Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 10:21:53

Player: 3.14

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (408)     2040
Value Destroyed (19786)    19786
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (10008)              10008
              TOTAL SCORE: 40814

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7956
Follower Combat Kills      930
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/1600
Matter                     117/300
Energy                     90/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (5) -------
    Falx
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
       Enhanced Armored Medium Treads
       Enhanced Armored Medium Treads
        Armored Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Target Analyzer
       Improved Core Analyzer
       Advanced Weapon Cycler
     Long-range Tractor Beam
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                KE Penetrator
                Railgun
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
       Enhanced Fission Core
          Light Quantum Reactor
          Light Quantum Reactor
       Enhanced Armored Medium Treads
        Armored Heavy Treads
       Advanced Matter Compressor
       Advanced Signal Interpreter
       Improved Utility Shielding
        Layered Heavy Armor Plating
                Damper Plating
                Damper Plating
       Improved Remote Force Field
                Relay Coupler [NC]
                Missile Launcher
                Z-bomb Delivery System
       Advanced Datajack
                Falx
[Rating: 173]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    High-capacity Storage Unit
  Device                   Experimental Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Core Analyzer
  Protection               Medium Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Z-bomb Delivery System
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   2   2   .   .   2   2   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Utility                  9    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   2   1   .   .   1   .   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             305  | 7   5   5   15  5   .   2   13  6   20  14  15  7   3   2   12  2   .   30  30  63  49  
  Power                    42   | 1   1   2   .   .   .   .   1   1   2   2   3   1   .   .   1   .   .   8   2   13  4   
    Engine                 8    | 1   .   1   .   .   .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   2   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   8   1   11  4   
  Propulsion               45   | 2   2   1   3   2   .   .   3   2   3   3   6   2   .   .   2   .   .   2   1   4   7   
    Treads                 40   | .   2   1   3   2   .   .   3   2   3   3   3   2   .   .   2   .   .   2   1   4   7   
    Leg                    5    | 2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | 2   2   .   4   1   .   .   4   .   6   5   3   2   1   2   8   1   .   8   9   16  17  
    Device                 50   | 1   1   .   1   .   .   .   1   .   3   1   .   1   .   1   4   1   .   4   6   10  15  
    Storage                13   | 1   1   .   2   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   3   1   
    Processor              11   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   2   1   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   1   .   .   .   2   .   2   3   3   .   1   .   3   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   127  | 2   .   2   8   2   .   2   5   3   9   4   3   2   2   .   1   1   .   12  18  30  21  
    Energy Gun             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          100  | 2   .   2   7   2   .   2   5   3   9   4   3   2   2   .   1   1   .   9   12  23  11  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   6   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   6   2   1   
Parts Lost                 29   | .   1   1   1   .   .   .   .   .   2   .   2   .   .   .   .   .   .   5   .   3   14  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Utility                  8    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   
  Weapon                   13   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   8   
  Highest Loss Streak      5    | .   1   1   1   .   .   .   .   .   2   .   2   .   .   .   .   .   .   3   .   2   5   
Average Slot Usage (%)     90   | .   98  99  96  92  100 99  99  100 99  94  99  87  86  80  86  89  89  83  80  89  80  
  Engine                   1    | .   4   9   .   .   .   .   .   .   .   7   5   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   9   3   11  11  11  11  9   9   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   9   8   11  10  
  Treads                   14   | .   27  28  22  22  22  22  18  18  17  15  24  13  13  11  10  10  10  9   9   8   12  
  Device                   7    | .   7   .   1   .   .   .   1   .   3   7   6   6   6   9   12  15  15  8   4   15  11  
  Storage                  19   | .   19  28  23  25  33  33  27  27  26  23  20  20  20  17  15  15  15  14  14  15  10  
  Processor                8    | .   .   .   .   .   .   .   .   .   .   2   6   13  10  5   10  10  10  13  14  15  17  
  Protection               2    | .   .   .   4   .   .   .   7   9   5   7   6   .   2   5   5   5   5   4   3   .   .   
