Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.28 @ 03:23:03

Player: Trione

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (26)       5200
Robots Destroyed (456)     2280
Value Destroyed (16865)    16865
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (3691)               3691
              TOTAL SCORE: 32096

 Bonus
-------
High Alert Combat Kills    1996
Follower Combat Kills      2027
Entered Garrisons          1800
Used RIF Installer         4000
Aligned with FarCom        300
Friendly Fire              -6432

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     114/170
System Corruption          0%
Temperature                Cool (256)
Movement                   Hovering (152) Ox1
Location                   -4/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
         Combat Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (12) -----
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Hacking Suite
       Advanced Hacking Suite
                Relay Coupler [Sentry] (4)
                Relay Coupler [Behemoth] (9)
>               --- WEAPON (2) -------
                Tesla Rifle
          Heavy Plasma Cannon
>               --- INVENTORY (48) ---
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
       Advanced Cooling System
  High-capacity Storage Unit
       Improved Energy Well (600)
       Improved Energy Well (600)
                Matter Compressor (250)
                Matter Compressor (250)
                Matter Compressor (250)
   Experimental Sensor Array
       Improved Weapon Cycler
                Nanoactuators
       Improved Phase Shifter
       Improved Cloaking Device
                EM Shield
                Relay Coupler [Duelist] (45)
                Relay Coupler [Demolisher] (29)
                Relay Coupler [Hunter] (29)
       Improved Component Analysis Suite
       Advanced Dynamic Insulation System
       Improved System Restoration Module
       Improved Arc Projector
     Long-range Proton Cannon
                Plasma Cannon
       Improved KE Penetrator
       Improved KE Penetrator
         Guided EMP Blaster
                Smartbomb Launcher
                Micro-nuke Launcher
                Hellfire Missile Launcher
       Improved Datajack
                Spear
                Kinetic Spear

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
         Cooled Aerolev Unit
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Lightpack 2.0
       Advanced Signal Interpreter
       Improved Weapon Cycler
       Improved Stasis Canceller
       Advanced Hacking Suite
       Advanced Hacking Suite
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Smartbomb Launcher
>               --- INVENTORY --------
          Micro Fission Core
       Improved Gyrokinetic Inverter
         Combat Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
                Fusion Compressor
       Advanced Cooling System
          Large Storage Unit
       Improved Energy Well
       Improved Energy Well
                Matter Compressor
                Matter Compressor
       Advanced Weight Redist. System
     Long-range Sensor Array
   Experimental Sensor Array
       Improved Phase Shifter
       Improved Cloaking Device
       Improved Heavy Armor Plating
                Damper Plating
                EM Shield
       Advanced Hacking Suite
                Relay Coupler [Brawler]
                Relay Coupler [Duelist]
                Relay Coupler [Behemoth]
       Improved Component Analysis Suite
       Advanced Dynamic Insulation System
       Improved System Restoration Module
                Tesla Rifle
       Improved Arc Projector
     Long-range Proton Cannon
                Plasma Cannon
          Heavy Plasma Cannon
  Hypervelocity Coil Gun
       Improved KE Penetrator
       Improved KE Penetrator
       Improved Proton Missile Launcher
         Guided EMP Blaster
                Micro-nuke Launcher
       Improved Datajack
       Improved Remote Datajack
                Plasma Sword
                Ionic Axe
                Spear
                Kinetic Spear
[Rating: 137]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Antigrav System
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Antigrav System
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Tesla Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   2   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             933  | 6   17  6   55  3   2   .   6   8   74  22  19  17  31  16  31  28  78  28  108 42  108 20  91  42  44  31  
  Power                    23   | 1   1   1   2   .   .   .   .   .   1   2   .   .   1   2   1   1   3   .   2   1   1   .   2   .   .   1   
    Engine                 12   | 1   1   1   2   .   .   .   .   .   1   2   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   1   1   .   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               150  | 2   8   1   19  1   1   .   .   .   11  5   .   2   4   2   3   1   28  3   13  3   16  3   16  3   5   .   
    Treads                 28   | .   2   .   16  1   1   .   .   .   4   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  37   | 2   6   1   3   .   .   .   .   .   7   2   .   2   3   1   3   .   7   .   .   .   .   .   .   .   .   .   
    Hover                  85   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   21  3   13  3   16  3   16  3   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  370  | 1   4   .   11  1   1   .   6   1   22  7   4   5   14  3   14  4   32  8   57  10  55  13  43  20  26  8   
    Device                 188  | .   .   .   1   .   .   .   1   .   7   2   3   2   10  2   6   .   14  4   39  1   36  9   29  10  7   5   
    Storage                56   | 1   2   .   1   .   1   .   3   .   1   3   .   2   1   .   4   .   1   1   .   5   5   .   3   7   14  1   
    Processor              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               47   | .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   2   1   6   2   6   2   7   .   7   1   5   2   
    Protection             77   | .   2   .   9   1   .   .   2   1   11  2   .   1   1   .   2   3   10  1   12  2   7   4   4   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   390  | 2   4   4   23  1   .   .   .   7   40  8   15  10  12  9   13  22  15  17  36  28  36  4   30  19  13  22  
    Energy Gun             44   | 1   .   .   8   .   .   .   .   .   1   .   1   .   .   2   .   .   2   3   1   10  4   1   4   3   .   3   
    Energy Cannon          58   | .   .   .   6   .   .   .   .   3   17  4   6   2   4   1   2   3   1   2   .   3   2   .   .   .   .   2   
    Ballistic Gun          64   | 1   3   2   3   1   .   .   .   3   11  2   1   3   2   1   4   8   3   .   5   1   1   1   4   .   .   4   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               62   | .   1   2   6   .   .   .   .   1   3   2   3   1   1   3   .   6   1   4   1   6   3   .   2   6   3   7   
    Special Weapon         46   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   3   3   9   5   10  1   6   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        54   | .   .   .   .   .   .   .   .   .   5   .   3   1   2   .   3   2   5   3   15  3   5   .   5   2   .   .   
    Piercing Weapon        31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   7   6   7   4   
    Special Melee Weapon   25   | .   .   .   .   .   .   .   .   .   2   .   1   1   1   .   1   1   .   2   5   .   5   .   2   1   1   2   
  Unidentified Prototypes  12   | .   .   .   4   .   .   .   .   .   1   .   2   .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 56   | .   .   2   4   1   .   .   .   1   5   3   1   7   1   5   .   1   1   .   2   1   4   .   5   7   2   3   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   1   1   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   1   .   3   1   .   .   
  Utility                  24   | .   .   .   1   1   .   .   .   .   3   .   1   3   .   1   .   .   1   .   2   .   2   .   2   4   1   2   
  Weapon                   17   | .   .   1   2   .   .   .   .   1   2   1   .   3   1   1   .   .   .   .   .   .   1   .   .   2   1   1   
  Highest Loss Streak      5    | .   .   1   2   1   .   .   .   1   2   2   1   5   1   4   .   1   1   .   1   1   1   .   2   5   1   2   
Average Slot Usage (%)     93   | .   98  99  99  99  93  88  90  90  85  90  91  88  95  91  93  91  87  90  93  92  93  90  92  95  99  92  
  Engine                   4    | .   14  13  11  11  11  11  9   9   7   7   7   7   1   1   4   6   3   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   5   5   5   5   5   5   5   5   5   
  Treads                   4    | .   1   .   20  22  22  22  18  18  1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   26  27  1   .   .   .   .   .   8   2   15  15  15  11  13  9   5   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  23  23  22  20  21  20  20  21  21  
  Device                   5    | .   .   .   .   .   .   .   6   9   6   5   6   5   8   6   6   .   4   5   9   1   7   10  10  8   6   1   
  Storage                  30   | .   20  28  32  33  32  33  29  27  29  30  30  32  33  33  39  40  30  24  29  29  31  31  27  28  31  31  
  Processor                3    | .   .   .   .   .   .   .   .   .   1   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   .   .   2   3   5   9   3   4   6   11  5   8   10  5   11  17  18  22  
  Protection               4    | .   5   .   11  10  4   .   9   9   12  8   4   3   5   .   2   8   3   .   .   4   .   1   .   .   .   .   
