Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 17:26:17

Player: Rotpup_

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (2895)     2895
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (288)                288
              TOTAL SCORE: 5443

 Bonus
-------
High Alert Combat Kills    88
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     203/300
Energy                     155/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (6) ------
           Coolant Injector
     Large Storage Unit
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Utility Shielding
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Beam Cannon
           Katana
>          --- INVENTORY (15) ---
     Light Ion Engine
     Large Storage Unit
           Relay Coupler [NC] (23)
           Relay Coupler [NC] (31)
           Relay Coupler [Swarmer] (25)
           Relay Coupler [Grunt] (26)
           Relay Coupler [Grunt] (21)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Duelist] (29)
           Relay Coupler [Duelist] (25)
           Relay Coupler [Duelist] (21)
           Relay Coupler [Demolisher] (18)
           Relay Coupler [Hunter] (13)
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Utility Shielding
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
           Katana
>          --- INVENTORY --------
     Light Ion Engine
     Large Storage Unit
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Duelist]
           Relay Coupler [Demolisher]
     Heavy Assault Rifle
      Mini Grenade Launcher
           Datajack
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             66   | 8   6   29  12  11  
  Power                    11   | 1   2   1   3   4   
    Engine                 5    | 1   1   1   1   1   
    Core                   6    | .   1   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 3   2   10  1   2   
    Treads                 4    | 2   2   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  12   | 1   .   8   1   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 2   2   5   5   2   
    Device                 7    | 1   1   4   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              4    | .   .   1   2   1   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   .   13  3   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          4    | .   .   4   .   .   
    Ballistic Gun          6    | 2   .   4   .   .   
    Ballistic Cannon       7    | .   .   3   2   2   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 25   | .   2   11  2   10  
  Power                    4    | .   1   .   1   2   
  Propulsion               8    | .   .   6   .   2   
  Utility                  5    | .   1   1   .   3   
  Weapon                   8    | .   .   4   1   3   
  Highest Loss Streak      8    | .   1   3   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            11   | 4   9   13  12  10  
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | 2   2   .   1   .   
  Utility                  4    | .   3   4   4   6   
  Weapon                   4    | .   1   6   5   2   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             21   | 1   2   2   3   13  
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  14   | 1   .   1   .   12  
  Weapon                   5    | .   .   1   3   1   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  94  89  81  
  Engine                   7    | .   8   10  3   3   
  Core                     2    | .   1   .   5   5   
  Treads                   6    | .   28  .   .   .   
  Wheel                    10   | .   .   16  10  8   
  Device                   20   | .   13  26  25  11  
  Storage                  10   | .   14  11  9   9   
  Processor                7    | .   .   6   18  12  
  Hackware                 1    | .   .   .   .   7   
  Protection               1    | .   .   .   1   7   
  Energy Cannon            2    | .   .   3   2   1   
  Ballistic Gun            9    | .   28  8   .   .   
  Ballistic Cannon         7    | .   .   9   14  6   
  Slashing Weapon          1    | .   .   .   .   7   
Peak Build Rating          35   | 7   10  18  32  35  
  Average Rating           18   | 4   7   14  30  31  
  On Entrance              11   | .   7   8   18  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 15  30  39  46  42  
  Greatest Support         40   | 40  40  40  28  28  
  Greatest Overweight (x)  12   | 2   .   12  2   1   
  Average Overweight (x)   1    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 8   14  15  15  15  
  Average Carried          11   | 4   9   13  14  10  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   14  15  15  15  

 Class Distribution 
--------------------
 48% | Skirmisher
 43% | Mutant
  4% | Assassin
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials
     Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           2559 | 225  325  1042 569  398  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2328 | 74   358  1030 430  436  
  Parts                    153  | 6    27   68   21   31   
Haulers Intercepted        4    | .    2    1    1    .    
Recyclers Shooed           2    | .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  64   | .   8   25  8   23  
  Melee                    12   | .   .   1   2   9   
  Guns                     13   | .   8   5   .   .   
  Cannons                  24   | .   .   15  6   3   
  AOE                      15   | .   .   4   .   11  
Classes Destroyed          14   | 2   4   5   2   1   
  Worker                   4    | .   .   4   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 2    | 1   .   1   .   .   
  Hauler                   4    | .   2   1   1   .   
