Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 02:12:35 Player: Floating Point Exception Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (225) 1125 Value Destroyed (7614) 7614 Prototype IDs (106) 2120 Alien Tech Used (11) 2200 Bonus (7514) 7514 TOTAL SCORE: 31073 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1225 Follower Combat Kills 888 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -299 Cogmind --------- Core Integrity 1487/1600 Matter 800/800 Energy 1229/1375 System Corruption 4% Temperature Cool (24) Movement Flying (14) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Compact Particle Reactor > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Q-thruster Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Experimental Power Amplifier Improved Heat Shielding Advanced Heat Sink Experimental Energy Well Experimental Matter Compressor Experimental Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer SHELL Armor > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (8) ---- Light Particle Reactor Impulse Thruster Array Matter Drive Enhanced Quantum Rifle Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Experimental Optical Array Experimental Sensor Array Advanced Melee Analysis Suite Experimental Target Analyzer SHELL Armor Matter Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Cooled Cesium-ion Thruster Q-thruster Advanced Transmission Jammer Phase Redirector Fusion Bomb Launcher [Rating: 222] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Flight Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection SHELL Armor Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Thunder Hammer Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 17 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 1 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Utility 10 | . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 292 | . 10 32 21 20 18 4 2 2 1 35 9 1 . 1 13 4 1 6 1 2 1 6 9 . 10 14 21 12 23 13 Power 26 | . 1 2 3 1 2 . . . 1 5 1 1 . . 2 . . 1 . . . . 4 . . . . . . 2 Engine 12 | . 1 2 3 1 . . . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . Core 8 | . . . . . 2 . . . . 4 . . . . 1 . . . . . . . 1 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 2 Propulsion 60 | . 3 12 5 3 5 . . . . 7 2 . . . 4 1 . . . . . . 2 . 2 4 5 3 2 . Treads 20 | . . 12 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37 | . . . . . 5 . . . . 7 2 . . . 4 1 . . . . . . 2 . 2 4 5 3 2 . Utility 132 | . 2 5 . 6 8 2 2 2 . 17 4 . . 1 7 . . 4 . 2 . 1 3 . 7 10 13 8 17 11 Device 67 | . . 1 . . 3 1 1 2 . 5 1 . . . 3 . . 4 . . . 1 2 . 3 6 8 6 15 5 Storage 13 | . 2 4 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 Processor 17 | . . . . . 1 . . . . 4 2 . . . 3 . . . . . . . 1 . . 1 2 . . 3 Hackware 5 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Protection 26 | . . . . 4 1 1 1 . . 5 1 . . 1 1 . . . . 2 . . . . 4 2 2 . . 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Weapon 74 | . 4 13 13 10 3 2 . . . 6 2 . . . . 3 1 1 1 . 1 5 . . 1 . 3 1 4 . Energy Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 24 | . 2 7 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . 6 1 4 . 1 . . . 1 . . . . . 1 1 . . . . 3 . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 19 | . . . 3 . 3 1 . . . 5 2 . . . . . . . 1 . 1 . . . . . . 1 2 . Piercing Weapon 7 | . . . . . . . . . . . . . . . . 2 . 1 . . . 2 . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 1 1 . . . . 1 . 2 . . . . 2 . . 4 . . . . 4 . 3 3 5 3 7 3 Parts Lost 28 | . 1 . 4 2 . 1 . . . 6 . . . . . 3 . . . . . . . . . . 1 2 4 4 Power 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Propulsion 11 | . . . 2 2 . . . . . 1 . . . . . 2 . . . . . . . . . . 1 1 2 . Utility 8 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 2 3 Weapon 6 | . 1 . 2 . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 . 3 1 . 1 . . . 4 . . . . . 3 . . . . . . . . . . 1 2 3 3 Average Slot Usage (%) 91 | . 98 99 98 98 91 91 92 91 92 87 91 93 93 93 93 90 88 88 89 84 84 84 87 89 89 90 81 81 78 72 Engine 5 | . 14 11 10 8 . . . . 5 5 1 10 13 13 6 5 5 2 . . . . . . . . . . . . Core 2 | . . . . . 6 7 7 7 1 5 11 2 . . 3 5 5 5 5 5 5 5 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 4 3 Treads 9 | . . 32 32 34 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . 34 38 38 38 38 32 33 33 33 33 34 32 29 29 29 26 26 26 32 36 32 33 34 34 33 30 Device 5 | . . 4 . . 6 5 6 6 7 5 6 6 6 5 4 5 5 5 5 5 5 8 10 10 14 14 7 8 15 19 Storage 14 | . 27 27 33 27 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 Processor 10 | . . . . . 6 7 7 7 7 11 24 26 26 26 28 29 29 29 29 26 26 26 26 26 23 23 21 20 12 9 Hackware 3 | . . . . . 13 15 15 15 15 9 . . . . . . . . . . . . . . . . . . . . Protection 1 | . . . . 8 . 1 . . . . . . . . . . . . . 1 5 1 . . 4 3 4 4 3 . Ballistic Gun 7 | . 21 21 21 16 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 5 6 7 7 7 5 5 6 6 6 5 2 . . 1 3 . . . . . . . 2 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 11 41 79 79 89 86 22 21 21 24 31 34 34 33 33 35 29 30 32 34 34 34 34 54 54 56 64 85 92 94 85 Greatest Support 94 | 20 32 60 66 89 86 24 24 24 24 37 34 34 34 34 40 34 34 34 34 34 34 42 56 56 56 66 88 94 94 85 Greatest Overweight (x) 7 | . 1 1 3 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | . 16 24 24 24 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 Average Capacity 12 | . 14 20 24 24 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 11 Most Carried 24 | . 16 23 24 24 24 8 7 8 8 8 8 8 8 8 8 8 6 8 8 8 8 8 8 8 8 8 8 8 12 12 Average Carried 12 | . 12 18 23 23 9 7 7 7 8 7 7 7 8 8 7 7 6 7 8 7 8 8 7 8 7 7 7 7 7 10 Final Capacity 24 | 6 16 24 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 8 Final Carried 24 | 6 16 23 24 24 8 7 7 8 8 8 8 8 8 8 8 6 6 8 8 8 8 8 8 8 8 8 8 6 11 8 Class Distribution -------------------- 21% | Hacker-Sprinter 21% | Hauler-Mutant 19% | Scout 13% | Mutant 11% | Sprinter 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Testing Scout | -2/Research Scout | -2/Quarantine Sprinter | -2/Section 7 Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 6482 | 200 401 1081 814 919 198 48 98 20 10 253 185 10 . . 