Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:51:12

Player: SadFrogster

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (775)      775
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3455

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             263/550
Matter                     147/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Modified TNC
>               --- WEAPON (2) -------
                Minigun
       Improved Grenade Launcher
>               --- INVENTORY (20) ---
                Ion Engine
                Reactive Plating
                Minigun
                Datajack
                Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Hover Unit
                Hover Unit
       Improved Hover Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Modified TNC
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Minigun
       Improved Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
                Minigun
                Minigun
                Minigun
                Datajack
                Flail
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Modified TNC
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             43   | 6   14  10  .   3   .   10  
  Power                    7    | 1   2   3   .   .   .   1   
    Engine                 6    | 1   2   3   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   5   2   .   .   .   .   
    Treads                 3    | 2   1   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   2   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   2   4   .   3   .   3   
    Device                 4    | .   2   1   .   1   .   .   
    Storage                5    | 1   .   1   .   1   .   2   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   5   1   .   .   .   6   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   4   1   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
Parts Lost                 11   | .   3   .   .   .   .   8   
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   4    | .   2   .   .   .   .   2   
  Highest Loss Streak      8    | .   1   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  95  100 99  100 78  
  Engine                   10   | .   13  11  11  11  11  4   
  Treads                   6    | .   22  .   .   .   .   .   
  Hover                    21   | .   1   29  33  33  33  23  
  Device                   11   | .   12  13  11  11  11  8   
  Storage                  11   | .   14  11  11  10  11  9   
  Processor                4    | .   .   .   .   4   11  9   
  Protection               3    | .   .   7   11  6   .   2   
  Ballistic Gun            19   | .   19  22  22  22  22  15  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 14  14  24  24  24  21  60  
  Greatest Support         40   | 40  40  19  19  19  19  19  
  Greatest Overweight (x)  16   | .   .   1   1   1   1   16  
  Average Overweight (x)   .    | .   .   .   1   .   1   2   
Largest Inventory Capacity 20   | 8   8   10  10  10  10  20  
  Average Capacity         11   | 7   8   9   10  9   10  19  
  Most Carried             9    | 1   5   7   7   9   4   8   
  Average Carried          4    | .   2   5   7   5   4   5   
  Final Capacity           20   | 8   8   10  10  10  10  20  
  Final Carried            7    | 1   2   7   7   4   4   5   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 30% | Scavenger-Skirmisher
 25% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           900  | 213 340 237 .   .   .   110 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            967  | .   430 371 .   .   .   166 
  Parts                    61   | .   30  26  .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   10  6   .   .   .   4   
  Guns                     17   | .   10  6   .   .   .   1   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          8    | .   5   2   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  3    | .   2   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    15   | .   7   4   .   .   .   4   
  Sentry                   2    | .   .   2   .   .   .   .   
Best Kill Streak           4    | .   4   3   .   .   .   2   
  Combat Bots Only         3    | .   3   3   .   .   .   2   
Max Kills in Single Turn   2    | .   1   1   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        212  | .    86   35   .    .    .    91   
  Missed                   51   | .    15   11   .    .    .    25   
Damage Taken               2123 | .    783  286  .    .    .    1054 
  Core                     550  | .    189  74   .    .    .    287  
  Absorbed by Shields      24   | .    .    24   .    .    .    .    
  Regen/Repaired (Parts)   99   | .    82   17   .    .    .    .    
Core Remaining (%)         68   | 100  24   .    .    .    81   .    
Volleys Fired              114  | .    67   32   .    .    .    15   
  Largest                  2    | .    2    2    .    .    .    2    
  Hottest                  120  | .    120  43   .    .    .    61   
Shots Fired                181  | .    94   64   .    .    .    23   
  Gun                      166  | .    83   64   .    .    .    19   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  11   | .    11   .    .    .    .    .    
  Kinetic                  157  | .    74   64   .    .    .    19   
  Thermal                  11   | .    11   .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    4    
  Electromagnetic          9    | .    9    .    .    .    .    .    
  Robot Hit Streak         15   | .    8    15   .    .    .    5    
  Robot Miss Streak        3    | .    3    2    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           120  | .    56   50   .    .    .    14   
  Core Hits                54   | .    25   17   .    .    .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1738 | .    696  620  .    .    .    422  
  Guns                     1390 | .    600  620  .    .    .    170  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               247  | .    .    .    .    .    .    247  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    5    
  Kinetic                  1327 | .    537  620  .    .    .    170  
  Thermal                  96   | .    96   .    .    .    .    .    
  Explosive                247  | .    .    .    .    .    .    247  
  Electromagnetic          63   | .    63   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    .    .    37   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        82   | .    82   12   .    .    .    48   
  Average Temperature      24   | .    35   4    .    .    .    17   
  Received Heat Transfer   931  | .    387  121  .    .    .    423  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         200  | .    200  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             272  | .   221 272 33  .   .   84  