  Ballistic Gun            25   | .   28  28  33  33  33  32  36  36  35  29  26  26  26  23  26  26  26  22  20  20  16  
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  
Heaviest Build             193  | 12  29  30  65  72  72  73  104 104 103 119 129 114 134 135 164 151 150 187 188 184 193 
  Greatest Support         205  | 20  40  40  40  40  40  40  40  40  40  40  82  140 140 140 150 150 150 150 140 150 205 
  Greatest Overweight (x)  3    | .   .   .   1   1   1   1   2   2   2   2   3   2   .   .   1   1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   2   1   2   1   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 26   | 6   12  12  18  22  22  22  26  26  26  26  26  26  26  26  26  26  26  26  26  26  26  
  Average Capacity         23   | 5   8   12  15  19  22  22  22  26  25  26  26  26  26  26  26  26  26  26  26  26  24  
  Most Carried             26   | 4   12  12  17  22  22  22  26  26  26  26  26  26  26  26  26  26  26  26  26  26  26  
  Average Carried          23   | 2   6   11  14  18  22  21  21  25  25  25  25  25  25  25  25  25  26  24  25  25  22  
  Final Capacity           26   | 6   12  12  18  22  22  22  26  26  26  26  26  26  26  26  26  26  26  26  26  26  4   
  Final Carried            26   | 4   12  12  17  22  22  21  26  26  26  26  26  26  26  26  26  26  26  26  26  26  .   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 32% | Hauler-Gunner
 12% | Hauler-Tank
  7% | Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
    Hauler-Gunner | -9/Exiles
    Hauler-Gunner | -8/Mines
      Hauler-Tank | -8/Materials
      Hauler-Tank | -8/Garrison
      Hauler-Tank | -8/Materials
      Hauler-Tank | -7/Factory
    Hauler-Gunner | -6/Factory
    Hauler-Gunner | -6/Waste
    Hauler-Gunner | -6/Factory
    Hauler-Gunner | -5/Factory
    Hauler-Gunner | -4/Factory
    Hauler-Gunner | -4/Upper Caves
    Hauler-Gunner | -4/Upper Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Acc  
Matter Collected           16184 | 302  211  123  294  260  .    45   377  300  1079 754  656  406  94   100  320  300  .    1568 1264 4795 2936 
  Remotely                 5023  | 117  162  .    .    .    .    .    .    .    .    .    .    .    .    .    311  300  .    744  .    1004 2385 
Salvage Created            24199 | 52   349  127  457  291  .    45   421  360  1154 758  558  1568 127  125  388  597  .    1945 1683 8004 5190 
  Parts                    1065  | 1    20   9    25   22   .    4    25   33   60   32   23   29   5    9    29   27   .    64   97   333  218  
Haulers Intercepted        13    | .    .    .    2    .    .    .    2    .    .    3    .    .    .    .    .    .    .    1    .    3    2    
Recyclers Shooed           15    | .    1    .    .    1    .    .    .    .    2    .    3    .    .    1    .    .    .    .    .    5    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Combat Hostiles Destroyed  318  | .   7   4   9   9   .   1   6   16  23  12  6   6   2   1   10  8   .   21  24  83  70  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     295  | .   7   4   8   9   .   1   6   16  22  10  6   6   2   1   10  8   .   21  20  79  59  
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      16   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   10  
Classes Destroyed          22   | 1   3   .   2   .   .   2   1   .   2   1   .   1   .   .   .   1   .   1   2   3   2   
  Worker                   28   | .   1   .   .   .   .   .   .   .   2   1   .   .   1   3   1   .   .   3   3   7   6   
  Builder                  13   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   6   4   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   .   .   2   .   .   .   2   .   .   3   .   .   .   .   .   .   .   1   .   3   2   
  Recycler                 25   | 1   2   .   2   1   .   .   1   .   2   2   1   .   .   .   .   .   .   1   .   11  1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Watcher                  5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  69   | .   3   2   6   7   .   .   3   12  5   6   .   .   .   .   7   .   .   .   3   11  4   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Grunt                    126  | .   4   2   1   .   .   .   2   4   14  3   4   .   1   .   .   3   .   15  5   34  34  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Duelist                  10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   5   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   2   2   .   .   1   .   2   .   .   .   1   .   .   .   .   3   .   6   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   31   | .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   2   6   14  4   
  Programmer               33   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   9   12  6   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Executioner              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           17   | 1   3   2   7   4   .   1   6   14  8   5   3   2   1   3   6   4   .   8   5   17  15  
  Combat Bots Only         14   | .   3   2   4   3   .   1   4   14  6   3   3   2   1   1   5   4   .   8   3   11  10  