129 49 . 148 10 20 10 158 51 75 184 160 197 139 521 394 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9852 | . 711 1643 1221 1151 121 29 . . 196 804 203 23 . . 349 215 . 420 . 88 . . . 44 243 565 535 258 733 300 Parts 503 | . 55 96 69 61 10 . . . 6 30 . . . . 21 2 . 2 . 3 . . . . 7 42 32 15 33 19 Haulers Intercepted 27 | . 1 4 5 4 1 . . . . 4 . . . . . . . . . . . . . . 2 1 2 . 2 1 Recyclers Shooed 6 | . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 7 2 21 . 5 3 . . . 1 . 2 . . . . 1 . . . . . . . Prevented 7 | . . . . . . . . . 5 . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 126 | . 14 27 18 27 1 3 . . 3 6 . . . . 2 . . . . 1 . . . 3 . 4 2 . 13 2 Melee 22 | . . . . . 1 1 . . 3 3 . . . . 2 . . . . 1 . . . . . 4 2 . 3 2 Guns 67 | . 14 18 18 17 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 36 | . . 8 . 10 . 2 . . . 3 . . . . . . . . . . . . . 3 . . . . 10 . Classes Destroyed 18 | . 8 4 1 2 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Worker 12 | . 1 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Builder 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 27 | . 1 4 5 4 1 . . . . 4 . . . . . . . . . . . . . . 2 1 2 . 2 1 Recycler 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 13 | . 3 1 1 1 . . . . . 3 . . . . 1 . . . . . . . . . . 1 1 1 . . Watcher 35 | . 2 5 . 2 1 . . . . 4 . . . . 7 . . . . 1 . . . . 1 3 5 2 1 1 Swarmer 24 | . 3 4 . 8 . 1 . . . 3 . . . . . . . . . . . . . 1 . . . . 4 . Grunt 53 | . 11 12 13 11 . 1 . . 2 2 . . . . . . . . . . . . . 1 . . . . . . Brawler 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 24 | . . 9 4 6 . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . Hunter 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 14 | . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . 4 2 . 2 2 Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 4 4 7 1 2 . . 2 3 . . . . 2 . . . . 1 . . . 3 1 2 3 2 14 2 Combat Bots Only 7 | . 4 4 4 5 1 2 . . 2 3 . . . . 1 . . . . 1 . . . 3 . 2 2 . 7 2 Max Kills in Single Turn 3 | . 1 3 2 3 1 1 . . 1 2 1 . . . 1 . . . . 1 . . . 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . 1 . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . Melee 1 | . . . . . 1 1 . . 1 1 . . . . 1 . . . . 1 . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 9879 | . 487 994 1494 1405 30 141 38 . 28 913 27 . . 24 271 87 . . . 25 . . 21 148 100 516 703 258 1821 348 Core 1449 | . 113 124 184 149 . 48 6 . . 164 14 . . . 44 . . . . . . . . 21 21 85 127 52 270 27 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Redirected to Core 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 27 Core Remaining (%) 77 | 100 54 . 23 72 . . . . 92 . . . . 79 . . . . 95 . . . . 98 . 91 . . 52 92 Volleys Fired 442 | . 72 118 111 95 . 7 . . . 2 . . . . . 2 1 . . . . 7 . 10 . . . . 17 . Largest 2 | . 2 2 2 2 . 1 . . . 1 . . . . . 1 1 . . . . 1 . 1 . . . . 1 . Hottest 85 | . 85 46 46 46 . 36 . . . 39 . . . . . 39 39 . . . . 39 . 39 . . . . 52 . Shots Fired 788 | . 142 220 219 161 . 7 . . . 2 . . . . . 2 1 . . . . 7 . 10 . . . . 17 . Gun 712 | . 142 204 218 148 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 76 | . . 16 1 13 . 7 . . . 2 . . . . . 2 1 . . . . 7 . 10 . . . . 17 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 684 | . 114 204 218 148 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 62 | . . 2 1 13 . 7 . . . 2 . . . . . 2 1 . . . . 7 . 10 . . . . 17 . Electromagnetic 25 | . 11 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | . 14 15 19 33 . 5 . . . . . . . . . . . . . . . . . 7 . . . . 3 . Robot Miss Streak 5 | . 5 5 4 4 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 711 | . 75 153 156 124 7 2 . . 8 34 7 1 . . 31 4 . 13 . 4 . . . 4 6 18 20 7 24 13 Core Hits 348 | . 33 61 49 69 3 5 . . 3 14 4 1 . . 12 3 . 4 . 2 . . . 9 3 13 11 4 39 6 Critical Hits 40 | . . 2 1 3 2 . . . . 1 . . . . 2 1 . . . 1 . . . . . 5 4 . 10 8 Critical Kills 16 | . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . 3 2 . 4 2 Critical Parts Destroyed 22 | . . 1 1 . . . . . . 1 . . . . 2 1 . . . 1 . . . . . 2 2 . 5 6 Melee Attacks 558 | . . . 3 . 21 2 . . 13 104 7 1 . 1 66 5 1 13 . 14 . . . . 40 69 78 25 74 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 329 | . . . 3 . 21 2 . . 13 104 7 1 . 1 66 4 . . . 4 . . . . . . . 8 74 21 Piercing 229 | . . . . . . . . . . . . . . . . 1 1 13 . 10 . . . . 40 69 78 17 . . Sneak Attacks 48 | . . . . . 3 . . . 1 10 1 . . . 5 . . . . 2 . . . . 3 5 4 3 6 5 Combat Hostiles 6 | . . . . . . . . . 1 2 . . . . . . . . . 2 . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 34550 | . 980 2906 2336 2659 646 321 . . 541 3635 1198 177 . . 2550 678 . 1804 . 472 . . . 549 675 1664 1654 858 6316 1931 Guns 7132 | . 980 2238 2331 1583 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6011 | . . 659 . 1076 . 272 . . . 350 . . . . . . . . . . . . . 549 . . . . 3105 . Melee 21393 | . . . . . 646 49 . . 541 3285 1198 177 . . 2550 678 . 1804 . 472 . . . . 675 1664 1654 858 3211 1931 Ramming 14 | . . 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6917 | . 765 2238 2331 1583 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 220 | . 108 112 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5430 | . . 78 . 1076 . 272 . . . 350 . . . . . . . . . . . . . 549 . . . . 3105 . Electromagnetic 576 | . 107 469 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14665 | . . . . . 646 49 . . 541 3285 1198 177 . . 2550 678 . . . 114 . . . . . . . 285 3211 1931 Piercing 6728 | . . . . . . . . . . . . . . . . . . 1804 . 358 . . . . 675 1664 1654 573 . . Highest Corruption 26 | . 3 . . . . . . . . 1 1 1 1 1 7 8 8 8 8 . . . . . . 2 4 10 26 4 Average Corruption 5 | . 2 . . . . . . . . 1 1 1 1 1 5 7 8 8 8 . . . . . . 1 4 4 16 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . 7 . . . . . . . . 1 . 2 . . 2 5 3 6 3 . . . . . . 7 12 10 88 . Message Errors 17 | . 1 . . . . . . . . . . 1 . . 1 1 . . 1 . . . . . . 2 3 1 6 . Matter Fused 23 | . 3 . . . . . . . . . . . . . 1 1 1 . . . . . . . . . 