Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.29 @ 22:40:02

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (76)      380
Value Destroyed (1372)     1372
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 2774

 Bonus
-------
High Alert Combat Kills    102

 Cogmind 
---------
Core Integrity             218/400
Matter                     265/300
Energy                     85/125
System Corruption          10%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Hover Unit
>       --- UTILITY (4) ------
        Visual Processing Unit
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (4) ----
        Cooling System
        Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
           Weight Redist. System
           Visual Processing Unit
  Improved Sensor Array
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Medium Laser
      Mini Grenade Launcher
>          --- INVENTORY --------
           Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Processor                Improved Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 6   11  25  
  Power                    6    | 1   1   4   
    Engine                 6    | 1   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   5   8   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  7    | .   1   6   
    Flight                 6    | .   4   2   
  Utility                  8    | 2   2   4   
    Device                 5    | 1   2   2   
    Storage                .    | .   .   .   
    Processor              3    | 1   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 1   3   9   
    Energy Gun             7    | 1   1   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 15   | .   .   15  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  4    | .   .   4   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      9    | .   .   9   
Average Slot Usage (%)     77   | .   80  74  
  Engine                   11   | .   12  9   
  Hover                    9    | .   10  9   
  Flight                   5    | .   4   6   
  Device                   18   | .   18  17  
  Processor                10   | .   7   12  
  Energy Gun               11   | .   14  10  
  Launcher                 3    | .   .   6   
  Slashing Weapon          4    | .   9   .   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 5   8   13  
  Greatest Support         32   | 32  32  18  
  Greatest Overweight (x)  2    | 1   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             3    | 2   2   3   
  Average Carried          .    | .   .   .   
  Final Capacity           4    | 4   4   4   
  Final Carried            2    | .   .   2   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           744  | 260  110  374  
  Remotely                 .    | .    .    .    
Salvage Created            2034 | 138  482  1414 
  Parts                    157  | 9    48   100  
Haulers Intercepted        6    | .    2    4    
Recyclers Shooed           2    | .    1    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  41   | .   9   32  
  Guns                     25   | .   9   16  
  AOE                      16   | .   .   16  
Classes Destroyed          11   | 2   5   4   
  Worker                   8    | .   5   3   
  Builder                  2    | .   2   .   
  Tunneler                 5    | 3   1   1   
  Hauler                   6    | .   2   4   
  Recycler                 5    | 1   1   3   
  Operator                 3    | .   .   3   
  Watcher                  6    | .   2   4   
  Swarmer                  17   | .   9   8   
  Grunt                    16   | .   .   16  
  Duelist                  3    | .   .   3   
  Sentry                   5    | .   .   5   
Best Kill Streak           13   | 4   4   13  
  Combat Bots Only         10   | .   3   10  
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               999  | .    152  847  
  Core                     247  | .    65   182  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         87   | 100  74   .    
Volleys Fired              168  | 25   50   93   
  Largest                  2    | 1    1    2    
  Hottest                  86   | 40   50   86   
Shots Fired                185  | 25   50   110  
  Gun                      164  | 25   50   89   
  Cannon                   .    | .    .    .    
  Launcher                 21   | .    .    21   
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  164  | 25   50   89   
  Explosive                21   | .    .    21   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         44   | 13   21   44   
  Robot Miss Streak        2    | 1    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           158  | 22   44   92   
  Core Hits                105  | 5    26   74   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              11   | .    10   1    
  Impact                   .    | .    .    .    
  Slashing                 10   | .    10   .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    2    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3695 | 231  639  2825 
  Guns                     1883 | 231  488  1164 
  Cannons                  .    | .    .    .    
  Explosions               1661 | .    .    1661 
  Melee                    151  | .    151  .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  2069 | 231  488  1350 
  Explosive                1475 | .    .    1475 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 151  | .    151  .    
  Piercing                 .    | .    .    .    
Highest Corruption         10   | .    .    10   
  Average Corruption       9    | .    .    9    
  Corruption Purged        .    | .    .    .    
  Effects                  8    | .    .    8    
    Message Errors         3    | .    .    3    
    Matter Fused           1    | .    .    1    
    Parts Rejected         1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
    Misdirections          1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            227  | .    56   171  
  Projectiles              .    | .    .    .    
  Explosions               171  | .    .    171  
  Melee                    56   | .    56   .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      219  | .    .    219  
  Shots                    7    | .    .    7    
  Rammed                   1    | 1    .    .    
Targets Rammed             1    | 1    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        115  | 20   84   115  
  Average Temperature      28   | 20   16   34   
  Received Heat Transfer   240  | .    15   225  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    1    3    
  Heat Transferred         4587 | 525  1218 2844 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             661  | 20  255 661 
  Average Influence        278  | 6   138 423 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         35   | 100 58  8   
  Level 1                  35   | .   41  35  
  Level 2                  29   | .   .   55  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   .   8   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   .   4   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              64   | .   14  50  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        6    | .   3   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   .   4   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   6   4   
  Terminals                10   | .   6   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   16  19  
  Successful               23   | .   11  12  
  Failed                   12   | .   5   7   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   7   5   
  Terminals                35   | .   16  19  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   6   9   
  Level Access Points      1    | .   .   1   
  Branch Access Points     2    | .   1   1   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   1   1   
  Unreport Threat          2    | .   1   1   
  Locate Traps             2    | .   1   1   
  Recall Reinforcements    2    | .   .   2   
  Zone Layout              3    | .   1   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         19   | .   12  7   
  Terminals                8    | .   5   3   
    Assimilate             8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         10   | .   6   4   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1239 | 101 485 653 
Spaces Moved               1170 | 43  491 636 
  Core                     35   | 13  3   19  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   59   | 30  29  .   
  Hover                    766  | .   350 416 
  Flight                   310  | .   109 201 
  Fastest Speed            37   | 50  37  37  
  Average Speed            58   | 88  64  52  
  Slowest Speed            150  | 100 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       2    | .   .   2   
Exploration Rate (%)       44   | 4   81  49  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 5    | .   5   .   
Terrain Destroyed          215  | .   5   210 
  Melee                    5    | .   5   .   
  Projectile               .    | .   .   .   
  AOE                      210  | .   .   210 

