Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 16:08:42 Player: mix Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (1025) 1025 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1312) 1312 TOTAL SCORE: 6752 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 500 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Zionite Biocell Experimental Targeting Computer Advanced Melee Analysis Suite Improved Phase Shifter Shock Absorption System Makeshift Hacking Suite > --- WEAPON ----------- Improved Remote Datajack Vibroblade > --- INVENTORY -------- Quantum Shading Machine Improved Proton Missile Launcher Enhanced Flamer Makeshift Hammer Phasing Sabre [Rating: 59] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Zionite Light DM Reactor Propulsion Flight Unit Hover Unit Gravmag Array Flight Unit Flight Unit Utility Experimental Targeting Computer Device Quantum Shading Machine Storage Zionite Biocell Processor Experimental Targeting Computer Hackware Experimental System Shield Weapon Makeshift Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . 1 . . . Utility 4 | . . . . . . . 4 . . . Weapon . | . . . . . . . . . . . Parts Attached 74 | 5 7 2 4 . 9 7 5 4 23 8 Power 9 | 1 1 . . . 1 3 1 . 2 . Engine 8 | 1 1 . . . 1 3 . . 2 . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 23 | . 4 2 4 . 2 1 1 1 5 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 22 | . 4 2 4 . 2 1 1 1 4 3 Utility 19 | 1 2 . . . 3 . 2 2 9 . Device 7 | . . . . . . . . 2 5 . Storage 3 | 1 . . . . . . 2 . . . Processor 7 | . 2 . . . 2 . . . 3 . Hackware 2 | . . . . . 1 . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 3 . . . . 3 3 1 1 7 5 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . 2 1 . 2 1 Special Weapon 2 | . . . . . . . . . 1 1 Impact Weapon 6 | . . . . . 1 1 . . 3 1 Slashing Weapon 6 | . . . . . 2 . . 1 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 5 . 2 2 2 . Corrupted Parts 3 | . . . . . . . . . 1 2 System Corruption 19 | . . . . . . . . . 4 15 Parts Lost 27 | . . . 1 . 2 6 3 . 7 8 Power 2 | . . . . . . 1 1 . . . Propulsion 12 | . . . 1 . . 4 . . 3 4 Utility 7 | . . . . . 1 . 1 . 4 1 Weapon 6 | . . . . . 1 1 1 . . 3 Highest Loss Streak 7 | . . . 1 . 2 3 2 . 3 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 68 100 100 . 97 83 30 41 53 41 Engine 5 | . 5 14 11 . 11 7 3 . . . Flight 24 | . 10 28 44 . 44 36 6 13 11 2 Device 1 | . . . . . . . . 1 6 5 Storage 1 | . . . . . . . . 6 6 4 Processor 13 | . 24 28 22 . 13 11 6 6 11 12 Hackware 5 | . . . . . 8 11 5 . 4 . Energy Gun 2 | . 14 14 11 . . . . . . . Ballistic Gun 2 | . 14 14 11 . . . . . . . Impact Weapon 5 | . . . . . 8 7 6 6 4 1 Slashing Weapon 5 | . . . . . 10 7 . 6 4 3 Peak Build Rating 59 | 2 7 7 9 9 39 39 28 40 59 49 Average Rating 28 | 1 4 7 8 9 32 32 22 33 41 38 On Entrance 17 | . 2 7 7 9 9 39 24 23 39 35 Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 21 | 3 6 6 6 6 11 21 13 10 14 13 Greatest Support 24 | 3 8 8 16 16 24 24 10 10 20 20 Greatest Overweight (x) 4 | . 1 . . . . 4 4 . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 3 5 5 5 5 5 4 Average Carried 4 | 1 2 4 4 3 4 5 4 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 5 3 3 5 5 4 5 5 . Class Distribution -------------------- 47% | Mutant 24% | Derelict-Mutant 15% | Gladiator 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Gladiator | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Matter Collected 1302 | 211 103 41 . . 117 346 40 . 299 145 Remotely . | . . . . . . . . . . . Salvage Created 1061 | . 103 41 59 . . 373 208 . 176 101 Parts 38 | . 8 5 4 . . 7 3 . 4 7 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 22 | . 