Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 15:00:15 Player: Jiber Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4453) 4453 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 9409 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 257 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 7/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Experimental Target Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink EM Disruption Field Authchip [Propulsion] Dynamic Insulation System Riot Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Target Analyzer Experimental Core Analyzer Experimental System Shield Bomb Factory No. 2 > --- WEAPON ----------- Heavy Riot Gun Battle Rifle Bore Cannon > --- INVENTORY -------- Makeshift Power Source Improved Treads Carbon-fiber Leg Improved Heat Sink EM Disruption Field Authchip [Propulsion] Dynamic Insulation System Riot Gun Riot Gun Self-destruct Interrupter [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Target Analyzer Hackware Experimental System Shield Protection Utility Shielding Weapon Battle Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 3 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 92 | 6 3 4 27 8 12 10 12 10 Power 15 | 2 . 1 4 2 1 . 1 4 Engine 8 | 2 . 1 1 1 . . . 3 Core 7 | . . . 3 1 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 2 5 1 4 2 1 4 Treads 16 | . . 2 5 1 4 2 . 2 Leg 5 | 2 . . . . . . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 1 . 9 2 5 5 7 2 Device 13 | . 1 . 2 . 2 5 1 2 Storage 3 | 1 . . 2 . . . . . Processor 7 | . . . 1 . 1 . 5 . Hackware 1 | . . . . . . . 1 . Protection 8 | . . . 4 2 2 . . . Artifact . | . . . . . . . . . Weapon 24 | 1 2 1 9 3 2 3 3 . Energy Gun 7 | 1 . . 2 2 . 1 1 . Energy Cannon 3 | . . . 1 1 . 1 . . Ballistic Gun 8 | . . . 5 . 1 1 1 . Ballistic Cannon 2 | . . 1 . . . . 1 . Launcher 3 | . 2 . 1 . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 1 . 6 1 Corrupted Parts 4 | . . . . . . . . 4 System Corruption 4 | . . . . . . . . 4 Parts Lost 40 | . . 2 5 1 5 17 . 10 Power 6 | . . 1 2 . 1 . . 2 Propulsion 12 | . . 1 1 . 1 5 . 4 Utility 12 | . . . 1 1 3 6 . 1 Weapon 10 | . . . 1 . . 6 . 3 Highest Loss Streak 10 | . . 1 1 1 2 10 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 5 7 7 9 9 6 6 7 Power . | . 1 . . 1 1 1 . . Propulsion 1 | . 2 1 2 1 1 1 . . Utility 3 | . 1 3 2 3 3 2 3 4 Weapon 2 | . . 1 1 3 3 1 2 1 Tool/Special . | . . . . . . . . . Unused Backups 18 | . . 1 7 5 2 . . 3 Power 4 | . . . 2 2 . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 4 . . . . 1 Weapon 9 | . . 1 1 3 2 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 95 99 99 99 91 92 74 86 Engine 3 | . 14 13 3 2 . . . 5 Core 4 | . . . 5 4 6 7 7 . Treads 13 | . . . 17 22 22 20 7 6 Leg 5 | . 28 27 . . . . 3 12 Device 16 | . 11 14 15 15 15 22 21 9 Storage 8 | . 14 14 10 7 7 7 7 7 Processor 5 | . . . 4 . 1 5 8 15 Hackware 1 | . . . . . . . 4 6 Protection 7 | . . . 14 22 17 5 . . Energy Gun 6 | . 14 13 3 11 4 7 2 4 Energy Cannon 2 | . . . 3 7 2 6 . . Ballistic Gun 5 | . . . 11 . 4 6 7 6 Ballistic Cannon 1 | . . . 2 . . . 2 6 Launcher 2 | . 12 14 5 3 . . . . Peak Build Rating 68 | 5 9 11 30 40 54 53 64 68 Average Rating 38 | 3 8 9 24 37 46 41 44 63 On Entrance 26 | . 5 9 11 29 40 53 26 64 Avg Prop Armor Cover (%) 5 | . . . . . 5 . 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 15 15 37 50 51 46 32 65 Greatest Support 71 | 20 20 40 44 66 66 71 23 48 Greatest Overweight (x) 3 | 3 . 1 1 . