Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.20 @ 23:51:34 Player: Broncho Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (3161) 3161 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 9026 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 243 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Cooling System Utility Shielding Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Humpback Improved Targeting Computer Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Light Fission Core Improved Treads Armored Treads Armored Treads Advanced Treads Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scanner 0b10 Alert Chip Kinecellerator Kinecellerator Kinecellerator Weapon Cycler Phase Shifter Utility Shielding Heavy Armor Plating Hardened Heavy Armor Plating Reactive Plating Improved Shield Generator Component Analysis Suite System Restoration Module Long-range Tractor Beam High-powered Shock Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Heavy Assault Cannon Advanced Assault Cannon Rocket Launcher [Rating: 59] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . 1 . . . . 2 . . 2 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 111 | . 8 13 6 6 2 3 40 4 8 1 20 Power 9 | . 1 3 . 1 . . 4 . . . . Engine 8 | . 1 3 . 1 . . 3 . . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | . 5 3 3 1 . . 11 . . . 1 Treads 12 | . 1 . . . . . 10 . . . 1 Leg 8 | . . 3 3 1 . . 1 . . . . Wheel 4 | . 4 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 49 | . 1 4 2 4 2 3 10 4 8 1 10 Device 25 | . . 1 1 2 . . 6 2 8 1 4 Storage 4 | . 1 . . . 2 . . . . . 1 Processor 6 | . . 2 . 1 . . 1 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 14 | . . 1 1 1 . 3 3 1 . . 4 Artifact . | . . . . . . . . . . . . Weapon 29 | . 1 3 1 . . . 15 . . . 9 Energy Gun 9 | . . . . . . . 9 . . . . Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 8 | . 1 1 . . . . 3 . . . 3 Ballistic Cannon 5 | . . . . . . . 2 . . . 3 Launcher 3 | . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 3 . . . . Parts Lost 24 | . 1 1 . . . . 8 . . . 14 Power 2 | . 1 . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 . . . 3 Utility 11 | . . . . . . . 4 . . . 7 Weapon 7 | . . 1 . . . . 2 . . . 4 Highest Loss Streak 12 | . 1 1 . . . . 3 . . . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 82 95 81 98 100 100 96 91 92 92 82 Engine 8 | . 13 14 11 11 11 11 5 7 7 7 5 Treads 11 | . . . . . . . 22 23 23 23 18 Leg 10 | . 2 21 22 22 22 22 2 . . . . Wheel 1 | . 22 6 . . . . . . . . . Device 6 | . . . 6 11 11 2 8 7 7 7 4 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 5 Processor 3 | . . 4 . 3 . . . 6 7 7 12 Protection 8 | . . 4 1 6 11 19 8 6 7 7 6 Energy Gun 9 | . 25 . . . . . 20 15 15 15 12 Ballistic Gun 4 | . 2 11 . . . . 6 7 7 7 5 Ballistic Cannon 2 | . . . . . . . 3 7 7 7 5 Impact Weapon 8 | . . 8 18 22 22 22 . . . . . Slashing Weapon 4 | . . 8 11 11 11 11 . . . . . Naked Turns 42 | . . . . . . . . . . . 42 Heaviest Build 251 | 12 17 29 29 35 61 63 77 83 83 83 251 Greatest Support 64 | 20 26 26 23 23 23 23 64 64 64 64 64 Greatest Overweight (x) 3 | . 1 1 1 1 2 2 3 1 1 1 3 Average Overweight (x) . | . . . . . 1 2 1 1 1 1 2 Largest Inventory Capacity 35 | . 10 10 10 10 20 20 20 20 20 20 35 Average Capacity 18 | . 9 10 10 10 15 20 20 20 20 20 33 Most Carried 34 | . 