  Energy Gun               1    | .   4   .   7   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   1   .   2   .   1   
  Energy Cannon            3    | .   .   .   10  11  11  11  9   7   7   12  8   2   2   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   23  27  2   10  11  11  9   10  4   2   1   3   4   .   2   7   1   .   .   .   .   2   .   .   .   1   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   3   1   1   1   1   .   1   .   3   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   3   3   4   6   5   .   3   2   7   1   3   .   3   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   3   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 10  41  41  71  72  129 129 152 137 161 157 154 155 125 128 161 169 172 94  102 100 115 143 125 122 153 138 
  Greatest Support         128  | 26  40  32  40  40  40  40  40  40  40  40  24  24  40  40  40  40  71  89  97  105 115 107 128 128 126 126 
  Greatest Overweight (x)  31   | .   1   2   21  1   3   3   3   3   7   6   6   6   4   4   4   6   5   1   1   1   1   1   1   31  1   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   3   3   3   4   3   5   4   2   2   3   4   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 62   | 6   16  16  22  22  36  36  56  36  42  62  42  42  36  36  42  42  62  48  48  54  54  54  54  48  48  48  
  Average Capacity         39   | 5   11  16  21  22  29  36  37  36  41  42  42  36  34  36  41  42  42  43  48  48  54  54  49  35  41  42  
  Most Carried             54   | 6   16  16  22  22  31  31  31  36  42  42  42  42  36  36  42  42  45  48  48  52  54  54  54  48  43  42  
  Average Carried          38   | 4   10  15  21  21  24  31  29  34  41  40  41  34  34  34  41  41  41  42  47  48  53  53  48  34  41  39  
  Final Capacity           54   | 6   16  16  22  22  36  36  36  36  42  42  42  34  36  36  42  42  42  48  48  54  54  54  48  40  42  48  
  Final Carried            54   | 6   16  16  22  22  31  31  29  35  42  42  42  34  36  36  42  41  41  48  48  52  54  54  48  40  42  37  

 Class Distribution 
--------------------
 48% | Botlord-Mutant
 23% | Hauler-Mutant
 21% | Bothacker-Mutant
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Waste
 Bothacker-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Matter Collected           18173 | 263  513  233  764  55   .    .    108  89   1015 410  194  420  385  326  1035 845  912  600  1738 748  1545 491  2684 1006 760  1034 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22295 | 89   630  454  1970 303  .    .    120  326  1900 857  245  680  400  235  854  724  625  478  1107 1511 1304 2174 1804 899  1625 981  
  Parts                    1015  | 1    47   32   118  25   .    .    1    14   74   40   12   28   15   17   35   26   30   25   43   54   45   73   99   39   70   52   
Haulers Intercepted        16    | .    2    .    6    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    3    .    
Recyclers Shooed           20    | .    1    .    1    .    .    .    .    .    3    .    .    .    1    .    3    .    3    .    4    .    2    .    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Combat Hostiles Destroyed  313  | .   9   13  33  11  .   .   2   9   31  19  2   17  5   7   3   16  3   9   15  20  13  .   22  18  11  25  
  Melee                    40   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   12  .   6   .   14  4   2   .   
  Guns                     56   | .   8   8   8   .   .   .   2   .   6   3   .   2   2   .   2   2   2   1   .   .   .   .   4   2   .   4   
  Cannons                  45   | .   .   .   8   4   .   .   .   4   8   7   2   3   2   .   1   1   .   2   .   1   .   .   .   .   .   2   
  AOE                      152  | .   1   5   14  7   .   .   .   4   12  8   .   12  .   7   .   11  .   2   3   18  6   .   4   10  9   19  
Classes Destroyed          18   | 1   6   1   4   1   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   33   | .   2   1   5   .   .   .   .   .   2   .   2   .   2   .   2   .   3   .   1   .   2   .   6   .   5   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 8    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   
  Hauler                   16   | .   2   .   6   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   3   .   
  Recycler                 34   | 1   1   2   3   .   .   .   .   .   5   .   1   .   1   .   3   .   2   .   3   .   1   .   4   .   7   .   
  Mechanic                 5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   3   .   .   .   .   .   1   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   
  Swarmer                  131  | .   3   10  10  4   .   .   .   4   8   7   2   7   .   3   .   6   .   3   5   4   .   .   12  13  9   21  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Grunt                    99   | .   6   3   12  4   .   .   2   4   15  6   .   8   2   3   1   10  .   2   .   8   9   .   2   .   1   1   
  Brawler                  6    | .   .   .   1   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   1   9   .   .   .   .   1   4   4   .   .   .   .   1   .   .   .   1   .   .   .   1   1   2   3   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   4   .   .   .   4   .   .   
  Programmer               33   | .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   2   .   3   1   9   1   5   .   7   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Surgeon                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Wasp                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Thug                     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Martyr                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           10   | 1   3   5   7   4   .   .   2   4   9   8   2   9   2   7   2   9   2   3   4   10  4   .   5   9   5   5   
  Combat Bots Only         10   | .   3   3   6   4   .   .   2   4   9   8   2   9   1   7   2   9   2   3   3   10  4   .   4   9   4   5   
Max Kills in Single Turn   5    | 1   2   2   4   2   .   .   1   4   5   2   1   4   1   2   1   3   1   2   3   3   2   1   3   2   3   4   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   2   3   2   .   .   .   4   5   2   .   4   .   2   .   3   .   2   2   3   2   .   3   2   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Damage Taken               19817 | .    309  310  1130 174  .    .    33   218  2347 1332 325  576  435  723  82   881  613  353  1617 177  1339 .    2178 2017 680  1968 
  Core                     2453  | .    36   48   113  .    .    .    .    .    287  104  46   79   50   74   .    78   37   57   248  41   225  .    158  238  114  420  
  Absorbed by Shields      134   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   114  .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    66   .    .    .    71   .    100  .    .    .    26   .    .    .    76   .    .    .    61   .    .    .    .    .    .    
Volleys Fired              1026  | 3    43   23   111  15   .    .    7    23   89   49   7    32   26   28   37   52   40   31   40   53   74   48   28   63   19   85   
  Largest                  2     | 2    2    2    2    1    .    .    2    2    2    2    2    2    2    1    2    2    2    2    2    2    1    1    1    1    1    2    
  Hottest                  170   | 60   60   46   136  63   .    .    86   126  138  138  138  128  123  80   90   108  130  130  50   170  81   65   65   65   46   146  
Shots Fired                1384  | 6    84   40   183  15   .    .    14   26   151  78   11   50   45   29   51   68   50   32   49   70   74   48   29   63   19   99   
  Gun                      692   | 6    82   34   111  .    .    .    7    1    53   26   3    17   24   9    20   37   26   2    26   33   26   47   16   30   .    56   
  Cannon                   361   | .    .    .    65   12   .    .    7    24   92   43   6    27   19   1    24   3    8    10   .    5    1    .    .    .    .    14   
  Launcher                 208   | .    2    6    7    3    .    .    .    1    6    9    2    6    .    15   .    24   1    14   2    27   10   .    3    33   8    29   
  Special                  123   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    7    4    15   6    21   5    37   1    10   .    11   .    
