Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 15:35:05

Player: Red_Zig

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (11)      55
Value Destroyed (172)      172
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2407

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             113/400
Matter                     222/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (29)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY (2) ------
            Structural Scanner
   Improved Melee Analysis Suite
>           --- WEAPON (3) -------
   Improved Medium Laser
  Makeshift Sword
  Makeshift Sword
>           --- INVENTORY (5) ----
            Signal Interpreter
            Propulsion Shielding
   Improved Medium Laser
            RU-N14's Throwing Claymores (2)

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
            Bomb Factory No. 2
>           --- WEAPON -----------
   Improved Medium Laser
   Improved Medium Laser
   Improved Medium Laser
>           --- INVENTORY --------
            Signal Interpreter
            Propulsion Shielding
            RU-N14's Throwing Claymores
  Makeshift Sword
  Makeshift Sword
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Improved Melee Analysis Suite
  Protection               Reactive Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             41   | 6   7   4   10  .   14  
  Power                    2    | 1   .   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   1   4   .   .   
    Treads                 2    | .   1   1   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   .   
  Utility                  10   | 1   4   1   1   .   3   
    Device                 8    | 1   4   1   .   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   1   2   4   .   11  
    Energy Gun             11   | 2   1   .   4   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         2    | .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   6   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   2   
Parts Lost                 11   | .   4   5   1   .   1   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               3    | .   2   1   .   .   .   
  Utility                  2    | .   1   1   .   .   .   
  Weapon                   4    | .   1   2   1   .   .   
  Highest Loss Streak      5    | .   4   5   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  90  50  .   89  
  Engine                   6    | .   14  12  .   .   .   
  Core                     4    | .   .   .   4   .   10  
  Treads                   8    | .   2   23  .   .   .   
  Leg                      3    | .   18  1   .   .   .   
  Flight                   15   | .   .   .   15  .   33  
  Device                   18   | .   25  26  11  .   11  
  Processor                1    | .   .   .   .   .   2   
  Energy Gun               22   | .   25  14  12  .   29  
  Launcher                 3    | .   .   10  .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   2   
Peak Build Rating          37   | 6   8   8   25  25  37  
  Average Rating           14   | 3   6   6   11  25  26  
  On Entrance              11   | .   6   8   2   25  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 10  12  12  15  15  15  
  Greatest Support         40   | 20  20  40  15  15  15  
  Greatest Overweight (x)  3    | .   3   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 2   4   5   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -9/Mines
 Sprinter | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           550  | 260 40  80  .   .   170 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            373  | 91  208 .   44  .   30  
  Parts                    18   | 4   11  .   2   .   1   
Haulers Intercepted        2    | .   1   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  6    | .   6   .   .   .   .   
  Guns                     6    | .   6   .   .   .   .   
Classes Destroyed          6    | 2   3   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    3    | .   3   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   .   1   .   1   
  Combat Bots Only         6    | .   6   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  
Hostile Shots Fired        123  | .    60   13   35   .    15   
  Missed                   41   | .    19   2    13   .    7    
Damage Taken               1471 | .    443  490  269  .    269  
  Core                     452  | .    69   96   136  .    151  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    34   .    .    .    
Volleys Fired              48   | 10   30   7    1    .    .    
  Largest                  3    | 2    2    2    3    .    .    
  Hottest                  168  | 100  115  100  168  .    .    
Shots Fired                78   | 20   47   8    3    .    .    
  Gun                      71   | 20   47   1    3    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    .    6    .    .    .    
  Special                  1    | .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  72   | 20   47   2    3    .    .    
  Explosive                6    | .    .    6    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | 6    10   3    2    .    .    
  Robot Miss Streak        4    | 4    3    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           52   | 10   29   4    2    .    7    
  Core Hits                24   | 3    12   5    1    .    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | 1    4    .    1    .    .    
    Burn                   6    | 1    4    .    1    .    .    
Melee Attacks              66   | .    .    .    .    .    66   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    66   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           908  | 121  436  71   33   .    247  
  Guns                     590  | 121  436  .    33   .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               71   | .    .    71   .    .    .    
  Melee                    221  | .    .    .    .    .    221  
  Ramming                  26   | .    .    .    .    .    26   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  590  | 121  436  .    33   .    .    
  Explosive                71   | .    .    71   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 221  | .    .    .    .    .    221  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    9    | .    .    .    .    .    9    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    40   .    .    11   
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   7    | .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        273  | 273  183  .    114  .    .    