4 3 . . . 9 3 . . 3 Melee 2 | . . . . . . 1 . . . 1 Guns 7 | . 4 3 . . . . . . . . AOE 11 | . . . . . . 8 1 . . 2 Classes Destroyed 10 | . 3 . 1 . . 1 2 . 2 1 Worker 1 | . . . . . . . 1 . . . Builder 1 | . . . . . . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . . . . . 1 . Swarmer 10 | . 3 3 . . . 3 . . . 1 Cutter 1 | . . . . . . . . . . 1 Grunt 9 | . 1 . . . . 5 2 . . 1 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 2 3 1 . . 6 2 . 1 2 Combat Bots Only 6 | . 2 3 . . . 6 2 . . 2 Max Kills in Single Turn 2 | . 1 1 1 . . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . 1 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Hostile Shots Fired 218 | . 19 6 6 . . 50 22 . 42 73 Missed 81 | . 5 1 4 . . 19 7 . 20 25 Damage Taken 2340 | . 180 38 33 . . 479 300 27 273 1010 Core 1138 | . 73 6 15 . . 192 105 27 69 651 Absorbed by Shields 49 | . . . . . . . . . . 49 Regen/Repaired (Parts) 83 | . . . 18 . 65 . . . . . Core Remaining (%) 72 | 100 . 68 . . . 48 . . . . Volleys Fired 64 | . 20 4 5 . . 18 4 . 4 9 Largest 2 | . 2 2 2 . . 1 1 . 1 1 Hottest 80 | . 60 60 60 . . 39 39 . 43 80 Shots Fired 92 | . 40 8 10 . . 17 4 . 4 9 Gun 58 | . 40 8 10 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 33 | . . . . . . 17 4 . 4 8 Special 1 | . . . . . . . . . . 1 Kinetic 29 | . 20 4 5 . . . . . . . Thermal 30 | . 20 4 5 . . . . . . 1 Explosive 16 | . . . . . . 16 . . . . Electromagnetic 17 | . . . . . . 1 4 . 4 8 Robot Hit Streak 14 | . 13 14 7 . . 4 6 . 2 3 Robot Miss Streak 4 | . 4 1 3 . . 1 1 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 68 | . 22 5 7 . . 17 5 . 6 6 Core Hits 46 | . 8 3 2 . . 19 6 . 3 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 37 | . . . . . . 14 5 . 12 6 Impact 19 | . . . . . . 4 5 . 8 2 Slashing 18 | . . . . . . 10 . . 4 4 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 3130 | . 247 55 79 . . 1420 621 . 495 213 Guns 381 | . 247 55 79 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1528 | . . . . . . 943 415 . 73 97 Melee 1189 | . . . . . . 477 206 . 422 84 Ramming 22 | . . . . . . . . . . 22 Kinetic 165 | . 108 11 46 . . . . . . . Thermal 226 | . 139 44 33 . . . . . . 10 Explosive 943 | . . . . . . 943 . . . . Electromagnetic 585 | . . . . . . . 415 . 73 97 Impact 590 | . . . . . . 258 206 . 126 . Slashing 599 | . . . . . . 219 . . 296 84 Piercing . | . . . . . . . . . . . Highest Corruption 38 | . . . . . . 1 4 10 16 38 Average Corruption 12 | . . . . . . 1 4 9 14 23 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . . . 1 1 7 25 10 Message Errors 11 | . . . . . . . . 1 9 1 Matter Fused 8 | . . . . . . . . 1 4 3 Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . . 1 . 7 1 Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . 4 1 3 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 447 | . . . . . . 160 110 . 176 1 Projectiles 12 | . . . . . . 12 . . . . Explosions 1 | . . . . . . . . . . 1 Melee 434 | . . . . . . 148 110 . 176 . Knockbacks 4 | . . . . . . 3 1 . . . Impact 3 | . . . . . . 2 1 . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 114 | . . . . . . 3 . . . 111 Shots 5 | . . . . . . 1 . . . 4 Rammed 6 | . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 244 | . 99 24 19 . . 15 . . 244 10 Average Temperature 42 | . 42 12 10 . . 6 . . 106 7 Received Heat Transfer 432 | . 81 . 9 . . 153 72 9 72 36 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . . 2 2 . . . Parts Fried 5 | . . . . . . . 5 . . . Impact Corruptions 11 | . . . . . . 8 3 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 580 | . 325 100 75 . . . . . . 80 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Peak Influence 410 | . 