Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 17:23:53 Player: GiggleBox Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (171) 855 Value Destroyed (6521) 6521 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1642) 1642 TOTAL SCORE: 13518 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 403 Entered Garrisons 400 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Riot Gun Beamcaster Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Compact Matter Pod Structural Scanner Encrypted Comm Array Core Analyzer Transmission Jammer Reaction Control System Improved Medium Armor Plating High-powered Tractor Beam Thief Drone Bay Heavy Rocket Launcher Dirty Datajack Improved Datajack Power Maul [Rating: 50] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 4 | . . . . 1 . 1 . . . . 2 . Weapon 2 | . . 1 . 1 . . . . . . . . Parts Attached 113 | 8 7 26 2 8 11 18 1 2 4 11 15 . Power 7 | 1 . 2 . 1 . 1 . . . 1 1 . Engine 4 | 1 . 1 . . . 1 . . . . 1 . Core 3 | . . 1 . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 1 11 . 3 4 7 . . . 4 5 . Treads 37 | 2 1 11 . 3 4 7 . . . 4 5 . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 2 5 2 1 1 5 1 . 1 3 8 . Device 13 | 1 1 2 1 . . 2 1 . 1 1 3 . Storage 6 | 1 1 2 . . . 1 . . . . 1 . Processor 6 | . . . . 1 1 1 . . . 1 2 . Hackware . | . . . . . . . . . . . . . Protection 6 | . . 1 1 . . 1 . . . 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 38 | 3 4 8 . 3 6 5 . 2 3 3 1 . Energy Gun 10 | 1 3 1 . . 1 2 . . 2 . . . Energy Cannon 3 | . . 3 . . . . . . . . . . Ballistic Gun 14 | 2 1 4 . 2 2 3 . . . . . . Ballistic Cannon 5 | . . . . . . . . 1 1 2 1 . Launcher 2 | . . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . Unidentified Prototypes 5 | . . 2 1 . . . . . 1 . 1 . Parts Lost 57 | . 3 3 . 1 7 12 1 2 . 14 4 10 Power 3 | . . . . 1 . . . . . 1 1 . Propulsion 19 | . 1 . . . 2 4 1 . . 6 . 5 Utility 15 | . 1 . . . . 3 . . . 4 2 5 Weapon 20 | . 1 3 . . 5 5 . 2 . 3 1 . Highest Loss Streak 10 | . 2 3 . 1 3 6 1 2 . 10 4 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 16 | 1 8 14 18 19 18 18 19 18 19 18 1 1 Power 1 | . 1 1 2 1 1 2 2 2 1 1 . . Propulsion 4 | . . 3 5 5 6 6 5 5 5 4 . . Utility 5 | . 3 4 5 6 7 5 6 7 7 4 . . Weapon 3 | . 3 3 4 4 2 3 3 1 2 5 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . 1 7 . 2 2 1 . . 1 9 1 1 Power 4 | . . 1 . . . . . . 1 2 . . Propulsion 4 | . . 1 . . . . . . . 2 1 . Utility 10 | . . 4 . 1 2 1 . . . 2 . . Weapon 6 | . 1 1 . 1 . . . . . 3 . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 95 99 100 99 99 99 100 96 98 93 46 42 Engine 4 | . 14 . . . . 6 7 7 7 6 2 . Core 4 | . . 10 11 8 9 . . . . . . . Treads 29 | . 27 32 33 27 27 29 30 30 30 28 12 16 Device 6 | . 10 9 . 8 . 7 7 7 7 1 5 7 Storage 9 | . 14 11 11 9 9 7 7 7 7 6 5 4 Processor 7 | . . . . 7 17 13 7 7 7 12 3 12 Protection 3 | . . 1 11 1 . 1 7 7 7 5 9 . Energy Gun 7 | . 19 2 . . 4 4 23 15 15 13 . . Energy Cannon 1 | . . 7 . . . . . . . . . . Ballistic Gun 18 | . 8 22 33 35 23 24 7 . . . . . Ballistic Cannon 2 | . . . . . . . . 6 13 14 4 . Peak Build Rating 50 | 7 10 21 27 28 29 46 48 45 50 46 47 34 Average Rating 27 | 5 8 18 23 26 27 33 45 41 43 41 25 24 On Entrance 25 | . 7 10 20 24 27 29 46 45 39 45 1 34 Naked Turns 64 | . . . . . . . . . . 