Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:03:37 Player: Tech Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1739) 1739 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4040 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Heat Sink Heat Sink Particle Charger Weapon Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 57 | 6 10 17 12 12 Power 8 | 1 1 4 . 2 Engine 8 | 1 1 4 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 2 3 3 Treads 9 | 2 1 2 3 1 Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 4 2 5 Device 12 | . 3 4 1 4 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 21 | 2 3 7 7 2 Energy Gun 7 | 2 1 2 2 . Energy Cannon 4 | . . 2 2 . Ballistic Gun 4 | . . 1 2 1 Ballistic Cannon . | . . . . . Launcher 4 | . 2 . 1 1 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 20 | . . . 2 18 Power 3 | . . . . 3 Propulsion 5 | . . . 1 4 Utility 7 | . . . . 7 Weapon 5 | . . . 1 4 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 98 97 79 Engine 11 | . 14 10 11 8 Treads 21 | . 27 21 21 12 Device 23 | . 21 21 22 29 Processor 3 | . 1 11 1 . Protection 4 | . . . 9 6 Energy Gun 8 | . 23 10 . . Energy Cannon 12 | . . 13 20 16 Ballistic Gun 2 | . . 6 2 1 Launcher 4 | . 3 . 6 4 Naked Turns . | . . . . . Heaviest Build 51 | 14 51 22 22 26 Greatest Support 46 | 40 40 40 46 46 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 5 | 2 5 5 5 3 Average Carried 3 | 1 4 3 4 1 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 5 4 . Class Distribution -------------------- 44% | Mutant 26% | Tank 22% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1100 | 260 150 160 288 242 Remotely . | . . . . . Salvage Created 2773 | 119 344 564 1184 562 Parts 155 | 2 25 29 62 37 Haulers Intercepted 6 | . . 2 3 1 Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 42 | . 9 7 20 6 Guns 13 | . 7 5 . 1 Cannons 19 | . . 2 13 4 AOE 9 | . 2 . 6 1 Classes Destroyed 13 | 2 4 2 2 3 Worker 7 | 1 2 2 . 2 Builder 9 | . 1 . 2 6 Tunneler 1 | . . . . 1 Hauler 6 | . . 2 3 1 Recycler 8 | 1 1 1 3 2 Mechanic 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 3 | . 1 1 . 1 Swarmer 8 | . 5 . 3 . Grunt 20 | . 4 5 8 3 Duelist 1 | . . . 1 . Sentry 10 | . . 2 8 . Hunter 3 | . . . . 3 Best Kill Streak 8 | 1 6 4 8 8 Combat Bots Only 5 | . 5 4 3 2 Max Kills in Single Turn 4 | 1 2 1 3 4 Gunslinging . | . . . . . Exploded 3 | . 1 . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 310 | . 60 22 80 148 Missed 84 | . 13 5 22 44 Damage Taken 3125 | . 423 209 723 1770 Core 801 | . 73 45 133 550 Absorbed by Shields . | . . . . . Redirected to Shielding 63 | . . . 25 38 Regen/Repaired (Parts) 416 | . 63 195 158 . Core Remaining (%) 75 | 100 70 . 55 . Volleys Fired 132 | 12 24 23 40 33 Largest 3 | 2 2 3 3 3 Hottest 192 | 100 100 192 166 166 Shots Fired 329 | 24 46 69 99 91 Gun 131 | 24 41 49 3 14 Cannon 165 | . . 20 79 66 Launcher 31 | . 5 . 15 11 Special 2 | . . . 2 . Kinetic 37 | . . 20 3 14 Thermal 261 | 24 41 49 81 66 Explosive 31 | . 5 . 15 11 Electromagnetic . | . . . . . Robot Hit Streak 9 | 3 7 5 9 8 Robot Miss Streak 9 | 3 9 2 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 169 | 12 26 40 46 45 Core Hits 112 | 3 20 20 38 31 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | 1 2 3 1 . Burn 5 | 1 2 2 . . Meltdown 1 | . . . 1 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5053 | 148 662 589 1799 1855 Guns 942 | 148 341 343 . 110 Cannons 1944 | . . 246 966 732 Explosions 2133 | . 321 . 813 999 Melee . | . . . . . Ramming 22 | . . . 8 14 Kinetic 171 | . . 61 . 110 Thermal 2801 | 148 341 528 978 806 Explosive 2059 | . 321 . 