Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 01:19:36 Player: Sloweel Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (2667) 2667 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 8100 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 40 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 85/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (5) ---- Advanced Heat Sink High-capacity Storage Unit Humpback Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Thermal Shield Hardlight Generator > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Matter Compressor Improved Sensor Array Improved Terrain Scan Processor Improved Salvage Targeting Computer Makeshift System Shield Plasma Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Power Sword [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 . . . . Utility 5 | . . . 1 . 2 1 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 131 | 8 5 5 5 14 28 34 8 3 13 . 8 Power 15 | 2 . 1 . 3 4 3 . . 1 . 1 Engine 11 | 2 . 1 . 3 2 2 . . . . 1 Core 4 | . . . . . 2 1 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 2 . 2 1 4 5 3 1 3 . 1 Treads . | . . . . . . . . . . . . Leg 24 | 2 2 . 2 1 4 5 3 1 3 . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 58 | 2 . 3 3 2 11 21 4 1 9 . 2 Device 26 | 1 . . 1 1 5 8 2 . 8 . . Storage 6 | 1 . 2 1 . . . . . 1 . 1 Processor 4 | . . . . . 1 1 1 1 . . . Hackware 1 | . . . . . . . . . . . 1 Protection 21 | . . 1 1 1 5 12 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 3 1 . 8 9 5 1 1 . . 4 Energy Gun 6 | 1 2 . . . 2 . . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 17 | 1 . 1 . 3 5 3 1 1 . . 2 Ballistic Cannon 2 | . 1 . . 1 . . . . . . . Launcher 4 | . . . . 4 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 26 | . 1 . . 1 5 1 . . 5 . 13 Power 3 | . . . . . . . . . 1 . 2 Propulsion 10 | . . . . . 2 . . . 2 . 6 Utility 9 | . . . . . 3 1 . . 2 . 3 Weapon 4 | . 1 . . 1 . . . . . . 2 Highest Loss Streak 8 | . 1 . . 1 2 1 . . 3 . 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 97 98 99 99 99 99 100 99 100 74 Engine 7 | . 14 14 11 11 7 6 6 6 2 . 2 Leg 29 | . 28 28 31 33 26 30 33 33 33 33 19 Device 9 | . 14 6 11 5 11 6 6 6 9 20 14 Storage 8 | . 14 14 11 11 9 7 6 6 6 6 5 Processor 7 | . . . . . 5 7 6 13 13 13 12 Protection 16 | . . 5 11 16 18 23 26 20 16 6 3 Energy Gun 1 | . 11 6 . . 1 . . . . . . Ballistic Gun 12 | . 12 7 11 10 12 14 12 13 13 13 11 Ballistic Cannon 2 | . 3 14 11 10 2 . . . . . . Peak Build Rating 65 | 8 8 9 12 15 26 38 52 57 61 59 65 Average Rating 34 | 6 7 8 11 13 22 34 48 56 58 59 49 On Entrance 28 | . 8 8 9 12 14 25 38 52 57 59 59 Naked Turns 27 | . . . . . . . . . . . 27 Heaviest Build 91 | 13 15 21 27 29 37 63 65 57 91 66 68 Greatest Support 93 | 20 20 20 30 35 35 53 81 88 88 83 93 Greatest Overweight (x) 3 | . . 1 . . 1 1 . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 10 20 20 20 Average Capacity 11 | 7 8 9 9 10 10 10 10 10 17 20 18 Most Carried 19 | 8 8 10 10 10 10 10 10 10 14 13 19 Average Carried 10 | 5 7 8 9 9 9 9 9 9 12 13 14 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 20 20 5 Final Carried 13 | 8 8 8 10 10 10 10 10 10 13 13 4 Class Distribution -------------------- 66% | Scavenger-Mutant 16% | Derelict-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 3269 | 290 124 73 . 291 736 773 187 92 459 . 244 Remotely . | . . . . . . . . . . . . Salvage Created 3099 | 98 288 38 . 190 911 728 187 . 283 . 376 Parts 192 | 3 17 5 . 34 61 40 8 . 10 . 14 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 11 . 18 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 9 1 . 18 20 12 3 . 6 . 9 Guns 53 | . 8 . . 3 12 12 3 . 6 . 9 Cannons 12 | . 1 1 . 2 8 . . . . . . AOE 13 | . . . . 13 . . . . . . . Classes Destroyed 11 | 2 5 1 . 1 . 1 . . 1 . . Worker 3 | . . . . 1 1 1 . . . . . Tunneler 5 | 1 . 1 . 3 . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . Recycler 4 | 1 . . . . 1 2 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 4 | . 1 . . . 2 1 . . . . . Swarmer 39 | . 5 . . 18 6 3 . . 2 . 5 Grunt 24 | . 4 . . . 8 3 3 . 2 . 4 Duelist 1 | . . . . . . . . . 1 . . Sentry 10 | . . 1 . . 6 2 . . 1 . . Programmer 4 | . . . . . . 4 . . . . . Best Kill Streak 5 | 1 3 1 . 5 5 3 2 . 3 . 5 Combat Bots Only 5 | . 3 1 . 4 5 3 2 . 