Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 10:14:59 Player: Mr Goldstein Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (161) 805 Value Destroyed (5266) 5266 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (3572) 3572 TOTAL SCORE: 16463 Bonus ------- High Alert Combat Kills 711 Follower Combat Kills 3724 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1463 Cogmind --------- Core Integrity 0/1150 Matter 223/300 Energy 95/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel > --- UTILITY (8) ------ Enhanced Optical Array Improved System Shield > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Antimatter Reactor Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Enhanced Optical Array Kinecellerator Advanced Weapon Cycler Improved Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Medium Treads Heavy Treads Heavy Treads Armored Huge Wheel Experimental Heat Sink Zionite Biocell Matter Compressor Enhanced Optical Array Improved Medium Armor Plating Long-range Tractor Beam Transdimensional Reconstructor Enhanced Autogun Enhanced Autogun Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Mass Driver Hypervelocity Gauss Cannon Improved Grenade Launcher CR-A16's Pointy Stick [Rating: 129] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Cooled Gravmag System Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 2 1 . . . . . . . Utility 6 | . . . 1 . . . 3 1 . . . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 197 | 8 27 7 69 3 4 7 9 11 8 2 1 . 8 6 27 Power 10 | 2 1 1 2 . 2 . . 1 . . . . . . 1 Engine 6 | 2 1 . 2 . 1 . . . . . . . . . . Core 2 | . . 1 . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . 1 . . . . . . 1 Propulsion 88 | 3 18 3 41 1 1 5 2 3 4 . . . 2 . 5 Treads 54 | 1 10 1 25 . 1 3 1 3 4 . . . 1 . 4 Leg . | . . . . . . . . . . . . . . . . Wheel 33 | 2 8 2 16 1 . 2 1 . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . Utility 56 | 1 3 . 15 1 1 1 5 3 1 2 . . 4 2 17 Device 21 | . . . 4 . . 1 2 . 1 . . . . 1 12 Storage 7 | 1 2 . 1 . . . . . . 1 . . 1 . 1 Processor 2 | . . . . . . . . 1 . . . . . . 1 Hackware 6 | . . . 4 . . . . 1 . . . . . . 1 Protection 20 | . 1 . 6 1 1 . 3 1 . 1 . . 3 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 5 3 11 1 . 1 2 4 3 . 1 . 2 4 4 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . Ballistic Gun 26 | 2 5 2 8 1 . 1 2 2 1 . . . . 2 . Ballistic Cannon 6 | . . . . . . . . . 1 . 1 . 1 1 2 Launcher 8 | . . 1 3 . . . . 2 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 1 . 1 . . 4 . 1 Corrupted Parts 5 | . . . . . . 4 . . . 1 . . . . . System Corruption 23 | . . . . . . 21 . . . 2 . . . . . Parts Lost 20 | . 1 . 1 . . . 2 . . . . . . . 16 Power 4 | . 1 . 1 . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . . . . . . 5 Utility 9 | . . . . . . . 2 . . . . . . . 7 Weapon 2 | . . . . . . . . . . . . . . . 2 Highest Loss Streak 9 | . 1 . 1 . . . 2 . . . . . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 97 100 100 100 92 99 87 82 82 82 80 78 66 Engine 4 | . 13 1 5 11 7 . . . . . . . . . . Core 3 | . . 12 5 . 3 11 6 1 . . . . . . . Reactor 1 | . . . . . . . . 3 5 5 5 5 5 5 8 Treads 21 | . 18 14 24 24 22 22 20 34 22 17 17 17 16 17 11 Wheel 6 | . 9 13 7 8 11 11 6 . . . . . . . . Device 12 | . . . 9 11 11 11 19 17 18 23 23 23 23 19 19 Storage 9 | . 14 14 9 11 11 11 6 5 5 5 5 5 5 5 4 Processor 1 | . . . . . . . . 5 5 5 5 5 5 5 4 Protection 9 | . 13 14 9 11 11 11 13 10 9 5 5 5 4 5 3 Ballistic Gun 19 | . 28 28 21 21 22 22 19 16 12 11 11 11 11 11 8 Ballistic Cannon 1 | . . . . . . . . . 3 5 5 5 4 5 4 Naked Turns 32 | . . . . . . . . . . . . . . . 32 Heaviest Build 163 | 14 90 92 102 99 104 107 120 123 126 120 121 121 121 146 163 Greatest Support 215 | 20 40 10 60 60 12 12 88 156 215 215 215 215 215 215 215 Greatest Overweight (x) 9 | 1 8 9 9 8 8 8 4 . . . . . . . . Average Overweight (x) 3 | . 