Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 17:38:47 Player: OctagonalPrism Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2418) 2418 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 5578 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 252/300 System Corruption 29% Temperature Cool (34) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Trap Scanner Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Gatling Laser EM Pulse Cannon (fused) Gauss Rifle Chainsword > --- INVENTORY (10) --- Enhanced Nuclear Core Medium Matter Pod (100) Advanced Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Advanced Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Rifle Katana > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Medium Matter Pod Advanced Terrain Scan Processor Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 2 . . Weapon 2 | . . . 2 . . . Parts Attached 91 | 7 3 4 22 5 5 45 Power 11 | 1 . . 2 . 1 7 Engine 6 | 1 . . 2 . . 3 Core 4 | . . . . . . 4 Reactor 1 | . . . . . 1 . Propulsion 14 | 2 . . 2 . 1 9 Treads 14 | 2 . . 2 . 1 9 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 2 1 1 9 4 . 16 Device 17 | 1 1 . 5 3 . 7 Storage 4 | 1 . . 1 . . 2 Processor 6 | . . . 2 1 . 3 Hackware . | . . . . . . . Protection 6 | . . 1 1 . . 4 Artifact . | . . . . . . . Weapon 33 | 2 2 3 9 1 3 13 Energy Gun 9 | 1 1 1 3 . 1 2 Energy Cannon 6 | . . . 2 1 . 3 Ballistic Gun 10 | 1 1 2 4 . . 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 4 | . . . . . 1 3 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 2 | . . . . . 1 1 System Corruption 18 | . . . . . 7 11 Parts Lost 25 | . . 3 6 . 7 9 Power 3 | . . . 1 . 1 1 Propulsion 5 | . . 1 1 . 1 2 Utility 6 | . . . 1 . 2 3 Weapon 11 | . . 2 3 . 3 3 Highest Loss Streak 7 | . . 2 3 . 7 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 99 99 88 99 51 76 Engine 6 | . 14 14 8 7 3 2 Core 1 | . . . . . . 3 Treads 14 | . 28 27 11 15 7 11 Device 10 | . 13 . 8 14 7 11 Storage 7 | . 14 14 9 7 3 6 Processor 8 | . . . 9 15 7 10 Protection 5 | . . 13 9 7 3 3 Energy Gun 7 | . 14 14 5 7 4 7 Energy Cannon 4 | . . . 6 7 3 4 Ballistic Gun 10 | . 14 13 20 15 7 4 Slashing Weapon 2 | . . . . . . 4 Naked Turns 28 | . . . . . 28 . Heaviest Build 43 | 14 15 21 38 39 39 43 Greatest Support 48 | 40 40 40 43 43 43 48 Greatest Overweight (x) 3 | . . 1 1 . 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 10 7 8 Most Carried 10 | 1 6 8 10 7 6 8 Average Carried 5 | . 4 6 6 5 5 4 Final Capacity 10 | 8 8 8 10 10 5 10 Final Carried 7 | 1 5 7 6 6 5 6 Class Distribution -------------------- 42% | Mutant 28% | Gunner 15% | Skirmisher 7% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Matter Collected 1999 | 258 175 91 474 . . 1001 Remotely . | . . . . . . . Salvage Created 2780 | 44 288 243 716 132 . 1357 Parts 178 | 5 24 16 55 13 . 65 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 3 | 1 . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Combat Hostiles Destroyed 51 | . 7 5 14 2 . 23 Melee 3 | . . . . . . 3 Guns 36 | . 7 5 11 2 . 11 Cannons 9 | . . . 2 . . 7 AOE 1 | . . . 1 . . . Classes Destroyed 14 | 1 4 1 3 2 . 3 Worker 1 | . . . . . . 1 Builder 7 | . 2 . 2 1 . 2 Tunneler 4 | 2 . . 2 . . . Hauler 2 | . . . 1 . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . . . 1 . . . Watcher 6 | . 1 . 2 . . 3 Swarmer 14 | . 3 . 7 . . 4 Grunt 20 | . 4 2 5 . . 9 Brawler 2 | . . . . . . 2 Sentry 6 | . . . 2 . . 4 Hunter 1 | . . . . 1 . . Programmer 5 | . . . . 1 . 4 Subdweller 3 | . . 3 . . . . Best Kill Streak 6 | 2 5 2 6 3 . 5 Combat Bots Only 5 | . 4 2 5 2 . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Hostile Shots Fired 437 | . 24 32 91 8 6 276 Missed 141 | . 4 6 27 4 . 100 Damage Taken 4419 | . 200 505 890 207 310 2307 Core 841 | . . 54 77 27 250 433 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 45 | . . . . . . 45 Core Remaining (%) 88 | 100 . 78 86 . . . Volleys Fired 166 | 6 27 14 36 4 6 73 Largest 4 | 2 2 2 4 4 4 3 Hottest 177 | 70 85 93 177 168 168 173 Shots Fired 413 | 12 54 28 130 16 23 150 Gun 342 | 12 54 28 100 12 17 119 Cannon 71 | . . . 30 4 6 31 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 187 | 6 27 14 78 8 12 42 Thermal 136 | 6 27 3 37 4 5 54 Explosive . | . . . . . . . Electromagnetic 90 | . . 11 15 4 6 54 Robot Hit Streak 14 | 3 8 9 7 6 6 14 Robot Miss Streak 4 | 2 4 2 4 1 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 266 | 8 29 22 62 11 17 117 Core Hits 139 | 2 17 10 30 11 2 67 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 11 | . 