  Average Temperature      102  | 118  101  .    52   .    .    
  Received Heat Transfer   222  | .    156  .    66   .    .    
  Effects                  2    | 2    .    .    .    .    .    
    Interference           2    | 2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | 1    5    .    .    .    .    
  Heat Transferred         2146 | 444  1554 .    148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             293  | 10  136 52  293 114 .   
  Initial                  114  | .   6   52  11  114 .   
  Average                  55   | 3   67  33  141 114 .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         95   | 100 100 100 70  100 .   
  Level 1                  4    | .   .   .   29  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           5    | .   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   10  5   22  .   1   
  Peak Tracking Total      10   | .   7   3   10  .   1   
  Tactical Retreats        5    | .   .   2   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               5    | .   .   1   .   .   4   
  Largest Group            4    | .   .   1   .   .   4   
  Highest-Rated Group      156  | .   .   31  .   .   156 
  Highest-Rated Ally       40   | .   .   31  .   .   40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   
  Total Damage             62   | .   .   62  .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  
Turns Passed               2032 | 115  270  648  197  3    799  
Spaces Moved               3101 | 55   114  289  449  3    2191 
  Core                     303  | 9    6    89   199  .    .    
  Treads                   227  | .    27   200  .    .    .    
  Legs                     127  | 46   81   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   2444 | .    .    .    250  3    2191 
  Fastest Speed            29   | 50   120  50   29   29   29   
  Average Speed            45   | 108  145  126  38   29   29   
  Slowest Speed            200  | 120  200  160  50   29   29   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    11   .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    30   41   61   3    92   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    .    3    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    3    
Spaces Dug                 12   | .    .    1    .    .    11   
Terrain Destroyed          47   | .    .    36   .    .    11   
  Melee                    11   | .    .    .    .    .    11   
  Projectile               1    | .    .    1    .    .    .    
  AOE                      35   | .    .    35   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  
Total                      3566 | 90   169  560  457  4    2286 
  Wait                     293  | 13   15   258  3    2    2    
  Move                     3076 | 54   113  288  428  2    2191 
  Hop                      9    | .    .    .    9    .    .    
  Pick Up                  15   | 7    2    1    2    .    3    
  Fast Attach              22   | 1    7    1    9    .    4    
  Attach                   7    | 5    .    .    1    .    1    
  Detach                   1    | .    1    .    .    .    .    
  Swap                     12   | .    .    3    .    .    9    
  Drop                     12   | .    1    2    4    .    5    
  Fire                     48   | 10   30   7    1    .    .    
  Melee                    64   | .    .    .    .    .    64   
  Ram                      7    | .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto])
-9/Mines
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Identified exit to Mines
  298 | -10/Materials | Lost 4 parts (2n1u1w)
  316 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Entered Mines
  397 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  416 | -10/Mines     | Met a Derelict bent on vengeance
  469 | -10/Mines     | Assembled infested the area
  967 | -10/Mines     | Core integrity fell below 50%
  997 | -10/Mines     | Lost 5 parts (1p1n1u2w)
 1029 | -10/Mines     | Discovered new exit (range 10)
 1034 | -10/Mines     | Entered Materials
 1034 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1080 | -9/Materials  | Discovered new exit (range 11)
 1093 | -9/Materials  | Discovered new exit (range 15)
 1122 | -9/Materials  | Discovered new exit (range 12)
 1176 | -9/Materials  | Discovered new exit (range 4)
 1229 | -9/Materials  | Discovered new exit (range 8)
 1231 | -9/Materials  | Entered Mines
 1232 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1234 | -9/Mines      | Entered Zion
 1257 | -7/Zion       | Learned location of Quarantine (-2)
 1260 | -7/Zion       | Learned location of Extension (-6)
 1270 | -7/Zion       | Learned Factory stockpile data
 1345 | -7/Zion       | Met Imprinter
 1349 | -7/Zion       | Imprinted
 1351 | -7/Zion       | Declared Zion's savior
 1373 | -7/Zion       | Found Prototype Special Weapon
 1374 | -7/Zion       | Identified RU-N14's Throwing Claymores
 1414 | -7/Zion       | Found Prototype Device
 1414 | -7/Zion       | Identified Bomb Factory No. 2
 1437 | -7/Zion       | Build established: Sprinter
 1826 | -7/Zion       | Received a hallucinogenic algorithm
 1827 | -7/Zion       | Discovered new exit (range 13)
 1921 | -7/Zion       | Warned about damaging Zion machinery
 1960 | -7/Zion       | Caused signficant damage to Zion machinery
 1960 | -7/Zion       | Attacked by Zionites
 1984 | -7/Zion       | Core integrity fell below 50%
 2033 | -7/Zion       | Self-destructed

 Last Messages 
---------------
01964_ The unstable cave ceiling collapses.
OE-3KX(z) bursts out of the Twisted Machinery.
01975_ OE-3KX(z) pulls a Mak. Sword out of the
  Twisted Machinery.
01979_ Lgt. Nuclear Core destroyed.
01981_ Imp. Medium Laser severed.
01989_ Mak. Sword severed.
01990_ Slammed into OE-3KX(z).
01990_ Destabilizing: System interference.
01990_ Structural Scanner temporarily disabled.
  <x2>
01991_ The unstable cave ceiling collapses.
01991_ Imp. Medium Laser crushed.
01991_ Slammed into OE-3KX(z). <x4>
01994_ Destabilizing: Core damaged (-16).
01995_ Slammed into OE-3KX(z). <x2>
02004_ Destroyed Imp. Aluminum Leg.
02006_ OE-3KX(z) destroyed.
02008_ Acquired 30 matter.
02011_ Acquired Mak. Sword.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedBombardmentMonowheel
  Manual?         0
Play Time         00:28:03
  Cumulative      128.3 hours
  Start           2025.02.06 @ 14:48:09
  End             2025.02.06 @ 15:35:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           98
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          56
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 736d38b8-7625-4604-a800-a7027af2386e