Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.17 @ 02:48:36 Player: Runia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (4671) 4671 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1417) 1417 TOTAL SCORE: 11003 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 214 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -63 Cogmind --------- Core Integrity 175/700 Matter 80/300 Energy 100/100 System Corruption 6% Temperature Cool (10) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Relay Coupler [Grunt] (7) > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Actuator Array Transmission Jammer Transmission Jammer Improved Utility Shielding Heavy Armor Plating Hacking Suite System Shield Relay Coupler [NC] (21) Relay Coupler [Grunt] (31) Relay Coupler [Hunter] (11) Beam Rifle Improved Assault Rifle Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Relay Coupler [Grunt] Recalibrator > --- WEAPON ----------- Flak Gun Flak Gun Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Actuator Array Transmission Jammer Transmission Jammer Improved Utility Shielding Heavy Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Beam Rifle Improved Assault Rifle Mini Grenade Launcher Katana [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 . . . 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 3 | . . 1 . . . 2 . . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 113 | . 11 21 9 1 3 21 10 . 5 32 Power 12 | . 1 2 1 . . 3 2 . . 3 Engine 10 | . 1 1 1 . . 3 2 . . 2 Core 2 | . . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 28 | . 3 8 1 . . 6 2 . 1 7 Treads 14 | . . 4 . . . 3 1 . 1 5 Leg 4 | . 3 1 . . . . . . . . Wheel 9 | . . 3 1 . . 2 1 . . 2 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . Utility 26 | . 3 5 1 1 . 3 2 . 1 10 Device 10 | . 2 3 . . . 1 1 . . 3 Storage 4 | . 1 2 . . . . . . . 1 Processor 5 | . . . . 1 . 2 . . . 2 Hackware 3 | . . . . . . . 1 . . 2 Protection 4 | . . . 1 . . . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 47 | . 4 6 6 . 3 9 4 . 3 12 Energy Gun 14 | . 2 1 . . 1 6 2 . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | . 1 5 3 . 1 2 . . 1 4 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 10 | . . . 3 . 1 1 2 . 1 2 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . . 2 . . . 2 Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 3 | . . . . . . 3 . . . . Parts Lost 40 | . . 11 2 . 1 5 1 . 2 18 Power 8 | . . 1 1 . . 2 1 . . 3 Propulsion 14 | . . 5 1 . . . . . 1 7 Utility 4 | . . 1 . . . . . . . 3 Weapon 14 | . . 4 . . 1 3 . . 1 5 Highest Loss Streak 10 | . . 3 1 . 1 3 1 . 2 10 Average Slot Usage (%) 97 | . 96 97 99 100 100 98 98 100 94 97 Engine 8 | . 14 6 6 11 11 8 8 9 9 6 Core 1 | . . 4 4 . . . . . . . Treads 14 | . . 13 22 22 22 18 18 18 17 17 Leg 6 | . 28 11 . . . . . . . . Wheel 7 | . . 7 10 11 11 8 9 9 9 11 Device 10 | . 10 20 11 6 . 9 9 9 9 2 Storage 9 | . 14 11 11 11 11 9 9 9 9 7 Processor 11 | . . . . 5 11 21 22 18 18 13 Hackware 2 | . . . . . . . 4 9 1 8 Protection 2 | . . . 11 11 11 5 . . 2 3 Energy Gun 7 | . 14 5 . . 11 9 8 9 8 4 Ballistic Gun 11 | . 12 15 21 22 11 7 9 9 9 6 Slashing Weapon 1 | . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 12 22 53 53 53 52 56 56 54 60 66 Greatest Support 68 | 20 20 46 40 10 40 42 42 12 40 68 Greatest Overweight (x) 6 | . 1 5 5 5 5 5 4 4 4 6 Average Overweight (x) 2 | . . 1 4 5 4 2 2 4 3 3 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 9 17 20 20 20 20 20 20 20 20 Most Carried 20 | 5 10 20 20 20 20 20 20 20 20 20 Average Carried 16 | 5 8 15 19 20 19 18 18 20 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 20 20 20 19 17 20 20 18 18 Class Distribution -------------------- 69% | Scavenger-Mutant 15% | Scavenger-Skirmisher 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 2722 | 197 372 689 149 . 6 469 319 . 30 491 Remotely . | . . . . . . . . . . . Salvage Created 5626 | . 770 1596 126 . 20 889 374 . 97 1754 Parts 328 | . 51 99 19 . 3 54 24 . 