  Recycler                 4    | 1   .   2   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   1   2   1   .   
  Swarmer                  19   | .   3   7   .   9   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    20   | .   5   8   .   7   
  Brawler                  3    | .   .   1   1   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   16   | .   .   9   4   3   
  Hunter                   3    | .   .   .   2   1   
Best Kill Streak           9    | 1   3   4   2   9   
  Combat Bots Only         9    | .   3   4   2   9   
Max Kills in Single Turn   3    | 1   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        484  | .    80   161  58   185  
  Missed                   117  | .    17   39   18   43   
  Hits                     367  | .    63   122  40   142  
    Melee                  11   | .    .    2    6    3    
    Projectile             356  | .    63   120  34   139  
  Critical Strikes         9    | .    .    2    2    5    
Damage Taken               4614 | .    723  1418 755  1718 
  Core                     968  | .    166  252  41   509  
  Absorbed by Shields      89   | .    .    .    .    89   
  Redirected to Shielding  38   | .    .    .    .    38   
Core Remaining (%)         56   | 100  33   37   .    .    
Volleys Fired              215  | 5    55   89   35   31   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 40   40   136  136  80   
Shots Fired                395  | 10   110  167  70   38   
  Gun                      184  | 10   110  64   .    .    
  Cannon                   197  | .    .    99   70   28   
  Launcher                 14   | .    .    4    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  366  | 10   110  152  66   28   
  Thermal                  15   | .    .    11   4    .    
  Explosive                14   | .    .    4    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 2    10   9    4    4    
  Robot Miss Streak        6    | 2    6    6    6    5    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           245  | 4    67   96   42   36   
  Core Hits                122  | 3    19   48   13   39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         11   | .    1    2    5    3    
    Destroy                1    | .    1    .    .    .    
    Blast                  9    | .    .    2    4    3    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              45   | .    .    10   7    28   
  Impact                   .    | .    .    .    .    .    
  Slashing                 44   | .    .    10   7    27   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6209 | 50   894  2055 1092 2118 
  Guns                     1468 | 50   894  524  .    .    
  Cannons                  2588 | .    .    1243 909  436  
  Explosions               1456 | .    .    191  .    1265 
  Melee                    687  | .    .    97   173  417  
  Ramming                  10   | .    .    .    10   .    
  Kinetic                  3899 | 50   894  1651 868  436  
  Thermal                  157  | .    .    116  41   .    
  Explosive                1456 | .    .    191  .    1265 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 687  | .    .    97   173  417  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    .    
  Average Corruption       6    | .    .    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  53   | .    .    53   .    .    
    Message Errors         12   | .    .    12   .    .    
    Matter Fused           15   | .    .    15   .    .    
    Heat Flow Errors       8    | .    .    8    .    .    
    Energy Discharges      10   | .    .    10   .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               2    | .    .    2    .    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            82   | .    .    13   38   31   
  Projectiles              42   | .    .    4    38   .    
  Explosions               31   | .    .    .    .    31   
  Melee                    9    | .    .    9    .    .    
Knockbacks                 13   | .    .    5    4    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    5    4    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      268  | .    .    41   5    222  
  Shots                    9    | .    .    1    .    8    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        247  | .    16   247  150  42   
  Average Temperature      41   | .    4    66   18   17   
  Received Heat Transfer   1160 | .    336  348  63   413  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         296  | .    .    222  74   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  
Maximum Alert Level        3    | .    .    1    1    3    
  Low Security (%)         72   | 100  100  76   96   16   
  Level 1                  15   | .    .    23   3    21   
  Level 2                  7    | .    .    .    .    40   
  Level 3                  4    | .    .    .    .    21   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Peak Influence             815  | 5    60   387  208  815  
  Initial                  156  | .    .    .    156  130  
  Average                  184  | .    14   156  137  478  
Influence Increases        2416 | 10   242  1029 350  785  
  Destroy 0b10 Robot/C     1280 | .    160  500  160  460  
  Destroy 0b10 Robot/NC    100  | 10   15   60   15   .    
  Destroy Leader           306  | .    36   156  74   40   
  Successful Hack          56   | .    .    51   5    .    
  Select Force Hacks       30   | .    .    30   .    .    
  Disable Machine          150  | .    .    120  30   .    
