Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 03:10:11 Player: Selene Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2354) 2354 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 4964 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 69 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 34/300 Energy 93/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Recoil Stabilizer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Improved Aluminum Leg Power Amplifier Large Storage Unit High-capacity Storage Unit Compact Battery (200) Compact Matter Pod (0) Weight Redist. System Improved Signal Interpreter Transport Network Coupler Improved Propulsion Shielding Remote Shield Tractor Beam Drone Bay (2/2) Pulse Rifle Faulty Advanced Beam Rifle Improved Assault Rifle Flak Cannon Shock Bomb Launcher Missile Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Advanced Visual Processing Unit Recoil Stabilizer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Compact Wheel Compact Wheel Large Storage Unit High-capacity Storage Unit Compact Battery Weight Redist. System Improved Signal Interpreter Transport Network Coupler Hacking Suite Hacking Suite System Restoration Module Tractor Beam Drone Bay Pulse Rifle Advanced Beam Rifle Heavy Particle Cannon Improved Assault Rifle Flak Cannon Shock Bomb Launcher Missile Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 123 | 10 1 30 4 31 47 Power 10 | 1 . 2 . 3 4 Engine 6 | 1 . 2 . 1 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 33 | 2 . 6 . 5 20 Treads 7 | . . 3 . 1 3 Leg 20 | 2 . 3 . 4 11 Wheel 6 | . . . . . 6 Hover . | . . . . . . Flight . | . . . . . . Utility 39 | 3 1 6 1 16 12 Device 13 | 2 . 2 . 5 4 Storage 8 | 1 1 . . 2 4 Processor 3 | . . 1 1 1 . Hackware 1 | . . . . . 1 Protection 14 | . . 3 . 8 3 Artifact . | . . . . . . Weapon 41 | 4 . 16 3 7 11 Energy Gun 9 | 3 . 5 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 . 3 2 2 5 Ballistic Cannon 12 | . . 5 . 4 3 Launcher 5 | . . 3 1 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 33 | . . 2 . 12 19 Power 4 | . . . . 2 2 Propulsion 11 | . . . . 4 7 Utility 10 | . . 1 . 4 5 Weapon 8 | . . 1 . 2 5 Highest Loss Streak 12 | . . 1 . 12 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 99 99 94 96 Engine 6 | . 14 11 11 1 3 Core 3 | . . . . 7 5 Treads 2 | . . 5 . 1 2 Leg 17 | . 28 16 22 24 12 Wheel 4 | . . . . . 11 Device 10 | . 14 10 11 7 9 Storage 13 | . 14 11 11 11 16 Processor 10 | . . 11 10 14 9 Protection 8 | . . 11 11 8 7 Energy Gun 5 | . 28 12 . . . Ballistic Gun 9 | . . 5 21 10 10 Ballistic Cannon 4 | . . 3 . 7 6 Naked Turns . | . . . . . . Heaviest Build 106 | 15 30 41 44 43 106 Greatest Support 45 | 20 20 40 26 39 45 Greatest Overweight (x) 9 | . 1 2 1 9 6 Average Overweight (x) 1 | . . . 1 . 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 17 | 7 13 15 15 15 22 Most Carried 25 | 8 15 15 15 15 25 Average Carried 16 | 5 11 14 14 13 21 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 25 | 8 15 15 15 15 25 Class Distribution -------------------- 54% | Mutant 36% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2976 | 285 . 395 366 667 1263 Remotely 1033 | . . 88 76 544 325 Salvage Created 2799 | 52 . 490 14 614 1629 Parts 201 | 5 . 47 6 40 103 Haulers Intercepted 5 | . . 1 . . 4 Recyclers Shooed 6 | 1 . 2 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 65 | . . 15 3 11 36 Guns 23 | . . 3 . 3 17 Cannons 26 | . . 1 . 6 19 AOE 16 | . . 11 3 2 . Classes Destroyed 14 | 1 . 8 . 3 2 Worker 5 | . . 1 . 2 2 Builder 2 | . . . . 2 . Tunneler 2 | 2 . . . . . Hauler 5 | . . 1 . . 4 Recycler 6 | . . 1 . 3 2 Operator 2 | . . 1 . . 1 Watcher 3 | . . 2 . 1 . Swarmer 24 | . . 10 3 3 8 Grunt 23 | . . 3 . 3 17 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 12 | . . 2 . 2 8 Specialist 2 | . . . . 2 . Heavy 1 | . . . . 1 . Best Kill Streak 6 | 1 . 4 3 6 4 Combat Bots Only 4 | . . 4 3 4 4 Max Kills in Single Turn 4 | 1 . 4 2 3 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 364 | . . 46 3 86 229 Missed 109 | . . 17 1 23 68 Damage Taken 4282 | . . 455 16 1628 2183 Core 600 | . . 33 . 