  Kinetic                  515   | 3    67   34   36   .    .    .    7    1    57   26   3    35   27   9    30   37   24   .    26   .    7    42   5    .    .    39   
  Thermal                  85    | .    .    .    14   .    .    .    .    .    .    .    3    2    16   1    14   3    8    10   .    5    .    .    .    .    .    9    
  Explosive                93    | .    2    6    7    3    .    .    .    1    6    9    2    6    .    15   .    5    1    .    2    2    6    .    3    7    8    2    
  Electromagnetic          568   | 3    15   .    126  12   .    .    7    24   88   43   3    7    .    .    .    19   2    16   .    58   24   5    11   56   .    49   
  Robot Hit Streak         16    | 2    13   6    13   8    .    .    12   15   9    7    7    16   13   8    9    8    14   4    7    16   9    7    10   7    11   12   
  Robot Miss Streak        7     | 1    7    2    4    1    .    .    3    1    3    4    .    4    3    1    2    3    2    2    3    1    2    2    5    3    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    2    1    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1160  | 2    56   21   135  9    .    .    12   18   111  47   14   37   36   16   38   30   49   9    105  36   103  65   81   39   37   54   
  Core Hits                741   | 1    28   23   78   14   .    .    4    12   77   38   8    28   14   22   17   30   16   11   30   51   46   31   46   33   39   44   
  Critical Hits            68    | .    1    1    3    .    .    .    .    .    3    2    .    2    2    3    9    5    3    .    1    .    3    21   3    1    .    5    
  Critical Kills           19    | .    1    .    1    .    .    .    .    .    1    1    .    1    .    .    4    1    1    .    .    .    1    6    1    .    .    .    
  Critical Parts Destroyed 37    | .    .    1    1    .    .    .    .    .    2    1    .    1    2    .    5    4    2    .    1    .    2    7    2    1    .    5    
Melee Attacks              808   | .    .    .    .    .    .    .    .    .    22   .    21   7    42   9    45   .    42   .    138  3    114  27   199  40   96   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 512   | .    .    .    .    .    .    .    .    .    20   .    16   6    39   9    45   .    42   .    135  3    51   .    121  25   .    .    
  Piercing                 256   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   27   68   15   94   .    
  Sneak Attacks            143   | .    .    .    .    .    .    .    .    .    4    .    4    .    4    .    7    .    10   .    17   .    27   27   23   .    18   2    
    Combat Hostiles        8     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    .    
  Follow-up Attacks        21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    .    3    3    .    .    
Damage Inflicted           53587 | 15   901  679  3402 565  .    .    257  592  4757 1866 537  2374 883  1574 1435 1865 1925 602  5095 3200 4480 2762 4680 3092 3103 2946 
  Guns                     7712  | 15   787  334  1242 .    .    .    103  .    496  206  15   182  190  45   149  219  299  28   208  710  231  486  213  495  .    1059 
  Cannons                  6604  | .    .    .    1039 243  .    .    154  447  1857 719  154  392  382  .    485  27   75   96   .    177  62   .    .    .    .    295  
  Explosions               19263 | .    114  345  1121 322  .    .    .    145  2191 941  .    1344 .    1529 .    1619 .    478  308  2313 1444 .    356  1900 1201 1592 
  Melee                    20008 | .    .    .    .    .    .    .    .    .    213  .    368  456  311  .    801  .    1551 .    4579 .    2743 2276 4111 697  1902 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5449  | .    616  334  361  .    .    .    103  .    622  206  15   366  265  45   375  219  271  .    208  .    162  423  79   .    .    779  
  Thermal                  3024  | .    .    .    487  143  .    .    .    .    62   102  76   54   307  .    259  95   75   96   .    708  161  .    .    89   .    310  
  Explosive                13329 | .    25   345  818  179  .    .    .    145  1884 839  .    1344 .    1529 .    736  .    .    308  607  974  .    356  1323 1201 716  
  Electromagnetic          11777 | 15   260  .    1736 243  .    .    154  447  1976 719  78   154  .    .    .    815  28   506  .    1885 440  63   134  983  .    1141 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12504 | .    .    .    .    .    .    .    .    .    213  .    368  456  311  .    801  .    1551 .    4579 .    1134 .    2555 536  .    .    
  Piercing                 7504  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1609 2276 1556 161  1902 .    
Highest Corruption         14    | .    .    .    2    2    2    2    .    .    1    1    1    3    7    7    8    8    8    8    13   3    4    1    14   2    .    .    
  Average Corruption       4     | .    .    .    2    2    2    2    .    .    1    1    1    2    6    7    7    8    6    8    8    1    1    1    5    1    .    .    
  Corruption Purged        50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   3    4    1    20   2    .    .    
  Effects                  498   | .    .    .    9    12   10   5    .    .    6    6    1    5    26   24   74   46   51   16   120  .    22   .    56   9    .    .    
    Message Errors         112   | .    .    .    2    3    5    2    .    .    1    1    1    1    9    7    8    14   11   3    22   .    8    .    10   4    .    .    
    Matter Fused           94    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    5    27   9    9    6    21   .    .    .    10   .    .    .    
    Heat Flow Errors       60    | .    .    .    2    4    1    .    .    .    .    .    .    1    1    .    9    3    9    1    15   .    6    .    7    1    .    .    
    Energy Discharges      65    | .    .    .    2    2    3    1    .    .    2    1    .    1    3    5    6    6    5    1    16   .    2    .    8    1    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      66    | .    .    .    3    3    1    2    .    .    2    3    .    1    3    1    9    2    11   3    12   .    4    .    5    1    .    .    
    Data Loss (major)      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    2    .    4    .    .    .    1    .    .    .    
    Misfires               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    6    2    .    .    1    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    3    .    .    .    
    Targeting Errors       57    | .    .    .    .    .    .    .    .    .    1    1    .    1    1    2    4    5    3    2    23   .    2    .    10   2    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4822  | .    .    44   64   2    .    .    .    8    239  17   100  42   53   98   234  60   376  .    1247 21   783  283  720  280  84   67   
  Projectiles              158   | .    .    .    45   2    .    .    .    8    70   .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    25   
  Explosions               822   | .    .    44   19   .    .    .    .    .    127  17   .    4    .    98   .    60   .    .    13   21   84   .    36   221  36   42   
  Melee                    3842  | .    .    .    .    .    .    .    .    .    42   .    100  38   53   .    226  .    376  .    1234 .    699  283  684  59   48   .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      425   | .    18   .    22   61   .    .    .    .    155  25   .    .    .    .    .    .    .    .    .    11   39   .    .    32   24   38   
  Shots                    12    | .    1    .    1    2    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411   | 40   133  15   336  329  178  .    16   45   261  345  130  337  225  28   252  230  257  162  222  204  283  224  256  213  34   411  
  Average Temperature      70    | 26   35   5    75   119  94   .    7    13   75   108  49   139  72   11   80   45   88   55   57   67   43   58   66   68   16   89   
  Received Heat Transfer   2985  | .    132  66   333  18   .    .    18   117  621  336  36   207  47   184  18   312  54   .    27   9    111  .    114  9    84   132  
  Effects                  11    | .    .    .    .    1    .    .    .    .    2    1    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
    Interference           9     | .    .    .    .    1    .    .    .    .    2    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           33    | .    .    .    3    .    .    .    .    1    6    2    .    1    .    .    .    2    .    4    .    6    1    .    .    5    .    2    
  Combat Hostiles          20    | .    .    .    3    .    .    .    .    1    5    1    .    .    .    .    .    2    .    4    .    1    1    .    .    2    .    .    
