Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 00:58:06 Player: Kaeinara Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1168) 1168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 4151 Bonus ------- Pacifist 200 Follower Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag System Heat Sink Advanced Visual Processing Unit Heavy Laser Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Light Cannon Heavy Hammer > --- INVENTORY -------- Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating Drone Bay EM Pulse Cannon [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . 2 . Parts Attached 35 | 7 1 4 6 5 12 Power 4 | 1 . 1 1 . 1 Engine 2 | 1 . . . . 1 Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 10 | 2 . . 4 2 2 Treads 4 | . . . 2 2 . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 8 | 1 1 1 . . 5 Device 1 | . . . . . 1 Storage 1 | 1 . . . . . Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 3 . 2 1 3 4 Energy Gun 5 | 2 . 1 1 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . 1 1 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 2 | . . . . 2 . System Corruption 11 | . . . . 11 . Parts Lost 26 | . . . 1 4 21 Power 3 | . . . 1 . 2 Propulsion 7 | . . . . 3 4 Utility 6 | . . . . . 6 Weapon 10 | . . . . 1 9 Highest Loss Streak 9 | . . . 1 3 9 To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 5 7 6 5 Power . | . 1 1 1 . . Propulsion . | . . . . . . Utility 3 | . . 1 3 4 4 Weapon 1 | . 1 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 8 | . . . 2 . 6 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 1 . 3 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 63 | . 92 77 93 91 38 Engine 3 | . 14 7 . . 4 Core 3 | . . 3 11 9 . Treads 2 | . . . 6 6 . Leg 12 | . 28 22 31 22 . Hover 1 | . . . . . 2 Storage 7 | . 14 11 11 9 4 Processor 9 | . 7 11 11 9 9 Energy Gun 2 | . 14 9 . 6 . Energy Cannon 2 | . . 1 11 3 . Ballistic Gun 4 | . 14 11 11 7 . Ballistic Cannon 3 | . . . . 9 4 Launcher 1 | . . . . . 2 Impact Weapon 3 | . . . . 8 4 Peak Build Rating 24 | 6 7 14 17 20 24 Average Rating 14 | 4 6 9 15 18 14 On Entrance 10 | . 6 7 14 17 17 Avg Prop Armor Cover (%) 10 | . . . 10 . . Naked Turns 4 | . . . . . 4 Heaviest Build 28 | 12 12 18 18 24 28 Greatest Support 43 | 20 20 20 43 43 40 Greatest Overweight (x) 7 | 1 . . 5 2 7 Average Overweight (x) 1 | . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 2 3 8 8 8 7 Average Carried 5 | 1 2 5 7 6 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 3 8 7 7 5 Class Distribution -------------------- 79% | Mutant 14% | Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 661 | 236 44 . 213 94 74 Remotely . | . . . . . . Salvage Created 881 | . . . 327 147 407 Parts 70 | . . . 26 16 28 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 24 | . . . 8 5 11 Melee 2 | . . . . . 2 Guns 6 | . . . 3 2 1 Cannons 8 | . . . 5 3 . AOE 6 | . . . . . 6 Classes Destroyed 10 | . . . 4 . 6 Worker 1 | . . . . . 1 Builder 6 | . . . . . 6 Tunneler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 6 | . . . 3 3 . Grunt 8 | . . . 1 1 6 Sentry 6 | . . . 4 1 1 Programmer 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 10 | . . . 5 3 10 Combat Bots Only 5 | . . . 5 3 3 Max Kills in Single Turn 4 | . . . 1 1 4 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 251 | . . . 76 21 154 Missed 81 | . . . 29 4 48 Hits 170 | . . . 47 17 106 Projectile 170 | . . . 47 17 106 Critical Strikes 8 | . . . 3 . 5 Damage Taken 3270 | . . . 565 182 2523 Core 792 | . . . 76 9 707 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 100 . 81 98 . Volleys Fired 62 | . . . 27 13 22 Largest 3 | . . . 2 3 3 Hottest 120 | . . . 83 120 120 Shots Fired 123 | . . . 