Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 10:57:58 Player: Maienne du Crabe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1936) 1936 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 5012 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Terrain Scan Processor Launcher Guidance Computer Target Analyzer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Compact Battery (200) Makeshift Salvage Targeting Computer Corruption Screen Lightning Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Great Maul > --- INVENTORY -------- Deuterium Engine Launcher Guidance Computer Lightning Gun Shock Bomb Launcher Datajack [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Great Maul Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 74 | 7 3 4 28 20 12 Power 12 | 1 1 1 4 4 1 Engine 12 | 1 1 1 4 4 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 2 5 2 . Treads 4 | . . . 3 1 . Leg 1 | . . . 1 . . Wheel 5 | 2 . 2 . 1 . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 33 | 2 . . 13 11 7 Device 17 | 1 . . 5 8 3 Storage 3 | 1 . . 1 . 1 Processor 10 | . . . 5 2 3 Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 18 | 2 2 1 6 3 4 Energy Gun 4 | . . . 3 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 2 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . 2 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 39 | . . . 24 11 4 Power 3 | . . . 2 1 . Propulsion 11 | . . . 8 3 . Utility 15 | . . . 8 6 1 Weapon 10 | . . . 6 1 3 Highest Loss Streak 11 | . . . 11 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 67 | . 100 98 75 58 53 Engine 5 | . 14 11 8 2 . Treads 2 | . . . 5 1 . Leg 1 | . . . . 5 . Wheel 9 | . 28 43 14 . . Device 13 | . 14 10 11 16 11 Storage 3 | . 14 11 4 . . Processor 17 | . . . 15 21 26 Energy Gun 1 | . . . 4 . . Energy Cannon 1 | . . . 4 . . Ballistic Gun 2 | . 14 11 . . . Launcher 3 | . 13 11 3 3 . Impact Weapon 1 | . . . . 4 1 Slashing Weapon 2 | . . . . . 11 Peak Build Rating 32 | 7 7 10 22 32 29 Average Rating 18 | 6 6 8 17 22 24 On Entrance 7 | . 7 7 10 10 11 Naked Turns . | . . . . . . Heaviest Build 21 | 11 14 17 21 19 9 Greatest Support 60 | 20 20 40 60 12 3 Greatest Overweight (x) 3 | 2 . . 3 3 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 35 | 8 8 8 8 5 35 Average Capacity 6 | 7 8 8 6 5 5 Most Carried 8 | 8 8 8 8 5 5 Average Carried 5 | 4 7 7 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 8 8 8 5 5 5 Class Distribution -------------------- 78% | Mutant 13% | Gladiator 5% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1476 | 290 88 140 339 437 182 Remotely . | . . . . . . Salvage Created 1682 | 133 111 164 567 534 173 Parts 86 | 7 16 15 28 11 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 43 | . 7 4 14 15 3 Melee 5 | . . . 1 2 2 Guns 2 | . 1 . 1 . . Cannons 6 | . . . 6 . . AOE 29 | . 6 4 6 12 1 Classes Destroyed 14 | 3 4 1 1 3 2 Worker 4 | 1 1 1 . 1 . Builder 1 | . 1 . . . . Tunneler 3 | 2 . 1 . . . Recycler 2 | 1 . . 1 . . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 3 | . 1 1 . 1 . Swarmer 8 | . 6 . 2 . . Grunt 24 | . 1 3 8 12 . Brawler 1 | . . . 1 . . Duelist 2 | . . . . 2 . Sentry 6 | . . 1 3 1 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 10 | 2 7 3 9 10 1 Combat Bots Only 9 | . 4 2 8 9 1 Max Kills in Single Turn 2 | 1 2 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 2 1 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 435 | . 29 7 215 134 50 Missed 154 | . 12 2 68 57 15 Damage Taken 4044 | . 139 128 2120 1106 551 Core 1165 | . 52 14 391 417 291 Absorbed by Shields 22 | . . . . 22 . Regen/Repaired (Parts) 81 | . . . 81 . . Core Remaining (%) 75 | 100 79 96 28 . . Volleys Fired 121 | 26 10 14 39 25 7 Largest 2 | 2 1 1 2 1 1 Hottest 90 | 40 30 30 90 30 36 Shots Fired 153 | 52 10 14 45 25 7 Gun 79 | 52 4 7 16 . . Cannon 20 | . . . 20 . . Launcher 54 | . 6 7 9 25 7 Special . | . . . . . . Kinetic 67 | 52 4 7 4 . . Thermal 20 | . . . 20 . . Explosive 47 | . 6 7 9 25 . Electromagnetic 19 | . . . 12 . 7 Robot Hit Streak 13 | 5 3 2 10 13 4 Robot Miss Streak 4 | 4 4 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 117 | 32 4 6 37 25 13 Core Hits 105 | 8 14 10 31 38 4 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 3 | . . . . 2 1 Smash 2 | . . . . 2 . Sever 1 | . . . . . 1 Melee Attacks 18 | . . . . 8 10 Impact 8 | . . . . 8 . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4409 | 259 424 245 1323 1761 397 Guns 447 | 259 10 36 142 . . Cannons 349 | . . . 349 . . Explosions 3110 | . 414 209 827 1536 124 Melee 498 | . . . . 225 273 Ramming 5 | . . . 5 . . Kinetic 320 | 259 10 36 15 . . Thermal 380 | . . . 380 . . Explosive 2910 | . 414 209 796 1491 . Electromagnetic 296 | . . . 127 45 124 Impact 225 | . . . . 225 . Slashing 273 | . . . . . 273 Piercing . | . . . . . . Highest Corruption 5 | . . 3 5 4 5 Average Corruption 4 | . . 2 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 2 2 1 11 Message Errors 2 | . . 1 . . 1 Matter Fused 5 | . . . 1 . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 295 | . 3 . 108 134 50 Projectiles . | . . . . . . Explosions 140 | . 3 . 