Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 10:21:53 Player: 3.14 Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (408) 2040 Value Destroyed (19786) 19786 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (10008) 10008 TOTAL SCORE: 40814 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7956 Follower Combat Kills 930 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -78 Cogmind --------- Core Integrity 0/1600 Matter 117/300 Energy 90/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- Falx > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Advanced Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Enhanced Fission Core Light Quantum Reactor Light Quantum Reactor Enhanced Armored Medium Treads Armored Heavy Treads Advanced Matter Compressor Advanced Signal Interpreter Improved Utility Shielding Layered Heavy Armor Plating Damper Plating Damper Plating Improved Remote Force Field Relay Coupler [NC] Missile Launcher Z-bomb Delivery System Advanced Datajack Falx [Rating: 173] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Experimental Cooling System Storage High-capacity Storage Unit Processor Improved Core Analyzer Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Launcher Z-bomb Delivery System Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 . . 2 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 Utility 9 | . . . 1 . . . 1 . . 2 . . . 2 1 . . 1 . 1 . Weapon 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . Parts Attached 305 | 7 5 5 15 5 . 2 13 6 20 14 15 7 3 2 12 2 . 30 30 63 49 Power 42 | 1 1 2 . . . . 1 1 2 2 3 1 . . 1 . . 8 2 13 4 Engine 8 | 1 . 1 . . . . . . 1 2 3 . . . . . . . . . . Core 8 | . 1 1 . . . . 1 1 1 . . . . . . . . . 1 2 . Reactor 26 | . . . . . . . . . . . . 1 . . 1 . . 8 1 11 4 Propulsion 45 | 2 2 1 3 2 . . 3 2 3 3 6 2 . . 2 . . 2 1 4 7 Treads 40 | . 2 1 3 2 . . 3 2 3 3 3 2 . . 2 . . 2 1 4 7 Leg 5 | 2 . . . . . . . . . . 3 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 91 | 2 2 . 4 1 . . 4 . 6 5 3 2 1 2 8 1 . 8 9 16 17 Device 50 | 1 1 . 1 . . . 1 . 3 1 . 1 . 1 4 1 . 4 6 10 15 Storage 13 | 1 1 . 2 1 . . 1 . 1 . . . . . . . . . 2 3 1 Processor 11 | . . . . . . . . . . 1 . 1 . 1 1 . . 2 1 3 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . . . 1 . . . 2 . 2 3 3 . 1 . 3 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 127 | 2 . 2 8 2 . 2 5 3 9 4 3 2 2 . 1 1 . 12 18 30 21 Energy Gun 4 | . . . 1 . . . . . . . . . . . . . . . 1 . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 100 | 2 . 2 7 2 . 2 5 3 9 4 3 2 2 . 1 1 . 9 12 23 11 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . . . . . 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . . . . . . . . . 3 2 6 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . . . . . . . 1 . 1 . . 1 6 2 1 Parts Lost 29 | . 1 1 1 . . . . . 2 . 2 . . . . . . 5 . 3 14 Power 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 Propulsion 5 | . . . . . . . . . . . 2 . . . . . . . . . 3 Utility 8 | . 1 . 1 . . . . . . . . . . . . . . 2 . 2 2 Weapon 13 | . . . . . . . . . 2 . . . . . . . . 3 . . 8 Highest Loss Streak 5 | . 1 1 1 . . . . . 2 . 2 . . . . . . 3 . 2 5 Average Slot Usage (%) 90 | . 98 99 96 92 100 99 99 100 99 94 99 87 86 80 86 89 89 83 80 89 80 Engine 1 | . 4 9 . . . . . . . 7 5 . . . . . . . . . . Core 2 | . 9 3 11 11 11 11 9 9 8 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 5 6 5 5 5 5 9 8 11 10 Treads 14 | . 27 28 22 22 22 22 18 18 17 15 24 13 13 11 10 10 10 9 9 8 12 Device 7 | . 7 . 1 . . . 1 . 3 7 6 6 6 9 12 15 15 8 4 15 11 Storage 19 | . 19 28 23 25 33 33 27 27 26 23 20 20 20 17 15 15 15 14 14 15 10 Processor 8 | . . . . . . . . . . 2 6 13 10 5 10 10 10 13 14 15 17 Protection 2 | . . . 4 . . . 7 9 5 7 6 . 2 5 5 5 5 4 3 . . Ballistic Gun 25 | . 