3 . 5 Max Kills in Single Turn 4 | 1 1 1 . 4 1 2 1 . 1 . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . . . . 4 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 694 | . 68 11 20 53 94 150 25 . 93 . 180 Missed 195 | . 17 2 6 22 22 47 2 . 30 . 47 Damage Taken 6187 | . 467 105 172 310 1029 1141 302 . 764 . 1897 Core 1314 | . 146 31 22 31 139 93 . . 51 . 801 Absorbed by Shields 400 | . . . . . . . 76 . 152 . 172 Ignored by Resistances 388 | . . . . . . 36 56 . 118 . 178 Regen/Repaired (Parts) 65 | . . . 65 . . . . . . . . Core Remaining (%) 75 | 100 . 29 . 86 74 86 . . . . . Volleys Fired 274 | 10 51 5 . 23 74 51 15 . 20 . 25 Largest 2 | 2 2 2 . 2 2 2 2 . 2 . 2 Hottest 133 | 60 70 75 . 65 133 56 56 . 58 . 58 Shots Fired 540 | 20 102 10 . 39 148 102 30 . 40 . 49 Gun 452 | 20 95 5 . 14 97 102 30 . 40 . 49 Cannon 79 | . 7 5 . 16 51 . . . . . . Launcher 9 | . . . . 9 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 432 | 10 58 6 . 30 107 102 30 . 40 . 49 Thermal 99 | 10 44 4 . . 41 . . . . . . Explosive 9 | . . . . 9 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 60 | 4 9 5 . 6 16 17 12 . 37 . 60 Robot Miss Streak 8 | 2 3 2 . 8 3 3 2 . . . 3 Penetration Max 1 | . . . . . 1 1 . . 1 . 1 Secondary Targets 8 | . 1 . . . 1 1 1 . 1 . 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 . 1 Shots Hit Robots 384 | 11 66 6 . 11 108 79 23 . 37 . 43 Core Hits 163 | 3 19 3 . 26 41 29 10 . 12 . 20 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 5 . . . . 1 Critical Strikes 10 | . 1 . . . 2 5 . . . . 2 Burn 3 | . 1 . . . 2 . . . . . . Destroy 6 | . . . . . . 5 . . . . 1 Sever 1 | . . . . . . . . . . . 1 Melee Attacks 11 | . . . . . 1 6 . . . . 4 Impact . | . . . . . . . . . . . . Slashing 11 | . . . . . 1 6 . . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8101 | 127 733 93 . 909 1978 2027 459 . 779 . 996 Guns 6085 | 127 620 37 . 104 1307 1777 459 . 779 . 875 Cannons 894 | . 113 56 . 54 671 . . . . . . Explosions 751 | . . . . 751 . . . . . . . Melee 364 | . . . . . . 250 . . . . 114 Ramming 7 | . . . . . . . . . . . 7 Kinetic 5902 | 27 343 71 . 158 1413 1777 459 . 779 . 875 Thermal 1077 | 100 390 22 . . 565 . . . . . . Explosive 751 | . . . . 751 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 364 | . . . . . . 250 . . . . 114 Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 . 6 . . . . 6 Average Corruption 2 | . . . 2 2 . 3 . . . . 5 Corruption Purged 5 | . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . 1 5 . 17 . . . . 1 Message Errors 5 | . . . 1 2 . 2 . . . . . Matter Fused 11 | . . . . 2 . 8 . . . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . . Energy Discharges 3 | . . . . 1 . 2 . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 114 | . . . . 55 . 59 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 55 | . . . . 55 . . . . . . . Melee 59 | . . . . . . 59 . . . . . Knockbacks 10 | . 2 . . . 8 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . 2 . . . 7 . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 82 | . . . . 79 . . . . . . 3 Shots 3 | . . . . 3 . . . . . . . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 276 | 60 234 39 . 108 276 241 171 . 67 . 35 Average Temperature 60 | 30 68 16 . 28 76 70 66 . 24 . 11 Received Heat Transfer 1669 | . 126 9 72 . 459 270 172 . 176 . 385 Effects 2 | . 1 . . . 1 . . . . . . Energy Bleed 2 | . 1 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | 1 5 . . . 5 . . . . . . Heat Transferred 2743 | 225 1173 50 . . 1295 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 562 | 10 214 64 180 553 562 162 194 . . . . Initial 141 | . 6 24 . 70 141 74 79 . . . . Average 169 | 5 87 48 49 374 391 66 127 . . . . Maximum Alert Level 2 | . 1 . . 2 2 . . . . . . Low Security (%) 70 | 100 89 100 100 6 7 100 100 . . . . Level 1 15 | . 10 . . 49 43 . . . . . . Level 2 14 | . . . . 43 49 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 4 . 3 . 4 5 . . 1 . . Investigation 4 | . 2 . 2 . . . . . . . . Extermination 4 | . . . . . . 4 . . . . . Reinforcement 6 | . 2 . 1 . 2 1 . . . . . Assault 1 | . . . . . . . . . 1 . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . . . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 17 8 15 18 39 21 6 . 14 . 28 Peak Tracking Total 11 | . 