Max Kills in Single Turn   5    | 1   1   1   2   1   .   1   2   3   3   3   1   2   1   1   3   1   .   3   2   4   5   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   1   1   1   
  Exploded                 5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -6    -6    -6    -5    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Fac   Was   Fac   Fac   Fac   Upp   Upp   Res   Tes   Res   Acc   
Damage Taken               20982 | .     276   194   326   364   .     180   156   637   966   853   910   .     189   20    91    351   .     3419  1587  2565  7898  
  Core                     2507  | .     93    14    21    21    .     34    10    57    68    71    59    .     11    .     .     17    .     159   109   162   1601  
  Absorbed by Shields      5390  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    30    .     .     615   38    2639  2049  
  Reduced by Siege Mode    771   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     101   572   
Core Remaining (%)         85    | 100   .     57    .     .     .     81    .     .     75    89    .     .     91    100   .     .     98    .     79    88    .     
Volleys Fired              706   | 7     27    13    27    21    .     7     16    17    58    40    24    21    4     5     10    14    .     57    49    164   125   
  Largest                  5     | 2     2     2     3     3     .     3     4     4     4     4     4     4     4     4     5     5     .     5     5     5     5     
  Hottest                  238   | 40    40    40    69    69    .     69    107   112   107   100   106   112   112   112   145   145   .     156   155   165   238   
Shots Fired                2943  | 14    54    26    81    63    .     21    64    65    231   159   96    84    16    20    50    70    .     276   177   808   568   
  Gun                      2925  | 14    54    26    81    63    .     21    64    65    231   159   96    84    16    20    50    70    .     276   165   806   564   
  Cannon                   12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
  Launcher                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2912  | 14    54    26    81    63    .     21    64    65    231   159   96    84    16    20    50    70    .     276   165   806   551   
  Thermal                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Explosive                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
  Electromagnetic          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
  Robot Hit Streak         48    | 2     13    18    15    14    .     12    7     12    17    14    17    12    13    7     6     8     .     30    20    28    48    
  Robot Miss Streak        9     | 3     2     2     4     2     .     2     6     9     9     7     2     3     .     1     5     2     .     2     3     6     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     1     .     1     1     2     2     
  Secondary Targets        81    | .     .     .     1     2     .     .     1     4     5     2     .     1     .     .     3     2     .     8     7     18    27    
    Max Gunslinging Chain  2     | .     .     .     1     1     .     .     1     1     1     1     .     1     .     .     2     1     .     1     1     2     2     
Shots Hit Robots           2104  | 4     36    17    53    44    .     16    44    52    146   87    69    62    13    8     22    47    .     220   135   543   486   
  Core Hits                993   | 2     17    7     20    11    .     4     21    42    71    27    25    17    3     6     13    23    .     88    70    279   247   
  Critical Hits            240   | .     .     .     .     .     .     .     1     .     2     2     6     11    .     .     3     6     .     20    11    90    88    
  Critical Kills           88    | .     .     .     .     .     .     .     .     .     2     1     2     4     .     .     1     3     .     5     5     40    25    
  Critical Parts Destroyed 124   | .     .     .     .     .     .     .     1     .     .     1     4     4     .     .     2     3     .     7     6     44    52    
Melee Attacks              47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    23    7     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    23    7     4     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           52344 | 93    431   197   937   648   .     159   683   716   2731  1449  1254  1563  286   371   666   1093  .     4985  3872  14588 15622 
  Guns                     45691 | 93    419   197   661   648   .     144   681   716   2091  1350  1148  1563  285   371   613   1093  .     4947  2978  13245 12448 
  Cannons                  431   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     431   .     .     
  Explosions               5303  | .     .     .     241   .     .     .     .     .     627   .     .     .     .     .     53    .     .     .     .     1220  3162  
  Melee                    446   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     406   40    .     
