Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.08 @ 11:03:06 Player: Solar Sloth Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3182) 3182 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5067) 5067 TOTAL SCORE: 12534 Bonus ------- Super Gauntlet 4455 High Alert Combat Kills 12 Entered Garrisons 600 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Aluminum Leg Medium Storage Unit Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Antigrav System > --- UTILITY ---------- Heat Sink Large Storage Unit Enhanced Optical Array Targeting Computer Improved Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Autogun Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Structural Scanner Improved Targeting Computer Insulated Plating Proton Missile Launcher Chainsword Chainsword [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Slots Evolved 9 | . 1 2 . 2 . 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 5 | . 1 2 . 1 . . . 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 59 | 6 3 6 . 19 2 13 5 . 5 Power 3 | 1 . . . 1 . . 1 . . Engine 1 | 1 . . . . . . . . . Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 2 . 5 . 6 1 . . Treads . | . . . . . . . . . . Leg 14 | 2 . 2 . 5 . 5 . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 1 1 . . Flight . | . . . . . . . . . . Utility 18 | 2 2 3 . 7 . 3 . . 1 Device 1 | . . . . 1 . . . . . Storage 2 | 1 1 . . . . . . . . Processor 5 | 1 1 1 . . . 1 . . 1 Hackware 1 | . . . . 1 . . . . . Protection 9 | . . 2 . 5 . 2 . . . Artifact . | . . . . . . . . . . Weapon 22 | 1 1 1 . 6 2 4 3 . 4 Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . 1 . . 1 . . . . . Ballistic Gun 14 | 1 . 1 . 3 2 3 3 . 1 Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 2 | . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . . . 2 . 4 2 . 16 Power 2 | . . . . . . . 1 . 1 Propulsion 4 | . . . . . . 1 . . 3 Utility 7 | . . . . 1 . 1 . . 5 Weapon 11 | . . . . 1 . 2 1 . 7 Highest Loss Streak 16 | . . . . 1 . 3 1 . 16 Average Slot Usage (%) 89 | . 86 99 100 96 91 87 79 68 47 Engine 3 | . 12 10 10 1 . . . . . Core 4 | . . . . 6 8 7 5 6 2 Leg 20 | . 25 20 20 23 25 23 5 . . Hover 1 | . . . . . . 1 12 12 6 Device 4 | . . . . 3 8 7 7 6 3 Storage 8 | . 12 10 10 8 8 7 7 6 5 Processor 14 | . 13 20 20 14 8 11 14 12 13 Hackware 2 | . . . . 1 8 4 . . . Protection 11 | . . 20 20 18 8 5 7 6 2 Energy Cannon 3 | . 10 10 10 4 . . . . . Ballistic Gun 13 | . 12 9 10 10 4 18 20 18 10 Ballistic Cannon 1 | . . . . . 11 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 15 26 30 30 48 48 48 48 47 51 Greatest Support 76 | 20 20 20 20 55 55 76 38 27 27 Greatest Overweight (x) 6 | 2 1 1 1 1 . 1 1 1 6 Average Overweight (x) . | . . 1 1 . . . 1 1 1 Largest Inventory Capacity 14 | 8 14 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 9 10 10 10 10 10 10 10 Average Carried 9 | 3 7 6 9 9 10 9 10 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 8 9 10 10 10 10 10 10 4 Class Distribution -------------------- 72% | Hacker-Mutant 17% | Scavenger-Gunner 8% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Matter Collected 1963 | 216 100 112 . 369 167 585 384 . 30 Remotely . | . . . . . . . . . . Salvage Created 3474 | . 351 257 . 799 215 1000 518 . 334 Parts 214 | . 31 15 . 39 22 63 30 . 14 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 82 | . 5 6 . 15 14 20 13 . 9 Melee 3 | . . . . . . . . . 3 Guns 54 | . 2 1 . 11 3 20 13 . 4 Cannons 23 | . 3 5 . 4 11 . . . . AOE 2 | . . . . . . . . . 2 Classes Destroyed 12 | . 5 . . 5 . 2 . . . Worker 4 | . 2 . . . . 2 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 2 | . 2 . . . . . . . . Recycler 2 | . . . . 1 . 1 . . . Operator 2 | . . . . 1 . 