28 28 33 33 33 32 36 36 35 29 26 26 26 23 26 26 26 22 20 20 16 Naked Turns 59 | . . . . . . . . . . . . . . . . . . . . . 59 Heaviest Build 193 | 12 29 30 65 72 72 73 104 104 103 119 129 114 134 135 164 151 150 187 188 184 193 Greatest Support 205 | 20 40 40 40 40 40 40 40 40 40 40 82 140 140 140 150 150 150 150 140 150 205 Greatest Overweight (x) 3 | . . . 1 1 1 1 2 2 2 2 3 2 . . 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 2 1 2 1 . . . . . . 1 1 1 . Largest Inventory Capacity 26 | 6 12 12 18 22 22 22 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Capacity 23 | 5 8 12 15 19 22 22 22 26 25 26 26 26 26 26 26 26 26 26 26 26 24 Most Carried 26 | 4 12 12 17 22 22 22 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Carried 23 | 2 6 11 14 18 22 21 21 25 25 25 25 25 25 25 25 25 26 24 25 25 22 Final Capacity 26 | 6 12 12 18 22 22 22 26 26 26 26 26 26 26 26 26 26 26 26 26 26 4 Final Carried 26 | 4 12 12 17 22 22 21 26 26 26 26 26 26 26 26 26 26 26 26 26 26 . Class Distribution -------------------- 40% | Scavenger-Gunner 32% | Hauler-Gunner 12% | Hauler-Tank 7% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -8/Garrison Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Waste Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Matter Collected 16184 | 302 211 123 294 260 . 45 377 300 1079 754 656 406 94 100 320 300 . 1568 1264 4795 2936 Remotely 5023 | 117 162 . . . . . . . . . . . . . 311 300 . 744 . 1004 2385 Salvage Created 24199 | 52 349 127 457 291 . 45 421 360 1154 758 558 1568 127 125 388 597 . 1945 1683 8004 5190 Parts 1065 | 1 20 9 25 22 . 4 25 33 60 32 23 29 5 9 29 27 . 64 97 333 218 Haulers Intercepted 13 | . . . 2 . . . 2 . . 3 . . . . . . . 1 . 3 2 Recyclers Shooed 15 | . 1 . . 1 . . . . 2 . 3 . . 1 . . . . . 5 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . . . 18 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Combat Hostiles Destroyed 318 | . 7 4 9 9 . 1 6 16 23 12 6 6 2 1 10 8 . 21 24 83 70 Melee 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 Guns 295 | . 7 4 8 9 . 1 6 16 22 10 6 6 2 1 10 8 . 21 20 79 59 Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 . . AOE 16 | . . . 1 . . . . . 1 . . . . . . . . . . 4 10 Classes Destroyed 22 | 1 3 . 2 . . 2 1 . 2 1 . 1 . . . 1 . 1 2 3 2 Worker 28 | . 1 . . . . . . . 2 1 . . 1 3 1 . . 3 3 7 6 Builder 13 | . . . . . . . 1 . . 1 . . . . . . . . 1 6 4 Tunneler 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Hauler 13 | . . . 2 . . . 2 . . 3 . . . . . . . 1 . 3 2 Recycler 25 | 1 2 . 2 1 . . 1 . 2 2 1 . . . . . . 1 . 11 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Watcher 5 | . . . . . . . . . 1 . 2 . . . . . . . . 2 . Swarmer 69 | . 3 2 6 7 . . 3 12 5 6 . . . . 7 . . . 3 11 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Grunt 126 | . 4 2 1 . . . 2 4 14 3 4 . 1 . . 3 . 15 5 34 34 Brawler 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 Duelist 10 | . . . . . . . . . 1 . . . . . . . . . . 4 5 Protector 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 18 | . . . 2 2 . . 1 . 2 . . . 1 . . . . 3 . 6 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hunter 31 | . . . . . . 1 . . 1 1 2 . . . . . . 2 6 14 4 Programmer 33 | . . . . . . . . . . 2 . . . 1 3 . . . 9 12 6 Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Compactor 6 | . . . . . . . . . . . . 6 . . . . . . . . . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . 6 Thug 4 | . . . . . . . . . . . . . . . . 4 . . . . . Best Kill Streak 17 | 1 3 2 7 4 . 1 6 14 8 5 3 2 1 3 6 4 . 8 5 17 15 Combat Bots Only 14 | . 3 2 4 3 . 1 4 14 6 3 3 2 1 1 5 4 . 8 3 11 10 Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 2 3 3 3 1 2 1 1 3 1 . 3 2 4 5 Gunslinging 1 | . . . . . . . 1 1 1 1 . . . . 1 . . . 1 1 1 Exploded 5 | . . . 1 . . . . . 1 . . . . . . . . . . 