4 3 10 4 7 4 4 . 8 . 11 Tactical Retreats 19 | . 2 . 3 . 2 3 . . 3 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . 2 . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 3 | . . . . 1 1 . 1 . . . . Max in Single Turn 1 | . . . . 1 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 21 | . 4 . 3 . 6 2 1 1 . 4 . Terminals 11 | . 4 . 2 . 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 78 | . 10 . 8 . 21 9 3 1 . 26 . Successful 48 | . 5 . 2 . 10 4 . 1 . 26 . Failed 30 | . 5 . 6 . 11 5 3 . . . . Catastrophic 5 | . 1 . 1 . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 2 . 2 . 6 . . . . . . Terminals 32 | . 10 . 6 . 16 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 12 | . . . . . . 9 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . . . . Terminal Hacks 41 | . 5 . . . 9 . . 1 . 26 . Record 12 | . . . . . 1 . . . . 11 . Part Schematic 8 | . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 2 . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . . . . Process 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 4 . 3 . 5 2 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 111 | . . . . . . 111 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 Total Damage 184 | . . . . . . . . . . . 184 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 9350 | 145 813 412 217 661 1248 2220 485 872 1469 107 701 Spaces Moved 5394 | 86 473 281 144 459 557 950 287 641 1021 88 407 Core 58 | 7 . . . . . . . . . . 51 Treads . | . . . . . . . . . . . . Legs 5336 | 79 473 281 144 459 557 950 287 641 1021 88 356 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 122 122 50 Average Speed 125 | 114 120 126 120 120 136 128 120 121 122 122 135 Slowest Speed 260 | 120 120 190 120 120 190 190 120 122 192 122 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 6 67 59 24 74 34 18 4 66 90 75 53 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 4 | . 1 . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . Scrap Searched 11 | . . 1 . 1 . . . 2 5 . 2 Spaces Dug 11 | . . . . 10 1 . . . . . . Terrain Destroyed 68 | . . . . 66 2 . . . . . . Melee 1 | . . . . . 1 . . . . . . Projectile 1 | . . . . . 1 . . . . . . AOE 66 | . . . . 66 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total 7448 | 110 631 329 187 529 900 1838 399 737 1197 87 504 Wait 1489 | . 85 27 33 23 209 761 78 88 135 . 50 Move 5383 | 85 472 280 143 458 556 949 286 640 1020 87 407 Hop . | . . . . . . . . . . . . Pick Up 72 | 7 8 4 4 4 11 14 6 2 7 . 5 Fast Attach 24 | 7 1 3 1 1 6 4 . . . . 1 Attach 29 | . 2 . 2 1 6 4 3 . 5 . 6 Detach 7 | . . 1 . . 2 1 . . . . 3 Swap 78 | 1 2 2 2 12 16 26 5 3 8 . 1 Drop 79 | . 10 7 2 7 19 22 6 4 2 . . Fire 274 | 10 51 5 . 23 74 51 15 . 20 . 25 Melee 11 | . . . . . 1 6 . . . . 4 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 825 | -10/Materials | Discovered new exit (range 9) 858 | -10/Materials | Core integrity fell below 50% 959 | -10/Materials | Entered Mines 975 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1006 | -10/Mines | Discovered new exit (range 13) 1030 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1030 | -10/Mines | Discovered new exit (range 5) 1198 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1359 | -10/Mines | Discovered new exit (range 11) 1371 | -10/Mines | Entered Materials 1371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -9/Materials | Build established: Scavenger-Mutant 1477 | -9/Materials | Repaired Aluminum Leg 1530 | -9/Materials | Discovered new exit (range 7) 1577 | -9/Materials | Discovered new exit (range 9) 1588 | -9/Materials | Entered Mines 1595 | -9/Mines | Met a Derelict bent on vengeance 1604 | -9/Mines | Discovered new exit (range 16) 1796 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2106 | -9/Mines | Found a hidden stash of uninstalled traps 2249 | -9/Mines | Entered Materials 2249 | -8/Materials | Evolved 2 slots: Utility x2 2814 | -8/Materials | Discovered new exit (range 10) 3151 | -8/Materials | Garrison activated, responded to threat 3392 | -8/Materials | Identified exit to Storage 3497 | -8/Materials | Entered Factory 3497 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4972 | -7/Factory | Discovered new exit (range 12) 5717 | -7/Factory | Entered another Factory area 5717 