4 2 11 . Heat Flow Errors 13 | . 1 . . . . . . . . . . . . . . . . 1 2 . . . . . . 2 2 . 5 . Energy Discharges 12 | . 1 . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . 1 2 2 2 . Data Loss (minor) 11 | . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . 1 . 2 4 . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 41 . Targeting Errors 20 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . 1 1 2 13 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3935 | . . . . 1 92 9 . . 137 930 393 . . . 378 45 . 538 . 157 . . . 1 170 196 292 125 380 91 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 311 | . . . . 1 . 9 . . . 24 . . . . . . . . . . . . . 1 . . . . 258 18 Melee 3624 | . . . . . 92 . . . 137 906 393 . . . 378 45 . 538 . 157 . . . . 170 196 292 125 122 73 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 211 16 22 70 3 3 11 . . 149 42 35 35 40 72 4 4 93 200 . . 9 . 6 443 277 317 229 519 . Average Temperature 32 | . 31 4 4 23 2 3 11 . . 20 13 12 19 12 5 2 2 15 115 . . 9 . 4 210 20 57 73 113 . Received Heat Transfer 1962 | . 210 360 507 513 . . 18 . 9 165 . . . 9 . . . . . 9 . . 9 21 18 30 9 . 75 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 509 | . 259 250 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 3 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 1980 | . 199 465 570 753 376 . . . . 882 . . . . 174 . . . . 161 . . . . 272 707 844 790 1980 1463 Initial 1188 | . . 27 176 232 240 . . . . 84 . . . . . . . . . . . . . . 90 96 332 474 444 1188 Average 408 | . 56 261 428 476 214 . . . . 553 . . . . 64 . . . . 83 . . . . 148 400 557 664 1258 1352 Maximum Alert Level 5 | . . 2 2 3 1 . . . . 3 . . . . . . . . . . . . . . 1 3 3 3 5 4 Low Security (%) 30 | . 100 26 1 . 28 . . . . 14 . . . . 100 . . . . 100 . . . . 79 17 . . . . Level 1 26 | . . 66 37 35 71 . . . . 3 . . . . . . . . . . . . . . 20 38 9 . . . Level 2 30 | . . 7 60 56 . . . . . 53 . . . . . . . . . . . . . . . 44 71 48 23 . Level 3 7 | . . . . 8 . . . . . 28 . . . . . . . . . . . . . . . . 18 51 21 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 5 2 6 1 . . . . 1 10 . . . . 2 . . . . . . . . . . 6 6 . 20 1 Investigation 9 | . 3 . . 1 . . . . . 3 . . . . . . . . . . . . . . . 1 . . 1 . Extermination 10 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 3 . 1 . Reinforcement 12 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 Assault 23 | . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . 2 3 . 14 . Garrison 6 | . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 18 | . 2 1 4 2 . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . 5 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 416 | . 35 42 44 39 6 2 3 . 16 44 2 5 . 1 11 . . . . 5 . 4 7 8 5 13 27 10 79 8 Peak Tracking Total 22 | . 4 5 6 7 4 3 3 . 9 9 2 5 . 1 2 . . . . 3 . 4 6 4 2 4 8 4 22 7 Tactical Retreats 57 | . 2 2 3 1 3 . . . 1 12 . . . . 1 . . . . 3 . 1 . 2 2 3 9 1 10 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 15 | . 6 . 1 . . . . . . 2 . . . . . 1 . . . 1 . . . . . 1 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . 1 . . 2 . . . . . . . . . 1 9 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 37 | . 1 3 3 1 . . . . . . . . . . . . . . . . . . . . . 7 3 5 13 1 Max in Single Turn 2 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 93 | . 5 8 8 7 12 . . 1 . 10 . 1 4 . 8 . . 5 . 2 2 . 5 . 6 5 1 2 . 1 Terminals 29 | . 5 5 5 5 8 . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 2 1 . . . . Repair Stations 14 | . . 1 1 1 1 . . . . 4 . . . . 3 . . . . 1 . . . . 1 1 . . . . Recycling Units 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . 1 . 1 2 . . . . 3 . . . . 1 . . . . . . . . . 2 2 . 1 . . Garrison Access 7 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 Total Hacks 275 | . 16 26 26 21 34 . . 6 . 31 . 1 29 . 20 . . 14 . 5 6 . 12 . 12 10 2 2 . 2 Successful 190 | . 9 19 13 11 22 . . 6 . 24 . 1 29 . 15 . . 14 . 1 6 . 12 . 3 3 1 1 . . Failed 85 | . 7 7 13 10 12 . . . . 7 . . . . 5 . . . . 4 . . . . 9 7 1 1 . 2 Catastrophic 10 | . 1 1 . 2 2 . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 216 | . 9 7 2 7 6 . . . . 37 . . . . 15 . . . . 6 . . 1 . 16 25 40 15 22 8 Terminals 91 | . 16 20 17 15 22 . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . . . . . 6 . . . . 7 . . . . 1 . . . . 3 2 . . . . Repair Stations 38 | . . 2 5 2 3 . . . . 8 . . . . 10 . . . . 4 . . . . 3 1 . . . . Recycling Units 4 | . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 43 | . . 3 . 4 7 . . . . 16 . . . . 3 . . . . . . . . . 4 5 . 1 . . Garrison Access 13 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 2 2 2 1 . 2 Terminal Hacks 106 | . 7 10 6 3 12 . . 6 . . . 1 29 . . . . 14 . . 6 . 12 . . . . . . . Record 31 | . 1 . . . . . . . . . . 1 11 . . . . 3 . . 5 . 10 . . . . . . . Part Schematic 17 | . . . . . . . . 6 . . . . 8 . . . . 3 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 14 | . 1 2 1 2 1 . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . 1 1 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . 1 . . . . Load Schematic 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . Build 5 | . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . Repair Station Hacks 28 | . . 2 4 2 2 . . . . 7 . . . . 9 . . . . 1 . . . . 1 . . . . . Scan Component 16 | . . 1 2 1 1 . . . . 4 . . . . 5 . . . . 1 . . . . 1 . . . . . Repair 12 | . . 1 2 1 1 . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 30 | . . 3 . 4 5 . . . . 12 . . . . 1 . . . . . . . . . 2 2 . 1 . . Insert Component 18 | . . 2 . 2 3 . . . . 6 . . . . 1 . . . . . . . . . 1 2 . 1 . . Analyze 12 | . . 1 . 2 2 . . . . 6 . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 12 | . 2 3 2 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 11 | . 2 3 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 5 7 7 7 12 . . . . 6 . . . . 8 . . . . 2 . . . . 6 5 . 2 . 1 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 3 . . 7 . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Matter 153 | . . . . . . . . . . . . . . . 153 . . . . . . . . . . . . . . . Time 27 | . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 115 | . . 1 . 2 2 . . 6 . 17 . . 8 . 10 . . 3 . . . . . . 1 12 20 9 24 . Parts Built 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Matter 709 | . . . . . . . . . . 190 . . . . 519 . . . . . . . . . . . . . . . Time 305 | . . . . . . . . . . 95 . . . . 210 . . . . . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . 5 . . . . 12 . . . . . . . . . . . . . . . Parts Repaired 12 | . . 1 2 1 1 . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Time 522 | . . 32 89 51 19 . . . . 99 . . . . 232 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . 3 10 . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . 1 . 2 2 . . . . 5 . . . . 1 . . . . . . . . . 1 2 . . . . Part Schematics Acquired 11 | . . 1 . 2 2 . . . . 5 . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 30 | . 1 . 10 . . . . 6 2 . . . . 1 2 . . . . . . . 3 . . . 3 . . 2 Largest Group 10 | . 1 . 10 . . . . 6 6 2 . . . 1 2 . . . . . . . 3 . . . 2 . . 2 Highest-Rated Group 295 | . 10 . 88 . . . . 214 214 62 . . . 94 36 . . . . . . . 151 . . . 295 . . 54 Highest-Rated Ally 268 | . 10 . 16 . . . . 39 39 38 . . . 94 28 . . . . . . . 56 . . . 268 . . 29 Zionite Dispatches 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . 2 Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 13 | . . . . . . . . . . . . . . . 5 . . . . . . . 3 . . . 2 . . 3 STAY 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . TUNNEL 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 Ally Attacks 164 | . . . 83 . . . . . 46 19 . . . . . . . . . . . . 6 . . . 10 . . . Total Damage 4171 | . . . 767 . . . . . 1619 345 . . . . . . . . . . . . 180 . . . 1260 . . . Kills 32 | . . . 11 . . . . . 13 1 . . . . . . . . . . . . 2 . . . 5 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 1 1 . . . 1 1 . . . 2 1 . 1 . 1 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 44 | . . . . . . . . . . 9 . . . . 3 . . . . 1 . . . . 4 7 9 4 6 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Guard Positions 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Component Schematics 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Prototype Schematics 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Active Garrisons 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 . Depthwide Sectors/0 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 18640 | . 1335 2450 1568 1514 624 417 479 828 623 1659 206 249 25 133 1057 135 98 99 88 229 72 412 200 134 590 1000 983 355 843 235 Spaces Moved 28580 | 1 925 1061 561 693 1267 656 878 1168 548 3570 508 552 98 493 1675 395 277 180 283 550 298 705 581 554 1226 1952 2870 985 2163 907 Core 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Treads 2319 | . . 1039 561 693 26 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 48 | 1 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 900 | . 878 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25312 | . . . . . 1241 656 878 1168 547 3570 508 552 98 493 1675 395 277 180 283 550 298 705 581 554 1226 1952 2870 985 2163 907 Fastest Speed 12 | 120 100 110 183 160 23 26 26 26 26 17 23 23 23 23 20 23 23 23 23 23 23 17 17 17 17 16 12 12 12 14 Average Speed 35 | 120 109 180 189 162 30 26 26 26 26 23 23 23 23 23 22 23 23 23 23 23 23 22 18 17 17 16 12 12 12 14 Slowest Speed 400 | 120 120 190 230 183 160 26 26 26 400 26 23 23 23 23 23 23 23 23 23 23 23 23 23 17 17 17 13 12 16 14 Overloaded Moves 45 | . . . . . . . . . . 39 . . . . . . . . . . . 6 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . 2 . . . . 14 . . . . 7 . . . . 5 . . . . 8 13 8 6 4 . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Exploration Rate (%) 61 | 2 91 87 87 49 37 79 81 91 68 71 65 56 74 62 38 65 50 63 53 14 41 74 82 69 27 92 64 70 88 23 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 30 | . . . 1 . . . . 1 . 14 . . 1 . . 1 . . 1 . . 1 . . . 6 . 2 2 . Known Exits Taken 25 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 31 | . . . . . . 3 2 2 . . 4 4 . 2 . 4 . . 2 . 3 3 . 2 . . . . . . Spaces Dug 538 | . . 15 15 . 13 3 . . . 61 . . . 1 32 36 12 . . 7 . 118 . 55 34 38 50 11 33 4 Terrain Destroyed 935 | . . 25 15 96 13 5 . . . 89 . . . 1 32 36 12 . . 7 . 118 . 103 34 38 50 11 230 20 Melee 287 | . . . . . 13 1 . . . 61 . . . 1 32 1 1 . . 7 . . . . 34 38 50 11 33 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 648 | . . 25 15 96 . 4 . . . 28 . . . . . 35 11 . . . . 118 . 103 . . . . 197 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 35087 | . 1111 1386 854 914 1466 889 1126 1691 998 4178 582 672 99 509 2207 425 307 208 304 628 301 944 672 582 1518 2493 3331 1164 2558 970 Wait 4828 | . 74 132 129 87 139 215 247 519 427 445 52 114 2 13 449 20 28 3 21 48 . 227 22 19 240 432 339 136 233 16 Move 28419 | . 924 1060 560 692 1262 655 877 1167 547 3541 507 551 97 492 1660 394 276 179 282 541 297 704 580 553 1210 1927 2854 971 2153 906 Hop 61 | . . . . . 2 . . . . 14 . . . . 7 . . . . 3 . . . . 7 11 7 6 4 . Pick Up 163 | . 19 19 15 8 3 3 . 1 1 15 2 2 . 1 5 . . 4 . 2 1 . 3 . 5 16 12 3 18 5 Fast Attach 88 | . 1 1 7 3 2 . . 2 . 9 3 1 . . 5 . . 1 1 . 1 . 7 . 3 4 8 6 13 10 Attach 69 | . 1 2 2 2 11 2 . . . 4 4 . . . 3 2 . 1 . 2 . . 2 . 3 1 5 4 13 5 Detach 18 | . . . . . . . . . . 3 3 . . . 1 . . . . 1 . . 1 . . 1 2 2 4 . Swap 151 | . 8 29 12 15 5 2 2 . 1 22 2 . . 1 5 2 1 5 . . . 6 . . 4 9 9 3 8 . Drop 209 | . 12 23 14 12 21 3 . 2 1 19 2 3 . 1 6 . . 2 . 2 2 . 9 . 6 23 17 7 15 7 Fire 442 | . 72 118 111 95 . 7 . . . 2 . . . . . 2 1 . . . . 7 . 10 . . . . 17 . Melee 554 | . . . 3 . 21 2 . . 13 104 7 1 . 1 66 5 1 13 . 10 . . . . 40 69 78 25 74 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . 1 6 . Rewire 57 | . . . . . . . . . 8 . . . . . . . . . . 1 . . 