  Parts Fried              75    | .    3    .    9    .    .    .    2    3    15   3    2    .    .    .    .    3    .    8    .    13   2    .    .    4    .    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    1    3    1    .    .    .    .    .    .    1    .    3    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Heat Transferred         3956  | .    .    .    683  250  .    .    .    .    100  100  150  100  450  .    400  100  150  99   .    750  100  .    .    74   .    450  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      25    | .    .    .    7    2    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    5    1    .    .    1    .    6    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Peak Influence             1292 | 5    168  225  546  354  .    .    52   368  804  1090 619  698  412  569  314  506  290  288  630  1292 796  231  291  729  421  800  
  Average Influence        315  | 1    78   114  349  221  .    .    11   209  450  867  524  620  222  440  89   331  86   146  214  1001 620  153  156  614  214  448  
Maximum Alert Level        4    | .    .    1    2    1    .    .    .    1    3    3    2    2    2    2    1    2    1    1    2    4    3    1    1    3    2    3    
  Low Security (%)         23   | 100  100  81   21   44   .    100  100  57   21   .    .    .    46   12   82   39   83   89   63   .    .    38   49   1    34   .    
  Level 1                  31   | .    .    18   17   55   .    .    .    42   24   .    .    5    50   4    17   2    16   10   24   .    .    61   50   .    53   47   
  Level 2                  36   | .    .    .    61   .    .    .    .    .    24   24   100  94   3    83   .    58   .    .    12   12   91   .    .    69   11   31   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    29   75   .    .    .    .    .    .    .    .    .    52   8    .    .    27   .    20   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          71   | .    .    .    1    .    .    .    1    .    11   .    .    .    4    .    4    .    5    .    14   .    13   .    10   .    8    .    
  Investigation            16   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    1    .    4    .    4    .    3    .    
  Extermination            32   | .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    3    .    3    .    7    .    6    .    5    .    4    .    
  Reinforcement            10   | .    .    .    .    .    .    .    1    .    3    .    .    .    1    .    .    .    1    .    2    .    .    .    1    .    1    .    
  Assault                  8    | .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Alert ID Control Effect    22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    2    .    2    3    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Distress Signals           25   | .   1   .   4   .   .   .   .   .   3   .   .   .   1   .   .   .   3   .   1   .   1   .   7   .   4   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              539  | .   19  16  58  11  .   .   2   5   56  19  4   17  10  15  7   25  20  7   35  26  58  .   48  21  36  24  
  Peak Tracking Total      10   | .   4   3   5   4   .   .   2   2   9   6   2   8   3   9   2   5   5   4   4   10  6   .   8   5   8   6   
  Tactical Retreats        66   | .   3   .   8   .   .   .   .   .   10  .   .   1   .   1   .   5   2   3   4   5   5   .   4   5   3   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Traps Triggered            74   | .   .   .   7   .   .   .   .   4   3   3   2   2   2   5   4   13  2   2   3   2   3   .   8   6   1   2   
  Indirectly               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   5   .   .   
Trap Hack Attempts         29   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   15  .   1   9   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Machines Disabled          45   | .   1   .   2   .   .   .   .   1   5   2   .   1   .   2   .   3   1   3   8   5   5   .   1   3   2   .   
  Max in Single Turn       2    | .   1   .   1   .   .   .   .   1   2   1   .   1   .   1   .   1   1   1   2   1   1   .   1   1   1   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   1   .   .   .   2   .   2   .   
  Garrison Relay           14   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   2   .   2   .   3   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Machines Accessed          150  | .    9    .    5    .    1    .    2    .    14   .    3    .    10   .    11   .    13   .    23   .    12   .    24   .    23   .    
  Terminals                81   | .    8    .    5    .    .    .    .    .    6    .    1    .    8    .    3    .    5    .    13   .    7    .    12   .    13   .    
  Fabricators              17   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    2    .    2    .    2    .    4    .    3    .    
  Repair Stations          17   | .    1    .    .    .    .    .    .    .    3    .    .    .    1    .    1    .    2    .    2    .    2    .    3    .    2    .    
  Recycling Units          12   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    3    .    1    .    2    .    2    .    
  Scanalyzers              5    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
  Garrison Access          17   | .    .    .    .    .    .    .    1    .    2    .    1    .    1    .    2    .    2    .    2    .    .    .    3    .    3    .    
Total Hacks                404  | .    23   .    14   .    1    .    6    .    32   .    4    .    21   .    32   .    32   .    72   .    34   .    67   .    66   .    
  Successful               233  | .    13   .    11   .    1    .    6    .    18   .    2    .    11   .    21   .    22   .    31   .    14   .    40   .    43   .    
  Failed                   170  | .    10   .    3    .    .    .    .    .    14   .    2    .    10   .    11   .    10   .    41   .    20   .    27   .    22   .    
    Catastrophic           24   | .    .    .    .    .    .    .    .    .    2    .    1    .    3    .    2    .    3    .    5    .    1    .    4    .    3    .    
  Database Lockouts        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Manual                   202  | .    19   .    14   .    1    .    .    .    15   .    2    .    18   .    8    .    13   .    36   .    11   .    26   .    39   .    
  Terminals                232  | .    21   .    14   .    .    .    .    .    16   .    2    .    19   .    8    .    11   .    43   .    17   .    35   .    46   .    
  Fabricators              61   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    6    .    10   .    7    .    8    .    20   .    7    .    
  Repair Stations          39   | .    2    .    .    .    .    .    .    .    7    .    .    .    1    .    1    .    6    .    4    .    5    .    7    .    6    .    
  Recycling Units          21   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    3    .    6    .    4    .    2    .    3    .    
  Scanalyzers              28   | .    .    .    .    .    .    .    5    .    4    .    .    .    .    .    13   .    .    .    6    .    .    .    .    .    .    .    
  Garrison Access          22   | .    .    .    .    .    .    .    1    .    2    .    1    .    1    .    2    .    2    .    6    .    .    .    3    .    4    .    
Terminal Hacks             54   | .    5    .    4    .    1    .    .    .    2    .    .    .    2    .    1    .    1    .    9    .    3    .    11   .    15   .    
  Record                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematic           8    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    2    .    2    .    
  Robot Schematic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Prototype ID Bank        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Branch Access Points     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Machine Index            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Terminal Index           8    | .    1    .    1    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    1    .    .    .    1    .    1    .    
  Fabricator Index         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    
  Garrison Index           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unreport Threat          5    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    .    
  Locate Traps             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    1    .    
  Recall Extermination     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
  Recall Assault           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hauler Manifests         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Zone Layout              11   | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    4    .    
  EX-Prototype ID Bank     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           40   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    7    .    3    .    6    .    13   .    5    .    
  Load Schematic           20   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    .    2    .    3    .    7    .    2    .    
  Build                    20   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    3    .    1    .    3    .    6    .    3    .    
Repair Station Hacks       22   | .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    2    .    1    .    5    .    6    .    
  Scan Component           14   | .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    1    .    1    .    3    .    4    .    
  Repair                   8    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    2    .    
Recycling Unit Hacks       11   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    1    .    1    .    2    .    3    .    
  Retrieve Components      11   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    1    .    1    .    2    .    3    .    
Scanalyzer                 21   | .    .    .    .    .    .    .    5    .    3    .    .    .    .    .    9    .    .    .    4    .    .    .    .    .    .    .    
  Insert Component         11   | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    6    .    .    .    2    .    .    .    .    .    .    .    
  Analyze                  10   | .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    
Garrison Access Hacks      18   | .    .    .    .    .    .    .    1    .    2    .    1    .    1    .    2    .    2    .    2    .    .    .    3    .    4    .    
  Unlock Access            9    | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    
  Seal Access              8    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    .    .    .    2    .    2    .    
  Coupler Status           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Unauthorized Hacks         177  | .    13   .    16   .    .    .    .    .    19   .    2    .    22   .    11   .    16   .    28   .    13   .    14   .    23   .    
  Terminals                61   | .    6    .    7    .    .    .    .    .    6    .    .    .    8    .    4    .    5    .    8    .    3    .    4    .    10   .    
    Track                  24   | .    4    .    5    .    .    .    .    .    4    .    .    .    2    .    1    .    .    .    3    .    1    .    1    .    3    .    
