Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 09:08:06 Player: lexi^-^ Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4268) 4268 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2086) 2086 TOTAL SCORE: 11859 Bonus ------- High Alert Combat Kills 685 Follower Combat Kills 1140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -339 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 450/450 System Corruption 15% Temperature Cool (0) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Heavy DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Cooling System Large Storage Unit Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Weight Redist. System Point Defense System Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell Advanced Targeting Computer Experimental Core Analyzer Zionite Heavy Carapace Force Field > --- WEAPON ----------- Enhanced Gauss Cannon Smartbomb Launcher > --- INVENTORY -------- Zionite Light DM Reactor Zionite Heavy DM Reactor Advanced Cooling System Energy Well Large Matter Pod Advanced Weight Redist. System Improved Core Shielding Zionite Weapon Casing Hardened Heavy Armor Plating Improved Thermal Shield Force Field Makeshift Hacking Suite Heavy Phase Cannon Improved Proton Missile Launcher [Rating: 84] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . 1 Utility 6 | . . . 2 . . . 3 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 126 | 6 6 . 32 1 9 5 37 . 4 26 Power 18 | 1 . . 7 . . . 6 . 2 2 Engine 8 | 1 . . 5 . . . 2 . . . Core 4 | . . . 2 . . . 2 . . . Reactor 6 | . . . . . . . 2 . 2 2 Propulsion 10 | 2 . . 2 . 1 1 4 . . . Treads 8 | . . . 2 . 1 1 4 . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 60 | 1 3 . 12 . 7 2 16 . 1 18 Device 14 | . . . 2 . 1 1 4 . . 6 Storage 18 | 1 1 . 5 . 2 1 4 . . 4 Processor 5 | . . . 1 . 3 . 1 . . . Hackware . | . . . . . . . . . . . Protection 23 | . 2 . 4 . 1 . 7 . 1 8 Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 . 11 1 1 2 11 . 1 6 Energy Gun 2 | . . . 1 . . . 1 . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 16 | 2 1 . 5 . 1 1 6 . . . Ballistic Cannon 3 | . . . 1 . . . . . . 2 Launcher 15 | . 2 . 4 1 . 1 4 . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 . 3 . 3 . 2 2 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 5 | . . . . . . . 5 . . . Parts Lost 38 | . . . 6 . . 2 13 . . 17 Power 4 | . . . . . . . 3 . . 1 Propulsion 5 | . . . . . . . 2 . . 3 Utility 18 | . . . 4 . . . 4 . . 10 Weapon 11 | . . . 2 . . 2 4 . . 3 Highest Loss Streak 12 | . . . 2 . . 2 3 . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 94 100 99 98 91 89 92 75 Engine 3 | . 14 14 9 . . . 2 . . . Core 3 | . . . 1 11 11 11 3 . . . Reactor 1 | . . . . . . . 2 6 6 5 Treads 18 | . . . 19 22 22 21 19 20 20 15 Wheel 1 | . 28 28 2 . . . . . . . Device 2 | . . . . . . 1 2 6 6 5 Storage 18 | . 14 14 21 22 21 20 19 26 24 11 Processor 10 | . . . . 11 14 22 15 13 13 10 Protection 9 | . 12 14 16 11 7 . 6 . 2 10 Ballistic Gun 7 | . 22 14 11 . 11 1 7 6 6 1 Ballistic Cannon 4 | . . . 3 11 11 10 . . . 3 Launcher 5 | . 6 14 6 11 . 9 7 3 5 4 Peak Build Rating 84 | 6 7 8 26 20 40 38 69 65 74 84 Average Rating 44 | 4 6 7 19 20 26 34 59 62 66 78 On Entrance 29 | . 6 7 8 21 20 35 33 65 60 70 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 12 21 21 43 41 44 41 76 62 62 90 Greatest Support 60 | 26 26 26 40 40 40 40 60 60 60 60 Greatest Overweight (x) 23 | . . . 7 1 1 1 1 1 1 23 Average Overweight (x) . | . . . . 1 . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 14 15 14 15 15 15 15 15 Most Carried 15 | 2 9 9 15 15 15 15 15 14 15 15 Average Carried 12 | . 6 8 11 15 14 14 11 13 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 9 15 15 15 14 13 14 14 2 Class Distribution -------------------- 58% | Mutant 22% | Messiah-Tank 11% | Messiah-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 3993 | 209 196 190 998 . 46 437 1305 92 58 462 Remotely . | . . . . . . . . . . . Salvage Created 4279 | 62 130 . 1129 . . 229 1894 60 . 