Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 19:37:30 Player: Indigo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (195) 975 Value Destroyed (6399) 6399 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 10895 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 840/850 Matter 140/300 Energy 490/490 System Corruption 0% Temperature Cool (0) Movement Walking (195) Ox1 Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Energy Filter (fused) Layered Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Proton Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Titanium Leg Improved Cooling System Improved Cooling System Heavy Particle Gun Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Energy Filter Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Proton Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Titanium Leg Improved Cooling System Improved Cooling System Heavy Particle Gun Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 180 | 7 17 20 33 99 4 . Power 24 | 1 3 2 3 14 1 . Engine 21 | 1 3 2 3 11 1 . Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 47 | 2 5 11 4 25 . . Treads . | . . . . . . . Leg 47 | 2 5 11 4 25 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 49 | 1 6 1 18 22 1 . Device 30 | . 2 . 11 17 . . Storage 3 | 1 1 . . 1 . . Processor . | . . . . . . . Hackware 2 | . . . 2 . . . Protection 14 | . 3 1 5 4 1 . Artifact . | . . . . . . . Weapon 60 | 3 3 6 8 38 2 . Energy Gun 36 | 3 3 1 5 24 . . Energy Cannon 21 | . . 4 3 12 2 . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 21 | . 2 1 3 15 . . Power 2 | . . . . 2 . . Propulsion 9 | . . . 1 8 . . Utility 7 | . 1 1 2 3 . . Weapon 3 | . 1 . . 2 . . Highest Loss Streak 2 | . 1 1 1 2 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 98 98 98 100 . Engine 12 | . 13 11 8 13 13 . Leg 31 | . 27 44 35 28 26 . Device 13 | . 10 2 7 18 20 . Storage 8 | . 14 11 9 7 6 . Protection 5 | . 2 7 9 4 6 . Energy Gun 9 | . 28 3 6 8 20 . Energy Cannon 12 | . . 9 20 13 6 . Ballistic Gun 1 | . . 8 . . . . Naked Turns . | . . . . . . . Heaviest Build 81 | 14 28 37 50 81 77 . Greatest Support 71 | 20 20 68 58 71 67 . Greatest Overweight (x) 2 | . 2 . 1 2 1 . Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 . Average Capacity 14 | 7 8 15 15 15 15 . Most Carried 15 | 2 8 15 15 15 15 . Average Carried 13 | 1 7 13 13 14 14 . Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 8 15 15 15 15 15 Class Distribution -------------------- 41% | Tank 30% | Gunner 17% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 2560 | 243 306 553 534 924 . . Remotely . | . . . . . . . Salvage Created 8237 | . 518 1318 1933 4213 255 . Parts 436 | . 37 99 105 185 10 . Haulers Intercepted 11 | . . 2 3 6 . . Recyclers Shooed 9 | . 4 . 1 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 151 | . 13 28 41 65 4 . Guns 49 | . 12 16 4 16 1 . Cannons 85 | . . 12 34 38 1 . AOE 4 | . . . . 4 . . Classes Destroyed 13 | . 4 2 3 4 . . Worker 11 | . 2 6 2 1 . . Builder 2 | . . . . 2 . . Hauler 11 | . . 2 3 6 . . Recycler 5 | . . . . 5 . . Mechanic 2 | . . . 1 1 . . Operator 2 | . . . 1 1 . . Watcher 19 | . 3 5 4 7 . . Swarmer 33 | . 5 10 14 3 1 . Grunt 63 | . 8 9 16 30 . . Brawler 1 | . . . . 1 . . Sentry 30 | . . 9 10 8 3 . Hunter 9 | . . . 1 8 . . Programmer 15 | . . . . 15 . . Best Kill Streak 7 | . 5 7 7 4 3 . Combat Bots Only 5 | . 5 4 4 4 3 . Max Kills in Single Turn 4 | . 1 2 2 4 1 . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 883 | . 104 131 144 428 76 . Missed 293 | . 33 42 33 162 23 . Damage Taken 5880 | . 601 849 1563 2761 106 . Core 1058 | . 