    Assimilate             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Botnet                 27   | .    2    .    2    .    .    .    .    .    2    .    .    .    3    .    2    .    4    .    3    .    2    .    3    .    4    .    
    Disrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Operators              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    .    .    .    .    1    .    
  Fabricators              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    
    Report                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Haulers                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Reprogram              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         121  | .    7    .    3    .    .    .    1    .    11   .    3    .    9    .    9    .    10   .    20   .    12   .    17   .    19   .    
  Full Trace Events        12   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    1    .    3    .    3    .    1    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Corruption             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   16   | .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    3    .    1    .    3    .    1    .    2    .    2    .    
  Parts Built              25   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    2    .    2    .    4    .    7    .    6    .    
    Matter                 4459 | .    .    .    .    .    .    .    .    .    102  .    .    .    .    .    416  .    855  .    256  .    819  .    1265 .    746  .    
    Time                   2112 | .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    208  .    456  .    64   .    419  .    589  .    325  .    
  Total Part Build Rating  164  | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    .    10   .    16   .    30   .    53   .    46   .    
Parts Repaired             8    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    2    .    
  Time                     301  | .    32   .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    22   .    80   .    .    .    72   .    63   .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     14   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    4    .    3    .    .    .    1    .    2    .    
Parts Scanalyzed           9    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    4    .    .    .    2    .    .    .    .    .    .    .    
  Part Schematics Acquired 8    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Used RIF Installer         8    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              86   | .   .   .   .   .   .   .   .   .   1   .   1   1   3   1   4   2   10  3   10  5   25  .   11  .   8   1   
  Non-combat               34   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   6   .   4   .   10  .   6   .   5   .   
  Combat                   52   | .   .   .   .   .   .   .   .   .   .   .   1   1   3   1   2   2   4   3   6   5   15  .   5   .   3   1   
  Autooverrided            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   3   .   1   .   1   .   
Robot Hacks Applied        83   | .   .   .   .   .   .   .   .   .   1   .   2   1   3   1   4   2   9   2   12  3   23  .   11  .   7   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  find_chute               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  find_fabricator          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   
  drop_inventory           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   3   .   1   .   2   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   
  find_garrison            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  streamctrl_low           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           42   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   2   2   3   2   6   2   12  .   4   .   4   1   
Relay Couplers Released    63   | .   .   .   .   .   .   .   .   5   2   8   .   .   .   9   .   7   .   9   .   13  .   .   .   10  .   .   
  Machine Destruction      63   | .   .   .   .   .   .   .   .   5   2   8   .   .   .   9   .   7   .   9   .   13  .   .   .   10  .   .   
  Attached                 37   | .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   2   1   4   2   4   2   6   .   3   1   4   2   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Total Allies               87   | .    .    3    .    1    .    .    .    .    1    .    1    1    3    1    2    2    4    3    8    4    16   20   10   .    6    1    
  Largest Group            20   | .    .    3    .    1    1    .    .    .    1    .    1    1    1    2    2    2    2    2    2    4    7    20   3    .    2    1    
  Highest-Rated Group      763  | .    .    40   .    31   31   .    .    .    20   .    16   16   81   113  58   64   58   58   98   147  322  763  138  .    93   115  
  Highest-Rated Ally       115  | .    .    16   .    31   31   .    .    .    20   .    16   16   81   81   32   32   49   29   49   49   64   50   56   .    49   115  
Total Orders               69   | .    .    .    .    .    .    .    .    .    5    .    .    5    2    11   .    2    .    .    15   6    18   .    2    .    3    .    
  STAY                     24   | .    .    .    .    .    .    .    .    .    3    .    .    1    1    6    .    1    .    .    3    2    5    .    .    .    2    .    
  GOTO                     16   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    7    1    5    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  FOLLOW                   24   | .    .    .    .    .    .    .    .    .    2    .    .    1    1    5    .    1    .    .    5    3    5    .    .    .    1    .    
  AID                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
Ally Attacks               321  | .    .    21   .    .    .    .    .    .    10   .    .    11   3    17   1    9    11   9    42   42   115  .    13   .    12   5    
  Total Damage             9588 | .    .    191  .    .    .    .    .    .    111  .    .    177  97   625  72   330  147  122  1485 1168 4037 .    562  .    246  218  
  Kills                    56   | .    .    3    .    .    .    .    .    .    .    .    .    1    .    7    .    2    1    .    12   6    17   .    2    .    2    3    
Allies Corrupted           8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    3    .    2    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Turns Passed               37252 | 75   1109 903  3397 1021 895  593  123  667  2242 964  766  469  1485 680  2335 1131 2354 453  3366 807  2954 653  2995 1493 2668 654  
Spaces Moved               24824 | 57   888  785  1632 548  439  269  36   268  1117 377  394  225  941  402  1392 627  1922 480  2762 701  2408 517  2318 905  2015 399  
  Core                     7     | 2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Treads                   3460  | .    2    .    1539 548  439  269  36   268  38   282  .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7840  | 55   886  785  92   .    .    .    .    .    1079 95   394  225  941  363  1392 627  906  .    .    .    .    .    .    .    .    .    
  Hover                    13517 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1016 480  2762 701  2408 517  2318 901  2015 399  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   90   100  110  180  180  220  220  220  140  150  140  110  110  115  115  125  45   45   40   60   60   60   45   45   53   53   
  Average Speed            106   | 88   97   105  176  180  199  220  220  220  149  202  149  135  116  128  125  141  91   48   70   63   76   76   65   87   90   81   
  Slowest Speed            1600  | 100  160  120  1100 180  220  220  220  220  300  220  150  150  140  240  135  160  150  108  125  125  146  127  146  1600 148  256  
  Overloaded Moves         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    94   94   93   78   69   73   5    36   27   56   14   45   22   64   24   77   39   63   59   76   36   89   51   69   50   57   
  Regions Visited          26
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 444   | .    4    20   7    16   .    .    .    .    16   .    18   .    34   3    39   .    29   .    47   .    42   .    117  1    51   .    
Terrain Destroyed          1117  | .    9    42   70   32   .    .    .    .    52   22   18   40   37   71   46   31   29   .    57   15   102  .    158  102  138  46   
  Melee                    365   | .    .    .    .    .    .    .    .    .    16   .    8    .    34   3    37   .    19   .    47   .    42   .    107  1    51   .    
  Projectile               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    9    2    .    .    .    .    2    .    1    .    .    .    
