Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 11:44:08 Player: StaticNoob Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (157) 785 Value Destroyed (5448) 5448 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 14113 Bonus ------- High Alert Combat Kills 699 Follower Combat Kills 201 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 909/915 System Corruption 3% Temperature Cool (14) Movement Treading (240) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Neutrino Core > --- PROPULSION (6) --- Medium Treads Medium Treads Flexi-carbon Leg Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (6) ------ Large Storage Unit Compact Battery Compact Battery Improved Melee Analysis Suite Microactuators Improved Dynamic Insulation System > --- WEAPON (3) ------- Long-range Proton Cannon Long-range Proton Cannon Power Sword > --- INVENTORY (15) --- Medium Treads Heavy Armored Exoskeleton Smartbomb Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Long-range Terrain Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Scythe Axe Power Sword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Heavy Armored Exoskeleton Advanced Shield Generator Long-range Proton Cannon Long-range Proton Cannon Heavy Missile Launcher Smartbomb Launcher Makeshift Spear CR-A16's Pointy Stick [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Large Storage Unit Device Improved Actuator Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Makeshift Light Armor Plating Weapon Battle Cannon Energy Gun Spread Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Slots Evolved 10 | . . . . . 8 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 4 . . . . . . . . . Utility 4 | . . . . . 3 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 145 | 7 5 4 4 4 66 6 2 2 4 2 1 18 10 10 Power 22 | 1 1 . 1 1 10 2 . . 1 1 . 1 1 2 Engine 13 | 1 1 . 1 1 5 1 . . 1 . . 1 . 1 Core 9 | . . . . . 5 1 . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 52 | 2 1 . 2 . 24 . 2 . 1 . . 11 6 3 Treads 21 | 2 . . 2 . 15 . . . . . . . . 2 Leg 17 | . . . . . 8 . 2 . 1 . . 1 4 1 Wheel 2 | . . . . . . . . . . . . 1 1 . Hover 6 | . . . . . . . . . . . . 6 . . Flight 6 | . 1 . . . 1 . . . . . . 3 1 . Utility 44 | 2 3 1 . 2 18 3 . 2 2 . 1 6 2 2 Device 22 | 1 1 . . 1 8 1 . 2 . . 1 5 2 . Storage 6 | 1 2 . . . . . . . . . . 1 . 2 Processor 6 | . . . . . 4 1 . . 1 . . . . . Hackware 2 | . . . . . 2 . . . . . . . . . Protection 8 | . . 1 . 1 4 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 . 3 1 1 14 1 . . . 1 . . 1 3 Energy Gun 6 | . . . 1 . 5 . . . . . . . . . Energy Cannon 4 | . . . . . 1 1 . . . . . . . 2 Ballistic Gun 6 | 2 . . . 1 3 . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 4 | . . 2 . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 3 . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 6 | . . . . . 6 . . . . . . . . . Parts Lost 76 | . 2 3 2 1 29 5 1 . 3 . . 8 14 8 Power 13 | . . 1 . 1 4 2 1 . . . . . 3 1 Propulsion 36 | . 1 1 1 . 14 2 . . 2 . . 5 6 4 Utility 17 | . 1 . . . 7 1 . . 1 . . 3 4 . Weapon 10 | . . 1 1 . 4 . . . . . . . 1 3 Highest Loss Streak 9 | . 1 3 1 1 9 5 1 . 2 . . 4 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | . 7 13 13 13 13 14 12 14 14 14 14 10 10 5 Power . | . 1 1 . . . . . . . . 1 1 . . Propulsion 2 | . 2 5 5 5 1 1 . . . . . 1 3 2 Utility 2 | . 2 3 4 3 2 1 1 2 2 1 2 1 . . Weapon 6 | . 2 3 4 4 8 11 11 12 12 12 11 6 5 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . . . 2 5 9 . . 1 . . . 6 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 11 | . . . 2 3 5 . . . . . . . . 