Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 17:53:30

Player: Iry-bot

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (93)      465
Value Destroyed (2220)     2220
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 4063

 Bonus
-------
High Alert Combat Kills    198

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     247/265
System Corruption          0%
Temperature                Cool (75)
Movement                   Treading (240) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
          Light Regenerative Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
                Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                EM Pulse Gun
       Advanced Beam Cannon
       Advanced Beam Cannon
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Medium Armor Plating
          Light Regenerative Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
                Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                EM Pulse Gun
       Advanced Beam Cannon
       Advanced Beam Cannon
                Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             55   | 6   16  22  11  
  Power                    8    | 1   4   2   1   
    Engine                 6    | 1   3   1   1   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   5   9   5   
    Treads                 21   | 2   5   9   5   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   5   2   
    Device                 5    | .   1   3   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   5   6   3   
    Energy Gun             3    | .   2   1   .   
    Energy Cannon          5    | .   .   2   3   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       4    | .   2   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   1   2   1   
Parts Lost                 4    | .   1   3   .   
  Power                    2    | .   1   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  
  Engine                   9    | .   10  8   10  
  Core                     2    | .   3   2   .   
  Treads                   23   | .   28  21  22  
  Device                   16   | .   12  19  14  
  Storage                  11   | .   14  11  11  
  Processor                6    | .   .   11  3   
  Protection               4    | .   .   2   15  
  Energy Gun               2    | .   7   .   .   
  Energy Cannon            7    | .   .   9   16  
  Ballistic Gun            3    | .   9   .   .   
  Ballistic Cannon         10   | .   10  12  5   
Peak Build Rating          25   | 6   12  21  25  
  Average Rating           15   | 5   10  16  21  
  On Entrance              8    | .   6   11  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             68   | 10  55  63  68  
  Greatest Support         43   | 40  40  43  43  
  Greatest Overweight (x)  3    | 3   1   1   3   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         16   | 7   9   20  20  
  Most Carried             20   | 4   8   19  20  
  Average Carried          12   | 3   7   14  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            18   | 4   8   17  18  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           1582 | 257  272  839  214  
  Remotely                 .    | .    .    .    .    
Salvage Created            3101 | .    504  1677 920  
  Parts                    224  | .    38   125  61   
Haulers Intercepted        8    | .    1    5    2    
Recyclers Shooed           9    | .    1    5    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  62   | .   10  36  16  
  Guns                     10   | .   10  .   .   
  Cannons                  52   | .   .   36  16  
Classes Destroyed          10   | .   7   2   1   
  Worker                   3    | .   1   2   .   
  Builder                  2    | .   .   2   .   
  Hauler                   8    | .   1   5   2   
  Recycler                 6    | .   1   3   2   
  Operator                 3    | .   1   1   1   
  Watcher                  9    | .   3   5   1   
  Swarmer                  17   | .   3   12  2   
  Grunt                    29   | .   7   16  6   
  Brawler                  2    | .   .   .   2   
  Sentry                   14   | .   .   8   6   
Best Kill Streak           11   | .   4   11  5   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        259  | .    73   141  45   
  Missed                   68   | .    24   38   6    
Damage Taken               2339 | .    629  1071 639  
  Core                     502  | .    93   147  262  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   111  | .    .    96   15   
Core Remaining (%)         81   | 100  62   .    .    
Volleys Fired              211  | .    60   109  42   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    85   136  136  
Shots Fired                420  | .    118  218  84   
  Gun                      102  | .    102  .    .    
  Cannon                   318  | .    16   218  84   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  261  | .    85   150  26   
  Thermal                  159  | .    33   68   58   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    19   10   8    
  Robot Miss Streak        7    | .    6    7    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           244  | .    77   121  46   
  Core Hits                115  | .    34   56   25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    3    .    
    Burn                   1    | .    1    .    .    
    Blast                  3    | .    .    3    .    
Melee Attacks              8    | .    .    8    .    
  Impact                   .    | .    .    .    .    
  Slashing                 8    | .    .    8    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4202 | .    893  2334 975  
  Guns                     750  | .    750  .    .    
  Cannons                  3448 | .    143  2334 971  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  2374 | .    520  1530 324  
  Thermal                  1824 | .    373  804  647  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            64   | .    .    55   9    
  Projectiles              64   | .    .    55   9    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 18   | .    3    14   1    
  Impact                   .    | .    .    .    .    
  Kinetic                  18   | .    3    14   1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        673  | .    76   180  673  
  Average Temperature      84   | .    23   44   154  
  Received Heat Transfer   831  | .    354  336  141  
  Effects                  24   | .    .    .    24   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         11   | .    .    .    11   
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    4    2    1    
  Heat Transferred         3515 | .    962  1443 1110 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             621  | .   194 621 585 
  Initial                  238  | .   .   1   238 
  Average                  288  | .   70  374 446 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         38   | 100 100 12  .   
  Level 1                  27   | .   .   45  29  