  AOE                      735   | .    9    42   70   32   .    .    .    .    36   22   10   40   .    68   .    29   10   .    10   15   58   .    50   101  87   46   

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  
Total                      33200 | 72   1062 824  1958 568  464  271  69   318  1500 510  525  327  1219 522  1865 805  2414 671  3919 993  3300 683  3483 1508 2707 643  
  Wait                     4362  | 1    84   8    121  1    .    3    15   2    111  17   60   7    152  12   317  4    236  67   802  126  510  60   767  336  492  51   
  Move                     24801 | 56   887  784  1631 547  438  268  36   267  1117 375  394  223  940  401  1392 625  1922 478  2761 700  2408 516  2318 903  2015 399  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  406   | 6    18   2    19   1    16   .    .    8    27   17   6    19   13   10   17   8    26   15   29   16   37   1    31   32   20   12   
  Fast Attach              131   | 6    3    1    16   .    1    .    1    .    10   2    3    3    4    2    5    4    18   4    5    4    7    4    9    10   4    5    
  Attach                   239   | .    .    2    4    1    .    .    5    1    11   8    1    7    8    6    2    9    25   12   13   13   26   4    28   18   12   23   
  Detach                   156   | .    .    .    .    .    .    .    4    .    9    .    1    2    3    1    2    8    21   13   10   11   13   4    17   10   8    19   
  Swap                     563   | .    14   3    35   2    1    .    .    7    53   12   15   7    19   8    24   15   35   12   90   25   75   12   54   14   28   3    
  Drop                     366   | .    13   1    21   1    8    .    1    2    27   18   9    3    12   5    16   8    36   10   26   19   31   7    36   21   18   17   
  Fire                     1026  | 3    43   23   111  15   .    .    7    23   89   49   7    32   26   28   37   52   40   31   40   53   74   48   28   63   19   85   
  Melee                    777   | .    .    .    .    .    .    .    .    .    22   .    21   7    42   9    45   .    42   .    130  3    104  27   194  37   91   3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            344   | .    .    .    .    .    .    .    .    8    24   12   8    16   .    40   8    72   13   26   13   23   .    .    .    55   .    26   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     29    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    15   .    1    9    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: *Res x2 / *Arm)
-4/Waste
-4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / Arm / Gar)
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Res / *Upp / Gar)
-4/Garrison (discovered 2 exits: *Res x2)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 13)
    76 | -11/Scrapyard | Entered Materials
   328 | -10/Materials | Build established: Mutant
   364 | -10/Materials | Repaired Med. Armor Plating
   572 | -10/Materials | Discovered new exit (range 20)
   582 | -10/Materials | Discovered new exit (range 12)
   734 | -10/Materials | Discovered new exit (range 16)
   999 | -10/Materials | Discovered new exit (range 16)
  1185 | -10/Materials | Entered Mines
  1240 | -10/Mines     | Learned location of Storage (-8)
  1334 | -10/Mines     | Learned Materials stockpile data
  1360 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1982 | -10/Mines     | Discovered new exit (range 10)
  2088 | -10/Mines     | Entered Materials
  2088 | -9/Materials  | Evolved 2 slots: Utility x2
  2560 | -9/Materials  | Build established: Hauler-Mutant
  3063 | -9/Materials  | Discovered new exit (range 7)
  3612 | -9/Materials  | Discovered new exit (range 16)
  4023 | -9/Materials  | Discovered new exit (range 8)
  4767 | -9/Materials  | Discovered new exit (range 11)
  4888 | -9/Materials  | First assault squad dispatched
  5485 | -9/Materials  | Entered Mines
  5660 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5670 | -9/Mines      | Assembled infested the area
  5783 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  6030 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6111 | -9/Mines      | Discovered new exit (range 13)
  6173 | -9/Mines      | Discovered new exit (range 5)
  6174 | -9/Mines      | Escorted by a lone wolf Derelict
  6495 | -9/Mines      | Discovered new exit (range 5)
  6506 | -9/Mines      | Entered Exiles
  6506 | -9/Exiles     | Accompanied by 1 ally
  6572 | -9/Exiles     | Discovered new exit (range 14)
  6665 | -9/Exiles     | Met 8R-AWN
  6694 | -9/Exiles     | Met EX-HEX
  6752 | -9/Exiles     | Met EX-BIN
  6773 | -9/Exiles     | Met EX-DEC
  7108 | -9/Exiles     | Aligned with FarCom system
  7110 | -9/Exiles     | Given EX-Vault access code
  7161 | -9/Exiles     | Opened EX-Vault
  7178 | -9/Exiles     | Found Lightpack 2.0
  7186 | -9/Exiles     | Found AWS/Autocannon
  7189 | -9/Exiles     | Found YOLO Cannon
  7232 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7379 | -9/Exiles     | Discovered new exit (range 12)
  7401 | -9/Exiles     | Stole three prototypes: Lightpack 2.0, YOLO Cannon, AWS/Autocannon
  7401 | -9/Exiles     | Entered Mines
  7983 | -8/Mines      | Discovered new exit (range 6)
  7994 | -8/Mines      | Entered Materials
  7994 | -8/Materials  | Evolved 2 slots: Utility x2
  8117 | -8/Materials  | Identified exit to Garrison
  8117 | -8/Materials  | Entered Garrison
  8231 | -8/Garrison   | Triggered checkpoint
  8302 | -8/Garrison   | Garrison Relay disabled
  8472 | -8/Garrison   | Triggered checkpoint
  8610 | -8/Garrison   | Triggered checkpoint
  8742 | -8/Garrison   | Discovered new exit (range 10)
  8775 | -8/Garrison   | Installed Relay Interface Framework
  8784 | -8/Garrison   | Entered Factory
  8784 | -7/Factory    | Evolved 2 slots: Utility x2
  8786 | -7/Factory    | FarCom data flow suspended
  8848 | -7/Factory    | Garrison activated, responded to threat
  9478 | -7/Factory    | Discovered new exit (range 16)
  9729 | -7/Factory    | Repaired Med. Armor Plating
  9767 | -7/Factory    | Garrison activated, responded to threat
  9840 | -7/Factory    | Destroyed 9 combat bots
  9984 | -7/Factory    | First assault squad dispatched
 10023 | -7/Factory    | Fabricated Humpback (x1)
 11026 | -7/Factory    | Identified exit to Garrison
 11026 | -7/Factory    | Entered Garrison
 11064 | -7/Garrison   | Triggered checkpoint
 11166 | -7/Garrison   | Garrison Relay disabled
 11314 | -7/Garrison   | Core integrity fell below 50%
 11334 | -7/Garrison   | Triggered checkpoint
 11343 | -7/Garrison   | Destroyed 8 combat bots
 11388 | -7/Garrison   | Triggered checkpoint
 11415 | -7/Garrison   | Build established: Bothacker-Mutant
 11432 | -7/Garrison   | Discovered new exit (range 9)
 11544 | -7/Garrison   | Triggered checkpoint
 11621 | -7/Garrison   | Discovered new exit (range 11)
 11643 | -7/Garrison   | Identified exit to Factory
 11659 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 11738 | -7/Garrison   | Triggered checkpoint
 11914 | -7/Garrison   | Garrison Relay disabled
 11990 | -7/Garrison   | Entered Factory
 12755 | -7/Factory    | Identified exit to Garrison
 12756 | -7/Factory    | Entered Garrison
 12756 | -7/Garrison   | Accompanied by 1 ally
 12845 | -7/Garrison   | Triggered checkpoint
 12888 | -7/Garrison   | Triggered checkpoint
 12896 | -7/Garrison   | Destroyed 9 combat bots
 12986 | -7/Garrison   | Triggered checkpoint
 13035 | -7/Garrison   | Lost 5 parts (1n3u1w)
 13199 | -7/Garrison   | Discovered new exit (range 8)
 13207 | -7/Garrison   | Identified exit to Factory