108 8 21 Melee 155 | . . . . 126 29 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 486 | . . 66 315 105 . Shots 14 | . . 2 8 4 . Rammed 4 | . . . 4 . . Targets Rammed 5 | . . . 5 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 237 | . . . 129 5 237 Average Temperature 52 | . . . 42 3 111 Received Heat Transfer 1203 | . 12 21 675 483 12 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 1 | . . . . 1 . Parts Fried 6 | . . . . 5 1 Impact Corruptions 6 | . . . . 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 679 | . . . 679 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 643 | 20 237 328 615 643 . Initial 275 | . 13 100 138 275 . Average 299 | 8 109 193 318 417 . Maximum Alert Level 2 | . 1 1 2 2 . Low Security (%) 27 | 100 70 55 22 . . Level 1 42 | . 29 44 49 49 . Level 2 29 | . . . 27 50 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 2 5 5 . Investigation 4 | . . . 3 1 . Extermination . | . . . . . . Reinforcement 5 | . . 2 2 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 6 | . 1 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 11 8 36 30 15 Peak Tracking Total 10 | . 5 3 9 10 9 Tactical Retreats 7 | . . . 3 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 9 | . 1 . 3 5 . Max in Single Turn 3 | . 1 . 2 3 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 16 | . 3 1 6 6 . Terminals 10 | . 2 . 3 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 8 1 22 15 . Successful 24 | . 3 1 11 9 . Failed 22 | . 5 . 11 6 . Catastrophic 6 | . 1 . 3 2 . Database Lockouts . | . . . . . . Manual 18 | . 4 . 9 5 . Terminals 30 | . 7 . 10 13 . Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units 4 | . 1 1 . 2 . Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 13 | . 2 . 4 7 . Record 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Zone Layout 6 | . 1 . 3 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . 1 1 . 1 . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 1 1 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Jam 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 . 5 4 . Full Trace Events 4 | . . . 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2526 | 176 162 188 631 765 604 Spaces Moved 1912 | 91 165 168 424 664 400 Core 1213 | 7 . . 142 664 400 Treads 73 | . . . 73 . . Legs 7 | . . . 7 . . Wheels 619 | 84 165 168 202 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 50 50 50 Average Speed 99 | 83 80 80 99 93 131 Slowest Speed 200 | 150 80 80 200 200 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 28 | 4 36 20 40 18 53 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . . . 4 Spaces Dug 3 | . . . . 3 . Terrain Destroyed 249 | . 5 37 97 110 . Melee 3 | . . . . 3 . Projectile . | . . . . . . AOE 246 | . 5 37 97 107 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2349 | 146 185 207 580 769 462 Wait 156 | 13 1 18 68 34 22 Move 1907 | 90 164 167 423 663 400 Hop . | . . . . . . Pick Up 32 | 9 2 2 9 6 4 Fast Attach 44 | 7 1 1 13 15 7 Attach 23 | . . 2 13 3 5 Detach 10 | . 1 . 4 2 3 Swap 7 | . 2 1 2 2 . Drop 26 | 1 4 2 4 11 4 Fire 121 | 26 10 14 39 25 7 Melee 18 | . . . . 8 10 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x2 512 | -9/Materials | Discovered new exit (range 15) 527 | -9/Materials | Entered another Materials area 527 | -8/Materials | Evolved 2 slots: Utility x2 624 | -8/Materials | Repaired Grenade Launcher 718 | -8/Materials | Repaired Grenade Launcher 843 | -8/Materials | Destroyed 8 combat bots 892 | -8/Materials | Lost 11 parts (2p4n2u3w) 1054 | -8/Materials | Lost 3 parts (2u1w) 1100 | -8/Materials | Core integrity fell below 50% 1149 | -8/Materials | Lost 8 parts (2n4u2w) 1157 | -8/Materials | Discovered new exit (range 3) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Utility x2 1276 | -7/Factory | Identified exit to Lower Caves 1483 | -7/Factory | Garrison activated, responded to threat 1564 | -7/Factory | Destroyed 9 combat bots 1615 | -7/Factory | Discovered new exit (range 7) 1811 | -7/Factory | Lost 5 parts (2n2u1w) 1873 | -7/Factory | Crushed by falling debris 1906 | -7/Factory | Lost 3 parts (3u) 1906 | -7/Factory | Discovered new exit (range 16) 1907 | -7/Factory | Core integrity fell below 50% 1923 | -7/Factory | Entered Lower Caves 2163 | -7/Lower Caves | Encountered a Warlord checkpoint 2197 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2283 | -7/Lower Caves | Learned location of 1 exit from Factory 2374 | -7/Lower Caves | Build established: Gladiator 2502 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2505 | -7/Lower Caves | Core integrity fell below 20% 2527 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02404_ System corrupted: Matter fused (-6). 02404_ Acquired 21 matter. 02404_ Dropped Microactuators. 02408_ Acquired Imp. Sensor Array. 02409_ Dropped Hvy. Armor Plating. 02411_ Acquired Corruption Screen. 02414_ Acquired Mak. Salvage Targeting Computer. 02427_ Dropped Imp. Deuterium Engine. 02428_ Acquired Com. Battery. 02439_ Acquired 10 matter. 02440_ System corrupted: Heat flow error (+119). 02479_ System corrupted: Heat flow error (+271). 02496_ Z>9225VGMZPXA