  Level 2                  33   | .   .   41  70  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           10   | .   3   6   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              83   | .   15  52  16  
  Peak Tracking Total      5    | .   4   5   5   
  Tactical Retreats        6    | .   1   4   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          24   | .   8   7   9   
  Terminals                20   | .   7   5   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                63   | .   23  23  17  
  Successful               35   | .   12  12  11  
  Failed                   28   | .   11  11  6   
    Catastrophic           5    | .   1   .   4   
  Database Lockouts        .    | .   .   .   .   
  Manual                   51   | .   20  18  13  
  Terminals                58   | .   22  20  16  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             14   | .   5   5   4   
  Robot Analysis           4    | .   1   2   1   
  Open Door                1    | .   .   .   1   
  Branch Access Points     2    | .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Fabricator Index         1    | .   .   1   .   
  Alert Level              2    | .   .   1   1   
  Surveillance Status      1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         17   | .   6   5   6   
  Terminals                17   | .   6   5   6   
    Botnet                 14   | .   5   4   5   
    Operators              3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   
  Used                     .    | .   .   .   .   
Hacking Detections         21   | .   7   7   7   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       4    | .   1   2   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               4784 | 79   1474 2327 904  
Spaces Moved               1860 | 45   755  758  302  
  Core                     10   | 10   .    .    .    
  Treads                   1850 | 35   755  758  302  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            208  | 148  167  240  240  
  Slowest Speed            400  | 200  240  240  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 3    96   60   45   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      2349 | 54   866  1031 398  
  Wait                     148  | .    12   113  23   
  Move                     1857 | 44   754  757  302  
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 4    9    8    6    
  Fast Attach              25   | 6    7    7    5    
  Attach                   12   | .    2    7    3    
  Detach                   6    | .    1    5    .    
  Swap                     19   | .    7    9    3    
  Drop                     35   | .    14   8    13   
  Fire                     211  | .    60   109  42   
  Melee                    8    | .    .    8    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    .    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: [*Mat x2] / Min / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 7)
  301 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 8)
  634 | -10/Materials | Discovered new exit (range 5)
  661 | -10/Materials | Discovered new exit (range 9)
  740 | -10/Materials | Identified exit to Mines
  951 | -10/Materials | Discovered new exit (range 15)
 1554 | -10/Materials | Entered another Materials area
 1554 | -9/Materials  | Evolved 2 slots: Utility x2
 1990 | -9/Materials  | Repaired Lgt. Treads
 2090 | -9/Materials  | Build established: Scavenger-Mutant
 2091 | -9/Materials  | Discovered new exit (range 9)
 2592 | -9/Materials  | Discovered new exit (range 12)
 2694 | -9/Materials  | Build established: Mutant
 3342 | -9/Materials  | Discovered new exit (range 10)
 3434 | -9/Materials  | Identified exit to Mines
 3434 | -9/Materials  | Identified exit to Storage
 3881 | -9/Materials  | Entered Storage
 3908 | -9/Storage    | Garrison activated, responded to threat
 4150 | -9/Storage    | Core integrity fell below 50%
 4157 | -9/Storage    | Core integrity fell below 20%
 4448 | -9/Storage    | Found Prototype Protection
 4448 | -9/Storage    | Identified Lgt. Regenerative Plating
 4785 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 4 systems.
  Awaiting botnet instructions.
>>Index(Terminals)
Found 14 terminals.
  Downloaded coordinate data.
04595_ K-01 Serf cleans the Terminal. <x2>
04626_ Acquired 10 matter.
04698_ Y-45 Defender destroyed.
04711_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 2-F
04726_ K-01 Serf cleans the Terminal.
04780_ U-05 Engineer builds a Door.
04781_ Triggered Alarm Trap.
04781_ An alarm sounds.
04781_ ALERT: Alarm triggered, dispatching
  investigation squad.
04784_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ###%##+########## #  """"" ###????#     |# #???    |
|  [!%!   #???????# #   """" #??????######## #???    |
|  ="!""[ #???????# #        ????????###"T"# #???    |
|  """""= #???????# #####+##????????##       #???    |
|  """""  ######### ##### #?????????#"       #???    |
|         +               #?????????#"   ""  #???    |
|  """""  #  !]%   ###+####???#####?#"   ""  #???    |
|  """""  #   !!!  #      #???#===#?#T   T"  #???    |
|  """""  +        +      #???#===#?#"   ""  #???    |
|         #######+##      #???#" "###"   ""  #???    |
| #" "# ###?????# T#      #???#   T##"       #???    |
| #"G"###???????#!##      ######+#####       #???    |
| # " #?????????# ##      +         %%     ![#???    |
| #####?????????########+####### ##+########+###?    |
| ?????????????????????# #????## ##      # !%* #?    |
| ?????????????????????# ######   #      #     "#    |
| ?????????????????????#        % + """  #     T#    |
| ??????????????  ?????#a         # """ !# " " "#    |
| ?????????????        #       #### """  # "R" ##    |
| ??????????????       +          +      # """ #?    |
| ????????????????     #    a  ###########     #?    |
| ?????????????????#####    ##+#####?????## ####?    |
| ?????????????????         +   ]  #??????##?????    |
| ????????????????+####     #      #?????????????    |
| ?????????????#  =  !#u    #   """#?????????????    |
| ?????????????#    !%+    @/    R"#?????????????    |
| ?????????????#   !! #     #   """#?????????????    |
| ????????????????????# k   #    m #?????????????    |
| ??????????????????  +     #####/##?????????????    |
| ???????????????     ##### #????   ?????????????    |
| ??????????????##+##?????# #????   #????????????    |
| ????????????????????????   ????"" #????????????    |
| ???????????????????????? Y ?????" #????????????    |
| ????????????????????????   ???????#????????????    |
| ????????????????????????# #????????????????????    |
| ????????????????????????? ?????????????????????    |
| ?????????????????????????+?????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledTacticalBlaster
  Manual?         0
Play Time         00:35:38
  Cumulative      27.9 hours
  Start           2025.01.07 @ 17:20:31
  End             2025.01.07 @ 17:53:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          23
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2228822c-ccbd-4d85-b5fb-aee3dc799b1f