18 37 9 Heaviest Build 84 | 15 30 61 63 67 65 79 79 83 84 84 30 9 Greatest Support 104 | 40 40 60 60 60 60 96 96 88 88 88 104 104 Greatest Overweight (x) 1 | . . 1 1 1 1 1 . . . 1 . . Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 7 10 15 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 3 12 16 19 20 20 20 20 20 20 20 5 2 Average Carried 16 | 1 8 14 18 19 18 18 19 18 19 18 1 1 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 12 16 19 20 20 19 20 19 20 5 2 1 Class Distribution -------------------- 52% | Scavenger-Gunner 15% | Mutant 15% | Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Matter Collected 4437 | 350 191 787 64 421 805 999 121 8 61 451 179 . Remotely 89 | . . . . . . . . . . 89 . . Salvage Created 6587 | 106 407 1810 96 661 1249 1569 232 . . 457 . . Parts 373 | 5 35 125 14 31 52 83 5 . . 23 . . Haulers Intercepted 8 | . 1 4 . 2 . 1 . . . . . . Recyclers Shooed 5 | . 1 2 . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 4 . . 26 . . Prevented 3 | . . . . . . . 1 2 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 126 | . 8 35 7 9 23 26 4 . . 14 . . Guns 105 | . 7 31 7 9 23 24 4 . . . . . Cannons 14 | . . 4 . . . . . . . 10 . . AOE 6 | . . . . . . 2 . . . 4 . . Classes Destroyed 17 | 2 6 2 . 2 . 3 1 . . 1 . . Worker 4 | . 2 . . . . 2 . . . . . . Builder 4 | . . 2 . . . 2 . . . . . . Tunneler 4 | 2 . 1 . . . 1 . . . . . . Hauler 8 | . 1 4 . 2 . 1 . . . . . . Recycler 7 | 1 1 2 . 1 . 2 . . . . . . Operator 4 | . 1 1 . . . 2 . . . . . . Drone 2 | . . . . . . . . . . 2 . . Watcher 14 | . 3 5 . 1 1 4 . . . . . . Swarmer 29 | . 5 11 7 . . 1 1 . . 4 . . Grunt 49 | . 3 15 . 2 18 6 1 . . 4 . . Brawler 7 | . . . . 1 . 3 . . . 3 . . Duelist 3 | . . . . 1 . 1 . . . 1 . . Protector 2 | . . . . . . 2 . . . . . . Sentry 25 | . . 9 . 5 5 5 1 . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 8 | . . . . . . 7 1 . . . . . Samaritan 1 | . . . . . . . 1 . . . . . Best Kill Streak 12 | 1 4 12 4 3 4 8 3 . . 4 . . Combat Bots Only 11 | . 4 11 4 2 4 6 3 . . 4 . . Max Kills in Single Turn 4 | 1 2 2 2 1 1 3 1 . . 4 . . Gunslinging 1 | . . 1 1 . . 1 . . . . . . Exploded 4 | . . . . . . 2 . . . 4 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 899 | . 55 124 15 38 87 197 27 9 . 145 51 151 Missed 261 | . 17 32 5 6 20 52 11 2 . 41 17 58 Hits 638 | . 38 92 10 32 67 145 16 7 . 104 34 93 Melee 14 | . . . . 4 . 10 . . . . . . Projectile 624 | . 38 92 10 28 67 135 16 7 . 104 34 93 AOE 9 | . . . . . . . . . . 8 1 . Critical Strikes 24 | . . 1 1 2 1 9 . . . 5 1 4 Part Disruptions 1 | . . . . . . 1 . . . . . . Damage Taken 10105 | . 413 926 127 515 1133 2208 185 160 . 2056 782 1600 Core 1792 | . 9 125 19 61 126 277 6 63 . 256 87 763 Absorbed by Shields 73 | . . . . . . . . . . . 28 45 Redirected to Shielding 229 | . . . . . . . . . . . 229 . Regen/Repaired (Parts) 120 | . . 120 . . . . . . . . . . Core Remaining (%) 68 | 100 96 . 64 . 66 . . . . 14 . . Volleys Fired 329 | 13 38 73 6 28 60 61 7 . . 36 7 . Largest 4 | 2 2 3 3 4 4 4 4 . . 4 1 . Hottest 233 | 40 80 204 69 92 123 233 233 . . 205 44 . Shots Fired 990 | 26 76 214 18 112 189 232 26 1 . 89 7 . Gun 874 | 26 76 183 18 112 187 230 26 . . 16 . . Cannon 110 | . . 31 . . . . . . . 72 7 . Launcher 6 | . . . . . 2 2 . 