Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 22:54:26 Player: RD Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (139) 695 Value Destroyed (3635) 3635 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 6017 Bonus ------- High Alert Combat Kills 682 Friendly Fire -275 Cogmind --------- Core Integrity 0/400 Matter 197/300 Energy 267/280 System Corruption 9% Temperature Warm (168) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Rocket Launcher > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Improved Treads High-capacity Storage Unit Improved EM Shotgun Beam Rifle Beam Rifle Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads High-capacity Storage Unit Seismic Detector Improved EM Shotgun Improved EM Shotgun Beam Rifle Beam Rifle Advanced Beam Cannon Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Flail [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 80 | 6 20 27 27 Power 8 | 1 2 3 2 Engine 8 | 1 2 3 2 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 4 8 Treads 17 | 2 3 4 8 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 1 5 9 4 Device 6 | . . 4 2 Storage 3 | 1 1 . 1 Processor 3 | . 2 1 . Hackware 1 | . 1 . . Protection 6 | . 1 4 1 Artifact . | . . . . Weapon 36 | 2 10 11 13 Energy Gun 22 | 1 6 11 4 Energy Cannon 3 | . . . 3 Ballistic Gun 6 | 1 2 . 3 Ballistic Cannon . | . . . . Launcher 5 | . 2 . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 17 | . 3 8 6 Power 1 | . . 1 . Propulsion 4 | . . 2 2 Utility 8 | . 1 4 3 Weapon 4 | . 2 1 1 Highest Loss Streak 4 | . 2 4 1 To Critical Strikes . | . . . . Average Backups 13 | 2 6 15 19 Power 1 | 1 . 1 2 Propulsion 1 | . 1 . 2 Utility 1 | . . 1 1 Weapon 9 | 1 4 11 12 Tool/Special . | . . . . Unused Backups 14 | . . 1 13 Power 4 | . . . 4 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 5 | . . 1 4 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 97 94 98 Engine 11 | . 13 10 11 Treads 30 | . 27 30 32 Device 7 | . . 6 15 Storage 11 | . 14 11 11 Processor 2 | . 7 . . Protection 7 | . . 12 5 Energy Gun 15 | . 12 19 12 Energy Cannon 1 | . . . 6 Ballistic Gun 2 | . 7 . 1 Launcher 3 | . 7 1 1 Peak Build Rating 24 | 6 10 20 24 Average Rating 14 | 3 8 15 21 On Entrance 8 | . 6 9 20 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 62 | 10 49 59 62 Greatest Support 69 | 40 40 60 69 Greatest Overweight (x) 2 | 1 2 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 14 20 20 Most Carried 20 | 6 12 20 20 Average Carried 13 | 2 6 15 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 9 17 20 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 2185 | 241 466 653 825 Remotely . | . . . . Salvage Created 4622 | . 880 1761 1981 Parts 287 | . 49 117 121 Haulers Intercepted 10 | . 2 3 5 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 92 | . 16 32 44 Guns 39 | . 9 17 13 Cannons 8 | . . . 8 AOE 40 | . 6 13 21 Classes Destroyed 14 | . 8 5 1 Worker 6 | . 2 1 3 Builder 6 | . . 2 4 Tunneler 2 | . . 2 . Hauler 10 | . 2 3 5 Recycler 6 | . 2 2 2 Mechanic 3 | . 1 . 2 Operator 4 | . 1 2 1 Watcher 9 | . 3 4 2 Swarmer 17 | . 3 6 8 Grunt 50 | . 13 14 23 Brawler 2 | . . 2 . Duelist 2 | . . . 2 Protector 1 | . . 1 . Sentry 20 | . . 9 11 Thug 1 | . . . 1 Best Kill Streak 10 | . 5 9 10 Combat Bots Only 8 | . 3 6 8 Max Kills in Single Turn 4 | . 2 3 4 Gunslinging 1 | . . . 1 Exploded 3 | . 1 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 474 | . 93 206 175 Missed 135 | . 23 67 45 Hits 339 | . 70 139 130 Melee 3 | . . 3 . Projectile 336 | . 70 136 130 Critical Strikes 10 | . . 