1 Utility 3 | . . . . 1 1 . . . . . . 1 . . Weapon 11 | . . . . 1 3 . . 1 . . . 5 . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 94 100 94 82 85 86 85 87 88 90 83 76 Engine 8 | . 14 13 14 14 4 10 2 . 2 5 5 5 4 2 Core 3 | . . . . . 7 . 6 6 6 5 5 5 5 3 Treads 18 | . 21 14 22 28 30 . . . . . . . . 5 Leg 8 | . . . . . 5 30 29 33 28 23 23 15 16 4 Flight 1 | . 6 13 . . . . . . . . . 1 3 1 Device 8 | . 13 9 . 1 11 7 13 13 8 11 11 13 10 11 Storage 10 | . 14 14 14 19 6 6 6 6 6 5 5 5 5 11 Processor 4 | . . . . . 6 7 13 13 16 11 11 9 5 5 Protection 4 | . . 4 14 7 4 4 . . 1 5 5 3 . . Energy Gun 4 | . . . 12 12 4 . . . . . . . . . Ballistic Gun 4 | . 28 14 . 1 3 . . . . . . . . . Ballistic Cannon 4 | . . 7 13 14 1 . . . . . . . . . Slashing Weapon 4 | . . . . . 1 12 13 13 13 16 17 17 15 6 Peak Build Rating 90 | 7 8 12 16 22 67 71 62 62 62 70 76 90 76 79 Average Rating 39 | 4 7 9 14 18 53 66 60 61 60 69 70 77 63 62 On Entrance 43 | . 7 8 8 16 17 67 58 62 61 60 70 76 76 60 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 75 | 14 29 31 35 47 68 67 47 40 48 62 63 63 61 75 Greatest Support 154 | 40 40 20 40 40 154 97 101 101 101 86 86 101 85 56 Greatest Overweight (x) 5 | . 1 1 1 1 . . . . . . . 5 4 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 13 15 15 15 15 15 14 15 15 15 15 15 15 11 Average Carried 13 | . 8 14 14 14 13 14 13 14 14 14 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 13 15 15 15 15 13 14 15 15 15 15 14 11 8 Class Distribution -------------------- 30% | Scavenger-Gladiator 27% | Commander-Mutant 18% | Mutant 16% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Waste Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Matter Collected 3597 | 213 376 179 229 50 1916 95 36 40 40 40 . 30 278 75 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5850 | 10 578 47 165 . 3107 416 54 . 250 172 . 349 588 114 Parts 263 | 4 26 12 5 . 141 12 7 . 7 3 . 19 19 8 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . 14 . . . 8 11 . 6 . . . 14 5 Prevented 3 | . . . . . . . . . 1 . . . . 2 Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Combat Hostiles Destroyed 124 | . 12 9 2 . 62 8 1 . 4 . . 11 13 2 Melee 46 | . . . . . 10 7 1 . 4 . . 11 11 2 Guns 38 | . 12 . . . 26 . . . . . . . . . Cannons 12 | . . 2 2 . 8 . . . . . . . . . AOE 27 | . . 7 . . 18 . . . . . . . 2 . Classes Destroyed 16 | 1 5 . 3 . 5 2 . . . . . . . . Worker 13 | . 2 . . . 10 . . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 3 | 1 . . . . 2 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 8 | . 1 . 2 . 4 . . . . 1 . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . . Watcher 4 | . 1 . . . 2 . . . . 1 . . . . Swarmer 50 | . 3 9 . . 21 3 . . . . . 9 5 . Grunt 43 | . 9 . . . 22 2 . . 3 . . . 7 . Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 5 | . . . . . 3 1 . . 1 . . . . . Sentry 9 | . . . 1 . 6 1 . . . . . . 1 . Hunter 6 | . . . . . 3 . 1 . . . . . . 2 Programmer 9 | . . . 1 . 6 . . . . . . 2 . . Heavy 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 1 3 4 2 . 8 6 1 . 3 2 . 5 5 1 Combat Bots Only 7 | . 3 4 1 . 7 6 1 . 3 . . 5 5 1 Max Kills in Single Turn 4 | 1 2 2 1 . 4 1 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . 2 . . . . . . . 1 . Melee 1 | . . . . . 1 1 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Hostile Shots Fired 1083 | . 65 68 26 6 536 80 17 . 31 . . 95 101 58 Missed 307 | . 15 33 7 1 167 8 6 . 7 . . 24 26 13 Deflected 14 | . . . . . 2 9 3 . . . . . . . Hits 776 | . 50 35 19 5 369 72 11 . 24 . . 71 75 45 Melee 8 | . . . . . 3 4 . . 1 . . . . . Projectile 768 | . 50 35 19 5 366 68 11 . 