1 . 1 . . Special . | . . . . . . . . . . . . . Kinetic 773 | 26 37 143 18 112 174 177 7 . . 72 7 . Thermal 113 | . 7 31 . . 13 38 12 . . 12 . . Explosive 6 | . . . . . 2 2 . 1 . 1 . . Electromagnetic 98 | . 32 40 . . . 15 7 . . 4 . . Robot Hit Streak 27 | 8 5 12 5 19 27 15 12 8 . 15 4 . Robot Miss Streak 7 | 3 4 5 2 2 2 5 4 . . 7 1 . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 24 | . . 7 1 2 7 6 1 . . . . . Max Gunslinging Chain 2 | . . 1 1 1 1 2 1 . . . . . Shots Hit Robots 646 | 16 43 115 12 91 142 148 17 1 . 55 6 . Core Hits 333 | 4 20 69 9 28 58 111 9 . . 24 . 1 Critical Kills 4 | . 1 . . . . 3 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 19 | . 1 . . . 4 7 1 . . 6 . . Burn 7 | . . . . . 3 4 . . . . . . Destroy 5 | . 1 . . . 1 3 . . . . . . Blast 6 | . . . . . . . . . . 6 . . Corrupt 1 | . . . . . . . 1 . . . . . Melee Attacks 35 | . . . . 1 29 . 1 . . 4 . . Impact 22 | . . . . 1 20 . 1 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 . . Sneak Attacks 12 | . . . . . 10 . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12770 | 198 689 2012 207 1443 2286 3601 392 37 . 1581 191 133 Guns 9659 | 198 577 1736 194 1423 2117 2925 324 . . 165 . . Cannons 1526 | . . 205 . . . . . . . 1130 191 . Explosions 1121 | . 96 44 . . 93 574 . 37 . 277 . . Melee 153 | . . . . . 76 . 68 . . 9 . . Ramming 311 | . 16 27 13 20 . 102 . . . . . 133 Kinetic 9030 | 198 281 1387 194 1423 1944 2219 63 . . 1130 191 . Thermal 1429 | . 146 249 . . 173 521 210 . . 130 . . Explosive 981 | . . . . . 93 574 . 37 . 277 . . Electromagnetic 866 | . 246 349 . . . 185 51 . . 35 . . Impact 144 | . . . . . 76 . 68 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . 9 . . Highest Corruption 21 | . . . . . . 16 16 16 16 . . 21 Average Corruption 10 | . . . . . . 5 16 16 16 . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 83 | . . . . . . 34 28 18 2 . . 1 Message Errors 16 | . . . . . . 7 7 2 . . . . Matter Fused 13 | . . . . . . 7 4 2 . . . . Heat Flow Errors 13 | . . . . . . 4 4 4 1 . . . Energy Discharges 11 | . . . . . . 6 2 3 . . . . Data Loss (minor) 12 | . . . . . . 6 2 3 1 . . . Data Loss (major) 8 | . . . . . . 2 5 1 . . . . Misfires 3 | . . . . . . 1 1 1 . . . . Alerts 2 | . . . . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . 1 3 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 114 | . 2 . . . 10 4 66 32 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 44 | . 2 . . . 10 . . 32 . . . . Melee 70 | . . . . . . 4 66 . . . . . Knockbacks 7 | . . . . . . 2 . . . 5 . . Impact 2 | . . . . . . 2 . . . . . . Kinetic 5 | . . . . . . . . . . 5 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 311 | . . . . . 68 80 . 49 . . . 114 Shots 4 | . . . . . 1 2 . 1 . . . . Rammed 27 | . 2 8 3 2 . 6 . . . . . 6 Targets Rammed 31 | . 4 8 3 2 . 8 . . . . . 6 Kicked . | . . . . . . . . . . . . . Crushed 4 | . 2 . . . . 2 . . . . . . Highest Temperature 302 | . 162 274 36 150 119 245 198 211 175 302 4 . Average Temperature 62 | . 80 44 13 37 34 76 105 96 87 82 4 . Received Heat Transfer 2748 | . 150 258 . 180 549 606 72 63 . 334 90 446 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . 1 1 . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 5 | . . . . . . 3 2 . . . . . Impact Corruptions 10 | . . . . . . 