263 172 122 43 . . 410 159 251 355 Initial 170 | . . 102 66 43 . . 170 143 69 126 Average 156 | . 122 148 96 43 . . 225 130 140 265 Maximum Alert Level 2 | . 1 . . . . . 2 . 1 1 Low Security (%) 77 | 100 68 100 100 100 . . 57 100 92 23 Level 1 21 | . 31 . . . . . 35 . 7 76 Level 2 1 | . . . . . . . 6 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . 1 . 3 . Investigation 1 | . . . . . . . . . 1 . Extermination 3 | . . . . . . . 1 . 2 . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Distress Signals 4 | . 3 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 13 3 4 . . 16 7 6 12 15 Peak Tracking Total 8 | . 4 3 5 . . 6 4 6 5 8 Tactical Retreats 12 | . 3 . . . . 2 1 1 4 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Traps Triggered 6 | . . . . . . . 3 . 2 1 Indirectly 2 | . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Machines Disabled 9 | . . . . . . . . . 7 2 Max in Single Turn 4 | . . . . . . . . . 4 1 Phase Generator 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Machines Accessed 16 | . 6 . 3 . . . . . 6 1 Terminals 9 | . 5 . 2 . . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 3 | . 1 . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 44 | . 18 . 10 . . . . . 12 4 Successful 28 | . 14 . 8 . . . . . 6 . Failed 16 | . 4 . 2 . . . . . 6 4 Catastrophic 2 | . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 36 | . 12 . 6 . . . 3 . 10 5 Terminals 27 | . 15 . 7 . . . . . 1 4 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 3 . . . . . 3 . Recycling Units 9 | . 3 . . . . . . . 6 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 9 | . 5 . 3 . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . 1 . Scan Component 2 | . . . 1 . . . . . 1 . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . Retrieve Components 3 | . . . . . . . . . 3 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 12 | . 9 . 3 . . . . . . . Terminals 11 | . 8 . 3 . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 7 | . 5 . 2 . . . . . . . Operators 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 . 1 . . . . . 4 1 Full Trace Events 4 | . 2 . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Total Allies 16 | . . . . . 4 . 5 1 6 . Largest Group 5 | . . . . . 4 4 5 4 4 . Highest-Rated Group 402 | . . . . . 156 156 402 256 112 . Highest-Rated Ally 96 | . . . . . 41 41 96 96 35 . Zionite Dispatches 3 | . . . . . . . 1 . 2 . Light 1 | . . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 . Demo 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 70 | . . . . . . 16 25 20 9 . Total Damage 2301 | . . . . . . 741 585 419 556 . Kills 16 | . . . . . . 5 5 . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 1 Emergency Access 1 | . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Turns Passed 2574 | 29 296 56 110 5 636 358 253 93 589 149 Spaces Moved 4171 | 38 425 99 189 16 1189 667 241 172 987 148 Core 400 | 38 274 . . . . 6 59 . 17 6 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 167 | . . . . . . . . . 45 122 Flight 3604 | . 151 99 189 16 1189 661 182 172 925 20 Fastest Speed 31 | 50 37 37 31 31 31 33 37 37 34 32 Average Speed 41 | 50 46 37 31 31 35 39 86 37 38 59 Slowest Speed 275 | 50 100 37 34 31 38 250 250 37 150 275 Overloaded Moves 18 | . . . . . . . . . . 18 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . 2 3 4 . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 70 20 27 11 89 75 9 91 29 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . . . . 1 . . . . 6 . Known Exits Taken 5 | . 1 1 1 1 . . . . 1 . Unknown Exits Taken 3 | 1 . . . . 1 1 . . . . Scrap Searched 4 | . . . . . 3 1 . . . . Spaces Dug 7 | . . . . . . 