1 . . . Watcher 4 | . 2 . . 1 . 1 . . . Swarmer 33 | . 2 . . 3 9 6 7 . 6 Grunt 29 | . 3 6 . 4 3 8 3 . 2 Duelist 3 | . . . . 2 . 1 . . . Sentry 9 | . . . . 5 2 1 1 . . Hunter 5 | . . . . 1 . 2 1 . 1 Programmer 3 | . . . . . . 2 1 . . Best Kill Streak 12 | . 4 3 . 3 7 12 5 . 5 Combat Bots Only 9 | . 3 3 . 3 7 9 5 . 5 Max Kills in Single Turn 2 | . 2 2 . 1 1 2 2 . 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Damage Taken 4557 | . 32 55 . 663 355 1091 487 . 1874 Core 1112 | . 15 . . 68 13 130 35 . 851 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 94 . 100 . 85 . 76 . . Volleys Fired 214 | . 12 14 . 57 31 68 24 . 8 Largest 4 | . 2 2 . 2 2 3 3 . 4 Hottest 102 | . 80 80 . 83 88 79 79 . 102 Shots Fired 480 | . 24 28 . 101 62 172 67 . 26 Gun 369 | . 12 14 . 68 12 171 67 . 25 Cannon 109 | . 12 14 . 33 50 . . . . Launcher 2 | . . . . . . 1 . . 1 Special . | . . . . . . . . . . Kinetic 419 | . 12 14 . 68 62 171 67 . 25 Thermal 59 | . 12 14 . 33 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . 1 . . 1 Robot Hit Streak 40 | . 9 19 . 40 29 26 31 . 12 Robot Miss Streak 3 | . 1 1 . 3 2 3 2 . 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 11 | . . . . . . 6 4 . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 Shots Hit Robots 415 | . 17 23 . 86 45 151 58 . 35 Core Hits 246 | . 14 7 . 39 19 103 36 . 28 Critical Hits 13 | . . . . 5 1 3 3 . 1 Critical Kills 5 | . . . . 1 1 1 2 . . Critical Parts Destroyed 8 | . . . . 4 . 2 1 . 1 Melee Attacks 15 | . . . . . . . . . 15 Impact . | . . . . . . . . . . Slashing 15 | . . . . . . . . . 15 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 7043 | . 338 359 . 1370 953 2154 993 . 876 Guns 4492 | . 144 134 . 865 58 2069 993 . 229 Cannons 1819 | . 194 225 . 505 895 . . . . Explosions 173 | . . . . . . 85 . . 88 Melee 539 | . . . . . . . . . 539 Ramming 20 | . . . . . . . . . 20 Kinetic 5387 | . 144 134 . 865 953 2069 993 . 229 Thermal 1009 | . 194 225 . 505 . 85 . . . Explosive . | . . . . . . . . . . Electromagnetic 88 | . . . . . . . . . 88 Impact . | . . . . . . . . . . Slashing 539 | . . . . . . . . . 539 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 2 2 1 1 3 3 . . Average Corruption 1 | . . 1 2 1 1 2 3 . . Corruption Purged . | . . . . . . . . . . Effects 33 | . . 1 6 4 2 16 4 . . Message Errors 9 | . . . 3 2 . 3 1 . . Matter Fused 2 | . . . . . . 1 1 . . Heat Flow Errors 3 | . . . 1 . . 2 . . . Energy Discharges 7 | . . . . 2 . 4 1 . . Data Loss (minor) 6 | . . . 2 . 1 2 1 . . Targeting Errors 6 | . . 1 . . 1 4 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . 5 . 2 21 . . . 53 Projectiles 28 | . . 5 . 2 21 . . . . Explosions 1 | . . . . . . . . . 1 Melee 52 | . . . . . . . . . 52 Knockbacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . 41 . . 24 Shots 2 | . . . . . . 1 . . 1 Rammed 6 | . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | . 117 108 208 342 84 160 18 . 24 Average Temperature 68 | . 40 41 105 116 27 46 8 . 11 Received Heat Transfer 1437 | . 27 48 . 360 198 387 123 . 294 Effects 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 1 . 4 . . . . . Heat Transferred 2011 | . 407 481 . 1073 . 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Peak Influence 437 | . 188 226 62 287 339 329 437 170 260 Average Influence 130 | . 89 100 51 88 204 149 327 170 177 Maximum Alert Level 2 | . . 1 . 1 1 1 2 . 1 Low Security (%) 79 | 100 100 92 100 91 40 81 14 100 51 Level 1 18 | . . 7 . 8 59 18 64 . 48 Level 2 1 | . . . . . . . 20 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 2 . . . 7 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . . 2 . . . 3 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Distress Signals 4 | . 