3 75 Haulers Intercepted 8 | . 2 3 . . . 1 . . . 2 Recyclers Shooed 8 | . 1 4 . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 104 | . 14 23 10 . 4 16 11 . 5 21 Melee 9 | . . . . . . . . . . 9 Guns 61 | . 14 23 1 . . 11 4 . 1 7 AOE 31 | . . . 9 . 4 3 6 . 4 5 Classes Destroyed 13 | . 8 1 1 . . 1 . . 1 1 Worker 11 | . 2 2 1 . . 2 . . . 4 Builder 10 | . 1 4 1 . . 1 . . . 3 Tunneler 2 | . . . 1 . . . . . . 1 Hauler 8 | . 2 3 . . . 1 . . . 2 Recycler 13 | . 1 4 . . . 2 . . . 6 Operator 4 | . 1 1 . . . . . . . 2 Watcher 7 | . 2 1 . . . 3 1 . . . Swarmer 31 | . 3 3 8 . 4 9 4 . . . Grunt 47 | . 11 11 2 . . 3 5 . 4 11 Duelist 1 | . . . . . . . . . 1 . Sentry 17 | . . 9 . . . 2 2 . . 4 Hunter 4 | . . . . . . 2 . . . 2 Programmer 4 | . . . . . . . . . . 4 Best Kill Streak 11 | . 6 5 5 . 4 4 4 . 5 11 Combat Bots Only 8 | . 5 3 4 . 4 4 4 . 5 8 Max Kills in Single Turn 3 | . 1 1 3 . 3 2 2 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . 3 1 2 . 1 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Damage Taken 6585 | . 487 1486 413 . 94 726 398 . 333 2648 Core 1101 | . 85 221 18 . 12 135 68 . 37 525 Absorbed by Shields 51 | . . . . . . . . . 51 . Core Remaining (%) 64 | 100 66 . . . 37 . . . 56 . Volleys Fired 388 | . 80 133 19 . 2 74 29 . 18 33 Largest 3 | . 2 2 2 . 1 2 2 . 2 3 Hottest 115 | . 115 85 46 . 30 106 89 . 89 112 Shots Fired 713 | . 160 259 31 . 2 125 43 . 28 65 Gun 667 | . 153 259 24 . . 122 35 . 21 53 Cannon 7 | . 7 . . . . . . . . . Launcher 33 | . . . 7 . 2 3 8 . 7 6 Special 6 | . . . . . . . . . . 6 Kinetic 401 | . 78 186 24 . . 39 14 . 10 50 Thermal 261 | . 82 73 . . . 71 21 . 11 3 Explosive 33 | . . . 7 . 2 3 8 . 7 6 Electromagnetic 12 | . . . . . . 12 . . . . Robot Hit Streak 19 | . 15 11 5 . 1 19 13 . 8 13 Robot Miss Streak 11 | . 11 5 4 . 1 3 2 . 2 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 Shots Hit Robots 520 | . 94 162 17 . 1 90 26 . 18 112 Core Hits 302 | . 43 60 17 . 4 39 18 . 15 106 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 14 | . 1 5 . . . 4 2 . . 2 Burn 10 | . 1 3 . . . 4 2 . . . Destroy 2 | . . 2 . . . . . . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 77 | . . . . . . . . . . 77 Impact . | . . . . . . . . . . . Slashing 77 | . . . . . . . . . . 77 Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . . . 18 Combat Hostiles 3 | . . . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12811 | . 1076 2400 817 . 213 1506 781 . 693 5325 Guns 6682 | . 1036 2400 163 . . 1410 457 . 247 969 Cannons 40 | . 40 . . . . . . . . . Explosions 2871 | . . . 654 . 213 96 324 . 446 1138 Melee 3218 | . . . . . . . . . . 3218 Ramming . | . . . . . . . . . . . Kinetic 3953 | . 391 1825 163 . . 370 172 . 92 940 Thermal 2641 | . 685 575 . . . 855 285 . 155 86 Explosive 2753 | . . . 654 . 213 96 324 . 446 1020 Electromagnetic 246 | . . . . . . 185 . . . 61 Impact . | . . . . . . . . . . . Slashing 3218 | . . . . . . . . . . 3218 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 3 3 3 6 Average Corruption 2 | . . . . . . 3 3 3 3 2 Corruption Purged . | . . . . . . . . . . . Effects 40 | . . . . . . 1 28 1 4 6 Message Errors 13 | . . . . . . 1 9 1 1 1 Matter Fused 11 | . . . . . . . 10 . 1 . Heat Flow Errors 7 | . . . . . . . 4 . 1 2 Energy Discharges 6 | . . . . . . . 3 . 1 2 Data Loss (minor) 3 | . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 736 | . . . 2 . 5 . 9 . 20 700 Projectiles . | . . . . . . . . . . . Explosions 89 | . . . 2 . 5 . 9 . 20 53 Melee 647 | . . . . . . . . . . 647 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 357 | . . . 70 . 72 . . . 52 163 Shots 14 | . . . 3 . 2 . . . 2 7 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 246 | . 246 177 19 . . 162 205 . 133 149 Average Temperature 44 | . 56 32 7 . . 36 45 . 43 73 Received Heat Transfer 2200 | . 222 648 162 . . 216 153 . 103 696 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 1 . . . Combat Hostiles 3 | . . . . . . 2 1 . . . Parts Melted 10 | . 3 2 . . . 4 1 . . . Heat Transferred 7241 | . 