Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 22:15:41 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2693) 2693 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6823 Bonus ------- None Cogmind --------- Core Integrity 74/1000 Matter 295/300 Energy 99/100 System Corruption 6% Temperature Cool (153) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- Scythe > --- INVENTORY (4) ---- Medium Storage Unit Large Storage Unit Advanced Sensor Array Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Fission Core Wheel Wheel Wheel Improved Cooling System Medium Storage Unit Compact Matter Pod Weight Redist. System Advanced Sensor Array Advanced Sensor Array Improved Propulsion Shielding Improved EM Pulse Cannon Plasma Cannon Heavy Rocket Launcher Heavy Rocket Launcher Precision Grenade Launcher Scythe Scythe [Rating: 63] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 7 | . . 1 1 2 1 2 Weapon 2 | . . 1 1 . . . Parts Attached 143 | 5 13 15 7 34 32 37 Power 13 | . 3 1 1 5 1 2 Engine 4 | . 2 1 . 1 . . Core 9 | . 1 . 1 4 1 2 Reactor . | . . . . . . . Propulsion 19 | 2 4 2 . 3 4 4 Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel 15 | . 2 2 . 3 4 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 50 | 1 4 1 1 17 12 14 Device 28 | . 1 . . 8 10 9 Storage 8 | 1 2 1 . 2 . 2 Processor 7 | . 1 . 1 2 1 2 Hackware . | . . . . . . . Protection 7 | . . . . 5 1 1 Artifact . | . . . . . . . Weapon 61 | 2 2 11 5 9 15 17 Energy Gun 5 | . 1 2 . . 1 1 Energy Cannon 6 | . . . . 1 1 4 Ballistic Gun 18 | 2 1 6 1 2 2 4 Ballistic Cannon 3 | . . . 1 1 1 . Launcher 10 | . . 3 . 1 4 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 19 | . . . 3 4 6 6 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 31 | . 2 4 . 4 . 21 Power 2 | . . . . 1 . 1 Propulsion 8 | . . 1 . 1 . 6 Utility 9 | . 1 . . 1 . 7 Weapon 12 | . 1 3 . 1 . 7 Highest Loss Streak 10 | . 1 4 . 3 . 10 Average Slot Usage (%) 96 | . 94 98 99 99 99 87 Engine 2 | . 8 7 2 1 . . Core 4 | . 1 3 6 5 6 4 Leg 2 | . 20 . . . . . Wheel 16 | . 7 21 18 14 20 14 Device 7 | . 11 . . 12 6 8 Storage 15 | . 14 22 18 15 13 14 Processor 15 | . 1 11 18 14 20 17 Protection 3 | . . . . 2 6 4 Energy Gun 2 | . . 14 . . 2 2 Energy Cannon 1 | . . . . 1 . 4 Ballistic Gun 9 | . 27 14 19 8 3 4 Slashing Weapon 11 | . . . 9 18 18 6 Naked Turns . | . . . . . . . Heaviest Build 107 | 7 42 65 63 91 95 107 Greatest Support 40 | 20 20 20 20 26 40 40 Greatest Overweight (x) 7 | . 2 3 3 7 2 3 Average Overweight (x) 2 | . . 2 3 3 2 1 Largest Inventory Capacity 20 | 6 12 18 18 20 20 20 Average Capacity 17 | 5 8 17 18 19 20 17 Most Carried 20 | 3 11 16 18 20 20 20 Average Carried 16 | 2 7 10 17 18 19 16 Final Capacity 20 | 6 12 18 18 20 20 4 Final Carried 20 | 3 10 16 18 20 20 4 Class Distribution -------------------- 52% | Hauler-Assassin 32% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2692 | 188 254 246 71 568 590 775 Remotely . | . . . . . . . Salvage Created 2886 | . 316 574 71 672 500 753 Parts 182 | . 20 41 2 35 34 50 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 8 15 1 11 12 13 Melee 17 | . . . 1 8 4 4 Guns 18 | . 8 8 . . . 2 Cannons 4 | . . . . 3 . 1 AOE 21 | . . 7 . . 8 6 Classes Destroyed 12 | . 3 4 . 3 1 1 Worker 4 | . 1 . . 1 2 . Builder 3 | . . 1 . 2 . . Tunneler 2 | . . 1 . . 1 . Recycler 3 | . . . . 1 1 1 Operator 2 | . . 1 1 . . . Watcher 4 | . . . . . 1 3 Swarmer 16 | . 3 . . 1 6 6 Grunt 26 | . 5 12 1 4 3 1 Duelist 2 | . . . . 2 . . Sentry 7 | . . 3 . 2 . 2 Hunter 2 | . . . . . . 2 Programmer 7 | . . . . 2 3 2 Best Kill Streak 11 | . 