95 136 466 351 10 . Absorbed by Shields 607 | . . . . 395 212 . Redirected to Shielding 72 | . 5 14 53 . . . Ignored by Resistances 1822 | . 190 250 353 915 114 . Regen/Repaired (Parts) 419 | . . 32 301 86 . . Core Remaining (%) 58 | 100 62 66 15 49 . . Volleys Fired 416 | 1 51 79 103 173 9 . Largest 4 | 2 2 2 3 3 4 . Hottest 240 | 90 90 136 204 240 240 . Shots Fired 1041 | 2 101 156 269 477 36 . Gun 387 | 2 101 85 39 133 27 . Cannon 647 | . . 71 230 337 9 . Launcher 7 | . . . . 7 . . Special . | . . . . . . . Kinetic 72 | . . 72 . . . . Thermal 865 | 2 101 84 269 409 . . Explosive . | . . . . . . . Electromagnetic 104 | . . . . 68 36 . Robot Hit Streak 36 | 1 23 36 28 30 20 . Robot Miss Streak 4 | 1 3 3 3 4 2 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 706 | 1 67 118 170 321 29 . Core Hits 319 | . 29 63 70 149 8 . Critical Kills 7 | . . . 3 4 . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 15 | . 1 2 4 8 . . Burn 2 | . 1 . 1 . . . Meltdown 7 | . . . 3 4 . . Destroy 2 | . . 2 . . . . Corrupt 4 | . . . . 4 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16550 | 12 789 2185 3774 9234 556 . Guns 4651 | 12 776 1071 468 1954 370 . Cannons 10857 | . . 1087 3163 6421 186 . Explosions 700 | . . . . 700 . . Melee . | . . . . . . . Ramming 342 | . 13 27 143 159 . . Kinetic 940 | . . 940 . . . . Thermal 13640 | 12 776 1218 3631 8003 . . Explosive 367 | . . . . 367 . . Electromagnetic 1261 | . . . . 705 556 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 1 2 8 . . Average Corruption 2 | . . 1 1 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . 1 4 50 . . Message Errors 16 | . . . . 16 . . Matter Fused 11 | . . 1 1 9 . . Heat Flow Errors 6 | . . . 1 5 . . Energy Discharges 7 | . . . 1 6 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 6 | . . . . 6 . . Data Loss (major) 5 | . . . 1 4 . . Misfires 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 379 | . . 15 68 296 . . Projectiles 163 | . . 15 58 90 . . Explosions 189 | . . . . 189 . . Melee 27 | . . . 10 17 . . Knockbacks 4 | . . . 2 2 . . Impact 4 | . . . 2 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 122 | . . . . 122 . . Shots 3 | . . . . 3 . . Rammed . | . . . . . . . Targets Rammed 32 | . 3 2 12 15 . . Kicked 32 | . 3 2 12 15 . . Crushed . | . . . . . . . Highest Temperature 609 | 30 297 357 609 567 609 . Average Temperature 124 | 18 81 106 185 88 289 . Received Heat Transfer 2218 | . 366 330 648 814 60 . Effects 55 | . . 2 27 14 12 . Shutdowns 10 | . . . 5 3 2 . Energy Bleed 4 | . . 1 1 1 1 . Interference 7 | . . . 3 3 1 . Matter Decay 5 | . . 1 4 . . . Short Circuit 4 | . . . 4 . . . Damage (minor) 5 | . . . 2 3 . . Damage (major) 15 | . . . 4 3 8 . Damage (core) 5 | . . . 4 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Fried 17 | . . . . 9 8 . Impact Corruptions 3 | . . . 2 1 . . Robots Melted 10 | . 1 . 3 6 . . Combat Hostiles 10 | . 1 . 3 6 . . Parts Melted 58 | . 2 1 16 39 . . Heat Transferred 22823 | 25 1954 2261 6771 11812 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 639 | . 280 331 639 259 119 . Initial 73 | . . 60 73 7 3 13 Average 128 | . 134 175 339 60 18 . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 76 | 100 73 57 19 97 100 . Level 1 16 | . 26 42 43 2 . . Level 2 7 | . . . 36 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 48 | . 3 4 5 32 4 . Investigation 16 | . 3 2 4 7 . . Extermination 15 | . . . . 14 1 . Reinforcement 8 | . . 2 1 5 . . Assault . | . . . . . . . Garrison 9 | . . . . 6 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 14 | . 