Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.07 @ 22:45:35 Player: JitterGlitch Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1283) 1283 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 4142 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Cooling System Advanced Terrain Scan Processor Launcher Guidance Computer Matter Filter Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Launcher Guidance Computer > --- WEAPON ----------- EM Pulse Cannon Shock Bomb Launcher Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System Cooling System Small Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Launcher Guidance Computer Matter Filter Medium Laser Small Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . . . 1 1 . Utility 1 | . . . 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 24 | 7 2 2 4 5 4 . Power 5 | 1 1 . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 8 | 3 . 2 . 2 1 . Treads 4 | 1 . . . 2 1 . Leg 4 | 2 . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 . 2 . 1 . Device 1 | . . . 1 . . . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 . . . 3 1 . Energy Gun 2 | 1 . . . 1 . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . 1 1 . 1 6 Power 2 | . . . 1 . . 1 Propulsion 3 | . . 1 . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . 1 1 Highest Loss Streak 6 | . . 1 1 . 1 6 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 4 6 9 9 12 12 Power 1 | . 1 3 2 2 1 . Propulsion 2 | . 1 2 2 2 3 2 Utility 3 | . . . 1 3 6 8 Weapon 1 | . . 1 1 1 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . . 7 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . . . . . . 7 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 90 99 95 98 98 74 Engine 14 | . 6 . 12 18 22 16 Core 4 | . 7 14 7 . . . Treads 12 | . . . . 8 29 22 Leg 14 | . 28 27 22 18 . . Device 3 | . . . 10 9 . . Storage 18 | . 18 28 22 18 15 11 Processor 2 | . . . . . 6 5 Energy Gun 6 | . 14 14 8 9 . . Energy Cannon 1 | . . . . . 2 5 Ballistic Gun 8 | . 14 14 11 9 3 . Launcher 6 | . . . . 7 15 11 Peak Build Rating 23 | 6 9 9 14 16 23 23 Average Rating 14 | 4 7 8 12 14 20 17 On Entrance 10 | . 6 9 9 10 16 23 Naked Turns 37 | . . . . . . 37 Heaviest Build 60 | 13 33 33 44 51 60 60 Greatest Support 80 | 20 20 20 20 60 80 80 Greatest Overweight (x) 8 | . 1 1 2 1 . 8 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 12 Most Carried 15 | 4 6 7 12 11 15 15 Average Carried 9 | 1 4 6 9 9 12 12 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 2 6 7 12 11 15 5 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Gunner 20% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 617 | 140 148 44 30 61 194 . Remotely . | . . . . . . . Salvage Created 1530 | . 210 107 176 236 551 250 Parts 68 | . 17 4 7 16 21 3 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 29 | . 7 2 4 5 9 2 Guns 14 | . 7 2 4 1 . . AOE 12 | . . . . 3 7 2 Classes Destroyed 10 | . 2 . 1 2 4 1 Worker 3 | . . . . . 3 . Builder 2 | . . . . . 2 . Hauler 1 | . . . . . 1 . Swarmer 3 | . 3 . . . . . Grunt 18 | . 4 2 3 3 5 1 Brawler 2 | . . . 1 . 1 . Sentry 2 | . . . . 1 1 . Hunter 2 | . . . . 1 1 . Programmer 1 | . . . . . 1 . Compactor 1 | . . . . . . 1 Best Kill Streak 8 | . 4 2 3 3 8 2 Combat Bots Only 5 | . 4 2 3 3 5 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 170 | . 35 25 37 11 38 24 Missed 50 | . 12 7 7 4 20 . Hits 120 | . 23 18 30 7 18 24 Melee 25 | . . . 1 . . 24 Projectile 95 | . 23 18 29 7 18 . AOE 1 | . . . . . 1 . Critical Strikes 15 | . 1 1 . . 1 12 Damage Taken 1870 | . 200 180 265 116 285 824 Core 873 | . 55 34 42 25 14 703 Absorbed by Shields . | . . . . . . . Ignored by Resistances 538 | . 65 53 85 32 85 218 Core Remaining (%) 87 | 100 . 64 89 95 . . Volleys Fired 84 | . 18 9 19 10 20 8 Largest 3 | . 