47 37 39 Gun 59 | . . . 27 22 10 Cannon 49 | . . . 20 15 14 Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 63 | . . . 27 22 14 Thermal . | . . . . . . Explosive 15 | . . . . . 15 Electromagnetic 45 | . . . 20 15 10 Robot Hit Streak 12 | . . . 12 7 12 Robot Miss Streak 5 | . . . 5 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 96 | . . . 26 20 50 Core Hits 54 | . . . 11 8 35 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . . . 6 Critical Strikes 7 | . . . . 1 6 Corrupt 1 | . . . . 1 . Smash 6 | . . . . . 6 Melee Attacks 20 | . . . . . 20 Impact 20 | . . . . . 20 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4014 | . . . 549 336 3129 Guns 496 | . . . 186 171 139 Cannons 797 | . . . 363 165 269 Explosions 2130 | . . . . . 2130 Melee 555 | . . . . . 555 Ramming 36 | . . . . . 36 Kinetic 661 | . . . 186 206 269 Thermal 513 | . . . . . 513 Explosive 1617 | . . . . . 1617 Electromagnetic 632 | . . . 363 130 139 Impact 555 | . . . . . 555 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 1 13 14 Average Corruption 5 | . . . 1 10 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 1 7 17 Message Errors 6 | . . . . . 6 Matter Fused 8 | . . . 1 4 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . . 4 Misfires 1 | . . . . 1 . Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 735 | . . . 6 5 724 Projectiles 11 | . . . 6 5 . Explosions 475 | . . . . . 475 Melee 249 | . . . . . 249 Knockbacks 13 | . . . . 1 12 Impact 3 | . . . . . 3 Kinetic 9 | . . . . . 9 Secondary 1 | . . . . 1 . Self-Inflicted Damage 538 | . . . . . 538 Shots 8 | . . . . . 8 Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . . . 182 111 240 Average Temperature 61 | . . . 73 31 80 Received Heat Transfer 432 | . . . 171 45 216 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . . . 2 . 3 Impact Corruptions 12 | . . . . . 12 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 450 | . . . . . 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 88 | 100 100 100 100 100 77 Level 1 11 | . . . . . 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 329 | . 4 . 105 73 329 Initial 40 | . . . . 40 23 Average 49 | . 1 . 17 22 82 Influence Increases 1145 | . 8 . 318 143 676 Destroy 0b10 Robot/C 520 | . . . 200 100 220 Destroy 0b10 Robot/NC 60 | . . . 10 . 50 Destroy Leader 166 | . . . 74 20 72 Allied During Kill 17 | . . . 17 . . Successful Hack 29 | . 8 . 14 7 . Disable Machine 195 | . . . . . 195 Destroy Structure 113 | . . . 3 1 109 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 30 | . . . . 15 15 Influence Decreases 900 | . 8 . 221 187 484 Entered New Map 87 | . . . . 57 30 Time Decay 549 | . 8 . 131 110 300 Lost Part 184 | . . . 10 20 154 Lost Ally 80 | . . . 80 . . Squads Dispatched 7 | . . . . . 7 Investigation 1 | . . . . . 1 Extermination 3 | . . . . . 3 Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . . . 17 11 22 Peak Tracking Total 5 | . . . 5 3 4 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 13 | . . . . . 13 Max in Single Turn 5 | . . . . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 8 | . 2 . 3 2 1 Terminals 6 | . 2 . 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 18 | . 7 . 4 6 1 Successful 8 | . 4 . 2 2 . Failed 10 | . 3 . 2 4 1 Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 11 | . 4 . 3 4 . Terminals 15 | . 7 . 4 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 3 | . 2 . 1 . . Open Door 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . Terminals 4 | . 2 . 1 1 . Botnet 4 | . 2 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 2 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 28 | . . . 28 . . Total Damage 252 | . . . 