775 Parts 270 | 1 24 . 84 . . 12 112 1 . 36 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . . Recyclers Shooed 9 | . . . 5 . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 10 . 1 5 . Prevented 9 | . . . . . . 6 . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 85 | . 7 . 29 . . 7 22 . . 20 Guns 30 | . 2 . 14 . . 1 13 . . . Cannons 11 | . . . . . . 3 . . . 8 AOE 39 | . 5 . 15 . . 3 7 . . 9 Classes Destroyed 14 | 1 6 . 2 . . . 3 . . 2 Worker 12 | . 2 . . . . . 7 . . 3 Builder 12 | . 1 . 2 . . . 7 . . 2 Tunneler 6 | . . . 3 . . . 2 . . 1 Hauler 5 | . 1 . 3 . . . 1 . . . Recycler 4 | 1 . . 3 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 6 | . 2 . 3 . . . 1 . . . Swarmer 26 | . 6 . 10 . . 5 5 . . . Grunt 29 | . 1 . 13 . . 2 6 . . 7 Sentry 11 | . . . 6 . . . 3 . . 2 Hunter 8 | . . . . . . . 5 . . 3 Programmer 11 | . . . . . . . 3 . . 8 Z-Light 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 1 6 . 8 . . 2 9 . . 5 Combat Bots Only 7 | . 3 . 7 . . 2 5 . . 3 Max Kills in Single Turn 5 | 1 3 . 4 . . 2 5 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 . 3 . . 2 1 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 767 | . 18 . 120 . . 40 286 . . 303 Missed 218 | . 8 . 43 . . 13 67 . . 87 Damage Taken 7950 | . 85 . 978 . . 523 2584 14 . 3766 Core 1406 | . 32 . 88 . . 28 253 . . 1005 Absorbed by Shields 1173 | . . . . . . . 333 14 . 826 Redirected to Shielding 587 | . . . 129 . . . 100 . . 358 Ignored by Resistances 207 | . . . . . . . . . . 207 Regen/Repaired (Parts) 191 | . . . . . . . 191 . . . Core Remaining (%) 82 | 100 . 87 . . . 71 . . 70 . Volleys Fired 335 | 4 20 . 115 . 1 31 90 1 1 72 Largest 3 | 2 2 . 2 . 2 2 3 2 3 3 Hottest 190 | 40 50 . 62 . 62 72 151 108 151 190 Shots Fired 549 | 8 38 . 186 . 2 44 180 3 3 85 Gun 326 | 8 32 . 133 . 1 5 137 2 2 6 Cannon 116 | . . . 32 . 1 28 . . . 55 Launcher 107 | . 6 . 21 . . 11 43 1 1 24 Special . | . . . . . . . . . . . Kinetic 427 | 8 32 . 165 . 2 33 131 1 1 54 Thermal 15 | . . . . . . . 6 1 1 7 Explosive 42 | . 6 . 21 . . . . . . 15 Electromagnetic 65 | . . . . . . 11 43 1 1 9 Robot Hit Streak 17 | 2 3 . 12 . . 9 17 2 5 9 Robot Miss Streak 4 | 1 4 . 4 . . 3 4 1 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 323 | 5 15 . 100 . . 24 119 2 3 55 Core Hits 244 | 2 15 . 66 . . 14 84 4 4 55 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | 1 . . 1 . . . . . . . Critical Strikes 8 | 1 . . 1 . . . 1 . . 5 Destroy 3 | 1 . . 1 . . . 1 . . . Blast 5 | . . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12501 | 60 784 . 2603 . . 781 3604 72 147 4450 Guns 3162 | 60 195 . 1203 . . 56 1518 26 51 53 Cannons 1775 | . . . 173 . . 377 . . . 1225 Explosions 7551 | . 589 . 1218 . . 348 2086 46 96 3168 Melee . | . . . . . . . . . . . Ramming 13 | . . . 9 . . . . . . 4 Kinetic 4668 | 60 195 . 1376 . . 433 1415 5 27 1157 Thermal 912 | . . . 51 . . 54 262 21 24 500 Explosive 3912 | . 589 . 1167 . . . . . . 2156 Electromagnetic 2996 | . . . . . . 294 1927 46 96 633 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 15 15 15 15 Average Corruption 5 | . . . . . . 1 6 15 15 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 86 | . . . . . . 8 39 13 4 22 Message Errors 13 | . . . . . . 1 6 4 1 1 Matter Fused 21 | . . . . . . 2 10 1 1 7 Heat Flow Errors 12 | . . . . . . 1 6 2 1 2 Energy Discharges 8 | . . . . . . 2 3 1 . 2 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 1 4 3 . 4 Data Loss (major) 5 | . . . . . . . . 1 . 4 Misfires 7 | . . . . . . . 5 1 . 1 Alerts 2 | . . . . . . 1 1 . . . Weapon Failures 3 | . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 441 | . 16 . 58 . . . 73 . . 294 Projectiles 93 | . . . 17 . . . . . . 76 Explosions 348 | . 16 . 41 . . . 73 . . 218 Melee . | . . . . . . . . . . . Knockbacks 19 | . . . 2 . . 5 . . . 12 Impact 1 | . . . 1 . . . . . . . Kinetic 17 | . . . 1 . . 5 . . . 11 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 192 | . . . 21 . . 31 32 28 . 80 Shots 9 | . . . 2 . . 3 2 1 . 