225 342 Absorbed by Shields 32 | . . . . 32 . Redirected to Shielding 131 | . . . . 131 . Core Remaining (%) 97 | 100 100 . 91 . . Volleys Fired 242 | 8 2 33 3 45 151 Largest 2 | 1 2 2 1 2 2 Hottest 91 | 20 80 85 36 88 91 Shots Fired 438 | 8 4 63 3 85 275 Gun 242 | 8 4 45 . 32 153 Cannon 186 | . . 14 . 50 122 Launcher 10 | . . 4 3 3 . Special . | . . . . . . Kinetic 399 | 8 . 37 . 82 272 Thermal 3 | . . . . . 3 Explosive 10 | . . 4 3 3 . Electromagnetic 26 | . 4 22 . . . Robot Hit Streak 17 | 4 1 17 4 10 16 Robot Miss Streak 21 | 1 2 5 2 7 21 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 290 | 6 1 43 1 46 193 Core Hits 201 | 4 . 27 2 29 139 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . 1 . 1 2 Destroy 2 | . . . . . 2 Blast 1 | . . . . 1 . Corrupt 1 | . . 1 . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6583 | 45 18 1370 300 1446 3404 Guns 2692 | 45 18 451 . 312 1866 Cannons 2570 | . . 224 . 808 1538 Explosions 1321 | . . 695 300 326 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4987 | 45 . 469 . 1120 3353 Thermal 137 | . . 86 . . 51 Explosive 1235 | . . 609 300 326 . Electromagnetic 224 | . 18 206 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 193 | . . 98 57 35 3 Projectiles 32 | . . 7 . 22 3 Explosions 161 | . . 91 57 13 . Melee . | . . . . . . Knockbacks 35 | . . 2 . 2 31 Impact . | . . . . . . Kinetic 33 | . . 2 . 2 29 Secondary 2 | . . . . . 2 Self-Inflicted Damage 149 | . . 119 . 30 . Shots 4 | . . 3 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 209 | . 18 72 . 197 209 Average Temperature 47 | . 12 24 . 59 50 Received Heat Transfer 1363 | . . 90 . 310 963 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 211 | . . 100 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 533 | 10 15 331 213 192 533 Initial 66 | . 6 5 66 4 24 Average 126 | 3 13 123 110 43 211 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 74 | 100 100 74 57 100 58 Level 1 21 | . . 25 42 . 29 Level 2 3 | . . . . . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 1 . 2 6 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 7 | . 2 1 . 2 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 7 | . . 3 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 2 26 3 19 57 Peak Tracking Total 8 | . 1 5 3 7 8 Tactical Retreats 5 | . . 1 . . 4 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 5 | . . . 2 1 2 Max in Single Turn 2 | . . . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 18 | . 3 5 . 1 9 Terminals 15 | . 2 5 . 1 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 8 17 . 3 30 Successful 28 | . 4 8 . 1 15 Failed 30 | . 4 9 . 2 15 Catastrophic 6 | . 2 . . . 4 Database Lockouts . | . . . . . . Manual 30 | . 6 7 . 2 15 Terminals 51 | . 5 17 . 3 26 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 3 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 1 5 . . 10 Record 5 | . . 2 . . 3 Prototype ID Bank 2 | . . 1 . . 1 Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Terminal Index 3 | . 1 1 . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 Report Inventory 3 | . 1 . . . 2 Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 3 . 1 3 Terminals 6 | . . 3 . 1 2 Assimilate 2 | . . 1 . 1 . Botnet 4 | . . 2 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Reject 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 16 | . 2 5 . 1 8 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 4 | . . . 1 1 2 Largest Group 2 | . . . 1 1 2 Highest-Rated Group 62 | . . . 31 10 62 Highest-Rated Ally 31 | . . . 31 10 31 Total Orders . | . . . . . . Ally Attacks 33 | . . . 6 . 27 Total Damage 412 | . . . 40 . 372 Kills 3 | . . . 1 . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 5139 | 131 381 1331 629 927 1740 Spaces Moved 2491 | 80 209 626 323 538 715 Core 8 | 5 . . . 3 . Treads 203 | . . 188 . 7 8 Legs 1759 | 75 209 438 323 528 186 Wheels 521 | . . . . . 521 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 190 120 111 Average Speed 163 | 115 173 181 190 133 160 Slowest Speed 560 | 120 190 260 190 500 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 30 56 87 23 90 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 109 | . . 