7 3 Damage Taken 5015 | . 834 2320 1861 Core 518 | . 115 120 283 Absorbed by Shields . | . . . . Redirected to Shielding 22 | . . 22 . Regen/Repaired (Parts) 671 | . 140 410 121 Core Remaining (%) 77 | 100 54 . . Volleys Fired 246 | . 75 82 89 Largest 2 | . 2 2 2 Hottest 136 | . 75 90 136 Shots Fired 480 | . 141 164 175 Gun 389 | . 125 153 111 Cannon 40 | . . . 40 Launcher 51 | . 16 11 24 Special . | . . . . Kinetic 66 | . 51 . 15 Thermal 92 | . 47 . 45 Explosive 51 | . 16 11 24 Electromagnetic 271 | . 27 153 91 Robot Hit Streak 21 | . 15 9 21 Robot Miss Streak 7 | . 3 7 4 Penetration Max . | . . . . Secondary Targets 6 | . 1 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 325 | . 81 118 126 Core Hits 226 | . 43 83 100 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 4 . . Burn 4 | . 4 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 10082 | . 1891 3004 5187 Guns 4255 | . 1023 1731 1501 Cannons 451 | . . . 451 Explosions 5376 | . 868 1273 3235 Melee . | . . . . Ramming . | . . . . Kinetic 631 | . 417 . 214 Thermal 1620 | . 476 419 725 Explosive 4658 | . 785 854 3019 Electromagnetic 3173 | . 213 1731 1229 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 9 9 Average Corruption 8 | . . 8 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 114 | . . 57 57 Message Errors 23 | . . 10 13 Matter Fused 30 | . . 17 13 Heat Flow Errors 18 | . . 8 10 Energy Discharges 18 | . . 9 9 Parts Rejected 1 | . . 1 . Data Loss (minor) 9 | . . 6 3 Data Loss (major) 4 | . . 2 2 Misfires 7 | . . 3 4 Alerts 1 | . . . 1 Weapon Failures 3 | . . 1 2 Overload Shots . | . . . . Overflow Damage 153 | . 7 23 123 Projectiles 2 | . . . 2 Explosions 151 | . 7 23 121 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 811 | . 101 521 189 Shots 27 | . 5 12 10 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 534 | . 162 398 534 Average Temperature 94 | . 45 106 107 Received Heat Transfer 1704 | . 291 744 669 Effects 7 | . . 2 5 Shutdowns 2 | . . 1 1 Energy Bleed 2 | . . 1 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 5 | . . 2 3 Combat Hostiles 4 | . . 2 2 Parts Fried 13 | . . 5 8 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 7 | . 5 . 2 Heat Transferred 3338 | . 1593 461 1284 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 14 | . 2 8 4 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 4 | . 1 2 4 Low Security (%) 26 | 100 80 6 . Level 1 31 | . 19 57 5 Level 2 20 | . . 36 19 Level 3 21 | . . . 73 Level 4 . | . . . 1 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 1181 | . 273 551 1181 Initial 226 | . . 106 226 Average 407 | . 91 338 836 Influence Increases 3379 | . 657 1149 1573 Destroy 0b10 Robot/C 1820 | . 320 620 880 Destroy 0b10 Robot/NC 235 | . 55 85 95 Destroy Leader 488 | . 100 184 204 Allied During Kill 12 | . . . 12 Successful Hack 65 | . 6 52 7 Disable Machine 195 | . 75 60 60 Anti-Garrison Action 150 | . . . 150 Destroy Structure 369 | . 101 133 135 Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 2198 | . 404 865 929 Entered New Map 458 | . . 147 311 Time Decay 1550 | . 374 638 538 Lost Part 170 | . 30 80 60 Lost Ally 20 | . . . 20 Squads Dispatched 18 | . 7 3 8 Investigation 6 | . 4 1 1 Extermination . | . . . . Reinforcement 6 | . 3 1 2 Assault 5 | . . 1 4 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 7 | . 4 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 136 | . 32 44 60 Peak Tracking Total 9 | . 6 9 9 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 14 | . 5 4 5 Max in Single Turn 3 | . 1 3 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 20 | . 