1 Rammed 3 | . . . 2 . . . . . . 1 Targets Rammed 4 | . . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 726 | . 9 . 445 . 6 222 528 255 202 726 Average Temperature 114 | . 3 . 58 . 4 28 125 89 69 150 Received Heat Transfer 1292 | . 12 . 402 . . 72 301 . . 505 Effects 25 | . . . 1 . . . 5 . . 19 Energy Bleed 7 | . . . 1 . . . 1 . . 5 Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 6 | . . . . . . . 2 . . 4 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 . . . Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 . . 3 Combat Hostiles 5 | . . . . . . . 2 . . 3 Parts Fried 23 | . . . . . . 2 18 . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1136 | . . . 50 . . 100 575 50 50 311 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 2 7 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 995 | 5 379 75 366 101 . . 874 . . 995 Initial 321 | . 3 75 29 101 . . 42 . . 321 Average 354 | 1 189 75 196 101 . . 490 . . 436 Maximum Alert Level 3 | . 1 . 1 . . . 3 . . 3 Low Security (%) 29 | 100 66 100 49 100 . . 33 . . . Level 1 39 | . 33 . 50 . . . 4 . . 59 Level 2 16 | . . . . . . . 25 . . 28 Level 3 13 | . . . . . . . 36 . . 11 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 1 . 4 . . . 13 . . 11 Investigation 4 | . . . 2 . . . 1 . . 1 Extermination 9 | . . . . . . . 3 . . 6 Reinforcement 11 | . 1 . 2 . . . 5 . . 3 Assault 2 | . . . . . . . 1 . . 1 Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 4 . . 2 Haulers Reinforced 2 | . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 6 | . 2 . 3 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 11 . 36 . . 19 39 . 4 47 Peak Tracking Total 7 | . 4 . 4 . . 4 5 . 4 7 Tactical Retreats 7 | . 1 . . . . 2 4 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 2 | . . . . . . . . . . 2 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 3 | . . . . . . . 3 . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . 3 . . . Triggered 3 | . . . . . . . 3 . . . Fabricated Traps 3 | . . . . . . . 3 . . . Most Traps Carried 3 | . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 31 | . 3 . 10 . . . 13 . . 5 Max in Single Turn 3 | . 3 . 2 . . . 3 . . 3 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 17 | . 3 . 8 . 1 . 2 . . 3 Terminals 8 | . 3 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . 2 . . 2 Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 46 | . 7 . 24 . 4 . 5 . . 6 Successful 22 | . 2 . 13 . 4 . 3 . . . Failed 24 | . 5 . 11 . . . 2 . . 6 Catastrophic 6 | . . . 4 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . . . . . 6 . . 15 Terminals 22 | . 7 . 15 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . 2 . . . 5 . . 2 Recycling Units 7 | . . . 7 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 15 | . 2 . 9 . 4 . . . . . Part Schematic 4 | . . . . . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 1 . . . 3 . . . Scan Component 3 | . . . 1 . . . 2 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Process 2 | . . . 2 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 7 . . . 2 . . 2 Full Trace Events 4 | . . . 2 . . . 1 . . 1 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 19 | . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 408 | . . . 408 . . . . . . . Retrieved Matter 9 | . . . 9 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . Machine Destruction 2 | . . . . . . . 2 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 17 | . . . . . 4 . 5 . . 8 Largest Group 7 | . . . . . 4 4 3 2 2 7 Highest-Rated Group 436 | . . . . . 152 152 210 170 170 436 Highest-Rated Ally 85 | . . . . . 39 39 85 85 85 85 Zionite Dispatches 5 | . . . . . . . 2 . . 3 Heavy 2 | . . . . . . . 1 . . 1 Light 2 | . . . . . . . 1 . . 1 Fire 1 | . . . . . . . . . . 1 Total Orders 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 153 | . . . . . . 58 31 . 7 57 Total Damage 4697 | . . . . . . 1651 767 . 420 1859 Kills 36 | . . . . . . 10 9 . 4 13 Allies Corrupted 3 | . . . . . . . . . . 