1 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 8 11 . 24 14 32 19 . 17 Peak Tracking Total 13 | . 4 4 . 5 5 6 5 . 13 Tactical Retreats 6 | . . . . 1 . 2 3 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Traps Triggered 14 | . . 6 . 4 . 1 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Machines Disabled 8 | . . . . . . 7 . . 1 Max in Single Turn 4 | . . . . . . 4 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Machines Accessed 17 | . 2 1 . 8 . 5 . 1 . Terminals 12 | . 2 . . 6 . 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 42 | . 5 1 . 23 . 12 . 1 . Successful 31 | . 4 . . 17 . 9 . 1 . Failed 11 | . 1 1 . 6 . 3 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 5 . . 17 . 9 . . . Terminals 37 | . 5 . . 21 . 11 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 12 | . . . . 7 . 5 . . . Part Schematic 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Machine Index 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . Garrison Index 2 | . . . . 1 . 1 . . . Alert Level 2 | . . . . 2 . . . . . Hauler Manifests 2 | . . . . 1 . 1 . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 32 | . 8 . . 17 . 7 . . . Terminals 15 | . 4 . . 8 . 3 . . . Track 8 | . 2 . . 4 . 2 . . . Botnet 7 | . 2 . . 4 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 . 4 . 5 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Turns Passed 4080 | 96 301 298 483 957 304 1170 291 13 167 Spaces Moved 2438 | 70 175 165 322 538 154 763 152 12 87 Core 22 | 10 . . . . . . . . 12 Treads . | . . . . . . . . . . Legs 2200 | 60 175 165 322 538 154 763 23 . . Wheels . | . . . . . . . . . . Hover 216 | . . . . . . . 129 12 75 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 126 120 116 116 50 Average Speed 131 | 117 148 150 150 129 126 124 121 116 116 Slowest Speed 350 | 150 150 150 150 150 126 150 150 116 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 37 26 73 56 42 30 48 1 41 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 44 | . . . . . . 44 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 44 | . . . . . . 44 . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Total 2889 | 81 191 186 322 709 204 857 210 11 118 Wait 100 | . . . . 78 16 4 . . 2 Move 2426 | 69 174 164 321 536 153 762 150 11 86 Hop . | . . . . . . . . . . Pick Up 15 | 6 1 2 1 3 . 2 . . . Fast Attach 40 | 6 3 2 . 12 2 10 3 . 2 Attach 7 | . . 2 . 1 . 1 . . 3 Detach 3 | . 1 . . 1 . 1 . . . Swap 12 | . . 2 . 6 . 2 2 . . Drop 29 | . . . . 15 2 7 5 . . Fire 214 | . 12 14 . 57 31 68 24 . 8 Melee 13 | . . . . . . . . . 13 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . . . 26 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 373 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Discovered exit to Materials (range 15) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Identified exit to Mines 672 | -9/Materials | Discovered exit to Mines (range 11) 696 | -9/Materials | Entered Mines 912 | -9/Mines | Learned Materials security intel 1149 | -9/Mines | Learned location of 1 exit from Materials 1173 | -9/Mines | Identified exit to Materials 1173 | -9/Mines | Discovered exit to Materials (range 5) 1179 | -9/Mines | Entered Materials 1179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -8/Materials | Identified exit to Factory 2135 | -8/Materials | Identified exit to Garrison 2136 | -8/Materials | Entered Garrison 2180 | -8/Garrison | Triggered checkpoint 2255 | -8/Garrison | Destroyed 7 combat bots 2348 | -8/Garrison | Triggered checkpoint 2354 | -8/Garrison | Triggered checkpoint 2426 | -8/Garrison | Discovered exit to Factory (range 12) 2440 | -8/Garrison | Entered Factory 2440 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2565 | -7/Factory | Identified exit to Factory 2565 | -7/Factory | Discovered exit to Factory (range 14) 3182 | -7/Factory | Build established: Hacker-Gunner 3221 | -7/Factory | Garrison activated, responded to threat 3287 | -7/Factory | Lost 3 parts (1u2w) 3299 | -7/Factory | Destroyed 9 combat bots 3584 | -7/Factory | Build established: Scavenger-Gunner 3598 | -7/Factory | Identified exit to Garrison 3610 | -7/Factory | Entered Garrison 3672 | -7/Garrison | Triggered checkpoint 3718 | -7/Garrison | Triggered checkpoint 3789 | -7/Garrison | Discovered exit to Factory (range 9) 3800 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3830 | -7/Garrison | Triggered checkpoint 3854 | -7/Garrison | Triggered checkpoint 3887 | -7/Garrison | Discovered exit to Factory (range 13) 3901 | -7/Garrison | Entered Factory 3901 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3913 | -6/Factory | Identified exit to Garrison 3914 | -6/Factory | Entered Garrison 3964 | -6/Garrison | Triggered checkpoint 3965 | -6/Garrison | Spotted B-75 Beast 4004 | -6/Garrison | Identified exit to Factory 4004 | -6/Garrison | Discovered exit to Factory (range 12) 4021 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4044 | -6/Garrison | Core integrity fell below 50% 4069 | -6/Garrison | Core integrity fell below 20% 4081 | -6/Garrison | Core destroyed Last Messages --------------- 04058_ Destroyed Carbon-fiber Leg. 04062_ Imp. Targeting Computer destroyed. 04063_ S-27 Virus destroyed. 04063_ Destroyed Unknown Energy Gun. 04066_ Chainsword follow-up attack on G-50 Soldier. 04066_ Carbon-fiber Leg severed. 04067_ Lrg. Storage Unit destroyed. 04067_ Aluminum Leg crushed and broken. 04071_ G-50 Soldier destroyed. 04071_ Chainsword follow-up attack on G-50 Soldier. 04071_ Chainsword destroyed. 04074_ G-50 Soldier destroyed. 04076_ Chainsword destroyed. 04076_ Knocked back. 04077_ Slammed into S-27 Virus. 04079_ Acquired 30 matter. 04079_ Slammed into S-27 Virus. 04080_ Destabilizing: Short circuit. 04080_ Broken Enh. Optical Array permanently disabled. 04081_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########????????????????? | | ??????????????????????# s !#s%%=#????????????????? | | ??????????????????????# @* %[[*#????????????????? | | ??????????????????????# BB=!=%==#????????????????? | | ??????????????????????# BB#######????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????+ #???????????????????????? | | ?????????????????????## #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ???????????############ ##??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ########### #??????????????????????? | | ???????????# #?????????? #??????????????????????? | | ???????????# #?????????? #??????????????????????? | | ???????????# #?????????? #??????????????????????? | | ???????????# #?????????? ??????????????????????? | | ???????????# #??????????##??????????????????????? | | ?#?????????# #??????????????????????????????????? | | ?# ??####??# #??????????????????????????????????? | | ?# ?# ?# #??????????????????????????????????? | | ## ## ## ##?????????????????????????????????? | | # %*#?????????????????????????????????? | | # [= #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 53 Targeting Accuracy 11 Offensive Hacking 30 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed LinkedDimensionalMantle Manual? 0 Play Time 00:35:53 Cumulative 115.9 hours Start 2020.01.08 @ 07:53:37 End 2020.01.08 @ 11:03:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 46 Rogue 21 Adventurer 0 Explorer 25 Win Type - Total 14 Types 11/0/0/0/1/0/2 Lore% 84 Gallery% 71 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c4d24ed-0461-4a99-8aff-d8e551bebe67