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 9 Most Carried 10 | 4 7 8 9 10 10 10 10 10 Average Carried 8 | 2 5 7 7 9 9 7 7 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 3 7 7 9 10 10 3 10 5 Class Distribution -------------------- 23% | Mutant 17% | Tank 16% | Bomber 14% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Bomber | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 2802 | 215 42 233 1144 255 321 233 118 241 Remotely . | . . . . . . . . . Salvage Created 4194 | . 71 280 1824 781 394 777 . 67 Parts 180 | . 8 27 74 31 15 24 . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 62 | . . 5 . . 14 34 6 3 Prevented 10 | . . . . . . . . 10 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 90 | . 2 12 34 13 12 16 . 1 Guns 38 | . . . 21 6 6 4 . 1 Cannons 18 | . . . 5 2 . 11 . . AOE 26 | . 2 12 8 3 . 1 . . Classes Destroyed 15 | . 3 2 6 2 2 . . . Worker 3 | . 1 . 2 . . . . . Builder 2 | . . . 2 . . . . . Recycler 7 | . . . 5 2 . . . . Operator 4 | . . . 2 2 . . . . Watcher 4 | . 1 . 2 1 . . . . Swarmer 7 | . . . . 3 3 1 . . Grunt 46 | . 2 . 24 6 3 10 . 1 Brawler 6 | . . . 2 . . 4 . . Duelist 3 | . . . 3 . . . . . Protector 1 | . . . 1 . . . . . Sentry 10 | . . 1 4 3 1 1 . . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . 1 1 . . . Subdweller 11 | . . 11 . . . . . . Best Kill Streak 8 | . 2 2 8 4 6 4 . 1 Combat Bots Only 8 | . 2 2 8 3 6 4 . 1 Max Kills in Single Turn 3 | . 1 2 3 3 2 1 . 1 Gunslinging 1 | . . . 1 . 1 . . . Exploded 3 | . 1 2 3 3 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 726 | . 5 31 148 138 178 120 . 106 Missed 231 | . 3 10 50 52 52 28 . 36 Hits 495 | . 2 21 98 86 126 92 . 70 Melee 5 | . . . 1 . . 4 . . Projectile 490 | . 2 21 97 86 126 88 . 70 Critical Strikes 19 | . . 3 6 2 1 4 . 3 Actively Blocked 1 | . . . . . 1 . . . Damage Taken 7604 | . 23 493 1641 715 1492 1670 . 1570 Core 1117 | . . 120 281 32 341 95 . 248 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 157 | . . . 7 115 35 . . . Ignored by Resistances 446 | . . . . 114 316 16 . . Core Remaining (%) 66 | 100 . 52 48 . . . . . Volleys Fired 231 | . 7 21 88 38 34 35 2 6 Largest 3 | . 2 2 3 3 3 3 1 3 Hottest 229 | . 70 70 161 229 177 188 48 133 Shots Fired 524 | . 12 37 211 93 56 98 2 15 Gun 356 | . 7 15 161 56 43 64 1 9 Cannon 106 | . . 3 31 30 1 34 1 6 Launcher 50 | . 5 19 19 7 . . . . Special 12 | . . . . . 12 . . . Kinetic 239 | . . 3 168 . 25 29 2 12 Thermal 215 | . 7 15 24 86 19 64 . . Explosive 50 | . 5 19 19 7 . . . . Electromagnetic 8 | . . . . . . 5 . 3 Robot Hit Streak 25 | . 3 16 8 22 25 11 . 1 Robot Miss Streak 7 | . 3 2 5 3 6 4 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 4 . 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 346 | . 5 24 136 63 44 70 . 4 Core Hits 252 | . 8 19 103 36 31 52 . 3 Critical Kills 3 | . . . 1 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 10 | . . . 2 3 2 1 . 2 Burn 5 | . . . . 2 2 1 . . Meltdown 1 | . . . . 1 . . . . Destroy 3 | . . . 1 . . . . 2 Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9513 | . 180 1276 3781 1616 622 1933 . 105 Guns 4805 | . 42 113 1994 980 622 994 . 60 Cannons 1754 | . . 48 466 461 . 734 . 45 Explosions 2904 | . 133 1115 1276 175 . 205 . . Melee . | . . . . . . . . . Ramming 50 | . 5 . 45 . . . . . Kinetic 3042 | . . 48 2144 . 289 467 . 94 Thermal 3665 | . 42 113 316 1441 333 1420 . . Explosive 2699 | . 133 1115 1276 175 . . . . Electromagnetic 57 | . . . . . . 46 . 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 . 1 4 . 4 Average Corruption 1 | . . . 1 . 1 1 . 2 Corruption Purged 5 | . . . . . . 4 . 1 Corruption Blocked . | . . . . . . . . . Effects 31 | . . . 1 . 7 8 . 15 Message Errors 6 | . . . . . . 3 . 3 Matter Fused 8 | . . . 1 . 3 . . 