23 . . 71 75 45 AOE 4 | . . . . . 3 . . . . . . 1 . . Critical Strikes 31 | . 2 . 1 . 14 2 . . 1 . . 3 3 5 Part Disruptions 1 | . . . . . 1 . . . . . . . . . Damage Taken 11141 | . 545 328 276 171 4792 1163 188 . 405 . . 1264 1288 721 Core 1983 | . 77 52 34 . 486 187 52 . 92 . . 324 345 334 Absorbed by Shields 984 | . . . . . 577 . . . 39 . . 203 165 . Redirected to Shielding 9 | . . . . . 9 . . . . . . . . . Ignored by Resistances 649 | . . . . . 649 . . . . . . . . . Core Remaining (%) 45 | 100 . . . 34 . . . . 3 . . . . . Volleys Fired 262 | 2 48 18 17 . 162 13 . . . . . . 2 . Largest 2 | 2 2 2 2 . 2 1 . . . . . . 1 . Hottest 170 | 40 40 53 98 . 170 60 . . . . . . 39 . Shots Fired 467 | 4 96 20 25 . 306 14 . . . . . . 2 . Gun 315 | 4 96 2 8 . 205 . . . . . . . . . Cannon 127 | . . 9 17 . 87 14 . . . . . . . . Launcher 25 | . . 9 . . 14 . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 333 | 4 96 11 18 . 204 . . . . . . . . . Thermal 109 | . . . 7 . 88 14 . . . . . . . . Explosive 25 | . . 9 . . 14 . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 20 | 1 10 4 5 . 20 . . . . . . . 2 . Robot Miss Streak 7 | 1 3 1 3 . 7 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 483 | 2 64 6 19 . 248 28 5 . 14 7 . 35 45 10 Core Hits 277 | 2 25 12 12 . 170 9 2 . 5 3 . 13 20 4 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . Critical Strikes 31 | . 2 . . . 10 5 . . 1 1 . 4 6 2 Burn 3 | . . . . . 3 . . . . . . . . . Destroy 3 | . 2 . . . 1 . . . . . . . . . Blast 3 | . . . . . 3 . . . . . . . . . Sever 22 | . . . . . 3 5 . . 1 1 . 4 6 2 Melee Attacks 257 | . . . . . 52 39 5 3 20 8 . 53 58 19 Impact . | . . . . . . . . . . . . . . . Slashing 246 | . . . . . 52 39 5 3 20 8 . 53 58 8 Piercing 11 | . . . . . . . . . . . . . . 11 Sneak Attacks 16 | . . . . . 9 3 . . . 3 . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks 44 | . . . . . 5 5 2 . 2 3 . 14 12 1 Martial Strikes 20 | . . . . . 9 8 . . 3 . . . . . Damage Inflicted 16779 | 17 699 453 441 8 8691 1138 192 . 584 421 . 1444 2309 382 Guns 3844 | 17 693 7 106 . 3021 . . . . . . . . . Cannons 1641 | . . 52 300 . 1289 . . . . . . . . . Explosions 3345 | . . 394 . . 2428 . . . . . . . 523 . Melee 7844 | . . . . . 1897 1138 192 . 584 421 . 1444 1786 382 Ramming 105 | . 6 . 35 8 56 . . . . . . . . . Kinetic 3600 | 17 693 59 313 . 2518 . . . . . . . . . Thermal 2185 | . . . 93 . 2092 . . . . . . . . . Explosive 3045 | . . 394 . . 2128 . . . . . . . 523 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 7676 | . . . . . 1897 1138 192 . 584 421 . 1444 1786 214 Piercing 168 | . . . . . . . . . . . . . . 168 Highest Corruption 10 | . . . . . 10 10 10 10 . . . 3 3 3 Average Corruption 4 | . . . . . 3 10 10 10 . . . 2 3 3 Corruption Purged 2 | . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 79 | . . . . . 32 19 12 2 . . . 3 6 5 Message Errors 21 | . . . . . 12 3 2 1 . . . 1 1 1 Matter Fused 16 | . . . . . 6 5 1 . . . . . 2 2 Heat Flow Errors 12 | . . . . . 4 3 2 . . . . 1 1 1 Energy Discharges 10 | . . . . . 2 3 2 . . . . 1 1 1 Parts Rejected 2 | . . . . . 2 . . . . . . . . . Data Loss (minor) 8 | . . . . . 3 2 2 . . . . . 1 . Data Loss (major) 4 | . . . . . 1 2 . 1 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 5 | . . . . . 2 . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 824 | . . 45 9 . 490 50 . . 12 53 . 79 62 24 Projectiles 33 | . . 8 9 . 16 . . . . . . . . . Explosions 331 | . . 37 . . 265 . . . . . . . 29 . Melee 460 | . . . . . 209 50 . . 12 53 . 79 33 24 Knockbacks 19 | . . . 2 . 17 . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . Kinetic 17 | . . . 2 . 15 . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 505 | . . 67 . . 318 . . . . . . . 120 . Shots 11 | . . 3 . . 6 . . . . . . . 2 . Rammed 18 | . 1 . 7 1 9 . . . . . . . . . Targets Rammed 21 | . 1 . 8 1 11 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . 2 . . . . . . . . . Highest Temperature 472 | . 59 10 153 7 472 238 172 . . . . 229 152 143 Average Temperature 77 | . 29 7 43 4 85 77 83 . . . . 125 25 86 Received Heat Transfer 2230 | . 288 174 63 60 1091 108 . . 90 . . 12 332 12 Effects 6 | . . . . . 6 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations 6 | . . . . . 3 1 1 . 1 . . . . . Total Turns 270 | . . . . . 73 51 18 . 128 . . . . . Longest Duration 128 | . . . . . 27 51 18 . 128 . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 10 2 . . . . . . 1 . Heat Transferred 4396 | . . . 110 . 4286 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Maximum Alert Level 4 | . . . . . 4 . . . . . . . . . Low Security (%) 57 | 100 100 . 100 . 9 . . . . 100 100 100 . . Level 1 6 | . . . . . 13 . . . . . . . . . Level 2 20 | . . . . . 42 . . . . . . . . . Level 3 15 | . . . . . 31 . . . . . . . . . Level 4 . | . . . . . 2 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1166 | . 90 . 105 . 1166 . . . . 17 . 159 . . Initial 20 | . . . 20 . . . . . . . . . . . Average 299 | . 28 . 32 . 601 . . . . 1 . 28 . . Influence Increases 4137 | 5 347 205 288 . 2210 180 55 . 124 29 . 309 320 65 Destroy 0b10 Robot/C 2580 | . 240 180 80 . 1260 160 40 . 100 . . 220 260 40 Destroy 0b10 Robot/NC 165 | 5 20 . 15 . 105 5 . . . 15 . . . . Destroy Leader 450 | . 42 10 . . 296 . 10 . 20 2 . 30 30 10 Allied During Kill 40 | . . . 17 . 14 . 5 . 4 . . . . . Successful Hack 137 | . 30 . 56 . 31 . . . . 12 . 8 . . Select Force Hacks 120 | . . . 120 . . . . . . . . . . . Disable Machine 225 | . . . . . 225 . . . . . . . . . Destroy Structure 150 | . . . . . 144 . . . . . . 6 . . Lose Combat Pursuer 270 | . 15 15 . . 135 15 . . . . . 45 30 15 Influence Decreases 4137 | 5 347 162 331 . 1045 736 286 378 124 29 . 174 397 123 Entered New Map 1012 | . . . 23 . . 432 116 378 . . . . 51 12 Time Decay 2349 | 5 337 132 293 . 685 254 140 . 84 29 . 124 206 60 Lost Part 666 | . 10 30 15 . 290 50 10 . 20 . . 50 140 51 Lost Ally 110 | . . . . . 70 . 20 . 20 . . . . . Squads Dispatched 16 | . 1 . . . 14 . . . . . . 1 . . Investigation 4 | . 1 . . . 3 . . . . . . . . . Extermination 7 | . . . . . 6 . . . . . . 1 . . Reinforcement 4 | . . . . . 4 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Distress Signals 6 | . 3 . . . 2 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 186 | . 19 13 4 4 86 10 2 . 5 2 6 16 15 4 Peak Tracking Total 9 | . 4 4 1 4 5 9 2 . 4 1 6 6 5 2 Tactical Retreats 17 | . 1 1 . . 8 1 . . . . . 3 2 1 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Traps Triggered 4 | . 1 . . . 1 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Machines Disabled 18 | . . 3 . . 15 . . . . . . . . . Max in Single Turn 5 | . . 1 . . 5 . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Machines Accessed 42 | . 7 . 10 2 17 . . . . 1 . 5 . . Terminals 23 | . 6 . 6 . 7 . . . . 1 . 3 . . Fabricators 4 | . . . . . 2 . . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 9 | . 1 . 4 . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . Total Hacks 100 | . 19 . 27 7 32 . . . . 5 . 10 . . Successful 54 | . 13 . 19 7 10 . . . . 3 . 2 . . Failed 45 | . 6 . 7 . 22 . . . . 2 . 8 . . Catastrophic 15 | . 1 . 1 . 7 . . . . 2 . 4 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 60 | . 