4 11 5 Terminals 14 | . 3 8 3 Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 70 | . 15 39 16 Successful 44 | . 11 26 7 Failed 26 | . 4 13 9 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 41 | . 10 23 8 Fabricators . | . . . . Repair Stations 22 | . 5 12 5 Recycling Units 3 | . . . 3 Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 23 | . 7 13 3 Record 7 | . 5 . 2 Prototype ID Bank 5 | . 1 4 . Alert Level 1 | . . 1 . Locate Traps 2 | . . 1 1 Dispatch Records 2 | . . 2 . Investigation Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 17 | . 4 10 3 Scan Component 9 | . 2 5 2 Repair 8 | . 2 5 1 Recycling Unit Hacks 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 4 9 4 Full Trace Events 13 | . 4 5 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 8 | . 2 5 1 Time 233 | . 52 155 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 165 | . . . 165 Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 14 | . . . 14 Total Damage 248 | . . . 248 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 2480 | . 76 1286 1118 Terrain 2 | . . 2 . Seismic 2402 | . . 1284 1118 T.N.C. 76 | . 76 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 5381 | 58 1516 2270 1537 Spaces Moved 1969 | 41 513 841 574 Core 20 | 20 . . . Treads 1949 | 21 513 841 574 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 180 | 112 202 173 174 Slowest Speed 320 | 160 320 320 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 3 70 81 80 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 32 | . 24 8 . Terrain Destroyed 429 | . 120 146 163 Melee . | . . . . Projectile . | . . . . AOE 429 | . 120 146 163 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 3321 | 52 849 1486 934 Wait 846 | . 205 468 173 Move 1966 | 40 512 840 574 Hop . | . . . . Pick Up 99 | 6 22 42 29 Fast Attach 4 | 2 . 1 1 Attach 38 | 4 9 19 6 Detach 3 | . 1 . 2 Swap 72 | . 16 17 39 Drop 47 | . 9 17 21 Fire 246 | . 75 82 89 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 13) 852 | -10/Materials | Discovered new exit (range 11) 1271 | -10/Materials | Repaired Ion Engine 1288 | -10/Materials | Discovered new exit (range 15) 1299 | -10/Materials | Repaired Lgt. Treads 1512 | -10/Materials | Discovered new exit (range 16) 1575 | -10/Materials | Entered another Materials area 1575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -9/Materials | Lost 4 parts (2n1u1w) 2461 | -9/Materials | Repaired Lgt. Treads 2478 | -9/Materials | Discovered new exit (range 16) 2686 | -9/Materials | Repaired Lgt. Treads 2714 | -9/Materials | Repaired Lgt. Treads 2921 | -9/Materials | Discovered new exit (range 10) 3403 | -9/Materials | Repaired Lgt. Treads 3455 | -9/Materials | Repaired Imp. EM Shotgun 3529 | -9/Materials | Discovered new exit (range 9) 3575 | -9/Materials | First assault squad dispatched 3652 | -9/Materials | Discovered new exit (range 10) 3845 | -9/Materials | Entered Storage 3933 | -9/Storage | Garrison activated, responded to threat 4040 | -9/Storage | Core integrity fell below 50% 4069 | -9/Storage | Destroyed 8 combat bots 4343 | -9/Storage | Build established: Scavenger-Mutant 4351 | -9/Storage | Repaired Lgt. Treads+ 4948 | -9/Storage | Build established: Mutant 5005 | -9/Storage | Discovered new exit (range 15) 5025 | -9/Storage | Core integrity fell below 20% 5311 | -9/Storage | Met a pair of Derelict thieves 5382 | -9/Storage | Destroyed self with Rocket Launcher Last Messages --------------- 05361_ M-13 Machinist unfolds itself. 