Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 18:01:19 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2153) 2153 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 6005 Bonus ------- Follower Combat Kills 75 Aligned with FarCom 300 Friendly Fire -163 Cogmind --------- Core Integrity 485/700 Matter 111/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Hovering (108) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Airjet Gravmag System Cooled Airjet > --- UTILITY (6) ------ Large Storage Unit Lightpack 2.0 Advanced Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (30) --- Light Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Airjet Gravmag System Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Minigun High-powered Shotgun High-powered Shotgun Flak Gun Flak Gun Flak Gun Gauss Cannon AWS/Autocannon EMP Blaster Datajack Impact Mace Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Gravmag System Cooled Airjet > --- UTILITY ---------- Large Storage Unit Lightpack 2.0 Advanced Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Impact Mace Scythe > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Airjet Gravmag System Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Layered Light Armor Plating Improved Shield Generator System Shield Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon Minigun High-powered Shotgun High-powered Shotgun Flak Gun Flak Gun Flak Gun Gauss Cannon AWS/Autocannon EMP Blaster Datajack Heavy Mace Scythe [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 92 | 3 7 6 . 4 36 36 Power 6 | . . 1 . . 2 3 Engine 5 | . . 1 . . 1 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 29 | 2 . 2 . 1 15 9 Treads 14 | 2 . 2 . . 6 4 Leg 4 | . . . . . 4 . Wheel 1 | . . . . 1 . . Hover 10 | . . . . . 5 5 Flight . | . . . . . . . Utility 25 | 1 4 . . . 6 14 Device 5 | . . . . . . 5 Storage 8 | 1 4 . . . 2 1 Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 9 | . . . . . 4 5 Artifact . | . . . . . . . Weapon 32 | . 3 3 . 3 13 10 Energy Gun 2 | . 1 . . . . 1 Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 13 | . 1 2 . 1 7 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 1 1 . 1 2 . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . . 4 Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . . . . 2 3 Parts Lost 14 | . . 1 . . 9 4 Power 3 | . . 1 . . 1 1 Propulsion 7 | . . . . . 5 2 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . 3 . Highest Loss Streak 5 | . . 1 . . 5 2 Average Slot Usage (%) 93 | . 100 99 100 100 89 90 Engine 9 | . 14 13 14 14 6 6 Treads 16 | . 28 27 28 17 12 7 Leg 1 | . . . . . 3 . Wheel 1 | . . . . 10 1 . Hover 6 | . . . . . 7 22 Storage 25 | . 28 28 28 28 25 17 Processor 1 | . . . . . . 11 Protection 6 | . . . . . 12 2 Energy Cannon 2 | . . . . 6 4 . Ballistic Gun 15 | . 24 23 28 21 11 4 Naked Turns . | . . . . . . . Heaviest Build 107 | 14 73 75 73 78 107 103 Greatest Support 90 | 40 40 40 40 40 62 90 Greatest Overweight (x) 32 | . 1 24 1 6 32 1 Average Overweight (x) 1 | . . 1 1 5 2 . Largest Inventory Capacity 46 | 8 20 20 20 20 26 46 Average Capacity 23 | 6 17 20 20 20 24 28 Most Carried 30 | 6 16 20 20 20 26 30 Average Carried 19 | 6 10 19 19 19 18 28 Final Capacity 30 | 8 20 20 20 20 26 30 Final Carried 29 | 6 16 20 20 20 26 29 Class Distribution -------------------- 82% | Hauler-Mutant 10% | Mutant 7% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Scout | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1785 | 212 150 186 108 130 661 338 Remotely . | . . . . . . . Salvage Created 2754 | 84 476 231 . 233 1272 458 Parts 149 | 2 28 21 . 8 63 27 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . . . . 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 12 12 . 6 20 6 Melee 2 | . . . . . . 2 Guns 33 | . 12 7 . 3 8 3 Cannons 10 | . . . . 1 9 . AOE 10 | . . 5 . 2 3 . Classes Destroyed 11 | 1 3 1 . 1 3 2 Worker 2 | . . 1 . . 1 . Builder 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Recycler 7 | 1 1 2 . . 2 1 Operator 1 | . . . . . 1 . Watcher 7 | . 3 . . . 2 2 Swarmer 19 | . 6 12 . . . 1 Grunt 26 | . 6 . . 5 15 . Duelist 1 | . . . . 1 . . Sentry 7 | . . . . . 5 2 Programmer 3 | . . . . . . 