4 8 4 6 8 8 3 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 21 25 23 25 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 4 23 25 25 25 25 25 23 25 25 25 25 25 25 25 25 Average Carried 22 | 2 16 24 22 24 24 24 21 23 24 25 25 24 24 25 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 23 25 25 24 25 25 22 25 25 25 25 25 25 25 23 Class Distribution -------------------- 46% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Matter Collected 7004 | 213 763 270 1904 255 40 64 342 683 102 126 59 79 111 510 1483 Remotely 1066 | . . . . . . . . . . . . . . . 1066 Salvage Created 6335 | . 834 291 1756 285 . . 354 412 . 135 36 197 219 769 1047 Parts 356 | . 60 17 121 14 . . 9 28 . 5 4 9 5 29 55 Haulers Intercepted 7 | . 2 . 5 . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . 1 . . . . 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 140 | . . . . . 2 19 . . . . 12 27 5 75 . Prevented 7 | . . . . . . 7 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 115 | . 18 5 34 7 . . 5 9 . 4 1 3 . 9 20 Guns 85 | . 18 2 32 4 . . 5 6 . 3 1 . . 2 12 Cannons 17 | . . . . . . . . . . 1 . 3 . 5 8 AOE 13 | . . 3 2 3 . . . 3 . . . . . 2 . Classes Destroyed 18 | . 5 2 4 . . . . 3 . 2 1 . . . 1 Worker 6 | . 2 . 3 . . . . . . . . . . . 1 Builder 7 | . . . . . . . . 2 . . . . . 1 4 Tunneler 3 | . . . 3 . . . . . . . . . . . . Hauler 7 | . 2 . 5 . . . . . . . . . . . . Recycler 5 | . . 1 1 2 . . . . . . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 10 | . 3 . 5 . . . 1 . . . . . . 1 . Swarmer 28 | . 5 . 7 4 . . . 4 . . . . . 3 5 Grunt 57 | . 13 5 17 2 . . 3 3 . 2 . 2 . 5 5 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 4 | . . . 1 1 . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . 1 . . . . . Sentry 13 | . . . 9 . . . 2 . . . . 1 . . 1 Hunter 4 | . . . . . . . . . . . 1 . . 1 2 Programmer 6 | . . . . . . . . 2 . . . . . . 4 Heavy 1 | . . . . . . . . . . 1 . . . . . Surgeon 2 | . . . . . . . . . . . . . . 2 . Thug 2 | . . 1 . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 4 4 4 5 . . 3 6 . 3 1 2 . 2 8 Combat Bots Only 6 | . 4 3 4 4 . . 3 4 . 3 1 2 . 2 6 Max Kills in Single Turn 5 | . 2 4 3 1 . . 1 5 . 1 1 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 1 . . . 3 . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Damage Taken 9506 | . 790 204 1088 271 . 166 762 418 . 251 . 77 . 1505 3974 Core 1574 | . 130 48 94 58 . . 87 18 . . . . . . 1139 Absorbed by Shields 634 | . . . . . . . . . . . . . . 70 564 Reduced by Siege Mode 371 | . . . . . . . . . . . . . . 71 300 Redirected to Shielding 23 | . 11 8 4 . . . . . . . . . . . . Regen/Repaired (Parts) 1965 | . 515 . 250 . 329 . . 72 267 148 . 58 . 326 . Core Remaining (%) 75 | 100 . 28 . . . 62 89 . . . . . . 98 . Volleys Fired 375 | . 69 9 112 17 . 8 16 29 . 10 1 4 . 40 60 Largest 3 | . 2 2 2 2 . 2 3 3 . 3 3 3 . 3 3 Hottest 134 | . 46 48 59 61 . 50 75 75 . 107 111 111 . 127 134 Shots Fired 882 | . 139 17 223 31 . 16 48 84 . 24 4 12 . 108 176 Gun 762 | . 139 15 221 28 . 16 48 83 . 14 3 8 . 68 119 Cannon 109 | . . . . . . . . . . 10 1 4 . 38 56 Launcher 11 | . . 2 2 3 . . . 1 . . . . . 2 1 Special . | . . . . . . . . . . . . . . . . Kinetic 871 | . 139 15 221 28 . 16 48 83 . 24 4 12 . 106 175 Thermal . | . . . . . . . . . . . . . . . . Explosive 11 | . . 2 2 3 . . . 1 . . . . . 2 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 14 15 14 9 . 4 12 9 . 5 6 7 . 7 27 Robot Miss Streak 5 | . 3 1 3 1 . 3 1 3 . 4 1 2 . 5 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets 9 | . 3 . 2 . . . 2 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . . . . 1 Shots Hit Robots 603 | . 90 13 162 18 . 