  Ramming                  473   | .     12    .     35    .     .     15    2     .     13    99    106   .     1     .     .     .     .     38    57    83    12    
  Kinetic                  45332 | 93    419   197   661   648   .     144   681   716   2091  1350  1148  1563  285   371   613   1093  .     4947  2978  13245 12089 
  Thermal                  1457  | .     .     .     241   .     .     .     .     .     627   .     .     .     .     .     53    .     .     .     .     .     536   
  Explosive                4205  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1220  2985  
  Electromagnetic          431   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     431   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 446   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     406   40    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     5     2     
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     4     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  80    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     4     71    2     
    Message Errors         7     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     4     .     
    Matter Fused           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     
    Heat Flow Errors       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     1     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Targeting Errors       29    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     28    .     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     5     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            840   | .     .     .     31    .     .     .     .     .     92    1     2     .     .     .     24    .     .     14    251   82    343   
  Projectiles              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Explosions               572   | .     .     .     31    .     .     .     .     .     92    .     .     .     .     .     24    .     .     .     .     82    343   
  Melee                    267   | .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     14    250   .     .     
Knockbacks                 8     | .     .     .     2     .     .     .     .     .     .     1     2     .     .     .     .     .     .     1     .     2     .     
  Impact                   8     | .     .     .     2     .     .     .     .     .     .     1     2     .     .     .     .     .     .     1     .     2     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      114   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     114   
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   31    | .     3     .     2     .     .     1     1     .     1     6     4     .     .     .     .     .     .     1     2     6     4     
Targets Rammed             38    | .     4     .     2     .     .     2     1     .     2     8     5     .     1     .     .     .     .     1     2     6     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  7     | .     1     .     .     .     .     1     .     .     1     2     1     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        492   | .     4     4     99    78    .     24    176   492   317   9     7     .     5     .     12    19    .     31    348   265   360   
  Average Temperature      72    | .     3     4     35    22    .     10    70    182   86    5     4     .     5     .     5     5     .     8     141   44    96    
  Received Heat Transfer   2837  | .     117   63    72    63    .     .     27    180   441   36    225   .     30    4     .     138   .     554   51    206   630   
  Effects                  6     | .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     3     
    Shutdowns              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     8     8     
  Total Turns              426   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     73    .     136   217   
  Longest Duration         49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    .     38    43    
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Parts Fried              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     1     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         1195  | .     .     .     200   .     .     .     .     .     500   .     .     .     .     .     25    .     .     .     .     .     470   
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Acc  
Peak Influence             2638 | 5    173  91   179  218  .    35   244  663  847  339  286  39   1139 713  648  .    .    474  378  1901 2638 
  Average Influence        430  | .    58   83   59   91   .    4    101  509  567  252  142  12   623  623  438  .    .    264  183  690  1747 
Maximum Alert Level        5    | .    .    .    .    1    .    .    1    2    3    1    1    .    4    3    2    .    .    2    1    5    5    
  Low Security (%)         41   | 100  100  100  100  99   .    100  74   10   .    11   77   100  15   .    .    .    .    37   45   17   .    
  Level 1                  24   | .    .    .    .    .    .    .    25   2    13   88   22   .    9    .    63   .    .    48   54   27   .    
  Level 2                  14   | .    .    .    .    .    .    .    .    86   67   .    .    .    24   85   36   .    .    13   .    7    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    18   .    .    .    44   14   .    .    .    .    .    22   .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    14   49   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    .    1    1    .    .    .    2    .    6    2    .    .    6    .    3    .    .    3    6    17   21   
  Investigation            6    | .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    1    2    5    1    
  Reinforcement            22   | .    .    .    .    .    .    .    .    .    5    1    .    .    5    .    2    .    .    1    3    4    1    
  Assault                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    19   
  Garrison                 5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    1    .    .    1    .    2    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Distress Signals           24   | .   2   .   1   .   .   .   2   .   2   .   2   .   2   .   .   .   .   1   .   9   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              476  | .   10  5   14  10  .   1   12  17  36  16  18  5   18  1   13  8   .   31  34  115 112 
  Peak Tracking Total      23   | .   4   3   6   3   .   1   4   13  5   3   6   2   3   1   6   4   .   7   4   9   23  
  Tactical Retreats        31   | .   .   1   .   1   .   .   .   1   5   2   3   .   .   .   .   .   .   1   1   9   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Traps Triggered            11   | .   .   .   2   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Machines Disabled          35   | .   .   .   1   .   .   .   .   1   5   .   1   .   13  .   7   .   .   1   3   2   1   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   1   4   .   1   .   1   .   4   .   .   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   2   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Machines Accessed          36   | .   2   2   4   .   1   .   3   .   3   2   2   .   2   1   .   1   .   3   6   3   1   
  Terminals                14   | .   2   .   1   .   .   .   2   .   2   1   .   .   1   .   .   .   .   1   3   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   1   2   .   