2 2 2 3 3 3 Hottest 129 | . 70 70 70 110 129 129 Shots Fired 173 | . 36 18 38 28 37 16 Gun 110 | . 36 18 38 16 2 . Cannon 12 | . . . . . 5 7 Launcher 51 | . . . . 12 30 9 Special . | . . . . . . . Kinetic 58 | . 18 9 19 10 2 . Thermal 52 | . 18 9 19 6 . . Explosive 19 | . . . . 5 10 4 Electromagnetic 44 | . . . . 7 25 12 Robot Hit Streak 21 | . 11 8 11 12 15 21 Robot Miss Streak 4 | . 1 1 4 4 1 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 138 | . 27 14 29 19 34 15 Core Hits 72 | . 13 5 8 10 26 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 2 1 . . Burn 4 | . . 1 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3388 | . 286 146 307 490 1565 594 Guns 837 | . 286 146 307 92 6 . Cannons 54 | . . . . . 40 14 Explosions 2497 | . . . . 398 1519 580 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 350 | . 95 69 123 57 6 . Thermal 542 | . 191 77 184 35 . 55 Explosive 1415 | . . . . 212 740 463 Electromagnetic 1081 | . . . . 186 819 76 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . 1 . 12 Average Corruption 4 | . . . . 1 . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 69 | . . . . . 69 . Projectiles . | . . . . . . . Explosions 69 | . . . . . 69 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | . . . . 33 30 33 Shots 7 | . . . . 2 3 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 341 | . 168 160 38 9 326 341 Average Temperature 81 | . 59 76 13 4 104 196 Received Heat Transfer 606 | . 141 153 174 45 93 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Fried 7 | . . . . . 7 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 2 . . . Heat Transferred 1827 | . 555 296 703 173 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 89 | 100 100 100 100 100 65 100 Level 1 10 | . . . . . 34 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 264 | . 110 59 80 97 264 66 Initial 66 | . . 29 . . 33 66 Average 47 | . 48 13 19 12 109 36 Influence Increases 968 | . 160 50 130 159 439 30 Destroy 0b10 Robot/C 560 | . 140 40 80 100 180 20 Destroy 0b10 Robot/NC 30 | . . . . . 30 . Destroy Leader 132 | . 20 10 20 30 52 . Successful Hack 9 | . . . . 9 . . Disable Machine 81 | . . . . . 81 . Destroy Structure 96 | . . . . 20 66 10 Lose Combat Pursuer 60 | . . . 30 . 30 . Influence Decreases 968 | . 70 140 130 72 297 259 Entered New Map 278 | . . 61 . . 54 163 Time Decay 624 | . 70 69 130 72 233 50 Lost Part 66 | . . 10 . . 10 46 Squads Dispatched 4 | . . . 1 1 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 10 2 10 6 12 5 Peak Tracking Total 6 | . 5 2 4 1 6 4 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 4 | . . . 1 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 10 | . 1 . . . 9 . Max in Single Turn 6 | . 1 . . . 6 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 4 | . . . 1 2 1 . Terminals 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 6 | . . . 1 3 2 . Successful 3 | . . . . 2 1 . Failed 3 | . . . 1 1 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 2 | . . . . 2 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 352 | . . . . . . 352 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 2097 | 78 202 297 419 335 620 146 Spaces Moved 994 | 50 99 139 160 146 345 55 Core 4 | 3 . . . . . 1 Treads 472 | 16 . . . 57 345 54 Legs 518 | 31 99 139 160 89 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 160 160 160 Average Speed 172 | 128 139 190 215 178 160 166 Slowest Speed 450 | 160 190 190 260 190 160 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 6 18 51 17 17 11 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 130 | . . . . 28 89 13 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 130 | . . . . 28 89 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 1222 | 61 130 156 199 198 382 96 Wait 84 | . 