2 8 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 5 1 . . . . . Heat Transferred 3075 | . 298 470 . . 518 1156 411 . . 222 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Maximum Alert Level 4 | . . 1 . . 4 3 . . . . 3 2 Low Security (%) 52 | 100 100 74 100 100 6 . . . . . . . Level 1 10 | . . 25 . . 18 . . . . . . 41 Level 2 23 | . . . . . 27 87 . . . . . 58 Level 3 9 | . . . . . 22 12 . . . . 100 . Level 4 4 | . . . . . 25 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1488 | 5 84 303 104 157 1488 787 . . . . 913 422 Initial 913 | . . . 104 . 98 781 . . . . 913 402 Average 314 | 1 15 141 20 25 745 557 . . . . 829 391 Influence Increases 5732 | 15 295 1109 150 338 1480 812 95 15 . 381 922 120 Destroy 0b10 Robot/C 2680 | . 160 700 140 180 640 480 80 . . 300 . . Destroy 0b10 Robot/NC 250 | 15 40 75 . 20 5 80 5 . . 10 . . Destroy Leader 522 | . 38 188 10 76 20 160 10 . . 20 . . Allied During Kill 81 | . . . . . 75 . . . . 6 . . Successful Hack 162 | . 12 32 . 44 28 24 . . . . 22 . Disable Machine 75 | . 15 30 . . 15 15 . . . . . . Anti-Garrison Action 550 | . . . . . 550 . . . . . . . Destroy Structure 152 | . . 9 . 3 117 23 . . . . . . Advance Influence 900 | . . . . . . . . . . . 900 . Partial Spotted 30 | . . 15 . 15 . . . . . . . . Lose Combat Pursuer 330 | . 30 60 . . 30 30 . 15 . 45 . 120 Influence Decreases 5310 | 15 295 840 419 187 143 1521 609 280 . 359 369 273 Entered New Map 1447 | . . . 165 . 53 707 289 51 . . 9 173 Time Decay 2907 | 15 275 660 254 177 . 634 310 209 . 203 170 . Search Patrol Dispatched 150 | . . . . . . . . . . . 150 . Lost Part 516 | . 20 30 . 10 70 120 10 20 . 96 40 100 Lost Ally 140 | . . . . . 20 60 . . . 60 . . Purge Threat 150 | . . 150 . . . . . . . . . . Squads Dispatched 18 | . . 4 . 5 . 8 . . . 1 . . Investigation 2 | . . 1 . 1 . . . . . . . . Extermination 5 | . . . . . . 5 . . . . . . Reinforcement 5 | . . 3 . 1 . 1 . . . . . . Assault 3 | . . . . . . 2 . . . 1 . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Distress Signals 15 | . . 2 . . . 1 . . . 12 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 193 | . 16 46 7 12 30 36 4 2 . 29 3 8 Peak Tracking Total 11 | . 4 11 3 3 5 7 3 2 . 10 2 7 Tactical Retreats 13 | . 2 2 . . 2 1 . 1 . 2 . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Traps Triggered 5 | . . 1 1 . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . 2 . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Machines Disabled 13 | . 1 2 . . 9 1 . . . . . . Max in Single Turn 2 | . 1 1 . . 2 1 . . . . . . Garrison Relay 4 | . . . . . 4 . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Machines Accessed 44 | . 6 10 2 7 4 12 1 . . . 2 . Terminals 33 | . 6 9 . 6 4 8 . . . . . . Fabricators 4 | . . . . . . 3 . . . . 1 . Repair Stations 2 | . . 1 . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . Total Hacks 108 | . 18 35 2 20 8 22 1 . . . 2 . Successful 53 | . 6 21 2 13 2 6 1 . . . 2 . Failed 54 | . 12 13 . 7 6 16 . . . . . . Catastrophic 8 | . 1 3 . 1 2 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 79 | . 17 24 . 18 1 18 . . . . 1 . Terminals 94 | . 18 33 . 19 8 16 . . . . . . Fabricators 6 | . . . . . . 5 . . . . 1 . Repair Stations 3 | . . 2 . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . Terminal Hacks 18 | . 1 10 2 1 2 1 1 . . . . . Robot Analysis 4 | . . 4 . . . . . . . . . . Open Door 3 | . . . 2 . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . 1 . . . . . . 1 . Unauthorized Hacks 30 | . 5 9 . 11 . 4 . . . . 1 . Terminals 29 | . 5 9 . 11 . 4 . . . . . . Track 1 | . . . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 6 | . . 2 . 3 . 1 . . . . . . Operators 2 | . . 1 . 1 . . . . . . . . Skim 19 | . 5 6 . 5 . 3 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 7 9 . 6 4 12 . . . . 2 . Full Trace Events 3 | . . 1 . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 51 | . . 51 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . 16 3 . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 7 . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Total Allies 12 | . . . 1 . 7 . . . 2 2 . . Largest Group 7 | . . . 1 . 7 4 . . 2 2 . . Highest-Rated Group 119 | . . . 31 . 119 57 . . 62 62 . . Highest-Rated Ally 31 | . . . 31 . 21 21 . . 31 31 . . Initial Warlord ECA Mod 60 | . . . . . . 9 9 9 9 8 8 8 Total Orders 1 | . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . 1 . . Ally Attacks 93 | . . . . . 40 1 . . . 52 . . Total Damage 1471 | . . . . . 850 23 . . . 598 . . Kills 14 | . . . . . 11 . . . . 3 . . Allies Corrupted 2 | . . . . . 1 . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 4664 | 38 208 1290 . 991 112 1899 . . . . 126 . Structural 6 | . . 2 . . 4 . . . . . . . Seismic 4532 | 38 208 1288 . 991 108 1899 . . . . . . Jamming 126 | . . . . . . . . . . . 126 . Robot Analysis Total 4 | . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . 2 1 2 1 . . Drone Launches 9 | . . . . . . . . . . 9 . . Drone Recoveries 7 | . . . . . . . . . . 7 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Turns Passed 14305 | 162 1331 2590 1318 1004 1916 2236 692 486 1324 633 350 263 Spaces Moved 7208 | 70 607 1155 521 496 862 1197 406 303 818 314 242 217 Core 235 | 4 . . . . . . . . . 36 70 125 Treads 6973 | 66 607 1155 521 496 862 1197 406 303 818 278 172 92 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 160 160 160 160 160 160 50 50 50 Average Speed 166 | 153 160 168 240 167 180 160 160 160 160 148 128 96 Slowest Speed 240 | 160 160 240 240 240 240 240 160 160 160 240 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 97 87 96 42 91 37 57 52 84 52 8 33 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 11 | . 2 1 1 . . . 2 . 5 . . . Known Exits Taken 6 | . . 1 1 1 . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . . . Scrap Searched 15 | . . . 1 . . . 9 1 2 2 . . Spaces Dug 12 | . . . . 1 11 . . . . . . . Terrain Destroyed 192 | . . 3 . 1 130 14 . 13 . 31 . . Melee 12 | . . . . 1 11 . . . . . . . Projectile 15 | . . . . . . 1 . . . 14 . . AOE 165 | . . 3 . . 119 13 . 13 . 17 . . Terrain Rammed 15 | . . . . . . . . . . . . 15 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Zio Pro Fac Gar Total 8684 | 94 888 1635 571 595 1041 1351 426 305 835 404 270 269 Wait 755 | . 214 315 35 49 54 41 3 . 4 5 2 33 Move 7192 | 69 606 1154 520 495 858 1196 405 302 817 313 242 215 Hop . | . . . . . . . . . . . . . Pick Up 67 | 3 14 19 3 4 5 11 3 . 4 1 . . Fast Attach 30 | 7 1 3 . 1 1 3 . . 1 2 11 . Attach 49 | . 2 5 . 