Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.02 @ 00:09:41

Player: NoNeedToExplain

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (123)     615
Value Destroyed (2808)     2808
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (31)                 31
              TOTAL SCORE: 6274

 Bonus
-------
High Alert Combat Kills    31

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     346/480
System Corruption          8%
Temperature                Cool (0)
Movement                   Rolling (150) Ox4
Location                   -8/Storage

 Parts 
-------
>                     --- POWER (1) --------
                Heavy Ion Engine
>                     --- PROPULSION (2) ---
              Armored Treads
              Armored Wheel
>                     --- UTILITY (6) ------
             Improved Heat Sink
             Improved Heat Sink
        High-capacity Storage Unit
              Compact Battery
>                     --- WEAPON (2) -------
                Heavy Ion Cannon
>                     --- INVENTORY (20) ---
                Light Nuclear Core
                Light Treads
              Armored Treads
              Compact Wheel
  Faulty Experimental Sensor Array
             Improved Terrain Scanner
             Improved Terrain Scan Processor
             Advanced Targeting Computer
                      Hardlight Generator
                      Sensor Drone Bay (20/20)
                Heavy EM Shotgun
                Heavy Particle Cannon
               Guided EMP Blaster
                      Katana

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Active Sensor Suite
       Improved Utility Shielding
                Insulated Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
        Compact Wheel
        Armored Wheel
       Improved Heat Sink
        Compact Battery
       Improved Sensor Array
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
       Improved Terrain Scan Processor
          Light Armor Plating
                Hardlight Generator
                Hacking Suite
                Sensor Drone Bay
          Heavy EM Shotgun
          Heavy Ion Cannon
         Guided EMP Blaster
                Katana
[Rating: 58]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Reinforced Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   7   4   16  10  .   8   43  21  
  Power                    10   | 1   .   1   1   1   .   .   6   .   
    Engine                 7    | 1   .   1   1   .   .   .   4   .   
    Core                   3    | .   .   .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   2   .   .   2   8   2   
    Treads                 13   | .   .   2   2   .   .   2   6   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  46   | 1   2   .   5   7   .   .   15  16  
    Device                 18   | .   .   .   2   4   .   .   3   9   
    Storage                5    | 1   1   .   .   .   .   .   1   2   
    Processor              4    | .   1   .   .   1   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             18   | .   .   .   3   2   .   .   10  3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   5   1   8   2   .   6   14  3   
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   
    Energy Cannon          20   | .   .   .   5   2   .   3   8   2   
    Ballistic Gun          4    | 2   2   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   .   .   
    Launcher               12   | .   2   .   3   .   .   3   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   .   .   3   .   
Parts Lost                 36   | .   1   1   1   1   .   1   21  10  
  Power                    5    | .   .   .   .   .   .   .   5   .   
  Propulsion               7    | .   1   .   .   .   .   1   5   .   
  Utility                  17   | .   .   .   1   1   .   .   7   8   
  Weapon                   7    | .   .   1   .   .   .   .   4   2   
  Highest Loss Streak      16   | .   1   1   1   1   .   1   16  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  100 100 99  100 100 82  91  
  Engine                   6    | .   14  14  11  3   .   .   6   9   
  Core                     3    | .   .   .   .   7   11  11  2   .   
