Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.07 @ 22:45:35

Player: JitterGlitch

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (1283)     1283
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 4142

 Bonus
-------
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Cooling System
  Advanced Terrain Scan Processor
           Launcher Guidance Computer
           Matter Filter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
           Launcher Guidance Computer
>          --- WEAPON -----------
           EM Pulse Cannon
           Shock Bomb Launcher
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Cooling System
           Cooling System
     Small Storage Unit
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Launcher Guidance Computer
           Matter Filter
    Medium Laser
     Small Laser
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Launcher Guidance Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    2    | .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             24   | 7   2   2   4   5   4   .   
  Power                    5    | 1   1   .   2   .   1   .   
    Engine                 4    | 1   .   .   2   .   1   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 3   .   2   .   2   1   .   
    Treads                 4    | 1   .   .   .   2   1   .   
    Leg                    4    | 2   .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | 1   1   .   2   .   1   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   .   3   1   .   
    Energy Gun             2    | 1   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   1   1   .   1   6   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   1   1   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            9    | 1   4   6   9   9   12  12  
  Power                    1    | .   1   3   2   2   1   .   
  Propulsion               2    | .   1   2   2   2   3   2   
  Utility                  3    | .   .   .   1   3   6   8   
  Weapon                   1    | .   .   1   1   1   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             7    | .   .   .   .   .   .   7   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   7   
  Weapon                   .    | .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  99  95  98  98  74  
  Engine                   14   | .   6   .   12  18  22  16  
  Core                     4    | .   7   14  7   .   .   .   
  Treads                   12   | .   .   .   .   8   29  22  
  Leg                      14   | .   28  27  22  18  .   .   
  Device                   3    | .   .   .   10  9   .   .   
  Storage                  18   | .   18  28  22  18  15  11  
  Processor                2    | .   .   .   .   .   6   5   
  Energy Gun               6    | .   14  14  8   9   .   .   
  Energy Cannon            1    | .   .   .   .   .   2   5   
  Ballistic Gun            8    | .   14  14  11  9   3   .   
  Launcher                 6    | .   .   .   .   7   15  11  
Peak Build Rating          23   | 6   9   9   14  16  23  23  
  Average Rating           14   | 4   7   8   12  14  20  17  
  On Entrance              10   | .   6   9   9   10  16  23  
Naked Turns                37   | .   .   .   .   .   .   37  
Heaviest Build             60   | 13  33  33  44  51  60  60  
  Greatest Support         80   | 20  20  20  20  60  80  80  
  Greatest Overweight (x)  8    | .   1   1   2   1   .   8   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  15  12  
  Most Carried             15   | 4   6   7   12  11  15  15  
  Average Carried          9    | 1   4   6   9   9   12  12  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 2   6   7   12  11  15  5   

 Class Distribution 
--------------------
 33% | Mutant
 32% | Scavenger-Gunner
 20% | Scavenger-Mutant
 13% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Waste