16 . 18 . 13 . . . . 5 . 8 . . Terminals 64 | . 18 . 22 . 16 . . . . 5 . 3 . . Fabricators 12 | . . . . . 5 . . . . . . 7 . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units 10 | . 1 . 5 . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . . . . . . . Terminal Hacks 24 | . 5 . 8 7 3 . . . . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 7 | . 1 . . 6 . . . . . . . . . . Prototype ID Bank 11 | . 3 . 6 . 2 . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . 1 . . Network Status 2 | . . . . . 1 . . . . . . 1 . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . . . . . . Retrieve Components 3 | . 1 . 1 . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . Seal Access 2 | . . . . . 2 . . . . . . . . . Unauthorized Hacks 22 | . 7 . 10 . 2 . . . . 2 . 1 . . Terminals 16 | . 7 . 6 . 1 . . . . 2 . . . . Botnet 4 | . 1 . 1 . 1 . . . . 1 . . . . Operators 1 | . 1 . . . . . . . . . . . . . Skim 11 | . 5 . 5 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . 4 . 1 . . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . . Fedlink 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . 6 . 13 . . . . 1 . 5 . . Full Trace Events 2 | . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . 1 . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . 6 . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Total Allies 8 | . . . 6 . . 2 . . . . . . . . Largest Group 6 | . . . 6 6 5 2 2 1 1 . . . . . Highest-Rated Group 81 | . . . 81 81 68 50 50 20 20 . . . . . Highest-Rated Ally 30 | . . . 21 21 21 30 30 20 20 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 27 | . . . 4 2 14 . 3 . 4 . . . . . Total Damage 552 | . . . 100 24 228 . 101 . 99 . . . . . Kills 6 | . . . 2 . 2 . 1 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Active Infowar (turns) 3316 | 12 235 . . 231 1585 . . 41 189 245 253 525 . . Sensors 1816 | . . . . 231 1585 . . . . . . . . . Terrain 1253 | . . . . . . . . 41 189 245 253 525 . . Seismic 247 | 12 235 . . . . . . . . . . . . . Robot Analysis Total 7 | . 1 . . 6 . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . 1 1 3 2 . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Turns Passed 14006 | 75 1361 807 1220 2770 3480 543 289 1099 459 245 253 679 420 306 Spaces Moved 7300 | 38 543 318 566 1199 1665 341 215 876 312 196 213 459 235 124 Core 2 | 2 . . . . . . . . . . . . . . Treads 4030 | 36 543 318 566 1199 1306 . . . . . . . . 62 Legs 2976 | . . . . . 359 341 215 876 312 196 213 309 140 15 Wheels 79 | . . . . . . . . . . . . 64 15 . Hover 213 | . . . . . . . . . . . . 86 80 47 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 240 165 165 118 116 117 118 117 117 117 48 102 106 Average Speed 161 | 154 188 240 184 229 152 118 121 118 131 117 117 116 118 187 Slowest Speed 290 | 160 240 240 250 245 236 236 234 118 236 117 117 290 190 260 Overloaded Moves 53 | . . . . . 8 3 5 . 36 . . 1 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 89 25 99 87 49 47 45 85 50 6 87 16 40 20 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 10 | . . . 5 1 . . . 2 1 . . . . 1 Known Exits Taken 5 | . . 1 . . 1 1 . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 . 1 1 . . 1 1 . . . . 1 . Scrap Searched 19 | . . 1 . 11 . . . 4 1 . . . 2 . Spaces Dug 46 | . . 23 . . 12 7 . . . . . 4 . . Terrain Destroyed 254 | . . 57 . . 171 8 . . . . . 4 14 . Melee 9 | . . . . . 2 3 . . . . . 4 . . Projectile 12 | . . 2 . . 5 5 . . . . . . . . AOE 233 | . . 55 . . 164 . . . . . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Total 8756 | 47 791 343 713 1225 2246 420 237 938 335 204 219 545 325 168 Wait 563 | . 