10 37 58 . 10 1 9 4 58 133 Core Hits 295 | . 42 12 71 11 . 3 16 37 . 6 1 5 3 33 55 Critical Kills 8 | . . . . . . . . . . . . 2 . 6 . Critical Parts Destroyed 14 | . . . . . . . 1 1 . . . 1 . 6 5 Critical Strikes 34 | . . . . . . 1 1 1 . 1 . 3 2 13 12 Destroy 24 | . . . . . . 1 1 1 . . . 3 . 13 5 Blast 8 | . . . . . . . . . . 1 . . . . 7 Impale 2 | . . . . . . . . . . . . . 2 . . Melee Attacks 6 | . . . . . . . . . . . . . 4 . 2 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . . . 4 . 2 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15929 | . 1165 661 3224 678 . 168 755 1789 . 378 14 222 295 2094 4486 Guns 10898 | . 1165 207 3044 327 . 168 755 1301 . 151 14 149 . 1050 2567 Cannons 2332 | . . . . . . . . . . 223 . 73 . 400 1636 Explosions 2375 | . . 454 155 351 . . . 488 . . . . . 644 283 Melee 295 | . . . . . . . . . . . . . 295 . . Ramming 29 | . . . 25 . . . . . . 4 . . . . . Kinetic 13230 | . 1165 207 3044 327 . 168 755 1301 . 374 14 222 . 1450 4203 Thermal 553 | . . . . . . . . . . . . . . 460 93 Explosive 1822 | . . 454 155 351 . . . 488 . . . . . 184 190 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 295 | . . . . . . . . . . . . . 295 . . Highest Corruption 21 | . 4 4 . . . 21 . . . 2 2 2 2 2 9 Average Corruption 2 | . 1 4 . . . 14 . . . 2 2 2 2 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 102 | . 23 21 . . . . . . . . 5 13 7 13 20 Message Errors 27 | . 5 6 . . . . . . . . 2 3 2 3 6 Matter Fused 23 | . 6 6 . . . . . . . . 1 3 3 2 2 Heat Flow Errors 10 | . 2 2 . . . . . . . . . 2 . 2 2 Energy Discharges 9 | . 2 3 . . . . . . . . . . . 1 3 Parts Fused 2 | . . 1 . . . . . . . . . . . 1 . Data Loss (minor) 13 | . 5 2 . . . . . . . . 1 2 . . 3 Data Loss (major) 7 | . 2 . . . . . . . . . . 2 1 2 . Misfires 5 | . 1 1 . . . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . . . . . . 1 1 . . Weapon Failures 4 | . . . . . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 362 | . . 7 4 18 . . . 4 . 14 . . 51 108 156 Projectiles 172 | . . . . . . . . . . 14 . . . 2 156 Explosions 135 | . . 7 . 18 . . . 4 . . . . . 106 . Melee 55 | . . . 4 . . . . . . . . . 51 . . Knockbacks 29 | . . . . . . . . . . 2 . 1 . 3 23 Impact . | . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . 1 . 1 . 3 20 Secondary 4 | . . . . . . . . . . 1 . . . . 3 Self-Inflicted Damage 149 | . . . . 56 . . . . . . . . . 26 67 Shots 5 | . . . . 3 . . . . . . . . . 1 1 Rammed 2 | . . . 1 . . . . . . 1 . . . . . Targets Rammed 2 | . . . 1 . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 308 | . 254 236 12 . . . 35 40 . 211 69 166 . 110 308 Average Temperature 49 | . 43 64 4 . . . 12 17 . 87 52 71 . 25 81 Received Heat Transfer 1600 | . 327 135 411 18 . . 184 79 . 54 . 36 . 130 226 Effects 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . 2 Siege Activations 10 | . . . . . . . . . 1 1 . . . 3 5 Total Turns 182 | . . . . . . . . . 3 3 . . . 23 153 Longest Duration 40 | . . . . . . . . . 3 3 . . . 12 40 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 1 . . . . . 3 . Heat Transferred 530 | . . . . . . . . . . . . . . 480 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Peak Influence 1348 | . 266 122 540 401 . . 633 954 335 1348 . . . . 808 Initial 333 | . . 57 . 208 . . 91 262 333 94 . . . . 289 Average 317 | . 133 84 300 292 . . 491 528 273 743 . . . . 530 Maximum Alert Level 4 | . 1 . 2 2 . . 2 3 1 4 . . . . 3 Low Security (%) 35 | 100 86 100 25 . . . 8 . 29 16 . . . . . Level 1 33 | . 13 . 47 70 . . 10 46 70 5 . . . . 18 Level 2 26 | . . . 26 29 . . 80 29 . 27 . . . . 67 Level 3 3 | . . . . . . . . 24 . 27 . . . . 14 Level 4 . | . . . . . . . . . . 23 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 7 2 6 . . . 3 7 . 4 . . . 1 6 Investigation 12 | . 5 1 4 . . . 