2 5 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Damage Taken 20982 | . 276 194 326 364 . 180 156 637 966 853 910 . 189 20 91 351 . 3419 1587 2565 7898 Core 2507 | . 93 14 21 21 . 34 10 57 68 71 59 . 11 . . 17 . 159 109 162 1601 Absorbed by Shields 5390 | . . . . . . . . . . . . . . 19 30 . . 615 38 2639 2049 Reduced by Siege Mode 771 | . . . . . . . . . . . . . . . . . . 98 . 101 572 Core Remaining (%) 85 | 100 . 57 . . . 81 . . 75 89 . . 91 100 . . 98 . 79 88 . Volleys Fired 706 | 7 27 13 27 21 . 7 16 17 58 40 24 21 4 5 10 14 . 57 49 164 125 Largest 5 | 2 2 2 3 3 . 3 4 4 4 4 4 4 4 4 5 5 . 5 5 5 5 Hottest 238 | 40 40 40 69 69 . 69 107 112 107 100 106 112 112 112 145 145 . 156 155 165 238 Shots Fired 2943 | 14 54 26 81 63 . 21 64 65 231 159 96 84 16 20 50 70 . 276 177 808 568 Gun 2925 | 14 54 26 81 63 . 21 64 65 231 159 96 84 16 20 50 70 . 276 165 806 564 Cannon 12 | . . . . . . . . . . . . . . . . . . . 12 . . Launcher 6 | . . . . . . . . . . . . . . . . . . . . 2 4 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 2912 | 14 54 26 81 63 . 21 64 65 231 159 96 84 16 20 50 70 . 276 165 806 551 Thermal 13 | . . . . . . . . . . . . . . . . . . . . . 13 Explosive 6 | . . . . . . . . . . . . . . . . . . . . 2 4 Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . 12 . . Robot Hit Streak 48 | 2 13 18 15 14 . 12 7 12 17 14 17 12 13 7 6 8 . 30 20 28 48 Robot Miss Streak 9 | 3 2 2 4 2 . 2 6 9 9 7 2 3 . 1 5 2 . 2 3 6 3 Penetration Max 2 | . . . . . . . . . . . . 1 . 1 1 1 . 1 1 2 2 Secondary Targets 81 | . . . 1 2 . . 1 4 5 2 . 1 . . 3 2 . 8 7 18 27 Max Gunslinging Chain 2 | . . . 1 1 . . 1 1 1 1 . 1 . . 2 1 . 1 1 2 2 Shots Hit Robots 2104 | 4 36 17 53 44 . 16 44 52 146 87 69 62 13 8 22 47 . 220 135 543 486 Core Hits 993 | 2 17 7 20 11 . 4 21 42 71 27 25 17 3 6 13 23 . 88 70 279 247 Critical Hits 240 | . . . . . . . 1 . 2 2 6 11 . . 3 6 . 20 11 90 88 Critical Kills 88 | . . . . . . . . . 2 1 2 4 . . 1 3 . 5 5 40 25 Critical Parts Destroyed 124 | . . . . . . . 1 . . 1 4 4 . . 2 3 . 7 6 44 52 Melee Attacks 47 | . . . . . . . . . . . . . . . . . . 13 23 7 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . . . . . . . . 13 23 7 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52344 | 93 431 197 937 648 . 159 683 716 2731 1449 1254 1563 286 371 666 1093 . 4985 3872 14588 15622 Guns 45691 | 93 419 197 661 648 . 144 681 716 2091 1350 1148 1563 285 371 613 1093 . 4947 2978 13245 12448 Cannons 431 | . . . . . . . . . . . . . . . . . . . 431 . . Explosions 5303 | . . . 241 . . . . . 627 . . . . . 53 . . . . 1220 3162 Melee 446 | . . . . . . . . . . . . . . . . . . . 406 40 . Ramming 473 | . 12 . 35 . . 15 2 . 13 99 106 . 1 . . . . 38 57 83 12 Kinetic 45332 | 93 419 197 661 648 . 144 681 716 2091 1350 1148 1563 285 371 613 1093 . 4947 2978 13245 12089 Thermal 1457 | . . . 241 . . . . . 627 . . . . . 53 . . . . . 536 Explosive 4205 | . . . . . . . . . . . . . . . . . . . . 1220 2985 Electromagnetic 431 | . . . . . . . . . . . . . . . . . . . 431 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 446 | . . . . . . . . . . . . . . . . . . . 406 40 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 1 . . . . . . . . 3 5 2 Average Corruption 3 | . . . . . . . . . . 1 . . . . . . . . 1 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . . . . . 3 . . . . . . . . 4 71 2 Message Errors 7 | . . . . . . . . . . 1 . . . . . . . . 2 4 . Matter Fused 19 | . . . . . . . . . . . . . . . . . . . . 19 . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . 5 . Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . 2 4 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 29 | . . . . . . . . . . 1 . . . . . . . . . 28 . Weapon Failures 6 | . . . . . . . . . . 1 . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 840 | . . . 