Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 21:40:51 Player: Nalzok Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (3149) 3149 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1890) 1890 TOTAL SCORE: 10369 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 1375 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -411 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 40/100 System Corruption 17% Temperature Cool (0) Movement Core (1150) Ox22 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Axe > --- INVENTORY (20) --- Neutrino Core Advanced Heat Sink Advanced Melee Analysis Suite Phasing AFG Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Cooling System Advanced Cooling System High-capacity Storage Unit Triangulator Improved Salvage Targeting Computer Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Variable Charge Gun Neutron Cannon > --- INVENTORY -------- Neutrino Core Advanced Heat Sink High-capacity Storage Unit Advanced Melee Analysis Suite Improved Hardlight Generator Phasing AFG Tesla Rifle Neutron Cannon Neutron Cannon Phasing Sabre Phasing Sabre CR-A16's Pointy Stick [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Makeshift Hover Unit Utility Improved Salvage Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Battle Cannon Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 7 | . . . 2 . . . 3 . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 156 | . . . 16 17 11 6 30 14 . 16 46 Power 15 | . . . 3 1 . 1 4 . . 3 3 Engine 9 | . . . 2 . . 1 4 . . 1 1 Core 5 | . . . 1 1 . . . . . 2 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 32 | . . . 2 4 . 5 5 4 . 2 10 Treads 3 | . . . . 1 . . . 1 . 1 . Leg 28 | . . . 2 3 . 5 5 2 . 1 10 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 54 | . . . 5 4 7 . 14 6 . 2 16 Device 35 | . . . 4 2 3 . 10 2 . 2 12 Storage 5 | . . . . . . . 1 2 . . 2 Processor 6 | . . . . 2 3 . 1 . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 7 | . . . 1 . 1 . 2 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 55 | . . . 6 8 4 . 7 4 . 9 17 Energy Gun 14 | . . . 1 5 . . . . . 2 6 Energy Cannon 6 | . . . . . . . 1 1 . . 4 Ballistic Gun 15 | . . . 5 2 2 . 1 1 . 3 1 Ballistic Cannon 9 | . . . . 1 1 . 3 1 . 1 2 Launcher 4 | . . . . . . . . 1 . 3 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 3 Piercing Weapon 4 | . . . . . 1 . 2 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . Parts Lost 68 | . . . 3 9 . 1 4 10 . 9 32 Power 8 | . . . . 1 . 1 1 2 . . 3 Propulsion 17 | . . . 1 2 . . . 4 . 3 7 Utility 21 | . . . . 2 . . 2 2 . 2 13 Weapon 22 | . . . 2 4 . . 1 2 . 4 9 Highest Loss Streak 24 | . . . 1 4 . 1 2 10 . 5 24 Average Slot Usage (%) 92 | . 85 85 91 91 100 99 98 74 86 86 88 Engine 3 | . 14 14 7 . . 7 12 3 . 2 . Core 5 | . . . 3 11 11 3 . . . 2 5 Treads 4 | . . . . 7 11 . . 1 6 7 . Leg 17 | . 28 28 22 13 11 21 25 12 13 12 19 Device 16 | . . . 21 14 9 11 25 11 6 10 26 Storage 9 | . 14 14 11 11 11 11 6 10 13 13 5 Processor 11 | . . . . 8 18 22 12 13 13 13 6 Hackware 1 | . . . . . . . . 1 6 6 1 Protection 3 | . . . 3 3 5 . 1 5 6 2 3 Energy Gun 3 | . 28 28 9 10 2 . . . . 5 2 Ballistic Gun 4 | . . . 12 3 3 11 4 2 6 3 . Ballistic Cannon 5 | . . . . 6 9 11 4 5 6 2 2 Piercing Weapon 1 | . . . . . 5 . 1 1 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 13 13 13 18 20 24 28 82 82 54 80 106 Greatest Support 65 | 20 20 20 20 28 10 30 62 62 30 30 65 Greatest Overweight (x) 20 | . . . 1 1 2 2 1 13 1 2 20 Average Overweight (x) . | . . . . . 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 6 6 6 6 6 6 6 12 12 12 12 20 Average Capacity 9 | 6 6 6 6 6 6 6 11 12 12 12 12 Most Carried 12 | 5 2 6 6 6 6 6 12 12 12 12 12 Average Carried 8 | 3 2 4 5 5 5 5 10 11 12 11 11 Final Capacity 20 | 6 6 6 6 6 6 6 12 12 12 12 20 Final Carried 12 | 2 2 6 6 6 6 6 12 12 12 11 6 Class Distribution -------------------- 43% | Scavenger-Mutant 37% | Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 3028 | 200 . . 182 232 39 221 670 531 . 377 576 Remotely 294 | . . . . . . . . 