Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 04:02:18 Player: raddakar Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (86) 430 Value Destroyed (3213) 3213 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 9884 Bonus ------- Follower Combat Kills 60 Friendly Fire -39 Cogmind --------- Core Integrity 0/1300 Matter 115/300 Energy 99/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Improved Thermal Shield Advanced Reclamation Unit > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Gun KE Penetrator > --- INVENTORY -------- Improved Ion Engine Power Amplifier Power Amplifier Advanced Cooling System Coolant Injector Coolant Injector High-capacity Matter Pod Improved Target Analyzer Precision Energy Filter Improved Particle Charger Core Shielding System Backup Module Heavy EM Pulse Gun Heavy Laser Minigun Advanced Assault Cannon Precision Rocket Launcher Precision Rocket Launcher Precision Rocket Launcher Datajack [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Quantum Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . . . . . . Utility 8 | . . . 2 . . . 2 2 . . 1 1 . Weapon 3 | . . 2 . . . . . . . . . 1 . Parts Attached 155 | 7 6 12 19 15 14 7 1 8 22 6 9 20 9 Power 13 | 1 . 2 2 1 2 1 . . 2 . . . 2 Engine 11 | 1 . 2 2 1 2 1 . . 2 . . . . Core . | . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 32 | 2 . 2 3 5 2 2 . 1 2 . 1 10 2 Treads 8 | . . . . . 1 1 . 1 1 . . 2 2 Leg 11 | . . . 2 5 1 1 . . . . . 2 . Wheel 11 | 2 . 2 1 . . . . . 1 . 1 4 . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 . Utility 39 | 2 2 2 2 1 2 . . 3 6 5 3 10 1 Device 15 | . . . . . 1 . . 2 6 4 2 . . Storage 6 | 2 2 2 . . . . . . . . . . . Processor 14 | . . . 2 1 . . . 1 . . . 10 . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . 1 . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 71 | 2 4 6 12 8 8 4 1 4 12 1 5 . 4 Energy Gun 25 | 1 3 4 6 2 2 . . 2 4 . . . 1 Energy Cannon 2 | . . . . 2 . . . . . . . . . Ballistic Gun 27 | 1 1 2 5 4 4 2 . 1 5 . . . 2 Ballistic Cannon 6 | . . . . . . 1 . 1 2 . 2 . . Launcher 8 | . . . 1 . 2 1 1 . 1 1 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . 1 2 . . . 1 1 Parts Lost 64 | . 4 2 4 . 9 2 . 1 23 3 10 1 5 Power 6 | . . 1 . . 1 . . . 3 . . . 1 Propulsion 12 | . . 1 . . 3 1 . . 6 . 1 . . Utility 17 | . . . . . 1 . . . 4 3 5 1 3 Weapon 29 | . 4 . 4 . 4 1 . 1 10 . 4 . 1 Highest Loss Streak 9 | . 2 1 2 . 7 1 . 1 8 4 9 1 3 Average Slot Usage (%) 80 | . 97 98 98 98 94 90 80 80 66 37 47 21 31 Engine 5 | . 14 10 9 7 7 7 6 5 2 . . . . Treads 2 | . . . . . 1 7 6 9 2 . . . 1 Leg 10 | . . . 17 29 24 13 13 11 1 . . 1 . Wheel 3 | . 28 21 . . . . . . . . 1 6 . Device 8 | . . . . . 1 7 6 9 19 11 19 . . Storage 13 | . 28 22 18 15 15 15 13 11 11 11 9 . . Processor 9 | . . . 17 15 11 7 6 7 11 6 4 12 28 Energy Gun 6 | . 16 22 19 9 3 6 . . 3 . . . . Energy Cannon 1 | . . . . 5 3 . . . . . . . . Ballistic Gun 12 | . 8 22 15 14 19 22 18 11 4 . . . . Ballistic Cannon 1 | . . . . . . . 6 3 5 . 1 . . Launcher 1 | . . . . . 3 . 1 4 . 2 5 . . Naked Turns 103 | . . . . . . . . . . . 33 40 30 Heaviest Build 105 | 16 41 76 85 92 98 99 104 105 101 78 95 . 34 Greatest Support 80 | 32 32 32 40 80 75 40 35 50 50 3 12 48 60 Greatest Overweight (x) 31 | . 1 2 7 1 4 4 2 2 31 25 25 . . Average Overweight (x) 2 | . . 1 1 1 1 2 2 1 9 23 7 . . Largest Inventory Capacity 20 | 8 16 20 20 20 20 20 20 20 20 20 20 4 4 Average Capacity 18 | 7 14 18 20 20 20 20 20 20 20 20 19 4 4 Most Carried 20 | 8 16 20 20 20 20 20 20 20 20 14 17 4 4 Average Carried 16 | 5 12 17 19 19 19 19 19 19 15 11 10 3 3 Final Capacity 20 | 8 16 20 20 20 20 20 20 20 20 20 4 4 4 Final Carried 20 | 8 16 20 20 20 18 20 20 19 14 8 4 4 . Class Distribution -------------------- 63% | Hauler-Gunner 22% | Hauler-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -6/Factory Hauler-Mutant | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Matter Collected 3244 | 281 416 162 351 228 580 177 . 