1 1 . . . . . . . Extermination 5 | . . . . . . . 2 1 . . . . . . 2 Reinforcement 12 | . 2 . 2 . . . . 2 . 2 . . . 1 3 Assault 4 | . . 1 . . . . . . . 2 . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . 1 . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . 1 . 2 . . . . . . 1 . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 259 | . 32 7 48 6 . 4 16 24 1 27 9 13 . 26 46 Peak Tracking Total 9 | . 5 4 4 3 . 2 5 4 1 7 4 5 . 7 9 Tactical Retreats 4 | . 2 . . . . . . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Traps Triggered 9 | . 5 . 2 . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Machines Disabled 14 | . 1 . 1 . . . 3 . . 1 . . . 2 6 Max in Single Turn 5 | . 1 . 1 . . . . . . . . . . 1 5 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Machines Accessed 36 | . 9 1 16 1 . . . 2 . . . 1 4 2 . Terminals 20 | . 6 . 11 . . . . . . . . 1 . 2 . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 106 | . 24 1 45 1 . . . 4 . . . 1 17 13 . Successful 79 | . 14 1 29 1 . . . 3 . . . 1 17 13 . Failed 27 | . 10 . 16 . . . . 1 . . . . . . . Catastrophic 2 | . 1 . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 70 | . 14 . 30 . 1 . 9 5 . . . . . . 11 Terminals 58 | . 17 . 27 . . . . . . . . 1 . 13 . Fabricators 3 | . . . . . . . . 3 . . . . . . . Repair Stations 16 | . 5 . 11 . . . . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Terminal Hacks 43 | . 4 1 6 1 . . . . . . . 1 17 13 . Record 18 | . . . . . . . . . . . . 1 5 12 . Part Schematic 4 | . . . . . . . . . . . . . 4 . . Robot Schematic 2 | . . . 2 . . . . . . . . . . . . Robot Analysis 9 | . 3 . 2 . . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 . 1 . . . . . . . . . 4 . . Open Door 3 | . . 1 . 1 . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 13 | . 4 . 9 . . . . . . . . . . . . Scan Component 7 | . 2 . 5 . . . . . . . . . . . . Repair 6 | . 2 . 4 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 6 . 9 . . . . 1 . . . . . . . Terminals 12 | . 4 . 8 . . . . . . . . . . . . Botnet 12 | . 4 . 8 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 7 . 14 . . . . 2 . . . . . 1 . Full Trace Events 6 | . 2 . 4 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . 2 . . . 4 . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . Time 81 | . . . . . . . . 81 . . . . . . . Total Robot Build Rating 1 | . . . . . . . . 1 . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . 4 . . . . . . . . . . . . Time 230 | . 52 . 178 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Total Allies 40 | . . 1 . . 6 . 3 4 20 . . . . 5 1 Largest Group 23 | . . 1 . . 6 6 6 6 23 23 15 15 13 13 1 Highest-Rated Group 980 | . . 31 . . 350 350 440 440 980 965 638 638 544 544 50 Highest-Rated Ally 96 | . . 31 . . 96 96 96 96 70 70 70 70 70 70 50 Zionite Dispatches 4 | . . . . . . . 1 1 . . . . . . 2 Light 2 | . . . . . . . 1 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . 4 . . . . . . 4 STAY 1 | . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . 1 . . . . . . . AID 3 | . . . . . . . . 3 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 Ally Attacks 589 | . . 4 . . . 43 60 97 16 171 17 49 . 129 3 Total Damage 17895 | . . 63 . . . 1407 1875 2252 425 6291 1091 1406 . 2658 427 Kills 120 | . . 1 . . . 8 14 19 1 38 8 11 . 20 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Robot Analysis Total 9 | . 3 . 2 . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . 1 1 . . . . 1 2 . 1 . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Zionite Intel Received 3 | . . . . . . . 2 . . . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Turns Passed 17499 | 58 1953 997 4323 723 2766 705 899 779 571 495 360 807 408 755 900 Spaces Moved 8129 | 55 788 439 1840 306 1140 320 456 364 251 279 220 499 227 354 591 Core 285 | 1 . . . . . . . . . . . . . . 