  Initial                  49   | .   .   49  33  .   .   .   
  Average                  68   | .   106 131 33  .   .   15  
Maximum Alert Level        1    | .   1   1   .   .   .   .   
  Low Security (%)         90   | 100 78  86  100 .   100 100 
  Level 1                  9    | .   21  13  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   3   .   .   .   1   
  Investigation            3    | .   1   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           2    | .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              35   | .   15  11  .   .   .   9   
  Peak Tracking Total      6    | .   3   5   .   .   .   6   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          8    | .   1   2   .   3   .   2   
  Terminals                2    | .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                56   | .   4   7   .   39  .   6   
  Successful               50   | .   3   4   .   39  .   4   
  Failed                   6    | .   1   3   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                6    | .   .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   4   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             42   | .   .   1   .   39  .   2   
  Record                   41   | .   .   .   .   39  .   2   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   3   3   .   .   .   .   
  Scan Component           4    | .   2   2   .   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   2   .   .   .   2   
  Full Trace Events        3    | .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   
  Time                     62   | .   26  36  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat 
Turns Passed               2262 | 64  601 414 14  406 202 561 
Spaces Moved               1338 | 35  277 215 13  352 180 266 
  Core                     7    | 4   .   .   .   .   .   3   
  Treads                   198  | 31  167 .   .   .   .   .   
  Legs                     52   | .   52  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1081 | .   58  215 13  352 180 263 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  52  112 52  112 112 
  Average Speed            127  | 147 130 103 112 110 112 175 
  Slowest Speed            850  | 160 160 116 112 112 112 850 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   50  21  5   63  51  17  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          62   | .   5   .   .   .   .   57  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               5    | .   5   .   .   .   .   .   
  AOE                      57   | .   .   .   .   .   .   57  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      1688 | 45  400 343 12  370 180 338 
  Wait                     139  | 4   28  74  .   3   1   29  
  Move                     1332 | 34  276 214 12  351 179 266 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  25   | 1   8   6   .   3   .   7   
  Fast Attach              18   | 6   4   3   .   2   .   3   
  Attach                   6    | .   2   2   .   .   .   2   
  Detach                   6    | .   .   2   .   2   .   2   
  Swap                     19   | .   8   5   .   1   .   5   
  Drop                     27   | .   7   5   .   8   .   7   
  Fire                     114  | .   67  32  .   .   .   15  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Core integrity fell below 50%
  308 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 14)
  439 | -10/Materials | Discovered new exit (range 10)
  515 | -10/Materials | Repaired Assault Rifle
  552 | -10/Materials | Discovered new exit (range 8)
  666 | -10/Materials | Entered another Materials area
  666 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  850 | -9/Materials  | Build established: Scavenger-Mutant
  914 | -9/Materials  | Repaired Broken Hover Unit
 1042 | -9/Materials  | Discovered new exit (range 12)
 1080 | -9/Materials  | Entered Mines
 1081 | -9/Mines      | Assembled infested the area
 1089 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1089 | -9/Mines      | Discovered new exit (range 5)
 1094 | -9/Mines      | Entered Exiles
 1114 | -9/Exiles     | Discovered new exit (range 14)
 1148 | -9/Exiles     | Met 8R-AWN
 1175 | -9/Exiles     | Met EX-HEX
 1209 | -9/Exiles     | Met EX-BIN
 1223 | -9/Exiles     | Aligned with FarCom system
 1224 | -9/Exiles     | Given EX-Vault access code
 1324 | -9/Exiles     | Opened EX-Vault
 1329 | -9/Exiles     | Found Prototype Device
 1331 | -9/Exiles     | Identified PSU Rigger
 1353 | -9/Exiles     | Found Prototype Storage
 1358 | -9/Exiles     | Found Prototype Processor
 1358 | -9/Exiles     | Identified Modified TNC
 1387 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1420 | -9/Exiles     | Met EX-DEC
 1428 | -9/Exiles     | Learned location of Zion (-7)
 1491 | -9/Exiles     | Discovered new exit (range 10)
 1500 | -9/Exiles     | Left Exiles lab with Modified TNC
 1500 | -9/Exiles     | Entered Mines
 1615 | -8/Mines      | Discovered new exit (range 14)
 1702 | -8/Mines      | Entered Materials
 1702 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1803 | -8/Materials  | Build established: Scavenger-Skirmisher
 2255 | -8/Materials  | Core integrity fell below 50%
 2263 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02177_ Hover Unit destroyed.
02182_ Slammed into U-05 Engineer.
02197_ Slammed into W-25 Informer.
02199_ Hover Unit destroyed.
02210_ Lgt. Nuclear Core destroyed.
02222_ Minigun destroyed.
02223_ Imp. Hover Unit destroyed.
02227_ G-47 Trooper destroyed.
02229_ Acquired 46 matter.
02229_ Minigun destroyed.
02236_ U-05 Engineer builds a Door.
02236_ Structural Scanner destroyed.
02246_ Hrd. Light Armor Plating destroyed.
02246_ Destroyed Hrd. Light Armor Plating.
02248_ G-47 Trooper destroyed.
02248_ K-01 Serf destroyed.
02249_ U-05 Engineer builds a Door.
02254_ U-05 Engineer lays Concrete. <x2>
02256_ U-05 Engineer builds a Wall.
02260_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????? #          # ????????##      ##????????##  |
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| ??????? +  "G"     ##????????##  """ ##???????###  |
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| ??????????????????????????????????????        ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerGravmagRay
  Manual?         0
Play Time         00:35:12
  Cumulative      5.4 hours
  Start           2024.04.02 @ 23:09:34
  End             2024.04.02 @ 23:51:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           1
  Adventurer      2
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a967ac3f-4c8d-4b14-877a-c4449b604a7c