  Treads                   18   | .   .   19  22  22  22  22  16  12  
  Wheel                    2    | .   23  8   .   .   .   .   1   5   
  Device                   10   | .   .   .   11  11  11  11  10  18  
  Storage                  10   | .   14  14  11  11  11  11  9   9   
  Processor                8    | .   12  14  11  11  11  11  1   5   
  Protection               10   | .   .   .   11  11  11  11  16  12  
  Energy Cannon            17   | .   .   .   19  21  22  21  17  17  
  Ballistic Gun            3    | .   25  22  1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 14  50  50  62  62  62  62  79  77  
  Greatest Support         42   | 26  26  40  40  40  40  42  42  40  
  Greatest Overweight (x)  6    | .   3   3   1   1   1   1   5   6   
  Average Overweight (x)   1    | .   .   2   1   1   1   1   1   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  
  Most Carried             20   | 6   19  20  20  20  20  20  20  20  
  Average Carried          19   | 2   12  19  19  19  20  19  18  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   19  20  20  20  20  20  20  15  

 Class Distribution 
--------------------
 70% | Mutant
 13% | Skirmisher
  8% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials
     Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1975 | 199  204  224  508  95   .    53   517  175  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3793 | .    215  219  1099 446  .    47   1279 488  
  Parts                    244  | .    20   17   71   12   .    17   77   30   
Haulers Intercepted        11   | .    2    .    5    .    .    .    4    .    
Recyclers Shooed           3    | .    .    .    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  94   | .   8   3   18  16  .   10  27  12  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     4    | .   1   3   .   .   .   .   .   .   
  Cannons                  43   | .   1   .   7   16  .   .   9   10  
  AOE                      42   | .   6   .   11  .   .   10  15  .   
Classes Destroyed          13   | .   5   2   2   2   .   .   2   .   
  Worker                   5    | .   1   .   2   .   .   1   1   .   
  Builder                  3    | .   .   1   1   .   .   .   1   .   
  Tunneler                 3    | .   .   3   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   5   .   .   .   4   .   
  Recycler                 6    | .   .   .   5   .   .   .   1   .   
  Watcher                  9    | .   2   .   5   .   .   .   2   .   
  Swarmer                  40   | .   6   .   11  .   .   10  10  3   
  Grunt                    31   | .   2   3   4   7   .   .   10  5   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   3   .   .   .   3   4   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Assembled                8    | .   .   .   .   8   .   .   .   .   
Best Kill Streak           13   | .   6   3   13  6   .   5   12  3   
  Combat Bots Only         12   | .   5   1   7   6   .   4   12  3   
Max Kills in Single Turn   5    | .   2   1   5   2   .   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   2   .   .   3   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               5488 | .    177  279  328  580  .    186  2963 975  
  Core                     765  | .    37   44   32   75   .    10   426  141  
  Absorbed by Shields      108  | .    .    .    .    .    .    .    .    108  
  Redirected to Shielding  89   | .    .    .    .    .    .    .    79   10   
  Regen/Repaired (Parts)   366  | .    .    .    .    .    .    .    193  173  
Core Remaining (%)         79   | 100  .    67   .    .    .    70   .    .    
Volleys Fired              220  | .    26   25   35   30   .    7    61   36   
  Largest                  2    | .    2    2    2    2    .    1    2    2    
  Hottest                  136  | .    55   55   136  136  .    30   130  130  
Shots Fired                408  | .    45   51   62   60   .    7    114  69   
  Gun                      91   | .    36   49   6    .    .    .    .    .    
  Cannon                   288  | .    2    2    49   60   .    .    106  69   
  Launcher                 29   | .    7    .    7    .    .    7    8    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    38   51   12   .    .    .    .    .    
  Thermal                  230  | .    .    .    43   60   .    .    58   69   
  Explosive                29   | .    7    .    7    .    .    7    8    .    
  Electromagnetic          48   | .    .    .    .    .    .    .    48   .    
  Robot Hit Streak         23   | .    9    11   7    10   .    6    23   13   
  Robot Miss Streak        3    | .    2    2    2    2    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           273  | .    29   36   40   40   .    5    84   39   
  Core Hits                161  | .    17   12   37   19   .    11   52   13   
  Critical Kills           2    | .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    1    .    .    .    2    1    
    Meltdown               2    | .    .    .    1    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Corrupt                2    | .    .    .    .    .    .    .    2    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8656 | .    802  466  1811 878  .    624  2873 1202 
  Guns                     830  | .    295  466  69   .    .    .    .    .    
