Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.12 @ 05:03:10 Player: leiavoia Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (167) 835 Value Destroyed (5551) 5551 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1294) 1294 TOTAL SCORE: 13960 Bonus ------- High Alert Combat Kills 607 Follower Combat Kills 231 Entered DSFs 500 Friendly Fire -44 Cogmind --------- Core Integrity 0/1450 Matter 115/300 Energy 90/100 System Corruption 14% Temperature Cool (9) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (8) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Light Particle Reactor Q-thruster Huge Storage Unit Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Triangulator Improved Sensor Array Core Analyzer Improved Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Linear Accelerator Tesla Bomb Launcher Power Sword > --- INVENTORY -------- Improved Ion Engine Biometal Heavy Treads Improved Antigrav System Q-thruster Huge Storage Unit Enhanced Nova Cannon [Rating: 97] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Impulse Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 8 | . . . 1 1 2 2 1 . 1 . Weapon 6 | . . 2 1 1 . . 1 . 1 . Parts Attached 225 | 2 31 15 19 58 8 7 2 13 36 34 Power 17 | . 3 2 1 4 . 1 . 1 1 4 Engine 12 | . 3 2 1 3 . . . . . 3 Core 3 | . . . . 1 . 1 . 1 . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 62 | . 18 7 . 11 1 . . 4 10 11 Treads 17 | . 6 2 . 2 . . . 2 2 3 Leg 3 | . . . . . . . . . 3 . Wheel 31 | . 12 5 . 9 1 . . 2 1 1 Hover 6 | . . . . . . . . . 1 5 Flight 5 | . . . . . . . . . 3 2 Utility 58 | 1 3 1 6 18 4 2 1 4 11 7 Device 31 | 1 . 1 3 12 2 . . 2 7 3 Storage 4 | . 2 . 1 . . . . . . 1 Processor 7 | . . . 1 . 2 . 1 1 . 2 Hackware 6 | . . . . 4 . . . . 2 . Protection 10 | . 1 . 1 2 . 2 . 1 2 1 Artifact . | . . . . . . . . . . . Weapon 88 | 1 7 5 12 25 3 4 1 4 14 12 Energy Gun 11 | . 2 . 3 5 . . . . . 1 Energy Cannon 19 | . . . . 8 1 . . . 5 5 Ballistic Gun 28 | 1 5 5 5 4 . 4 1 2 1 . Ballistic Cannon 12 | . . . . 5 1 . . . 4 2 Launcher 8 | . . . . 2 . . . 2 3 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . 1 . Slashing Weapon 5 | . . . 4 . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 3 . . . . 1 1 Corrupted Parts 4 | . . . . 2 . . . . 1 1 System Corruption 31 | . . . . 12 . . . . 13 6 Parts Lost 53 | . 5 . . 13 . . . 4 14 17 Power 7 | . 2 . . 1 . . . 1 1 2 Propulsion 17 | . . . . 5 . . . 2 3 7 Utility 6 | . 1 . . . . . . . 2 3 Weapon 23 | . 2 . . 7 . . . 1 8 5 Highest Loss Streak 12 | . 2 . . 3 . . . 2 8 12 To Critical Strikes 3 | . . . . . . . . . . 3 Average Slot Usage (%) 92 | . 98 100 100 98 99 93 94 92 75 34 Engine 5 | . 13 11 9 3 6 3 . . . 1 Core 1 | . . . . 3 . 2 5 3 2 . Wheel 13 | . 19 20 18 14 12 11 10 9 3 . Device 8 | . 4 11 9 8 15 11 10 10 5 3 Storage 7 | . 14 11 9 7 6 5 5 5 3 3 Processor 8 | . . . 8 7 17 17 21 21 16 5 Hackware 1 | . . . . 4 . . . . 5 . Protection 2 | . 8 . . 1 . 4 5 5 3 2 Energy Gun 4 | . 3 11 13 4 . . . . . . Energy Cannon 4 | . . . . 9 5 1 . . 4 1 Ballistic Gun 15 | . 23 33 25 10 6 21 31 27 14 . Ballistic Cannon 5 | . . . . 9 13 3 . . 2 1 Launcher 1 | . . . . 1 6 1 . 2 . . Impact Weapon 1 | . . . . . 6 5 5 5 3 . Slashing Weapon 3 | . . . 6 6 . . . . . 1 Naked Turns 11 | . . . . . . . . . 10 1 Heaviest Build 173 | 13 90 97 104 129 127 146 145 146 173 49 Greatest Support 75 | 20 40 22 22 24 20 20 20 20 28 75 Greatest Overweight (x) 15 | . 