31 . . . . . 92 1 2 . . . 24 . . 14 251 82 343 Projectiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Explosions 572 | . . . 31 . . . . . 92 . . . . . 24 . . . . 82 343 Melee 267 | . . . . . . . . . . 1 2 . . . . . . 14 250 . . Knockbacks 8 | . . . 2 . . . . . . 1 2 . . . . . . 1 . 2 . Impact 8 | . . . 2 . . . . . . 1 2 . . . . . . 1 . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . . . . . . . . . . . . . 114 Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 Rammed 31 | . 3 . 2 . . 1 1 . 1 6 4 . . . . . . 1 2 6 4 Targets Rammed 38 | . 4 . 2 . . 2 1 . 2 8 5 . 1 . . . . 1 2 6 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 1 . . . . 1 . . 1 2 1 . 1 . . . . . . . . Highest Temperature 492 | . 4 4 99 78 . 24 176 492 317 9 7 . 5 . 12 19 . 31 348 265 360 Average Temperature 72 | . 3 4 35 22 . 10 70 182 86 5 4 . 5 . 5 5 . 8 141 44 96 Received Heat Transfer 2837 | . 117 63 72 63 . . 27 180 441 36 225 . 30 4 . 138 . 554 51 206 630 Effects 6 | . . . . . . . . 2 1 . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 19 | . . . . . . . . . . . . . . . . . . 3 . 8 8 Total Turns 426 | . . . . . . . . . . . . . . . . . . 73 . 136 217 Longest Duration 49 | . . . . . . . . . . . . . . . . . . 49 . 38 43 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . 5 . . Impact Corruptions 4 | . . . . . . . . . . 1 1 . . . . . . 1 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1195 | . . . 200 . . . . . 500 . . . . . 25 . . . . . 470 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Peak Influence 2638 | 5 173 91 179 218 . 35 244 663 847 339 286 39 1139 713 648 . . 474 378 1901 2638 Average Influence 430 | . 58 83 59 91 . 4 101 509 567 252 142 12 623 623 438 . . 264 183 690 1747 Maximum Alert Level 5 | . . . . 1 . . 1 2 3 1 1 . 4 3 2 . . 2 1 5 5 Low Security (%) 41 | 100 100 100 100 99 . 100 74 10 . 11 77 100 15 . . . . 37 45 17 . Level 1 24 | . . . . . . . 25 2 13 88 22 . 9 . 63 . . 48 54 27 . Level 2 14 | . . . . . . . . 86 67 . . . 24 85 36 . . 13 . 7 . Level 3 7 | . . . . . . . . . 18 . . . 44 14 . . . . . 22 . Level 4 6 | . . . . . . . . . . . . . 4 . . . . . . 14 49 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 10 4 High Security 3 | . . . . . . . . . . . . . . . . . . . . . 45 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . . 1 1 . . . 2 . 6 2 . . 6 . 3 . . 3 6 17 21 Investigation 6 | . . 1 1 . . . 1 . 1 . . . . . . . . 1 . 1 . Extermination 12 | . . . . . . . . . . 1 . . 1 . 1 . . 1 2 5 1 Reinforcement 22 | . . . . . . . . . 5 1 . . 5 . 2 . . 1 3 4 1 Assault 23 | . . . . . . . . . . . . . . . . . . . . 4 19 Garrison 5 | . . . . . . . 1 . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . . . 2 . . . 3 . 1 . . 1 . 2 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Distress Signals 24 | . 2 . 1 . . . 2 . 2 . 2 . 2 . . . . 1 . 9 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 476 | . 10 5 14 10 . 1 12 17 36 16 18 5 18 1 13 8 . 31 34 115 112 Peak Tracking Total 23 | . 4 3 6 3 . 1 4 13 5 3 6 2 3 1 6 4 . 7 4 9 23 Tactical Retreats 31 | . . 1 . 1 . . . 1 5 2 3 . . . . . . 1 1 9 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Traps Triggered 11 | . . . 2 . . . . 1 1 . 1 . . . . . . 1 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Machines Disabled 35 | . . . 1 . . . . 1 5 . 1 . 13 . 7 . . 1 3 2 1 Max in Single Turn 4 | . . . 1 . . . . 1 4 . 1 . 1 . 4 . . 1 1 1 1 Garrison Access 6 | . . . . . . . . . . . 1 . 1 . . . . 1 1 2 . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Machines Accessed 36 | . 2 2 4 . 1 . 3 . 3 2 2 . 2 1 . 1 . 3 6 3 1 Terminals 14 | . 2 . 1 . . . 2 . 2 1 . . 1 . . . . 1 3 . 1 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 2 1 . Repair Stations 5 | . . . . . . . . . 1 1 1 . . 1 . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . . . 1 . 1 . . . . 1 1 2 . Total Hacks 70 | . 4 2 11 . 1 . 9 . 9 4 3 . 2 1 . 1 . 6 9 5 3 Successful 41 | . . 2 9 . 1 . 5 . 5 1 3 . 1 . . 1 . 3 6 4 . Failed 29 | . 4 . 2 . . . 4 . 4 3 . . 1 1 . . . 3 3 1 3 Catastrophic 6 | . . . . . . . 2 . . . . . 1 . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 19 | . 4 . 2 . . . 6 . . 2 . . . . . . . 2 2 1 . Terminals 35 | . 4 . 3 . . . 8 . 7 2 . . 1 . . . . 2 5 . 3 Fabricators 6 | . . . . . . . . . . . . . . . . . . . 3 3 . Repair Stations 9 | . . . . . . . . . 2 2 2 . . 1 . . . 2 . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . . 1 . 1 . . . . 2 1 2 . Terminal Hacks 12 | . . 2 1 . 1 . 1 . 3 . . . . . . 1 . . 3 . . Record 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Open Door 3 | . . 2 . . . . . . . . . . . . . 1 . . . . . Unreport Threat 4 | . . . 1 . . . . . 1 . . . . . . . . . 2 . . Recall Reinforcements 2 | . . . . . . . . . 2 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . 2 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Repair Station Hacks 6 | . . . . . . . . . 2 1 2 . . . . . . 1 . . . Scan Component 4 | . . . . . . . . . 1 1 1 . . . . . . 1 . . . Repair 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . . . 1 . 1 . . . . 2 1 2 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . 1 . 1 . . . . 1 1 2 . Coupler Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 18 | . 4 . 3 . . . 7 . . 2 . . . . . . . . . 2 . Terminals 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 4 . . . 3 . 2 2 1 . 1 1 . . . 2 4 . 1 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Matter 464 | . . . . . . . . . . . . . . . . . . . 186 278 . Time 238 | . . . . . . . . . . . . . . . . . . . 99 139 . Total Part Build Rating 20 | . . . . . . . . . . . . . . . . . . . 2 18 . Parts Repaired 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Time 38 | . . . . . . . . . 26 . 12 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 4 . . . . . . . . . 1 3 . . Machine Destruction 5 | . . . . . . . . 4 . . . . . . . . . 1 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Total Allies 20 | . . . . . . . . . . . . 18 . 2 . . . . . . . Largest Group 18 | . . . . . . . . . . . . 18 18 3 3 . . . . . . Highest-Rated Group 650 | . . . . . . . . . . . . 650 650 166 166 . . . . . . Highest-Rated Ally 60 | . . . . . . . . . . . . 50 50 60 60 . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 125 | . . . . . . . . . . . . . 99 21 5 . . . . . . Total Damage 6052 | . . . . . . . . . . . . . 5228 744 80 . . . . . . Kills 42 | . . . . . . . . . . . . . 36 4 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . . . . 16 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Turns Passed 16165 | 97 644 351 632 543 395 266 365 700 825 1038 925 952 713 371 473 539 31 894 1561 2852 998 Spaces Moved 7239 | 55 324 187 276 252 220 132 140 315 290 424 424 515 416 186 246 302 20 316 698 1087 414 Core 139 | 6 . . . . . . . . . . . . . . . . . . . . 133 Treads 7047 | . 320 187 276 252 220 132 140 315 290 424 424 515 416 186 246 302 20 316 698 1087 281 Legs 53 | 49 4 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 180 180 180 180 200 180 200 176 158 160 160 160 160 160 180 180 165 50 Average Speed 171 | 112 159 160 174 180 180 180 194 200 199 200 178 161 160 160 161 160 160 180 180 168 123 Slowest Speed 217 | 120 160 160 180 180 180 180 200 200 200 200 217 197 160 160 180 180 160 180 180 180 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 39 45 31 54 60 33 14 56 20 17 8 97 22 6 8 48 6 13 85 39 19 Regions Visited 21 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 1 . . . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . . . . . 1 2 . . . . Spaces Dug 30 | . . . . . . . . . . . . . . . . . . 5 16 6 3 Terrain Destroyed 208 | . . . 