294 . . . Salvage Created 3036 | . . 53 361 196 . 138 699 260 . 201 1128 Parts 148 | . . 8 27 8 . 4 35 10 . 5 51 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . 5 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 22 . 7 . 28 . Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 69 | . . 3 10 7 . 2 10 11 . 5 21 Melee 4 | . . . . . . . 1 . . . 3 Guns 29 | . . 3 10 5 . 2 4 . . . 5 Cannons 27 | . . . . 2 . . 4 8 . 1 12 AOE 8 | . . . . . . . 1 3 . 4 . Classes Destroyed 12 | . . 1 2 2 . . 4 2 . . 1 Worker 1 | . . . . 1 . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . Recycler 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . 1 Swarmer 17 | . . 3 4 4 . . . 6 . . . Grunt 24 | . . . 3 . . 2 1 2 . 6 10 Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . 1 . . 1 Sentry 13 | . . . 3 2 . . 4 1 . . 3 Programmer 12 | . . . . . . . 5 . . . 7 Assembled 1 | . . . . 1 . . . . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 11 | . . 3 3 3 . 1 2 11 . 5 5 Combat Bots Only 11 | . . 3 3 3 . 1 2 11 . 5 5 Max Kills in Single Turn 4 | . . 1 1 1 . 1 2 3 . 4 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 1 3 . 3 . Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Damage Taken 9822 | . . 144 542 1123 . 289 1019 1391 . 964 4350 Core 1653 | . . 26 120 76 . 18 127 215 . 63 1008 Absorbed by Shields 795 | . . . . . . . 255 . . 86 454 Core Remaining (%) 71 | 100 . 89 . . . 46 . . . 52 . Volleys Fired 237 | . . 7 24 39 . 9 49 26 . 21 62 Largest 2 | . . 2 2 2 . 2 2 2 . 2 2 Hottest 180 | . . 90 90 101 . 76 90 143 . 140 180 Shots Fired 423 | . . 14 47 65 . 18 91 40 . 38 110 Gun 229 | . . 14 47 47 . 9 43 . . 23 46 Cannon 185 | . . . . 18 . 9 48 37 . 9 64 Launcher 9 | . . . . . . . . 3 . 6 . Special . | . . . . . . . . . . . . Kinetic 236 | . . . 27 30 . 18 90 23 . 15 33 Thermal 136 | . . 7 16 28 . . 1 14 . 11 59 Explosive 9 | . . . . . . . . 3 . 6 . Electromagnetic 42 | . . 7 4 7 . . . . . 6 18 Robot Hit Streak 26 | . . 1 9 15 . 3 11 7 . 5 26 Robot Miss Streak 9 | . . 4 3 3 . 4 9 7 . 9 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 303 | . . 4 31 41 . 9 66 35 . 23 94 Core Hits 180 | . . 3 17 14 . 3 36 39 . 27 41 Critical Hits 8 | . . . 1 . . 1 1 . . . 5 Critical Kills 3 | . . . 1 . . . . . . . 2 Critical Parts Destroyed 5 | . . . . . . 1 1 . . . 3 Melee Attacks 19 | . . . . . 2 . 4 . . . 13 Impact . | . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . 13 Piercing 6 | . . . . . 2 . 4 . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8544 | . . 44 317 620 . 206 1970 1317 . 1075 2995 Guns 2706 | . . 44 317 460 . 91 634 . . 302 858 Cannons 3905 | . . . . 160 . 115 957 713 . 155 1805 Explosions 1567 | . . . . . . . 345 604 . 618 . Melee 366 | . . . . . . . 34 . . . 332 Ramming . | . . . . . . . . . . . . Kinetic 3500 | . . . 130 269 . 206 1524 497 . 243 631 Thermal 2879 | . . 12 143 288 . . 412 216 . 174 1634 Explosive 1222 | . . . . . . . . 604 . 618 . Electromagnetic 577 | . . 32 44 63 . . . . . 40 398 Impact . | . . . . . . . . . . . . Slashing 332 | . . . . . . . . . . . 332 Piercing 34 | . . . . . . . 34 . . . . Highest Corruption 17 | . . . 1 1 . . 4 4 4 4 17 Average Corruption 3 | . . . 1 1 . . 3 4 4 4 3 Corruption Purged 1 | . . . . 1 . . . . . . . Effects 67 | . . . . 2 . . 16 20 3 19 7 Message Errors 16 | . . . . . . . 5 2 2 7 . Matter Fused 21 | . . . . . . . 4 5 1 8 3 Heat Flow Errors 7 | . . . . . . . 2 4 . . 1 Energy Discharges 9 | . . . . 1 . . 4 4 . . . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . 1 2 . 3 1 Targeting Errors 5 | . . . . 1 . . . 1 . 1 2 Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots 3 | . . . . . . . 1 2 . . . Overflow Damage 267 | . . . . 26 . . 134 . . 2 105 Projectiles 63 | . . . . 26 . . 4 . . . 33 Explosions 132 | . . . . . . . 130 . . 2 . Melee 72 | . . . . . . . . . . . 72 Knockbacks 24 | . . . . 2 . 1 8 12 . . 1 Impact . | . . . . . . . . . . . . Kinetic 24 | . . . . 2 . 1 8 12 . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . 57 . . 