1887 1702 . . . 2368 777 . 333 174 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Peak Influence 659 | . 303 289 329 . 90 170 659 325 352 413 Initial 320 | . . 74 44 . . 35 112 320 215 184 Average 187 | . 147 129 123 . 85 51 467 323 249 158 Maximum Alert Level 2 | . 1 1 1 . . . 2 1 1 2 Low Security (%) 68 | 100 84 83 89 . 100 100 21 . 10 60 Level 1 19 | . 15 16 10 . . . 7 100 89 38 Level 2 12 | . . . . . . . 71 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 3 . . . 2 . . . 8 Investigation 3 | . 1 1 . . . . . . . 1 Extermination 2 | . . . . . . . . . . 2 Reinforcement 10 | . 3 2 . . . 1 . . . 4 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 16 | . 4 4 . . . 7 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 29 38 11 . 4 38 11 . 8 31 Peak Tracking Total 8 | . 6 4 4 . 4 5 3 . 3 8 Tactical Retreats 8 | . 2 2 1 . . 2 . . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 5 | . 1 . . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 15 | . . 1 3 . . 2 6 . . 3 Max in Single Turn 2 | . . 1 2 . . 1 2 . . 2 Garrison Relay 2 | . . . . . . . 2 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 30 | . 4 7 . 2 . 6 . 2 . 9 Terminals 18 | . 4 6 . . . 4 . 1 . 3 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . . 2 Garrison Access 3 | . . . . . . 1 . 1 . 1 Total Hacks 116 | . 8 31 . 2 . 25 . 11 . 39 Successful 88 | . 7 21 . 2 . 20 . 7 . 31 Failed 28 | . 1 10 . . . 5 . 4 . 8 Catastrophic 5 | . . 4 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 6 18 . 1 . 8 . 8 . 10 Terminals 58 | . 8 25 . . . 13 . 4 . 8 Fabricators 4 | . . . . . . . . . . 4 Repair Stations 2 | . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 39 | . . 6 . . . 11 . . . 22 Garrison Access 11 | . . . . . . 1 . 7 . 3 Terminal Hacks 21 | . 3 9 . 2 . 5 . 1 . 1 Record 1 | . . . . 1 . . . . . . Part Schematic 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . Branch Access Points 3 | . . 1 . . . . . 1 . 1 Terminal Index 2 | . 1 . . . . 1 . . . . Alert Level 2 | . 1 1 . . . . . . . . Unreport Threat 4 | . . 3 . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . 2 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 39 | . . 6 . . . 11 . . . 22 Insert Component 18 | . . 3 . . . 5 . . . 10 Analyze 21 | . . 3 . . . 6 . . . 12 Garrison Access Hacks 3 | . . . . . . 1 . 2 . . Unlock Access 2 | . . . . . . 1 . 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 21 | . 4 6 . . . 3 . 4 . 4 Terminals 17 | . 4 6 . . . 3 . 1 . 3 Assimilate 2 | . . 1 . . . . . . . 1 Botnet 15 | . 4 5 . . . 3 . 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 . 1 Restock 1 | . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . 1 . . Watchers 1 | . . . . . . . . 1 . . Eject 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 7 . . . 6 . 2 . 9 Full Trace Events 4 | . 1 2 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . 4 . . . 5 . . . 10 Parts Built 1 | . . . . . . . . . . 1 Matter 102 | . . . . . . . . . . 102 Time 51 | . . . . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 18 | . . 3 . . . 5 . . . 10 Part Schematics Acquired 18 | . . 3 . . . 5 . . . 10 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked 4 | . . . . . . . . . . 4 Non-combat . | . . . . . . . . . . . Combat 4 | . . . . . . . . . . 4 Robot Hacks Applied 5 | . . . . . . . . . . 5 disrupt_area 3 | . . . . . . . . . . 3 amplify_resonance 1 | . . . . . . . . . . 1 reboot_system 1 | . . . . . . . . . . 1 Relay Couplers Released 10 | . . . . . . . 7 . . 3 Ejected 3 | . . . . . . . . . . 3 Machine Destruction 7 | . . . . . . . 7 . . . Attached 2 | . . . . . . . 1 . . 1 Robots Rewired 11 | . . . . . . . 11 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies 13 | . . 1 . . . . 11 . . 1 Largest Group 8 | . . 1 . . . . 8 3 3 1 Highest-Rated Group 136 | . . 10 . . . . 136 52 52 10 Highest-Rated Ally 18 | . . 10 . . . . 18 18 18 10 Total Orders 1 | . . 1 . . . . . . . . STAY 1 | . . 1 . . . . . . . . Ally Attacks 60 | . . . . . . . 52 . 