10 10 10 10 12 14 20 20 20 20 34 Average Carried 15 | . 9 9 9 9 10 12 19 17 19 20 24 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 5 Final Carried 20 | 6 10 10 10 10 12 14 20 20 20 20 3 Class Distribution -------------------- 48% | Mutant 15% | Skirmisher 11% | Scavenger-Skirmisher 11% | Gunner 9% | Hauler-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 2377 | 200 184 251 70 70 20 120 593 76 317 . 476 Remotely 389 | . . . . . . . . 42 68 . 279 Salvage Created 3919 | . 200 140 17 120 . 78 1921 69 421 . 953 Parts 190 | . 8 19 3 5 . 11 69 6 11 . 58 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 74 | . 5 9 1 1 . 3 30 1 8 . 16 Melee 5 | . . . 1 1 . 3 . . . . . Guns 47 | . 4 9 . . . . 19 . 6 . 9 Cannons 12 | . . . . . . . 8 1 2 . 1 AOE 6 | . . . . . . . . . . . 6 Classes Destroyed 16 | . 3 . . 1 . 1 9 1 . . 1 Worker 5 | . . . . . . . 1 . . . 4 Builder 6 | . . . . . . . 1 1 . . 4 Tunneler 2 | . . . . . . 2 . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 7 | . . . . 1 . . 4 . . . 2 Watcher 3 | . . . . . . . 1 1 . . 1 Swarmer 23 | . 3 9 1 . . 3 . . 1 . 6 Grunt 20 | . 2 . . 1 . . 13 . 2 . 2 Brawler 4 | . . . . . . . 2 . 2 . . Duelist 2 | . . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . . . . 1 Sentry 10 | . . . . . . . 8 . 2 . . Specialist 6 | . . . . . . . 4 . . . 2 Hunter 4 | . . . . . . . 1 . . . 3 Programmer 2 | . . . . . . . . 1 . . 1 Heavy 2 | . . . . . . . 1 . . . 1 Best Kill Streak 16 | . 6 3 1 1 . 3 5 2 4 . 16 Combat Bots Only 9 | . 5 3 1 1 . 3 5 1 4 . 9 Max Kills in Single Turn 3 | . 1 2 1 1 . 1 1 2 2 . 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . 1 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 6804 | . 249 397 41 58 . 104 1576 90 497 . 3792 Core 1226 | . 45 88 6 . . . 226 . 5 . 856 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 46 . . . 98 58 . . 99 . Volleys Fired 196 | . 24 24 . . . . 86 7 14 . 41 Largest 4 | . 2 2 . . . . 4 4 4 . 4 Hottest 239 | . 100 70 . . . . 239 186 186 . 208 Shots Fired 584 | . 33 46 . . . . 290 27 56 . 132 Gun 472 | . 33 46 . . . . 240 20 42 . 91 Cannon 99 | . . . . . . . 50 7 14 . 28 Launcher 13 | . . . . . . . . . . . 13 Special . | . . . . . . . . . . . . Kinetic 222 | . . 36 . . . . 80 14 28 . 64 Thermal 349 | . 33 10 . . . . 210 13 28 . 55 Explosive 11 | . . . . . . . . . . . 11 Electromagnetic 2 | . . . . . . . . . . . 2 Robot Hit Streak 18 | . 9 4 . . . . 18 10 15 . 13 Robot Miss Streak 5 | . 3 5 . . . . 5 2 1 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 383 | . 22 23 2 2 . 5 187 22 38 . 82 Core Hits 182 | . 9 9 1 2 . 4 70 5 16 . 66 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 27 | . 3 . 1 . . 1 14 . 2 . 6 Burn 23 | . 3 . . . . . 14 . 1 . 5 Blast 2 | . . . . . . . . . 1 . 1 Smash 2 | . . . 1 . . 1 . . . . . Melee Attacks 28 | . . 2 5 9 . 12 . . . . . Impact 7 | . . . 1 1 . 5 . . . . . Slashing 21 | . . 2 4 8 . 7 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . 2 1 1 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . 1 . . 2 . . . . . Damage Inflicted 8934 | . 294 404 118 111 . 273 3293 497 791 . 3153 Guns 5492 | . 294 257 . . . . 2644 352 642 . 1303 Cannons 1342 | . . . . . . . 649 145 149 . 399 Explosions 1451 | . . . . . . . . . . . 1451 Melee 649 | . . 147 118 111 . 273 . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2499 | . . 232 . . . . 837 257 371 . 802 Thermal 4335 | . 