  Anti-Garrison Action     250  | .    .    .    .    250  
  Destroy Structure        124  | .    1    52   36   35   
  Lose Combat Pursuer      120  | .    30   60   30   .    
Influence Decreases        1601 | 10   242  659  520  170  
  Entered New Map          284  | .    .    .    214  70   
  Time Decay               1067 | 10   222  549  286  .    
  Lost Part                250  | .    20   110  20   100  
Squads Dispatched          7    | .    1    4    2    .    
  Investigation            3    | .    .    3    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    1    1    1    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           4    | .   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   14  36  18  27  
  Peak Tracking Total      10   | .   3   6   5   10  
  Tactical Retreats        6    | .   2   2   2   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            11   | .   .   2   1   8   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          14   | .   .   9   2   3   
  Max in Single Turn       3    | .   .   3   1   1   
  Garrison Relay           3    | .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          19   | .   2   11  4   2   
  Terminals                17   | .   2   10  3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                43   | .   6   27  6   4   
  Successful               22   | .   4   14  3   1   
  Failed                   21   | .   2   13  3   3   
    Catastrophic           2    | .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   36   | .   5   25  5   1   
  Terminals                41   | .   6   26  5   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             4    | .   1   2   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Security Stations        1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         17   | .   3   12  2   .   
  Terminals                16   | .   3   11  2   .   
    Track                  2    | .   1   1   .   .   
    Botnet                 13   | .   1   10  2   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Extract                1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   2   7   2   2   
  Full Trace Events        5    | .   .   3   .   2   
  Feedback Events          2    | .   .   2   .   .   
    Corruption             2    | .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   10   | .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   11  
  Machine Destruction      11   | .   .   .   .   11  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  
Active Infowar (turns)     3789 | 14   897  1945 624  309  
  Sensors                  2941 | .    244  1945 624  128  
  Terrain                  832  | .    .    832  .    .    
  Structural               2655 | .    .    1902 624  129  
  Seismic                  667  | 14   653  .    .    .    
  T.N.C.                   180  | .    .    .    .    180  
Robot Analysis Total       .    | .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               4509 | 141  907  1945 624  892  
Spaces Moved               2560 | 73   412  1147 378  550  
  Core                     60   | 12   .    48   .    .    
  Treads                   504  | 57   412  35   .    .    
  Legs                     8    | .    .    8    .    .    
  Wheels                   1988 | 4    .    1056 378  550  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   95   100  
  Average Speed            127  | 140  160  127  112  114  
  Slowest Speed            650  | 160  160  650  115  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 6    49   79   30   64   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    2    .    .    
Terrain Destroyed          124  | .    .    60   37   27   
  Melee                    2    | .    .    2    .    .    
  Projectile               42   | .    .    5    37   .    
  AOE                      80   | .    .    53   .    27   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  
Total                      3334 | 102  555  1446 500  731  
  Wait                     242  | .    57   119  37   29   
  Move                     2556 | 72   411  1146 377  550  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  90   | 14   18   29   13   16   
  Fast Attach              6    | .    .    3    3    .    
  Attach                   42   | 8    2    16   3    13   
  Detach                   1    | 1    .    .    .    .    