 13216 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 13225 | -7/Garrison   | Entered Factory
 13225 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13654 | -6/Factory    | Discovered new exit (range 12)
 14569 | -6/Factory    | Spotted B-75 Beast
 14593 | -6/Factory    | Assimilated Beast 5a with formatsys_high
 14649 | -6/Factory    | Identified exit to Garrison
 14710 | -6/Factory    | Entered Garrison
 14710 | -6/Garrison   | Accompanied by 1 ally
 14783 | -6/Garrison   | Triggered checkpoint
 14810 | -6/Garrison   | Triggered checkpoint
 14847 | -6/Garrison   | Destroyed 7 combat bots
 14847 | -6/Garrison   | Lost 4 parts (1p1n1u1w)
 14852 | -6/Garrison   | Triggered checkpoint
 14960 | -6/Garrison   | Triggered checkpoint
 15034 | -6/Garrison   | Discovered new exit (range 15)
 15051 | -6/Garrison   | Identified exit to Factory
 15059 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 15124 | -6/Garrison   | Garrison Relay disabled
 15237 | -6/Garrison   | Garrison Relay disabled
 15294 | -6/Garrison   | Destroyed Beast 5a
 15356 | -6/Garrison   | Discovered exit to Factory (range 15)
 15360 | -6/Garrison   | Build established: Botlord-Mutant
 15390 | -6/Garrison   | Entered Factory
 15390 | -6/Factory    | Accompanied by 1 ally
 15451 | -6/Factory    | Found Prototype Processor
 15581 | -6/Factory    | Identified Exp. Targeting Computer
 15847 | -6/Factory    | Discovered new exit (range 5)
 15852 | -6/Factory    | Identified exit to Lower Caves
 16103 | -6/Factory    | Found Launcher Loader
 16792 | -6/Factory    | P-60 Hacker assimilated allied Soldier 5b
 16924 | -6/Factory    | Build established: Bothacker-Mutant
 17453 | -6/Factory    | Fabricated Lrg. Storage Unit (x1)
 17496 | -6/Factory    | Fabricated Imp. Powered Armor (x1)
 17507 | -6/Factory    | Fabricated Lrg. Storage Unit (x1)
 17725 | -6/Factory    | Identified exit to Garrison
 17725 | -6/Factory    | Entered Garrison
 17766 | -6/Garrison   | Triggered checkpoint
 17854 | -6/Garrison   | Discovered new exit (range 12)
 17867 | -6/Garrison   | Identified exit to Factory
 17982 | -6/Garrison   | Triggered checkpoint
 18036 | -6/Garrison   | Garrison Relay disabled
 18101 | -6/Garrison   | Triggered checkpoint
 18170 | -6/Garrison   | Triggered checkpoint
 18170 | -6/Garrison   | Triggered checkpoint
 18223 | -6/Garrison   | Destroyed 9 combat bots
 18245 | -6/Garrison   | Discovered exit to Factory (range 9)
 18314 | -6/Garrison   | Triggered checkpoint
 18378 | -6/Garrison   | Garrison Relay disabled
 18506 | -6/Garrison   | Discovered exit to Factory (range 12)
 18541 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 18695 | -6/Garrison   | Build established: Botlord-Mutant
 18856 | -6/Garrison   | Entered Factory
 18856 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 19550 | -5/Factory    | Discovered new exit (range 19)
 19579 | -5/Factory    | Identified exit to Upper Caves
 20007 | -5/Factory    | Discovered exit to Upper Caves (range 61)
 20424 | -5/Factory    | Repaired Med. Reactive Plating
 20741 | -5/Factory    | Discovered new exit (range 16)
 20912 | -5/Factory    | Fabricated Cld. Aerolev Unit (x1)
 21070 | -5/Factory    | Fabricated Exp. Sensor Array (x1)
 21209 | -5/Factory    | Spotted B-75 Beast
 21210 | -5/Factory    | Identified exit to Garrison
 21210 | -5/Factory    | Entered Garrison
 21276 | -5/Garrison   | Triggered checkpoint
 21366 | -5/Garrison   | Triggered checkpoint
 21426 | -5/Garrison   | Discovered new exit (range 10)
 21478 | -5/Garrison   | Discovered new exit (range 15)
 21484 | -5/Garrison   | Identified exit to Factory
 21487 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 21516 | -5/Garrison   | Garrison Relay disabled
 21611 | -5/Garrison   | Triggered checkpoint
 21663 | -5/Garrison   | Entered Factory
 22283 | -5/Factory    | Discovered exit to Upper Caves (range 12)
 22498 | -5/Factory    | Discovered exit to Upper Caves (range 16)
 22810 | -5/Factory    | Repaired Gui. EMP Blaster?
 22833 | -5/Factory    | System corruption reached 10%
 23002 | -5/Factory    | Discovered new exit (range 15)
 23010 | -5/Factory    | Identified exit to Factory
 23229 | -5/Factory    | Garrison activated, responded to threat
 23703 | -5/Factory    | P-70 Sage assimilated allied Sentinel 6c
 23925 | -5/Factory    | Fabricated Cmb. Antigrav System?
 23958 | -5/Factory    | Local fabrication network quarantined
 24963 | -5/Factory    | First assault squad dispatched
 25001 | -5/Factory    | Identified exit to Garrison
 25029 | -5/Factory    | Entered Garrison
 25029 | -5/Garrison   | Accompanied by 2 allies
 25056 | -5/Garrison   | Garrison Relay disabled
 25068 | -5/Garrison   | Triggered checkpoint
 25106 | -5/Garrison   | Spotted B-75 Beast
 25106 | -5/Garrison   | Triggered checkpoint
 25129 | -5/Garrison   | Destroyed B-75 Beast
 25133 | -5/Garrison   | Triggered checkpoint
 25154 | -5/Garrison   | Destroyed 10 combat bots
 25252 | -5/Garrison   | Triggered checkpoint
 25315 | -5/Garrison   | Discovered exit to Factory (range 10)
 25359 | -5/Garrison   | Discovered exit to Factory (range 11)
 25394 | -5/Garrison   | Triggered checkpoint
 25499 | -5/Garrison   | Discovered exit to Factory (range 9)
 25507 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
 25532 | -5/Garrison   | Triggered checkpoint
 25595 | -5/Garrison   | Garrison Relay disabled
 25665 | -5/Garrison   | Triggered checkpoint
 25759 | -5/Garrison   | Garrison Relay disabled
 25836 | -5/Garrison   | Entered Factory
 25836 | -4/Factory    | Accompanied by 1 ally
 25836 | -4/Factory    | Evolved 2 slots: Utility x2
 26141 | -4/Factory    | P-70 Sage assimilated allied Sentinel 6f
 26373 | -4/Factory    | Discovered new exit (range 7)
 26384 | -4/Factory    | Identified exit to Armory
 26586 | -4/Factory    | First assault squad dispatched
 26701 | -4/Factory    | Fabricated Imp. Stasis Canceller?
 26724 | -4/Factory    | Discovered new exit (range 5)
 26726 | -4/Factory    | Identified exit to Research
 26921 | -4/Factory    | Fabricated Cmb. Antigrav System (x2)
 27185 | -4/Factory    | Discovered exit to Research (range 73)
 28527 | -4/Factory    | Fabricated Cld. Aerolev Unit?
 28790 | -4/Factory    | Manually triggered Chute Trap
 28790 | -4/Factory    | Sucked down chute
 28790 | -4/Factory    | Entered Waste
 28791 | -4/Waste      | Joined by Warlord forces that had cleared the area
 28958 | -4/Waste      | Found Unknown Protection
 28958 | -4/Waste      | Identified Damper Plating
 29003 | -4/Waste      | Discovered new exit (range 12)
 29089 | -4/Waste      | Found Damper Plating
 29443 | -4/Waste      | Identified exit to Factory
 29443 | -4/Waste      | Entered Factory
 29654 | -4/Factory    | Discovered new exit (range 36)
 29654 | -4/Factory    | Discovered exit to Research (range 102)
 30252 | -4/Factory    | Discovered exit to Research (range 64)
 30252 | -4/Factory    | Discovered exit to Armory (range 102)
 30604 | -4/Factory    | Discovered exit to Research (range 15)
 30764 | -4/Factory    | System corruption reached 10%
 30947 | -4/Factory    | Spotted B-86 Titan
 30947 | -4/Factory    | Identified exit to Upper Caves
 31021 | -4/Factory    | Repaired Fusion Compressor
 31099 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 31100 | -4/Factory    | Build established: Bothacker-Mutant
 31657 | -4/Factory    | Repaired Cmb. Antigrav System
 31842 | -4/Factory    | Fabricated Adv. Hacking Suite?
 31885 | -4/Factory    | Fabricated Cmb. Linear Gravjet?
 31886 | -4/Factory    | Fabricated Adv. Hacking Suite?
 32050 | -4/Factory    | Fabricated Cmb. Linear Gravjet?