294 25 . . . . 2456 240 420 . 900 Explosive 1066 | . . . . . . . . . . . 1066 Electromagnetic 385 | . . . . . . . . . . . 385 Impact 100 | . . . 46 . . 54 . . . . . Slashing 549 | . . 147 72 111 . 219 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 2 2 . 8 Average Corruption 1 | . . . . . . . . 1 1 . 5 Corruption Purged 3 | . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . 3 6 . 2 Message Errors 3 | . . . . . . . . . 2 . 1 Matter Fused 4 | . . . . . . . . 1 2 . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 207 | . . 77 12 . . 54 . 28 . . 36 Projectiles 28 | . . . . . . . . 28 . . . Explosions 36 | . . . . . . . . . . . 36 Melee 143 | . . 77 12 . . 54 . . . . . Knockbacks 12 | . . . . . . . 3 3 . . 6 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . 3 3 . . 5 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 432 | . 369 56 . . . . 432 180 264 . 281 Average Temperature 128 | . 226 31 . . . . 131 80 128 . 99 Received Heat Transfer 1128 | . 72 . . 30 . . 531 . 87 . 408 Effects 17 | . 7 . . . . . 10 . . . . Shutdowns 4 | . 1 . . . . . 3 . . . . Energy Bleed 5 | . 1 . . . . . 4 . . . . Interference 4 | . 1 . . . . . 3 . . . . Matter Decay 3 | . 3 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . Robots Melted 4 | . 1 . . . . . 3 . . . . Combat Hostiles 4 | . 1 . . . . . 3 . . . . Parts Melted 32 | . 4 . . . . . 14 2 2 . 10 Heat Transferred 10489 | . 1073 74 . . . . 6179 407 851 . 1905 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 444 | . 132 410 201 79 . 70 371 140 . . 444 Initial 140 | . . 51 49 . . . . 140 . . 9 Average 132 | . 49 227 161 18 . 36 182 84 . . 113 Maximum Alert Level 2 | . . 2 1 . . . 1 . . . 2 Low Security (%) 71 | . 100 41 90 100 . 100 49 100 . . 72 Level 1 25 | . . 44 9 . . . 50 . . . 19 Level 2 3 | . . 13 . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . . . . 9 1 . . 5 Investigation 1 | . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . 1 Reinforcement 9 | . . . . . . . 5 . . . 4 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 9 | . 2 . 1 . . . 6 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 6 19 9 3 . 3 44 3 9 . 37 Peak Tracking Total 16 | . 4 3 4 3 . 3 5 2 6 . 16 Tactical Retreats 3 | . . 1 . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 1 | . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 6 | . . . 1 . . . 1 . . . 4 Max in Single Turn 4 | . . . . . . . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 21 | . 3 3 3 1 1 . 3 2 2 . 3 Terminals 13 | . 3 1 3 . . . 2 1 . . 3 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 36 | . 6 4 6 1 1 . 6 2 6 . 4 Successful 14 | . 1 2 2 1 1 . 1 . 6 . . Failed 22 | . 5 2 4 . . . 5 2 . . 4 Catastrophic 10 | . 2 2 1 . . . 3 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 2 . . . 1 . 5 . . . 4 Terminals 24 | . 6 2 6 . . . 5 1 . . 4 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 13 | . 1 2 2 1 1 . . . 6 . . Record 5 | . . . . . . . . . 5 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 4 | . . 2 . 1 . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 1 2 . . . 2 2 . . 3 Full Trace Events 2 | . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total Allies 5 | . . 5 . . . . . . . . . Largest Group 5 | . . 5 3 1 1 . . . . . . Highest-Rated Group 85 | . . 85 63 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . Total Orders 1 | . . . . 