41 . Shots 2 | . . . . . . . 1 . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 372 | . . 180 30 90 . 124 243 242 . 372 235 Average Temperature 63 | . . 82 10 38 . 46 34 90 . 94 103 Received Heat Transfer 1954 | . . . 111 239 . 111 253 153 . 314 773 Effects 2 | . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 7 | . . . . 4 . . . . . . 3 Heat Transferred 3551 | . . 37 370 728 . . 250 296 . 400 1470 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Peak Influence 412 | . . 70 367 110 . . 412 . . . 236 Initial 126 | . . . 27 90 . . 126 . . . 116 Average 142 | . . 57 183 22 . . 256 . . . 123 Maximum Alert Level 2 | . . . 1 . . . 2 . . . 1 Low Security (%) 59 | 100 100 100 66 100 . . 11 . . . 72 Level 1 38 | . . . 33 . . . 83 . . . 27 Level 2 1 | . . . . . . . 5 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 2 . . 6 . . . 6 Investigation 2 | . . . . 1 . . 1 . . . . Extermination 7 | . . . . . . . 4 . . . 3 Reinforcement 5 | . . . 2 1 . . 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 4 | . . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . . 3 26 20 . 11 24 11 . 21 40 Peak Tracking Total 10 | . . 3 10 10 . 4 4 7 . 5 9 Tactical Retreats 7 | . . . 3 1 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 2 | . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 5 | . . . . . . . 3 . . . 2 Max in Single Turn 2 | . . . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 12 | . 1 . 1 1 . . 3 . 4 1 1 Terminals 3 | . 1 . 1 . . . . . . 1 . Fabricators 2 | . . . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 3 . 4 1 . . 10 . 27 1 1 Successful 41 | . 1 . 1 1 . . 9 . 27 1 1 Failed 6 | . 2 . 3 . . . 1 . . . . Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 3 . 1 . . . 6 . . . 7 Terminals 8 | . 3 . 4 . . . . . . 1 . Fabricators 3 | . . . . . . . 2 . . . 1 Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 29 | . . . . 1 . . . . 27 1 . Record 12 | . . . . . . . . . 11 1 . Part Schematic 7 | . . . . . . . . . 7 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . 1 Load Schematic 1 | . . . . . . . 1 . . . . Build 2 | . . . . . . . 1 . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . Insert Component 3 | . . . . . . . 3 . . . . Analyze 2 | . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 1 . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 2 . 7 . . Parts Built 1 | . . . . . . . 1 . . . . Matter 446 | . . . . . . . 212 . . . 234 Time 164 | . . . . . . . 106 . . . 58 Total Part Build Rating 6 | . . . . . . . 6 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 38 | . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 18 | . . . . 1 8 . . 2 . 1 6 Largest Group 8 | . . . . 1 8 8 6 2 2 3 6 Highest-Rated Group 282 | . . . . 31 259 259 214 58 58 152 282 Highest-Rated Ally 94 | . . . . 31 40 40 40 29 29 94 94 Zionite Dispatches 3 | . . . . . . . 1 . . . 2 Heavy 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . 1 1 . . . EXPLORE 2 | . . . . . . . 1 1 . . . Ally Attacks 158 | . . . . 3 . 48 44 . . 53 10 Total Damage 4832 | . . . . 41 . 1295 1425 . . 1782 289 Kills 42 | . . . . . . 10 12 . . 18 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 2 1 . 1 . 1 . Drone Launches 4 | . . . . . . . 2 2 . . . Drone Recoveries 3 | . . . . . . . 1 2 . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 9213 | 3 52 67 484 1476 1825 502 1745 794 119 818 1328 Spaces Moved 5331 | 1 44 36 280 935 1137 359 974 391 80 450 644 Core 6 | . . . . . . . . 1 . . 5 Treads . | . . . . . . . . . . . . Legs 5325 | 1 44 36 280 935 1137 359 974 390 80 450 639 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 150 120 120 150 150 150 120 Average Speed 149 | 120 120 120 120 141 156 121 147 172 150 162 157 Slowest Speed 1050 | 120 120 120 150 150 180 180 152 700 150 180 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 2 16 8 30 98 90 56 26 39 69 68 20 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . 1 1 . . 1 1 . Known Exits Taken 4 | . . . . . 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . Scrap Searched 6 | . . . . 