813 925 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 1 5 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 123 | . 26 . 9 88 Projectiles 9 | . . . 1 8 Explosions 114 | . 26 . 8 80 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 170 | . . . 37 133 Shots 5 | . . . 2 3 Rammed 4 | . 1 . 2 1 Targets Rammed 11 | . 1 . 2 8 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 399 | 195 273 399 330 339 Average Temperature 114 | 70 74 142 133 107 Received Heat Transfer 1092 | . 69 87 324 612 Effects 9 | . 3 1 5 . Energy Bleed 1 | . . 1 . . Interference 6 | . 3 . 3 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 16 | . 3 5 7 1 Heat Transferred 6155 | 518 1147 1406 1776 1308 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 408 | 10 170 151 398 408 Initial 167 | . 6 10 . 167 Average 135 | 5 60 54 197 287 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 67 | 100 100 100 43 9 Level 1 29 | . . . 56 74 Level 2 2 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 1 3 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 17 9 24 24 Peak Tracking Total 12 | . 3 2 4 12 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 6 | . . . 1 5 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled 2 | . . 1 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 20 | . 3 6 9 2 Terminals 11 | . 2 3 5 1 Fabricators . | . . . . . Repair Stations 5 | . 1 2 2 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . 1 . Total Hacks 74 | . 13 19 30 12 Successful 54 | . 9 16 22 7 Failed 20 | . 4 3 8 5 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 38 | . 7 6 17 8 Fabricators . | . . . . . Repair Stations 20 | . 6 8 6 . Recycling Units 5 | . . . 5 . Scanalyzers 9 | . . 5 . 4 Garrison Access 2 | . . . 2 . Terminal Hacks 26 | . 4 4 13 5 Record 7 | . 1 2 4 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Alert Level 2 | . . . 1 1 Locate Traps 4 | . . 1 2 1 Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Maintenance Status 2 | . 1 . . 1 Surveillance Status 1 | . 1 . . . Transport Status 2 | . . . 1 1 Hauler Manifests 2 | . 1 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 18 | . 5 8 5 . Scan Component 10 | . 3 4 3 . Repair 8 | . 2 4 2 . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 6 | . . 4 . 2 Insert Component 3 | . . 2 . 1 Analyze 3 | . . 2 . 1 Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 4 8 2 Full Trace Events 5 | . 2 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 2 4 2 . Time 258 | . 52 104 102 . Parts Recycled . | . . . . . Recycled Matter 123 | . . . 123 . Retrieved Matter 172 | . . . 172 . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4215 | 313 1069 877 1192 764 Spaces Moved 2098 | 171 555 384 580 408 Core 94 | 6 . . . 88 Treads 2002 | 165 555 384 580 318 Legs 2 | . . . . 2 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 160 | 156 166 160 160 153 Slowest Speed 240 | 160 240 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 9 47 19 56 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 224 | . 34 . 113 77 Melee . | . . . . . Projectile 6 | . . . 1 5 AOE 218 | . 34 . 112 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2628 | 190 655 578 737 468 Wait 262 | . 57 119 82 4 Move 2094 | 170 554 383 579 408 Hop . | . . . . . Pick Up 14 | 2 2 9 1 . Fast Attach 40 | 6 8 9 10 7 Attach 16 | . 2 7 2 5 Detach 11 | . 3 2 4 2 Swap 1 | . . 1 . . Drop 25 | . 4 13 7 1 Fire 132 | 12 24 23 40 33 Melee . | . . . . . Ram 1 | . . . . 1 Kick 7 | . . . . 7 Crush 3 | . 1 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 22 | . . 