Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.02 @ 00:09:41 Player: NoNeedToExplain Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (2808) 2808 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 6274 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 346/480 System Corruption 8% Temperature Cool (0) Movement Rolling (150) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Battery > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Armored Treads Compact Wheel Faulty Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hardlight Generator Sensor Drone Bay (20/20) Heavy EM Shotgun Heavy Particle Cannon Guided EMP Blaster Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Improved Utility Shielding Insulated Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Compact Wheel Armored Wheel Improved Heat Sink Compact Battery Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Hardlight Generator Hacking Suite Sensor Drone Bay Heavy EM Shotgun Heavy Ion Cannon Guided EMP Blaster Katana [Rating: 58] Favorites ----------- Power Fission Core Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 115 | 6 7 4 16 10 . 8 43 21 Power 10 | 1 . 1 1 1 . . 6 . Engine 7 | 1 . 1 1 . . . 4 . Core 3 | . . . . 1 . . 2 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 2 . . 2 8 2 Treads 13 | . . 2 2 . . 2 6 1 Leg . | . . . . . . . . . Wheel 5 | 2 . . . . . . 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 1 2 . 5 7 . . 15 16 Device 18 | . . . 2 4 . . 3 9 Storage 5 | 1 1 . . . . . 1 2 Processor 4 | . 1 . . 1 . . 1 1 Hackware 1 | . . . . . . . . 1 Protection 18 | . . . 3 2 . . 10 3 Artifact . | . . . . . . . . . Weapon 41 | 2 5 1 8 2 . 6 14 3 Energy Gun 2 | . . . . . . . 2 . Energy Cannon 20 | . . . 5 2 . 3 8 2 Ballistic Gun 4 | 2 2 . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . Launcher 12 | . 2 . 3 . . 3 4 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . . 3 . Parts Lost 36 | . 1 1 1 1 . 1 21 10 Power 5 | . . . . . . . 5 . Propulsion 7 | . 1 . . . . 1 5 . Utility 17 | . . . 1 1 . . 7 8 Weapon 7 | . . 1 . . . . 4 2 Highest Loss Streak 16 | . 1 1 1 1 . 1 16 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 93 100 100 99 100 100 82 91 Engine 6 | . 14 14 11 3 . . 6 9 Core 3 | . . . . 7 11 11 2 . Treads 18 | . . 19 22 22 22 22 16 12 Wheel 2 | . 23 8 . . . . 1 5 Device 10 | . . . 11 11 11 11 10 18 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 8 | . 12 14 11 11 11 11 1 5 Protection 10 | . . . 11 11 11 11 16 12 Energy Cannon 17 | . . . 19 21 22 21 17 17 Ballistic Gun 3 | . 25 22 1 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 14 50 50 62 62 62 62 79 77 Greatest Support 42 | 26 26 40 40 40 40 42 42 40 Greatest Overweight (x) 6 | . 3 3 1 1 1 1 5 6 Average Overweight (x) 1 | . . 2 1 1 1 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 Most Carried 20 | 6 19 20 20 20 20 20 20 20 Average Carried 19 | 2 12 19 19 19 20 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 19 20 20 20 20 20 20 15 Class Distribution -------------------- 70% | Mutant 13% | Skirmisher 8% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 1975 | 199 204 224 508 95 . 53 517 175 Remotely . | . . . . . . . . . Salvage Created 3793 | . 215 219 1099 446 . 47 1279 488 Parts 244 | . 20 17 71 12 . 17 77 30 Haulers Intercepted 11 | . 2 . 5 . . . 4 . Recyclers Shooed 3 | . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 94 | . 8 3 18 16 . 10 27 12 Melee 1 | . . . . . . . . 1 Guns 4 | . 1 3 . . . . . . Cannons 43 | . 1 . 7 16 . . 9 10 AOE 42 | . 6 . 11 . . 10 15 . Classes Destroyed 13 | . 5 2 2 2 . . 2 . Worker 5 | . 1 . 2 . . 1 1 . Builder 3 | . . 1 1 . . . 1 . Tunneler 3 | . . 3 . . . . . . Hauler 11 | . 2 . 5 . . . 4 . Recycler 6 | . . . 5 . . . 1 . Watcher 9 | . 2 . 5 . . . 2 . Swarmer 40 | . 6 . 11 . . 10 10 3 Grunt 31 | . 2 3 4 7 . . 10 5 Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . 3 . . . 