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1520 | 80  593 847 
  Wait                     58   | .   9   49  
  Move                     1167 | 43  490 634 
  Hop                      1    | .   .   1   
  Pick Up                  46   | 6   12  28  
  Fast Attach              .    | .   .   .   
  Attach                   38   | 6   11  21  
  Detach                   3    | .   .   3   
  Swap                     4    | .   .   4   
  Drop                     24   | .   11  13  
  Fire                     168  | 25  50  93  
  Melee                    11   | .   10  1   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: Mat x3 / Min)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  102 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Identified exit to Mines
  178 | -10/Materials | Discovered new exit (range 13)
  487 | -10/Materials | Discovered new exit (range 16)
  587 | -10/Materials | Entered another Materials area
  587 | -9/Materials  | Evolved 2 slots: Utility x2
  678 | -9/Materials  | Destroyed 8 combat bots
  709 | -9/Materials  | Identified exit to Mines
  738 | -9/Materials  | Build established: Scavenger-Mutant
  987 | -9/Materials  | First assault squad dispatched
 1072 | -9/Materials  | Crushed by falling debris
 1092 | -9/Materials  | Crushed by falling debris
 1092 | -9/Materials  | System corruption reached 10%
 1111 | -9/Materials  | Destroyed 10 combat bots
 1123 | -9/Materials  | Lost 9 parts (1p2n3u3w)
 1189 | -9/Materials  | Identified exit to Materials
 1240 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Map updated.
>>Alert(Check)
Current Alert Level: 2-X
>>Traps(Locate)
Found 1 trap in 1 array:
    1x Blade Trap
  Map updated.
>>Layout(Zone)
Retrieving Zone 1Y layout...
  Downloaded map data.
01199_ System corrupted: Substantial component data lost.
01214_ System corrupted: Sml. Laser failed to cycle.
01220_ Acquired Beam Rifle.
01221_ Dropped Beam Rifle.
01224_ System corrupted: Hover Unit rejected.
01226_ Acquired Hover Unit.
01226_ Ion Engine destroyed.
01228_ R-06 Scavenger inserts Ion Engine into recycling unit.
01232_ R-06 Scavenger destroyed.
01237_ Acquired Lgt. Ion Engine.

 Map 
-----
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| #   ## """%#####               ""  +  """   #?     |
| #   ## """/+     =       %     %*  #        #?     |
|      #   ==######+############     #        #?     |
|      #   !!#           #?#######+############?     |
|      +     #  """""""  #?#             #??????     |
|      #     #  """""""  #?# """ """ """ #??????     |
|      #   [ #  """""""  #?# "R  """ """ #??????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       60
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumComponentNanovents
  Manual?         0
Play Time         00:17:00
  Cumulative      141.4 hours
  Start           2020.07.29 @ 22:23:01
  End             2020.07.29 @ 22:40:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           0
  Adventurer      71
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             29
Gallery%          52
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c786e696-d843-44eb-9751-57f0036d31e6