Total Hacks                70   | .   4   2   11  .   1   .   9   .   9   4   3   .   2   1   .   1   .   6   9   5   3   
  Successful               41   | .   .   2   9   .   1   .   5   .   5   1   3   .   1   .   .   1   .   3   6   4   .   
  Failed                   29   | .   4   .   2   .   .   .   4   .   4   3   .   .   1   1   .   .   .   3   3   1   3   
    Catastrophic           6    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   2   .   .   .   6   .   .   2   .   .   .   .   .   .   .   2   2   1   .   
  Terminals                35   | .   4   .   3   .   .   .   8   .   7   2   .   .   1   .   .   .   .   2   5   .   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   2   2   2   .   .   1   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   2   1   2   .   
Terminal Hacks             12   | .   .   2   1   .   1   .   1   .   3   .   .   .   .   .   .   1   .   .   3   .   .   
  Record                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   1   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   2   1   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   2   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         18   | .   4   .   3   .   .   .   7   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   4   .   .   .   3   .   2   2   1   .   1   1   .   .   .   2   4   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Matter                 464  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   186 278 .   
    Time                   238  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   99  139 .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   18  .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   26  .   12  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Acc  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    2    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    .    .    .    18   18   3    3    .    .    .    .    .    .    
  Highest-Rated Group      650  | .    .    .    .    .    .    .    .    .    .    .    .    650  650  166  166  .    .    .    .    .    .    
  Highest-Rated Ally       60   | .    .    .    .    .    .    .    .    .    .    .    .    50   50   60   60   .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Ally Attacks               125  | .    .    .    .    .    .    .    .    .    .    .    .    .    99   21   5    .    .    .    .    .    .    
  Total Damage             6052 | .    .    .    .    .    .    .    .    .    .    .    .    .    5228 744  80   .    .    .    .    .    .    
  Kills                    42   | .    .    .    .    .    .    .    .    .    .    .    .    .    36   4    2    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Acc  
Turns Passed               16165 | 97   644  351  632  543  395  266  365  700  825  1038 925  952  713  371  473  539  31   894  1561 2852 998  
Spaces Moved               7239  | 55   324  187  276  252  220  132  140  315  290  424  424  515  416  186  246  302  20   316  698  1087 414  
  Core                     139   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  
  Treads                   7047  | .    320  187  276  252  220  132  140  315  290  424  424  515  416  186  246  302  20   316  698  1087 281  
  Legs                     53    | 49   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  180  180  180  180  200  180  200  176  158  160  160  160  160  160  180  180  165  50   
  Average Speed            171   | 112  159  160  174  180  180  180  194  200  199  200  178  161  160  160  161  160  160  180  180  168  123  
  Slowest Speed            217   | 120  160  160  180  180  180  180  200  200  200  200  217  197  160  160  180  180  160  180  180  180  186  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 5    39   45   31   54   60   33   14   56   20   17   8    97   22   6    8    48   6    13   85   39   19   
