Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 23:30:51 Player: coinshot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (639) 639 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2419 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Matter Pod (200) Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Heat Sink High-capacity Matter Pod Light Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device ECM Suite Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 43 | 7 17 16 3 Power 9 | 1 5 3 . Engine 5 | 1 2 2 . Core 4 | . 3 1 . Reactor . | . . . . Propulsion 11 | 3 5 3 . Treads 5 | . 2 3 . Leg . | . . . . Wheel 4 | 3 1 . . Hover . | . . . . Flight 2 | . 2 . . Utility 11 | 1 3 5 2 Device 5 | 1 2 1 1 Storage 1 | . 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 12 | 2 4 5 1 Energy Gun 6 | 1 2 3 . Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 6 11 Power 3 | . . 1 2 Propulsion 3 | . . 1 2 Utility 7 | . . 3 4 Weapon 4 | . . 1 3 Highest Loss Streak 11 | . . 6 11 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 97 77 70 Engine 8 | . 6 8 12 Core 4 | . 7 4 . Treads 14 | . 11 17 13 Wheel 4 | . 13 . . Flight 1 | . 3 . . Device 13 | . 26 6 2 Storage 1 | . 1 1 . Processor 5 | . . 7 11 Protection 6 | . . 8 14 Energy Gun 13 | . 14 14 12 Ballistic Gun 5 | . 8 3 3 Launcher 2 | . 2 3 . Naked Turns 22 | . . . 22 Heaviest Build 27 | 7 16 24 27 Greatest Support 46 | 20 46 46 43 Greatest Overweight (x) 7 | . . 4 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 1 4 4 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 5 4 3 Class Distribution -------------------- 62% | Mutant 33% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 947 | 276 136 475 60 Remotely . | . . . . Salvage Created 900 | 70 261 509 60 Parts 59 | 8 16 30 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | 1 5 10 1 Melee 1 | . . . 1 Guns 14 | 1 5 8 . AOE 2 | . . 2 . Classes Destroyed 9 | 3 4 2 . Worker 1 | 1 . . . Tunneler 1 | 1 . . . Recycler 3 | . 1 2 . Operator 1 | . 1 . . Watcher 5 | . 2 3 . Swarmer 6 | . 3 3 . Grunt 8 | 1 2 4 1 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 6 | 2 3 6 1 Combat Bots Only 3 | 1 3 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 226 | 8 48 73 97 Missed 65 | 2 20 30 13 Damage Taken 2436 | 64 301 598 1473 Core 812 | 10 91 146 565 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 96 59 63 . Volleys Fired 112 | 12 34 54 12 Largest 3 | 2 2 2 3 Hottest 124 | 70 112 112 124 Shots Fired 196 | 18 65 89 24 Gun 187 | 18 64 81 24 Cannon . | . . . . Launcher 9 | . 1 8 . Special . | . . . . Kinetic 52 | 6 28 13 5 Thermal 124 | 12 36 67 9 Explosive 9 | . 1 8 . Electromagnetic 11 | . . 1 10 Robot Hit Streak 7 | 4 7 7 4 Robot Miss Streak 5 | 3 4 5 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 101 | 8 33 51 9 Core Hits 62 | 4 16 30 12 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 10 | 1 1 7 1 Burn 9 | 1 1 6 1 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1678 | 93 416 940 229 Guns 1334 | 93 384 698 159 Cannons . | . . . . Explosions 274 | . 32 242 . Melee . | . . . . Ramming 70 | . . . 70 Kinetic 226 | 17 100 44 65 Thermal 1058 | 76 284 654 44 Explosive 274 | . 32 242 . Electromagnetic 50 | . . . 50 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . . 12 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 33 | . . 33 . Projectiles . | . . . . Explosions 33 | . . 33 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 117 | . . 87 30 Shots 3 | . . 3 . Rammed 30 | . . . 30 Targets Rammed 30 | . . . 30 Kicked . | . . . . Crushed . | . . . . Highest Temperature 598 | 130 228 225 598 Average Temperature 129 | 56 86 61 297 Received Heat Transfer 1173 | 36 117 219 801 Effects 15 | . . . 15 Shutdowns 3 | . . . 3 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | 1 2 4 . Heat Transferred 3478 | 296 888 2109 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 244 | 30 109 244 35 Initial 30 | . 19 15 30 Average 81 | 6 45 131 21 Maximum Alert Level 1 | . . 1 . Low Security (%) 86 | 100 100 73 100 Level 1 13 | . . 26 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | 1 11 23 5 Peak Tracking Total 5 | 1 3 5 3 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 4 3 Successful 8 | . 2 3 3 Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 3 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 3 3 Record 4 | . 1 . 3 Prototype ID Bank 1 | . . 1 . Unreport Threat 1 | . 1 . . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1698 | 150 529 838 181 Spaces Moved 988 | 138 384 419 47 Core 79 | 26 . 44 9 Treads 515 | . 102 375 38 Legs . | . . . . Wheels 318 | 112 206 . . Hover . | . . . . Flight 76 | . 76 . . Fastest Speed 37 | 50 37 50 50 Average Speed 121 | 74 92 157 175 Slowest Speed 400 | 80 160 250 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 9 38 31 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 47 | . 7 40 . Melee . | . . . . Projectile . | . . . . AOE 47 | . 7 40 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1293 | 169 500 514 110 Wait 57 | . 32 9 16 Move 985 | 137 383 418 47 Hop . | . . . . Pick Up 43 | 11 17 13 2 Fast Attach . | . . . . Attach 25 | 7 4 12 2 Detach 4 | 1 2 1 . Swap 18 | . 13 4 1 Drop 19 | 1 15 3 . Fire 112 | 12 34 54 12 Melee . | . . . . Ram 30 | . . . 30 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 108 | -11/Scrapyard | Discovered new exit (range 8) 151 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 547 | -10/Materials | Discovered new exit (range 3) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1055 | -9/Materials | Lost 6 parts (1p1n3u1w) 1412 | -9/Materials | Build established: Scavenger-Mutant 1434 | -9/Materials | Discovered new exit (range 6) 1518 | -9/Materials | Entered another Materials area 1518 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1673 | -8/Materials | Core integrity fell below 50% 1684 | -8/Materials | System corruption reached 10% 1687 | -8/Materials | Core integrity fell below 20% 1699 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01675_ System corrupted by crushing effect (+4). 01676_ Slammed into G-47 Trooper. 01677_ Adv. Targeting Computer destroyed. 01677_ System corrupted by crushing effect (+1). 01678_ Slammed into G-47 Trooper. 01683_ Destabilizing: System corrupted (+2). [Achievement: System Compromised] 01684_ Slammed into G-47 Trooper. 01686_ Acquired Corrupted Lgt. Nuclear Core. 01687_ G-47 Trooper IFF system glitched. 01687_ Slammed into G-47 Trooper. 01688_ Destabilizing: Core damaged (-5). 01689_ Slammed into G-47 Trooper. 01691_ Critical hit (Burn: +37). 01691_ Slammed into G-47 Trooper. 01694_ G-47 Trooper destroyed. [Achievement: Fist Fight] 01696_ Slammed into G-47 Trooper. 01697_ Destabilizing: System corrupted (+2). 01698_ Slammed into G-47 Trooper. 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