8 4 4 10 6 7 7 14 15 5 Average Overweight (x) 3 | . 2 4 4 4 6 6 7 7 4 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 Average Capacity 23 | 8 22 25 25 25 25 25 25 25 22 9 Most Carried 25 | 8 25 25 25 25 25 25 24 25 25 10 Average Carried 22 | 7 19 24 24 24 24 24 23 23 19 7 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 8 25 25 25 25 25 25 23 24 5 4 Class Distribution -------------------- 30% | Mutant 24% | Gunner 18% | Executioner 15% | Assassin 4% | Hacker-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Executioner | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Scavenger-Assassin | -4/Factory Executioner | -4/DSF Hacker-Executioner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Matter Collected 6189 | 260 303 495 446 1919 150 354 . 845 1104 313 Remotely 1847 | . . . . 387 . . . 775 685 . Salvage Created 6723 | 157 392 571 607 2450 210 95 . 713 1310 218 Parts 374 | 10 31 32 36 129 8 6 . 24 87 11 Haulers Intercepted 9 | . 1 2 2 3 . . . . 1 . Recyclers Shooed 7 | . . 1 . 2 . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 124 | . 11 9 11 50 2 1 . 22 17 1 Melee 1 | . . 1 . . . . . . . . Guns 58 | . 10 8 11 11 1 1 . 13 3 . Cannons 26 | . . . . 20 1 . . . 4 1 AOE 39 | . 1 . . 19 . . . 9 10 . Classes Destroyed 19 | 2 5 3 . 5 . . . 4 . . Worker 11 | . . 1 1 3 . . . . 6 . Builder 19 | . 1 . 1 6 . . . . 10 1 Tunneler 4 | 3 . . . . . . . . 1 . Hauler 9 | . 1 2 2 3 . . . . 1 . Recycler 13 | 1 . 2 . 4 1 . . . 4 1 Operator 3 | . 1 . . . . 2 . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 23 | . 6 3 3 6 . . . . 5 . Grunt 48 | . 5 3 7 28 1 1 . . 3 . Brawler 2 | . . . . 2 . . . . . . Duelist 1 | . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 10 | . . 3 1 6 . . . . . . Demolisher 1 | . . . . . . . . 1 . . Specialist 2 | . . . . . . . . 2 . . Hunter 5 | . . . . 1 . . . 4 . . Programmer 16 | . . . . 5 1 . . . 9 1 Heavy 1 | . . . . . . . . 1 . . Assembled 14 | . . . . . . . . 14 . . Best Kill Streak 15 | 2 4 4 4 8 2 2 . 15 15 1 Combat Bots Only 15 | . 3 3 3 5 1 1 . 15 8 1 Max Kills in Single Turn 5 | 1 2 2 1 3 1 1 . 4 5 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . 1 . . 3 . . . 3 2 . Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Damage Taken 13272 | . 620 300 501 2268 63 328 . 1544 3309 4339 Core 2981 | . 75 14 70 375 31 20 . 82 840 1474 Absorbed by Shields 65 | . . . . . . . . 65 . . Redirected to Shielding 18 | . 13 . 5 . . . . . . . Regen/Repaired (Parts) 464 | . . . . . 302 162 . . . . Core Remaining (%) 80 | 100 70 96 87 46 96 98 . 92 35 . Volleys Fired 308 | 9 44 31 23 84 8 11 . 24 48 26 Largest 7 | 2 2 4 5 5 4 5 . 6 7 2 Hottest 420 | 60 70 113 182 282 189 189 . 179 420 186 Shots Fired 1004 | 18 85 116 95 338 14 41 . 124 143 30 Gun 688 | 18 85 116 95 159 2 20 . 114 79 . Cannon 269 | . . . . 164 12 21 . . 43 29 Launcher 47 | . . . . 15 . . . 10 21 1 Special . | . . . . . . . . . . . Kinetic 706 | 16 75 89 66 193 7 33 . 114 97 16 Thermal 220 | . 1 27 29 110 7 8 . . 25 13 Explosive 46 | . . . . 15 . . . 10 21 . Electromagnetic 32 | 2 9 . . 20 . . . . . 1 Robot Hit Streak 19 | 3 9 19 7 12 4 6 . 13 7 7 Robot Miss Streak 5 | 2 3 5 4 5 2 5 . 4 4 4 Penetration Max 1 | . . . . 1 . . . 1 1 . Secondary Targets 9 | . 1 1 3 1 . . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 1 . Shots Hit Robots 596 | 8 54 72 56 197 5 22 . 