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5800 | -6/Factory | Discovered new exit (range 11) 6202 | -6/Factory | Entered Lower Caves 6819 | -6/Lower Caves | Encountered a Warlord checkpoint 6828 | -6/Lower Caves | Learned 4 Factory zone layouts 6897 | -6/Lower Caves | Discovered new exit (range 6) 6903 | -6/Lower Caves | Identified exit to Lower Caves 7074 | -6/Lower Caves | Entered another Lower Caves area 7096 | -6/Lower Caves | Spotted B-75 Beast 7468 | -6/Lower Caves | Encountered a Warlord checkpoint 7563 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7886 | -6/Lower Caves | Build established: Derelict-Mutant 8202 | -6/Lower Caves | Lost 3 parts (1n2u) 8271 | -6/Lower Caves | Discovered new exit (range 3) 8274 | -6/Lower Caves | Identified exit to Data Miner 8492 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8543 | -6/Lower Caves | Entered Data Miner 8543 | -6/Data Miner | Discovered new exit (range 6) 8548 | -6/Data Miner | Identified exit to Proximity Caves 8567 | -6/Data Miner | Met Data Miner 8606 | -6/Data Miner | Learned location of Section 7 (-2) 8606 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8622 | -6/Data Miner | Received God Mode back door access code from Data Miner 8650 | -6/Data Miner | Entered Proximity Caves 9139 | -5/Proximity Caves | Lost 8 parts (1p3n2u2w) 9222 | -5/Proximity Caves | Spotted B-75 Beast 9318 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9320 | -5/Proximity Caves | Core integrity fell below 50% 9323 | -5/Proximity Caves | Released all parts (5) 9325 | -5/Proximity Caves | Escorted by Enhanced Grunt 9328 | -5/Proximity Caves | Core integrity fell below 20% 9351 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09115_ Acquired 30 matter. 09117_ Acquired 15 matter. 09125_ VTOL Module fries itself beyond repair. 09305_ Adv. Sensor Array destroyed. 09308_ Flexi-carbon Leg destroyed. 09316_ P-70 Sage Imp. Heat Sink severed. 09320_ Slug penetrates Wall. 09323_ Penetrated by Slug. 09323_ Released Mak. System Shield. 09323_ Released Adv. Targeting Computer. 09323_ Released Adv. Signal Interpreter. 09323_ Released Med. Storage Unit. 09323_ Released Power Sword. 09323_ Slammed into P-70 Sage. 09325_ Enhanced Grunt: "Protecting LRC-V3." 09325_ Slammed into G-50 Soldier. 09329_ P-70 Sage resets S-27 Virus, system corruption cleaned. 09340_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | "# ## ####### ##?## ##??????????????? | | "# #????## ### #####??????????? | | "# #?#### ##?????????? | | "# #?# ###???????? | | ?# ##?# #???????? | | ##![##### ##?## ### #???????? | | !!!#?#### ??##!!!## ####?# ###???????? | | /[ ### ### ??#!!/######???## ##?????????? | | ### ## ??# [[#????????# ##??????????? | | #?# ##?## #????????# ###?????????? | | ###### ### #????????### #?????????? | | #????## #?? ???????## #?????????? | | ##?????## ## ??????## ##?????????? | | #???????### ### #?????## %###??????????? | | ??????????## ###### #?????## #????????????? | | #?####?????###???# #??????# #????????????? | | #?# ####??????## #??????# ####?????????? | | #?# #?##### ##????## % ##????????? | | ### #?## ##???# #????????? | | #?# ??? #???????? | | ### ### #?????# ##???????? | | ??# ## #?????# ##### #" #????????? | | ??### ##????# #????# #" ????????? | | # ## ####?# ##???# ##???????? | | ### #???## ##????????? | | #### ## @#????# ###?????????? | | ####??### #????# #???????????? | | ###????????## #???? #???????????? | | ?????????????# ss #????# ???????????? | | ?????????????# s ### #????### ???????????? | | ?????????????# #?###?????? ???????????? | | ?????????????# s ##?????????? ???????????? | | ????????????# ####??????????? ????????????? | | ????????????# #???????????????? ?????????????? | | ????????????## ??????????????????????????????? | | ?????????????## #?????????????????????????????? | | ??????????????## ?????????????????????????????? | | ???????????????# #????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ???????????????????????????? | | ?????????????? ####????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed FissionMachineInjector Manual? 0 Play Time 01:52:08 Cumulative 23.4 hours Start 2024.08.22 @ 22:13:55 End 2024.08.24 @ 01:19:36 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 03330eb0-e732-4c85-8deb-87760b903aa0