^&&! | | ??????????????????????????????????????#### ## | | ??????????????????????????????????###????#### ##? | | ??????????????????????????????????#"######### ### | | ?????????????????????????????????## | | ?????????????????????????????????#" | | ?????????????????????????????????## | | ??????????????????????????????????# ###"###"#### | | ??????????????????????????????????# #?###?# #?? | | ???????????????????????????????#### ####### #?? | | ???????????????????????????????#!!"=% + #?? | | ???????????????????????????????#%##% ####### #?? | | ????????????????????????????####"## #?????# #?? | | ????????????????????????????# **=## #?????# #?? | | ???????????????????????###### %## #?????# #?? | | ?????????????# ######## ####### #?? | | ?????????????# # ##? | | ?????????????# =% # "#? | | ??????????????##########= ## ## ""#"####"##? | | ?????????????????????###=% ## ## #####??###?? | | ?????????????????????#C*%= #????????? | | ?????????????????????#C @ #????????? | | ?????????????????????# % #????????? | | ?????????????????????#Cg #????????? | | ?????????????????????### ## ## ###????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????# ??????????? | | ???????????????????????# ??????????? | | ???????????????????????# #??????????? | | ???????????????????????## ##""""## ##??????????? | | ????????????????????????? #??????# #???????????? | | ????????????????????????? #??????# ????????????? | | ????????????????????????? #??????# ????????????? | | ????????????????????????? #??????# ????????????? | | ????????????????????????? ???????? ????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormWardroneRifle Manual? 0 Play Time 00:29:38 Cumulative 116.0 hours Start 2024.08.03 @ 07:46:58 End 2024.08.03 @ 08:15:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 163 Rogue 0 Adventurer 163 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5437d020-f21c-4f90-9a8f-b2633450c564