70 86 26 Core Hits 357 | 5 22 25 26 139 3 5 . 52 72 8 Critical Kills 8 | . . 1 1 . 1 . . 3 2 . Critical Parts Destroyed 6 | 1 1 . . 1 . . . 2 1 . Critical Strikes 27 | 1 2 3 1 7 1 1 . 5 4 2 Burn 4 | . 1 2 . 1 . . . . . . Destroy 12 | 1 1 1 1 1 1 . . 5 1 . Blast 8 | . . . . 5 . 1 . . 1 1 Smash 2 | . . . . . . . . . 2 . Sever 1 | . . . . . . . . . . 1 Melee Attacks 117 | . . . 20 37 30 . 1 . 13 16 Impact 44 | . . . . . 30 . 1 . 13 . Slashing 68 | . . . 20 37 . . . . . 11 Piercing 5 | . . . . . . . . . . 5 Sneak Attacks 11 | . . . 1 3 1 . . . 5 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19958 | 102 808 990 960 6897 170 459 . 2287 5981 1304 Guns 6896 | 102 696 975 843 1815 21 153 . 1155 1136 . Cannons 4713 | . . . . 2681 60 306 . . 931 735 Explosions 6664 | . 112 . . 2115 . . . 1132 3192 113 Melee 1670 | . . . 117 286 89 . . . 722 456 Ramming 15 | . . 15 . . . . . . . . Kinetic 8022 | 89 580 715 558 2600 54 353 . 1155 1407 511 Thermal 3389 | . 125 260 285 1702 27 106 . . 660 224 Explosive 6300 | . . . . 1976 . . . 1132 3192 . Electromagnetic 562 | 13 103 . . 333 . . . . . 113 Impact 811 | . . . . . 89 . . . 722 . Slashing 859 | . . . 117 286 . . . . . 456 Piercing . | . . . . . . . . . . . Highest Corruption 36 | . . . 6 26 . . . . 36 14 Average Corruption 9 | . . . 3 9 . . . . 15 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 126 | . . . 11 81 . . . . 27 7 Message Errors 27 | . . . 1 15 . . . . 8 3 Matter Fused 26 | . . . 4 19 . . . . 3 . Heat Flow Errors 15 | . . . 2 9 . . . . 3 1 Energy Discharges 14 | . . . . 13 . . . . . 1 Parts Rejected 5 | . . . 1 2 . . . . 2 . Data Loss (minor) 12 | . . . 1 7 . . . . 3 1 Data Loss (major) 4 | . . . . 4 . . . . . . Misfires 4 | . . . 2 2 . . . . . . Alerts 5 | . . . . 5 . . . . . . Misdirections 4 | . . . . 1 . . . . 3 . Weapon Failures 10 | . . . . 4 . . . . 5 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1142 | . 7 . . 256 30 41 . 58 725 25 Projectiles 163 | . . . . 54 . 41 . . 67 1 Explosions 330 | . 7 . . 16 . . . 58 227 22 Melee 649 | . . . . 186 30 . . . 431 2 Knockbacks 20 | . . . . 11 . 1 . . 4 4 Impact 1 | . . . . . . . . . 1 . Kinetic 17 | . . . . 10 . 1 . . 3 3 Secondary 2 | . . . . 1 . . . . . 1 Self-Inflicted Damage 531 | . 52 4 . 123 . . . 190 141 21 Shots 19 | . 1 . . 3 . . . 6 8 1 Rammed 2 | . . 2 . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 691 | . 43 340 384 550 96 396 . 83 691 458 Average Temperature 149 | . 24 122 125 153 18 120 . 22 247 160 Received Heat Transfer 2125 | . 135 84 243 738 27 9 . 280 150 459 Effects 60 | . . 3 4 24 . . . . 26 3 Shutdowns 10 | . . . 1 4 . . . . 5 . Energy Bleed 7 | . . . . 3 . . . . 4 . Interference 19 | . . 3 2 10 . . . . 4 . Matter Decay 6 | . . . . 2 . . . . 4 . Short Circuit 7 | . . . . 3 . . . . 3 1 Damage (minor) 4 | . . . 1 1 . . . . . 2 Damage (major) 5 | . . . . . . . . . 5 . Damage (core) 2 | . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . . . . 3 . . . 8 . Impact Corruptions 6 | . . . . . 2 . . . 4 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 1 3 . 2 . . . . 2 . Heat Transferred 5588 | . 211 888 629 2731 37 148 . . 733 211 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Peak Influence 989 | 20 184 261 260 989 474 316 58 389 677 692 Initial 471 | . 13 55 72 . 471 46 56 44 218 380 Average 288 | 10 80 140 106 474 262 197 57 232 271 466 Maximum Alert Level 3 | . . 