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was 
Matter Collected           617  | 140 148 44  30  61  194 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1530 | .   210 107 176 236 551 250 
  Parts                    68   | .   17  4   7   16  21  3   
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Combat Hostiles Destroyed  29   | .   7   2   4   5   9   2   
  Guns                     14   | .   7   2   4   1   .   .   
  AOE                      12   | .   .   .   .   3   7   2   
Classes Destroyed          10   | .   2   .   1   2   4   1   
  Worker                   3    | .   .   .   .   .   3   .   
  Builder                  2    | .   .   .   .   .   2   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    18   | .   4   2   3   3   5   1   
  Brawler                  2    | .   .   .   1   .   1   .   
  Sentry                   2    | .   .   .   .   1   1   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   4   2   3   3   8   2   
  Combat Bots Only         5    | .   4   2   3   3   5   2   
Max Kills in Single Turn   2    | .   1   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Hostile Shots Fired        170  | .    35   25   37   11   38   24   
  Missed                   50   | .    12   7    7    4    20   .    
  Hits                     120  | .    23   18   30   7    18   24   
    Melee                  25   | .    .    .    1    .    .    24   
    Projectile             95   | .    23   18   29   7    18   .    
    AOE                    1    | .    .    .    .    .    1    .    
  Critical Strikes         15   | .    1    1    .    .    1    12   
Damage Taken               1870 | .    200  180  265  116  285  824  
  Core                     873  | .    55   34   42   25   14   703  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   538  | .    65   53   85   32   85   218  
Core Remaining (%)         87   | 100  .    64   89   95   .    .    
Volleys Fired              84   | .    18   9    19   10   20   8    
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  129  | .    70   70   70   110  129  129  
Shots Fired                173  | .    36   18   38   28   37   16   
  Gun                      110  | .    36   18   38   16   2    .    
  Cannon                   12   | .    .    .    .    .    5    7    
  Launcher                 51   | .    .    .    .    12   30   9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  58   | .    18   9    19   10   2    .    
  Thermal                  52   | .    18   9    19   6    .    .    
  Explosive                19   | .    .    .    .    5    10   4    
  Electromagnetic          44   | .    .    .    .    7    25   12   
  Robot Hit Streak         21   | .    11   8    11   12   15   21   
  Robot Miss Streak        4    | .    1    1    4    4    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           138  | .    27   14   29   19   34   15   
  Core Hits                72   | .    13   5    8    10   26   10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    2    1    .    .    
    Burn                   4    | .    .    1    2    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3388 | .    286  146  307  490  1565 594  
  Guns                     837  | .    286  146  307  92   6    .    
  Cannons                  54   | .    .    .    .    .    40   14   
  Explosions               2497 | .    .    .    .    398  1519 580  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  350  | .    95   69   123  57   6    .    
  Thermal                  542  | .    191  77   184  35   .    55   
  Explosive                1415 | .    .    .    .    212  740  463  
  Electromagnetic          1081 | .    .    .    .    186  819  76   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    1    .    12   
  Average Corruption       4    | .    .    .    .    1    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            69   | .    .    .    .    .    69   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               69   | .    .    .    .    .    69   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    33   30   33   
  Shots                    7    | .    .    .    .    2    3    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        341  | .    168  160  38   9    326  341  
  Average Temperature      81   | .    59   76   13   4    104  196  
  Received Heat Transfer   606  | .    141  153  174  45   93   .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    1    2    .    
  Combat Hostiles          3    | .    .    .    .    1    2    .    
  Parts Fried              7    | .    .    .    .    .    7    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    1    2    .    .    .    
  Heat Transferred         1827 | .    555  296  703  173  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         89   | 100 100 100 100 100 65  100 
  Level 1                  10   | .   .   .   .   .   34  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             264  | .   110 59  80  97  264 66  
  Initial                  66   | .   .   29  .   .   33  66  
  Average                  47   | .   48  13  19  12  109 36  
Influence Increases        968  | .   160 50  130 159 439 30  
  Destroy 0b10 Robot/C     560  | .   140 40  80  100 180 20  
  Destroy 0b10 Robot/NC    30   | .   .   .   .   .   30  .   
  Destroy Leader           132  | .   20  10  20  30  52  .   
  Successful Hack          9    | .   .   .   .   9   .   .   
  Disable Machine          81   | .   .   .   .   .   81  .   
  Destroy Structure        96   | .   .   .   .   20  66  10  
  Lose Combat Pursuer      60   | .   .   .   30  .   30  .   
Influence Decreases        968  | .   70  140 130 72  297 259 
  Entered New Map          278  | .   .   61  .   .   54  163 
  Time Decay               624  | .   70  69  130 72  233 50  
  Lost Part                66   | .   .   10  .   .   10  46  