  Regions Visited          21
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    1    .    1    1    1    1    .    .    1    1    .    .    1    1    1    1    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Spaces Dug                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    16   6    3    
Terrain Destroyed          208   | .    .    .    8    .    .    .    .    .    16   .    .    3    .    .    37   2    .    16   24   52   50   
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    16   6    3    
  Projectile               77    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    2    .    11   8    43   9    
  AOE                      101   | .    .    .    8    .    .    .    .    .    16   .    .    .    .    .    36   .    .    .    .    3    38   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Res  Tes  Res  Acc  
Total                      9429 | 72   396  214  378  297  219  144  205  358  433  551  542  593  455  247  296  320  19   463  849  1711 667  
  Wait                     634  | .    23   1    22   7    .    .    7    .    20   27   52   18   23   15   9    .    .    15   10   332  53   
  Move                     7220 | 54   323  186  275  251  219  131  140  314  289  423  424  514  415  185  245  301  19   315  697  1086 414  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  178  | 4    10   3    20   8    .    .    14   9    20   19   11   9    4    1    8    1    .    11   11   9    6    
  Fast Attach              93   | 7    2    2    3    1    .    .    .    .    7    1    3    3    1    2    5    1    .    10   14   17   14   
  Attach                   61   | .    2    1    5    1    .    1    2    3    6    5    5    .    1    .    4    1    .    5    3    5    11   
  Detach                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    
  Swap                     151  | .    1    2    7    3    .    1    11   3    7    8    7    4    1    .    3    .    .    15   13   41   24   
  Drop                     247  | .    4    6    17   5    .    2    14   10   24   20   11   24   5    1    12   2    .    21   26   34   9    
  Fire                     706  | 7    27   13   27   21   .    7    16   17   58   40   24   21   4    5    10   14   .    57   49   164  125  
  Melee                    47   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   23   7    4    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    34   | .    4    .    2    .    .    2    1    .    2    8    5    .    1    .    .    .    .    1    2    6    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 15)
    98 | -11/Scrapyard  | Entered Materials
   156 | -10/Materials  | Discovered new exit (range 14)
   324 | -10/Materials  | Build established: Mutant
   378 | -10/Materials  | Discovered new exit (range 15)
   742 | -10/Materials  | Entered Mines
   765 | -10/Mines      | Met a Derelict bent on vengeance
   930 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1014 | -10/Mines      | Identified exit to Materials
  1036 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1093 | -10/Mines      | Entered Materials
  1093 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1716 | -9/Materials   | Discovered new exit (range 6)
  1725 | -9/Materials   | Entered Mines
  1772 | -9/Mines       | Build established: Gunner
  1852 | -9/Mines       | Discovered new exit (range 8)
  2259 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2261 | -9/Mines       | Discovered new exit (range 5)
  2268 | -9/Mines       | Entered Exiles
  2313 | -9/Exiles      | Met 8R-AWN
  2342 | -9/Exiles      | Met EX-HEX
  2390 | -9/Exiles      | Build established: Hauler-Gunner
  2425 | -9/Exiles      | Met EX-DEC
  2528 | -9/Exiles      | Learned location of Zion (-7)
  2562 | -9/Exiles      | Met EX-BIN