48 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 6) 160 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 5) 888 | -10/Materials | Discovered new exit (range 8) 1048 | -10/Materials | Discovered new exit (range 9) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -9/Materials | Discovered new exit (range 6) 1737 | -9/Materials | Repaired Hvy. Assault Rifle 1843 | -9/Materials | Identified exit to Mines 1843 | -9/Materials | Identified exit to Storage 2681 | -9/Materials | Discovered new exit (range 11) 2737 | -9/Materials | Build established: Hauler-Mutant 2958 | -9/Materials | Discovered new exit (range 16) 3695 | -9/Materials | Discovered new exit (range 11) 3786 | -9/Materials | Entered Storage 3945 | -9/Storage | Learned location of Armory (-3) 4129 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4244 | -9/Storage | Repaired Hacking Suite 4296 | -9/Storage | Repaired Hvy. Ion Engine 4430 | -9/Storage | Build established: Commander-Mutant 4471 | -9/Storage | Garrison activated, responded to threat 4586 | -9/Storage | First assault squad dispatched 4662 | -9/Storage | Core integrity fell below 50% 4934 | -9/Storage | Build established: Hauler-Mutant 5085 | -9/Storage | Lost 3 parts (2n1w) 5321 | -9/Storage | Discovered new exit (range 15) 5354 | -9/Storage | Entered Materials 5354 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5943 | -8/Materials | Discovered new exit (range 13) 6248 | -8/Materials | Repaired Hvy. Ion Engine 6868 | -8/Materials | Entered Factory 6868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6970 | -7/Factory | Repaired Katana 6999 | -7/Factory | Found Powered Armor 7069 | -7/Factory | Identified exit to Lower Caves 7204 | -7/Factory | Build established: Hacker-Sprinter 7442 | -7/Factory | Discovered new exit (range 10) 7492 | -7/Factory | Entered Lower Caves 7493 | -7/Lower Caves | Encountered a Warlord checkpoint 7496 | -7/Lower Caves | Learned 8 Factory zone layouts 7695 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7898 | -7/Lower Caves | Discovered new exit (range 7) 7906 | -7/Lower Caves | Identified exit to Lower Caves 7909 | -7/Lower Caves | Entered another Lower Caves area 8159 | -7/Lower Caves | Encountered a Warlord checkpoint 8236 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8364 | -7/Lower Caves | Discovered new exit (range 11) 8366 | -7/Lower Caves | Identified exit to Zion 8388 | -7/Lower Caves | Entered Zion 8399 | -7/Zion | Given the Hacking Drone Bay 8399 | -7/Zion | Found Prototype Device 8401 | -7/Zion | Discovered new exit (range 13) 8510 | -7/Zion | Learned location of Quarantine (-2) 8584 | -7/Zion | Imprinted 8586 | -7/Zion | Declared Zion's savior 8887 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8954 | -7/Zion | Gained Derelict followers 8994 | -7/Zion | Found Prototype Device 8994 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9214 | -7/Zion | Identified exit to Proximity Caves 9216 | -7/Zion | Entered Proximity Caves 9216 | -6/Proximity Caves | Accompanied by 6 allies 9332 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9701 | -6/Proximity Caves | Discovered new exit (range 13) 9730 | -6/Proximity Caves | Identified exit to Factory 9839 | -6/Proximity Caves | Entered Factory 9839 | -6/Factory | Accompanied by 2 allies 9839 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9840 | -6/Factory | Identified Hacking Drone Bay 9933 | -6/Factory | Repaired Greatsword 10020 | -6/Factory | Garrison activated, responded to threat 10082 | -6/Factory | Retrieved Zion intel report: Component Schematics 10137 | -6/Factory | Local fabrication network quarantined 10186 | -6/Factory | Fabricated Imp. Hacking Suite? 10189 | -6/Factory | First assault squad dispatched 10209 | -6/Factory | Build established: Sprinter 10254 | -6/Factory | Repaired Greatsword 10297 | -6/Factory | Discovered new exit (range 16) 10304 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10305 | -6/Factory | Zion Recon squad teleported in 10395 | -6/Factory | Repaired Broken Cld. Cesium-ion Thruster? 10496 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10535 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10613 | -6/Factory | Build established: Hacker-Sprinter 10885 | -6/Factory | Retrieved Zion intel report: Guard Positions 10888 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11085 | -6/Factory | Retrieved Zion intel report: Branch Access 11085 | -6/Factory | Identified exit to Lower Caves 11241 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11333 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11351 | -6/Factory | Terminal network hard line cut 11372 | -6/Factory | Spotted B-75 Beast 11393 | -6/Factory | Discovered new exit (range 15) 11477 | -6/Factory | Lost 4 parts (1p1n2u) 11498 | -6/Factory | Entered Lower Caves 11601 | -6/Lower Caves | Encountered a Warlord checkpoint 11679 | -6/Lower Caves | Discovered new exit (range 12) 11681 | -6/Lower Caves | Identified exit to Lower Caves 11695 | -6/Lower Caves | Learned 8 Factory zone layouts 11704 | -6/Lower Caves | Entered another Lower Caves area 11723 | -6/Lower Caves | Learned Factory emergency access door positions 11733 | -6/Lower Caves | Build established: Sprinter 11784 | -6/Lower Caves | Discovered new exit (range 7) 11786 | -6/Lower Caves | Identified exit to Factory 11952 | -6/Lower Caves | Discovered new exit (range 7) 11953 | -6/Lower Caves | Identified exit to Data Miner 11953 | -6/Lower Caves | Entered Data Miner 11953 | -6/Data Miner | Discovered new exit (range 6) 11955 | -6/Data Miner | Identified exit to Proximity Caves 11958 | -6/Data Miner | Met Data Miner 11964 | -6/Data Miner | Learned location of Section 7 (-2) 11964 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11968 | -6/Data Miner | Received God Mode back door access code from Data Miner 11978 | -6/Data Miner | Entered Proximity Caves 12107 | -5/Proximity Caves | Discovered exit to Factory (range 14) 12109 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12111 | -5/Proximity Caves | Entered Factory 12111 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12112 | -5/Factory | Identified exit to Upper Caves 12113 | -5/Factory | Identified exit to Extension 12135 | -5/Factory | Zion Infowar Resupply teleported in 12141 | -5/Factory | Found Prototype Processor 12141 | -5/Factory | Identified Exp. Signal Interpreter 12352 | -5/Factory | Repaired Imp. Flight Unit 12368 | -5/Factory | Discovered exit to Extension (range 4) 12372 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12566 | -5/Factory | Fabricated Exp. Sensor Array? 