8 . Total Damage 917 | . . . . . . . 723 . 194 . Kills 6 | . . . . . . . 4 . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 8697 | 1 1170 1752 346 332 45 1544 1457 77 249 1724 Spaces Moved 3833 | 1 514 792 173 213 17 544 658 51 116 754 Core . | . . . . . . . . . . . Treads 688 | . . 121 2 . 2 326 234 . 2 1 Legs 824 | 1 514 309 . . . . . . . . Wheels 2321 | . . 362 171 213 15 218 424 51 114 753 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 95 | 120 120 95 140 155 155 135 135 150 150 115 Average Speed 165 | 120 163 152 156 155 167 214 184 150 151 136 Slowest Speed 360 | 120 200 360 260 155 260 260 252 150 260 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 2 85 68 45 60 10 48 71 9 38 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 11 | . . . . . . . . . 7 4 Terrain Destroyed 267 | . . . 36 . 20 21 134 . 28 28 Melee 4 | . . . . . . . . . . 4 Projectile 2 | . . . . . . . 2 . . . AOE 261 | . . . 36 . 20 21 132 . 28 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Total 5401 | 2 701 1084 216 215 31 800 861 51 161 1279 Wait 725 | . 66 100 11 . 10 131 43 . 18 346 Move 3825 | . 513 791 172 212 16 544 657 51 115 754 Hop . | . . . . . . . . . . . Pick Up 99 | . 17 28 4 . . 15 13 . 2 20 Fast Attach 7 | . 1 . . 1 . 2 . . . 3 Attach 44 | . . 13 3 . 1 8 3 . 3 13 Detach 3 | . . . . 1 . . 1 . . 1 Swap 62 | . 10 8 6 . 2 11 7 . 2 16 Drop 73 | 2 14 11 1 1 . 15 10 . 2 17 Fire 388 | . 80 133 19 . 2 74 29 . 18 33 Melee 76 | . . . . . . . . . . 76 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 5 . 1 . Rewire 93 | . . . . . . . 93 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x2 / *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Sto x2 / Gar) -8/Garrison -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 16) 977 | -10/Materials | Build established: Scavenger-Mutant 1040 | -10/Materials | Discovered new exit (range 10) 1122 | -10/Materials | Discovered new exit (range 13) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -9/Materials | Discovered new exit (range 9) 1474 | -9/Materials | Identified exit to Mines 1648 | -9/Materials | Discovered new exit (range 10) 1707 | -9/Materials | Build established: Mutant 1758 | -9/Materials | Lost 3 parts (2n1w) 2038 | -9/Materials | Build established: Scavenger-Mutant 2109 | -9/Materials | Discovered new exit (range 10) 2714 | -9/Materials | Core integrity fell below 50% 2924 | -9/Materials | Entered Mines 2925 | -9/Mines | Discovered new exit (range 4) 2938 | -9/Mines | Met a Derelict bent on vengeance 3126 | -9/Mines | Learned location of 2 exits from Materials 3263 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3263 | -9/Mines | Discovered new exit (range 6) 3270 | -9/Mines | Entered Exiles 3309 | -9/Exiles | Met 8R-AWN 3334 | -9/Exiles | Met EX-HEX 3381 | -9/Exiles | Met EX-BIN 3402 | -9/Exiles | Aligned with FarCom system 3404 | -9/Exiles | Given EX-Vault access code 3441 | -9/Exiles | Opened EX-Vault 3453 | -9/Exiles | Found 0b10 Alert Chip 3484 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3529 | -9/Exiles | Met EX-DEC 3543 | -9/Exiles | Learned location of Zion (-6) 3588 | -9/Exiles | Discovered new exit (range 10) 3602 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3602 | -9/Exiles | Entered Mines 3627 | -8/Mines | Discovered new exit (range 8) 3647 | -8/Mines | Entered Materials 3647 | -8/Materials | Evolved 2 slots: Utility x2 3648 | -8/Materials | Identified exit to Factory 3822 | -8/Materials | Discovered new exit (range 7) 3936 | -8/Materials | Build established: Scavenger-Skirmisher 4859 | -8/Materials | Lost 3 parts (1p2w) 5107 | -8/Materials | Build established: Scavenger-Mutant 5115 | -8/Materials | Garrison activated, responded to threat 5191 | -8/Materials | Identified exit to Garrison 5191 | -8/Materials | Entered Garrison 5274 | -8/Garrison | Triggered checkpoint 5393 | -8/Garrison | Discovered new exit (range 9) 5404 | -8/Garrison | Identified exit to Materials 5564 | -8/Garrison | Phase Generator