Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.23 @ 16:46:22 Player: BlueKanary Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1161) 1161 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 5458 Bonus ------- Pacifist 200 High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Carbon-fiber Leg Improved VSS Leg Advanced Signal Interpreter Component Analysis Suite Corruption Screen Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator Hacking Suite System Restoration Module > --- WEAPON ----------- Gauss Rifle Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved VSS Leg Improved Heat Sink Advanced Signal Interpreter Improved Light Armor Plating Component Analysis Suite Corruption Screen Phase Cannon [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . 1 . 2 . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 58 | 6 . . 9 7 14 3 12 7 Power 12 | 1 . . 4 2 3 . 1 1 Engine 11 | 1 . . 4 2 2 . 1 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 2 2 2 2 3 . Treads . | . . . . . . . . . Leg 13 | 2 . . 2 2 2 2 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 . . 2 2 8 1 2 4 Device 10 | . . . 2 1 4 . 1 2 Storage 2 | 1 . . . . 1 . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 6 | . . . . 1 1 1 1 2 Artifact . | . . . . . . . . . Weapon 13 | 2 . . 1 1 1 . 6 2 Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 9 | 1 . . 1 1 1 . 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . . 1 4 4 . . 19 Power 5 | . . . 1 1 . . . 3 Propulsion 5 | . . . . . 1 . . 4 Utility 11 | . . . . 2 2 . . 7 Weapon 7 | . . . . 1 1 . . 5 Highest Loss Streak 14 | . . . 1 3 3 . . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 85 85 98 99 92 97 100 85 Engine 15 | . 14 14 21 21 12 15 13 10 Leg 23 | . 28 28 22 22 17 29 26 24 Device 14 | . . . 21 19 13 7 13 8 Storage 8 | . 14 14 11 11 9 7 6 6 Processor 3 | . . . . . 6 7 6 5 Hackware 2 | . . . . . 2 7 6 3 Protection 3 | . . . . 1 6 5 6 5 Energy Gun 2 | . 14 14 9 . . . 1 . Ballistic Gun 15 | . 14 14 12 22 18 15 10 14 Launcher 1 | . . . . . . . 6 3 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 12 12 12 20 22 34 34 54 59 Greatest Support 68 | 20 20 20 23 23 28 56 68 65 Greatest Overweight (x) 3 | 2 . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 9 10 10 10 Most Carried 10 | 4 5 5 8 8 9 10 10 10 Average Carried 7 | 2 4 5 6 7 7 8 8 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 Final Carried 10 | 4 5 5 8 7 8 10 10 6 Class Distribution -------------------- 62% | Scavenger-Mutant 28% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Matter Collected 1184 | 201 . . 198 115 192 . 313 165 Remotely . | . . . . . . . . . Salvage Created 1478 | . . . 220 109 352 . 468 329 Parts 91 | . . . 20 4 33 . 22 12 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 29 | . . . 5 4 7 . 8 5 Guns 27 | . . . 5 4 7 . 7 4 AOE 2 | . . . . . . . 1 1 Classes Destroyed 10 | . . . 3 2 3 . 1 1 Worker 2 | . . . . . 1 . 1 . Hauler 1 | . . . . . 1 . . . Watcher 3 | . . . 3 . . . . . Swarmer 6 | . . . 3 . 3 . . . Cutter 1 | . . . . . . . 1 . Grunt 10 | . . . . 2 . . 5 3 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . . 2 . 3 . . 1 Hunter 3 | . . . . . 1 . 2 . Assembled 2 | . . . . 2 . . . . Best Kill Streak 5 | . . . 5 2 5 . 3 3 Combat Bots Only 5 | . . . 4 2 5 . 3 3 Max Kills in Single Turn 2 | . . . 1 1 1 . 2 2 Gunslinging 1 | . . . . . . . 1 . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Damage Taken 4682 | . . . 507 294 513 82 515 2771 Core 1017 | . . . 102 25 23 . 57 810 Absorbed by Shields 455 | . . . . . . . 186 269 Regen/Repaired (Parts) 84 | . . . . . . 84 . . Core Remaining (%) 92 | 100 . 100 . 68 95 100 . . Volleys Fired 93 | . 2 . 19 10 23 . 17 22 Largest 3 | . 2 . 2 2 2 . 3 3 Hottest 153 | . 60 . 60 40 43 . 113 153 Shots Fired 197 | . 4 . 38 20 46 . 35 54 Gun 190 | . 4 . 38 20 46 . 33 49 Cannon 1 | . . . . . . . . 1 Launcher 6 | . . . . . . . 2 4 Special . | . . . . . . . . . Kinetic 169 | . 2 . 23 20 46 . 