73 468 . 367 122 19 Remotely . | . . . . . . . . . . . . . . Salvage Created 3373 | 185 332 305 517 228 571 233 . 87 825 9 81 . . Parts 166 | 17 18 15 25 14 28 14 . 3 30 2 . . . Haulers Intercepted 3 | . . 2 . . . . . 1 . . . . . Recyclers Shooed 4 | . . 1 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 23 12 . . 29 4 . . . Prevented 3 | . . . . . 2 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 75 | . 10 5 11 3 15 7 . . 20 1 3 . . Guns 52 | . 10 5 11 3 10 4 . . 9 . . . . Cannons 11 | . . . . . 2 . . . 8 . 1 . . AOE 11 | . . . . . 3 3 . . 3 1 1 . . Classes Destroyed 12 | 3 2 2 3 . 1 . . . 1 . . . . Worker 3 | 2 . . . 1 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 3 | . . 2 . . . . . 1 . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . Swarmer 25 | . 6 . 3 . 7 4 . . 4 1 . . . Grunt 27 | . 4 3 4 . 6 3 . . 7 . . . . Brawler 3 | . . . 1 . . . . . 2 . . . . Duelist 2 | . . 2 . . . . . . . . . . . Sentry 9 | . . . 1 2 1 . . . 2 . 3 . . Hunter 4 | . . . 2 1 . . . . 1 . . . . Programmer 4 | . . . . . . . . . 4 . . . . Behemoth 1 | . . . . . 1 . . . . . . . . Best Kill Streak 9 | 3 3 2 3 2 9 4 . 1 7 1 2 . . Combat Bots Only 9 | . 3 2 3 1 9 4 . . 7 1 2 . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 . 1 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . 2 1 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Damage Taken 11924 | 18 561 228 884 317 1786 443 . 253 2824 489 1467 262 2392 Core 3095 | 9 145 10 64 20 266 63 . 49 520 249 396 188 1116 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 69 | 96 38 97 88 . . 50 100 . . 18 65 . . Volleys Fired 247 | 11 43 26 35 10 42 8 . 3 56 . 11 . 2 Largest 4 | 2 2 4 4 4 4 4 . 4 4 . 3 . 1 Hottest 209 | 60 80 140 168 187 154 147 . 185 209 . 139 . 38 Shots Fired 669 | 22 71 82 98 37 134 31 . 12 164 1 15 . 2 Gun 585 | 22 71 82 98 28 124 29 . 10 119 . . . 2 Cannon 66 | . . . . 9 5 . . 1 40 . 11 . . Launcher 18 | . . . . . 5 2 . 1 5 1 4 . . Special . | . . . . . . . . . . . . . . Kinetic 436 | 11 37 52 52 20 110 21 . 7 113 . 11 . 2 Thermal 101 | . 7 22 13 17 5 . . 2 35 . . . . Explosive 18 | . . . . . 5 2 . 1 5 1 4 . . Electromagnetic 114 | 11 27 8 33 . 14 8 . 2 11 . . . . Robot Hit Streak 17 | 6 9 9 8 4 8 10 . 7 17 . 9 . 5 Robot Miss Streak 7 | 3 7 3 3 3 2 1 . 1 3 1 1 . . Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 11 | . 1 3 3 . . 1 . . 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . 1 . . . . Shots Hit Robots 436 | 14 39 50 63 19 82 18 . 10 114 . 22 . 5 Core Hits 194 | 7 18 19 25 10 30 11 . 2 57 1 10 1 3 Critical Hits 5 | . . 1 . . . . . 1 2 . 1 . . Critical Kills 3 | . . 1 . . . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . Melee Attacks 14 | . . . . . . . . . . . 10 . 4 Impact 10 | . . . . . . . . . . . 10 . . Slashing . | . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8630 | 207 387 444 763 379 1335 538 . 154 3347 71 793 4 208 Guns 5491 | 141 387 444 763 296 1006 368 . 124 1881 . . . 81 Cannons 1110 | . . . . 83 54 . . 30 626 . 317 . . Explosions 1691 | 66 . . . . 275 170 . . 840 71 269 . . Melee 325 | . . . . . . . . . . . 205 . 120 Ramming 13 | . . . . . . . . . . . 2 4 7 Kinetic 4507 | 28 173 215 299 163 906 265 . 118 1942 . 317 . 81 Thermal 1167 | 66 65 163 66 216 54 . . 19 518 . . . . Explosive 1625 | . . . . . 275 170 . . 840 71 269 . . Electromagnetic 993 | 113 149 66 398 . 100 103 . 17 47 . . . . Impact 205 | . . . . . . . . . . . 205 . . Slashing . | . . . . . . . . . . . . . . Piercing 120 | . . . . . . . . . . . . . 120 Highest Corruption 12 | . . . . 2 2 2 . . 6 6 . 1 12 Average Corruption 3 | . . . . 1 2 2 . . 5 6 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 113 | . . . . 5 21 13 . . 70 1 . 