disabled 5613 | -8/Garrison | Triggered checkpoint 5669 | -8/Garrison | Discovered exit to Materials (range 10) 5697 | -8/Garrison | Installed Relay Interface Framework 5816 | -8/Garrison | Triggered checkpoint 5882 | -8/Garrison | Garrison Relay disabled 6320 | -8/Garrison | Garrison Relay disabled 6326 | -8/Garrison | Triggered checkpoint 6648 | -8/Garrison | Entered Materials 6648 | -8/Materials | Accompanied by 3 allies 6671 | -8/Materials | Identified exit to Storage 6725 | -8/Materials | Identified exit to Garrison 6725 | -8/Materials | Entered Garrison 6725 | -8/Garrison | Accompanied by 3 allies 6832 | -8/Garrison | Triggered checkpoint 6832 | -8/Garrison | Triggered checkpoint 6899 | -8/Garrison | Triggered checkpoint 6952 | -8/Garrison | Discovered exit to Factory (range 8) 6974 | -8/Garrison | Entered Factory 6974 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7142 | -7/Factory | Fabricated Datajack (x1) 7424 | -7/Factory | Identified exit to Lower Caves 8636 | -7/Factory | Garrison activated, responded to threat 8680 | -7/Factory | Core integrity fell below 50% 8698 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. G-47 Trooper destroyed. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. P-70 Sage resets G-47 Trooper, behavior restored. U-05 Engineer lays Concrete. Destroyed Aluminum Leg. Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. U-05 Engineer lays Concrete. Flak Gun destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Mni. Grenade Launcher destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#+#??????? | | ????????????????????????????????????????# #??????? | | ???????????????????????????????????????? ??????? | | ??????????????????????????????????>????? ???#### | | ????????????????????????????###????????? ???# | | ????????????????????????????# #?????????# #???# * | | ????????????????????????????# #?????????# #???# | | ???????????????????????????##+########### ##### | | ???????????????????????????# + + | | ???????????????????????????# # # | | ???????????????????????????# """ """ # # | | ???????????????????????????# """ """ # # | | ???????????????????????????# """ """ #* # | | ???????????????????????????# %+ + | | ???????????????????????????# """ """ !#= # | | ???????????????????????????# """ """ # # | | ???????????????????????????# """ """ # # | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# = # # | | ???????????????????????????############## # | | ?????????????##############?????????????# # | | ?????????????# !######????????# #### | | ?????????????# u # # ###??????# #??? | | ?????? + ! ######### #??? | | ???????####### @ === #??? | | ?????????????# u === #??? | | ?????????????# = g g === #??? | | ?????????????# """ % = """ #??? | | ?????????????# """ =% p% %u u """ #??? | | ?????????????# """ != "" """ #??? | | ?????????????# # "" #??? | | ?????????????# ####G """ """ | | ?????????????#] [ #??#"" """ """ | | ?????????????#########u####??#"" """ """ ? | | ?????????????????????# ??????# | | ?????????????????????# ??????# ? | | ?????????????????????# ??????# ###########/#+###? | | ?????????????????????#???????# #????????????????? | | ????????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????g???? ?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????"" ??????????????????? | | ???????????????????????????"" ??????????????????? | | ????????????????????????????" ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 27 Relay Coupler Value 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Datajack | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Katana | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Beam Rifle | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Datajack | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentTitaniumShotgun Manual? 0 Play Time 00:58:30 Cumulative 239.8 hours Start 2021.07.17 @ 01:42:50 End 2021.07.17 @ 02:48:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be7a7695-7c4e-4e0e-8d60-d713d04f043c