Squads Dispatched          4    | .   .   .   1   1   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Distress Signals           4    | .   1   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   10  2   10  6   12  5   
  Peak Tracking Total      6    | .   5   2   4   1   6   4   
  Tactical Retreats        2    | .   .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Traps Triggered            4    | .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was 
Machines Disabled          10   | .   1   .   .   .   9   .   
  Max in Single Turn       6    | .   1   .   .   .   6   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Machines Accessed          4    | .   .   .   1   2   1   .   
  Terminals                3    | .   .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                6    | .   .   .   1   3   2   .   
  Successful               3    | .   .   .   .   2   1   .   
  Failed                   3    | .   .   .   1   1   1   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             2    | .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   21  
  Total Damage             352  | .   .   .   .   .   .   352 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac Was 
Turns Passed               2097 | 78  202 297 419 335 620 146 
Spaces Moved               994  | 50  99  139 160 146 345 55  
  Core                     4    | 3   .   .   .   .   .   1   
  Treads                   472  | 16  .   .   .   57  345 54  
  Legs                     518  | 31  99  139 160 89  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 160 160 160 
  Average Speed            172  | 128 139 190 215 178 160 166 
  Slowest Speed            450  | 160 190 190 260 190 160 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 6   18  51  17  17  11  35  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          130  | .   .   .   .   28  89  13  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      130  | .   .   .   .   28  89  13  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Total                      1222 | 61  130 156 199 198 382 96  
  Wait                     84   | .   8   5   7   31  .   33  
  Move                     989  | 49  98  138 159 145 345 55  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 5   4   2   9   3   10  .   
  Fast Attach              4    | 3   1   .   .   .   .   .   
  Attach                   18   | 3   .   1   4   4   6   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     10   | 1   1   1   1   5   1   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     84   | .   18  9   19  10  20  8   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 15)
  281 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  556 | -10/Mines     | Discovered new exit (range 13)
  578 | -10/Mines     | Entered Materials
  578 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  890 | -9/Materials  | Build established: Scavenger-Mutant
  970 | -9/Materials  | Discovered new exit (range 13)
  997 | -9/Materials  | Entered another Materials area
  997 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1301 | -8/Materials  | Build established: Scavenger-Gunner
 1303 | -8/Materials  | Discovered new exit (range 10)
 1332 | -8/Materials  | Entered Factory
 1332 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1952 | -7/Factory    | Sucked down chute
 1952 | -7/Factory    | Entered Waste
 1953 | -7/Waste      | Met a frightened Derelict
 1967 | -7/Waste      | EMP discharged
 2029 | -7/Waste      | Spotted C-40 Crusher
 2034 | -7/Waste      | Spotted C-40 Crusher
 2041 | -7/Waste      | Destroyed C-40 Crusher
 2044 | -7/Waste      | Spotted C-40 Crusher
 2055 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2056 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2058 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2059 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2061 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2065 | -7/Waste      | Spotted C-40 Crusher
 2067 | -7/Waste      | EMP discharged
 2067 | -7/Waste      | System corruption reached 10%
 2083 | -7/Waste      | Core integrity fell below 50%
 2092 | -7/Waste      | Lost 6 parts (1p2n2u1w)
 2092 | -7/Waste      | Core integrity fell below 20%
 2098 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
Shock Bomb Launcher crushed.
Launcher Guidance Computer crushed.
Sml. Storage Unit crushed.
Aluminum Leg crushed.
Imp. Terrain Scan Processor crushed.
Ion Engine crushed.
Corrupted Lgt. Treads crushed.
The unstable cave ceiling collapses.
Ion Engine fried beyond repair.
System corrupted (+4).
25 Matter fried beyond repair.
Corrupted Lgt. Treads fried beyond repair.
V 0 LBOCHDDCDA< &E3 X6FGKPA#
WY-BV0(g) Carbon-fiber Leg crushed.
WY-BV0(g) Lgt. Angular Momentum Engine crushed.
WY-BV0(g) Imp. Heat Sink crushed.
WY-BV0(g) destroyed.
Cooling System crushed.
SKUQ1J2RI6WNPK/04SQO>2ECZEITFTQQ
Shock Bomb Launcher crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????#              !     ??????? |
| ??????????????????????#                    ??????? |
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| ???????????????????????#        ???????  #???????? |
| ???????????????????????# CC   ##?????????????????? |
| ???????????????????????##CC    #?????????????????? |
| ??????????????????????##[=CC ##??????????????????? |
| ??????????????????????#=[@CC  #??????????????????? |
| ??????????????????????# !CC  ##??????????????????? |
| ??????????????????????#  CC  #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????### =  #???????????????????? |
| ????????????????????????#!*% #???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          20
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypertargetingTrapFlail
  Manual?         0
Play Time         00:21:02
  Cumulative      14.5 hours
  Start           2025.06.07 @ 22:26:31
  End             2025.06.07 @ 22:45:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           0
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7c09c0e-85f2-4a3c-8d81-c44f798148b4