3 3 3 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 203 | . 25 38 55 80 5 . Peak Tracking Total 11 | . 11 4 8 5 2 . Tactical Retreats 6 | . 3 . 2 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 27 | . 6 2 3 15 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 14 | . . 1 2 10 1 . Max in Single Turn 2 | . . 1 1 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 41 | . 7 6 14 14 . . Terminals 21 | . 5 3 10 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 8 | . 1 1 2 4 . . Recycling Units 7 | . 1 1 1 4 . . Scanalyzers 4 | . . 1 1 2 . . Garrison Access . | . . . . . . . Total Hacks 109 | . 15 15 42 37 . . Successful 69 | . 11 11 26 21 . . Failed 40 | . 4 4 16 16 . . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 53 | . 12 9 26 6 . . Fabricators 2 | . . . . 2 . . Repair Stations 26 | . 1 3 12 10 . . Recycling Units 14 | . 2 1 2 9 . . Scanalyzers 14 | . . 2 2 10 . . Garrison Access . | . . . . . . . Terminal Hacks 31 | . 9 6 15 1 . . Record 11 | . 5 . 6 . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 2 | . . 2 . . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 2 . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 4 | . 1 1 2 . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 15 | . 1 2 8 4 . . Scan Component 10 | . 1 1 5 3 . . Repair 5 | . . 1 3 1 . . Recycling Unit Hacks 10 | . 1 1 2 6 . . Report Inventory 6 | . 1 1 1 3 . . Retrieve Components 4 | . . . 1 3 . . Scanalyzer 11 | . . 2 1 8 . . Insert Component 5 | . . 1 1 3 . . Analyze 6 | . . 1 . 5 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 31 | . 4 5 11 11 . . Full Trace Events 12 | . 1 1 5 5 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 99 | . . . . 99 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired 5 | . . 1 3 1 . . Time 223 | . . 32 153 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 33 | . . . 10 23 . . Parts Scanalyzed 5 | . . 1 1 3 . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Damaged 2 | . . . 1 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 14620 | 422 1003 1732 2839 7667 957 . Spaces Moved 8155 | 190 645 1174 1667 4013 466 . Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 8151 | 186 645 1174 1667 4013 466 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 110 107 107 195 . Average Speed 147 | 118 124 117 121 165 195 . Slowest Speed 265 | 120 260 130 192 265 195 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 13 92 95 95 90 13 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 125 | . . . 4 121 . . Melee . | . . . . . . . Projectile 59 | . . . 4 55 . . AOE 66 | . . . . 66 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 9882 | 382 749 1371 2263 4625 492 . Wait 889 | 181 9 68 395 223 13 . Move 8150 | 189 644 1173 1666 4012 466 . Hop . | . . . . . . . Pick Up 76 | 2 11 14 18 31 . . Fast Attach 59 | 7 7 3 11 31 . . Attach 36 | . 2 2 16 14 2 . Detach 18 | 1 1 . 11 5 . . Swap 85 | . 8 15 6 54 2 . Drop 111 | 1 13 15 25 57 . . Fire 416 | 1 51 79 103 173 9 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 32 | . 3 2 12 15 . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x4] / [*Low x2]) -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 423 | -11/Scrapyard | Entered Materials 424 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 677 | -10/Materials | Discovered new exit (range 12) 983 | -10/Materials | Discovered new exit (range 10) 1135 | -10/Materials | Discovered new exit (range 16) 1337 | -10/Materials | Build established: Scavenger-Mutant 1391 | -10/Materials | Discovered new exit (range 8) 1426 | -10/Materials | Entered another Materials area 