1 . . 5 1 Terrain Destroyed 183 | . . . . . . 85 . . 22 76 Melee 7 | . . . . . . 1 . . 5 1 Projectile . | . . . . . . . . . . . AOE 176 | . . . . . . 84 . . 17 75 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Total 4840 | 49 481 105 226 15 1401 722 275 202 1174 190 Wait 422 | . 23 2 27 . 187 15 14 20 134 . Move 4145 | 37 421 93 180 15 1188 666 239 171 987 148 Hop 8 | . 1 2 4 . . . 1 . . . Pick Up 36 | 4 7 2 4 . 5 . 4 4 3 3 Fast Attach 30 | . . . . . 6 4 1 2 17 . Attach 35 | 5 7 . 3 . 2 . 4 2 4 8 Detach 8 | 2 2 . . . . . . 1 3 . Swap 11 | . . 2 1 . 3 3 . . 2 . Drop 29 | 1 . . 2 . 10 2 3 2 9 . Fire 64 | . 20 4 5 . . 18 4 . 4 9 Melee 36 | . . . . . . 14 5 . 11 6 Ram 7 | . . . . . . . . . . 7 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 363 | -10/Mines | Discovered new exit (range 9) 381 | -10/Mines | Identified exit to Materials 382 | -10/Mines | Entered Materials 382 | -9/Materials | Evolved 2 slots: Propulsion x2 387 | -9/Materials | Identified exit to Mines 447 | -9/Materials | Repaired Flight Unit 492 | -9/Materials | Entered Mines 493 | -9/Mines | Learned location of Storage (-8) 494 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 497 | -9/Mines | Identified exit to Zion 497 | -9/Mines | Entered Zion 538 | -7/Zion | Discovered new exit (range 16) 608 | -7/Zion | Given A8's code to call for help 658 | -7/Zion | Found Prototype Processor 658 | -7/Zion | Identified Exp. Melee Analysis Suite 660 | -7/Zion | Found Prototype Hackware 660 | -7/Zion | Identified Exp. System Shield 665 | -7/Zion | Found Prototype Processor 665 | -7/Zion | Identified Exp. Targeting Computer 674 | -7/Zion | Visited the Megawrench Repair Shop 674 | -7/Zion | Megawrench repaired 2 parts 692 | -7/Zion | Found Prototype Launcher 692 | -7/Zion | Identified Rocket Array 703 | -7/Zion | Learned Factory emergency access door positions 873 | -7/Zion | Met Imprinter 879 | -7/Zion | Imprinted 881 | -7/Zion | Declared Zion's savior 943 | -7/Zion | Build established: Derelict-Mutant 1133 | -7/Zion | Entered Proximity Caves 1133 | -6/Proximity Caves | Accompanied by 4 allies 1271 | -6/Proximity Caves | Lost 4 allies 1461 | -6/Proximity Caves | Spotted B-75 Beast 1469 | -6/Proximity Caves | Discovered new exit (range 7) 1473 | -6/Proximity Caves | Learned location of 2 exits from Factory 1476 | -6/Proximity Caves | Core integrity fell below 50% 1491 | -6/Proximity Caves | Entered Factory 1491 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1492 | -6/Factory | Identified exit to Lower Caves 1492 | -6/Factory | Identified exit to Factory 1509 | -6/Factory | Lost 3 parts (3n) 1652 | -6/Factory | Zion Light squad teleported in 1657 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1665 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1744 | -6/Factory | Sucked down chute 1744 | -6/Factory | Entered Waste 1745 | -6/Waste | Met a frightened Derelict 1759 | -6/Waste | EMP discharged 1759 | -6/Waste | System corruption reached 10% 1763 | -6/Waste | Spotted C-40 Crusher 1777 | -6/Waste | Spotted C-40 Crusher 1778 | -6/Waste | Spotted C-40 Crusher 1778 | -6/Waste | Spotted C-40 Crusher 1785 | -6/Waste | Spotted C-40 Crusher 1789 | -6/Waste | Spotted C-40 Crusher 1802 | -6/Waste | Build established: Mutant 1804 | -6/Waste | 4 allies followed down the chute 1804 | -6/Waste | Discovered new exit (range 11) 1837 | -6/Waste | Entered Factory 2135 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 2136 | -6/Factory | Zion Fire squad teleported in 2287 | -6/Factory | Build established: Gladiator 2315 | -6/Factory | Zion Demo squad teleported in 2347 | -6/Factory | Lost 3 parts (1n2u) 2399 | -6/Factory | Lost 3 allies 2420 | -6/Factory | Identified exit to Garrison 2426 | -6/Factory | Entered Garrison 2461 | -6/Garrison | Phase Generator disabled 2518 | -6/Garrison | System corruption reached 30% 2525 | -6/Garrison | Retrieved Zion intel report: Emergency Access 2546 | -6/Garrison | Spotted B-75 Beast 2562 | -6/Garrison | Triggered checkpoint 2563 | -6/Garrison | Core integrity fell below 50% 2573 | -6/Garrison | Core integrity fell below 20% 2575 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 48. Beams of light sweep through the air. An alarm sounds. Surge Thruster destroyed. Field strength at 32. Field strength at 22. Adv. Melee Analysis Suite severed. Field strength at 2. Stasis field depleted. Slammed into C-17 Slicer. Broken Quantum Shading Machine destroyed. System corrupted by crushing effect (+4). Slammed into C-17 Slicer. Destabilizing: Core damaged (-42). Melee Analysis Suite severed. Slammed into C-17 Slicer. Destabilizing: Core damaged (-34). Slammed into C-17 Slicer. Destabilizing: Core damaged (-8). System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ??????????????????????????#T##### # | | ??????????????????????????#### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????### | | ???????????????????????????????# # | | ???????????????????????????????# # # | | ???????????????????????????????# # # # # | | ???????????????????????????????# ## ## | | ???????????????????????????????# ##### # "# | | ???????????????????????????????# #???### ## T# | | ???????????????????????????????# #?????# ##""# | | ???????????????????????????????# #?????# ##### | | ???????????????????????????????# #?????# #???? | | ???????????????????????????????# #?????# #???? | | ???????????????????????????????# #?????#[#???? | | ???????????????????????????????# #?????# #???? | | ???????????????????????????????# #?????# #???? | | ???????????????????????????????# #?##### #???? | | ???????????????????????????????# #?#""## #???? | | ???????????????????????????????# #?#T ## #???? | | ?????????????????#######???????# #?#" ## #???? | | ?????????????????#"""""#???????# #?## ##!#???? | | ????????????????### ########## #### ##%####? | | ????????????????# c sc s^ ss BB // #? | | ????????????????# %%%@^ ^ g BB /!=#? | | ????????????????########### ## #### ####% #? | | ????????????????????????????? ## #??# #??# #? | | ???????????????????????????????# #??# #??# #? | | ???????????????????????????????# #??# #??# ? | | ???????????????????????????????# #??# #??# ## | | ???????????????????????????????# #??# #??# #? | | ???????????????????????????????# #??# #??# #? | | ??????????????????????????????? ??? ??? ? | | ???????????????????????????????# ??? ??? ? | | ???????????????????????????????# ?? ??? ? | | ???????????????????????????????######?? ??? ## | | ??????????????????????????????????????? ??? #? | | ??????????????????????????????????????? ??? ? | | ???????????????????????????????????????#??? ? | | ??????????????????????????????????????????? ? | | ??????????????????????????????????????????? ? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: EX 25 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 13 Offensive Hacking 11 Defensive Hacking 16 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Gravmag System | -7/Zion | Archive Great Axe | -7/Zion | Archive Force Field | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyLobotomyNeutralizer Manual? 0 Play Time 00:57:34 Cumulative 48.7 hours Start 2025.03.02 @ 15:08:28 End 2025.03.02 @ 16:08:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 50 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6b88e96-b2a1-4a46-af21-75c902c17c27