3 Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 9673 | 54 418 56 2024 7 1797 812 1683 340 126 2356 Spaces Moved 4499 | 35 370 61 1015 3 1029 340 579 166 60 841 Core 5 | 1 . . 1 . . . . . . 3 Treads 3878 | . . . 863 3 1029 340 579 166 60 838 Legs . | . . . . . . . . . . . Wheels 616 | 34 370 61 151 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 250 170 170 166 166 166 166 Average Speed 180 | 88 90 90 158 250 170 170 209 203 190 246 Slowest Speed 1200 | 90 90 90 400 250 250 250 250 246 246 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 52 28 71 2 88 61 15 39 11 21 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 1 2 . 2 1 . Spaces Dug 9 | . . . 3 . . . . . . 6 Terrain Destroyed 448 | . 60 . 105 . . 7 53 . . 223 Melee . | . . . . . . . . . . . Projectile 29 | . . . 3 . . . . . . 26 AOE 419 | . 60 . 102 . . 7 53 . . 197 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 5541 | 46 414 62 1242 3 1071 528 896 167 70 1042 Wait 417 | . 6 . 34 . 2 150 156 . . 69 Move 4489 | 34 369 60 1014 2 1028 339 578 165 59 841 Hop . | . . . . . . . . . . . Pick Up 82 | 2 11 1 22 . 18 . 18 . 3 7 Fast Attach 47 | 6 2 . 13 . 4 3 7 . 1 11 Attach 51 | . . . 9 . 2 1 25 . 1 13 Detach 14 | . . . 2 . . . 6 1 1 4 Swap 28 | . 4 . 10 1 3 1 5 . 2 2 Drop 71 | . 2 1 21 . 13 3 8 . 2 21 Fire 335 | 4 20 . 115 . 1 31 90 1 1 72 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . 2 . . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 3 | . . . . . . . 3 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Entered Mines 501 | -10/Mines | Discovered new exit (range 12) 507 | -10/Mines | Discovered new exit (range 16) 529 | -10/Mines | Entered Materials 529 | -9/Materials | Evolved 2 slots: Utility x2 981 | -9/Materials | Destroyed 7 combat bots 1092 | -9/Materials | Discovered new exit (range 9) 1933 | -9/Materials | Identified exit to Mines 2351 | -9/Materials | Discovered new exit (range 7) 2553 | -9/Materials | Entered Mines 2554 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2560 | -9/Mines | Entered Zion 3104 | -7/Zion | Learned location of 1 exit from Proximity Caves 3156 | -7/Zion | Found Prototype Processor 3157 | -7/Zion | Identified Spectral Analyzer 3164 | -7/Zion | Found Prototype Hackware 3168 | -7/Zion | Found Prototype Processor 3171 | -7/Zion | Found Prototype Processor 3297 | -7/Zion | Learned Factory terminal intel 3387 | -7/Zion | Met Imprinter 3414 | -7/Zion | Imprinted 3416 | -7/Zion | Declared Zion's savior 3705 | -7/Zion | Learned location of Storage (-7) 3844 | -7/Zion | Identified Exp. Core Analyzer 3963 | -7/Zion | Found Prototype Device 3963 | -7/Zion | Identified Bomb Factory No. 2 4335 | -7/Zion | Discovered new exit (range 12) 4357 | -7/Zion | Entered Proximity Caves 4357 | -6/Proximity Caves | Accompanied by 4 allies 4358 | -6/Proximity Caves | Identified exit to Factory 5169 | -6/Proximity Caves | Entered Factory 5169 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5170 | -6/Factory | Loaded intel: 26 terminal locations 5172 | -6/Factory | Identified Exp. Armor Integrity Analyzer 6022 | -6/Factory | Zion Light squad teleported in 6245 | -6/Factory | Repaired Arm. Treads 6454 | -6/Factory | Build established: Messiah-Gunner 6514 | -6/Factory | Lost 3 parts (1u2w) 6699 | -6/Factory | Zion Heavy squad teleported in 6707 | -6/Factory | Terminal network hard line cut 6720 | -6/Factory | Discovered new exit (range 7) 6798 | -6/Factory | System corruption reached 10% 6852 | -6/Factory | Entered Lower Caves 6852 | -6/Lower Caves | Accompanied by 2 allies 7180 | -6/Lower Caves | Discovered new exit (range 8) 7192 | -6/Lower Caves | Entered another Lower Caves area 7192 | -6/Lower Caves | Accompanied by 2 allies 7193 | -6/Lower Caves | Encountered a Warlord checkpoint 7196 | -6/Lower Caves | Discovered new exit (range 16) 7245 | -6/Lower Caves | Found Prototype Protection 7271 | -6/Lower Caves | Identified Zio. Weapon Casing 7318 | -6/Lower Caves | Entered Factory 7318 | -5/Factory | Accompanied by 1 ally 