1 2 1 . 2 . . . Spaces Dug 6 | . . . . . 2 . 3 . . . 1 Terrain Destroyed 126 | . . . . 1 2 4 52 15 . 45 7 Melee 6 | . . . . . 2 . 3 . . . 1 Projectile 27 | . . . . 1 . 4 15 1 . . 6 AOE 93 | . . . . . . . 34 14 . 45 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total 6169 | 4 43 48 393 1026 1182 413 1187 465 79 497 832 Wait 224 | . . . 46 18 16 26 91 8 . 3 16 Move 5320 | . 43 35 279 934 1136 358 973 390 79 449 644 Hop . | . . . . . . . . . . . . Pick Up 82 | . . 5 10 9 6 5 19 3 . 6 19 Fast Attach 61 | . . . 7 7 4 1 10 7 . 4 21 Attach 30 | . . . 1 3 . 1 5 3 . 6 11 Detach 4 | . . . . . 1 . 1 . . . 2 Swap 65 | . . . 8 7 7 4 15 4 . 6 14 Drop 105 | 4 . 1 18 9 10 9 20 2 . 2 30 Fire 237 | . . 7 24 39 . 9 49 26 . 21 62 Melee 19 | . . . . . 2 . 4 . . . 13 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 22 | . . . . . . . . 22 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 16) 56 | -10/Materials | Entered Mines 118 | -10/Mines | Discovered new exit (range 3) 120 | -10/Mines | Learned location of Storage (-9) 123 | -10/Mines | Entered Materials 123 | -9/Materials | Evolved 2 slots: Utility x2 500 | -9/Materials | Build established: Scavenger-Mutant 589 | -9/Materials | Discovered new exit (range 16) 607 | -9/Materials | Entered Mines 614 | -9/Mines | Met a Derelict shopkeep closing up shop 660 | -9/Mines | Assembled infested the area 717 | -9/Mines | Lost 4 parts (1p1n2w) 734 | -9/Mines | Met 8R-AWN 772 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 862 | -9/Mines | Discovered new exit (range 4) 888 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 912 | -9/Mines | Build established: Mutant 946 | -9/Mines | Learned Materials stockpile data 1122 | -9/Mines | Received a Mining Laser from a helpful Derelict 1220 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1732 | -9/Mines | Discovered new exit (range 5) 1829 | -9/Mines | Discovered new exit (range 5) 2083 | -9/Mines | Entered Zion 2136 | -7/Zion | Given A8's code to call for help 2248 | -7/Zion | Identified exit to Proximity Caves 2542 | -7/Zion | Found CR-A16's Pointy Stick 2639 | -7/Zion | Found Prototype Device 2639 | -7/Zion | Identified Phasing AFG 2758 | -7/Zion | Learned Factory trap positions 2846 | -7/Zion | Imprinted 2848 | -7/Zion | Declared Zion's savior 2975 | -7/Zion | Learned Factory terminal intel 3052 | -7/Zion | Learned location of Armory (-3) 3598 | -7/Zion | Gained Derelict followers 3772 | -7/Zion | Build established: Derelict-Mutant 3908 | -7/Zion | Entered Proximity Caves 3908 | -6/Proximity Caves | Accompanied by 8 allies 3909 | -6/Proximity Caves | Identified exit to Factory 4168 | -6/Proximity Caves | Core integrity fell below 50% 4213 | -6/Proximity Caves | Learned location of Extension (-5) 4410 | -6/Proximity Caves | Entered Factory 4410 | -6/Factory | Accompanied by 6 allies 4410 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4411 | -6/Factory | Identified exit to Factory 4412 | -6/Factory | Loaded intel: 99 trap records 4413 | -6/Factory | Loaded intel: 19 terminal locations 4747 | -6/Factory | Build established: Scavenger-Mutant 4775 | -6/Factory | Retrieved Zion intel report: Branch Access 4775 | -6/Factory | Identified exit to Lower Caves 4776 | -6/Factory | Zion Recon squad teleported in 5282 | -6/Factory | Repaired Carbon-fiber Leg 5709 | -6/Factory | Terminal network hard line cut 6062 | -6/Factory | Fabricated Phasing Sabre (x1) 6155 | -6/Factory | Entered Lower Caves 6316 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6414 | -6/Lower Caves | Lost 10 parts (2p4n2u2w) 6418 | -6/Lower Caves | Destroyed 11 combat bots 6659 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6830 | -6/Lower Caves | Learned location of 1 exit from Factory 6949 | -6/Lower Caves | Entered Data Miner 6949 | -6/Data Miner | Accompanied by 2 allies 6949 | -6/Data Miner | Discovered new exit (range 6) 6978 | -6/Data Miner | Met Data Miner 7005 | -6/Data Miner | Learned location of Section 7 (-2) 7005 