12646 | -5/Factory | Build established: Scout 12672 | -5/Factory | Fabricated T-07 Excavator? 12801 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12864 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12952 | -5/Factory | Repaired Cld. Cesium-ion Thruster 13034 | -5/Factory | Fabricated Force Lance? 13054 | -5/Factory | Repaired Imp. Flight Unit 13105 | -5/Factory | Repaired Lgt. Angular Momentum Engine? 13168 | -5/Factory | Entered Upper Caves 13250 | -5/Upper Caves | Identified exit to Upper Caves 13270 | -5/Upper Caves | Lost 3 parts (2n1w) 13303 | -5/Upper Caves | Entered another Upper Caves area 13337 | -5/Upper Caves | Learned location of 1 exit from Factory 13400 | -5/Upper Caves | Discovered new exit (range 5) 13401 | -5/Upper Caves | Identified exit to Zhirov 13401 | -5/Upper Caves | Entered Zhirov 13403 | -5/Zhirov | Discovered new exit (range 3) 13407 | -5/Zhirov | Met Zhirov 13416 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13420 | -5/Zhirov | Found Alien Artifact 13421 | -5/Zhirov | Identified Integrated Dissipator 13421 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13431 | -5/Zhirov | Found Alien Artifact 13499 | -5/Zhirov | Identified exit to Proximity Caves 13500 | -5/Zhirov | Entered Proximity Caves 13585 | -4/Proximity Caves | Discovered new exit (range 14) 13588 | -4/Proximity Caves | Identified exit to Factory 13588 | -4/Proximity Caves | Spotted B-86 Titan 13588 | -4/Proximity Caves | Entered Factory 13588 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13589 | -4/Factory | Identified exit to Upper Caves 13642 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13737 | -4/Factory | Discovered new exit (range 22) 13817 | -4/Factory | Entered Upper Caves 13824 | -4/Upper Caves | Learned location of 1 exit from Factory 13824 | -4/Upper Caves | Learned Factory security intel 13824 | -4/Upper Caves | Learned Extension terminal intel 13842 | -4/Upper Caves | Learned Research stockpile data 13870 | -4/Upper Caves | Discovered new exit (range 13) 13878 | -4/Upper Caves | Identified exit to Upper Caves 13889 | -4/Upper Caves | Entered another Upper Caves area 13895 | -4/Upper Caves | Learned Research non-interactive machine intel 13921 | -4/Upper Caves | Learned 4 Research zone layouts 13930 | -4/Upper Caves | Encountered a Warlord checkpoint 14104 | -4/Upper Caves | Spotted B-86 Titan 14128 | -4/Upper Caves | Discovered new exit (range 18) 14301 | -4/Upper Caves | Identified exit to Warlord 14301 | -4/Upper Caves | Entered Warlord 14369 | -4/Warlord | Rebuked by Warlord 14371 | -4/Warlord | Opened Warlord's prototype stash 14373 | -4/Warlord | Found Prototype Reactor 14373 | -4/Warlord | Identified Vortex Chain Reactor 14375 | -4/Warlord | Warlord's base attacked by MAIN.C 14389 | -4/Warlord | Found Prototype Device 14389 | -4/Warlord | Identified Exp. Focal Shield 14391 | -4/Warlord | Found Prototype Processor 14391 | -4/Warlord | Identified Exp. Target Analyzer 14483 | -4/Warlord | Opened side exit 14500 | -4/Warlord | Discovered new exit (range 9) 14501 | -4/Warlord | Identified exit to Proximity Caves 14501 | -4/Warlord | Entered Proximity Caves 14515 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14631 | -3/Proximity Caves | Discovered new exit (range 6) 14631 | -3/Proximity Caves | Identified exit to Research 14635 | -3/Proximity Caves | Entered Research 14635 | -3/Research | Evolved 2 slots: Utility x2 14638 | -3/Research | Loaded intel: 56 non-interactive machine locations 14756 | -3/Research | Retrieved Zion intel report: Active Terminals 14861 | -3/Research | Found Prototype Device 14864 | -3/Research | Identified EM Disruption Field 14924 | -3/Research | Build established: Ninja 15012 | -3/Research | Retrieved Zion intel report: Main Access 15012 | -3/Research | Identified exit to Research 15028 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15037 | -3/Research | Retrieved Zion intel report: Branch Access 15037 | -3/Research | Identified exit to Armory 15037 | -3/Research | Identified exit to Testing 15225 | -3/Research | Entered Testing 15236 | -3/Testing | Found Prototype Hackware 15236 | -3/Testing | Identified Ghost Barrier 15391 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 15400 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 15401 | -3/Testing | Retrieved Zion intel report: Active Garrisons 15423 | -3/Testing | Found Prototype Protection 15423 | -3/Testing | Identified Med. Regenerative Plating 15425 | -3/Testing | Found Lgt. Regenerative Plating 15430 | -3/Testing | Spotted PH-TQ5RXT900Z 15609 | -3/Testing | Discovered exit to Research (range 11) 15612 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 15634 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 15660 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 15975 | -3/Testing | First assault squad dispatched 15997 | -3/Testing | Incoming assault squad redirected 15999 | -3/Testing | Retrieved Zion intel report: Main Access 16070 | -3/Testing | Crushed by falling debris 16072 | -3/Testing | Found Fusion Bomb Launcher 16125 | -3/Testing | Found Prototype Protection 16136 | -3/Testing | Found Prototype Processor 16136 | -3/Testing | Identified Exp. Terrain Scan Processor 16225 | -3/Testing | Entered Research 16225 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16227 | -2/Research | Identified SHELL Armor 16248 | -2/Research | Retrieved Zion intel report: Component Stockpiles 16249 | -2/Research | Zion Experimental squad teleported in 16450 | -2/Research | Found Prototype Device 16450 | -2/Research | Identified System Purifier 16512 | -2/Research | First assault squad dispatched 16532 | -2/Research | Build established: Scout 16538 | -2/Research | Incoming assault squad redirected 16589 | -2/Research | Retrieved Zion intel report: Guard Positions 16602 | -2/Research | Discovered new exit (range 21) 16605 | -2/Research | Identified exit to Access 16712 | -2/Research | Retrieved Zion intel report: Active Garrisons 