1 1 3 2 1 . 1 2 2 Low Security (%) 52 | 100 100 87 98 24 38 58 100 52 42 . Level 1 18 | . . 12 1 10 44 41 . 47 33 34 Level 2 22 | . . . . 43 16 . . . 24 65 Level 3 7 | . . . . 21 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . 2 2 5 14 1 3 . 2 10 2 Investigation 4 | . . . 1 2 . . . . 1 . Extermination 9 | . . . . 5 1 . . . 2 1 Reinforcement 23 | . 2 2 4 5 . 3 . 2 4 1 Assault 2 | . . . . 2 . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 5 | . . . . 2 . . . . 2 1 Haulers Reinforced 2 | . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Distress Signals 12 | . 2 3 1 1 . 1 . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 238 | . 27 17 22 61 3 10 . 40 37 21 Peak Tracking Total 12 | . 4 4 3 7 1 2 . 12 10 9 Tactical Retreats 14 | . 1 . . 3 . . . 1 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Traps Triggered 17 | . 5 . 5 1 . 1 . 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Machines Disabled 14 | . 1 . . 7 1 1 . 2 2 . Max in Single Turn 2 | . 1 . . 2 1 . . 1 1 . Garrison Access 2 | . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Machines Accessed 41 | . 7 1 2 16 3 1 1 . 3 7 Terminals 19 | . 5 . 1 6 1 . 1 . 1 4 Fabricators 10 | . . . . 5 1 . . . 1 3 Repair Stations 3 | . . 1 . . 1 1 . . . . Recycling Units 4 | . 2 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 3 . . . . 1 . Total Hacks 97 | . 19 1 6 34 13 4 1 . 5 14 Successful 43 | . 8 1 3 14 9 2 1 . 1 4 Failed 54 | . 11 . 3 20 4 2 . . 4 10 Catastrophic 10 | . 1 . 1 3 . . . . 2 3 Database Lockouts . | . . . . . . . . . . . Manual 40 | . 11 . 1 18 6 . . . 1 3 Terminals 57 | . 17 . 5 19 5 . 1 . 2 8 Fabricators 16 | . . . . 7 2 . . . 1 6 Repair Stations 11 | . . 1 . . 6 4 . . . . Recycling Units 5 | . 2 . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . 1 5 . . . . 2 . Terminal Hacks 15 | . 4 . 2 4 1 . 1 . 1 2 Robot Analysis 4 | . 3 . . 1 . . . . . . Prototype ID Bank 3 | . 1 . . 1 . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . Unreport Threat 5 | . . . 2 1 1 . . . 1 . Maintenance Status 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 9 | . . 1 . . 6 2 . . . . Scan Component 5 | . . 1 . . 3 1 . . . . Repair 4 | . . . . . 3 1 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Unauthorized Hacks 13 | . 2 . . 7 2 . . . . 2 Terminals 6 | . 2 . . 3 1 . . . . . Track 1 | . 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 2 | . 1 . . 1 . . . . . . Operators 2 | . . . . 1 1 . . . . . Fabricators 7 | . . . . 4 1 . . . . 2 Liberate 1 | . . . . . 1 . . . . . Fabnet 6 | . . . . 4 . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 4 . 1 12 3 . . . 3 7 Full Trace Events 4 | . . . 1 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 3 1 . . . . Time 152 | . . . . . 108 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 12 . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 12 | . . . . . 12 4 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Total Allies 3 | . . . . 1 2 . . . . . Largest Group 2 | . . . . 1 2 2 2 2 . . Highest-Rated Group 82 | . . . . 26 82 82 82 82 . . Highest-Rated Ally 41 | . . . . 26 41 41 41 41 . . Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . . . . . 21 . 16 . . Total Damage 1092 | . . . . . . 540 . 552 . . Kills 7 | . . . . . . 5 . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Robot Analysis Total 4 | . 