1 2 Message Errors 29 | . . . . 1 7 4 . . 16 . . 1 . Matter Fused 13 | . . . . . . . . . 12 . . . 1 Heat Flow Errors 14 | . . . . . 3 5 . . 6 . . . . Energy Discharges 18 | . . . . 2 4 2 . . 10 . . . . Data Loss (minor) 13 | . . . . . 4 2 . . 7 . . . . Data Loss (major) 4 | . . . . . . . . . 4 . . . . Misfires 1 | . . . . . . . . . . 1 . . . Targeting Errors 18 | . . . . 1 3 . . . 13 . . . 1 Weapon Failures 3 | . . . . 1 . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 73 | . . . . . 22 . . . 50 . 1 . . Projectiles 22 | . . . . . . . . . 22 . . . . Explosions 50 | . . . . . 22 . . . 28 . . . . Melee 1 | . . . . . . . . . . . 1 . . Knockbacks 4 | . . . . . . . . . 3 . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic 3 | . . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 153 | 18 . . . . 36 32 . . 19 46 . 2 . Shots 5 | 1 . . . . 1 1 . . 1 1 . . . Rammed 10 | . . . . . . . . . . . 3 2 5 Targets Rammed 10 | . . . . . . . . . . . 3 2 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 472 | 52 123 456 472 358 272 206 . 197 198 . . . . Average Temperature 118 | 22 38 160 134 140 148 94 . 86 104 . . . . Received Heat Transfer 1854 | . 147 54 207 60 378 72 . 45 369 . 270 9 243 Effects 3 | . . 1 1 1 . . . . . . . . . Shutdowns 2 | . . . 1 1 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . 1 2 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . 1 1 . . . . . . . . Heat Transferred 2198 | 50 150 481 148 370 74 . . 37 888 . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Peak Influence 267 | 30 231 135 193 159 . . . 81 . . 135 202 267 Initial 105 | . 19 35 32 68 . . . . . . 63 47 105 Average 77 | 15 104 74 115 66 . . . 26 . . 51 106 178 Maximum Alert Level 1 | . 1 . . . . . . . . . . 1 1 Low Security (%) 96 | 100 87 100 100 100 . . 100 100 . . 100 99 49 Level 1 3 | . 12 . . . . . . . . . . . 50 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 3 1 2 2 . . . . . . 1 . 3 Investigation 5 | . 2 1 . . . . . . . . . . 2 Extermination 1 | . . . . 1 . . . . . . . . . Reinforcement 5 | . 1 . 2 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Distress Signals 6 | . . . 3 . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 21 8 19 6 21 8 . 2 21 5 14 13 25 Peak Tracking Total 14 | . 5 3 5 3 9 4 . 2 7 5 13 7 14 Tactical Retreats 15 | . 3 1 . . 3 1 . . . . 1 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Traps Triggered 6 | . 1 1 . 2 . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Machines Disabled 4 | . . . 1 1 . . . 2 . . . . . Max in Single Turn 2 | . . . 1 1 . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Machines Accessed 21 | . 6 3 1 5 . . 1 1 . . 2 . 2 Terminals 13 | . 5 1 1 2 . . 1 . . . 1 . 2 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 3 | . . 1 . 2 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 54 | . 14 8 3 17 . . 2 2 . . 5 . 3 Successful 34 | . 8 5 3 14 . . . 1 . . 2 . 1 Failed 20 | . 6 3 . 3 . . 2 1 . . 3 . 2 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 7 1 1 1 . . . . . . . . . Terminals 29 | . 13 3 3 3 . . 2 . . . 2 . 3 Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 16 | . . 4 . 12 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . Terminal Hacks 11 | . 5 1 2 1 . . . . . . 1 . 1 Open Door 1 | . . . . . . . . . . . . . 1 Alert Level 3 | . 1 1 1 . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 13 | . . 3 . 10 . . . . . . . . . Scan Component 7 | . . 2 . 5 . . . . . . . . . Repair 6 | . . 1 . 5 . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 4 | . 2 . 1 1 . . . . . . . . . Terminals 4 | . 2 . 1 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 4 3 . 3 . . 1 1 . . 2 . 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter 278 | . . . . . . . . 278 . . . . . Time 139 | . . . . . . . . 139 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . . 1 . 5 . . . . . . . . . Time 204 | . . 26 . 178 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Total Allies 2 | . . . . 1 . . . . . 1 . . . Largest Group 1 | . . . . 1 . . . . . 1 . . . Highest-Rated Group 180 | . . . . 10 . . . . . 180 . . . Highest-Rated Ally 180 | . . . . 10 . . . . . 180 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . . . Total Damage 208 | . . . . . . . . . . 208 . . . Kills 3 | . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Turns Passed 10456 | 175 505 598 722 892 1674 1559 228 187 2571 41 790 340 174 Spaces Moved 4999 | 118 291 410 305 400 926 781 116 85 463 4 244 597 259 Core 995 | 1 . . . . . . . . 126 4 93 517 254 Treads 228 | . . . . . 2 20 . 57 144 . . . 5 Legs 2574 | . . . 296 400 924 761 116 28 49 . . . . Wheels 1125 | 117 291 410 9 . . . . . 144 . 151 3 . Hover . | . . . . . . . . . . . . . . Flight 77 | . . . . . . . . . . . . 77 . Fastest Speed 40 | 50 100 105 110 157 156 185 185 172 140 1100 50 40 50 Average Speed 182 | 99 108 112 186 158 164 194 185 188 519 1200 289 50 52 Slowest Speed 1600 | 100 110 120 220 160 250 250 185 192 1600 1300 1300 100 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 6 44 27 26 13 94 83 3 2 67 5 11 19 19 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 5 2 . . 2 . . . . Spaces Dug 30 | . . . . . 12 . . . 18 . . . . Terrain Destroyed 247 | . . . . 1 63 18 . 13 87 10 55 . . Melee . | . . . . . . . . . . . . . . Projectile 26 | . . . . 1 3 3 . 2 16 . 1 . . AOE 221 | . . . . . 60 15 . 11 71 10 54 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Arm Total 5943 | 157 422 503 396 642 1000 807 135 105 554 9 293 635 285 Wait 274 | . 59 24 9 178 . . . . 2 . . 2 . Move 4987 | 117 290 409 304 399 925 780 115 84 462 3 243 597 259 Hop . | . . . . . . . . . . . . . . Pick Up 125 | 15 16 16 11 19 11 6 9 3 5 . 11 3 . Fast Attach 66 | 7 2 5 4 6 2 2 1 5 6 . 4 17 5 Attach 76 | . 2 5 11 6 11 5 . 3 15 6 5 3 4 Detach 26 | . . 2 5 1 1 2 . 2 5 . 4 1 3 Swap 13 | . 2 2 4 3 1 . . . 1 . . . . Drop 106 | 7 8 14 13 20 7 4 10 5 2 . 2 11 3 Fire 247 | 11 43 26 35 10 42 8 . 3 56 . 11 . 2 Melee 14 | . . . . . . . . . . . 10 . 4 Ram 5 | . . . . . . . . . . . 3 1 1 Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Core integrity fell below 50% 681 | -10/Materials | Entered another Materials area 681 | -9/Materials | Evolved 2 slots: Weapon x2 804 | -9/Materials | Repaired Ion Engine 1210 | -9/Materials | Discovered new exit (range 15) 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Utility x2 1417 | -8/Materials | Build established: Hauler-Gunner 1903 | -8/Materials | Discovered new exit (range 7) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Propulsion x2 2470 | -7/Factory | Repaired Imp. Titanium Leg 2504 | -7/Factory | Repaired Autogun 2644 | -7/Factory | Discovered new exit (range 15) 2800 | -7/Factory | Repaired Carbon-fiber Leg 2839 | -7/Factory | Repaired Minigun 2867 | -7/Factory | Repaired Core Shielding 2893 | -7/Factory | Entered Lower Caves 2893 | -7/Lower Caves | Accompanied by 1 ally 3127 | -7/Lower Caves | Spotted B-75 Beast 3776 | -7/Lower Caves | Destroyed B-75 Beast 3839 | -7/Lower Caves | Learned Factory stockpile data 4140 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4251 | -7/Lower Caves | Destroyed 9 combat bots 4257 | -7/Lower Caves | Lost 7 parts (1p2n1u3w) 4470 | -7/Lower Caves | Discovered new exit (range 9) 4567 | -7/Lower Caves | Entered another Lower Caves area 5727 | -7/Lower Caves | Encountered a Warlord checkpoint 5809 | -7/Lower Caves | Discovered new exit (range 11) 6126 | -7/Lower Caves | Entered Factory 6126 | -6/Factory | Evolved 2 slots: Utility x2 6127 | -6/Factory | Identified exit to Lower Caves 6332 | -6/Factory | Discovered new exit (range 5) 6354 | -6/Factory | Entered another Factory area 6354 | -5/Factory | Evolved 2 