3 6 13 1 2 1 11 4 1 Detach 3 | . . 1 . . . . . 1 . . 1 . Swap 91 | 2 5 31 3 8 18 12 4 . 3 4 1 . Drop 54 | . 4 26 1 4 4 6 1 . 5 1 2 . Fire 329 | 13 38 73 6 28 60 61 7 . . 36 7 . Melee 35 | . . . . 1 29 . 1 . . 4 . . Ram 20 | . . . . . . . . . . . . 20 Kick . | . . . . . . . . . . . . . Crush 25 | . 4 8 3 2 . 8 . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . Rewire 27 | . . . . . . . . . . 27 . . Trap 3 | . . . . . 2 . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 13) 163 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Discovered new exit (range 5) 959 | -10/Materials | Discovered new exit (range 15) 972 | -10/Materials | Learned Storage emergency access door positions 1040 | -10/Materials | Learned location of Subcaves (-10) 1096 | -10/Materials | Learned location of Mines (-8) 1125 | -10/Materials | Discovered new exit (range 11) 1179 | -10/Materials | Learned 2 Storage zone layouts 1203 | -10/Materials | Loaded intel: 18 trap records 1219 | -10/Materials | Learned 2 Storage zone layouts 1243 | -10/Materials | Learned 2 Storage zone layouts 1318 | -10/Materials | Learned location of 1 exit from Storage 1494 | -10/Materials | Entered another Materials area 1494 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1495 | -9/Materials | Identified exit to Storage 1713 | -9/Materials | Lost 3 parts (3w) 1718 | -9/Materials | Destroyed 11 combat bots 1982 | -9/Materials | Build established: Gunner 2129 | -9/Materials | Discovered new exit (range 15) 2577 | -9/Materials | Build established: Scavenger-Gunner 2804 | -9/Materials | Central database locked down 3009 | -9/Materials | Learned Storage trap positions 3045 | -9/Materials | Identified exit to Materials 3045 | -9/Materials | Identified exit to Mines 3094 | -9/Materials | Learned 4 Recycling zone layouts 3169 | -9/Materials | Learned location of Zion (-7) 4015 | -9/Materials | Repaired Imp. Assault Rifle 4084 | -9/Materials | Entered Mines 4088 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4328 | -9/Mines | Build established: Tank 4668 | -9/Mines | Received a Mining Laser from a helpful Derelict 4729 | -9/Mines | Discovered exit to Materials (range 6) 4897 | -9/Mines | Discovered exit to Materials (range 13) 4932 | -9/Mines | Found the Drone Emporium 4940 | -9/Mines | Found Prototype Device 4941 | -9/Mines | Identified Thief Drone Bay 5208 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5210 | -9/Mines | Discovered new exit (range 5) 5402 | -9/Mines | Entered Materials 5402 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5403 | -8/Materials | Identified exit to Factory 5837 | -8/Materials | Build established: Scavenger-Gunner 6178 | -8/Materials | Garrison activated, responded to threat 6233 | -8/Materials | Discovered exit to Factory (range 4) 6404 | -8/Materials | Identified exit to Garrison 6406 | -8/Materials | Entered Garrison 6548 | -8/Garrison | Garrison Relay disabled 6684 | -8/Garrison | Triggered checkpoint 6782 | -8/Garrison | Lost 3 parts (3w) 6819 | -8/Garrison | Build established: Gunner 6840 | -8/Garrison | Triggered checkpoint 6897 | -8/Garrison | Garrison Relay disabled 6984 | -8/Garrison | Discovered exit to Factory (range 8) 7060 | -8/Garrison | Triggered checkpoint 7139 | -8/Garrison | Discovered