3 Thug 1 | . . . . . 1 . Best Kill Streak 6 | 1 4 6 . 3 4 1 Combat Bots Only 3 | . 3 3 . 3 3 1 Max Kills in Single Turn 2 | 1 2 2 . 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 3843 | . 422 247 . 256 1365 1553 Core 583 | . 53 56 . 63 196 215 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . . . 31 64 . Volleys Fired 176 | 3 34 14 . 17 81 27 Largest 2 | 2 2 2 . 2 2 2 Hottest 111 | 40 60 53 . 85 111 53 Shots Fired 328 | 6 68 25 . 32 143 54 Gun 260 | 6 68 19 . 24 89 54 Cannon 50 | . . . . 6 44 . Launcher 18 | . . 6 . 2 10 . Special . | . . . . . . . Kinetic 261 | 6 60 19 . 24 98 54 Thermal 32 | . . . . 6 26 . Explosive 8 | . . 6 . 2 . . Electromagnetic 27 | . 8 . . . 19 . Robot Hit Streak 27 | 1 22 4 . 27 27 22 Robot Miss Streak 6 | 2 6 3 . 1 3 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 248 | 2 42 12 . 28 96 68 Core Hits 125 | 1 23 16 . 14 52 19 Critical Hits 4 | . 1 . . 1 2 . Critical Kills 3 | . 1 . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 47 | . . . . . . 47 Impact 22 | . . . . . . 22 Slashing 25 | . . . . . . 25 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 6385 | 31 730 772 . 701 2608 1543 Guns 2689 | 31 600 135 . 273 868 782 Cannons 1106 | . . . . 172 934 . Explosions 1692 | . 110 602 . 227 753 . Melee 761 | . . . . . . 761 Ramming 137 | . 20 35 . 29 53 . Kinetic 2820 | 31 546 135 . 273 1053 782 Thermal 1270 | . 70 . . 172 1028 . Explosive 829 | . . 602 . 227 . . Electromagnetic 568 | . 94 . . . 474 . Impact 396 | . . . . . . 396 Slashing 365 | . . . . . . 365 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 15 | . . . . . 10 5 Message Errors 9 | . . . . . 7 2 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 3 | . . . . . 2 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 287 | . . 47 . 11 158 71 Projectiles 49 | . . . . 11 38 . Explosions 167 | . . 47 . . 120 . Melee 71 | . . . . . . 71 Knockbacks 3 | . . 1 . . . 2 Impact 3 | . . 1 . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 363 | . 107 64 . 41 151 . Shots 10 | . 2 2 . 2 4 . Rammed 16 | . 3 3 . 3 6 1 Targets Rammed 16 | . 3 3 . 3 6 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 285 | . 12 . . 186 285 9 Average Temperature 59 | . 5 . . 81 64 5 Received Heat Transfer 1104 | . 96 . . 102 612 294 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1412 | . 100 . . 222 1090 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 393 | 5 172 170 . 120 393 297 Initial 177 | . 3 19 . . . 177 Average 105 | 4 49 73 . 47 142 111 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 82 | 100 100 100 . 100 68 83 Level 1 17 | . . . . . 31 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 . . 1 3 5 Investigation 2 | . 1 . . 1 . . Extermination 3 | . . . . . . 3 Reinforcement 6 | . 2 . . . 3 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 17 11 . 6 50 17 Peak Tracking Total 5 | . 3 3 . 3 5 5 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts 1 | . . . . . 1 . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 6 | . 2 1 . . 3 . Max in Single Turn 3 | . 2 1 . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 26 | . 6 1 2 2 9 6 Terminals 16 | . 5 . . 1 7 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 69 | . 18 1 2 4 32 12 Successful 38 | . 10 1 2 2 17 6 Failed 30 | . 8 . . 2 14 6 Catastrophic 4 | . 1 . . 1 1 1 Database Lockouts 1 | . . . . . 1 . Manual 47 | . 16 . 1 3 20 7 Terminals 58 | . 17 . . 3 29 9 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 17 | . 2 1 2 1 9 2 Record 1 | . . . 1 . . . Robot Analysis 5 | . 2 . . . 3 . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . . . . 1 Alert Level 2 | . . . . . 2 . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . . . . . 2 . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 7 . . 1 5 3 Terminals 15 | . 7 . . 1 5 2 Track 5 | . 3 . . 1 1 . Botnet 9 | . 3 . . . 4 2 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Recyclers 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 5 . . 1 8 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 44 | . . . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . . 16 Total Damage 272 | . . . . . . 272 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . . . 3 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 10831 | 30 1501 1330 431 1027 4914 1598 Spaces Moved 4111 | 13 504 616 237 616 1126 999 Core 12 | . . 1 . . 11 . Treads 2458 | 7 504 615 237 115 856 124 Legs 127 | 6 . . . . 121 . Wheels 572 | . . . . 501 71 . Hover 942 | . . . . . 67 875 Flight . | . . . . . . . Fastest Speed 45 | 120 160 180 180 150 150 45 Average Speed 156 | 141 178 181 180 155 211 62 Slowest Speed 1650 | 160 180 1250 180 220 1650 178 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 84 99 61 97 69 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 14 | . . . . . . 14 Terrain Destroyed 215 | . 44 68 . 21 68 14 Melee 14 | . . . . . . 14 Projectile 8 | . . . . . 8 . AOE 193 | . 44 68 . 21 60 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 8105 | 18 1034 799 245 651 3511 1847 Wait 3546 | . 476 148 . 3 2227 692 Move 4105 | 12 503 615 236 615 1125 999 Hop . | . . . . . . . Pick Up 62 | . 9 9 3 4 19 18 Fast Attach 23 | 1 . 2 . 1 8 11 Attach 23 | . . 1 . . 13 9 Detach 16 | . . . . . 7 9 Swap 46 | 2 7 3 . 3 15 16 Drop 50 | . 2 4 6 5 9 24 Fire 176 | 3 34 14 . 17 81 27 Melee 41 | . . . . . . 41 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 15 | . 3 3 . 2 6 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 15) 1187 | -10/Materials | Discovered new exit (range 16) 1394 | -10/Materials | Discovered new exit (range 13) 1417 | -10/Materials | Build established: Hauler-Mutant 1532 | -10/Materials | Entered Mines 1820 | -10/Mines | Learned location of Storage (-8) 1827 | -10/Mines | Discovered new exit (range 6) 1863 | -10/Mines | Discovered new exit (range 8) 1979 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2298 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2853 | -10/Mines | Discovered new exit (range 5) 2862 | -10/Mines | Entered Exiles 2906 | -10/Exiles | Met 8R-AWN 2936 | -10/Exiles | Met EX-HEX 2987 | -10/Exiles | Met EX-BIN 3012 | -10/Exiles | Aligned with FarCom system 3014 | -10/Exiles | Given EX-Vault access code 3055 | -10/Exiles | Opened EX-Vault 3067 | -10/Exiles | Found Lightpack 2.0 3078 | -10/Exiles | Found AWS/Autocannon 3117 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3168 | -10/Exiles | Met EX-DEC 3184 | -10/Exiles | Learned location of Zion (-6) 3272 | -10/Exiles | Discovered new exit (range 14) 3293 | -10/Exiles | Stole two prototypes: Lightpack 2.0, AWS/Autocannon 3293 | -10/Exiles | Entered Mines 3300 | -9/Mines | Core integrity fell below 50% 3367 | -9/Mines | Discovered new exit (range 12) 3394 | -9/Mines | Found a hidden stash of uninstalled traps 3736 | -9/Mines | Discovered new exit (range 14) 3818 | -9/Mines | Met a Derelict shopkeep closing up shop 4320 | -9/Mines | Entered Materials 4320 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4321 | -8/Materials | Identified exit to Storage 6477 | -8/Materials | Lost 5 parts (1p1n3w) 7082 | -8/Materials | Discovered new exit (range 15) 7415 | -8/Materials | Repaired Lyr. Light Armor Plating 7867 | -8/Materials | Discovered new exit (range 12) 7964 | -8/Materials | Central database locked down 8537 | -8/Materials | Discovered new exit (range 8) 9234 | -8/Materials | Entered Factory 9234 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9236 | -7/Factory | FarCom data flow suspended 9331 | -7/Factory | Identified exit to Lower Caves 10093 | -7/Factory | Build established: Hauler-Scout 10214 | -7/Factory | Allied Derelicts emerged from ambush trap array 10791 | -7/Factory | Build established: Hauler-Mutant 10829 | -7/Factory | Garrison activated, responded to threat 10832 | -7/Factory | Self-destructed Last Messages --------------- 10484_ ALERT: Rogue bot located, Programmers report to Factory Zone 9S. 10499_ P-60 Hacker knocked back. 10509_ Impact Mace follow-up attack on P-60 Hacker. 10512_ P-60 Hacker destroyed. 10530_ Dropped Scythe. 10530_ Dropped Hvy. Mace. 10531_ Acquired Greatsword. 10542_ Discarded Adv. Visual Processing Unit. 10543_ Connecting with Garrison Access... 10563_ U-05 Engineer builds a Wall. 10577_ System corrupted: Energy discharge (-40). 10622_ J%: 10830_ Airjet destroyed. 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