slots: Utility x2 6520 | -5/Factory | Discovered new exit (range 6) 6541 | -5/Factory | Entered Upper Caves 6574 | -5/Upper Caves | Learned Factory stockpile data 6882 | -5/Upper Caves | Learned location of Armory (-3) 6901 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6967 | -5/Upper Caves | Destroyed 7 combat bots 6975 | -5/Upper Caves | Lost 6 parts (1p2n3w) 7217 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7280 | -5/Upper Caves | Lost 8 parts (1p3n1u3w) 8129 | -5/Upper Caves | Lost 4 parts (1p1u2w) 8382 | -5/Upper Caves | Build established: Hauler-Mutant 8976 | -5/Upper Caves | Discovered new exit (range 13) 9091 | -5/Upper Caves | Core integrity fell below 50% 9112 | -5/Upper Caves | Entered another Upper Caves area 9112 | -5/Upper Caves | Discovered new exit (range 10) 9129 | -5/Upper Caves | 7V-RTL showed up to help 9131 | -5/Upper Caves | 7V-RTL revealed a hidden path 9151 | -5/Upper Caves | Core integrity fell below 20% 9153 | -5/Upper Caves | Entered Factory 9153 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9156 | -4/Factory | Lost 4 parts (4u) 9868 | -4/Factory | Garrison activated, responded to threat 9910 | -4/Factory | Released all parts (5) 9935 | -4/Factory | Discovered new exit (range 16) 9941 | -4/Factory | Lost 9 parts (1n4u4w) 9943 | -4/Factory | Entered Research 9943 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10185 | -3/Research | Build established: Mutant 10280 | -3/Research | Discovered new exit (range 6) 10283 | -3/Research | Entered Armory 10403 | -3/Armory | Core integrity fell below 50% 10415 | -3/Armory | Core integrity fell below 20% 10429 | -3/Armory | Lost 3 parts (3u) 10440 | -3/Armory | System corruption reached 10% 10453 | -3/Armory | Released all parts (3) 10457 | -3/Armory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- A010. 10437_ Acquired Lgt. Quantum Reactor. 10440_ Acquired Enh. Quantum Rifle. 10441_ Penetrated by Slug. 10441_ Lgt. Quantum Reactor destroyed. 10441_ Slug penetrates Wall. 10443_ Acquired Quantum Reactor. 10446_ Slammed into Y-72 Warden. 10447_ Penetrated by Slug. 10447_ Slug penetrates Wall. 10448_ Slammed into Y-72 Warden. 10449_ Enh. Quantum Rifle destroyed. 10450_ Slug penetrates Wall. 10450_ Penetrated by Slug. 10450_ Slammed into G-67 Veteran. 10453_ Critical hit. 10453_ Released Quantum Reactor. 10453_ Released Arm. Heavy Treads. 10453_ Released Lyr. Medium Armor Plating. 10455_ Slug penetrates Terminal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????################???????? | | ??????????????????????????# #???##### | | ??????????????????????????# #???# | | ??????????????????????????# !!| #???# | | ??????????????????????????# = ##### | | ??????????????????????????# =! [ / / " | | ??????????????????????????# ##### " | | ??????????????????????############/#######???# " | | ??????????????????????# #####Y*g #####????# " | | ??????????????????????+ @ g p "" # " | | ??????????????????????# g g T / " | | ??????????????????????# ##### ##### # | | ??????????????????????## ##???######???????## | | ???????????????????????# #??????????????????##### | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#s #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????????++???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 130 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Core Shielding 20 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 60 Targeting Accuracy 70 Target Analysis 6 Recoil Reduction 2 Energy Filtering 50 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Streaker Challenges ------------ None Game ------ Seed AbsorptionKineticCanceller Manual? 0 Play Time 01:53:46 Cumulative 48.7 hours Start 2021.10.13 @ 02:06:40 End 2021.10.13 @ 04:02:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ad9e7af-0c20-484b-b309-ffd76f176836