29 49 Thermal 1 | . . . . . . . . 1 Explosive 6 | . . . . . . . 2 4 Electromagnetic 21 | . 2 . 15 . . . 4 . Robot Hit Streak 12 | . 2 . 12 11 6 . 7 12 Robot Miss Streak 3 | . 1 . 2 1 3 . 3 3 Penetration Max 3 | . . . . . . . 1 3 Secondary Targets 9 | . . . 3 1 3 . 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 Shots Hit Robots 130 | . 2 . 27 14 32 . 20 35 Core Hits 74 | . . . 11 8 17 . 16 22 Critical Kills 9 | . . . . . . . 5 4 Critical Parts Destroyed 18 | . . . 1 . . . 5 12 Critical Strikes 27 | . . . 1 . . . 10 16 Destroy 27 | . . . 1 . . . 10 16 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2209 | . 31 . 424 155 323 . 450 826 Guns 1562 | . 31 . 387 155 323 . 283 383 Cannons 29 | . . . . . . . . 29 Explosions 562 | . . . 37 . . . 126 399 Melee . | . . . . . . . . . Ramming 56 | . . . . . . . 41 15 Kinetic 1317 | . 11 . 209 155 323 . 236 383 Thermal 66 | . . . 37 . . . . 29 Explosive 525 | . . . . . . . 126 399 Electromagnetic 245 | . 20 . 178 . . . 47 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 Average Corruption 1 | . . . . . . . 2 1 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . 3 2 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . 46 Shots 2 | . . . . . . . . 2 Rammed 8 | . . . . . . . . 8 Targets Rammed 11 | . . . . . . . 3 8 Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 475 | . . . 138 15 2 . 6 475 Average Temperature 115 | . . . 54 8 1 . 6 157 Received Heat Transfer 1798 | . . . 162 171 108 27 45 1285 Effects 8 | . . . . . . . . 8 Shutdowns 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 137 | . . . 100 . . . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Peak Influence 417 | . 66 1 322 128 178 66 241 417 Initial 168 | . . 1 . 63 1 6 32 168 Average 101 | . 34 1 167 72 72 12 81 253 Maximum Alert Level 2 | . . . 1 . . . 1 2 Low Security (%) 82 | 100 100 100 49 100 100 100 92 30 Level 1 17 | . . . 50 . . . 7 68 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . . 5 . Investigation 2 | . . . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 4 . 17 8 12 3 18 19 Peak Tracking Total 11 | . 2 . 5 2 8 4 4 11 Tactical Retreats 12 | . . . 4 2 . 1 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Traps Triggered 3 | . . . . . . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Machines Disabled 2 | . . . 1 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Machines Accessed 16 | . 4 . 3 1 1 1 6 . Terminals 12 | . 4 . 3 1 1 . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 45 | . 12 . 12 3 2 2 14 . Successful 23 | . 6 . 5 2 2 2 6 . Failed 22 | . 6 . 7 1 . . 8 . Catastrophic 3 | . 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . . 2 1 . 2 . Terminals 35 | . 12 . 12 3 2 . 6 . Fabricators 3 | . . . . . . . 3 . Repair Stations 2 | . . . . . . 2 . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 17 | . 6 . 5 2 2 . 2 . Record 2 | . . . 1 . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 4 | . 1 . . 1 1 . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 . 3 1 1 1 4 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 128 | . . . . . . . 128 . Total Part Build Rating 16 | . . . . . . . 16 . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Turns Passed 3176 | 62 131 95 462 691 489 157 712 377 Spaces Moved 1986 | 43 104 73 316 399 234 104 485 228 Core 14 | 12 . . . . . . . 2 Treads . | . . . . . . . . . Legs 1972 | 31 104 73 316 399 234 104 485 226 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 124 | 109 120 120 120 120 161 120 120 121 Slowest Speed 200 | 150 120 120 120 120 190 120 120 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 33 11 32 58 28 5 15 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 29 | . . . 2 . . . 11 16 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 29 | . . . 2 . . . 11 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Total 2497 | 58 106 80 361 595 305 136 583 273 Wait 237 | . . 8 1 169 6 23 30 . Move 1977 | 42 103 72 315 398 233 103 485 226 Hop . | . . . . . . . . . Pick Up 76 | 10 1 . 