exit to Factory (range 12) 7316 | -8/Garrison | Triggered checkpoint 7575 | -8/Garrison | Garrison Relay disabled 7651 | -8/Garrison | Build established: Scavenger-Gunner 7680 | -8/Garrison | Phase Generator disabled 7736 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7794 | -8/Garrison | Triggered checkpoint 7830 | -8/Garrison | Triggered checkpoint 7888 | -8/Garrison | Discovered exit to Factory (range 12) 7934 | -8/Garrison | Triggered checkpoint 7974 | -8/Garrison | Garrison Relay disabled 7982 | -8/Garrison | Lost 3 allies 8322 | -8/Garrison | Entered Factory 8322 | -7/Factory | Accompanied by 4 allies 8322 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8467 | -7/Factory | P-60 Hacker assimilated allied Bruiser 3a 8493 | -7/Factory | Lost 3 allies 8857 | -7/Factory | Identified exit to Lower Caves 9922 | -7/Factory | First assault squad dispatched 10048 | -7/Factory | System corruption reached 10% 10104 | -7/Factory | Lost 6 parts (3n1u2w) 10253 | -7/Factory | Lost 3 parts (1n2u) 10558 | -7/Factory | Entered Lower Caves 10564 | -7/Lower Caves | Met a Warlord Commander 10565 | -7/Lower Caves | Learned location of Warlord (-4) 10566 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10567 | -7/Lower Caves | Found Encrypted Comm Array 10871 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10911 | -7/Lower Caves | Learned Factory stockpile data 11235 | -7/Lower Caves | Discovered new exit (range 8) 11250 | -7/Lower Caves | Entered another Lower Caves area 11560 | -7/Lower Caves | Encountered a Warlord checkpoint 11671 | -7/Lower Caves | Learned Factory trap positions 11719 | -7/Lower Caves | Discovered new exit (range 11) 11736 | -7/Lower Caves | Entered Zion 11772 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11807 | -7/Zion | System corruption cleaned by Quarantine Array 11957 | -7/Zion | Learned location of Armory (-3) 12069 | -7/Zion | Identified exit to Deep Caves 12286 | -7/Zion | Given A8's code to call for help 12457 | -7/Zion | Given the Hacking Drone Bay 12457 | -7/Zion | Found Prototype Device 12524 | -7/Zion | Gained Derelict followers 12764 | -7/Zion | Discovered new exit (range 15) 12977 | -7/Zion | Identified Hacking Drone Bay 13060 | -7/Zion | Entered Proximity Caves 13060 | -6/Proximity Caves | Accompanied by 2 allies 13063 | -6/Proximity Caves | Spotter reported a threat 13064 | -6/Proximity Caves | Spotter reported a threat 13085 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13120 | -6/Proximity Caves | Identified exit to Factory 13204 | -6/Proximity Caves | Spotter reported a threat 13257 | -6/Proximity Caves | Spotter reported a threat 13285 | -6/Proximity Caves | Build established: Gunner 13310 | -6/Proximity Caves | Spotter reported a threat 13456 | -6/Proximity Caves | Spotter reported a threat 13519 | -6/Proximity Caves | Spotted B-75 Beast 13578 | -6/Proximity Caves | Core integrity fell below 50% 13648 | -6/Proximity Caves | Lost 10 parts (1p4n3u2w) 13675 | -6/Proximity Caves | Released all parts (9) 13679 | -6/Proximity Caves | Core integrity fell below 20% 13693 | -6/Proximity Caves | Entered Factory 13693 | -6/Factory | Evolved 2 slots: Utility x2 13694 | -6/Factory | Loaded intel: 116 trap records 13714 | -6/Factory | Lost 4 