3 4 Hunter 3 | . . . . . . . 3 . Heavy 1 | . . . . . . . 1 . Assembled 8 | . . . . 8 . . . . Best Kill Streak 13 | . 6 3 13 6 . 5 12 3 Combat Bots Only 12 | . 5 1 7 6 . 4 12 3 Max Kills in Single Turn 5 | . 2 1 5 2 . 4 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 2 . . 3 4 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 5488 | . 177 279 328 580 . 186 2963 975 Core 765 | . 37 44 32 75 . 10 426 141 Absorbed by Shields 108 | . . . . . . . . 108 Redirected to Shielding 89 | . . . . . . . 79 10 Regen/Repaired (Parts) 366 | . . . . . . . 193 173 Core Remaining (%) 79 | 100 . 67 . . . 70 . . Volleys Fired 220 | . 26 25 35 30 . 7 61 36 Largest 2 | . 2 2 2 2 . 1 2 2 Hottest 136 | . 55 55 136 136 . 30 130 130 Shots Fired 408 | . 45 51 62 60 . 7 114 69 Gun 91 | . 36 49 6 . . . . . Cannon 288 | . 2 2 49 60 . . 106 69 Launcher 29 | . 7 . 7 . . 7 8 . Special . | . . . . . . . . . Kinetic 101 | . 38 51 12 . . . . . Thermal 230 | . . . 43 60 . . 58 69 Explosive 29 | . 7 . 7 . . 7 8 . Electromagnetic 48 | . . . . . . . 48 . Robot Hit Streak 23 | . 9 11 7 10 . 6 23 13 Robot Miss Streak 3 | . 2 2 2 2 . . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 273 | . 29 36 40 40 . 5 84 39 Core Hits 161 | . 17 12 37 19 . 11 52 13 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 5 | . 1 . 1 . . . 2 1 Meltdown 2 | . . . 1 . . . . 1 Destroy 1 | . 1 . . . . . . . Corrupt 2 | . . . . . . . 2 . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8656 | . 802 466 1811 878 . 624 2873 1202 Guns 830 | . 295 466 69 . . . . . Cannons 4513 | . 31 . 637 878 . . 1941 1026 Explosions 3280 | . 476 . 1105 . . 624 930 145 Melee 31 | . . . . . . . . 31 Ramming 2 | . . . . . . . 2 . Kinetic 948 | . 326 466 156 . . . . . Thermal 3987 | . . . 793 878 . 78 1212 1026 Explosive 2749 | . 476 . 862 . . 546 720 145 Electromagnetic 939 | . . . . . . . 939 . Impact . | . . . . . . . . . Slashing 31 | . . . . . . . . 31 Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 2 4 . . . . . . Message Errors 1 | . 1 . . . . . . . Matter Fused 2 | . . 2 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Parts Rejected 1 | . 1 . . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 198 | . 5 . 55 . . 6 49 83 Projectiles 47 | . . . 9 . . . 5 33 Explosions 151 | . 5 . 46 . . 6 44 50 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 424 | . . . 81 . . 60 205 78 Shots 14 | . . . 5 . . 2 6 1 Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 441 | . 7 204 147 297 . . 380 441 Average Temperature 100 | . 3 39 34 113 . . 114 139 Received Heat Transfer 1515 | . 51 177 39 172 . . 702 374 Effects 8 | . . . . 1 . . 2 5 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 . Interference 4 | . . . . 1 . . . 3 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 6 | . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 14 | . . . 3 4 . . 3 4 Heat Transferred 5791 | . . . 1112 1554 . 100 1619 1406 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 519 | . 277 110 519 293 . 289 419 234 Initial 156 | . . 25 17 73 . . . 156 Average 132 | . 85 63 192 89 . 78 176 134 Maximum Alert Level 2 | . 1 . 2 1 . 1 2 1 Low Security (%) 71 | 100 87 100 49 78 . 92 61 70 Level 1 24 | . 12 . 41 21 . 7 27 29 Level 2 4 | . . . 8 . . . 11 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 3 . . . 10 2 Investigation 6 | . . . 1 . . . 4 1 Extermination . | . . . . . . . . . Reinforcement 6 | . . . 2 . . . 3 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 2 | . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 12 | . 1 . 4 . . . 7 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 17 4 28 19 . 10 54 12 Peak Tracking Total 15 | . 5 2 6 11 . 4 15 3 Tactical Retreats 13 | . . 1 1 1 . . 10 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 4 | . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . 5 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 11 | . 1 . 3 . . 