42 27 37 3 Melee . | . . . . . . Projectile 10 | . . 1 . 6 3 AOE 99 | . . 41 27 31 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 3145 | 107 226 770 336 662 1044 Wait 101 | . 3 29 . 24 45 Move 2486 | 79 208 625 322 537 715 Hop . | . . . . . . Pick Up 105 | 9 9 24 3 16 44 Fast Attach 33 | 7 . 4 1 8 13 Attach 23 | . . 5 1 9 8 Detach 3 | . . 1 1 . 1 Swap 67 | 3 1 21 2 14 26 Drop 84 | 1 3 28 3 9 40 Fire 242 | 8 2 33 3 45 151 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 11) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Utility x2 1012 | -9/Materials | Discovered new exit (range 7) 1054 | -9/Materials | Discovered new exit (range 15) 1206 | -9/Materials | Discovered new exit (range 4) 1660 | -9/Materials | Discovered new exit (range 8) 1823 | -9/Materials | Discovered new exit (range 12) 1844 | -9/Materials | Entered Mines 1847 | -9/Mines | Received a Mining Laser from a helpful Derelict 1891 | -9/Mines | Learned location of Storage (-8) 1915 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1942 | -9/Mines | Discovered new exit (range 9) 2310 | -9/Mines | Learned Materials interactive machine intel 2335 | -9/Mines | Learned 2 Materials zone layouts 2466 | -9/Mines | Discovered new exit (range 3) 2473 | -9/Mines | Entered Materials 2473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2474 | -8/Materials | Identified exit to Factory 2475 | -8/Materials | Loaded intel: 18 interactive machine locations 2815 | -8/Materials | Build established: Skirmisher 3137 | -8/Materials | Discovered new exit (range 14) 3264 | -8/Materials | Lost 12 parts (2p4n4u2w) 3400 | -8/Materials | Entered Storage 3491 | -8/Storage | Lost 4 parts (2n1u1w) 3549 | -8/Storage | Core integrity fell below 50% 3565 | -8/Storage | Build established: Scavenger-Mutant 4370 | -8/Storage | Met a pair of Derelict thieves 4925 | -8/Storage | Core integrity fell below 20% 4954 | -8/Storage | Discovered exit to Factory (range 20) 5140 | -8/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- investigation squad. 05105_ G-47 Trooper destroyed. 05108_ G-47 Trooper knocked back. 05111_ Flak Cannon destroyed. 05115_ Carbon-fiber Leg destroyed. 05117_ Critical hit (Burn: +37). 05118_ G-47 Trooper knocked back. 05119_ Lgt. Deuterium Engine destroyed. 05120_ G-47 Trooper destroyed. 05121_ System Restoration Module destroyed. 05123_ M-28 Smith repairs G-47 Trooper. 05124_ Critical hit (Burn: +37). 05129_ M-28 Smith repairs Lgt. Nuclear Core. 05132_ Flak Cannon destroyed. 05134_ Acquired 37 matter. 05134_ Critical hit (Burn: +37). 05137_ Penetrated by Slug. 05139_ Acquired Lgt. Nuclear Core. 05140_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????#####????????????? | | ????????????????????????#![ #????????????? | | ????????????????????????#%mg#????????????? | | ????????????????????????#@ #????????????? | | ##??????????????????????# #????????????? | | ]#?????????????########## #????????????? | | #?????????????# ## #????????????? | | #?????????????# """"## #????????????? | | [#?????????????# """"## #????????????? | | ##??????????? ## """"## #????????????? | | #??????????? ?# """"## #????????????? | | #????????? ???#= ## #????????????? | | #########+##???#!= """"## #?#####??????? | | =% ![%%!#####%! ="""## #?#"""#??????? | | [!% [=[ ! +% !!"""## ###"T"####???? | | =*!=== #####%]%% ""## # #???? | | ################! !%= ## # """#???? | | # ####+##### # """#???? | | # =%= !!] h# """#???? | | + !! a + ""#???? | | # """ """ !! # """#???? | | # """ """ # #???? | | #####+#### """ """ # ! #???? | | ????# #??# # * [ #???? | | ????# #? ######[###???? | | ????# ## #????###?????? | | ????# ## ###??????????? | | ????# #######+###### ""#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 360 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever More Dakka Please Challenges ------------ None Game ------ Seed PhysicsCommMonowheel Manual? 0 Play Time 01:20:19 Cumulative 40.7 hours Start 2024.04.21 @ 01:34:08 End 2024.04.21 @ 03:10:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec5e44c5-b179-4b45-b689-1cce82215923