allies 13967 | -6/Factory | Build established: Mutant 13987 | -6/Factory | Spotted B-75 Beast 14043 | -6/Factory | Search patrols dispatched 14043 | -6/Factory | Identified exit to Garrison 14043 | -6/Factory | Entered Garrison 14067 | -6/Garrison | Lost 4 parts (1p2u1w) 14155 | -6/Garrison | Triggered checkpoint 14217 | -6/Garrison | Triggered checkpoint 14245 | -6/Garrison | Core integrity fell below 50% 14256 | -6/Garrison | Lost 8 parts (5n3u) 14257 | -6/Garrison | Discovered new exit (range 14) 14275 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14297 | -6/Garrison | Core integrity fell below 20% 14298 | -6/Garrison | System corruption reached 10% 14306 | -6/Garrison | Core destroyed Last Messages --------------- 14297_ Slammed into Storage Shell. 14297_ Broken Adv. Signal Interpreter destroyed. 14297_ System corrupted by crushing effect (+5). 14297_ Destabilizing: System corrupted (+1). 14298_ Slammed into Storage Shell. 14298_ Destabilizing: System corrupted (+2). 14298_ Destabilizing: System corrupted (+1). 14299_ Slammed into Storage Shell. 14300_ Destabilizing: Core damaged (-25). 14301_ Slammed into Storage Shell. 14301_ Destabilizing: System corrupted (+1). 14302_ Slammed into Storage Shell. 14302_ Destabilizing: Core damaged (-42). 14303_ Slammed into Storage Shell. 14304_ Destabilizing: System corrupted (+2). 14304_ Destabilizing: Core damaged (-25). 14305_ Slammed into Storage Shell. 14305_ Destabilizing: System corrupted (+1). 14305_ Destabilizing: Core damaged (-8). 14306_ Slammed into Storage Shell. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????#######?? | | ????????????????????????#"""""#?? | | ????????????????????????" ##?? | | ??????????????????##""""" ""#?? | | ??????????????????# """#?? | | ###???????????????# """#?? | | ################# ""#?? | | < + """#?? | | ######## ######## """#?? | | ###??????# #??????##""""" ""#?? | | #????????# #????????????"@ ##?? | | #???????# ???????????#"""""#?? | | #???????# ?????????#######?? | | #???????# ???????????????? | | #???????# " #??????????????? | | #???????# """ """?????????????? | | #???????# " "##????????????? | | #???????# "#?????????????? | | #???????# " "#?????????????? | | #???????# """"?#?????????????? | | #######?## ###??????????????????? | | #??? ?????????????????????? | | #??? ?????????????????????? | | #### #??? ?????????????????????? | | #??# ###? ?????????????????????? | | #??# #? ?????????????????????? | | #??# #???????????????????????? | | #??# #???????????????????????? | | #### ###???????????????????????? | | + + #?????????????????????????? | | #### #?????????????????????????? | | #??# ###???????????????????????? | | #??# #"#???????????????????????? | | #??# "#???????????????????????? | | #??# "#???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 414 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Gauss Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Energy Well | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 14% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed FieldSuperdenseWheel Manual? 0 Play Time 01:26:11 Cumulative 96.3 hours Start 2025.05.17 @ 15:59:20 End 2025.05.17 @ 17:23:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83b816ee-2191-4fce-9f98-367cb0ba8e78