Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 19:28:06 Player: T-900 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1776) 1776 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 5082 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 624 Friendly Fire -402 Cogmind --------- Core Integrity 509/700 Matter 166/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- High-powered Shotgun Mini Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Carbon-fiber Leg Heat Sink Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun Advanced EMP Blaster Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Drone Bay Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle Flak Gun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Carbon-fiber Leg Compact Wheel Armored Wheel Armored Huge Wheel Heat Sink Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun High-powered Shotgun [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Visual Processing Unit Device Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 48 | 7 2 16 . 1 13 9 Power 5 | 1 . 2 . . . 2 Engine 5 | 1 . 2 . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 3 . 4 . . 3 3 Treads 9 | 2 . 3 . . 3 1 Leg 1 | . . 1 . . . . Wheel 3 | 1 . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 2 . 1 5 1 Device 4 | . . . . . 4 . Storage 3 | 1 . 1 . . 1 . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 1 8 . . 5 3 Energy Gun 6 | 1 . 3 . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 1 3 . . 2 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 25 | . . 8 . . 3 14 Power 3 | . . . . . . 3 Propulsion 6 | . . 2 . . . 4 Utility 4 | . . 1 . . . 3 Weapon 12 | . . 5 . . 3 4 Highest Loss Streak 12 | . . 7 . . 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 94 93 88 77 88 86 Engine 11 | . 14 11 11 9 9 14 Treads 20 | . 28 21 22 18 18 20 Device 5 | . . . . . 3 16 Storage 9 | . 14 11 11 9 9 7 Processor 8 | . . 11 11 14 16 . Protection 4 | . 9 10 . . . 3 Energy Gun 8 | . 14 10 . . 8 6 Ballistic Gun 16 | . 14 14 22 18 19 13 Launcher 2 | . . 2 11 9 2 2 Naked Turns . | . . . . . . . Heaviest Build 62 | 14 16 37 36 36 55 62 Greatest Support 60 | 40 40 40 40 40 40 60 Greatest Overweight (x) 9 | 1 . 9 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 Most Carried 15 | 8 8 14 14 15 15 15 Average Carried 12 | 5 7 9 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 14 14 15 15 9 Class Distribution -------------------- 48% | Mutant 28% | Scavenger-Mutant 11% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Min Mat Sto Fac Matter Collected 1271 | 225 88 358 25 . 335 240 Remotely . | . . . . . . . Salvage Created 1816 | . 175 537 25 . 516 563 Parts 117 | . 12 43 5 . 22 35 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 43 | . 6 14 4 . 7 12 Guns 23 | . 5 7 . . 3 8 AOE 19 | . . 7 4 . 4 4 Classes Destroyed 10 | . 2 5 . . 1 2 Worker 2 | . . 1 . . 1 . Builder 3 | . . 1 . . . 2 Hauler 1 | . . 1 . . . . Recycler 4 | . . . . . 3 1 Drone 2 | . . . . . . 2 Watcher 1 | . . 1 . . . . Swarmer 11 | . 3 3 4 . 1 . Grunt 27 | . 3 8 . . 6 10 Sentry 4 | . . 3 . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 3 6 4 . 3 4 Combat Bots Only 5 | . 3 5 4 . 3 3 Max Kills in Single Turn 4 | . 2 3 4 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 3 4 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Damage Taken 3975 | . 160 1475 70 . 469 1801 Core 509 | . 13 221 27 . 57 191 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . 3 47 . . . . Core Remaining (%) 80 | 100 94 . 38 . 89 . Volleys Fired 144 | . 11 52 1 . 40 40 Largest 3 | . 2 3 1 . 3 3 Hottest 123 | . 70 113 30 . 123 96 Shots Fired 268 | . 22 98 1 . 70 77 Gun 235 | . 22 92 . . 55 66 Cannon . | . . . . . . . Launcher 26 | . . 6 1 . 8 11 Special 7 | . . . . . 7 . Kinetic 173 | . 11 62 . . 47 53 Thermal 41 | . 11 23 . . 7 . Explosive 26 | . . 6 1 . 8 11 Electromagnetic 28 | . . 7 . . 8 13 Robot Hit Streak 14 | . 8 9 . . 6 14 Robot Miss Streak 7 | . 1 3 1 . 7 7 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 1 . . 3 3 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 167 | . 17 60 . . 34 56 Core Hits 134 | . 9 34 4 . 33 54 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 4 | . 1 1 . . . 2 Burn 1 | . 1 . . . . . Destroy 2 | . . . . . . 2 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4826 | . 235 1306 157 . 1044 2084 Guns 2765 | . 235 883 . . 598 1049 Cannons . | . . . . . . . Explosions 2026 | . . 423 157 . 438 1008 Melee . | . . . . . . . Ramming 35 | . . . . . 8 27 Kinetic 2030 | . 109 644 . . 468 809 Thermal 673 | . 126 196 . . 143 208 Explosive 1623 | . . 423 157 . 295 748 Electromagnetic 465 | . . 43 . . 130 292 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 1 4 Average Corruption 2 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 8 | . . . . . . 8 Matter Fused 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 49 | . . . . . 7 42 Projectiles . | . . . . . . . Explosions 49 | . . . . . 7 42 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 179 | . . . 27 . 56 96 Shots 5 | . . . 1 . 1 3 Rammed 6 | . . . . . 3 3 Targets Rammed 6 | . . . . . 3 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 277 | . 123 277 . . 117 146 Average Temperature 69 | . 53 79 . . 52 67 Received Heat Transfer 1938 | . 57 867 . . 192 822 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1312 | . 444 544 . . 124 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Peak Influence 801 | . 195 294 209 81 801 552 Initial 364 | . . 81 114 81 33 364 Average 251 | . 97 184 209 81 266 384 Maximum Alert Level 3 | . . 1 1 . 3 2 Low Security (%) 47 | 100 100 50 . 100 62 . Level 1 34 | . . 49 100 . 13 62 Level 2 15 | . . . . . 14 37 Level 3 3 | . . . . . 