8 5 7 31 . 33 Move 989 | 49 98 138 159 145 345 55 Hop . | . . . . . . . Pick Up 33 | 5 4 2 9 3 10 . Fast Attach 4 | 3 1 . . . . . Attach 18 | 3 . 1 4 4 6 . Detach . | . . . . . . . Swap 10 | 1 1 1 1 5 1 . Drop . | . . . . . . . Fire 84 | . 18 9 19 10 20 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 556 | -10/Mines | Discovered new exit (range 13) 578 | -10/Mines | Entered Materials 578 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 890 | -9/Materials | Build established: Scavenger-Mutant 970 | -9/Materials | Discovered new exit (range 13) 997 | -9/Materials | Entered another Materials area 997 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1301 | -8/Materials | Build established: Scavenger-Gunner 1303 | -8/Materials | Discovered new exit (range 10) 1332 | -8/Materials | Entered Factory 1332 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1952 | -7/Factory | Sucked down chute 1952 | -7/Factory | Entered Waste 1953 | -7/Waste | Met a frightened Derelict 1967 | -7/Waste | EMP discharged 2029 | -7/Waste | Spotted C-40 Crusher 2034 | -7/Waste | Spotted C-40 Crusher 2041 | -7/Waste | Destroyed C-40 Crusher 2044 | -7/Waste | Spotted C-40 Crusher 2055 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2056 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2058 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2059 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2061 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2065 | -7/Waste | Spotted C-40 Crusher 2067 | -7/Waste | EMP discharged 2067 | -7/Waste | System corruption reached 10% 2083 | -7/Waste | Core integrity fell below 50% 2092 | -7/Waste | Lost 6 parts (1p2n2u1w) 2092 | -7/Waste | Core integrity fell below 20% 2098 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Shock Bomb Launcher crushed. Launcher Guidance Computer crushed. Sml. Storage Unit crushed. Aluminum Leg crushed. Imp. Terrain Scan Processor crushed. Ion Engine crushed. Corrupted Lgt. Treads crushed. The unstable cave ceiling collapses. Ion Engine fried beyond repair. System corrupted (+4). 25 Matter fried beyond repair. Corrupted Lgt. Treads fried beyond repair. V 0 LBOCHDDCDA< &E3 X6FGKPA# WY-BV0(g) Carbon-fiber Leg crushed. WY-BV0(g) Lgt. Angular Momentum Engine crushed. WY-BV0(g) Imp. Heat Sink crushed. WY-BV0(g) destroyed. Cooling System crushed. SKUQ1J2RI6WNPK/04SQO>2ECZEITFTQQ Shock Bomb Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #????????? #???????? | | ??????????# #### ######## #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #### ######## #???????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #????????? #???????? | | ??????????????????????### ######## #???????? | | ??????????????????????# ! ??????? | | ??????????????????????# ??????? | | ??????????????????????# ??????? | | ??????????????????????# ??????? | | ??????????????????????### ###### #???????? | | ???????????????????????# ??????? #???????? | | ???????????????????????# CC ##?????????????????? | | ???????????????????????##CC #?????????????????? | | ??????????????????????##[=CC ##??????????????????? | | ??????????????????????#=[@CC #??????????????????? | | ??????????????????????# !CC ##??????????????????? | | ??????????????????????# CC #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### = #???????????????????? | | ????????????????????????#!*% #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### ###?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# !#?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypertargetingTrapFlail Manual? 0 Play Time 00:21:02 Cumulative 14.5 hours Start 2025.06.07 @ 22:26:31 End 2025.06.07 @ 22:45:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7c09c0e-85f2-4a3c-8d81-c44f798148b4