  Cannons                  4513 | .    31   .    637  878  .    .    1941 1026 
  Explosions               3280 | .    476  .    1105 .    .    624  930  145  
  Melee                    31   | .    .    .    .    .    .    .    .    31   
  Ramming                  2    | .    .    .    .    .    .    .    2    .    
  Kinetic                  948  | .    326  466  156  .    .    .    .    .    
  Thermal                  3987 | .    .    .    793  878  .    78   1212 1026 
  Explosive                2749 | .    476  .    862  .    .    546  720  145  
  Electromagnetic          939  | .    .    .    .    .    .    .    939  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    .    .    .    31   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    2    4    .    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            198  | .    5    .    55   .    .    6    49   83   
  Projectiles              47   | .    .    .    9    .    .    .    5    33   
  Explosions               151  | .    5    .    46   .    .    6    44   50   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      424  | .    .    .    81   .    .    60   205  78   
  Shots                    14   | .    .    .    5    .    .    2    6    1    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        441  | .    7    204  147  297  .    .    380  441  
  Average Temperature      100  | .    3    39   34   113  .    .    114  139  
  Received Heat Transfer   1515 | .    51   177  39   172  .    .    702  374  
  Effects                  8    | .    .    .    .    1    .    .    2    5    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    
    Interference           4    | .    .    .    .    1    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    5    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    .    
  Parts Fried              6    | .    .    .    .    .    .    .    6    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             14   | .    .    .    3    4    .    .    3    4    
  Heat Transferred         5791 | .    .    .    1112 1554 .    100  1619 1406 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             519  | .   277 110 519 293 .   289 419 234 
  Initial                  156  | .   .   25  17  73  .   .   .   156 
  Average                  132  | .   85  63  192 89  .   78  176 134 
Maximum Alert Level        2    | .   1   .   2   1   .   1   2   1   
  Low Security (%)         71   | 100 87  100 49  78  .   92  61  70  
  Level 1                  24   | .   12  .   41  21  .   7   27  29  
  Level 2                  4    | .   .   .   8   .   .   .   11  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   3   .   .   .   10  2   
  Investigation            6    | .   .   .   1   .   .   .   4   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   .   .   .   1   1   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           12   | .   1   .   4   .   .   .   7   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   17  4   28  19  .   10  54  12  
  Peak Tracking Total      15   | .   5   2   6   11  .   4   15  3   
  Tactical Retreats        13   | .   .   1   1   1   .   .   10  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            4    | .   1   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   5   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          11   | .   1   .   3   .   .   2   2   3   
  Max in Single Turn       3    | .   1   .   3   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          22   | .   7   1   4   .   1   .   4   5   
  Terminals                17   | .   7   .   4   .   .   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   26  1   13  .   4   .   12  14  
  Successful               45   | .   13  1   7   .   4   .   11  9   
  Failed                   25   | .   13  .   6   .   .   .   1   5   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   21  .   8   .   .   .   7   8   
  Terminals                58   | .   26  .   13  .   .   .   7   12  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   5   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   9   1   7   .   4   .   3   6   
  Record                   4    | .   .   .   .   .   4   .   .   .   
  Robot Analysis           6    | .   3   .   2   .   .   .   1   .   
  Prototype ID Bank        4    | .   3   .   1   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   2   
  Terminal Index           3    | .   1   .   .   .   .   .   1   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   2   .   .   .   .   2   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   2   
  Scan Component           3    | .   .   .   .   .   .   .   2   1   
  Repair                   3    | .   .   .   .   .   .   .   2   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   .   .   4   1   
  Terminals                9    | .   4   .   .   .   .   .   4   1   
    Track                  1    | .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   .   .   2   1   
    Operators              1    | .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   .   3   .   .   .   4   3   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   1   
  Time                     172  | .   .   .   .   .   .   .   146 26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Total Allies               1    | .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       6    | .   3   .   2   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               10181 | 62   578  684  2067 1490 783  1244 2045 1228 
Spaces Moved               4185  | 53   424  333  788  571  327  514  717  458  
  Core                     1     | 1    .    .    .    .    .    .    .    .    