12 7 18 6 19 3 Fast Attach . | . . . . . . . . . Attach 30 | 6 . . 4 4 6 3 2 5 Detach . | . . . . . . . . . Swap 28 | . . . 5 3 8 . 10 2 Drop 40 | . . . 5 4 11 1 17 2 Fire 93 | . 2 . 19 10 23 . 17 22 Melee . | . . . . . . . . . Ram 8 | . . . . . . . . 8 Kick 3 | . . . . . . . 3 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 9) 180 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered Mines 223 | -10/Mines | Discovered new exit (range 11) 246 | -10/Mines | Learned Materials trap positions 289 | -10/Mines | Entered Materials 289 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 290 | -9/Materials | Loaded intel: 7 trap records 328 | -9/Materials | Identified exit to Mines 330 | -9/Materials | Build established: Mutant 751 | -9/Materials | Entered Mines 760 | -9/Mines | Assembled infested the area 813 | -9/Mines | Lost 3 parts (1p1u1w) 1076 | -9/Mines | Build established: Scavenger-Mutant 1386 | -9/Mines | Discovered new exit (range 12) 1442 | -9/Mines | Entered Materials 1442 | -8/Materials | Evolved 2 slots: Utility x2 1753 | -8/Materials | Lost 3 parts (1n1u1w) 1872 | -8/Materials | Discovered new exit (range 16) 1931 | -8/Materials | Entered Factory 1931 | -7/Factory | Evolved 2 slots: Propulsion x2 2017 | -7/Factory | Repaired Lgt. Armor Plating 2063 | -7/Factory | Discovered new exit (range 12) 2088 | -7/Factory | Entered another Factory area 2088 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2408 | -6/Factory | Fabricated Hyp. Railgun (x2) 2800 | -6/Factory | Identified exit to Garrison 2800 | -6/Factory | Entered Garrison 2890 | -6/Garrison | Triggered checkpoint 3011 | -6/Garrison | Triggered checkpoint 3021 | -6/Garrison | Triggered checkpoint 3070 | -6/Garrison | Lost 5 parts (1p3u1w) 3112 | -6/Garrison | Discovered new exit (range 14) 3128 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3164 | -6/Garrison | Core integrity fell below 50% 3170 | -6/Garrison | Core integrity fell below 20% 3177 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03164_ Critical hit (Burn: +37). 03165_ Y-54 Guardian heat damages Imp. Deuterium Engine. 03165_ Critical hit (Burn: +37). 03166_ Adv. Targeting Computer destroyed. 03166_ G-50 Soldier destroyed. 03166_ Critical hit (Burn: +37). 03167_ G-50 Soldier suffers critical hit (Burn). 03167_ G-50 Soldier destroyed. 03168_ Y-54 Guardian heat damages Lgt. Treads. 03168_ Slammed into G-50 Soldier. 03169_ Y-54 Guardian heat damages Lgt. Treads. 03170_ Slammed into G-50 Soldier. 03170_ G-50 Soldier knocked back. 03171_ Acquired 40 matter. 03172_ Slammed into G-50 Soldier. 03174_ Y-54 Guardian heat damages core (-15). 03174_ Slammed into G-50 Soldier. 03175_ Critical hit (Burn: +37). 03176_ Slammed into G-50 Soldier. 03177_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????### #????????????????????? | | ????????????????????????#@g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#= g#????????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????# [#????????????????????? | | ????????????????????????#g #????????????????????? | | ????????????????????????#Y #????????????????????? | | ????????????????????????#=%=#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# !#????????????????????? | | ????????????????????????# =%#????????????????????? | | ????????????????????????# g[#????????????????????? | | ????????????????????????#!%=#????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????########### #????????????????????? | | ??????????? +????????????????????? | | ??????????? +????????????????????? | | ???????????# #####"""## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Railgun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ComponentGuidanceHumpback Manual? 0 Play Time 00:48:09 Cumulative 18.0 hours Start 2022.10.23 @ 15:58:17 End 2022.10.23 @ 16:46:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1525efca-7561-44df-9b4e-6e0eb907c5e7