7318 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7619 | -5/Factory | Found Prototype Protection 7619 | -5/Factory | Identified Zio. Heavy Carapace 7653 | -5/Factory | Zion Heavy squad teleported in 7735 | -5/Factory | Build established: Messiah-Tank 7950 | -5/Factory | Zion Fire squad teleported in 8156 | -5/Factory | Retrieved Zion intel report: Branch Access 8156 | -5/Factory | Identified exit to Upper Caves 8156 | -5/Factory | Identified exit to Extension 8157 | -5/Factory | Zion Light squad teleported in 8460 | -5/Factory | Discovered new exit (range 15) 8677 | -5/Factory | Terminal network hard line cut 8679 | -5/Factory | P-70 Sage assimilated allied H2-NU2(z) 8712 | -5/Factory | Found Zio. Heavy Carapace 8878 | -5/Factory | Found Zio. Weapon Casing 8929 | -5/Factory | Lost 3 allies 9418 | -5/Factory | First assault squad dispatched 9599 | -5/Factory | Lost 3 parts (2u1w) 9619 | -5/Factory | Core integrity fell below 50% 9646 | -5/Factory | System corruption reached 10% 9666 | -5/Factory | Core integrity fell below 20% 9674 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09653_ K-01 Serf collects debris. 09656_ Broken Hvy. Phase Cannon destroyed. 09656_ U-05 Engineer lays Concrete. 09657_ K-01 Serf collects debris. 09657_ U-05 Engineer lays Concrete. 09659_ P-70 Sage resets T-07 Excavator, system corruption cleaned. 09660_ U-05 Engineer lays Concrete. 09661_ K-01 Serf collects debris. 09661_ U-05 Engineer lays Concrete. 09661_ Zio. Light DM Reactor destroyed. 09662_ U-05 Engineer lays Concrete. 09662_ Force Field destroyed. 09664_ System corrupted: Matter fused (-5). 09664_ U-05 Engineer builds a Door. 09665_ K-01 Serf collects debris. 09668_ U-05 Engineer builds a Wall. 09669_ K-01 Serf suffers critical hit (Destroy). 09669_ K-01 Serf destroyed. 09671_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | #??###########??????????????????????????????????? | | !#??# / #??????????????????????????????????? | | #??# #??????????????????????????????????? | | ##??# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# ! #??????????????????????? ??????????? | | ????# #?????????????????????? ????????? | | ????# //#????????????????????? ????????? | | ????# //#????????????#???????? ???????? | | ????# #?????"????? #??????? #????????? | | ????# #???""" """" ######## #????????? | | ????# #??"""" """" # #????????? | | ????# #??"""" """" # +????????? | | ????# #? """" """" # #????????? | | ????# #? """" """" # ??????????? | | ##### #?? # ?????????????? | | ## ! !#??? ?? # [ #?##+???????????? | | ######+#### ####;####+### =%%# ???????????? | | #??# ^ = ?????????????? | | # ##??# ^ =% / ??????????????? | | # ##### ^ ! #???????????????? | | # ##### t #???????????????? | | # #???????????????? | | # ### ### # * #???????????????? | | # # % #???????????????? | | + / p @! #???????????????? | | ####+#### p # #???????????????? | | ?? ## ] +???????????????? | | # ## % % #??? #????????? | | # ## sss # #????????? | | # ## % # #????????? | | ########## #####+# # ###/## #######????????? | | ????????? %* s #??????????????? | | ???????? % #??????????????? | | ??????? ##??????????????? | | ?????? #???????????????? | | ????? #???????????????? | | ??????####### # #####+#########???????????????? | | ????????????# ## ???^ ????????????????????????? | | ????????????#####?? ??? ????????????????????????? | | ??????????????????????? "????????????????????????? | | ??????????????????????? "????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 57 Energy Capacity 1150 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1200 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Item Schematics ----------------- Imp. Actuator Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunPowerHumpback Manual? 0 Play Time 02:02:26 Cumulative 58.3 hours Start 2024.08.18 @ 06:59:01 End 2024.08.18 @ 09:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 26 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f3ac38d-31db-4463-8f5b-5f512bf8784e