 32121 | -4/Factory    | Fabricated Cld. Aerolev Unit (x1)
 32438 | -4/Factory    | Identified exit to Garrison
 32438 | -4/Factory    | Entered Garrison
 32510 | -4/Garrison   | Destroyed 9 combat bots
 32530 | -4/Garrison   | Triggered checkpoint
 32618 | -4/Garrison   | Triggered checkpoint
 32687 | -4/Garrison   | Lost 5 parts (3u2w)
 32784 | -4/Garrison   | Discovered new exit (range 11)
 32809 | -4/Garrison   | Triggered checkpoint
 32860 | -4/Garrison   | Garrison Relay disabled
 33192 | -4/Garrison   | Triggered checkpoint
 33337 | -4/Garrison   | Discovered new exit (range 15)
 33358 | -4/Garrison   | Identified exit to Factory
 33369 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 33432 | -4/Garrison   | Build established: Botlord-Mutant
 33440 | -4/Garrison   | Garrison Relay disabled
 33496 | -4/Garrison   | Triggered checkpoint
 33497 | -4/Garrison   | Core integrity fell below 50%
 33931 | -4/Garrison   | Entered Factory
 34216 | -4/Factory    | Found Prototype Launcher
 34728 | -4/Factory    | Identified Hellfire Missile Launcher
 34767 | -4/Factory    | Repaired Cmb. Linear Gravjet
 35369 | -4/Factory    | Discovered exit to Research (range 9)
 35652 | -4/Factory    | Central database locked down
 35963 | -4/Factory    | Fabricated Fusion Compressor (x2)
 36424 | -4/Factory    | Spotted B-86 Titan
 36425 | -4/Factory    | Fabricated Cmb. Linear Gravjet (x2)
 36467 | -4/Factory    | Repaired Lrg. Storage Unit
 36482 | -4/Factory    | Discovered exit to Upper Caves (range 3)
 36566 | -4/Factory    | Fabricated Cmb. Linear Gravjet?
 36599 | -4/Factory    | Identified exit to Garrison
 36599 | -4/Factory    | Entered Garrison
 36666 | -4/Garrison   | Triggered checkpoint
 36691 | -4/Garrison   | Spotted B-86 Titan
 36775 | -4/Garrison   | Core integrity fell below 20%
 36778 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 36815 | -4/Garrison   | Triggered checkpoint
 36850 | -4/Garrison   | Triggered checkpoint
 36970 | -4/Garrison   | Discovered exit to Research (range 10)
 37119 | -4/Garrison   | Discovered exit to Research (range 13)
 37230 | -4/Garrison   | Triggered checkpoint
 37253 | -4/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
37133_ The unstable cave ceiling collapses.
37146_ Slug penetrates Wall. <x2>
37148_ S-27 Virus suffers critical hit.
37148_ Destroyed Unknown Power Core.
37150_ Slug penetrates S-27 Virus. <x4>
37158_ Slug penetrates Wall.
37162_ Slug penetrates S-27 Virus.
37162_ S-27 Virus destroyed.
37164_ Acquired 23 matter.
37187_ C-30 ARC system terminally corrupted.
37187_ Arm. Wheel fried.
37191_ Acquired 97 matter.
37194_ Acquired Lrg. Storage Unit.
37210_ C-30 ARC system terminally corrupted.
37214_ Acquired 35 matter.
37230_ Beams of light sweep through the air. An alarm sounds.
37237_ S-27 Virus destroyed.
37241_ Destroyed Unknown Power Core.
37245_ S-27 Virus destroyed.
37251_ Destroyed Unknown Flight Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????   ?????????????????????????????  |
| ????????????????#   ?????????????????????????????  |
| ????????????????#   ??????##?????????????????????  |
| ????????????????#   #?????  ?????????????????????  |
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| ????????????????#   #???   #?????????????????????  |
| ????????????????#   #????  #?????????????????????  |
| ????????????????#   #????  #?????????????????????  |
| ????????????????#   #????# #?????????????????????  |
| ???????????######   ######s#?????????????????????  |
| ???????????#       =%=   @[#?????????????????????  |
| ???????????# ####   ########?????????????????????  |
| ???????????# #??#   #????????????????????????????  |
| ???????????# #?##=  #????????????????????????????  |
| ???????????# #?#%*  #????????????????????????????  |
| ???????????# #?#=*= #????????????????????????????  |
| "########### ####=  #????????????????????????????  |
|                     #????????????????????????????  |
|                     #????????????????????????????  |
|                     #????????????????????????????  |
|  ##   ###############????????????????????????????  |
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|     !   #????????????????????????????????????????  |
|  ## = ###?????????????????#??????????????????????  |
| [   *!#??????????????????? ??????????????????????  |
| [ =   ######?????????????? ??????????????????????  |
|  = !=      #?????????????? ??????????????????????  |
|  ] [*[#### #?????????????? ??????????????????????  |
|  #]! ##??????????????????? ??????????????????????  |
| *#   #???????????????????? ??????????????????????  |
| ###  #???????????????????# "?????????????????????  |
| ??#  #???????????????????# "?????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          21
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Additional Mass Support    9
EM Shielding               4
Armor Coverage             1200
Resistance: KI             30
Resistance: EM             90
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                65
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          28

 Item Schematics 
-----------------
        Lrg. Storage Unit | -10/Materials | Hacked
 Armor Integrity Analyzer | -8/Materials  | Scanalyzed
                 Humpback | -8/Materials  | Scanalyzed
          Arm. Huge Wheel | -7/Factory    | Scanalyzed
  Exp. Targeting Computer | -6/Factory    | Scanalyzed
        Cld. Aerolev Unit | -6/Factory    | Scanalyzed
   Imp. Utility Shielding | -6/Factory    | Scanalyzed
        Exp. Sensor Array | -5/Factory    | Hacked
       Smartbomb Launcher | -5/Factory    | Scanalyzed
       Imp. Hacking Suite | -5/Factory    | Scanalyzed
     Cmb. Antigrav System | -5/Factory    | Hacked
    Imp. Stasis Canceller | -4/Factory    | Hacked
       Adv. Hacking Suite | -4/Factory    | Hacked
      Cmb. Linear Gravjet | -4/Factory    | Hacked
         Enh. Nova Cannon | -4/Factory    | Hacked
        Fusion Compressor | -4/Factory    | Hacked

 Robot Schematics 
------------------
 P-70 Sage | -4/Factory | Hacked

 Fabricated
------------
              Humpback | x1 | -7/Factory 
     Lrg. Storage Unit | x1 | -6/Factory 
    Imp. Powered Armor | x1 | -6/Factory | Preloaded
     Lrg. Storage Unit | x1 | -6/Factory 
     Cld. Aerolev Unit | x1 | -5/Factory 
     Exp. Sensor Array | x1 | -5/Factory 
  Cmb. Antigrav System | x2 | -5/Factory 
 Imp. Stasis Canceller | x1 | -4/Factory 
  Cmb. Antigrav System | x2 | -4/Factory 
     Cld. Aerolev Unit | x1 | -4/Factory 
    Adv. Hacking Suite | x1 | -4/Factory 
   Cmb. Linear Gravjet | x2 | -4/Factory 
    Adv. Hacking Suite | x1 | -4/Factory 
   Cmb. Linear Gravjet | x2 | -4/Factory 
     Cld. Aerolev Unit | x1 | -4/Factory 
     Fusion Compressor | x2 | -4/Factory 
   Cmb. Linear Gravjet | x2 | -4/Factory 
   Cmb. Linear Gravjet | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeBoreBroadsword
  Manual?         0
Play Time         09:11:11
  Cumulative      900.0 hours
  Start           2020.01.25 @ 01:03:58
  End             2020.01.28 @ 03:23:03
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          346
  Rogue           346
  Adventurer      0
  Explorer        0
Win Type          -
  Total           21
  Types           11/1/7/0/0/0/2
Lore%             95
Gallery%          96
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f30059b-c9e9-4811-99ba-375ef363007b