182 . 35 . 216 16 16 50 4 . . 6 21 17 Move 7286 | 37 542 317 565 1199 1664 340 214 873 311 196 212 458 234 124 Hop 1 | . . . . . . . . 1 . . . . . . Pick Up 73 | 1 12 1 5 10 29 . 2 2 1 1 1 3 5 . Fast Attach 91 | 7 1 2 3 1 36 4 1 4 3 . . 15 7 7 Attach 45 | . 2 . 2 1 24 2 1 . 1 2 . 1 6 3 Detach 8 | . . 1 . . 4 . . 1 . . . 2 . . Swap 50 | . 2 2 1 3 30 2 . . 1 1 1 2 4 1 Drop 82 | . 1 2 3 11 36 2 . 5 1 . 5 12 4 . Fire 262 | 2 48 18 17 . 162 13 . . . . . . 2 . Melee 171 | . . . . . 34 24 3 2 13 4 . 33 42 16 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 20 | . 1 . 8 . 11 . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 . . Rewire 91 | . . . 74 . . 17 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 12) 841 | -10/Materials | Discovered new exit (range 8) 1155 | -10/Materials | Learned Storage machine intel 1279 | -10/Materials | Discovered new exit (range 9) 1297 | -10/Materials | Learned location of 1 exit from Storage 1343 | -10/Materials | Learned location of 2 exits from Mines 1366 | -10/Materials | Learned location of 1 exit from Storage 1426 | -10/Materials | Loaded intel: 9 trap records 1437 | -10/Materials | Entered Subcaves 1438 | -10/Subcaves | Identified exit to Materials 1438 | -10/Subcaves | Identified exit to Recycling 1579 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1693 | -10/Subcaves | Learned 2 Materials zone layouts 1864 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1887 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1942 | -10/Subcaves | Learned Materials stockpile data 2120 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2194 | -10/Subcaves | Ambushed by Subdweller buried in earth 2242 | -10/Subcaves | Core integrity fell below 50% 2244 | -10/Subcaves | Entered Recycling 2270 | -8/Recycling | Lost 3 parts (1p1n1w) 2717 | -8/Recycling | Build established: Commander-Mutant 2939 | -8/Recycling | Discovered new exit (range 16) 2974 | -8/Recycling | Learned 2 Storage zone layouts 3051 | -8/Recycling | Learned Factory recycling unit intel 3119 | -8/Recycling | Learned location of 1 exit from Extension 3178 | -8/Recycling | Learned 2 Storage zone layouts 3229 | -8/Recycling | Learned Factory security intel 3272 | -8/Recycling | Learned Factory stockpile data 3326 | -8/Recycling | Learned location of 1 exit from Lower Caves 3388 | -8/Recycling | Scanned before Scraplab entrance 3390 | -8/Recycling | Learned location of Zion (-6) 3411 | -8/Recycling | Entered Scraplab 3424 | -8/Recycling | Discovered new exit (range 3) 3464 | -8/Recycling | Entered Scraptown 3464 | -8/Scraptown | Accompanied by 6 allies 3819 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3827 | -8/Scraptown | Learned location of Quarantine (-3) 3851 | -8/Scraptown | Discovered new exit (range 13) 3986 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4013 | -8/Scraptown | Visited CPS Storage 4060 | -8/Scraptown | Visited Bundlers 4293 | -8/Scraptown | Visited Cyclists 4376 | -8/Scraptown | Visited UFD Registry 4376 | -8/Scraptown | Registered with UFD as "Nullnade" 4413 | -8/Scraptown | Visited Fellowship of the Rings 4467 | -8/Scraptown | Entered Cyclist Reading Room 4577 | -8/Scraptown | Visited IN-MT5's Study 4602 | -8/Scraptown | Visited Shadow of the Wyrm 4624 | -8/Scraptown | Visited Assassins FH 5154 | -8/Scraptown | Visited Research Penetration Think Tank 5222 | -8/Scraptown | Visited Junk Repository 5320 | -8/Scraptown | Visited Chapter 10 5516 | -8/Scraptown | Visited Science Guys 5583 | -8/Scraptown | Visited Junk Repository 