4 Heat Flow Errors 5 | . . . . . 1 1 . 3 Energy Discharges 8 | . . . . . 2 2 . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . 5 . 23 . 104 . . Projectiles 23 | . . . . 23 . . . . Explosions 109 | . . 5 . . . 104 . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 277 | . . 84 98 24 . 71 . . Shots 9 | . . 5 2 1 . 1 . . Rammed 6 | . . . 6 . . . . . Targets Rammed 7 | . 1 . 6 . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 390 | . 18 . 275 390 217 250 . 215 Average Temperature 83 | . 7 . 43 138 90 79 . 61 Received Heat Transfer 2412 | . 12 54 927 300 201 738 . 180 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 1 . . . Combat Hostiles 3 | . . . . 2 1 . . . Parts Melted 13 | . . . 1 9 2 1 . . Heat Transferred 7586 | . 100 250 599 3099 844 2694 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 18 | 100 100 . 20 . . . . . Level 1 57 | . . . 31 100 . . . . Level 2 23 | . . . 47 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 669 | . 75 . 669 359 . . . . Initial 296 | . . . . 296 . . . . Average 315 | . 25 . 386 297 . . . . Influence Increases 2606 | . 115 20 1107 513 250 350 . 251 Destroy 0b10 Robot/C 1700 | . 40 20 660 260 240 320 . 160 Destroy 0b10 Robot/NC 105 | . 10 . 70 25 . . . . Destroy Leader 278 | . 12 . 134 72 10 30 . 20 Allied During Kill 56 | . . . . . . . . 56 Successful Hack 38 | . . . 20 18 . . . . Disable Machine 165 | . 15 . 60 90 . . . . Destroy Structure 204 | . 38 . 118 48 . . . . Lose Combat Pursuer 60 | . . . 45 . . . . 15 Influence Decreases 2606 | . 60 75 454 819 597 350 . 251 Entered New Map 514 | . . 27 . 357 130 . . . Time Decay 1853 | . 60 48 404 452 430 248 . 211 Lost Part 199 | . . . 50 10 37 102 . . Lost Ally 40 | . . . . . . . . 40 Squads Dispatched 12 | . 1 . 6 4 . 1 . . Investigation 3 | . . . 2 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 1 . 3 1 . . . . Assault 2 | . . . 1 . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 3 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 6 | . . . 5 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 5 11 43 18 12 28 . 11 Peak Tracking Total 8 | . 3 2 8 4 3 7 . 4 Tactical Retreats 3 | . . . 2 . . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Fabricated Traps 1 | . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . 1 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 12 | . 1 . 4 6 1 . . . Max in Single Turn 5 | . 1 . 1 5 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 10 | . 1 . 6 3 . . . . Terminals 10 | . 1 . 6 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 4 . 19 9 . . . . Successful 14 | . . . 11 3 . . . . Failed 18 | . 4 . 8 6 . . . . Catastrophic 4 | . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . . . 14 9 1 . . . Terminals 32 | . 4 . 19 9 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . 5 1 . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . . . 6 2 . . . . Terminals 8 | . . . 6 2 . . . . Botnet 8 | . . . 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 5 3 . . . . Full Trace Events 4 | . 1 . 2 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . 153 153 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 50 | . . . . . . . . 50 Total Damage 987 | . . . . . . . . 987 Kills 8 | . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 4965 | . 152 994 1304 1121 1341 53 . . Optics 595 | . . . 595 . . . . . Structural 4965 | . 152 994 1304 1121 1341 53 . . Seismic 228 | . . . 228 . . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 9595 | 63 178 994 1304 1121 1343 1096 2402 1094 Spaces Moved 5303 | 41 110 765 574 643 789 577 1329 475 Core 18 | 15 . . . . . . . 