1426 | -9/Materials | Evolved 2 slots: Propulsion x2 1825 | -9/Materials | Discovered new exit (range 15) 2051 | -9/Materials | Build established: Mutant 2185 | -9/Materials | Discovered new exit (range 10) 2346 | -9/Materials | Discovered new exit (range 7) 2440 | -9/Materials | Discovered new exit (range 5) 2498 | -9/Materials | Repaired Particle Cannon 2689 | -9/Materials | Discovered new exit (range 16) 2818 | -9/Materials | Discovered new exit (range 16) 3158 | -9/Materials | Entered another Materials area 3158 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3722 | -8/Materials | Build established: Tank 3834 | -8/Materials | Core integrity fell below 50% 3940 | -8/Materials | Core integrity fell below 20% 4095 | -8/Materials | Discovered new exit (range 9) 4495 | -8/Materials | Repaired Adv. Beam Cannon 4777 | -8/Materials | Repaired VSS Leg 4842 | -8/Materials | Repaired Broken Adv. Beam Cannon 4873 | -8/Materials | Discovered new exit (range 8) 5364 | -8/Materials | Discovered new exit (range 10) 5997 | -8/Materials | Entered Factory 5997 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6214 | -7/Factory | Fabricated Adv. Beam Cannon? 6298 | -7/Factory | Build established: Gunner 7550 | -7/Factory | Discovered new exit (range 15) 7908 | -7/Factory | Build established: Tank 8150 | -7/Factory | Discovered new exit (range 15) 9055 | -7/Factory | Build established: Gunner 9586 | -7/Factory | Garrison activated, responded to threat 10167 | -7/Factory | Discovered new exit (range 7) 11158 | -7/Factory | Discovered new exit (range 15) 11383 | -7/Factory | Discovered new exit (range 4) 11397 | -7/Factory | Build established: Scavenger-Tank 11820 | -7/Factory | Garrison activated, responded to threat 12208 | -7/Factory | Build established: Tank 13247 | -7/Factory | Repaired Carbon-fiber Leg 13287 | -7/Factory | Core integrity fell below 50% 13607 | -7/Factory | Discovered new exit (range 7) 13664 | -7/Factory | Entered another Factory area 13664 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14309 | -6/Factory | Garrison activated, responded to threat 14621 | -6/Factory | Sucked down chute 14621 | -6/Factory | Entered Waste 14621 | -6/Waste | Self-destructed Last Messages --------------- damaged (-91). 14339_ Overheating: Proton Cannon damaged (-53). 14339_ Overheating: Titanium Leg damaged (-62). 14340_ Overheating: Imp. Deuterium Engine damaged (-26). 14340_ Overheating: Proton Cannon damaged (-10). 14340_ Overheating: Energy Filter damaged (-23). 14498_ ALERT: Rogue bot located, Programmers report to Factory Zone 2W. 14615_ Y-54 Guardian misfires. 14618_ Y-54 Guardian system terminally corrupted. 14618_ Gatling Laser fried. 14618_ Imp. Deuterium Engine fried. 14618_ Imp. Heat Sink fried. 14621_ Triggered Chute Trap. 14621_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????############?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #### #?????????? | | ?????????????# #?????????? | | ?????????????# @ #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????# #### / #?????????? | | ?????????????# #???????#?????????? | | ?????????????#! #?????????????????? | | ?????????????############?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hpw. Field Laser | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Librarian Shopping List Challenges ------------ None Game ------ Seed FlakAnalysisJammer Manual? 0 Play Time 02:52:09 Cumulative 7.7 hours Start 2024.04.03 @ 20:54:11 End 2024.04.06 @ 19:37:30 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95992611-20c3-4ee2-aa0d-e90cde89dd29