16713 | -2/Research | Discovered exit to Access (range 6) 16754 | -2/Research | Retrieved Zion intel report: Active Terminals 16778 | -2/Research | Retrieved Zion intel report: Emergency Access 16791 | -2/Research | Discovered exit to Access (range 16) 16875 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16876 | -2/Research | Zion Offense Resupply teleported in 16878 | -2/Research | Found Prototype Processor 16878 | -2/Research | Identified Exp. Core Analyzer 16881 | -2/Research | Found Exp. Target Analyzer 16908 | -2/Research | Zion Experimental squad teleported in 16927 | -2/Research | Retrieved Zion intel report: Prototype Schematics 16935 | -2/Research | Spotted B-90 Cyclops 17116 | -2/Research | Identified Transdimensional Reconstructor 17116 | -2/Research | Warped through subspace 17134 | -2/Research | Retrieved Zion intel report: Component Schematics 17154 | -2/Research | Retrieved Zion intel report: Trap Installations 17204 | -2/Research | Discovered new exit (range 4) 17207 | -2/Research | Identified exit to Quarantine 17208 | -2/Research | Entered Quarantine 17229 | -2/Quarantine | Found Alien Artifact 17229 | -2/Quarantine | Identified Phase Redirector 17288 | -2/Quarantine | Found Alien Artifact 17288 | -2/Quarantine | Identified Terrabomb 17288 | -2/Quarantine | Used Terrabomb 17301 | -2/Quarantine | Discovered exit to Access (range 16) 17310 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 17316 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 17317 | -2/Quarantine | Spotted Alpha 7 17326 | -2/Quarantine | Found Alien Slashing Weapon 17326 | -2/Quarantine | Identified Sigix Broadsword 17351 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 17353 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17376 | -2/Quarantine | Cryocooling Duct disabled 17379 | -2/Quarantine | Cryocooling Duct disabled 17391 | -2/Quarantine | Ambient heat levels rising (+20) 17391 | -2/Quarantine | Non-combat units ordered to evacuate 17394 | -2/Quarantine | Ambient heat levels rising (+20) 17394 | -2/Quarantine | Combat units ordered to evacuate 17494 | -2/Quarantine | Quarantine Guard activated 17504 | -2/Quarantine | Spotted Quarantine Guard 17504 | -2/Quarantine | Spotted Quarantine Guard 17505 | -2/Quarantine | Crushed by falling debris 17506 | -2/Quarantine | System corruption reached 10% 17537 | -2/Quarantine | Spotted Fortress 17562 | -2/Quarantine | Discovered new exit (range 6) 17563 | -2/Quarantine | Entered Section 7 17602 | -2/Section 7 | Crushed by falling debris 17660 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 17665 | -2/Section 7 | Spotted B-90 Cyclops 17692 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17746 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 17799 | -2/Section 7 | Found Alien Artifact 17800 | -2/Section 7 | Identified Integrated Reactor 17800 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17822 | -2/Section 7 | Build established: Sprinter 17855 | -2/Section 7 | Discovered exit to Access (range 4) 17857 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 17880 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 17883 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 17896 | -2/Section 7 | Spotted S7 Guard 17901 | -2/Section 7 | Found Alien Artifact 17901 | -2/Section 7 | Identified Integrated Heat Negator 17901 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 18041 | -2/Section 7 | High security lockdown imminent 18062 | -2/Section 7 | Destroyed 7 combat bots 18082 | -2/Section 7 | Spotted B-90 Cyclops 18121 | -2/Section 7 | High security lockdown engaged 18123 | -2/Section 7 | Spotted Alpha 7 18133 | -2/Section 7 | Spotted Executioner 18136 | -2/Section 7 | Spotted Executioner 18151 | -2/Section 7 | Found Alien Artifact 18153 | -2/Section 7 | Identified Matter Drive 18167 | -2/Section 7 | Found Transdimensional Reconstructor 18186 | -2/Section 7 | Spotted Executioner 18186 | -2/Section 7 | Spotted Executioner 18191 | -2/Section 7 | Spotted B-99 Colossus 18203 | -2/Section 7 | Found Terrabomb 18205 | -2/Section 7 | Found Alien Artifact 18214 | -2/Section 7 | Used Terrabomb 18223 | -2/Section 7 | Crushed by falling debris 18229 | -2/Section 7 | Found Integrated Dissipator 18229 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18239 | -2/Section 7 | Found Alien Artifact 18239 | -2/Section 7 | Identified LRC Storage 18239 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18241 | -2/Section 7 | Found LRC Storage 18241 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18249 | -2/Section 7 | Spotted Executioner 18251 | -2/Section 7 | Found Alien Artifact 18251 | -2/Section 7 | Identified Core Expander 18251 | -2/Section 7 | Installed Core Expander, added new Utility slot 18253 | -2/Section 7 | Found Core Expander 18253 | -2/Section 7 | Installed Core Expander, added new Utility slot 18254 | -2/Section 7 | Lost 3 parts (2n1u) 18255 | -2/Section 7 | Warped through subspace 18287 | -2/Section 7 | Spotted Striker 18299 | -2/Section 7 | Found Transdimensional Reconstructor 18302 | -2/Section 7 | Found Terrabomb 18376 | -2/Section 7 | Used Terrabomb 18402 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 18402 | -2/Section 7 | Warped through subspace 18406 | -2/Section 7 | Entered Access 18406 | -1/Access | Evolved 1 slot: Utility x1 18408 | -1/Access | Energy Cycler disabled 18425 | -1/Access | Found Prototype Device 18425 | -1/Access | Identified Exp. Force Field 18524 | -1/Access | Warped through subspace 18569 | -1/Access | Retrieved Zion intel report: Emergency Access 18570 | -1/Access | Zion Melee Resupply teleported in 18571 | -1/Access | Found Prototype Processor 18571 | -1/Access | Identified Exp. Melee Analysis Suite 18579 | -1/Access | Spotted B-99 Colossus 18628 | -1/Access | Zion Resource Resupply teleported in 18631 | -1/Access | Lost 3 parts (1p2u) 18640 | -1/Access | Discovered new exit (range 5) 18641 | -1/Access | Identified exit to Surface 18641 | *** | Escaped! Last Messages --------------- [ 2 : Trap Resupply ] [ 3 : 1R-OEG(Z)/Heavy(2) ] [ 4 : Resource Resupply ] [ 5 : VK-KCD(z)/Light(3) ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 18630_ Extracted 8 energy. 