  Treads                   3036  | .    .    114  788  571  327  514  552  170  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   1148  | 52   424  219  .    .    .    .    165  288  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   145  240  240  240  232  135  165  
  Average Speed            212   | 89   107  177  240  240  240  235  226  202  
  Slowest Speed            250   | 90   145  240  240  240  240  240  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       68    | 4    81   98   65   99   81   93   50   43   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    
Spaces Dug                 14    | .    .    .    .    .    .    .    .    14   
Terrain Destroyed          220   | .    24   .    70   .    .    24   63   39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               43    | .    .    .    .    .    .    .    17   26   
  AOE                      177   | .    24   .    70   .    .    24   46   13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Total                      5050 | 64   500  378  907  630  326  536  1024 685  
  Wait                     409  | .    26   8    36   13   .    8    161  157  
  Move                     4176 | 52   423  332  787  570  326  513  716  457  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 6    15   6    16   3    .    .    23   7    
  Fast Attach              28   | 6    2    .    .    3    .    .    14   3    
  Attach                   34   | .    .    3    3    2    .    1    18   7    
  Detach                   4    | .    .    .    .    1    .    .    3    .    
  Swap                     53   | .    5    1    13   5    .    7    11   11   
  Drop                     48   | .    3    3    17   3    .    .    16   6    
  Fire                     220  | .    26   25   35   30   .    7    61   36   
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
    63 | -11/Scrapyard | Entered Materials
   150 | -10/Materials | Discovered new exit (range 12)
   230 | -10/Materials | Discovered new exit (range 4)
   325 | -10/Materials | Build established: Mutant
   411 | -10/Materials | Discovered new exit (range 8)
   496 | -10/Materials | Discovered new exit (range 4)
   534 | -10/Materials | Discovered new exit (range 8)
   641 | -10/Materials | Entered Mines
   776 | -10/Mines     | Discovered new exit (range 9)
   877 | -10/Mines     | Learned location of Storage (-8)
   883 | -10/Mines     | Found the Drone Emporium
   888 | -10/Mines     | Found Prototype Device
  1287 | -10/Mines     | Discovered new exit (range 10)
  1325 | -10/Mines     | Entered Materials
  1325 | -9/Materials  | Evolved 2 slots: Utility x2
  1562 | -9/Materials  | Discovered new exit (range 18)
  2062 | -9/Materials  | Discovered new exit (range 5)
  2250 | -9/Materials  | Discovered new exit (range 15)
  2301 | -9/Materials  | Destroyed 7 combat bots
  2427 | -9/Materials  | Discovered new exit (range 18)
  3035 | -9/Materials  | Build established: Scavenger-Mutant
  3392 | -9/Materials  | Entered Mines
  3434 | -9/Mines      | Met a Derelict bent on vengeance
  3604 | -9/Mines      | Assembled infested the area
  3609 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  3700 | -9/Mines      | Build established: Mutant
  4084 | -9/Mines      | Discovered new exit (range 16)
  4101 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4103 | -9/Mines      | Discovered new exit (range 5)
  4249 | -9/Mines      | Discovered new exit (range 7)
  4252 | -9/Mines      | Learned 2 Materials zone layouts
  4645 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4650 | -9/Mines      | Found Prototype Device
  4651 | -9/Mines      | Identified Sensor Drone Bay
  4652 | -9/Mines      | Identified Exp. Sensor Array
  4882 | -9/Mines      | Entered Exiles
  4914 | -9/Exiles     | Discovered new exit (range 15)
  4947 | -9/Exiles     | Met 8R-AWN
  4981 | -9/Exiles     | Met EX-HEX
  5125 | -9/Exiles     | Met EX-DEC
  5171 | -9/Exiles     | Visited The Gauntlet
  5449 | -9/Exiles     | Learned location of Zion (-6)
  5506 | -9/Exiles     | Met EX-BIN
  5636 | -9/Exiles     | Discovered new exit (range 14)
  5665 | -9/Exiles     | Entered Mines
  5718 | -8/Mines      | Discovered new exit (range 7)
  5969 | -8/Mines      | Discovered new exit (range 7)
  6909 | -8/Mines      | Entered Materials
  6909 | -8/Materials  | Evolved 2 slots: Utility x2
  7309 | -8/Materials  | Destroyed 12 combat bots
  7341 | -8/Materials  | Found Prototype Device
  7341 | -8/Materials  | Identified Active Sensor Suite
  7361 | -8/Materials  | Lost 16 parts (3p4n5u4w)
  7608 | -8/Materials  | Build established: Scavenger-Skirmisher
  7619 | -8/Materials  | Core integrity fell below 50%
  7699 | -8/Materials  | Repaired Faulty Exp. Sensor Array?