05362_ Z/B36M7/UFBYFXV8BW0YB36U:9Z 05363_ C-45 Heavy ARC bursts open, deploying its payload. 05363_ G-47 Trooper unfolds itself. 05363_ L-31 Rogue unfolds itself. 05363_ I-25 Savior unfolds itself. 05364_ G-34 Mercenary destroyed. 05373_ L-31 Rogue destroyed. 05375_ W0-JR1(g) destroyed. 05376_ Seismic Detector destroyed. 05376_ G-34 Mercenary destroyed. 05376_ G-47 Trooper destroyed. 05376_ Destroyed Lgt. Angular Momentum Engine. 05379_ Destroyed Imp. Aluminum Leg. 05379_ Destroyed Katana. 05379_ Destroyed Carbon-fiber Leg. 05379_ FX-TO5(g) destroyed. [Achievement: Backstab] 05379_ Destroyed Imp. Aluminum Leg. 05382_ A 2FIXZKUWTJZ 4RD2II1HO5%1 74P6FZZ%L Map ----- +----------------------------------------------------+ | ## ##########+##### #???????????# #???????? | | ## #???### *#?? / "?????????# #???????? | | ### #???#"" """ #?????"?????????# #???????? | | ??# #???#"Y% """" #???????????????# #???????? | | ??# #???#"" """"=#??????????????## ##??????? | | ??# #???### """" #??????????????# #??????? | | ??# #??#### #??????????????# #??????? | | ??# #? # #??????????????# +??????? | | ??# # ?# #??????????????# #??????? | | ### # ??# #??????????????# #??????? | | + ????###### ###??????????????#######??????? | | #??????????###?????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????????########???????????????????? | | #???????????????#= =#???????????????????? | | #########???????# = ==#???????????????????? | | = + #???????#== #???????????????????? | | # [ #???????# #???????????????????? | | #/= ! #???????###" "##???????????????????? | | #? #????????#T #???????????????????? | | # #????????## #???????????????????? | | %= + #????????##+#####??????????????????? | | *#####+########????????# ########???????????? | | =#?# % #???????????## # #???????????? | | %#?# #???????????# @ # """ #???????????? | | =#?# #??????????# + """ #???????????? | | %#?# = #??????????# %l """ #???????????? | | #?# ! = #??????????## [* #???????????? | | #?# ]#??????????? # #???????????? | | #?########??????????# l i ########??????????? | | %#######?????????????# *=g #??????????? | | *# #?######??????# %[ """ """ #??????????? | | # ############### %% # """ """ #??????????? | | # ### *%= """ """ #??????????? | | # # # !=[*[ [! #??????????? | | # # # [=% r #%! #??????????? | | + # #= #####+### #[* ! #??????????? | | # ### ## ####### #??????????? | | # ### ### """ #?????####### ###??????????? | | # ### ## """ #???????????###????????????? | | # ### # """ #??????????????????????????? | | # ### = # #??????????????????????????? | | # ### = ## """ #??????????????????????????? | | ###+#### [ [## """ #??????????????????????????? | | % =%= ## """ #??????????????????????????? | | = [% ## #??????????????????????????? | | [ ## #??????????????????????????? | | ######### ## #??????????????????????????? | | ????????###############??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 31% | -10/Materials Lgt. Treads | 29% | -10/Materials Lgt. Treads | 4% | -9/Materials Lgt. Treads | 65% | -9/Materials Lgt. Treads | 68% | -9/Materials Lgt. Treads | 11% | -9/Materials Imp. EM Shotgun | 14% | -9/Materials Lgt. Treads | 13% | -9/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab It's Just You Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Power Corrupts Remodeling Resistances Are Futile Significant Disruption Challenges ------------ None Game ------ Seed FissionBladeShifter Manual? 0 Play Time 01:13:04 Cumulative 4.1 hours Start 2026.02.20 @ 17:18:59 End 2026.02.20 @ 22:54:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d32fb09d-4b22-47c0-8686-462cad74f553