18630_ Dropped Imp. Stasis Canceller. 18631_ Acquired Prototype Storage. 18631_ Identified Exp. Matter Compressor. 18632_ Extracted 8 energy. 18632_ Dropped Imp. Focal Shield. 18633_ Acquired Exp. Energy Well. 18635_ Extracted 94 matter. 18638_ Detecting system override signal. 18640_ Connecting with Terminal... 18640_ The Access Shell folds into the floor. 18640_ EXIT=FOUND 18641_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???????????????????????# ###+##### | | ???????????????????????# # | | ??????????????????????## ] == # | | ??????????????????????# = # | | ??????????????????????# # | | ??????????????????????# #""""" | | ??????????????????????# #""""" | | ?+????????????????????# ##########+####""""" | | ??????????????????????# ??????# ##""""" | | ??????????????????????# ???????# #??"""" | | ????????????????????? ???????# | *#??"""" | | ???????????????????? ????????# #?? | | ???????????????????# ????????# #?? | | ???????????????????# ?????????# ! ########## | | ???????????????????# ?????????# ""## | | ???????????????????# ??????????# / /## | | ???????????????????# ??????????# ## | | ???????????????????#""???????????# ## | | ?????????????????????????????????# ""## = | | ?????????????????????????????????# ## = | | ???????????????????#""""""""""#??# ## = | | ???????????????????# #??######### | | ???????????????????# #??????????# | | ???????????????????# #??????????######### | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?????????#########? | | ???????????????????# #?????????# ! ? | | ??????????????????## ##????????# | | ??????????????????# #????????# " ! | | ??????????????????##"" ##????????? """ | | ???????????????????#"" #?????????# """ | | ???????????????????#"" #?????????? " | | ???????????????????#T #?????????# ? | | ???????????????????#"" #?????????# ? | | ???????????????????#"" #?????????########?? | | ???????????????#####"" #################### | | ???????????? k | | ??????????? | | ???????????? ####################################+ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# [ | | ?????????????????????????????????????????# ""! | | ?????????????????????????????????????????#!!!!! | | ?????????????????????????????????????????# !!! " | | ?????????????????????????????????????????#!!! "" | | ?????????????????????????????????????????# "" """ | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 85 Energy Capacity 1375 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Heat Shielding 100 Armor Coverage 900 Resistance: KI 30 Resistance: EM 50 Propulsion Shielding 66 Evasion (%) 81 Melee Accuracy 24 Target Analysis 12 Core Analysis 8 Recoil Reduction 4 Force Boost 4 Stasis Canceling 2 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Plasma Cannon | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Thermal Converter | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Hvy. Particle Cannon | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Mak. Transmission Jammer | -6/Factory | Scanalyzed Adv. Melee Analysis Suite | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Enh. Flexi-carbon Leg | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Hpw. Electrolaser | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Proton Missile Launcher | -3/Research | Scanalyzed Exp. Energy Well | -3/Testing | Z-intel Exp. Thermal Shield | -3/Testing | Z-intel Cld. Nuclear Pulse Thruster | -3/Testing | Z-intel EM Disruption Field | -3/Testing | Z-intel Stealth Drone Bay | -3/Testing | Z-intel Quantum Shading Machine | -3/Testing | Z-intel Exp. Reclamation Unit | -3/Testing | Z-intel Adv. Variable Charge Gun | -3/Testing | Z-intel Imp. Diametric Drive | -3/Testing | Z-intel Prc. Phase Gun | -3/Testing | Z-intel Exp. Coolant Injector | -3/Testing | Z-intel Centrium Heavy Treads | -3/Testing | Z-intel Imp. KE Penetrator | -2/Research | Z-intel Imp. Fusion Compressor | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Molecular Scythe | -2/Research | Z-intel Tactical Quantum Warhead | -2/Research | Z-intel Adv. Overload Regulator | -2/Research | Z-intel Neutron Missile Launcher | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Med. Storage Unit | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Gamma Bomb Array | -2/Research | Z-intel Imp. Target Analyzer | -2/Research | Z-intel Imp. Thermal Shield | -2/Research | Z-intel Imp. Remote Datajack | -2/Research | Z-intel Imp. Antigrav System | -2/Research | Z-intel Adv. Hacking Suite | -2/Research | Z-intel Corruption Screen | -2/Research | Z-intel Adv. Component Analysis Suite | -2/Research | Z-intel Lgt. Antimatter Reactor | -2/Research | Z-intel Centrium Wheel | -2/Research | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Ionic Axe | -2/Quarantine | Z-intel Hdn. Centrium Wheel | -2/Quarantine | Z-intel Com. Mass Driver | -2/Quarantine | Z-intel Hvy. Antimatter Reactor | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Imp. Particle Accelerator | -2/Quarantine | Z-intel Helical Railgun | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel EM Dispersion Field | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Exp. Transmission Jammer | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel System Guard | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Gyrokinetic Inverter | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory T-07 Excavator | x1 | -5/Factory | Preloaded Force Lance | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Redirector Terrabomb Sigix Broadsword Integrated Reactor Integrated Heat Negator Matter Drive LRC Storage Core Expander High-powered Transdimensional Reconstructor Achievements -------------- Derelict Escape Freeware Ride The Lightning Challenges ------------ None Game ------ Seed CorruptionPointSabre Manual? 0 Play Time 06:56:50 Cumulative 120.7 hours Start 2022.01.06 @ 14:45:52 End 2022.01.08 @ 02:12:35 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 62 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 314c8214-a901-4a31-82b2-eb09f5599f4e