3 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Turns Passed 7888 | 92 1040 524 817 2602 958 404 62 215 695 479 Spaces Moved 4102 | 22 558 258 367 1310 419 176 31 57 341 563 Core 58 | . . . . . . . . . 53 5 Treads 49 | . 10 . . . . . . . 5 34 Legs 126 | 22 104 . . . . . . . . . Wheels 3203 | . 444 258 367 1310 419 176 31 57 139 2 Hover 149 | . . . . . . . . . . 149 Flight 517 | . . . . . . . . . 144 373 Fastest Speed 32 | 120 120 140 145 145 170 170 185 170 34 32 Average Speed 139 | 120 148 142 145 157 170 178 185 187 133 47 Slowest Speed 640 | 120 320 145 145 240 170 185 185 290 640 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 95 34 38 42 15 7 2 62 16 26 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 88 | . . . 18 34 17 . 1 . 7 11 Terrain Destroyed 425 | . 4 . 18 128 19 5 1 95 138 17 Melee 77 | . . . 18 34 15 . 1 . 4 5 Projectile 56 | . . . . 17 4 5 . 6 12 12 AOE 291 | . 4 . . 77 . . . 88 122 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Total 5449 | 69 676 354 575 1604 603 242 35 105 464 722 Wait 435 | 33 18 12 116 32 125 28 . 2 14 55 Move 4092 | 21 557 257 366 1309 418 175 30 56 340 563 Hop . | . . . . . . . . . . . Pick Up 121 | 3 22 15 11 35 7 7 1 5 4 11 Fast Attach 56 | 1 7 . 5 14 3 2 . 1 8 15 Attach 69 | . 5 2 2 16 3 1 2 4 17 17 Detach 16 | . . . 2 . 1 . . . 4 9 Swap 101 | 1 19 13 12 29 2 4 . 8 11 2 Drop 111 | 1 4 21 18 40 6 6 1 2 5 7 Fire 308 | 9 44 31 23 84 8 11 . 24 48 26 Melee 117 | . . . 20 37 30 . 1 . 13 16 Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . Escape Stasis 20 | . . . . 8 . 8 . 3 . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 93 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 11) 584 | -10/Materials | Discovered new exit (range 12) 649 | -10/Materials | Discovered new exit (range 6) 1125 | -10/Materials | Discovered new exit (range 3) 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Weapon x2 1420 | -9/Materials | Discovered new exit (range 8) 1444 | -9/Materials | Discovered new exit (range 14) 1485 | -9/Materials | Build established: Gunner 1590 | -9/Materials | Discovered new exit (range 15) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2047 | -8/Materials | Discovered new exit (range 12) 2474 | -8/Materials | Entered Factory 2474 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2946 | -7/Factory | Build established: Executioner 3249 | -7/Factory | Lost 3 parts (1p1n1w) 3489 | -7/Factory | System corruption reached 10% 3878 | -7/Factory | Cargo convoy interrupted 4784 | -7/Factory | Core integrity fell below 50% 4874 | -7/Factory | First assault squad dispatched 4998 | -7/Factory | Discovered new exit (range 14) 5076 | -7/Factory | Entered another Factory area 5076 | -6/Factory | Evolved 2 slots: Utility x2 5346 | -6/Factory | Build established: Gunner 5695 | -6/Factory | Build established: Assassin 5809 | -6/Factory | Repaired Imp. Light Armor Plating 5854 | -6/Factory | Repaired Hvy. Ion Cannon 5881 | -6/Factory | Repaired Wheel 5906 | -6/Factory | Discovered new exit (range 15) 6034 | -6/Factory | Entered another Factory area 6034 | -5/Factory | Accompanied by 2 allies 6034 | -5/Factory | Evolved 2 slots: Utility x2 6346 | -5/Factory | Discovered new exit (range 15) 6427 | -5/Factory | Repaired Hrd. Heavy Armor Plating 6438 | -5/Factory | Entered another Factory area 6438 | -4/Factory | Accompanied by 2 allies 6438 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6500 | -4/Factory | Identified exit to DSF 6500 | -4/Factory | Entered DSF 6500 | -4/DSF | Accompanied by 2 allies 6510 | -4/DSF | Assembled infested the area 6519 | -4/DSF | Discovered new exit (range 19) 6528 | -4/DSF | Additional patrols routed to DSF 6614 | -4/DSF | Destroyed 15 combat bots 6715 | -4/DSF | Entered Research 6715 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6828 | -3/Research | Garrison activated, responded to threat 7109 | -3/Research | System corruption reached 10% 7141 | -3/Research | Lost 3 parts (1n2w) 7248 | -3/Research | System corruption reached 30% 7261 | -3/Research | Lost 8 parts (1p2n2u3w) 7263 | -3/Research | Destroyed 8 combat bots 7322 | -3/Research | Released all parts (17) 7325 | -3/Research | Core integrity fell below 50% 7405 | -3/Research | Discovered new exit (range 15) 7410 | -3/Research | Entered another Research area 7410 | -2/Research | Evolved 2 slots: Propulsion x2 7546 | -2/Research | Found Prototype Launcher 7696 | -2/Research | Search patrols dispatched 7721 | -2/Research | Identified Tesla Bomb Launcher 7793 | -2/Research | Lost 5 parts (1p2n1u1w) 7842 | -2/Research | System corruption reached 10% 7849 | -2/Research | Core integrity fell below 50% 7855 | -2/Research | Found Enh. Force Lance 7879 | -2/Research | Released all parts (3) 7885 | -2/Research | Core integrity fell below 20% 7889 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07876_ Cmb. Linear Gravjet destroyed. 07877_ System corrupted: Heat flow error (+184). 07879_ Released Enh. Force Lance. 07879_ Released Med. Storage Unit. 07879_ Released Imp. Armor Integrity Analyzer. 07880_ G-73 Enforcer destroyed. 07880_ Acquired Enh. Force Lance. 07881_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 07881_ Acquired 96 matter. 07882_ Slug penetrates Field Manipulator. 07884_ Slug penetrates P-80 Master. 07884_ Penetrated by Slug. 07886_ Slug penetrates Wall. 07887_ Slug penetrates R-10 Processor. 07889_ U-05 Engineer destroyed. 07889_ R-10 Processor collects Lgt. Ion Engine. 07889_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 07889_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | #?????##?????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###########################+######???????????????? | | ???????????????? | | ??????????????? | | ??????????????? | | ??????????????? | | """ #############+#####;#?????????????????????? | | """ #????????# Rp[@#??????????????????????? | | """ #????????# h p g%#??????????????????????? | | +????????# """g!#??????????????????????? | | #????"" # """"!/#??????????????????????? | | = #?????" =+ """"h #??????????????????????? | | #????????# """ #??????????????????????? | | ########????????# g ##?????????????????????? | | ????????????????# ##?????????????????????? | | ????????????????############?????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 30 Armor Coverage 750 Resistance: KI 25 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingMiniBeam Manual? 0 Play Time 02:01:03 Cumulative 589.9 hours Start 2022.03.10 @ 04:52:02 End 2022.03.12 @ 05:03:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 112 Adventurer 31 Explorer 0 Win Type - Total 28 Types 23/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c0d9547-8336-4fb4-a981-8d1a28fe975e