284 Treads 3074 | . 95 . 296 46 . . 136 364 251 279 220 499 227 354 307 Legs . | . . . . . . . . . . . . . . . . Wheels 4770 | 54 693 439 1544 260 1140 320 320 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 200 90 210 210 210 160 163 155 155 155 155 152 155 50 Average Speed 176 | 79 164 214 185 214 210 210 185 163 157 155 155 155 154 155 105 Slowest Speed 320 | 95 320 215 240 240 210 210 246 163 163 155 155 155 155 155 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 3 96 79 96 53 83 53 11 13 93 14 47 69 63 47 18 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . 2 . . . . . . . . . 1 . 3 1 . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 12 | . . 1 . 1 3 1 . . . . 1 2 . 3 . Spaces Dug 26 | . . . . 24 . . . . . . . . . . 2 Terrain Destroyed 199 | . . 22 24 36 . . . 8 . 4 . . . 4 101 Melee 2 | . . . . . . . . . . . . . . . 2 Projectile 28 | . . . . . . . . . . 4 . . . 2 22 AOE 168 | . . 22 24 36 . . . 8 . . . . . 2 76 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Total 10747 | 65 1307 480 2573 356 1514 343 491 521 435 333 238 530 273 507 781 Wait 1744 | . 392 16 477 17 360 1 4 104 146 42 16 26 25 40 78 Move 8115 | 54 787 438 1839 305 1139 319 455 364 250 278 219 498 226 353 591 Hop . | . . . . . . . . . . . . . . . . Pick Up 125 | 3 25 5 37 6 5 4 6 8 8 . . 1 2 3 12 Fast Attach 49 | 6 2 2 17 . 2 . . 1 6 . 1 . 6 1 5 Attach 41 | . 2 . 5 1 1 . 7 6 1 . . . 1 . 17 Detach 8 | . . . 2 . . . . 2 1 . . . . . 3 Swap 109 | 2 23 5 47 2 1 7 2 4 1 2 . . 2 5 6 Drop 110 | . 7 5 36 8 6 4 1 3 19 . 1 1 7 5 7 Fire 375 | . 69 9 112 17 . 8 16 29 . 10 1 4 . 40 60 Melee 6 | . . . . . . . . . . . . . 4 . 2 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . . 3 . . . . 60 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 9) 672 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Repaired Huge Storage Unit 1044 | -10/Materials | Repaired Assault Rifle 1180 | -10/Materials | Discovered new exit (range 12) 1414 | -10/Materials | Discovered new exit (range 6) 1896 | -10/Materials | Core integrity fell below 50% 2012 | -10/Materials | Entered Mines 2101 | -10/Mines | Discovered new exit (range 9) 2164 | -10/Mines | Met a Derelict shopkeep closing up shop 2355 | -10/Mines | Met a Derelict testing a Signal Generator 3009 | -10/Mines | Entered Materials 3009 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3489 | -9/Materials | Discovered new exit (range 14) 3820 | -9/Materials | Discovered new exit (range 8) 4009 | -9/Materials | Discovered new exit (range 11) 4334 | -9/Materials | Discovered new exit (range 16) 4560 | -9/Materials | Build established: Scavenger-Mutant 4814 | -9/Materials | Discovered new exit (range 7) 6269 | -9/Materials | Build established: Mutant 6911 | -9/Materials | Repaired Enh. Autogun 6939 | -9/Materials | Repaired Lgt. Treads 7117 | -9/Materials | Repaired Enh. Autogun 7151 | -9/Materials | Repaired Arm. Wheel 7332 | -9/Materials | Entered Mines 7351 | -9/Mines | Met a Derelict bent on vengeance 7923 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 8045 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8055 | -9/Mines | Entered Zion 8083 | -7/Zion | Found CR-A16's Pointy Stick 8189 | -7/Zion | Visited the Megawrench Repair Shop 8189 | -7/Zion | Megawrench repaired 8 parts 8323 | -7/Zion | Given A8's code to call for help 8436 | -7/Zion | Discovered new exit (range 9) 8554 | -7/Zion | Learned Factory emergency access door positions 8984 | -7/Zion | Learned Factory terminal intel 9143 | -7/Zion | Imprinted 9145 | -7/Zion | Declared Zion's savior 9535 | -7/Zion | Given the Hacking Drone Bay 9785 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9790 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10336 | -7/Zion | Build established: Scavenger-Mutant 10821 | -7/Zion | Entered Proximity Caves 10821 | -6/Proximity Caves | Accompanied by 6 allies 10986 | -6/Proximity Caves | Spotted B-75 Beast 11002 | -6/Proximity Caves | Allies destroyed B-75 Beast 11177 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 11495 | -6/Proximity Caves | Discovered new exit (range 6) 11521 | -6/Proximity Caves | System corruption reached 10% 11526 | -6/Proximity Caves | Entered Factory 11526 | -6/Factory | Accompanied by 5 allies 11526 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 11528 | -6/Factory | Loaded intel: 26 terminal locations 11547 | -6/Factory | Discovered new exit (range 14) 11656 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11820 | -6/Factory | Build established: Scavenger-Tank 12191 | -6/Factory | Retrieved Zion intel report: Trap Installations 12192 | -6/Factory | Zion Light squad teleported in 12425 | -6/Factory | Entered another Factory area 12425 | -5/Factory | Accompanied by 6 allies 12425 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12562 | -5/Factory | Fabricated M-13 Machinist (x1) 12683 | -5/Factory | Garrison activated, responded to threat 12811 | -5/Factory | Discovered new exit (range 20) 13083 | -5/Factory | Zion Light squad teleported in 13204 | -5/Factory | Sucked down chute 13204 | -5/Factory | Entered Waste 13205 | -5/Waste | Joined by Warlord forces that had cleared the area 13225 | -5/Waste | 3 allies followed down the chute 13478 | -5/Waste | Discovered new exit (range 14) 13490 | -5/Waste | A Compactor rumbled back to life 13490 | -5/Waste | Spotted C-40 Crusher 13494 | -5/Waste | Allies destroyed C-40 Crusher 13775 | -5/Waste | Entered Factory 13775 | -5/Factory | Accompanied by 23 allies 13846 | -5/Factory | Spotted B-75 Beast 13856 | -5/Factory | Allies destroyed B-75 Beast 13877 | -5/Factory | Discovered new exit (range 18) 13983 | -5/Factory | Build established: Scavenger-Gunner 14075 | -5/Factory | First assault squad dispatched 14270 | -5/Factory | Entered Upper Caves 14270 | -5/Upper Caves | Accompanied by 15 allies 14591 | -5/Upper Caves | Discovered new exit (range 16) 14630 | -5/Upper Caves | Entered another Upper Caves area 14630 | -5/Upper Caves | Accompanied by 15 allies 14686 | -5/Upper Caves | Identified exit to Factory 14811 | -5/Upper Caves | Learned Factory emergency access door positions 15416 | -5/Upper Caves | Discovered new exit (range 8) 15437 | -5/Upper Caves | Entered Zhirov 15437 | -5/Zhirov | Accompanied by 13 allies 15437 | -5/Zhirov | Discovered new exit (range 3) 15498 | -5/Zhirov | Learned location of Quarantine (-2) 15498 | -5/Zhirov | Learned location of Command (-1) 15545 | -5/Zhirov | Found Alien Artifact 15545 | -5/Zhirov | Identified Integrated Dissipator 15545 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15567 | -5/Zhirov | Found Alien Artifact 15845 | -5/Zhirov | Entered Proximity Caves 15845 | -4/Proximity Caves | Accompanied by 13 allies 15906 | -4/Proximity Caves | Learned Research garrison access intel 16037 | -4/Proximity Caves | Attracted the attention of an 0b10 base 16081 | -4/Proximity Caves | Learned location of Extension (-4) 16081 | -4/Proximity Caves | Learned Research trap positions 16081 | -4/Proximity Caves | Learned Research emergency access door positions 16081 | -4/Proximity Caves | Learned Armory emergency access door positions 16081 | -4/Proximity Caves | Learned Factory stockpile data 16081 | -4/Proximity Caves | Learned Research security intel 16081 | -4/Proximity Caves | Learned Extension garrison access intel 16276 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16600 | -4/Proximity Caves | Entered Factory 16600 