12 10 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 314 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 11) 715 | -10/Materials | Repaired Grenade Launcher 746 | -10/Materials | Repaired Lgt. Treads 1365 | -10/Materials | Identified exit to Materials 1383 | -10/Materials | Entered another Materials area 1383 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1567 | -9/Materials | Repaired Sensor Array 1598 | -9/Materials | Repaired Med. Laser 1625 | -9/Materials | Repaired Lgt. Treads 1907 | -9/Materials | Build established: Skirmisher 1917 | -9/Materials | Repaired Lgt. Treads 1998 | -9/Materials | Discovered new exit (range 15) 2085 | -9/Materials | Identified exit to Storage 2260 | -9/Materials | Entered Storage 2736 | -9/Storage | Build established: Tank 2747 | -9/Storage | Identified exit to Garrison 3136 | -9/Storage | Repaired Adv. Beam Cannon 3277 | -9/Storage | Repaired Adv. Beam Cannon 3443 | -9/Storage | Discovered new exit (range 5) 3452 | -9/Storage | Entered Materials 3452 | -8/Materials | Evolved 2 slots: Utility x2 4010 | -8/Materials | Lost 3 parts (1p1u1w) 4172 | -8/Materials | Lost 8 parts (1p2n2u3w) 4179 | -8/Materials | Core integrity fell below 50% 4211 | -8/Materials | Core integrity fell below 20% 4216 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer destroyed. U-05 Engineer builds a Wall. Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. Acquired Lgt. Deuterium Engine. Acquired 10 matter. Lgt. Deuterium Engine destroyed. Acquired Hacking Suite. Acquired 10 matter. Acquired Titanium Leg. Imp. Terrain Scanner destroyed. Kicked L-31 Rogue. Kicked L-31 Rogue out of the way. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-50 Soldier. Titanium Leg destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-22). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????# ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????"?????? ? ????????????????? | | ???????????????????????????? ?#????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????#????????????#########/#??#???????????????? | | ????????########????# #??????????????????? | | ????????# #????# % s #??????????????????? | | ????????# ^[[[ #????# s #??????????????????? | | ????????# ^^[ #??### g #??????????????????? | | ???##???#[^[[ ##########l#####??????????????????? | | ???# #### + g@#??????????????????????? | | ?#??# " ##########g#??????????????????????? | | ???####################?# #???????#??????????????? | | ???# # #?# #??????????????????????? | | ???# # """ """ #?# #?????????? ???????????? | | ???# # """ """ ### ##?????????????????????? | | ???# # """ """ ## g #?????????????????????? | | ???# # ## #?????????????????????? | | ???# # + #?????????????????????? | | ???# / % "T" ## #?????????????????????? | | ???# " # ## #???? ?"??????????????? | | ??## """" #####/###### ###??? ???????????????? | | ???########/### #?????????????????????? | | ???????# #############?????????? | | ???????# ????????? | | ???????# ????????? | | ???????####+### "T" """"""" "?????????? | | ???????????? ?## ""%"""" ???????????? | | ????????????? ?# """"" ""????????? | | ?????????? ?## """"" """???????? | | ??#???????? ??# "%"""" """"""????? | | ??????? ??????## ???? | | ??????????????+ ???? | | ??????"?????? ## % ???? | | ????????????? #### ! ###+######+### ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Part-time Mechanic Remodeling Risk Taker Challenges ------------ None Game ------ Seed ScatterMasterDerivative Manual? 0 Play Time 01:05:25 Cumulative 2.2 hours Start 2024.03.31 @ 13:38:26 End 2024.03.31 @ 22:03:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f16e2b4-72ee-40bb-87e0-b2ac0695a907