3 11 1 3 5 6 Combat Bots Only 9 | . 3 9 1 3 3 6 Max Kills in Single Turn 3 | . 1 3 1 1 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . . 2 3 Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5541 | . 394 661 31 1044 609 2802 Core 1590 | . 33 237 . 269 125 926 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 86 40 100 61 85 . Volleys Fired 90 | . 26 24 2 14 10 14 Largest 4 | . 2 3 4 3 3 4 Hottest 246 | . 65 120 99 109 174 246 Shots Fired 207 | . 52 58 6 33 19 39 Gun 157 | . 52 47 5 23 7 23 Cannon 27 | . . . 1 10 4 12 Launcher 23 | . . 11 . . 8 4 Special . | . . . . . . . Kinetic 122 | . 48 18 6 28 7 15 Thermal 10 | . . . . . 2 8 Explosive 23 | . . 11 . . 8 4 Electromagnetic 52 | . 4 29 . 5 2 12 Robot Hit Streak 15 | . 9 15 6 12 15 8 Robot Miss Streak 3 | . 3 2 1 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 230 | . 34 44 10 67 22 53 Core Hits 135 | . 19 31 3 28 26 28 Critical Hits 7 | . . 1 . 4 1 1 Critical Kills 5 | . . 1 . 3 . 1 Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 150 | . . . 7 65 41 37 Impact . | . . . . . . . Slashing 150 | . . . 7 65 41 37 Piercing . | . . . . . . . Sneak Attacks 14 | . . . 2 6 4 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 25 | . . . 2 15 6 2 Damage Inflicted 7962 | . 377 1290 329 1928 2003 2035 Guns 1467 | . 377 516 35 139 117 283 Cannons 575 | . . . 21 191 49 314 Explosions 2451 | . . 774 . . 1130 547 Melee 3469 | . . . 273 1598 707 891 Ramming . | . . . . . . . Kinetic 1044 | . 337 156 56 230 115 150 Thermal 186 | . . 32 . . 21 133 Explosive 2419 | . . 742 . . 1130 547 Electromagnetic 844 | . 40 360 . 100 30 314 Impact . | . . . . . . . Slashing 3469 | . . . 273 1598 707 891 Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 2 6 Average Corruption 2 | . . . . 1 1 3 Corruption Purged . | . . . . . . . Effects 23 | . . . . 4 4 15 Message Errors 3 | . . . . 1 . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 3 | . . . . 1 1 1 Targeting Errors 7 | . . . . 2 1 4 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 577 | . . . . 355 112 110 Projectiles 17 | . . . . . . 17 Explosions 76 | . . . . . 48 28 Melee 484 | . . . . 355 64 65 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . 93 . . . . Shots 5 | . . 5 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 249 | . 36 247 50 190 216 249 Average Temperature 82 | . 13 96 25 63 77 102 Received Heat Transfer 1077 | . 159 261 18 108 57 474 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 3 . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | . . 50 . . 50 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 309 | . 154 304 230 177 271 309 Initial 119 | . . 44 119 104 30 1 Average 92 | . 41 150 159 80 81 100 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 92 | 100 100 69 81 100 93 92 Level 1 7 | . . 30 18 . 6 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 4 . 2 5 4 Investigation 2 | . 1 . . . . 1 Extermination 6 | . . . . 2 3 1 Reinforcement 7 | . 1 4 . . 2 . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 2 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 18 19 7 18 24 37 Peak Tracking Total 9 | . 4 5 4 5 7 9 Tactical Retreats 11 | . 1 . 2 1 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . . 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 32 | . 2 3 3 5 11 8 Terminals 17 | . 1 2 3 2 4 5 Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . 1 . . 2 2 . Scanalyzers 6 | . . 1 . 1 2 2 Garrison Access 1 | . . . . . 1 . Total Hacks 79 | . 3 9 9 10 29 19 Successful 41 | . 2 2 6 5 18 8 Failed 38 | . 1 7 3 5 11 11 Catastrophic 7 | . 1 1 . 