8 . . . . . 16 . . 3 . . 37 2 . 16 24 52 50 Melee 30 | . . . . . . . . . . . . . . . . . . 5 16 6 3 Projectile 77 | . . . . . . . . . . . . 3 . . 1 2 . 11 8 43 9 AOE 101 | . . . 8 . . . . . 16 . . . . . 36 . . . . 3 38 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Acc Total 9429 | 72 396 214 378 297 219 144 205 358 433 551 542 593 455 247 296 320 19 463 849 1711 667 Wait 634 | . 23 1 22 7 . . 7 . 20 27 52 18 23 15 9 . . 15 10 332 53 Move 7220 | 54 323 186 275 251 219 131 140 314 289 423 424 514 415 185 245 301 19 315 697 1086 414 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 178 | 4 10 3 20 8 . . 14 9 20 19 11 9 4 1 8 1 . 11 11 9 6 Fast Attach 93 | 7 2 2 3 1 . . . . 7 1 3 3 1 2 5 1 . 10 14 17 14 Attach 61 | . 2 1 5 1 . 1 2 3 6 5 5 . 1 . 4 1 . 5 3 5 11 Detach 6 | . . . . . . . . . . . . . . . . . . . 1 2 3 Swap 151 | . 1 2 7 3 . 1 11 3 7 8 7 4 1 . 3 . . 15 13 41 24 Drop 247 | . 4 6 17 5 . 2 14 10 24 20 11 24 5 1 12 2 . 21 26 34 9 Fire 706 | 7 27 13 27 21 . 7 16 17 58 40 24 21 4 5 10 14 . 57 49 164 125 Melee 47 | . . . . . . . . . . . . . . . . . . 13 23 7 4 Ram 4 | . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 34 | . 4 . 2 . . 2 1 . 2 8 5 . 1 . . . . 1 2 6 . Escape Stasis 2 | . . . . . . . . 2 . . . . . . . . . . . . . Rewire 38 | . . . . . . . . . . . . . . 38 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 15) 742 | -10/Materials | Entered Mines 765 | -10/Mines | Met a Derelict bent on vengeance 930 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1014 | -10/Mines | Identified exit to Materials 1036 | -10/Mines | Met a Derelict shopkeep closing up shop 1093 | -10/Mines | Entered Materials 1093 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1716 | -9/Materials | Discovered new exit (range 6) 1725 | -9/Materials | Entered Mines 1772 | -9/Mines | Build established: Gunner 1852 | -9/Mines | Discovered new exit (range 8) 2259 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2261 | -9/Mines | Discovered new exit (range 5) 2268 | -9/Mines | Entered Exiles 2313 | -9/Exiles | Met 8R-AWN 2342 | -9/Exiles | Met EX-HEX 2390 | -9/Exiles | Build established: Hauler-Gunner 2425 | -9/Exiles | Met EX-DEC 2528 | -9/Exiles | Learned location of Zion (-7) 2562 | -9/Exiles | Met EX-BIN 2648 | -9/Exiles | Discovered new exit (range 10) 2663 | -9/Exiles | Entered Mines 2918 | -8/Mines | Discovered new exit (range 6) 2929 | -8/Mines | Entered Materials 2929 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3185 | -8/Materials | Garrison activated, responded to threat 3294 | -8/Materials | Identified exit to Garrison 3294 | -8/Materials | Entered Garrison 3410 | -8/Garrison | Triggered checkpoint 3419 | -8/Garrison | Destroyed 14 combat bots 3420 | -8/Garrison | Triggered checkpoint 3523 | -8/Garrison | Build established: Hauler-Tank 3550 | -8/Garrison | Discovered new exit (range 9) 3738 | -8/Garrison | Discovered new exit (range 10) 3772 | -8/Garrison | Installed Relay Interface Framework 3838 | -8/Garrison | Triggered checkpoint 3886 | -8/Garrison | Garrison Relay disabled 3994 | -8/Garrison | Entered Materials 4152 | -8/Materials | Repaired Hcp. Storage Unit 4811 | -8/Materials | Discovered new exit (range 4) 4819 | -8/Materials | Entered Factory 4819 | -7/Factory | Evolved 2 slots: Utility x2 5756 | -7/Factory | Build established: Hauler-Gunner 5782 | -7/Factory | Discovered new exit (range 15) 5857 | -7/Factory | Entered another Factory area 5857 | -6/Factory | Evolved 2 slots: Propulsion x2 6065 | -6/Factory | Repaired Minigun 6782 | -6/Factory | Sucked down chute 6782 | -6/Factory | Entered Waste 6801 | -6/Waste | Spotted C-40 Crusher 6813 | -6/Waste | Destroyed C-40 Crusher 6821 | -6/Waste | Spotted C-40 Crusher 6844 | -6/Waste | Destroyed C-40 Crusher 6847 | -6/Waste | Spotted C-40 Crusher 6849 | -6/Waste | Spotted C-40 Crusher 6865 | -6/Waste | Destroyed C-40 Crusher 6865 | -6/Waste | Destroyed C-40 Crusher 6901 | -6/Waste | Destroyed C-40 Crusher 7050 | -6/Waste | Spotted C-40 Crusher 7058 | -6/Waste | Destroyed C-40 Crusher 7164 | -6/Waste | Discovered new exit (range 16) 7349 | -6/Waste | Warlord forces began an assault 7511 | -6/Waste | Found Damper Plating 7559 | -6/Waste | Found Damper Plating 7565 | -6/Waste | Found Damper Plating 7625 | -6/Waste | Found Damper Plating 7734 | -6/Waste | Entered Factory 7734 | -6/Factory | Accompanied by 18 allies 7891 | -6/Factory | Build established: Scavenger-Gunner 8264 | -6/Factory | Build established: Hauler-Gunner 8431 | -6/Factory | Discovered new exit (range 9) 8447 | -6/Factory | Entered another Factory area 8447 | -5/Factory | Accompanied by 1 ally 8447 | -5/Factory | Evolved 2 slots: Utility x2 8749 | -5/Factory | Discovered new exit (range 6) 8818 | -5/Factory | Entered another Factory area 8818 | -4/Factory | Accompanied by 3 allies 8818 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9264 | -4/Factory | Discovered new exit (range 15) 9291 | -4/Factory | Entered Upper Caves 9581 | -4/Upper Caves | Learned location of Quarantine (-2) 9710 | -4/Upper Caves | Encountered a Warlord checkpoint 9821 | -4/Upper Caves | Discovered new exit (range 7) 9830 | -4/Upper Caves | Entered another Upper Caves area 9848 | -4/Upper Caves | Discovered new exit (range 9) 9861 | -4/Upper Caves | Entered Research 9861 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10393 | -3/Research | Build established: Scavenger-Gunner 10435 | -3/Research | Spotted B-86 Titan 10517 | -3/Research | Lost 3 parts (1u2w) 10525 | -3/Research | Destroyed B-86 Titan 10589 | -3/Research | Destroyed 8 combat bots 10719 | -3/Research | Discovered new exit (range 10) 10755 | -3/Research | Entered Testing 11157 | -3/Testing | Fabricated Imp. Assault Rifle? 11364 | -3/Testing | Found Prototype Device 11364 | -3/Testing | Identified Exp. Sensor Array 11554 | -3/Testing | Spotted Superbehemoth 11583 | -3/Testing | Discovered new exit (range 13) 11685 | -3/Testing | Found Prototype Launcher 11685 | -3/Testing | Identified Z-bomb Delivery System 11957 | -3/Testing | Garrison activated, responded to threat 12316 | -3/Testing | Entered Research 12316 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12599 | -2/Research | Spotted B-90 Cyclops 12707 | -2/Research | Spotted B-90 Cyclops 12912 | -2/Research | Fabricated Biometal Heavy Treads (x2) 13530 | -2/Research | Garrison activated, responded to threat 13641 | -2/Research | Destroyed 11 combat bots 13864 | -2/Research | Spotted B-90 Cyclops 14349 | -2/Research | First assault squad dispatched 14493 | -2/Research | Destroyed 10 combat bots 14790 | -2/Research | Destroyed 7 combat bots 15143 | -2/Research | Discovered new exit (range 15) 15168 | -2/Research | Entered Access 15168 | -1/Access | Evolved 2 slots: Propulsion x2 15296 | -1/Access | Spotted B-99 Colossus 15415 | -1/Access | Destroyed B-99 Colossus 15429 | -1/Access | Energy Cycler disabled 15447 | -1/Access | First assault squad dispatched 15495 | -1/Access | Destroyed 8 combat bots 15562 | -1/Access | Destroyed 9 combat bots 15707 | -1/Access | High security lockdown imminent 15728 | -1/Access | Destroyed 10 combat bots 15787 | -1/Access | High security lockdown engaged 15799 | -1/Access | Destroyed 7 combat bots 15868 | -1/Access | Destroyed 9 combat bots 15931 | -1/Access | Spotted Executioner 15931 | -1/Access | Spotted Executioner 15940 | -1/Access | Destroyed Executioner 15953 | -1/Access | Destroyed Executioner 15961 | -1/Access | Spotted Executioner 15961 | -1/Access | Spotted Executioner 15975 | -1/Access | Destroyed Executioner 