5 1 . . . 5 Burn 6 | . 5 1 . . . . Corrupt 3 | . . . . . . 3 Smash 2 | . . . . . . 2 Melee Attacks 16 | . . . . . . 16 Impact 7 | . . . . . . 7 Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Follow-up Attacks . | . . . . . . . Damage Inflicted 5521 | 87 311 401 1406 251 249 2816 Guns 3680 | 87 311 401 895 134 242 1610 Cannons 991 | . . . 433 54 7 497 Explosions 141 | . . . 78 63 . . Melee 709 | . . . . . . 709 Ramming . | . . . . . . . Kinetic 2023 | 38 139 250 748 85 170 593 Thermal 1992 | 49 172 33 553 49 72 1064 Explosive . | . . . . . . . Electromagnetic 797 | . . 118 105 117 7 450 Impact 386 | . . . . . . 386 Slashing 323 | . . . . . . 323 Piercing . | . . . . . . . Highest Corruption 38 | . . . . 1 24 38 Average Corruption 29 | . . . . 1 14 30 Corruption Purged 15 | . . . . 1 . 14 Corruption Blocked . | . . . . . . . Effects 152 | . . . . . 10 142 Message Errors 32 | . . . . . 3 29 Matter Fused 44 | . . . . . 3 41 Heat Flow Errors 14 | . . . . . . 14 Energy Discharges 15 | . . . . . 1 14 Parts Rejected 1 | . . . . . . 1 Parts Fused 3 | . . . . . . 3 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 6 | . . . . . . 6 Misfires 10 | . . . . . . 10 Alerts 4 | . . . . . . 4 Misdirections 5 | . . . . . 2 3 Weapon Failures 8 | . . . . . 1 7 Overload Shots . | . . . . . . . Overflow Damage 287 | . . . 22 . . 265 Projectiles . | . . . . . . . Explosions 22 | . . . 22 . . . Melee 265 | . . . . . . 265 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 264 | . . . 173 91 . . Shots 6 | . . . 3 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | 100 262 58 398 112 104 423 Average Temperature 111 | 44 100 23 128 59 41 128 Received Heat Transfer 900 | . 63 93 270 . . 474 Effects 7 | . . . 5 . . 2 Shutdowns 1 | . . . 1 . . . Energy Bleed 3 | . . . 2 . . 1 Interference 1 | . . . . . . 1 Damage (minor) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . . . . . . 8 Impact Corruptions 9 | . . . . . . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 3 . 2 . . 6 Heat Transferred 4456 | 148 851 148 803 111 185 2210 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Peak Influence 537 | 10 258 . 207 322 112 537 Initial 112 | . 6 . 25 93 112 25 Average 166 | 1 110 . 56 150 71 244 Maximum Alert Level 2 | . 1 . 1 1 . 2 Low Security (%) 61 | 100 93 . 98 73 100 32 Level 1 36 | . 6 . 1 26 . 63 Level 2 2 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 2 2 . 7 Investigation 4 | . . . 2 . . 2 Extermination 5 | . . . . 1 . 4 Reinforcement 2 | . . . . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 13 8 24 3 6 33 Peak Tracking Total 7 | . 4 3 7 3 5 5 Tactical Retreats 6 | . 2 . 1 . 1 2 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Traps Triggered 6 | . . . 1 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Disabled 20 | . . . 5 9 . 6 Max in Single Turn 4 | . . . 2 4 . 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Accessed 15 | . . 1 6 1 . 7 Terminals 7 | . . . 4 1 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 2 | . . . . . . 2 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . . 2 Total Hacks 31 | . . 2 15 2 . 12 Successful 18 | . . 2 8 1 . 7 Failed 13 | . . . 7 1 . 5 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 17 | . . . 8 2 . 7 Terminals 17 | . . . 12 2 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . . 2 Recycling Units 2 | . . . . . . 2 Scanalyzers 2 | . . . 2 . . . Garrison Access 5 | . . . . . . 5 Terminal Hacks 5 | . . 2 2 . . 1 Record 2 | . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 2 | . . . . . . 2 Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . . . 4 1 . 2 Terminals 5 | . . . 4 1 . . Botnet 5 | . . . 4 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Jam 2 | . . . . . . 2 Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 9 | . . . 5 1 . 3 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . 20 . Total Damage 336 | . . . . . 336 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Turns Passed 5455 | 113 455 375 1303 364 162 2683 Spaces Moved 2514 | 57 218 191 525 201 128 1194 Core 103 | 5 . . . . 80 18 Treads 2411 | 52 218 191 525 201 48 1176 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 100 Average Speed 175 | 150 160 160 212 160 104 175 Slowest Speed 250 | 160 160 240 240 160 240 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 13 15 38 10 93 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . . 58 . . 5 Melee . | . . . . . . . Projectile 19 | . . . 18 . . 1 AOE 44 | . . . 40 . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Total 3191 | 70 276 233 626 235 138 1613 Wait 348 | . 23 19 29 21 . 256 Move 2509 | 56 217 190 524 201 127 1194 Hop . | . . . . . . . Pick Up 22 | 1 3 2 6 2 . 8 Fast Attach 60 | 7 2 3 9 1 5 33 Attach 20 | . . 1 7 3 . 9 Detach 12 | . 1 2 2 1 . 6 Swap 11 | . 1 . 6 1 . 3 Drop 27 | . 2 2 7 1 . 15 Fire 166 | 6 27 14 36 4 6 73 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 569 | -10/Materials | Entered Subcaves 640 | -10/Subcaves | Disturbed a concealed Subdweller 702 | -10/Subcaves | Learned location of Zion (-6) 789 | -10/Subcaves | Visited Clippyterm 919 | -10/Subcaves | Discovered new exit (range 12) 937 | -10/Subcaves | Ambushed by Subdweller buried in earth 944 | -10/Subcaves | Entered Materials 944 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1440 | -8/Materials | Build established: Skirmisher 1906 | -8/Materials | Lost 3 parts (1n1u1w) 2186 | -8/Materials | Discovered new exit (range 13) 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x2 2611 | -7/Factory | Sucked down chute 2611 | -7/Factory | Entered Waste 2612 | -7/Waste | Met a frightened Derelict 2626 | -7/Waste | EMP discharged 2651 | -7/Waste | Spotted C-40 Crusher 2675 | -7/Waste | Spotted C-40 Crusher 2677 | -7/Waste | Allies destroyed C-40 Crusher 2679 | -7/Waste | Spotted C-40 Crusher 2682 | -7/Waste | Spotted C-40 Crusher 2683 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2687 | -7/Waste | Spotted C-40 Crusher 2695 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2696 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2698 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2699 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2718 | -7/Waste | System corruption reached 10% 2721 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2726 | -7/Waste | EMP discharged 2738 | -7/Waste | Spotted C-40 Crusher 2752 | -7/Waste | Lost 7 parts (1p1n2u3w) 2755 | -7/Waste | Discovered new exit (range 10) 2773 | -7/Waste | Entered Factory 2961 | -7/Factory | Discovered new exit (range 15) 2972 | -7/Factory | Build established: Mutant 3228 | -7/Factory | Core integrity fell below 50% 3286 | -7/Factory | System corruption reached 30% 3297 | -7/Factory | Lost 3 parts (1p1u1w) 3769 | -7/Factory | Core integrity fell below 20% 3961 | -7/Factory | Repaired Deuterium Engine? 4209 | -7/Factory | Build established: Gunner 5456 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. System corrupted: Matter fused (-5). PAGSZK JLBGNVENNFE1N1%S5DLWJZ System corrupted: Matter fused (-6). Dropped Med. Treads. Acquired Adv. Treads. Dropped Lgt. Treads. Acquired Adv. Treads. System corrupted: Heat flow error (+166). Penetrated by Slug. System corrupted: Gauss Rifle jammed. Penetrated by Slug. M7XKIKQNEW%I3H%BAMVJ%FAO Slug penetrates H-55 Commando. Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????##########???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #??????????????????#######??????? | | ????????# #??????????????????#""G""#??????? | | ????????# ####################"" ""#####??? | | ????????# !== + @ k +?? | | ????????# ! # #####+## h h #??" | | ????????# ! # #??????# """ """"" # "" | | ????????# + #??????# """ """F"" + "" | | ????????# = # ####??????# """ """ "" # | | ????????########## #?????????# # / | | ?????????????????# #?????????# + | | ?????????????????# #?????????############### # | | ?????????????????#+############????????????# #### | | ?????????????????# ############## #?? | | ?????????????????#! + #?? | | ?????????????????# #### #?? | | ?????????????????# #??#"" """ /! ### | | ?????????????????# ! #??#"Y """ !! | | ?????????????????# #??#"" """ | | ?????????????????# #??# / | | ?????????????????# + | | ?????????????????# #######+## | | ?????????????????# #?????? ?# | | ?????????????????# #????????# | | ?????????????????# #????????########## | | ?????????????????#######+######?????????????????# | | ??????????????????????? ???????????????????????# | | ??????????????????????? ???????????????????????# | | ?????????????????????? ???????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ArmageddonArchitectCycler Manual? 0 Play Time 00:48:01 Cumulative 53.8 hours Start 2024.07.31 @ 16:53:37 End 2024.07.31 @ 17:38:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c747b4b-eb51-48f6-ac80-54283b1a50e9