2 2 3 Max in Single Turn 3 | . 1 . 3 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 22 | . 7 1 4 . 1 . 4 5 Terminals 17 | . 7 . 4 . . . 2 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 2 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 26 1 13 . 4 . 12 14 Successful 45 | . 13 1 7 . 4 . 11 9 Failed 25 | . 13 . 6 . . . 1 5 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 44 | . 21 . 8 . . . 7 8 Terminals 58 | . 26 . 13 . . . 7 12 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . 5 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 9 1 7 . 4 . 3 6 Record 4 | . . . . . 4 . . . Robot Analysis 6 | . 3 . 2 . . . 1 . Prototype ID Bank 4 | . 3 . 1 . . . . . Open Door 3 | . . 1 . . . . . 2 Terminal Index 3 | . 1 . . . . . 1 1 Alert Level 1 | . . . 1 . . . . . Unreport Threat 5 | . 1 . 2 . . . . 2 Disarm Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 4 2 Scan Component 3 | . . . . . . . 2 1 Repair 3 | . . . . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . . . 4 1 Terminals 9 | . 4 . . . . . 4 1 Track 1 | . . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . Botnet 6 | . 3 . . . . . 2 1 Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 7 . 3 . . . 4 3 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 1 Time 172 | . . . . . . . 146 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 6 | . 3 . 2 . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 10181 | 62 578 684 2067 1490 783 1244 2045 1228 Spaces Moved 4185 | 53 424 333 788 571 327 514 717 458 Core 1 | 1 . . . . . . . . Treads 3036 | . . 114 788 571 327 514 552 170 Legs . | . . . . . . . . . Wheels 1148 | 52 424 219 . . . . 165 288 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 145 240 240 240 232 135 165 Average Speed 212 | 89 107 177 240 240 240 235 226 202 Slowest Speed 250 | 90 145 240 240 240 240 240 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 68 | 4 81 98 65 99 81 93 50 43 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 14 | . . . . . . . . 14 Terrain Destroyed 220 | . 24 . 70 . . 24 63 39 Melee . | . . . . . . . . . Projectile 43 | . . . . . . . 17 26 AOE 177 | . 24 . 70 . . 24 46 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 5050 | 64 500 378 907 630 326 536 1024 685 Wait 409 | . 26 8 36 13 . 8 161 157 Move 4176 | 52 423 332 787 570 326 513 716 457 Hop . | . . . . . . . . . Pick Up 76 | 6 15 6 16 3 . . 23 7 Fast Attach 28 | 6 2 . . 3 . . 14 3 Attach 34 | . . 3 3 2 . 1 18 7 Detach 4 | . . . . 1 . . 3 . Swap 53 | . 5 1 13 5 . 7 11 11 Drop 48 | . 3 3 17 3 . . 16 6 Fire 220 | . 26 25 35 30 . 7 61 36 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 12) 230 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 496 | -10/Materials | Discovered new exit (range 4) 534 | -10/Materials | Discovered new exit (range 8) 641 | -10/Materials | Entered Mines 776 | -10/Mines | Discovered new exit (range 9) 877 | -10/Mines | Learned location of Storage (-8) 883 | -10/Mines | Found the Drone Emporium 888 | -10/Mines | Found Prototype Device 1287 | -10/Mines | Discovered new exit (range 10) 1325 | -10/Mines | Entered Materials 1325 | -9/Materials | Evolved 2 slots: Utility x2 1562 | -9/Materials | Discovered new exit (range 18) 2062 | -9/Materials | Discovered new exit (range 5) 2250 | -9/Materials | Discovered new exit (range 15) 2301 | -9/Materials | Destroyed 7 combat bots 2427 | -9/Materials | Discovered new exit (range 18) 3035 | -9/Materials | Build established: Scavenger-Mutant 3392 | -9/Materials | Entered Mines 3434 | -9/Mines | Met a Derelict bent on vengeance 3604 | -9/Mines | Assembled infested the area 3609 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3700 | -9/Mines | Build established: Mutant 4084 | -9/Mines | Discovered new exit (range 16) 4101 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4103 | -9/Mines | Discovered new exit (range 5) 4249 | -9/Mines | Discovered new