15980 | -1/Access | Destroyed Executioner 16001 | -1/Access | Destroyed 10 combat bots 16010 | -1/Access | Lost 5 parts (1p4w) 16024 | -1/Access | Spotted Executioner 16024 | -1/Access | Spotted Executioner 16030 | -1/Access | Destroyed Executioner 16053 | -1/Access | Destroyed Executioner 16062 | -1/Access | Lost 3 parts (1n1u1w) 16077 | -1/Access | Released all parts (18) 16102 | -1/Access | Spotted B-99 Colossus 16103 | -1/Access | Spotted B-99 Colossus 16122 | -1/Access | Core integrity fell below 50% 16135 | -1/Access | Spotted Striker 16135 | -1/Access | Spotted Striker 16136 | -1/Access | Spotted Executioner 16143 | -1/Access | Core integrity fell below 20% 16166 | -1/Access | Destroyed by Striker with Plasma Lance Last Messages --------------- 16107_ Slug penetrates Door. 16107_ Slug penetrates Wall. 16107_ Slug penetrates Door. 16107_ Slug penetrates Wall. 16107_ Penetrated by Slug. 16115_ Slug penetrates Wall. 16119_ Slammed into S-43 Plague. 16119_ Destabilizing: Core damaged (-64). 16124_ System corrupted: Component data lost. 16132_ Detecting nearby Garrison Access. 16135_ C-30 ARC bursts open, deploying its payload. 16135_ Striker unfolds itself. 16135_ E-15 Imp unfolds itself. 16136_ Knocked back. 16141_ Slammed into Striker. 16142_ Knocked back. 16143_ Slammed into Striker. 16144_ Knocked back. 16145_ E-15 Imp destroyed. 16146_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????? ? ??????????????????????????????????? | | ??????# ??????????????????????????????????? | | ??????# ??????????????????????????????????? | | ??????# ??????????????????????????????????? | | ????### #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????+ #?????????????????????????????????? | | ????# #?????######??????????????????????? | | ????# #?????# #??????????????????????? | | ????# #?????# #??????????????????????? | | ????# #?????# [#??????????????????????? | | ????# ####### #??????????????????????? | | ????# + #??????????????????????? | | ????# ####### #??#???????????????????? | | ????## #?????# !KK# #####???????????????# | | ?????# #### ##?????# @; """T"???????????????" | | ??????????# #??????# # """ """?????????????" | | ??????????# #??????###### ?????????????" | | ??????????# #???????????? ????????????" | | ??????????# #???????????? ???????????" | | ??????????# ############# ? ??????????" | | ??????????# # # ???? ??????????" | | ??????????# # # ?????????????????" | | ??????????# # """"" # " ??????????????????" | | ???????#### # """"" =#"%"???????????????????" | | ???????# # "" F /%# "#???????????????????# | | ???????# # =# #???????????????????? | | ???????+ " # # ##########?##???????? | | ???????# "T + " # ???????? | | ???????# # """ # # ????????? | | ???????# # """ # # ""?????????? | | ???????### ### " # # """???????## | | ?????????# ??# # # """???????# | | ?????????# ??# [ # + """???????# | | ?????????/ ??############# # """???????# | | ?????????# ??????????????# # """???????# | | ?????????# ??????????????# #? ??????# | | ?????????# ???????????????# #? ?? ?????# | | ?????????# ???????????????# ###+################# | | ?????????#????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 65 Energy Capacity 850 Matter Stores 700 Matter Capacity 700 Sight Range 20 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Resistance: EM 90 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -3/Testing Biometal Heavy Treads | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexRemoteKinecellerator Manual? 0 Play Time 01:50:33 Cumulative 435.4 hours Start 2020.01.03 @ 08:29:28 End 2020.01.03 @ 10:21:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 756 Rogue 756 Adventurer 0 Explorer 0 Win Type - Total 32 Types 24/0/3/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1456e9e5-0893-4eef-84a7-bd5247fbb87b