1 . . . . . . . ROAM 1 | . . . . 1 . . . . . . . Ally Attacks 61 | . . 31 23 7 . . . . . . . Total Damage 776 | . . 333 339 104 . . . . . . . Kills 15 | . . 8 5 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 3 . . . . 2 1 . Drone Launches 16 | . . . . 16 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 9098 | . 196 1136 417 681 1066 822 2060 738 921 102 959 Spaces Moved 3876 | 1 109 751 277 409 476 302 592 287 363 44 265 Core 84 | . . . . . . . . . . . 84 Treads 1397 | . . . . . . . 522 287 363 44 181 Legs 2107 | 1 19 553 277 409 476 302 70 . . . . Wheels 288 | . 90 198 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 80 90 120 120 190 260 160 233 233 233 50 Average Speed 198 | 120 90 131 138 155 222 260 233 233 233 233 284 Slowest Speed 400 | 120 120 190 190 190 260 260 400 233 233 233 393 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 2 19 99 33 98 79 89 50 7 63 11 8 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . 1 1 1 . Scrap Searched 6 | . . 2 . . . 1 . . 3 . . Spaces Dug 1 | . . . . . . . 1 . . . . Terrain Destroyed 51 | . . . . . . . 7 . . . 44 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . 7 . . . 3 AOE 41 | . . . . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total 4882 | . 177 859 310 445 485 329 1092 343 408 44 390 Wait 503 | . 14 49 9 15 4 16 298 37 17 . 44 Move 3865 | . 108 750 276 408 475 301 591 286 362 43 265 Hop . | . . . . . . . . . . . . Pick Up 81 | . 10 7 5 2 2 2 28 5 3 . 17 Fast Attach 29 | . 4 4 3 2 . . 16 . . . . Attach 24 | . 3 2 . 1 . . 8 2 . . 8 Detach 17 | . 4 1 1 1 . . 9 . . . 1 Swap 58 | . 1 7 3 3 2 3 16 2 8 1 12 Drop 88 | . 9 13 9 5 2 . 40 4 4 . 2 Fire 196 | . 24 24 . . . . 86 7 14 . 41 Melee 21 | . . 2 4 8 . 7 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 362 | -10/Mines | Learned 2 Materials zone layouts 393 | -10/Mines | Core integrity fell below 50% 494 | -10/Mines | Learned location of Mines (-8) 605 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 654 | -10/Mines | Met a Derelict shopkeep closing up shop 729 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 744 | -10/Mines | Discovered new exit (range 6) 940 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 986 | -10/Mines | Discovered new exit (range 6) 1333 | -10/Mines | Entered Materials 1333 | -9/Materials | Accompanied by 3 allies 1333 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1334 | -9/Materials | Identified exit to Mines 1338 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1750 | -9/Materials | Entered Mines 1750 | -9/Mines | Accompanied by 1 ally 1977 | -9/Mines | Discovered new exit (range 15) 1997 | -9/Mines | Identified exit to Materials 2147 | -9/Mines | Discovered exit to Materials (range 10) 2163 | -9/Mines | Found the Drone Emporium 2174 | -9/Mines | Found Prototype Device 2174 | -9/Mines | Identified Decoy Drone Bay 2423 | -9/Mines | Discovered new exit (range 5) 2431 | -9/Mines | Entered Exiles 2431 | -9/Exiles | Accompanied by 1 ally 2461 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2494 | -9/Exiles | Met 8R-AWN 2530 | -9/Exiles | Met EX-HEX 2631 | -9/Exiles | Met EX-DEC 2660 | -9/Exiles | Visited The Gauntlet 2872 | -9/Exiles | Discovered new exit (range 12) 3098 | -9/Exiles | Met EX-BIN 3135 | -9/Exiles | Aligned with FarCom system 3137 | -9/Exiles | Given