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17013 | -4/Factory | Lost 5 parts (2n3u) 17043 | -4/Factory | Zion Recon squad teleported in 17100 | -4/Factory | First assault squad dispatched 17342 | -4/Factory | Released all parts (10) 17354 | -4/Factory | Core integrity fell below 50% 17359 | -4/Factory | Zion Demo squad teleported in 17368 | -4/Factory | Identified Transdimensional Reconstructor 17368 | -4/Factory | Warped through subspace 17372 | -4/Factory | Lost 9 parts (2p2n3u2w) 17454 | -4/Factory | Retrieved Zion intel report: Active Terminals 17468 | -4/Factory | Core integrity fell below 20% 17500 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ Retrieving intel... ] [ Confirmed 25x terminals. ] [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Emergency Access ] [ 2 : Prototype Schematics ] [ 3 : Active Garrisons ] >>\\ZION-SEEK-3 [ Targeting Active Garrisons... ] 17465_ Detecting system override signal. 17467_ Triggered Gamma Bomb Trap. 17467_ A bubble of electromagnetic force engulfs the area. 17467_ Fusion Modulator explodes. 17467_ Neutrino Reactor explodes. 17467_ K-01 Serf destroyed. 17485_ O%0QS/2,6>O F8829D9NO|HAN>CI0MFT,#%AF 17487_ Dropped Energy Filter. 17499_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ????????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????+ ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????##### #???????????????????????????????? | | ???????? #???????????????????????????????? | | ???????? #??????????????#?? ????????????? | | ????????? #??????????????# ???????????? | | ?????????""""" #??????????????# ???????????? | | G ??????? #??????????????# ???????????? | | "" ??????? #??????????????# ???????????? | | " ??????? !!! #??????????????# ???????????? | | ? ?????? !!! #??????????????# ???????????? | | ?? ???????!! ???????????????# ???????????? | | ??? ?????? ???????????????# ???????????? | | ???? ??????? ????????????????# ???????????? | | ????? ?????? ????????????????# ???????????? | | ???###+#######+##???????????????# #??????????? | | ???# #???????????????# ###+######## | | ???# #???????????????# !## | | ???# #???????????????# ## | | ???# #?????????##????# " ##! " | | ???# "" #??#######;#????# T ## " | | ???# "" #??# @#?????# " ## " | | ???# """ ! #??# #?????##### ## | | ???# """ #??# #?????????# ##### | | ???# """ "" #??# #?????????# """ | | ???# #??# #?????????# """ | | ???# #??# s #?????????# """ | | ???# #######s############# | | ???##########"###" s | | ??????# # #######+####### | | ??????# " #?????????????? | | ??????# " ^ #?????????????? | | ??????########" %"" #?????????????? | | ?????????????#" %%" #?????????????? | | ?????????????#" %"" #?????????????? | | ?????????????#" #?????????????+ | | ?????????????## #?????????????? | | ????????????? #?????????????? | | ????????????#####" ; #?????????????? | | ????????????????####################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 43 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 900 Utility Shielding 33 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Recoil Reduction 10 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Imp. Grenade Launcher | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked G-47 Trooper | -9/Materials | Hacked X-62 Marksman | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel Fabricated ------------ M-13 Machinist | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Generalissimo Maximum Efficiency Tank Challenges ------------ None Game ------ Seed ChainRemoteGravjet Manual? 0 Play Time 02:08:09 Cumulative 139.2 hours Start 2023.04.24 @ 07:32:42 End 2023.04.24 @ 10:14:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 400 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f40c744-ea3a-4a4f-8a84-a440e87a8b7b