  Swap                     39   | 1    4    20   8    6    
  Drop                     40   | 1    8    14   16   1    
  Fire                     215  | 5    55   89   35   31   
  Melee                    45   | .    .    10   7    28   
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            57   | .    .    .    .    57   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-8/Materials
-8/Garrison (discovered 4 exits: [*Mat x4])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  565 | -10/Materials | Core integrity fell below 50%
  956 | -10/Materials | Discovered new exit (range 5)
 1049 | -10/Materials | Entered another Materials area
 1049 | -9/Materials  | Evolved 2 slots: Utility x2
 1229 | -9/Materials  | Discovered new exit (range 16)
 1323 | -9/Materials  | Lost 3 parts (2n1u)
 1624 | -9/Materials  | Build established: Skirmisher
 1732 | -9/Materials  | Discovered new exit (range 9)
 1976 | -9/Materials  | Lost 3 parts (1n2w)
 2093 | -9/Materials  | Discovered new exit (range 14)
 2111 | -9/Materials  | Identified exit to Storage
 2326 | -9/Materials  | Identified exit to Mines
 2413 | -9/Materials  | Core integrity fell below 50%
 2507 | -9/Materials  | Discovered exit to Mines (range 9)
 2694 | -9/Materials  | Discovered new exit (range 15)
 2993 | -9/Materials  | Identified exit to Materials
 2994 | -9/Materials  | Entered another Materials area
 2994 | -8/Materials  | Evolved 2 slots: Utility x2
 3541 | -8/Materials  | Garrison activated, responded to threat
 3614 | -8/Materials  | Identified exit to Garrison
 3618 | -8/Materials  | Entered Garrison
 3710 | -8/Garrison   | Triggered checkpoint
 3770 | -8/Garrison   | Core integrity fell below 50%
 3794 | -8/Garrison   | Destroyed 9 combat bots
 3798 | -8/Garrison   | Lost 8 parts (1p2n3u2w)
 3876 | -8/Garrison   | Triggered checkpoint
 3903 | -8/Garrison   | Garrison Relay disabled
 3971 | -8/Garrison   | Discovered new exit (range 13)
 3980 | -8/Garrison   | Triggered checkpoint
 4015 | -8/Garrison   | Discovered new exit (range 5)
 4049 | -8/Garrison   | Build established: Mutant
 4064 | -8/Garrison   | Triggered checkpoint
 4100 | -8/Garrison   | Discovered new exit (range 10)
 4126 | -8/Garrison   | Learned Materials security intel
 4151 | -8/Garrison   | Garrison Relay disabled
 4207 | -8/Garrison   | Core integrity fell below 20%
 4230 | -8/Garrison   | Triggered checkpoint
 4253 | -8/Garrison   | Discovered new exit (range 8)
 4357 | -8/Garrison   | Garrison Relay disabled
 4510 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
04316_ Acquired 1 matter.
04317_ G-47 Trooper destroyed. <x2>
04326_ Acquired 44 matter.
04328_ Acquired Lgt. Nuclear Core.
04339_ Acquired 36 matter.
04340_ Acquired 1 matter.
04357_ Garrison Relay disabled.
04357_ Relay Coupler [NC] tumbles out of relay
  unit.
04357_ Relay Coupler [Duelist] tumbles out of
  relay unit.
04357_ Relay Coupler [Hunter] tumbles out of
  relay unit.
04358_ Garrison Relay collapses. <x4>
04360_ Acquired Relay Coupler [NC].
04362_ Acquired Relay Coupler [Duelist].
04366_ Dropped Hvy. Assault Rifle.
04366_ Acquired Relay Coupler [Hunter].
04489_ S-10 Pest destroyed. <x2>
04501_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#           ^^    |
| ????????????????????????????????####   ##  [ ##    |
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| ???#"!        ############  #####  #               |
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| ????""        ############  #???????# #?#######  # |
| ????"""!!!!!????##########  ######### #???????#  # |
| ?????"""""??????#           "         #???????#  # |
| ???????#????????#           ###########???????#  # |
| ????????????????#   ##### ###?????????????????#  # |
| ????????????????#   #???# #???????????????????#  # |
| ????????????????#####???# #???????????????????#    |
| ????????????????????????# #???????????????????#    |
| ????????????????????????# #???????????????????#### |
| ????????????????????????# +??????????????????????? |
| ????????????????????????#Y#??????????????????????? |
| ????????????????????????# #??????????????????????? |
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| ????????????????????????# +%?????????????????????? |
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| ????????????????????????#@#########??????????????? |
| ????????????????????????#s               #???????? |
| ????????????????????????#######"""#??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          65
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
          Med. Matter Pod | -9/Materials | Extracted
          Rocket Launcher | -9/Materials | Extracted
         Shield Generator | -9/Materials | Extracted
              Imp. Treads | -9/Materials | Extracted
       Lgt. Armor Plating | -9/Materials | Extracted
             Particle Gun | -9/Materials | Extracted
          Hcp. Matter Pod | -9/Materials | Extracted
       Structural Scanner | -9/Materials | Extracted
          Particle Cannon | -9/Materials | Extracted
 Hrd. Light Armor Plating | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainLaserPerforator
  Manual?         0
Play Time         00:40:49
  Cumulative      11.4 hours
  Start           2025.05.06 @ 16:46:02
  End             2025.05.06 @ 17:26:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           30
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5ca5533-1f4c-4098-80c2-6ed48d21e79e