EX-Vault access code 3200 | -9/Exiles | Opened EX-Vault 3218 | -9/Exiles | Found 0b10 Alert Chip 3299 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3497 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3497 | -9/Exiles | Entered Mines 4298 | -8/Mines | Discovered exit to Materials (range 4) 4319 | -8/Mines | Entered Materials 4319 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4320 | -8/Materials | Identified exit to Factory 4493 | -8/Materials | Garrison activated, responded to threat 4844 | -8/Materials | Garrison activated, responded to threat 5678 | -8/Materials | Build established: Scavenger-Skirmisher 5953 | -8/Materials | Lost 3 parts (1n1u1w) 6379 | -8/Materials | Entered Factory 6379 | -7/Factory | Evolved 2 slots: Utility x2 6380 | -7/Factory | Identified exit to Storage 6588 | -7/Factory | Build established: Skirmisher 6977 | -7/Factory | Discovered new exit (range 5) 7117 | -7/Factory | Entered Lower Caves 7222 | -7/Lower Caves | Learned 8 Factory zone layouts 7410 | -7/Lower Caves | Learned Research stockpile data 7410 | -7/Lower Caves | Learned Armory terminal intel 7415 | -7/Lower Caves | Build established: Gunner 7480 | -7/Lower Caves | P-60 Hacker assimilated allied SW-U99(M) 7587 | -7/Lower Caves | Learned Factory emergency access door positions 7759 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7786 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8024 | -7/Lower Caves | Discovered new exit (range 7) 8038 | -7/Lower Caves | Entered another Lower Caves area 8041 | -7/Lower Caves | Encountered a Warlord checkpoint 8080 | -7/Lower Caves | Discovered new exit (range 16) 8103 | -7/Lower Caves | Learned 8 Factory zone layouts 8140 | -7/Lower Caves | Entered Factory 8140 | -6/Factory | Evolved 2 slots: Utility x2 8448 | -6/Factory | Build established: Hauler-Gunner 8902 | -6/Factory | Destroyed 9 combat bots 9035 | -6/Factory | Cargo convoy interrupted 9057 | -6/Factory | Released all parts (5) 9062 | -6/Factory | Core integrity fell below 50% 9088 | -6/Factory | Lost 12 parts (3n6u3w) 9091 | -6/Factory | Core integrity fell below 20% 9099 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09058_ R-10 Processor collects Adv. Assault Cannon. 09060_ U-05 Engineer lays Concrete. 09060_ K-01 Serf collects debris. 09061_ U-05 Engineer lays Concrete. 09062_ P-60 Hacker resets A-15 Conveyor, system corruption cleaned. 09063_ P-60 Hacker resets A-27 Freighter, system corruption cleaned. 09064_ U-05 Engineer builds a Wall. 09064_ Dropped Hvy. Assault Cannon. 09067_ U-05 Engineer lays Concrete. 09069_ U-05 Engineer builds a Wall. 09071_ >P0XJ0BJYZ%W4YO#PFPDN=TI>/JR GT6V 09074_ Connecting with Terminal... 09089_ Penetrated by Slug. 09090_ System corrupted: Matter fused (-6). 09091_ Critical hit (Burn: +37). 09092_ Penetrated by Slug. 09092_ Slug penetrates Wall. 09098_ U-05 Engineer builds a Wall. 09098_ M-13 Machinist repairs A-15 Conveyor. 09098_ R-10 Processor collects Com. Wheel. 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""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedNovaMantle Manual? 0 Play Time 01:31:14 Cumulative 134.3 hours Start 2023.06.20 @ 21:57:56 End 2023.06.20 @ 23:51:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 33 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d85e9ee-d9c4-47ab-9792-08dac2216d15