252 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 1719 | . . 30 469 346 874 Optics 1719 | . . 30 469 346 874 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 2359 | 74 130 109 469 346 1231 Spaces Moved 1214 | 51 105 81 267 201 509 Core 320 | 8 . . 1 . 311 Treads 68 | . . . 2 53 13 Legs 641 | 43 105 81 264 148 . Wheels . | . . . . . . Hover 185 | . . . . . 185 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 156 | 115 120 120 120 132 201 Slowest Speed 400 | 120 120 120 300 260 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 21 10 52 20 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 126 | . . . . . 126 Melee . | . . . . . . Projectile . | . . . . . . AOE 126 | . . . . . 126 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 1525 | 65 109 91 366 251 643 Wait 136 | . 2 . 50 25 59 Move 1209 | 50 104 80 266 200 509 Hop . | . . . . . . Pick Up 38 | 8 2 6 5 5 12 Fast Attach 8 | . . 1 6 1 . Attach 26 | 6 1 . 1 5 13 Detach . | . . . . . . Swap 7 | 1 . 3 2 1 . Drop 11 | . . 1 9 1 . Fire 62 | . . . 27 13 22 Melee 20 | . . . . . 20 Ram 8 | . . . . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 75 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Met a group of wandering Federalists 200 | -10/Materials | Discovered new exit (range 3) 204 | -10/Materials | Identified exit to Materials 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Propulsion x2 246 | -9/Materials | Discovered new exit (range 4) 314 | -9/Materials | Build established: Mutant 314 | -9/Materials | Entered Storage 572 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 698 | -9/Storage | Lost 10 allies 776 | -9/Storage | Discovered new exit (range 7) 783 | -9/Storage | Entered Materials 783 | -8/Materials | Evolved 2 slots: Weapon x2 1006 | -8/Materials | System corruption reached 10% 1021 | -8/Materials | Lost 3 parts (3n) 1102 | -8/Materials | Build established: Skirmisher 1124 | -8/Materials | Discovered new exit (range 4) 1129 | -8/Materials | Entered Factory 1129 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1212 | -7/Factory | Lost 5 parts (1p2n2w) 1477 | -7/Factory | Build established: Mutant 2004 | -7/Factory | Core integrity fell below 50% 2018 | -7/Factory | System corruption reached 10% 2058 | -7/Factory | Lost 9 parts (1p1n4u3w) 2128 | -7/Factory | Lost 3 parts (1u2w) 2349 | -7/Factory | Core integrity fell below 20% 2360 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02211_ System corrupted: Matter fused (-7). 02227_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1X. 02235_ System corrupted: Component data lost. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 02261_ Acquired Gravmag System. 02302_ System corrupted: Energy discharge (-37). 02321_ System corrupted: FCS attempts to trigger Hvy. Missile Launcher. 02351_ 1/XWT:IUEP%NOXN&LOSZB0 02357_ Hvy. Missile Launcher destroyed. 02359_ Slammed into S-27 Virus. 02359_ Destabilizing: System corrupted (+2). 02360_ Slammed into S-27 Virus. 02360_ Destabilizing: Core damaged (-28). 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""" """ # # """" # | | ?????????????# # # """" # | | ?????????????# """ """ # # # | | ?????????????# """ """ # ########## | | ?????????????# """ """ # # | | ?????????????# ^ # # | | ?????????????############## # | | ??????????????????????????# # | | ??????????????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Bumper Bots For Emergencies Only Ghost 'Em Overwhelming Plot Armor Spot Them First Challenges ------------ None Game ------ Seed OmegaDoorTelecube Manual? 0 Play Time 00:33:08 Cumulative 35.2 hours Start 2026.05.30 @ 23:54:23 End 2026.05.31 @ 00:58:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0b38739-4c8e-46f5-b683-c55a64648624