  7946 | -8/Materials  | Discovered new exit (range 15)
  7966 | -8/Materials  | Discovered new exit (range 16)
  8341 | -8/Materials  | Repaired Arm. Treads
  8362 | -8/Materials  | Build established: Skirmisher
  8363 | -8/Materials  | Garrison activated, responded to threat
  8824 | -8/Materials  | Identified exit to Storage
  8844 | -8/Materials  | Identified exit to Factory
  8954 | -8/Materials  | Entered Storage
  8971 | -8/Storage    | Core integrity fell below 20%
  9749 | -8/Storage    | Build established: Mutant
  9949 | -8/Storage    | Repaired Broken Arm. Treads
 10150 | -8/Storage    | Lost 5 parts (4u1w)
 10182 | -8/Storage    | Crushed by falling debris
 10182 | -8/Storage    | Smashed by cave-in

 Last Messages 
---------------
10165_ K-01 Serf collects debris.
10166_ U-05 Engineer lays Concrete. <x3>
10169_ K-01 Serf collects debris.
10169_ U-05 Engineer lays Concrete.
10170_ The unstable cave ceiling collapses.
10170_ U-05 Engineer lays Concrete. <x2>
10173_ K-01 Serf collects debris.
10173_ U-05 Engineer lays Concrete. <x2>
10176_ K-01 Serf collects debris.
10176_ U-05 Engineer lays Concrete. <x3>
10180_ K-01 Serf collects debris.
10180_ U-05 Engineer lays Concrete. <x3>
10182_ The unstable cave ceiling collapses.
10182_ Crushed by falling debris.
10182_ Hvy. Ion Cannon destroyed.
10182_ System corrupted by crushing effect (+2).
10182_ Imp. Signal Interpreter destroyed.
10182_ System corrupted by crushing effect (+5).
10182_ Imp. Sensor Array destroyed.
10182_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????#####?? |
| ???????????????????????????????????????????#!!!#?? |
| ???????????????????????????????????????????#!!!#?? |
| ????????????????????????????????#####??????#%[=##? |
| ?????????????????????????????####   ###????#%=% #? |
| ????????????????????????????##      #"########+### |
| ????????????????????????????#            # *%%=    |
| ????????????????????????????#   *  %     #  ###### |
| ????????????????????????????#  %   [ """ +  #????? |
| ?????????????????############  [=    """ #  #????? |
| ??????????????#;;;       @  ;% k u   """ #  ###### |
| ?????????????????#############       r   #         |
| ?????????????????????????????#[          +         |
| ?????????????????????????????##########/#######+## |
| ??????????????????????????????????????? #??#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????w???+       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????######+ |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????###     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????#     |
| ???????????????????????????????????????????###     |
| ????????????????????????????????????????????       |
| ?????????????????????????????????????????????      |
| ??????????????????????????????????????????????     |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             375
Resistance: EM             15
Utility Shielding          66
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearAbsorptionAutogun
  Manual?         0
Play Time         01:24:00
  Cumulative      117.5 hours
  Start           2022.08.01 @ 22:49:38
  End             2022.08.02 @ 00:09:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          65
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9fa24e5-6773-4689-9ec4-06ff3426ed86