  2648 | -9/Exiles      | Discovered new exit (range 10)
  2663 | -9/Exiles      | Entered Mines
  2918 | -8/Mines       | Discovered new exit (range 6)
  2929 | -8/Mines       | Entered Materials
  2929 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3185 | -8/Materials   | Garrison activated, responded to threat
  3294 | -8/Materials   | Identified exit to Garrison
  3294 | -8/Materials   | Entered Garrison
  3410 | -8/Garrison    | Triggered checkpoint
  3419 | -8/Garrison    | Destroyed 14 combat bots
  3420 | -8/Garrison    | Triggered checkpoint
  3523 | -8/Garrison    | Build established: Hauler-Tank
  3550 | -8/Garrison    | Discovered new exit (range 9)
  3738 | -8/Garrison    | Discovered new exit (range 10)
  3772 | -8/Garrison    | Installed Relay Interface Framework
  3838 | -8/Garrison    | Triggered checkpoint
  3886 | -8/Garrison    | Garrison Relay disabled
  3994 | -8/Garrison    | Entered Materials
  4152 | -8/Materials   | Repaired Hcp. Storage Unit
  4811 | -8/Materials   | Discovered new exit (range 4)
  4819 | -8/Materials   | Entered Factory
  4819 | -7/Factory     | Evolved 2 slots: Utility x2
  5756 | -7/Factory     | Build established: Hauler-Gunner
  5782 | -7/Factory     | Discovered new exit (range 15)
  5857 | -7/Factory     | Entered another Factory area
  5857 | -6/Factory     | Evolved 2 slots: Propulsion x2
  6065 | -6/Factory     | Repaired Minigun
  6782 | -6/Factory     | Sucked down chute
  6782 | -6/Factory     | Entered Waste
  6801 | -6/Waste       | Spotted C-40 Crusher
  6813 | -6/Waste       | Destroyed C-40 Crusher
  6821 | -6/Waste       | Spotted C-40 Crusher
  6844 | -6/Waste       | Destroyed C-40 Crusher
  6847 | -6/Waste       | Spotted C-40 Crusher
  6849 | -6/Waste       | Spotted C-40 Crusher
  6865 | -6/Waste       | Destroyed C-40 Crusher
  6865 | -6/Waste       | Destroyed C-40 Crusher
  6901 | -6/Waste       | Destroyed C-40 Crusher
  7050 | -6/Waste       | Spotted C-40 Crusher
  7058 | -6/Waste       | Destroyed C-40 Crusher
  7164 | -6/Waste       | Discovered new exit (range 16)
  7349 | -6/Waste       | Warlord forces began an assault
  7511 | -6/Waste       | Found Damper Plating
  7559 | -6/Waste       | Found Damper Plating
  7565 | -6/Waste       | Found Damper Plating
  7625 | -6/Waste       | Found Damper Plating
  7734 | -6/Waste       | Entered Factory
  7734 | -6/Factory     | Accompanied by 18 allies
  7891 | -6/Factory     | Build established: Scavenger-Gunner
  8264 | -6/Factory     | Build established: Hauler-Gunner
  8431 | -6/Factory     | Discovered new exit (range 9)
  8447 | -6/Factory     | Entered another Factory area
  8447 | -5/Factory     | Accompanied by 1 ally
  8447 | -5/Factory     | Evolved 2 slots: Utility x2
  8749 | -5/Factory     | Discovered new exit (range 6)
  8818 | -5/Factory     | Entered another Factory area
  8818 | -4/Factory     | Accompanied by 3 allies
  8818 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  9264 | -4/Factory     | Discovered new exit (range 15)
  9291 | -4/Factory     | Entered Upper Caves
  9581 | -4/Upper Caves | Learned location of Quarantine (-2)
  9710 | -4/Upper Caves | Encountered a Warlord checkpoint
  9821 | -4/Upper Caves | Discovered new exit (range 7)
  9830 | -4/Upper Caves | Entered another Upper Caves area
  9848 | -4/Upper Caves | Discovered new exit (range 9)
  9861 | -4/Upper Caves | Entered Research
  9861 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 10393 | -3/Research    | Build established: Scavenger-Gunner
 10435 | -3/Research    | Spotted B-86 Titan
 10517 | -3/Research    | Lost 3 parts (1u2w)
 10525 | -3/Research    | Destroyed B-86 Titan
 10589 | -3/Research    | Destroyed 8 combat bots
 10719 | -3/Research    | Discovered new exit (range 10)
 10755 | -3/Research    | Entered Testing
 11157 | -3/Testing     | Fabricated Imp. Assault Rifle?