3 Treads 4193 | . . 6 574 643 789 577 1329 275 Legs 1092 | 26 110 759 . . . . . 197 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 158 160 50 Average Speed 159 | 120 120 121 146 145 151 165 178 217 Slowest Speed 330 | 200 120 190 225 145 250 240 240 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 21 58 39 18 75 71 90 30 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . 1 1 . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . 1 . Scrap Searched 12 | . . . . . 7 2 3 . Spaces Dug 34 | . . . 34 . . . . . Terrain Destroyed 434 | . 38 142 190 56 . 5 . 3 Melee . | . . . . . . . . . Projectile 7 | . . . 4 . . . . 3 AOE 427 | . 38 142 186 56 . 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 6025 | 54 144 797 872 757 875 636 1362 528 Wait 225 | . 16 . 126 40 20 1 2 20 Move 5295 | 40 109 764 573 642 788 576 1328 475 Hop . | . . . . . . . . . Pick Up 89 | 8 7 5 23 13 9 7 10 7 Fast Attach 19 | . . . 5 2 3 . 7 2 Attach 46 | 5 2 2 8 2 4 13 3 7 Detach 1 | . . . . . . . 1 . Swap 43 | 1 1 2 18 7 7 2 2 3 Drop 68 | . 1 3 25 13 10 1 7 8 Fire 231 | . 7 21 88 38 34 35 2 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 6 | . . . 6 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 6) 242 | -10/Materials | Entered Subcaves 302 | -10/Subcaves | Build established: Mutant 412 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 749 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 934 | -10/Subcaves | Learned location of Zion (-7) 934 | -10/Subcaves | Met a Zionite searching for "candidates" 1142 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1142 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1178 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1184 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 1189 | -10/Subcaves | Discovered new exit (range 13) 1236 | -10/Subcaves | Entered Materials 1236 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1776 | -8/Materials | Build established: Bomber 1981 | -8/Materials | Destroyed 8 combat bots 2036 | -8/Materials | First assault squad dispatched 2115 | -8/Materials | Identified exit to Storage 2287 | -8/Materials | Identified exit to Factory 2453 | -8/Materials | Core integrity fell below 50% 2540 | -8/Materials | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3019 | -7/Factory | Discovered new exit (range 14) 3173 | -7/Factory | Identified exit to Lower Caves 3369 | -7/Factory | Build established: Tank 3661 | -7/Factory | Entered Lower Caves 3884 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4007 | -7/Lower Caves | Learned 4 Factory zone layouts 4069 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4082 | -7/Lower Caves | Found Prototype Special Weapon 4082 | -7/Lower Caves | Identified Molecular Deconstructor 4170 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4640 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4711 | -7/Lower Caves | Core integrity fell below 50% 4757 | -7/Lower Caves | Found DRS Beacon 4844 | -7/Lower Caves | Learned Factory stockpile data 4936 | -7/Lower Caves | Discovered new exit (range 12) 5004 | -7/Lower Caves | Entered another Lower Caves area 5074 | -7/Lower Caves | Discovered new exit (range 15) 5161 | -7/Lower Caves | Identified exit to Zion 5270 | -7/Lower Caves | Build established: Scavenger-Gunner 5750 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5874 | -7/Lower Caves | Activated DRS Beacon 5929 | -7/Lower Caves | Lost 10 parts (4n4u2w) 6079 | -7/Lower Caves | Lost 4 parts (1n3w) 6100 | -7/Lower Caves | Entered Zion 6133 | -7/Zion | Given A8's code to call for help 6198 | -7/Zion | Discovered new