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7017 | -6/Data Miner | Build established: Derelict-Mutant 7032 | -6/Data Miner | Received God Mode back door access code from Data Miner 7068 | -6/Data Miner | Entered Proximity Caves 7068 | -5/Proximity Caves | Accompanied by 2 allies 7102 | -5/Proximity Caves | Escorted by Enhanced Grunt 7332 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7384 | -5/Proximity Caves | Lost 5 parts (1n1u3w) 7713 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7773 | -5/Proximity Caves | Build established: Scavenger-Mutant 7846 | -5/Proximity Caves | Discovered exit to Factory (range 7) 7886 | -5/Proximity Caves | Entered Factory 7886 | -5/Factory | Accompanied by 1 ally 7886 | -5/Factory | Evolved 2 slots: Utility x2 7887 | -5/Factory | Identified exit to Upper Caves 8571 | -5/Factory | Zion Heavy squad teleported in 8627 | -5/Factory | Zion Fire squad teleported in 8906 | -5/Factory | Spotted B-75 Beast 9079 | -5/Factory | Garrison activated, responded to threat 9140 | -5/Factory | Core integrity fell below 50% 9141 | -5/Factory | Terminal network hard line cut 9175 | -5/Factory | Core integrity fell below 20% 9199 | -5/Factory | System corruption reached 10% 9214 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09199_ K-01 Serf collects debris. 09199_ Carbon-fiber Leg destroyed. 09202_ K-01 Serf collects debris. 09202_ G-67 Veteran suffers critical hit. 09202_ G-67 Veteran destroyed. 09203_ Imp. Salvage Targeting Computer destroyed. 09203_ System corrupted by crushing effect (+1). 09205_ Acquired 10 matter. 09205_ Carbon-fiber Leg destroyed. 09206_ K-01 Serf collects debris. 09208_ Phasing Sabre destroyed. 09208_ K-01 Serf destroyed. 09209_ K-01 Serf collects debris. 09209_ Core Shielding destroyed. 09209_ System corrupted by crushing effect (+4). 09211_ Acquired 10 matter. 09212_ K-01 Serf collects debris. 09212_ Knocked back. 09214_ Sneak attack on K-01 Serf. 09214_ Destroyed Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? !! #?????????????? | | ??????????????????????????""" !! #?????????????? | | ??????????????????????????""" #?????????????? | | ?????????????????????????? +?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ????????????????????######## #?????????????? | | ????????????????????# # !|! #### ?????????? | | ????????????????????# # !%! #########?????? | | ????????????????????# # %[! ????? | | ????????????????????# @=#%[* ????? | | ????????????????????# [k#!% ???? | | ????????????????????# *=[bu ???? | | ????????????????????# p%!gk% ???? | | ????????????????????# !%#[ "??? | | ????????????????????# !# ? | | ????????????????????# # ????? | | ????????????????????# #### ????? | | ????????????????????# #??# """?? | | ????????????????????# #?## R"F | | ????????????????????# #?# " """?? | | ????????????????????########?# """ " ????? | | ?????????????????????????????# """ " """ ? | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????##### | | ?????????????????????????????????# ############### | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #########?????? | | ??????????????????????????######## #?????? | | ??????????????????????????# # #?????? | | ??????????????????????????# """ # #?????? | | ??????????????????????????# """ # #?????? | | ??????????????????????????# """ +% #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 41 Energy Capacity 505 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 135 Power Amplification 20 Corruption Prevention 12 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 40 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Phasing Sabre | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Phasing Sabre | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerBoreProtomatter Manual? 0 Play Time 01:11:05 Cumulative 314.0 hours Start 2021.04.07 @ 20:20:28 End 2021.04.07 @ 21:40:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 450 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 1cb2ecbb-a176-4c41-a17e-a9b1837c2596