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 1 . . 5 4 Investigation 4 | . . 1 . . 3 . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . . . . 3 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Distress Signals 4 | . . 1 . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 11 24 6 . 37 36 Peak Tracking Total 12 | . 4 5 4 . 8 12 Tactical Retreats 6 | . . . . . 1 5 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Traps Triggered 4 | . . 1 . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Min Mat Sto Fac Machines Disabled 10 | . . 2 . . 6 2 Max in Single Turn 2 | . . 1 . . . 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . . . 3 . Successful . | . . . . . . . Failed 3 | . . . . . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Total Allies 12 | . . . . . 12 . Largest Group 10 | . . . . . 10 2 Highest-Rated Group 178 | . . . . . 178 116 Highest-Rated Ally 100 | . . . . . 100 100 Total Orders . | . . . . . . . Ally Attacks 114 | . . . . . 107 7 Total Damage 2626 | . . . . . 2544 82 Kills 29 | . . . . . 29 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . . . 6 2 Drone Recoveries 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Min Mat Sto Fac Turns Passed 3368 | 76 349 735 76 83 1136 913 Spaces Moved 1561 | 48 184 336 46 51 489 407 Core 27 | 26 . 1 . . . . Treads 1470 | 22 184 335 46 51 489 343 Legs . | . . . . . . . Wheels 64 | . . . . . . 64 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 95 Average Speed 170 | 123 160 161 160 160 185 170 Slowest Speed 500 | 160 160 500 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 43 42 18 7 81 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 170 | . . 12 5 . 50 103 Melee . | . . . . . . . Projectile 7 | . . . . . 7 . AOE 163 | . . 12 5 . 43 103 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Total 2009 | 63 219 432 48 52 637 558 Wait 178 | . 10 5 2 . 74 87 Move 1555 | 47 183 335 45 50 488 407 Hop . | . . . . . . . Pick Up 51 | 9 7 19 . 1 9 6 Fast Attach 12 | 3 2 . . 1 4 2 Attach 27 | 3 . 11 . . 6 7 Detach 1 | . . 1 . . . . Swap 9 | 1 . 5 . . 3 . Drop 26 | . 6 4 . . 10 6 Fire 144 | . 11 52 1 . 40 40 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 3 | . . . . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 77 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 723 | -9/Materials | Discovered new exit (range 4) 925 | -9/Materials | Core integrity fell below 50% 936 | -9/Materials | Lost 7 parts (2n5w) 1074 | -9/Materials | Discovered new exit (range 8) 1161 | -9/Materials | Entered Mines 1184 | -9/Mines | Assembled infested the area 1189 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1218 | -9/Mines | Discovered new exit (range 14) 1237 | -9/Mines | Entered Materials 1237 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1237 | -8/Materials | Discovered new exit (range 15) 1320 | -8/Materials | Entered Storage 1536 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1781 | -8/Storage | Met 01-MTF 2027 | -8/Storage | Build established: Scavenger-Mutant 2076 | -8/Storage | Garrison activated, responded to threat 2426 | -8/Storage | Discovered new exit (range 13) 2456 | -8/Storage | Entered Factory 2456 | -7/Factory | Accompanied by 8 allies (01-MTF) 2456 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2461 | -7/Factory | 01-MTF left 2683 | -7/Factory | Build established: Scavenger-Gunner 3095 | -7/Factory | Build established: Scavenger-Mutant 3369 | -7/Factory | Self-destructed Last Messages --------------- 03300_ Acquired 26 matter. 03301_ Flak Gun destroyed. 03302_ Slammed into G-47 Trooper. 03302_ Arm. Wheel broken. 03302_ Destabilizing: Short circuit. 03303_ R-06 Scavenger collects Aluminum Leg. 03304_ Slug penetrates Wall. 03305_ Acquired 26 matter. 03306_ Critical hit (Burn: +37). 03310_ System corrupted: Matter fused (-8). 03313_ Broken Arm. Wheel destroyed. 03313_ Slammed into U-05 Engineer. 03341_ Ion Engine destroyed. 03343_ Slammed into U-05 Engineer. 03344_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03362_ System corrupted: Matter fused (-5). 03368_ C-30 ARC bursts open, deploying its payload. 03368_ L-41 Fighter unfolds itself. 03368_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????+????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????##### #???????????????????????????????????? | | ???????? #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????##########??????????????????? | | ###?????# #???????# #??????????????????? | | #?????# #???????# #??????????????????? | | " #?????# #???????# """" #??????????????????? | | " ####### ######### """" #??????????????????? | | + + """" #??????????????????? | | ########## ######### """" #??????????????????? | | #????????# #???????# #??????????????????? | | ! #????????# #???????# = #??????????????????? | | #????????# #???????#* @ #??????????????????? | | ############ ############l#####??????????????????? | | g ?????????????????????? | | gt ????????????????????? | | g ???????????????????? | | g ?????????????????? | | u ????????????????? | | ####"#############+######+########???????????????? | | ?? ??????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #"" #????????????????????????????????????????? | | #"" #????????????????????????????????????????? | | #""" #????????????????????????????????????????? | | ?""" #????????????????????????????????????????? | | ??"" #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Release The Drones! Challenges ------------ None Game ------ Seed LatentPortableDerivative Manual? 0 Play Time 00:45:18 Cumulative 36.7 hours Start 2023.03.05 @ 13:11:27 End 2023.03.11 @ 19:28:06 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbb1add8-df7a-4d7a-9f6c-51817da9a3ce