exit (range 12) 6351 | -7/Zion | Build established: Scavenger-Mutant 6678 | -7/Zion | Given the Hacking Drone Bay 6711 | -7/Zion | Learned 8 Factory zone layouts 6994 | -7/Zion | Found Prototype Device 6994 | -7/Zion | Identified Hacking Drone Bay 7099 | -7/Zion | Found Prototype Processor 7099 | -7/Zion | Identified Exp. Targeting Computer 7104 | -7/Zion | Found Prototype Hackware 7104 | -7/Zion | Identified Exp. System Shield 7108 | -7/Zion | Found Prototype Processor 7108 | -7/Zion | Identified Exp. Target Analyzer 7132 | -7/Zion | Found Prototype Processor 7132 | -7/Zion | Identified Exp. Core Analyzer 7140 | -7/Zion | Found Prototype Processor 7140 | -7/Zion | Identified Exp. Signal Interpreter 7144 | -7/Zion | Found Exp. Core Analyzer 7252 | -7/Zion | Build established: Mutant 7520 | -7/Zion | Met Imprinter 7547 | -7/Zion | Imprinted 7549 | -7/Zion | Declared Zion's savior 8055 | -7/Zion | Found Prototype Device 8080 | -7/Zion | Build established: Gunner 8502 | -7/Zion | Entered Proximity Caves 8502 | -6/Proximity Caves | Accompanied by 4 allies 8586 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8848 | -6/Proximity Caves | Identified Bomb Factory No. 2 9169 | -6/Proximity Caves | Build established: Scavenger-Gunner 9244 | -6/Proximity Caves | Spotted B-75 Beast 9260 | -6/Proximity Caves | Core integrity fell below 20% 9312 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 9596 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 09396_ System corrupted: Matter fused (-6). 09413_ System corrupted: Matter fused (-5). 09446_ Acquired 2 matter. 09467_ Bore Cannon destroyed. 09471_ Acquired 3 matter. 09482_ System corrupted: Energy discharge (-116). 09513_ Acquired 4 matter. 09528_ Imp. Deuterium Engine destroyed. 09548_ |P65AJ3JTW/BEAEEWORN 09564_ Exp. System Shield destroyed. 09564_ Critical hit (Blast). 09574_ Carbon-fiber Leg destroyed. 09580_ Battle Rifle destroyed. 09581_ System corrupted: Energy discharge (-7). 09590_ Arm. Treads destroyed. 09594_ Dropped Med. Storage Unit. 09594_ Dropped Med. Treads. 09595_ Dropped Bomb Factory No. 2. 09596_ Acquired 18 matter. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ####???????????????????????????????????????? | | ####????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | [[ "##????????????????????????????????????? | | = [ "#?????????????????????????????????????? | | #### ##?????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | "### ######?????????????????????????????????? | | #### #?????????????????????????????????? | | ### ##"# #?????????????????????????????????? | | ## ##"# #?????????????????????????????????? | | ## #?????????????????????????????????? | | ### % % ##?????????????????????????????????? | | ### "##?????????????????????????????????? | | #?# " #?????????????????????????????????? | | ??## "##???????????###?????? #??????????? | | ???## ###????###### ###?? ?????????? | | ??### % " ##?###;#;# ;# ?????????? | | ??#" BB;;;###;; ????????? | | ??## % BB %% !! ! ????????? | | ???##### & % *&!= @ ????????? | | #??????## "#### ##;=% ;#?????????? | | #??????## ##???#####; #???????????? | | #??????##### #????????#### # #???????????? | | #?????????###????????????# #?? #???????????? | | ####?????????????????????????##????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deconstruction Quantum Hacking Challenges ------------ None Game ------ Seed DeepRegenerativeProcessor Manual? 0 Play Time 01:22:02 Cumulative 52.6 hours Start 2026.02.12 @ 10:32:23 End 2026.02.12 @ 15:00:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f11cd65-7241-4b21-9055-89626c0df59d