exit (range 7) 4252 | -9/Mines | Learned 2 Materials zone layouts 4645 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4650 | -9/Mines | Found Prototype Device 4651 | -9/Mines | Identified Sensor Drone Bay 4652 | -9/Mines | Identified Exp. Sensor Array 4882 | -9/Mines | Entered Exiles 4914 | -9/Exiles | Discovered new exit (range 15) 4947 | -9/Exiles | Met 8R-AWN 4981 | -9/Exiles | Met EX-HEX 5125 | -9/Exiles | Met EX-DEC 5171 | -9/Exiles | Visited The Gauntlet 5449 | -9/Exiles | Learned location of Zion (-6) 5506 | -9/Exiles | Met EX-BIN 5636 | -9/Exiles | Discovered new exit (range 14) 5665 | -9/Exiles | Entered Mines 5718 | -8/Mines | Discovered new exit (range 7) 5969 | -8/Mines | Discovered new exit (range 7) 6909 | -8/Mines | Entered Materials 6909 | -8/Materials | Evolved 2 slots: Utility x2 7309 | -8/Materials | Destroyed 12 combat bots 7341 | -8/Materials | Found Prototype Device 7341 | -8/Materials | Identified Active Sensor Suite 7361 | -8/Materials | Lost 16 parts (3p4n5u4w) 7608 | -8/Materials | Build established: Scavenger-Skirmisher 7619 | -8/Materials | Core integrity fell below 50% 7699 | -8/Materials | Repaired Faulty Exp. Sensor Array? 7946 | -8/Materials | Discovered new exit (range 15) 7966 | -8/Materials | Discovered new exit (range 16) 8341 | -8/Materials | Repaired Arm. Treads 8362 | -8/Materials | Build established: Skirmisher 8363 | -8/Materials | Garrison activated, responded to threat 8824 | -8/Materials | Identified exit to Storage 8844 | -8/Materials | Identified exit to Factory 8954 | -8/Materials | Entered Storage 8971 | -8/Storage | Core integrity fell below 20% 9749 | -8/Storage | Build established: Mutant 9949 | -8/Storage | Repaired Broken Arm. Treads 10150 | -8/Storage | Lost 5 parts (4u1w) 10182 | -8/Storage | Crushed by falling debris 10182 | -8/Storage | Smashed by cave-in Last Messages --------------- 10165_ K-01 Serf collects debris. 10166_ U-05 Engineer lays Concrete. 10169_ K-01 Serf collects debris. 10169_ U-05 Engineer lays Concrete. 10170_ The unstable cave ceiling collapses. 10170_ U-05 Engineer lays Concrete. 10173_ K-01 Serf collects debris. 10173_ U-05 Engineer lays Concrete. 10176_ K-01 Serf collects debris. 10176_ U-05 Engineer lays Concrete. 10180_ K-01 Serf collects debris. 10180_ U-05 Engineer lays Concrete. 10182_ The unstable cave ceiling collapses. 10182_ Crushed by falling debris. 10182_ Hvy. Ion Cannon destroyed. 10182_ System corrupted by crushing effect (+2). 10182_ Imp. Signal Interpreter destroyed. 10182_ System corrupted by crushing effect (+5). 10182_ Imp. Sensor Array destroyed. 10182_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ???????????????????????????????????????????#!!!#?? | | ???????????????????????????????????????????#!!!#?? | | ????????????????????????????????#####??????#%[=##? | | ?????????????????????????????#### ###????#%=% #? | | ????????????????????????????## #"########+### | | ????????????????????????????# # *%%= | | ????????????????????????????# * % # ###### | | ????????????????????????????# % [ """ + #????? | | ?????????????????############ [= """ # #????? | | ??????????????#;;; @ ;% k u """ # ###### | | ?????????????????############# r # | | ?????????????????????????????#[ + | | ?????????????????????????????##########/#######+## | | ??????????????????????????????????????? #??# | | ???????????????????????????????????????????# | | ???????????????????????????????????????w???+ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????######+ | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????### | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: EM 15 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearAbsorptionAutogun Manual? 0 Play Time 01:24:00 Cumulative 117.5 hours Start 2022.08.01 @ 22:49:38 End 2022.08.02 @ 00:09:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9fa24e5-6773-4689-9ec4-06ff3426ed86