 11364 | -3/Testing     | Found Prototype Device
 11364 | -3/Testing     | Identified Exp. Sensor Array
 11554 | -3/Testing     | Spotted Superbehemoth
 11583 | -3/Testing     | Discovered new exit (range 13)
 11685 | -3/Testing     | Found Prototype Launcher
 11685 | -3/Testing     | Identified Z-bomb Delivery System
 11957 | -3/Testing     | Garrison activated, responded to threat
 12316 | -3/Testing     | Entered Research
 12316 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 12599 | -2/Research    | Spotted B-90 Cyclops
 12707 | -2/Research    | Spotted B-90 Cyclops
 12912 | -2/Research    | Fabricated Biometal Heavy Treads (x2)
 13530 | -2/Research    | Garrison activated, responded to threat
 13641 | -2/Research    | Destroyed 11 combat bots
 13864 | -2/Research    | Spotted B-90 Cyclops
 14349 | -2/Research    | First assault squad dispatched
 14493 | -2/Research    | Destroyed 10 combat bots
 14790 | -2/Research    | Destroyed 7 combat bots
 15143 | -2/Research    | Discovered new exit (range 15)
 15168 | -2/Research    | Entered Access
 15168 | -1/Access      | Evolved 2 slots: Propulsion x2
 15296 | -1/Access      | Spotted B-99 Colossus
 15415 | -1/Access      | Destroyed B-99 Colossus
 15429 | -1/Access      | Energy Cycler disabled
 15447 | -1/Access      | First assault squad dispatched
 15495 | -1/Access      | Destroyed 8 combat bots
 15562 | -1/Access      | Destroyed 9 combat bots
 15707 | -1/Access      | High security lockdown imminent
 15728 | -1/Access      | Destroyed 10 combat bots
 15787 | -1/Access      | High security lockdown engaged
 15799 | -1/Access      | Destroyed 7 combat bots
 15868 | -1/Access      | Destroyed 9 combat bots
 15931 | -1/Access      | Spotted Executioner
 15931 | -1/Access      | Spotted Executioner
 15940 | -1/Access      | Destroyed Executioner
 15953 | -1/Access      | Destroyed Executioner
 15961 | -1/Access      | Spotted Executioner
 15961 | -1/Access      | Spotted Executioner
 15975 | -1/Access      | Destroyed Executioner
 15980 | -1/Access      | Destroyed Executioner
 16001 | -1/Access      | Destroyed 10 combat bots
 16010 | -1/Access      | Lost 5 parts (1p4w)
 16024 | -1/Access      | Spotted Executioner
 16024 | -1/Access      | Spotted Executioner
 16030 | -1/Access      | Destroyed Executioner
 16053 | -1/Access      | Destroyed Executioner
 16062 | -1/Access      | Lost 3 parts (1n1u1w)
 16077 | -1/Access      | Released all parts (18)
 16102 | -1/Access      | Spotted B-99 Colossus
 16103 | -1/Access      | Spotted B-99 Colossus
 16122 | -1/Access      | Core integrity fell below 50%
 16135 | -1/Access      | Spotted Striker
 16135 | -1/Access      | Spotted Striker
 16136 | -1/Access      | Spotted Executioner
 16143 | -1/Access      | Core integrity fell below 20%
 16166 | -1/Access      | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
16107_ Slug penetrates Door.
16107_ Slug penetrates Wall. <x6>
16107_ Slug penetrates Door. <x2>
16107_ Slug penetrates Wall.
16107_ Penetrated by Slug.
16115_ Slug penetrates Wall. <x2>
16119_ Slammed into S-43 Plague.
16119_ Destabilizing: Core damaged (-64).
16124_ System corrupted: Component data lost.
16132_ Detecting nearby Garrison Access.
16135_ C-30 ARC bursts open, deploying its payload.
16135_ Striker unfolds itself. <x2>
16135_ E-15 Imp unfolds itself.
16136_ Knocked back. <x2>
16141_ Slammed into Striker.
16142_ Knocked back.
16143_ Slammed into Striker. <x2>
16144_ Knocked back.
16145_ E-15 Imp destroyed.
16146_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????# ???????????????#  ###+################# |
| ?????????#????????????????+                        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          65
Energy Capacity            850
Matter Stores              700
Matter Capacity            700
Sight Range                20
Terrain Scan Density       10
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             25
Resistance: EM             90
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6

 Item Schematics 
-----------------
 Hvy. Armor Plating | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Imp. Assault Rifle | x1 | -3/Testing  
 Biometal Heavy Treads | x2 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexRemoteKinecellerator
  Manual?         0
Play Time         01:50:33
  Cumulative      435.4 hours
  Start           2020.01.03 @ 08:29:28
  End             2020.01.03 @ 10:21:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          756
  Rogue           756
  Adventurer      0
  Explorer        0
Win Type          -
  Total           32
  Types           24/0/3/4/1/0/0
Lore%             93
Gallery%          92
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1456e9e5-0893-4eef-84a7-bd5247fbb87b