5666 | -8/Scraptown | Visited Analyses Database 5786 | -8/Scraptown | Delivered Scrap Shield to a Scientist 5913 | -8/Scraptown | Visited Botcube Research 5948 | -8/Scraptown | Visited Scrapoid Research Area 5982 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5992 | -8/Scraptown | Found DCF Scrap (27 items) 6137 | -8/Scraptown | Met Optimus 6137 | -8/Scraptown | Accepted into 0bPrime 6223 | -8/Scraptown | Discovered new exit (range 5) 6230 | -8/Scraptown | Civil war broke out across Scraptown 6234 | -8/Scraptown | Entered Factory 6234 | -6/Factory | Accompanied by 5 allies 6234 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 6237 | -6/Factory | Loaded intel: 8 recycling unit locations 6604 | -6/Factory | Destroyed 7 combat bots 6622 | -6/Factory | Build established: Derelict-Mutant 7119 | -6/Factory | Lost 4 parts (4n) 7352 | -6/Factory | Build established: Scavenger-Mutant 7600 | -6/Factory | Discovered new exit (range 14) 7890 | -6/Factory | Lost 3 parts (1n2u) 8272 | -6/Factory | Discovered new exit (range 10) 8468 | -6/Factory | Identified exit to Factory 8794 | -6/Factory | Garrison activated, responded to threat 9075 | -6/Factory | Lost 3 parts (2n1u) 9182 | -6/Factory | Lost 9 parts (3p4n1u1w) 9184 | -6/Factory | Discovered exit to Factory (range 13) 9394 | -6/Factory | Core integrity fell below 50% 9417 | -6/Factory | Identified exit to Lower Caves 9522 | -6/Factory | Build established: Scavenger-Gladiator 9619 | -6/Factory | System corruption reached 10% 9682 | -6/Factory | Loaded intel: 8 recycling unit locations 9714 | -6/Factory | Entered Lower Caves 9715 | -6/Lower Caves | Identified exit to Lower Caves 9716 | -6/Lower Caves | UFD Scientist delivered a prototype 9725 | -6/Lower Caves | Found Prototype Protection 9725 | -6/Lower Caves | Identified Enh. Scrap Shield 9769 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 10083 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10177 | -6/Lower Caves | Lost 5 parts (2p2n1u) 10257 | -6/Lower Caves | Entered another Lower Caves area 10257 | -6/Lower Caves | Accompanied by 2 allies 10333 | -6/Lower Caves | Learned Factory stockpile data 10362 | -6/Lower Caves | Core integrity fell below 20% 10519 | -6/Lower Caves | Discovered new exit (range 11) 10546 | -6/Lower Caves | Entered Zion 10546 | -6/Zion | Accompanied by 1 ally 10569 | -6/Zion | Found CR-A16's Pointy Stick 10599 | -6/Zion | System corruption cleaned by Quarantine Array 10650 | -6/Zion | Discovered new exit (range 11) 10910 | -6/Zion | Learned Factory garrison access intel 11020 | -6/Zion | Turned away by Imprinter 11145 | -6/Zion | Received a hallucinogenic algorithm 11227 | -6/Zion | Learned location of 1 exit from Lower Caves 11333 | -6/Zion | Given A8's code to call for help 11645 | -6/Zion | Entered Proximity Caves 11645 | -5/Proximity Caves | Accompanied by 1 ally 12104 | -5/Proximity Caves | Entered Factory 12104 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12106 | -5/Factory | Loaded intel: 4 garrison access locations 12182 | -5/Factory | Identified exit to Upper Caves 12349 | -5/Factory | Sucked down chute 12349 | -5/Factory | Entered Waste 12357 | -5/Waste | Spotted C-40 Crusher 12359 | -5/Waste | Spotted C-40 Crusher 12362 | -5/Waste | Spotted C-40 Crusher 12390 | -5/Waste | Spotted C-40 Crusher 12417 | -5/Waste | Spotted C-40 Crusher 12477 | -5/Waste | Spotted C-40 Crusher 12582 | -5/Waste | Discovered new exit (range 13) 12602 | -5/Waste | Entered Factory 13011 | -5/Factory | Lost 3 parts (3n) 13158 | -5/Factory | Lost 4 parts (1n3u) 13276 | -5/Factory | Discovered exit to Upper Caves (range 4) 13281 | -5/Factory | Entered Upper Caves 13332 | -5/Upper Caves | Lost 4 parts (2n2u) 13401 | -5/Upper Caves | Core integrity fell below 50% 13422 | -5/Upper Caves | Learned Factory stockpile data 13479 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13538 | -5/Upper Caves | Encountered a Warlord checkpoint 13685 | -5/Upper Caves | Lost 8 parts (2p4n1u1w) 13688 | -5/Upper Caves | Discovered new exit (range 10) 13701 | -5/Upper Caves | Entered another Upper Caves area 13702 | -5/Upper Caves | Encountered a Warlord checkpoint 13739 | -5/Upper Caves | Discovered new exit (range 3) 13781 | -5/Upper Caves | Core integrity fell below 20% 13820 | -5/Upper Caves | Lost 7 parts (1p3n3w) 13872 | -5/Upper Caves | Learned location of Warlord (-5) 14007 | -5/Upper Caves | Spotted B-75 Beast 14007 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 13793_ Penetrated by Slug. 13795_ Acquired 10 matter. 13800_ H-66 Slayer Gauss Rifle severed. 13801_ Slug penetrates Wall. 13802_ System corrupted: Heat flow error (+183). 13803_ H-66 Slayer Hvy. Assault Rifle severed. 13805_ H-66 Slayer destroyed. 13811_ Acquired Flexi-carbon Leg. 13815_ Lgt. Fission Core fries itself beyond repair. 13819_ Targeting Computer fries itself beyond repair. 13835_ Acquired Neutrino Core. 13842_ Acquired Com. Battery. 13855_ Acquired Med. Treads. 13860_ Acquired 60 matter. 13864_ Acquired Angular Momentum Engine. 13872_ Acquired derelict log, extracted data. World map updated: -5/Warlord. 13947_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????" ? ? | | ????????????????????????????????????????" " "" | | ?????????????????????????????????????? " " " " | | ???????????????????????????????????? " " | | ???????????????????????????????????? " | | ???????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????????# | | ??????????????????????????????????????## | | ????????????????????????????? ###????# | | ????????????????????????????? ???#### | | ???????????????????????????#### ##### #??# | | ???????????????????????????# #???# | | ???????????????????????????# ##??# | | ???????????????????????????# "" " #??# | | ???????????????????????????# """" "" #??# | | ??????????????????#####????# """ "" #### | | ??????????????????# ??### " " ## | | ??????????????????# ?# ###? | | ??????????????????# BB ?# # #######??? | | ??????????????????# BB # ####### ###????????? | | ??????????????????# # ##???## ##??????????? | | ??????????????????# @ #????####???????????? | | ??????????? #???????????????????? | | ?????????? % #???????????????????? | | ??????????? ## ## ##???????????????????? | | ???????????# ??# ??##????????????????????? | | ????????????# ??? ????????????????????????? | | ????????????# ???? ????????????????????????? | | ????????????# #???? ###????????????????????????? | | ???????????????????? ???????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 EM Shielding 3 Armor Coverage 800 Resistance: KI 30 Core Shielding 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 20 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -8/Recycling | Hacked Drone Bay | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Lance | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive I-36 Angel | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilHardlightScreen Manual? 0 Play Time 01:21:52 Cumulative 183.2 hours Start 2025.08.16 @ 10:19:49 End 2025.08.16 @ 11:44:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 77 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72b3f085-e2ae-4412-83dd-ff18b61e5b67