1 1 3 Database Lockouts . | . . . . . . . Manual 16 | . . . 7 4 4 1 Terminals 44 | . 2 7 9 5 12 9 Fabricators 4 | . . . . . 2 2 Repair Stations 2 | . . . . . 2 . Recycling Units 7 | . 1 . . 4 2 . Scanalyzers 21 | . . 2 . 1 10 8 Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 1 . 4 . 5 1 Part Schematic 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 4 | . . . 1 . 2 1 Recall Reinforcements 1 | . . . . . 1 . Fabricator Hacks 3 | . . . . . 2 1 Load Schematic 2 | . . . . . 1 1 Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 6 | . 1 . . 4 1 . Process 2 | . . . . 2 . . Retrieve Matter 2 | . . . . 2 . . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 14 | . . 2 . . 7 5 Insert Component 8 | . . 1 . . 4 3 Analyze 6 | . . 1 . . 3 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . 2 1 1 1 Terminals 5 | . . . 2 1 1 1 Assimilate 1 | . . . 1 . . . Botnet 4 | . . . 1 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 27 | . 1 3 3 3 9 8 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 1 1 . 3 1 Parts Built 2 | . . . . . 2 . Matter 124 | . . . . . 124 . Time 31 | . . . . . 31 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter 29 | . . . . 29 . . Retrieved Matter 29 | . . . . 29 . . Retrieved Components 4 | . 1 . . . 3 . Parts Scanalyzed 8 | . . 1 . . 4 3 Part Schematics Acquired 5 | . . 1 . . 3 1 Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 10 | . . . 10 10 . . Highest-Rated Ally 10 | . . . 10 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4864 | 54 502 531 301 1146 1331 999 Spaces Moved 3311 | 40 316 349 210 703 921 772 Core 203 | 5 . . . . . 198 Treads . | . . . . . . . Legs 269 | 35 234 . . . . . Wheels 2839 | . 82 349 210 703 921 574 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 110 100 100 50 Average Speed 104 | 111 114 106 110 111 105 92 Slowest Speed 150 | 120 120 110 110 150 106 116 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 62 34 21 23 27 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . . . 8 9 6 Terrain Destroyed 131 | . . 44 . 8 47 32 Melee 23 | . . . . 8 9 6 Projectile . | . . . . . . . AOE 108 | . . 44 . . 38 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4352 | 47 411 459 272 962 1219 982 Wait 553 | . 38 57 32 137 198 91 Move 3305 | 39 315 348 209 702 920 772 Hop . | . . . . . . . Pick Up 62 | 3 10 9 8 13 10 9 Fast Attach 28 | 5 5 4 3 5 3 3 Attach 36 | . 2 6 2 7 2 17 Detach 21 | . 1 4 3 5 1 7 Swap 79 | . 6 5 2 22 27 17 Drop 60 | . 8 2 7 12 13 18 Fire 90 | . 26 24 2 14 10 14 Melee 110 | . . . 4 45 27 34 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 556 | -10/Materials | Identified exit to Materials 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 987 | -9/Materials | Core integrity fell below 50% 1013 | -9/Materials | Destroyed 9 combat bots 1014 | -9/Materials | Lost 4 parts (1n3w) 1061 | -9/Materials | Discovered new exit (range 16) 1076 | -9/Materials | Identified exit to Materials 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1171 | -8/Materials | Identified exit to Factory 1389 | -8/Materials | Entered Factory 1389 | -7/Factory | Accompanied by 1 ally 1389 | -7/Factory | Evolved 2 slots: Utility x2 2089 | -7/Factory | Discovered new exit (range 22) 2156 | -7/Factory | Identified exit to Lower Caves 2312 | -7/Factory | Lost 3 parts (1p1n1w) 2320 | -7/Factory | Discovered new exit (range 21) 2352 | -7/Factory | Build established: Hauler-Assassin 2428 | -7/Factory | Identified exit to Factory 2535 | -7/Factory | Entered another Factory area 2535 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2574 | -6/Factory | Repaired Scythe 2862 | -6/Factory | Fabricated Arm. Wheel (x2) 3479 | -6/Factory | Discovered new exit (range 16) 3500 | -6/Factory | Identified exit to Factory 3866 | -6/Factory | Entered another Factory area 3866 | -5/Factory | Evolved 2 slots: Utility x2 4712 | -5/Factory | Lost 5 parts (1n2u2w) 4759 | -5/Factory | Garrison activated, responded to threat 4774 | -5/Factory | Lost 10 parts (1p5n2u2w) 4783 | -5/Factory | Core integrity fell below 50% 4854 | -5/Factory | Discovered new exit (range 19) 4864 | -5/Factory | Core integrity fell below 20% 4864 | -5/Factory | Identified exit to Upper Caves 4865 | -5/Factory | Self-destructed Last Messages --------------- 04794_ System corrupted: Matter fused (-5). 04815_ System corrupted: Heat flow error (+289). 04821_ Sneak attack on U-05 Engineer. 04821_ Destroyed Welding Torch. 04821_ Destroyed Structural Scanner. 04821_ Destroyed Wheel. 04836_ System corrupted: Energy discharge (-23). 04836_ Sneak attack on R-10 Processor. 04836_ R-10 Processor destroyed. 04838_ Acquired 83 matter. 04845_ Acquired Adv. Terrain Scan Processor. 04850_ Connecting with Terminal... 04854_ EXIT=FOUND 04854_ Penetrated by Slug. 04859_ Acquired Lrg. Storage Unit. 04859_ Penetrated by Slug. 04859_ Imp. Targeting Computer destroyed. 04861_ System corrupted: Heat flow error (+277). 04863_ Penetrated by Slug. 04864_ EXIT=IDENTIFIED: UPPER CAVES Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #????????????????????????? ???????? | | ???????????# #???????????????????????? ???????? | | ???????????# #??????????????????????? #??????? | | ???????????# #?????????????????????? #??????? | | ???????????# #???????????????????? #??????? | | ???????????# #??????????????????? #??????? | | ???????????# #?????????????????? ????????? | | ???????????# #????????????????? ?????????? | | ???????????# #???????????????? ???????????? | | ???????????# #????####+####?? #?????????????? | | ######????## ##???# ## #?????????????? | | #????# ##### ! #?????????????? | | ###### #?????????????? | | k [Y s Y> #?????????????? | | ###### s @ #?????????????? | | #????# ##### ???? | | # ##????###+###???# ###+###########??????? | | # #??????? ????### ###????????????????????? | | # #???????" """?????# #??????????????????????? | | + #??????"" """ ????# #??????????????????????? | | # #??????"" """ #???# #??????????????????????? | | # ######? #???# #??????????????????????? | | # # #? ] #???# #??????????????????????? | | + + # #???# s#??????????????????????? | | ## # # #???# #??????????????????????? | | ##!# ###########???# s#??????????????????????? | | ##=#? #?????????????# #??????????????????????? | | ##%#? #?????????????# #??????????????????????? | | ##=#?? #?????????????# #??????????????????????? | | ##=#?? #?????????????# #??????????????????????? | | ##!#??? #?????????????# #??????????????????????? | | #???##?????????????# #??????????????????????? | | ##+####??????????????? ??????????????????????? | | #??????????????? ??????????????????????? | | #??????????????? ??????????????????????? | | #???????????????? ???????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 20 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Hvy. Machine Gun | -6/Factory | Scanalyzed Prc. Grenade Launcher | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerMicroSource Manual? 0 Play Time 01:26:52 Cumulative 282.8 hours Start 2020.11.21 @ 18:19:54 End 2020.11.21 @ 22:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 78 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d732a108-476c-4011-9634-8c928df585dc